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  • What's the best-practice way to update an Adapter's underlying data?

    - by skyler
    I'm running into an IllegalStateException updating an underlying List to an Adapter (might be an ArrayAdapter or an extension of BaseAdapter, I don't remember). I do not have or remember the text of the exception at the moment, but it says something to the effect of the List's content changing without the Adapter having been notified of the change. This List /may/ be updated from another thread other than the UI thread (main). After I update this list (adding an item), I call notifyDataSetChanged. The issue seems to be that the Adapter, or ListView attached to the Adapter attempts to update itself before this method is invoked. When this happens, the IllegalStateException is thrown. If I set the ListView's visibility to GONE before the update, then VISIBLE again, no error occurs. But this isn't always practical. I read somewhere that you cannot modify the underlying this from another thread--this would seem to limit an MVC pattern, as with this particular List, I want to add items from different threads. I assumed that as long as I called notifyDataSetChanged() I'd be safe--that the Adapter didn't revisit the underlying List until this method was invoked but this doesn't seem to be the case. I suppose what I'm asking is, can it be safe to update the underlying List from threads other than the UI? Additionally, if I want to modify the data within an Adapter, do I modify the underlying List or the Adapter itself (via its add(), etc. methods). Modifying the data through the Adapter seems wrong. I came across a thread on another site from someone who seems to be having a similar problem to mine: http://osdir.com/ml/Android-Developers/2010-04/msg01199.html (this is from where I grabbed the Visibility.GONE and .VISIBLE idea). To give you a better idea of my particular problem, I'll describe a bit of how my List, Adapter, etc. are set up. I've an object named Queue that contains a LinkedList. Queue extends Observable, and when things are added to its internal list through its methods, I call setChanged() and notifyListeners(). This Queue object can have items added or removed from any number of threads. I have a single "queue view" Activity that contains an Adapter. This Activity, in its onCreate() method, registers an Observer listener to my Queue object. In the Observer's update() method I call notifyDataSetChanged() on the Adapter. I added a lot of log output and determined that when this IllegalStateExcption occurs that my Observer callback was never invoked. So it's as if the Adapter noticed the List's change before the Observer had a chance to notify its Observers, and call my method to notify the Adapter that the contents had changed. So I suppose what I'm asking is, is this a good way to rig-up an Adapter? Is this a problem because I'm updating the Adapter's contents from a thread other than the UI thread? If this is the case, I may have a solution in mind (give the Queue object a Handler to the UI thread when it's created, and make all List modifications using that Handler, but this seems improper). I realize that this is a very open-ended post, but I'm a bit lost on this and would appreciate any comments on what I've written.

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  • Problem with large number of markers on the map...

    - by bobetko
    I am working on an Android app that already exists on iPhone. In the app, there is a Map activity that has (I counted) around 800 markers in four groups marked by drawable in four different colors. Each group can be turned on or off. Information about markers I have inside List. I create a mapOverlay for each group, then I attach that overlay to the map. I strongly believe that coding part I did properly. But I will attach my code anyway... The thing is, my Nexus One can't handle map with all those markers. It takes around 15 seconds just to draw 500 markers. Then when all drawn, map is not quite smooth. It is sort of hard to zoom and navigate around. It can be done, but experience is bad and I would like to see if something can be done there. iPhone seems doesn't have problems showing all these markers. It takes roughly about 1-2 seconds to show all of them and zooming and panning is not that bad. Slow down is noticeable but still acceptable. I personally think it is no good to draw all those markers, but app is designed by somebody else and I am not supposed to make any drastic changes. I am not sure what to do here. It seems I will have to come up with different functionality, maybe use GPS location, if known, and draw only markers within some radius, or, if location not known, use center of the screen(map) and draw markers around that. I will have to have reasonable explanation for my bosses in case I make these changes. I appreciate if anybody has any idas. And the code: ... for (int m = 0; m < ArrList.size(); m++) { tName = ArrList.get(m).get("name").toString(); tId = ArrList.get(m).get("id").toString(); tLat = ArrList.get(m).get("lat").toString();; tLng = ArrList.get(m).get("lng").toString();; try { lat = Double.parseDouble(tLat); lng = Double.parseDouble(tLng); p1 = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); OverlayItem overlayitem = new OverlayItem(p1, tName, tId); itemizedoverlay.addOverlay(overlayitem); } catch (NumberFormatException e) { Log.d(TAG, "NumberFormatException" + e); } } mapOverlays.add(itemizedoverlay); mapView.postInvalidate(); ................................ public class HelloItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); private Context mContext; public HelloItemizedOverlay(Drawable defaultMarker, Context context) { super(boundCenterBottom(defaultMarker)); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } @Override protected boolean onTap(int index) { final OverlayItem item = mOverlays.get(index); ... EACH MARKER WILL HAVE ONCLICK EVENT THAT WILL PRODUCE CLICABLE ... BALOON WITH MARKER'S NAME. return true; } }

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  • Unable to Use Simple JSOUP Example To Parse Website Table Data

    - by OhNoItsAnOverflow
    I'm attempting to extract the following data from a table via Android / JSOUP however I'm having a bit of trouble nailing down the process. I think I'm getting close to being able to do this using the code I've provided below - but for some reason I still cannot get my textview to display any of the table data. P.S. Live URL's can be provided if necessary. SOURCE: public class MainActivity extends Activity { TextView tv; final String URL = "http://exampleurl.com"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); tv = (TextView) findViewById(R.id.TextView01); new MyTask().execute(URL); } private class MyTask extends AsyncTask<String, Void, String> { ProgressDialog prog; String title = ""; @Override protected void onPreExecute() { prog = new ProgressDialog(MainActivity.this); prog.setMessage("Loading...."); prog.show(); } @Override protected String doInBackground(String... params) { try { Document doc = Jsoup.connect(params[0]).get(); Element tableElement = doc.getElementsByClass("datagrid") .first(); title = doc.title(); } catch (IOException e) { e.printStackTrace(); } return title; } @Override protected void onPostExecute(String result) { super.onPostExecute(result); prog.dismiss(); tv.setText(result); } } } TABLE: <table class="datagrid"> <tbody><tr> <th>Item No.</th> <th>Name</th> <th>Sex</th> <th>Location</th> </tr> <tr> <td><a href="redirector.cfm?ID=a33660a3-aae0-45e3-9703-d59d77717836&amp;page=1&amp;&amp;lname=&amp;fname=" title="501207593">501207593&nbsp;</a></td> <td>USER1</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> <tr> <td><a href="redirector.cfm?ID=edf524da-8598-450f-9373-da87db8d6c84&amp;page=1&amp;&amp;lname=&amp;fname=" title="501302750">501302750&nbsp;</a></td> <td>USER2</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> <tr> <td><a href="redirector.cfm?ID=a78abeea-7651-4ac1-bba2-0dcb272c8b77&amp;page=1&amp;&amp;lname=&amp;fname=" title="531201804">531201804&nbsp;</a></td> <td>USER3</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> </tbody></table>

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  • MediaRecorder prepare() causes segfault

