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  • retrieving and restoring textview information from sharedpreferences

    - by user1742524
    I have an activity that allows user to enter notes and store them in dynamically created textviews. However, when the use leaves the activity and returns, all the created textviews disappear. How can i store store or retrieve all of these created textviews, whenever i return to the activity? Also, i think that my sharedpreferences will be overwriting each time a new textview is added. Any suggestions? public class DocNoteActivity extends Activity { private LinearLayout nLayout; private EditText etDocNote; private Button btnAdd1; public static final String PREFS_NAME = "MyPrefsFile"; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.adddocnote); etDocNote = (EditText) findViewById(R.id.editDocNote); btnAdd1 = (Button) findViewById(R.id.btnAdd1); nLayout = (LinearLayout) findViewById(R.id.linearLayout); TextView tvNote = new TextView(this); tvNote.setText(""); btnAdd1.setOnClickListener(onClick()); } private OnClickListener onClick() { // TODO Auto-generated method stub return new OnClickListener(){ public void onClick(View v) { // TODO Auto-generated method stub String newDocNote = etDocNote.getText().toString(); nLayout.addView(createNewTextView(newDocNote)); getSharedPreferences("myprefs", 0).edit().putString("etDocNote", newDocNote).commit(); } }; } private TextView createNewTextView(String newText) { // TODO Auto-generated method stub LayoutParams lparams = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); TextView tvNote = new TextView(this); tvNote.setLayoutParams(lparams); tvNote.setText(newText); return tvNote; } }

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  • Looking for something to add some standard rules for my c++ project.

    - by rkb
    Hello all, My team is developing a C++ project on linux. We use vim as editor. I want to enforce some code standard rules in our team in such a way that if the code is not in accordance with it, some sort of warning or error will be thrown when it builds or compiles. Not necessarily it builds but at least I can run some plugin or tools on that code to make sure it meets the standard. So that before committing to svn everyone need to run the code through some sort of plugin or script and make sure it meets the requirement and then only he/she can commit. Not sure if we can add some rules to vim, if there are any let me know about it. For eg. In our code standards all the member variables and private functions should start with _ class A{ private: int _count; float _amount; void _increment_count(){ ++_count; } } So I want to throw some warning or error or some sort of messages for this class if the variables are declared as follows. class A{ private: int count; float amount; void increment_count(){ ++_count; } } Please note that warning and error are not from compiler becoz program is still valid. Its from the tool I want to use so that code goes to re-factoring but still works fine on the executable side. I am looking for some sort of plugin or pre parsers or scripts which will help me in achieving all this. Currently we use svn; just to anser the comment.

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  • c++ Multiple Inheritance - Compiler modifying my pointers

    - by Bob
    If I run the following code, I get different addresses printed. Why? class Base1 { int x; }; class Base2 { int y; }; class Derived : public Base1, public Base2 { }; union U { Base2* b; Derived* d; U(Base2* b2) : b(b) {} }; int main() { Derived* d = new Derived; cout << d << "\n"; cout << U(d).d << "\n"; return 0; } Even more fun is if you repeatedly go in and out of the union the address keeps incrementing by 4, like this int main() { Derived* d = new Derived; cout << d << "\n"; d = U(d).d; cout << d << "\n"; d = U(d).d; cout << d << "\n"; return 0; } If the union is modified like this, then the problem goes away union U { void* v; Base2* b; Derived* d; U(void* v) : v(v) {} }; Also, if either base class is made empty, the problem goes away. Is this a compiler bug? I want it to leave my pointers the hell alone.

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  • Internal typedef and circular dependency

    - by bcr
    I have two classes whose functions take typedefed pointers to eachother as return values and parameters. I.e.: class Segment; class Location : public Fwk::NamedInterface { public: // ===== Class Typedefs ===== typedef Fwk::Ptr<Location const> PtrConst; typedef Fwk::Ptr<Location> Ptr; // ===== Class Typedefs End ===== void segmentIs(Segment::Ptr seg); /* ... */ } and class Location; class Segment : public Fwk::NamedInterface { public: // ===== Class Typedefs ===== typedef Fwk::Ptr<Segment const> PtrConst; typedef Fwk::Ptr<Segment> Ptr; // ===== Class Typedefs End ===== void locationIs(Location::Ptr seg); /* ... */ } This understandably generated linker errors...which the forward declarations of the respective classes don't fix. How can I forward declare the Ptr and PtrConst typedefs while keeping these typedefs internal to the class (i.e. I would like to write Location::Ptr to refer to the location pointer type)? Thanks folks!

