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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • Line up swing components by edges

    - by rasen58
    Is it possible to line up swing components? The components are in separate panels which both use flow layout. These two panels are in another panel which is using a grid layout. As you can see there is a subtle difference and I find it annoying. I know that all of the jlabels [the rectangles in blue/purple all have the same size, so i think it might be because of the '+' and '*', but I'm not sure because the left sides of the first two boxes aren't lined up. the panels JPanel panel2 = new JPanel(new GridLayout(4, 1)); JPanel panel2a = new JPanel(new FlowLayout()); JPanel panel2b = new JPanel(new FlowLayout()); the first two rectangles (purple) add1 = new JLabel("", JLabel.CENTER); add1.setTransferHandler(new TransferHandler("text")); add1.setBorder(b2); add2 = new JLabel("", JLabel.CENTER); add2.setTransferHandler(new TransferHandler("text")); add2.setBorder(b2); the two blue rectangles textFieldA = new JTextField(); textFieldA.setHorizontalAlignment(JTextField.CENTER); textFieldA.setEditable(false); textFieldA.setBorder(new LineBorder(Color.blue)); textFieldM = new JTextField(); textFieldM.setHorizontalAlignment(JTextField.CENTER); textFieldM.setEditable(false); textFieldM.setBorder(new LineBorder(Color.blue)); the + and * opA = new JLabel("+", JLabel.CENTER); opS = new JLabel("*", JLabel.CENTER); Showing that the rectangles are the same size Dimension d = card1.getPreferredSize(); int width = d.width + 100; int height = d.height + 50; add1.setPreferredSize(new Dimension(width, height)); add2.setPreferredSize(new Dimension(width, height)); mult1.setPreferredSize(new Dimension(width, height)); mult2.setPreferredSize(new Dimension(width, height)); textFieldA.setPreferredSize(new Dimension(width, height)); textFieldM.setPreferredSize(new Dimension(width, height)); Adding to the panels panel2a.add(add1); panel2a.add(opA); panel2a.add(add2); panel2a.add(enterA); panel2a.add(textFieldA); panel2c.add(mult1); panel2c.add(opM); panel2c.add(mult2); panel2c.add(enterM); panel2c.add(textFieldM); panel2.add(panel2a); panel2.add(panel2c);

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  • using JQuery to search a treeview

    - by hero
    i have a texbox and a treeview. i want the user to search in the treeview by typing in the textbox. i think the best way to do it is using JQuery. how can i search for a word inside a treeview , color it, and focus on it using JQuery? a simple example would be great...

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  • Get all Vector2 Points Within Radius

    - by CheapDevotion
    I am looking for a formula that will give me all of the Vector2 Points within a certain radius given the center. Essentially what I am trying to do is change the color of each pixel in a 256 x 256 texture that is within a certain radius from a specific pixel (Using the Unity3d Game Engine). Programming Language doesn't really matter, as I can probably convert it to something I can use.

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  • IntentService android download and return file to Activity

    - by Andrew G
    I have a fairly tricky situation that I'm trying to determine the best design for. The basics are this: I'm designing a messaging system with a similar interface to email. When a user clicks a message that has an attachment, an activity is spawned that shows the text of that message along with a paper clip signaling that there is an additional attachment. At this point, I begin preloading the attachment so that when the user clicks on it - it loads more quickly. currently, when the user clicks the attachment, it prompts with a loading dialog until the download is complete at which point it loads a separate attachment viewer activity, passing in the bmp byte array. I don't ever want to save attachments to persistent storage. The difficulty I have is in supporting rotation as well as home button presses etc. The download is currently done with a thread and handler setup. Instead of this, I'd like the flow to be the following: User loads message as before, preloading begins of attachment as before (invisible to user). When the user clicks on the attachment link, the attachment viewer activity is spawned right away. If the download was done, the image is displayed. If not, a dialog is shown in THIS activity until it is done and can be displayed. Note that ideally the download never restarts or else I've wasted cycles on the preload. Obviously I need some persistent background process that is able to keep downloading and is able to call back to arbitrarily bonded Activities. It seems like the IntentService almost fits my needs as it does its work in a background thread and has the Service (non UI) lifecycle. However, will it work for my other needs? I notice that common implementations for what I want to do get a Messenger from the caller Activity so that a Message object can be sent back to a Handler in the caller's thread. This is all well and good but what happens in my case when the caller Activity is Stopped or Destroyed and the currently active Activity (the attachment viewer) is showing? Is there some way to dynamically bind a new Activity to a running IntentService so that I can send a Message back to the new Activity? The other question is on the Message object. Can I send arbitrarily large data back in this package? For instance, rather than send back that "The file was downloaded", I need to send back the byte array of the downloaded file itself since I never want to write it to disk (and yes this needs to be the case). Any advice on achieving the behavior I want is greatly appreciated. I've not been working with Android for that long and I often get confused with how to best handle asynchronous processes over the course of the Activity lifecycle especially when it comes to orientation changes and home button presses...