    - by dwilde1
    Folks, I have a situation where my MediaRecorder instance causes a segfault. I'm working with a HTC Hero, Android 1.5+APIs. I've tried all variations, including 3gpp and H.263 and reducing the video resolution to 320x240. What am I missing? The state machine causes 4 MediaPlayer beeps and then turns on the video camera. Here's the pertinent source: UPDATE: ADDING SURFACE CREATE INFO I have rebooted the device based on previous answer to similar question. UPDATE 2: I seem to be following the MediaRecorder state machine perfectly, and if I trap out the MR code, the blank surface displays perfectly and everything else functions perfectly. I can record videos manually and play back via MediaPlayer in my code, so there should be nothing wrong with the underlying code. I've copied sample code on the surface and surfaceHolder code. I've looked at the MR instance in the Debug perspective in Eclipse and see that all (known) variables seem to be instantiated correctly. The setter calls are all now implemented in the exaxct order specced in the state diagram. UPDATE 3: I've tried all permission combinations: CAMERA + RECORD_AUDIO+RECORD_VIDEO, CAMERA only, RECORD_AUDIO+RECORD_VIDEO This is driving me bats! :))) // in activity class definition protected MediaPlayer mPlayer; protected MediaRecorder mRecorder; protected boolean inCapture = false; protected int phaseCapture = 0; protected int durCapturePhase = INF; protected SurfaceView surface; protected SurfaceHolder surfaceHolder; // in onCreate() // panelPreview is an empty LinearLayout surface = new SurfaceView(getApplicationContext()); surfaceHolder = surface.getHolder(); surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); panelPreview.addView(surface); // in timer handler runnable if (mRecorder == null) mRecorder = new MediaRecorder(); mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC); mRecorder.setVideoSource(MediaRecorder.VideoSource.CAMERA); mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); mRecorder.setOutputFile(path + "/" + vlip); mRecorder.setVideoSize(320, 240); mRecorder.setVideoFrameRate(15); mRecorder.setPreviewDisplay(surfaceHolder.getSurface()); panelPreview.setVisibility(LinearLayout.VISIBLE); mRecorder.prepare(); mRecorder.start(); Here is a complete log trace for the process run and crash: I/ActivityManager( 80): Start proc com.ejf.convince.jenplus for activity com.ejf.convince.jenplus/.JenPLUS: pid=17738 uid=10075 gids={1006, 3003} I/jdwp (17738): received file descriptor 10 from ADB W/System.err(17738): Can't dispatch DDM chunk 46454154: no handler defined W/System.err(17738): Can't dispatch DDM chunk 4d505251: no handler defined I/WindowManager( 80): Screen status=true, current orientation=-1, SensorEnabled=false I/WindowManager( 80): needSensorRunningLp, mCurrentAppOrientation =-1 I/WindowManager( 80): Enabling listeners W/ActivityThread(17738): Application com.ejf.convince.jenplus is waiting for the debugger on port 8100... I/System.out(17738): Sending WAIT chunk I/dalvikvm(17738): Debugger is active I/AlertDialog( 80): [onCreate] auto launch SIP. I/WindowManager( 80): onOrientationChanged, rotation changed to 0 I/System.out(17738): Debugger has connected I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): debugger has settled (1370) I/ActivityManager( 80): Displayed activity com.ejf.convince.jenplus/.JenPLUS: 5186 ms I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/AudioHardwareMSM72XX( 2696): AUDIO_START: start kernel pcm_out driver. W/AudioFlinger( 2696): write blocked for 96 msecs I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 W/AuthorDriver( 2696): Intended width(640) exceeds the max allowed width(352). Max width is used instead. W/AuthorDriver( 2696): Intended height(480) exceeds the max allowed height(288). Max height is used instead. I/AudioHardwareMSM72XX( 2696): AudioHardware pcm playback is going to standby. I/DEBUG (16094): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (16094): Build fingerprint: 'sprint/htc_heroc/heroc/heroc: 1.5/CUPCAKE/85027:user/release-keys' I/DEBUG (16094): pid: 17738, tid: 17738 com.ejf.convince.jenplus Thanks in advance! -- Don Wilde http://www.ConvinceProject.com

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  • Starting to make progress Was [MediaRecorder prepare() causes segfault]

    - by dwilde1
    Folks, I have a situation where my MediaRecorder instance causes a segfault. I'm working with a HTC Hero, Android 1.5+APIs. I've tried all variations, including 3gpp and H.263 and reducing the video resolution to 320x240. What am I missing? The state machine causes 4 MediaPlayer beeps and then turns on the video camera. Here's the pertinent source: UPDATE: ADDING SURFACE CREATE INFO I have rebooted the device based on previous answer to similar question. UPDATE 2: I seem to be following the MediaRecorder state machine perfectly, and if I trap out the MR code, the blank surface displays perfectly and everything else functions perfectly. I can record videos manually and play back via MediaPlayer in my code, so there should be nothing wrong with the underlying code. I've copied sample code on the surface and surfaceHolder code. I've looked at the MR instance in the Debug perspective in Eclipse and see that all (known) variables seem to be instantiated correctly. The setter calls are all now implemented in the exaxct order specced in the state diagram. UPDATE 3: I've tried all permission combinations: CAMERA + RECORD_AUDIO+RECORD_VIDEO, CAMERA only, RECORD_AUDIO+RECORD_VIDEO This is driving me bats! :))) UPDATE 4: starting to work... but with puzzling results. Based on info in bug #5050, I spaced everything out. I have now gotten the recorder to actually save a snippet of video (a whole 2160 bytes!), and I did it by spacing the view visibility, prepare() and start() w.a.a.a.a.a.y out (like several hundred milliseconds for each step). I think what happens is that either bringing the surface VISIBLE has delayed processing or else the start() steps on the prepare() operation before it is complete. What is now happening, however, is that my simple timer tickdown counter is getting clobbered. Is it now that the preview and save operations are causing my main process thread to become unavailable? I'm recording only 10fps at 176x144. Referencing the above code, I've added a timer tickdown after setPreviewDisplay(), prepare() and start(). As I say, it now functions to some degree, but the results still have anomalies. // in activity class definition protected MediaPlayer mPlayer; protected MediaRecorder mRecorder; protected boolean inCapture = false; protected int phaseCapture = 0; protected int durCapturePhase = INF; protected SurfaceView surface; protected SurfaceHolder surfaceHolder; // in onCreate() // panelPreview is an empty LinearLayout surface = new SurfaceView(getApplicationContext()); surfaceHolder = surface.getHolder(); surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); panelPreview.addView(surface); // in timer handler runnable if (mRecorder == null) mRecorder = new MediaRecorder(); mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC); mRecorder.setVideoSource(MediaRecorder.VideoSource.CAMERA); mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); mRecorder.setOutputFile(path + "/" + vlip); mRecorder.setVideoSize(320, 240); mRecorder.setVideoFrameRate(15); mRecorder.setPreviewDisplay(surfaceHolder.getSurface()); panelPreview.setVisibility(LinearLayout.VISIBLE); mRecorder.prepare(); mRecorder.start(); Here is a complete log trace for the process run and crash: I/ActivityManager( 80): Start proc com.ejf.convince.jenplus for activity com.ejf.convince.jenplus/.JenPLUS: pid=17738 uid=10075 gids={1006, 3003} I/jdwp (17738): received file descriptor 10 from ADB W/System.err(17738): Can't dispatch DDM chunk 46454154: no handler defined W/System.err(17738): Can't dispatch DDM chunk 4d505251: no handler defined I/WindowManager( 80): Screen status=true, current orientation=-1, SensorEnabled=false I/WindowManager( 80): needSensorRunningLp, mCurrentAppOrientation =-1 I/WindowManager( 80): Enabling listeners W/ActivityThread(17738): Application com.ejf.convince.jenplus is waiting for the debugger on port 8100... I/System.out(17738): Sending WAIT chunk I/dalvikvm(17738): Debugger is active I/AlertDialog( 80): [onCreate] auto launch SIP. I/WindowManager( 80): onOrientationChanged, rotation changed to 0 I/System.out(17738): Debugger has connected I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): debugger has settled (1370) I/ActivityManager( 80): Displayed activity com.ejf.convince.jenplus/.JenPLUS: 5186 ms I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/AudioHardwareMSM72XX( 2696): AUDIO_START: start kernel pcm_out driver. W/AudioFlinger( 2696): write blocked for 96 msecs I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 W/AuthorDriver( 2696): Intended width(640) exceeds the max allowed width(352). Max width is used instead. W/AuthorDriver( 2696): Intended height(480) exceeds the max allowed height(288). Max height is used instead. I/AudioHardwareMSM72XX( 2696): AudioHardware pcm playback is going to standby. I/DEBUG (16094): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (16094): Build fingerprint: 'sprint/htc_heroc/heroc/heroc: 1.5/CUPCAKE/85027:user/release-keys' I/DEBUG (16094): pid: 17738, tid: 17738 com.ejf.convince.jenplus Thanks in advance! -- Don Wilde http://www.ConvinceProject.com