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  • math.Random isn't working right

    - by RandomlyKnighted
    I'm trying to simulate a coin flip using the code below. public class Coin { public static double result; int[] count = new count[2]; public static void flip() { result = Math.random(); } public static boolean isHeads() { if (result == 0.0) { count[0]++; return false; } else { count[1]++; return true; } } public static void main(String[] args) { flip(); isHeads(); System.out.println(count[0]); System.out.println(count[1]); } } For some reason Eclipse says that the import java.util.Random; is never used even though I'm clearly using it. I didn't put my for loop into the code above but it loops n number of times and then outputs the result. No matter how many times it loops it always returns that the result is greater than 0.0 which can't be right. Am I calling Math.random incorrectly?

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  • int foo(type& bar); is a bad practice?

    - by Earlz
    Well, here we are. Yet another proposed practice that my C++ book has an opinion on. It says "a returning-value(non-void) function should not take reference types as a parameter." So basically if you were to implement a function like this: int read_file(int& into){ ... } and used the integer return value as some sort of error indicator (ignoring the fact that we have exceptions) then that function would be poorly written and it should actually be like void read_file(int& into, int& error){ } Now to me, the first one is much clearer and nice to use. If you want to ignore the error value, you do so with ease. But this book suggests the later. Note that this book does not say returning value functions are bad. It rather says that you should either only return a value or you should only use references. What are your thoughts on this? Is my book full of crap? (again)

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  • Timed selector never performed

    - by sudo rm -rf
    I've added an observer for my method: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(closeViewAfterUpdating) name:@"labelUpdatedShouldReturn" object:nil]; Then my relevant methods: -(void)closeViewAfterUpdating; { NSLog(@"Part 1 called"); [self performSelector:@selector(closeViewAfterUpdating2) withObject:nil afterDelay:2.0]; } -(void)closeViewAfterUpdating2; { NSLog(@"Part 2 called"); [self dismissModalViewControllerAnimated:YES]; } The only reason why I've split this method into two parts is so that I can have a delay before the method is fired. The problem is, the second method is never called. My NSLog output shows Part 1 called, but it never fires part 2. Any ideas? EDIT: I'm calling the notification from a background thread, does that make a difference by any chance? Here's how I'm creating my background thread: [NSThread detachNewThreadSelector:@selector(getWeather) toTarget:self withObject:nil]; and in getWeather I have: [[NSNotificationCenter defaultCenter] postNotificationName:@"updateZipLabel" object:textfield.text]; Also, calling: [self performSelector:@selector(closeViewAfterUpdating2) withObject:nil]; does work. EDITx2: I fixed it. Just needed to post the notification in my main thread and it worked just fine.

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  • How to use strtok in C properly so there is no memory leak?

    - by user246392
    I am somewhat confused by what happens when you call strtok on a char pointer in C. I know that it modifies the contents of the string, so if I call strtok on a variable named 'line', its content will change. Assume I follow the bellow approach: void function myFunc(char* line) { // get a pointer to the original memory block char* garbageLine = line; // Do some work // Call strtok on 'line' multiple times until it returns NULL // Do more work free(garbageLine); } Further assume that 'line' is malloced before it is passed to myFunc. Am I supposed to free the original string after using strtok or does it do the job for us? Also, what happens if 'line' is not malloced and I attempt to use the function above? Is it safer to do the following instead? (Assume the programmer won't call free if he knows the line is not malloced) Invocation char* garbageLine = line; myFunc(line); free(garbageLine); Function definition void function myFunc(char* line) { // Do some work // Call strtok on 'line' multiple times until it returns NULL // Do more work }

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  • how to create a linked list in java without using util package? [closed]

    - by aparna
    I do not want to use any of the elements of the UTIL package. I tried but I am not able to get to the next node. Can anyone please help me out? Thanks in advance. I have put up this much. public class Element { private String s; private Element next; } public Element(String s) { this.s = s; this.next = null; } public void setNext(Element e) { this.next = e; } public String getString() { return this.s; } public Element getNext() { return this.next; } public String toString() { return "[" + s + "] => "; } public void add(String s) { int index = 0; System.out.println("Adding at index: " + index); Element curr = new Element(s); Element e = this.data[index]; if (e == null) { this.data[index] = curr; return; } while(e.getNext() != null) { e = e.getNext(); } e.setNext(curr); } }

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  • List View Array from Database

    - by leenolasco
    I have retrieved data and successfully shown it in text view. What do i modify in my codes to make it look like a list view? And also how do modify my listview programatically(adding size and padding)? Here is my a part of my DBclass in selecting the items that I've displayed getFAData() { // TODO Auto-generated method stub String [] columns = new String[]{Row_Name}; Cursor c = ourDB.query(db_Table, columns, null, null, null, null, null); String res = ""; int iRow = c.getColumnIndex(Row_Name); //int iDesc = c.getColumnIndex(Row_Desc); //int iID = c.getColumnIndex(Row_id); for (c.moveToFirst(); !c.isAfterLast(); c.moveToNext()) { res = res + c.getString(iRow) + "\n"; } return res; } And here is class file: public class FirstAid extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.firstaid); displayresult(); } public void displayresult (){ TextView tvFa = (TextView) findViewById(R.id.tvFA); tvFa.setMovementMethod(new ScrollingMovementMethod()); DbHelper tblFa = new DbHelper(this); tblFa.open(); String result = tblFa.getFAData(); tblFa.close(); tvFa.setText(result); } }