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  • php: parsing and converting array structure

    - by mwb
    I need to convert one array structure into another array structure. I hope someone will find it worthy their time to show how this could be done in a simple manner. It's a little above my array manipulation skills. The structure we start out with looks like this: $cssoptions = array( array( 'group' => 'Measurements' , 'selector' => '#content' , 'rule' => 'width' , 'value' => '200px' ) // end data set , array( 'group' => 'Measurements' , 'selector' => '#content' , 'rule' => 'margin-right' , 'value' => '20px' ) // end data set , array( 'group' => 'Colors' , 'selector' => '#content' , 'rule' => 'color' , 'value' => '#444' ) // end data set , array( 'group' => 'Measurements' , 'selector' => '.sidebar' , 'rule' => 'margin-top' , 'value' => '10px' ) // end data set ); // END $cssoptions It's a collection of discreet datasets, each consisting of an array that holds two key = value pairs describing a 'css-rule' and a 'css-rule-value'. Further, each dataset holds a key = value pair describing the 'css-selector-group' that the 'css-rule' should blong to, and a key = value pair describing a 'rule-group' that should be used for structuring the rendering of the final css into a neat css code block arranged by the kind of properties they describe (colors, measurement, typography etc..) Now, I need to parse that, and turn it into a new structure, where the: 'rule' => 'rule-name' , 'value' => 'value-string' for each dataset is converted into: 'rule-name' => 'value-string' ..and then placed into a new array structure where all 'rule-name' = 'value-string' pairs should be aggregated under the respective 'selector-values' Like this: '#content' => array( 'width' => '200px' , 'margin-right' => '20px' ) // end selecor block ..and finally all those blocks should be grouped under their respective 'style-groups', creating a final resulting array structure like this: $css => array( 'Measurements' => array( '#content' => array( 'width' => '200px' , 'margin-right' => '20px' ) // end selecor block , '.sidebar' => array( 'margin-top' => '10px' ) // end selector block ) // end rule group , 'Colors' => array( '#content' => array( 'color' => '#444' ) // end selector block ) // end rule group ); // end css

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  • #IF Silverlight for interfaces

    - by user278618
    I have a multitargeted domain project (SL and .Net 4.0) and with problem with Color and so on I was using #if SILVERLIGHT constructs, but now I need to have for a SL project using my domain project few classes implementing INotifyDataErrorInfo which is not implemented on .Net 4.0 site and I will never use it. I would be gratefull for advice how to make something like this public class MyDomainClass: INotifyPropertyChanged, #IF Silverlight INotifyDataErrorInfo {

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  • Get the row changed in repeater

    - by o-logn
    Hey, I've got a repeater which is placed inside an updatepanel. When the user enters a new value, the repeater is updated without a postback. Is it possible to get the row that was updated in JQuery so that I can place an effect on it to make the change less subtle? For example, I'd like to fade a new color in on just the row that was changed. Thanks

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  • Debugging asp.net suddenly stops

    - by Lieven Cardoen
    I have a strange error. I'm debugging an asp.net site and suddenly it stops. Visual Studio stays in debug mode and my web application stays on running just fine. I found this post on, but I don't think a background thread is causing the problem. There's even a try catch around the code where it usually stops debugging, but the catch is not triggered... Everytime I try it, it stops at a different place in the code.