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  • problem in loading images from web

    - by Lynnooi
    hi, I am new in android and had developed an app which get images from the website and display it. I got it working in emulator but not in real phones. In some device, it will crash or take very long loading period. Can anyone please help me or guide me in improving it as i'm not sure whether the way i loads the images is correct or not. Here are the code i use to get the images from the web and display accordingly. if (xmlURL.length() != 0) { try { URL url = new URL(xmlURL); SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* * Create a new ContentHandler and apply it to the * XML-Reader */ xr.setContentHandler(myExampleHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* * Our ExampleHandler now provides the parsed data to * us. */ ParsedExampleDataSet parsedExampleDataSet = myExampleHandler.getParsedData(); } catch (Exception e) { } } if (s.equalsIgnoreCase("wallpapers")) { Context context = helloAndroid.this.getBaseContext(); for (int j = 0; j <= myExampleHandler.filenames.size() - 1; j++) { if (myExampleHandler.filenames.elementAt(j).toString() != null) { helloAndroid.this.ed = myExampleHandler.thumbs.elementAt(j) .toString(); if (helloAndroid.this.ed.length() != 0) { Drawable image = ImageOperations(context, helloAndroid.this.ed, "image.jpg"); file_info = myExampleHandler.filenames .elementAt(j).toString(); author = "\nby " + myExampleHandler.authors.elementAt(j) .toString(); switch (j + 1) { case 1: ImageView imgView1 = new ImageView(context); imgView1 = (ImageView) findViewById(R.id.image1); if (image.getIntrinsicHeight() > 0) { imgView1.setImageDrawable(image); } else imgView1 .setImageResource(R.drawable.empty_wallpaper); tv = (TextView) findViewById(R.id.filename1); tv.setText(file_info); tv = (TextView) findViewById(R.id.author1); tv.setText(author); imgView1 .setOnClickListener(new View.OnClickListener() { public void onClick(View view) { // Perform action on click Intent myIntent1 = new Intent( helloAndroid.this, galleryFile.class); Bundle b = new Bundle(); b.putString("fileID",myExampleHandler.fileid.elementAt(0).toString()); b.putString("page", "1"); b.putString("family", s); b.putString("fi",myExampleHandler.folder_id.elementAt(folder).toString()); b.putString("kw", keyword); myIntent1.putExtras(b); startActivityForResult( myIntent1, 0); } }); break; case 2: ImageView imgView2 = new ImageView(context); imgView2 = (ImageView) findViewById(R.id.image2); imgView2.setImageDrawable(image); tv = (TextView) findViewById(R.id.filename2); tv.setText(file_info); tv = (TextView) findViewById(R.id.author2); tv.setText(author); imgView2 .setOnClickListener(new View.OnClickListener() { public void onClick(View view) { // Perform action on click Intent myIntent1 = new Intent( helloAndroid.this, galleryFile.class); Bundle b = new Bundle(); b.putString("fileID",myExampleHandler.fileid.elementAt(1).toString()); b.putString("page", "1"); b.putString("family", s); b.putString("fi",myExampleHandler.folder_id.elementAt(folder).toString()); b.putString("kw", keyword); myIntent1.putExtras(b); startActivityForResult( myIntent1, 0); } }); break; case 3: //same code break; } } } } } private Drawable ImageOperations(Context ctx, String url, String saveFilename) { try { InputStream is = (InputStream) this.fetch(url); Drawable d = Drawable.createFromStream(is, "src"); return d; } catch (MalformedURLException e) { e.printStackTrace(); return null; } catch (IOException e) { e.printStackTrace(); return null; } } public Object fetch(String address) throws MalformedURLException, IOException { URL url = new URL(address); Object content = url.getContent(); return content; }

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  • Problem Showing Sensors Details

    - by Skatephone
    Hi, i'm looking to show detail about sensors in an Actvity but when i put my app in to my phone i manage to view only details about the accellerometer, but the program says that i have 4 sensors: Accellerometer, Magnetic field, Orientation and Temperature. I'm using Android 1.6 and a htc Tattoo for testing. This is my code: public class SensorInfo extends Activity { private SensorManager mSensorManager; TextView mTextAcc,mTextGyr,mTextLig,mTextMag,mTextOri, mTextPre,mTextPro,mTextTem, mSensorsTotTitle,mSensorAvailablesTitle,mTextAccTitle,mTextGyrTitle,mTextLigTitle,mTextMagTitle,mTextOriTitle, mTextPreTitle,mTextProTitle,mTextTemTitle; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.detaillayout); // Get the texts fields of the layout and setup to invisible setTextViews(); // Get the SensorManager mSensorManager= (SensorManager) getSystemService(SENSOR_SERVICE); // List of Sensors Available List<Sensor> msensorList = mSensorManager.getSensorList(Sensor.TYPE_ALL); // Print Sensor Details Sensor sens; int type,i; String text = new String(""); // Do the list of available sensors on a String and print detail about each sensor for (i=0;i<msensorList.size();i++){ sens = msensorList.get(i); type = sens.getType(); text = " - "+getString(R.string.power)+" "+String.valueOf(sens.getPower())+"mA\n"; text+= " - "+getString(R.string.resolution)+" "+String.valueOf(sens.getResolution())+"\n"; text+= " - "+getString(R.string.maxrange)+" "+String.valueOf(sens.getMaximumRange ())+"\n"; text+= " - "+getString(R.string.vendor)+" "+sens.getVendor()+"\n"; text+= " - "+getString(R.string.version)+" "+String.valueOf(sens.getVersion()); switch(type) { // Check the type of Sensor that generate the event and show is resolution case Sensor.TYPE_ACCELEROMETER: mTextAccTitle.setVisibility(0); mTextAccTitle.setMaxHeight(30); mTextAcc.setVisibility(0); mTextAcc.setMaxHeight(100); mTextAcc.setText(text); // Print data of the Sensor break; case Sensor.TYPE_GYROSCOPE: mTextGyrTitle.setVisibility(0); mTextGyr.setVisibility(0); mTextGyr.setText(text); // Print data of the Sensor break; case Sensor.TYPE_LIGHT: mTextLigTitle.setVisibility(0); mTextLig.setVisibility(0); mTextLig.setText(text); // Print data of the Sensor break; case Sensor.TYPE_MAGNETIC_FIELD: mTextMagTitle.setVisibility(0); mTextMag.setVisibility(0); mTextMag.setText(text); // Print data of the Sensor break; case Sensor.TYPE_ORIENTATION: mTextOriTitle.setVisibility(0); mTextOri.setVisibility(0); mTextOri.setText(text); // Print data of the Sensor break; case Sensor.TYPE_PRESSURE: mTextPreTitle.setVisibility(0); mTextPre.setVisibility(0); mTextPre.setText(text); // Print data of the Sensor break; case Sensor.TYPE_PROXIMITY: mTextProTitle.setVisibility(0); mTextPro.setVisibility(0); mTextPro.setText(text); // Print data of the Sensor break; case Sensor.TYPE_TEMPERATURE: mTextTemTitle.setVisibility(0); mTextTem.setVisibility(0); mTextTem.setText(text); // Print data of the Sensor break; } } } // Get the texts fields of the layout and setup to invisible void setTextViews(){ mTextAccTitle = (TextView) findViewById(R.id.sensorAccTitle); mTextAccTitle.setVisibility(4); mTextAccTitle.setMaxHeight(0); mTextAcc = (TextView) findViewById(R.id.sensorAcc); mTextAcc.setMaxHeight(0); mTextAcc.setVisibility(4); mTextGyrTitle = (TextView) findViewById(R.id.sensorGyrTitle); mTextGyrTitle.setVisibility(4); mTextGyrTitle.setMaxHeight(0); mTextGyr = (TextView) findViewById(R.id.sensorGyr); mTextGyr.setVisibility(4); mTextGyrTitle.setMaxHeight(0); mTextLigTitle = (TextView) findViewById(R.id.sensorLigTitle); mTextLigTitle.setVisibility(4); mTextLigTitle.setMaxHeight(0); mTextLig = (TextView) findViewById(R.id.sensorLig); mTextLig.setVisibility(4); mTextLig.setMaxHeight(0); mTextMagTitle = (TextView) findViewById(R.id.sensorMagTitle); mTextMagTitle.setVisibility(4); mTextMagTitle.setMaxHeight(0); mTextMag = (TextView) findViewById(R.id.sensorMag); mTextMag.setVisibility(4); mTextMag.setMaxHeight(0); mTextOriTitle = (TextView) findViewById(R.id.sensorOriTitle); mTextOriTitle.setVisibility(4); mTextOriTitle.setMaxHeight(0); mTextOri = (TextView) findViewById(R.id.sensorOri); mTextOri.setVisibility(4); mTextOri.setMaxHeight(0); mTextPreTitle = (TextView) findViewById(R.id.sensorPreTitle); mTextPreTitle.setVisibility(4); mTextPreTitle.setMaxHeight(0); mTextPre = (TextView) findViewById(R.id.sensorPre); mTextPre.setVisibility(4); mTextPre.setMaxHeight(0); mTextProTitle = (TextView) findViewById(R.id.sensorProTitle); mTextProTitle.setVisibility(4); mTextProTitle.setMaxHeight(0); mTextPro = (TextView) findViewById(R.id.sensorPro); mTextPro.setVisibility(4); mTextPro.setMaxHeight(0); mTextTemTitle = (TextView) findViewById(R.id.sensorTemTitle); mTextTemTitle.setVisibility(4); mTextTemTitle.setMaxHeight(0); mTextTem = (TextView) findViewById(R.id.sensorTem); mTextTem.setVisibility(4); mTextTem.setMaxHeight(0); } } Tank's Valerio From Italy

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  • toggleClass messing something up.

    - by Mathias Nielsen
    Hi I am using playing around with the Pretty-checkboxes-plugin and have a problem. The plugin can be seen here http://aaronweyenberg.com/90/pretty-checkboxes-with-jquery As you can see, this uses two links to select and deselect. I want it to only use one link and then change the class to make it work the other way the next time it is clicked. It should be simple enough. I have been trying to get it working with toggleClass. I simply put in the toggleClass statement so the code looks like so: $(document).ready(function() { /* see if anything is previously checked and reflect that in the view*/ $(".checklist input:checked").parent().addClass("selected"); /* handle the user selections */ $(".checklist .checkbox-select").click( function(event) { event.preventDefault(); $(this).parent().addClass("selected"); $(this).parent().find(":checkbox").attr("checked","checked"); $(this).toggleClass("checkbox-select checkbox-deselect"); } ); $(".checklist .checkbox-deselect").click( function(event) { event.preventDefault(); $(this).parent().removeClass("selected"); $(this).parent().find(":checkbox").removeAttr("checked"); $(this).toggleClass("checkbox-select checkbox-deselect"); } ); }); This works to some extend. The classes toggle just fine, but the rest of the code only works the first time it is run. All subsequent clicks just toggle the class og the link and nothing else. Does anyone have any idea why this is?

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  • confirm alert not working ....

    - by user318068
    I want the work of the Control Panel in my site for members ... I designed the page is displayed all the registered members on my site And i but it checkbox front each member name ,becuase it allowed to select multiple name then click delete button The following code works but now i want confirm alert before delete code working even , if clicked on ok the deletion is working , and if clicked on cancel the is not working .. how i can work it ?? while($row = mysql_fetch_array($sql1)) { ?> <tr> <td align="center" bgcolor="#FFFFFF"><input name="checkbox[]" type="checkbox" id="checkbox[]" value="<?php echo $row['MemberID']; ?>"></td> <td bgcolor="#FFFFFF"><?php echo $row['MemberName']; ; ?></td></tr> <?php } ?> <tr> <td colspan="5" align="center" bgcolor="#FFFFFF"><input name="delete" type="submit" id="delete" value="delete" onclick="javascript:return confirm('are you sure to delete this record???? ')"/></td> </tr> <?php $delete = $_REQUEST['delete']; $checkbox = $_REQUEST['checkbox']; $count = count($_REQUEST['checkbox']); // Check if delete button active, start this if($delete){ echo "<script language=\"Javascript\">\n"; for($i=0;$i<$count;$i++){ $del_id = $checkbox[$i]; $sql = "Delete FROM members where MemberID ='$del_id'"; $sq2 = "Delete FROM joinroom where MemberID ='$del_id'"; $result1 = mysql_query($sql); $result2 = mysql_query($sq2); echo "else {\n"; echo "alert ('Nothing deleted');\n }"; echo "</script>"; } } Thanks a lot.........