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  • Python: Run a progess bar and work simultaneously?

    - by DanielTA
    I want to know how to run a progress bar and some other work simultaneously, then when the work is done, stop the progress bar in Python (2.7.x) import sys, time def progress_bar(): while True: for c in ['-','\\','|','/']: sys.stdout.write('\r' + "Working " + c) sys.stdout.flush() time.sleep(0.2) def work(): *doing hard work* How would I be able to do something like: progress_bar() #run in background? work() *stop progress bar* print "\nThe work is done!"

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  • crosshair tool, is there one? Visual studio 2008

    - by flavour404
    Hi, I am doing some image sampling. What my question is, is there a 'crosshair' tool in visual studio? I want to have several instances on a single form, be able to move them around and then sample those points, obviously returning the color of the pixel at the center of the crosshair, is there already a tool that will do this, before I go and write one? Thanks, R.

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  • C# recursive programming with lists

    - by David Torrey
    I am working on a program where each item can hold an array of items (i'm making a menu, which has a tree-like structure) currently i have the items as a list, instead of an array, but I don't feel like I'm using it to its full potential to simplify code. I chose a list over a standard array because the interface (.add, .remove, etc...) makes a lot of sense. I have code to search through the structure and return the path of the name (i.e. Item.subitem.subsubitem.subsubsubitem). Below is my code: public class Item { //public Item[] subitem; <-- Array of Items public List<Item> subitem; // <-- List of Items public Color itemColor = Color.FromArgb(50,50,200); public Rectangle itemSize = new Rectangle(0,0,64,64); public Bitmap itemBitmap = null; public string itemName; public string LocateItem(string searchName) { string tItemName = null; //if the item name matches the search parameter, send it up) if (itemName == searchName) { return itemName; } if (subitem != null) { //spiral down a level foreach (Item tSearchItem in subitem) { tItemName = tSearchItem.LocateItem(searchName); if (tItemName != null) break; //exit for if item was found } } //do name logic (use index numbers) //if LocateItem of the subitems returned nothing and the current item is not a match, return null (not found) if (tItemName == null && itemName != searchName) { return null; } //if it's not the item being searched for and the search item was found, change the string and return it up if (tItemName != null && itemName != searchName) { tItemName.Insert(0, itemName + "."); //insert the parent name on the left --> TopItem.SubItem.SubSubItem.SubSubSubItem return tItemName; } //default not found return null; } } My question is if there is an easier way to do this with lists? I've been going back and forth in my head as to whether I should use lists or just an array. The only reason I have a list is so that I don't have to make code to resize the array each time I add or remove an item.

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  • How to determine element touched on touchend for a page with layers

    - by Greg
    I cannot supply a follow up question as of yet to Get the element under a touchend , so I am opening a new issue. I want to get the element under a touchend that is different from the touchstart, but my page has absolutely positioned elements, and the function document.elementFromPoint keeps on returning my background element instead of every element in front of it. How do I get the actual element being touched?

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  • A simple, clean web layout

    - by Shaun_web
    Ok, so I hate CSS/HTML graphic design... What do you guys recommend as a sample template or website that you think has great CSS and html layout? From my past experience it's best to get a page that has a white background and little dependency on graphics -- that's clean, and easy to modify ;-).

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  • OnLowMemory getting called

    - by Sam97305421562
    Hi, I am doing an App which access the gprs .I am facing problem when the user starts another application who uses gprs also like google maps .It takes it own heap memory ,after doing some operation on Maps app it calls OnLowMemory of my service .and my ui is also killed in background. I am not getting any proper tutorial haw can i start my app when it is getting killed during onLowMemory ,or is there any other way to handle it . Thanks in advance.

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  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

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