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  • JQuery quiz app - use <id> tag to toggle variable on/off

    - by hairyllama
    Hi, I am writing a jquery phonegap quiz app and have a number of categories from which a user can select via checkbox. Relevant questions belonging to those categories are then returned. However, I have two huge switch statements to change the relevant variables from 0 to 1 if the checkbox for that category is selected and vice versa (this info is used to build a compound db query). The value of the variable behind the checkbox is only ever 0 or 1, so is there a better way to do this? My HTML is: <h2>Categories</h2> <ul class="rounded"> <li>Cardiology<span class="toggle"><input type="checkbox" id="cardiology" /></span></li> <li>Respiratory<span class="toggle"><input type="checkbox" id="respiratory" /></span></li> <li>Gastrointestinal<span class="toggle"><input type="checkbox" id="gastrointestinal" /></span></li> <li>Neurology<span class="toggle"><input type="checkbox" id="neurology" /></span></li> </ul> My Javascript is along the lines of: var toggle_cardiology = 0; var toggle_respiratory = 0; var toggle_gastrointestinal = 0; var toggle_neurology = 0; $(function() { $('input[type="checkbox"]').bind('click',function() { if($(this).is(':checked')) { switch (this.id) { case "cardiology": toggle_cardiology = 1; break; case "respiratory": toggle_respiratory = 1; break; case "gastrointestinal": toggle_gastrointestinal = 1; break; case "neurology": toggle_neurology = 1; break; etc. (which is cumbersome with 10+ categories plus an else statement with a switch to change them back) I'm thinking of something along the lines of concatenating the HTML id tag onto the "toggle_" prefix - in pseudocode: if (toggle_ + this.id == 1){ toggle_ + this.id == 0} if (toggle_ + this.id == 0){ toggle_ + this.id == 1} Thanks, Nick.

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  • i want to call the function when i clicked on the checkbox using prototype.js.here obj[i] contents j

    - by vicky
    DeCheBX = $('MyDiv').insert(new Element('input', { 'type': 'checkbox', 'id': "Img" + obj[i].Nam, 'value': obj[i].IM, 'onClick': SayHi(this) })); document.body.appendChild(DeCheBX); DeImg = $('MyDiv').insert(new Element('img', { 'id': "Imgx" + obj[i].Nam, 'src': obj[i].IM })); document.body.appendChild(DeImg); } SayHi = function(x) { try { if($(x).checked == true) { alert("press" + x); } } catch (e) { alert("error");

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  • adding onTap method on path direction between 2 point

    - by idham
    I have a problem in my Android application I have a path direction on my application and I want to add an onTap method for the path, so if I touch that path my application will display information with alert dialog. This my activity code: hasilrute hr = new hasilrute(); for (int k = 0;k < hr.r2.size(); k++){ String angkot = hr.r2.get(i).angkot; Cursor c = db.getLatLong(hasilrute.a); Cursor cc = db.getLatLong(hasilrute.b); String x = (c.getString(3)+","+c.getString(2)); String xx = (cc.getString(3)+","+cc.getString(2)); String pairs[] = getDirectionData(x, xx); String[] lnglat = pairs[0].split(","); GeoPoint point = new GeoPoint((int) (Double.parseDouble(lnglat[1]) *1E6),(int)(Double.parseDouble(lnglat[0]) * 1E6)); GeoPoint gp1; GeoPoint gp2 = point; for (int j = 1;j < pairs.length; j++){ lnglat = pairs[j].split(","); gp1 = gp2; gp2 = new GeoPoint((int) (Double.parseDouble(lnglat[1]) *1E6),(int) (Double.parseDouble(lnglat[0]) * 1E6)); mapView.getOverlays().add(new jalur(gp1, gp2,angkot)); } } and it's my jalur.java code public class jalur extends Overlay { private GeoPoint gp1; private GeoPoint gp2; private String angkot; private Context mContext; public jalur(GeoPoint gp1, GeoPoint gp2, String angkot){ this.gp1 = gp1; this.gp2 = gp2; this.angkot = angkot; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when){ Projection projection = mapView.getProjection(); if (shadow == false){ if (angkot.equals("Cimahi-Leuwipanjang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(118,171,127)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cangkorah")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(67,204,255)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimindi-Cipatik")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(42,82,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Jalan Kaki")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(0,0,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Padalarang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(229,66,66)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); } if (angkot.equals("Pasantren-Sarijadi")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(4,39,255)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Parongpong")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(141,0,200)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cibeber")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(255,246,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cimindi")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(220,145,251)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Contong")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(242,138,138)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Soreang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(0,255,78)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Batujajar")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(137,217,51)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); } } return super.draw(canvas, mapView, shadow, when); } @Override public void draw(Canvas canvas, MapView mapView, boolean shadow){ super.draw(canvas, mapView, shadow); } } thanks for your attention :)

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • validate() > show field after radiobutton selection

    - by RihanU
    hi im saw this jquery script: http://jquery.bassistance.de/validate/demo/ and i want also the posibility to show a field when a button is checked but not with a checkbox. but with two radiobuttons. if radiobutton1 is checked, display field1 and if radiobutton2 is checked display field 2 what do i have to change..? <script type="text/javascript"> $().ready(function() { //code to hide topic selection, disable for demo var foo = $("#foo"); // foo topics are optional, hide first var inital = foo.is(":checked"); var topics = $("#blaat")[inital ? "removeClass" : "addClass"]("gray"); var topicInputs = topics.find("input").attr("disabled", !inital); // show when foo is checked foo.click(function() { topics[this.checked ? "removeClass" : "addClass"]("gray"); topicInputs.attr("disabled", !this.checked); }); }); </script> <form class="cmxform" id="signupForm" method="get" action=""> <fieldset> <p> <label for="foo">De checkbox dus veranderen naar 2 radio buttons</label> <input type="checkbox" class="checkbox" id="foo" name="foo" /> <!-- <input type="radio" value="ding" class="checkbox" id="foo" name="foo" /> <input type="radio" value="dong" class="checkbox" id="foo" name="foo" /> --> </p> <!-- Fieldset 1 --> <fieldset id="blaat"> <label for="topic_marketflash"> <input type="checkbox" id="topic_marketflash" value="marketflash" name="topic" /> Marketflash </label> <label for="topic_fuzz"> <input type="checkbox" id="topic_fuzz" value="fuzz" name="topic" /> Latest fuzz </label> <label for="topic_digester"> <input type="checkbox" id="topic_digester" value="digester" name="topic" /> Mailing list digester </label> </fieldset> <!-- --> <!-- Fieldset 2 --> <fieldset id="andere"> <label for="topic_marketflash"> <input type="checkbox" id="topic_marketflash" value="marketflash" name="topic" /> Voor </label> <label for="topic_fuzz"> <input type="checkbox" id="topic_fuzz" value="fuzz" name="topic" /> Beelden </label> </fieldset> <!-- --> </fieldset> </form>

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  • while I scroll between the layout it takes too long to be able to scroll between the gallerie's pictures. Is there any way to reduce this time?

    - by Mateo
    Hello, this is my first question here, though I've being reading this forum for quite a while. Most of the answers to my doubts are from here :) Getting back on topic. I'm developing an Android application. I'm drawing a dynamic layout that are basically Galleries, inside a LinearLayout, inside a ScrollView, inside a RelativeLayout. The ScrollView is a must, because I'm drawing a dynamic amount of galleries that most probably will not fit on the screen. When I scroll inside the layout, I have to wait 3/4 seconds until the ScrollView "deactivates" to be able to scroll inside the galleries. What I want to do is to reduce this time to a minimum. Preferably I would like to be able to scroll inside the galleries as soon as I lift my finger from the screen, though anything lower than 2 seconds would be great as well. I've being googling around for a solution but all I could find until now where layout tutorials that didn't tackle this particular issue. I was hoping someone here knows if this is possible and if so to give me some hints on how to do so. I would prefer not to do my own ScrollView to solve this. But if that is the only way I would appreciate some help because I'm not really sure how would I solve this issue by doing that. this is my layout: public class PicturesL extends Activity implements OnClickListener, OnItemClickListener, OnItemLongClickListener { private ArrayList<ImageView> imageView = new ArrayList<ImageView>(); private StringBuilder PicsDate = new StringBuilder(); private CaWaApplication application; private long ListID; private ArrayList<Gallery> gallery = new ArrayList<Gallery>(); private ArrayList<Bitmap> Thumbails = new ArrayList<Bitmap>(); private String idioma; private ArrayList<Long> Days = new ArrayList<Long>(); private long oldDay; private long oldThumbsLoaded; private ArrayList<Long> ThumbailsDays = new ArrayList<Long>(); private ArrayList<ArrayList<Long>> IDs = new ArrayList<ArrayList<Long>>(); @Override public void onCreate(Bundle savedInstancedState) { super.onCreate(savedInstancedState); RelativeLayout layout = new RelativeLayout(this); ScrollView scroll = new ScrollView(this); LinearLayout realLayout = new LinearLayout(this); ArrayList<TextView> texts = new ArrayList<TextView>(); Button TakePic = new Button(this); idioma = com.mateloft.cawa.prefs.getLang(this); if (idioma.equals("en")) { TakePic.setText("Take Picture"); } else if (idioma.equals("es")) { TakePic.setText("Sacar Foto"); } RelativeLayout.LayoutParams scrollLP = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.FILL_PARENT, RelativeLayout.LayoutParams.FILL_PARENT); layout.addView(scroll, scrollLP); realLayout.setOrientation(LinearLayout.VERTICAL); realLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); scroll.addView(realLayout); TakePic.setId(67); TakePic.setOnClickListener(this); application = (CaWaApplication) getApplication(); ListID = getIntent().getExtras().getLong("listid"); getAllThumbailsOfID(); LinearLayout.LayoutParams TakeLP = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT); realLayout.addView(TakePic); oldThumbsLoaded = 0; int galler = 100; for (int z = 0; z < Days.size(); z++) { ThumbailsManager croppedThumbs = new ThumbailsManager(Thumbails, oldThumbsLoaded, ThumbailsDays.get(z)); oldThumbsLoaded = ThumbailsDays.get(z); texts.add(new TextView(this)); texts.get(z).setText("Day " + Days.get(z).toString()); gallery.add(new Gallery(this)); gallery.get(z).setAdapter(new ImageAdapter(this, croppedThumbs.getGallery(), 250, 175, true, ListID)); gallery.get(z).setOnItemClickListener(this); gallery.get(z).setOnItemLongClickListener(this); gallery.get(z).setId(galler); galler++; realLayout.addView(texts.get(z)); realLayout.addView(gallery.get(z)); } Log.d("PicturesL", "ListID: " + ListID); setContentView(layout); } private void getAllThumbailsOfID() { ArrayList<ModelPics> Pictures = new ArrayList<ModelPics>(); ArrayList<String> ThumbailsPath = new ArrayList<String>(); Pictures = application.dataManager.selectAllPics(); long thumbpathloaded = 0; int currentID = 0; for (int x = 0; x < Pictures.size(); x++) { if (Pictures.get(x).walkname == ListID) { if (Days.size() == 0) { Days.add(Pictures.get(x).day); oldDay = Pictures.get(x).day; IDs.add(new ArrayList<Long>()); currentID = 0; } if (oldDay != Pictures.get(x).day) { oldDay = Pictures.get(x).day; ThumbailsDays.add(thumbpathloaded); Days.add(Pictures.get(x).day); IDs.add(new ArrayList<Long>()); currentID++; } StringBuilder tpath = new StringBuilder(); tpath.append(Pictures.get(x).path.substring(0, Pictures.get(x).path.length() - 4)); tpath.append("-t.jpg"); IDs.get(currentID).add(Pictures.get(x).id); ThumbailsPath.add(tpath.toString()); thumbpathloaded++; if (x == Pictures.size() - 1) { Log.d("PicturesL", "El ultimo de los arrays, tamaño: " + Days.size()); ThumbailsDays.add(thumbpathloaded); } } } for (int y = 0; y < ThumbailsPath.size(); y++) { Thumbails.add(BitmapFactory.decodeFile(ThumbailsPath.get(y))); } } I had a memory leak on another activity when screen orientation changed that was making it slower, now it is working better. The scroller is not locking up. But sometimes, when it stops scrolling, it takes a few seconds (2/3) to disable itself. I just want it to be a little more dynamic, is there any way to override the listener and make it stop scrolling ON_ACTION_UP or something like that? I don't want to use the listview because I want to have each gallery separated by other views, now I just have text, but I will probably separate them with images with a different size than the galleries. I'm not really sure if this is possible with a listadapter and a listview, I assumed that a view can only handle only one type of object, so I'm using a scrollview of a layout, if I'm wrong please correct me :) Also this activity works as a preview or selecting the pictures you want to view in full size and manage their values. So its working only with thumbnails. Each one weights 40 kb. Guessing that is very unlikely that a user gets more than 1000~1500 pictures in this view, i thought that the activity wouldn't use more than 40~50 mb of ram in this case, adding 10 more if I open the fullsized view. So I guessed as well most devices are able to display this view in full size. If it doesn't work on low-end devices my plan was to add an option in the app preferences to let user chop this view according to some database values. And a last reason is that during most of this activity "life-cycle" (the app has pics that are relevant to the view, when it ends the value that selects which pictures are displayed has to change and no more pictures are added inside this instance of this activity); the view will be unpopulated, so most of the time showing everything wont cost much, just at the end of its cycle That was more or less what I thought at the time i created this layout. I'm open to any sort of suggestion or opinion, I just created this layout a few days ago and I'm trying to see if it can work right, because it suits my app needs. Though if there is a better way i would love to hear it Thanks Mateo

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  • Multiple Components in a JTree Node Renderer & Node Editor

    - by Samad Lotia
    I am attempting to create a JTree where a node has several components: a JPanel that holds a JCheckBox, followed by a JLabel, then a JComboBox. I have attached the code at the bottom if one wishes to run it. Fortunately the JTree correctly renders the components. However when I click on the JComboBox, the node disappears; if I click on the JCheckBox, it works fine. It seems that I am doing something wrong with how the TreeCellEditor is being set up. How could I resolve this issue? Am I going beyond the capabilities of JTree? Here's a quick overview of the code I have posted below. The class EntityListDialog merely creates the user interface. It is not useful to understand it other than the createTree method. Node is the data structure that holds information about each node in the JTree. All Nodes have a name, but samples may be null or an empty array. This should be evident by looking at EntityListDialog's createTree method. The name is used as the text of the JCheckBox. If samples is non-empty, it is used as the contents of the JCheckBox. NodeWithSamplesRenderer renders Nodes whose samples are non-empty. It creates the complicated user interface with the JPanel consisting of the JCheckBox and the JComboBox. NodeWithoutSamplesRenderer creates just a JCheckBox when samples is empty. RendererDispatcher decides whether to use a NodeWithSamplesRenderer or a NodeWithoutSamplesRenderer. This entirely depends on whether Node has a non-empty samples member or not. It essentially functions as a means for the NodeWith*SamplesRenderer to plug into the JTree. Code listing: import java.awt.*; import java.awt.event.*; import java.util.*; import javax.swing.*; import javax.swing.tree.*; public class EntityListDialog { final JDialog dialog; final JTree entitiesTree; public EntityListDialog() { dialog = new JDialog((Frame) null, "Test"); entitiesTree = createTree(); JScrollPane entitiesTreeScrollPane = new JScrollPane(entitiesTree); JCheckBox pathwaysCheckBox = new JCheckBox("Do additional searches"); JButton sendButton = new JButton("Send"); JButton cancelButton = new JButton("Cancel"); JButton selectAllButton = new JButton("All"); JButton deselectAllButton = new JButton("None"); dialog.getContentPane().setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); JPanel selectPanel = new JPanel(new FlowLayout(FlowLayout.LEFT)); selectPanel.add(new JLabel("Select: ")); selectPanel.add(selectAllButton); selectPanel.add(deselectAllButton); c.gridx = 0; c.gridy = 0; c.weightx = 1.0; c.weighty = 0.0; c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(selectPanel, c); c.gridx = 0; c.gridy = 1; c.weightx = 1.0; c.weighty = 1.0; c.fill = GridBagConstraints.BOTH; c.insets = new Insets(0, 5, 0, 5); dialog.getContentPane().add(entitiesTreeScrollPane, c); c.gridx = 0; c.gridy = 2; c.weightx = 1.0; c.weighty = 0.0; c.insets = new Insets(0, 0, 0, 0); c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(pathwaysCheckBox, c); JPanel buttonsPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT)); buttonsPanel.add(sendButton); buttonsPanel.add(cancelButton); c.gridx = 0; c.gridy = 3; c.weightx = 1.0; c.weighty = 0.0; c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(buttonsPanel, c); dialog.pack(); dialog.setVisible(true); } public static void main(String[] args) { EntityListDialog dialog = new EntityListDialog(); } private static JTree createTree() { DefaultMutableTreeNode root = new DefaultMutableTreeNode( new Node("All Entities")); root.add(new DefaultMutableTreeNode( new Node("Entity 1", "Sample A", "Sample B", "Sample C"))); root.add(new DefaultMutableTreeNode( new Node("Entity 2", "Sample D", "Sample E", "Sample F"))); root.add(new DefaultMutableTreeNode( new Node("Entity 3", "Sample G", "Sample H", "Sample I"))); JTree tree = new JTree(root); RendererDispatcher rendererDispatcher = new RendererDispatcher(tree); tree.setCellRenderer(rendererDispatcher); tree.setCellEditor(rendererDispatcher); tree.setEditable(true); return tree; } } class Node { final String name; final String[] samples; boolean selected; int selectedSampleIndex; public Node(String name, String... samples) { this.name = name; this.selected = false; this.samples = samples; if (samples == null) { this.selectedSampleIndex = -1; } else { this.selectedSampleIndex = 0; } } public boolean isSelected() { return selected; } public void setSelected(boolean selected) { this.selected = selected; } public String toString() { return name; } public int getSelectedSampleIndex() { return selectedSampleIndex; } public void setSelectedSampleIndex(int selectedSampleIndex) { this.selectedSampleIndex = selectedSampleIndex; } public String[] getSamples() { return samples; } } interface Renderer { public void setForeground(final Color foreground); public void setBackground(final Color background); public void setFont(final Font font); public void setEnabled(final boolean enabled); public Component getComponent(); public Object getContents(); } class NodeWithSamplesRenderer implements Renderer { final DefaultComboBoxModel comboBoxModel = new DefaultComboBoxModel(); final JPanel panel = new JPanel(); final JCheckBox checkBox = new JCheckBox(); final JLabel label = new JLabel(" Samples: "); final JComboBox comboBox = new JComboBox(comboBoxModel); final JComponent components[] = {panel, checkBox, comboBox, label}; public NodeWithSamplesRenderer() { Boolean drawFocus = (Boolean) UIManager.get("Tree.drawsFocusBorderAroundIcon"); if (drawFocus != null) { checkBox.setFocusPainted(drawFocus.booleanValue()); } for (int i = 0; i < components.length; i++) { components[i].setOpaque(true); } panel.add(checkBox); panel.add(label); panel.add(comboBox); } public void setForeground(final Color foreground) { for (int i = 0; i < components.length; i++) { components[i].setForeground(foreground); } } public void setBackground(final Color background) { for (int i = 0; i < components.length; i++) { components[i].setBackground(background); } } public void setFont(final Font font) { for (int i = 0; i < components.length; i++) { components[i].setFont(font); } } public void setEnabled(final boolean enabled) { for (int i = 0; i < components.length; i++) { components[i].setEnabled(enabled); } } public void setContents(Node node) { checkBox.setText(node.toString()); comboBoxModel.removeAllElements(); for (int i = 0; i < node.getSamples().length; i++) { comboBoxModel.addElement(node.getSamples()[i]); } } public Object getContents() { String title = checkBox.getText(); String[] samples = new String[comboBoxModel.getSize()]; for (int i = 0; i < comboBoxModel.getSize(); i++) { samples[i] = comboBoxModel.getElementAt(i).toString(); } Node node = new Node(title, samples); node.setSelected(checkBox.isSelected()); node.setSelectedSampleIndex(comboBoxModel.getIndexOf(comboBoxModel.getSelectedItem())); return node; } public Component getComponent() { return panel; } } class NodeWithoutSamplesRenderer implements Renderer { final JCheckBox checkBox = new JCheckBox(); public NodeWithoutSamplesRenderer() { Boolean drawFocus = (Boolean) UIManager.get("Tree.drawsFocusBorderAroundIcon"); if (drawFocus != null) { checkBox.setFocusPainted(drawFocus.booleanValue()); } } public void setForeground(final Color foreground) { checkBox.setForeground(foreground); } public void setBackground(final Color background) { checkBox.setBackground(background); } public void setFont(final Font font) { checkBox.setFont(font); } public void setEnabled(final boolean enabled) { checkBox.setEnabled(enabled); } public void setContents(Node node) { checkBox.setText(node.toString()); } public Object getContents() { String title = checkBox.getText(); Node node = new Node(title); node.setSelected(checkBox.isSelected()); return node; } public Component getComponent() { return checkBox; } } class NoNodeRenderer implements Renderer { final JLabel label = new JLabel(); public void setForeground(final Color foreground) { label.setForeground(foreground); } public void setBackground(final Color background) { label.setBackground(background); } public void setFont(final Font font) { label.setFont(font); } public void setEnabled(final boolean enabled) { label.setEnabled(enabled); } public void setContents(String text) { label.setText(text); } public Object getContents() { return label.getText(); } public Component getComponent() { return label; } } class RendererDispatcher extends AbstractCellEditor implements TreeCellRenderer, TreeCellEditor { final static Color selectionForeground = UIManager.getColor("Tree.selectionForeground"); final static Color selectionBackground = UIManager.getColor("Tree.selectionBackground"); final static Color textForeground = UIManager.getColor("Tree.textForeground"); final static Color textBackground = UIManager.getColor("Tree.textBackground"); final JTree tree; final NodeWithSamplesRenderer nodeWithSamplesRenderer = new NodeWithSamplesRenderer(); final NodeWithoutSamplesRenderer nodeWithoutSamplesRenderer = new NodeWithoutSamplesRenderer(); final NoNodeRenderer noNodeRenderer = new NoNodeRenderer(); final Renderer[] renderers = { nodeWithSamplesRenderer, nodeWithoutSamplesRenderer, noNodeRenderer }; Renderer renderer = null; public RendererDispatcher(JTree tree) { this.tree = tree; Font font = UIManager.getFont("Tree.font"); if (font != null) { for (int i = 0; i < renderers.length; i++) { renderers[i].setFont(font); } } } public Component getTreeCellRendererComponent(JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row, boolean hasFocus) { final Node node = extractNode(value); if (node == null) { renderer = noNodeRenderer; noNodeRenderer.setContents(tree.convertValueToText( value, selected, expanded, leaf, row, false)); } else { if (node.getSamples() == null || node.getSamples().length == 0) { renderer = nodeWithoutSamplesRenderer; nodeWithoutSamplesRenderer.setContents(node); } else { renderer = nodeWithSamplesRenderer; nodeWithSamplesRenderer.setContents(node); } } renderer.setEnabled(tree.isEnabled()); if (selected) { renderer.setForeground(selectionForeground); renderer.setBackground(selectionBackground); } else { renderer.setForeground(textForeground); renderer.setBackground(textBackground); } renderer.getComponent().repaint(); renderer.getComponent().invalidate(); renderer.getComponent().validate(); return renderer.getComponent(); } public Component getTreeCellEditorComponent( JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row) { return getTreeCellRendererComponent( tree, value, true, expanded, leaf, row, true); } public Object getCellEditorValue() { return renderer.getContents(); } public boolean isCellEditable(final EventObject event) { if (!(event instanceof MouseEvent)) { return false; } final MouseEvent mouseEvent = (MouseEvent) event; final TreePath path = tree.getPathForLocation( mouseEvent.getX(), mouseEvent.getY()); if (path == null) { return false; } Object node = path.getLastPathComponent(); if (node == null || (!(node instanceof DefaultMutableTreeNode))) { return false; } DefaultMutableTreeNode treeNode = (DefaultMutableTreeNode) node; Object userObject = treeNode.getUserObject(); return (userObject instanceof Node); } private static Node extractNode(Object value) { if ((value != null) && (value instanceof DefaultMutableTreeNode)) { DefaultMutableTreeNode node = (DefaultMutableTreeNode) value; Object userObject = node.getUserObject(); if ((userObject != null) && (userObject instanceof Node)) { return (Node) userObject; } } return null; } }

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  • Nokia sort sa carte « Here Maps » sur iOS et prévoit un SDK pour une version Android début 2013

    Nokia sort son application « Here Maps » pour iOS Et prévoit un SDK pour une version Android début 2013 Au cas où certains l'auraient oublié, la guerre des « Maps » ne se passe pas qu'entre Google et Apple. Un des acteurs majeurs du secteur s'appelle Nokia. Et depuis aujourd'hui, Nokia a lancé son application gratuite sur l'AppStore. « Here Maps » pour iOS propose la géolocalisation, la vue satellite, la possibilité d'enregistrer des extraits de cartes pour une consultation hors-ligne, le trafic en temps réel, le partage de points d'intérêts (je signale une chose intéressante sur la carte et les personnes avec qui je la partage la voient) sans oublier la navigation et le gu...

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  • Nokia sort sa carte « Here Maps » pour iOS et prévoit un SDK pour une version Android début 2013

    Nokia sort son application « Here Maps » pour iOS Et prévoit un SDK pour une version Android début 2013 Au cas où certains l'auraient oublié, la guerre des « Maps » ne se passe pas qu'entre Google et Apple. Un des acteurs majeurs du secteur s'appelle Nokia. Et depuis aujourd'hui, Nokia a lancé son application gratuite sur l'AppStore. « Here Maps » pour iOS propose la géolocalisation, la vue satellite, la possibilité d'enregistrer des extraits de cartes pour une consultation hors-ligne, le trafic en temps réel, le partage de points d'intérêts (je signale une chose intéressante sur la carte et les personnes avec qui je la partage la voient) sans oublier la navigation et le gu...

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  • Les smartphones visés par 33 % de malwares en plus en 2010, Android affecté par 400 % d'exploits supplémentaires

    Les smartphones visés par 33% de malwares en plus en 2010, Android affecté par 400% d'exploits supplémentaires Depuis des années, les menaces informatiques ne s'en prenaient qu'aux ordinateurs. Elles élargissent désormais leur champ d'action, avec des téléphones toujours plus perfectionnés. Une étude récente a ainsi démontré que les malwares s'en prenant spécifiquement aux smartphones ont augmenté de 33% en 2010. Il faut dire aussi que les utilisateurs sont moins méfiants quant aux données qui transitent par leur mobile. Et peu d'entre eux savent même que les virus mobiles existent. L'explosion de la demande et de l'utilisation des applications mobiles a aussi contribué à ce phénomène. La mauvaise nou...

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