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  • PrgressDialog when load a WebView crash issue

    - by AndreaF
    I have an Activity with a WeView that load an url, and I want to display a little waiting dialog during the load of the site, so I have tried this: private ProgressDialog dialog = new ProgressDialog(MyNameActivity.this); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder() .permitAll().build(); StrictMode.setThreadPolicy(policy); setContentView(R.layout.web_view_activity); WebView wv; wv = (WebView) findViewById(R.id.areaWebSolver); wv.setWebViewClient(new WebViewClient() { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } @Override public void onPageFinished(WebView view, String url) { if (dialog.isShowing()) { dialog.dismiss(); } } }); dialog.setMessage("Loading..Please wait."); dialog.setCanceledOnTouchOutside(false); dialog.show(); wv.loadUrl(url); WebSettings webSettings = wv.getSettings(); webSettings.setJavaScriptEnabled(true); } Unfortunately doesn't works and the app crashes with a source not found... If I try to remove the Progress dialog code the activity works. What's wrong? How could I fix this?

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  • select k th mimimum from array a[0..n-1]

    - by davit-datuashvili
    i have done folloing code from progrmming pearls here is code import java.util.*; public class select { public static int select1(int x[],int l,int u,int k){ //pre l<=k<=u //post x[l..k-1]<=x[k]<=x[k+1..u] Random r=new Random(); int t=r.nextInt(u-1-l)+l; if (l>=u) return -1 ; swap(l,t); int s=x[l]; int i=l; int j=u+1; while (true){ do { i++; }while (i<=u && x[i]<t); do { j--; }while (x[j]>t); if (i>j) break; int temp=x[i]; x[i]=x[j];x[j]=t; swap(l,j); if (j<k){ return select1(x,j+1,u,k); } } return select1(x,l,j-1,k); } public static void main(String[] args) { int x[]=new int[]{4,7,9,3,2,12,13,10,20}; select1(x,0,x.length-1,5); } public static void swap(int i,int j){ int c=i; i=j; j=c; } } but here is mistake Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1 at select.select1(select.java:21) at select.main(select.java:36) Java Result: 1 please help

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  • the variable only have it value inside while loop?

    - by user1834467
    static void parse(String fileName) throws IOException{ FileReader fileReader=new FileReader((fileName)); BufferedReader bufferedReader = new BufferedReader(fileReader); StringBuilder stringBuilder=new StringBuilder(); String string; StringBuilder myString = null; while((string = bufferedReader.readLine()) != null) { myString =stringBuilder.append(string); String h=myString.toString(); **System.out.println(h);** } } static void parse(String fileName) throws IOException{ FileReader fileReader=new FileReader((fileName)); BufferedReader bufferedReader = new BufferedReader(fileReader); StringBuilder stringBuilder=new StringBuilder(); String string; StringBuilder myString = null; while((string = bufferedReader.readLine()) != null) { myString =stringBuilder.append(string); String h=myString.toString(); } **System.out.println(h);** } when I try the second part of the code, it print out nothing. how can I get the whole h String outside of the while loop? Is it I have to declare the variable h as instance variable instead of local variable?

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  • bluetooth BluetoothSocket.connect() thread. how to close this thread

    - by Hia
    I am trying to make an android app that makes connection with bluetooth device. It works fine but when I call BluetoothSocket.connect() and it is not able to connect to devise its blocking. The thread and does not throw any exception. So when I try to close application while connect() is running its not responding. How can I cancel it? Used BluetoothSocket.close() in ... but still its not working for me. protected void simpleComm(Integer port) { // The documents tell us to cancel the discovery process. try { Method m = mmDevice.getClass().getMethod("createRfcommSocket", new Class[] { int.class }); mmSocket = (BluetoothSocket) m.invoke(mmDevice, port); mmSocket.connect(); // <== blocks untill is not connected Log.d(TAG, " connection success==="); }catch(Exception e){ if (!abort) { connectionFailed(); // Close the socket try { mmSocket.close(); // Start the service over to restart listening mode BluetoothService.this.start(); } catch (IOException e2) { Log.e(TAG,"unable to close() socket during connection failure", e2); } } return; } } public void cancel() { try { abort = true; mmSocket.close(); } catch (IOException e) { Log.e(TAG, "close() of connect socket failed", e); } }

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  • Force the use of interface instead of concrete implementation in declaration (.NET)

    - by gammelgul
    In C++, you can do the following: class base_class { public: virtual void do_something() = 0; }; class derived_class : public base_class { private: virtual void do_something() { std::cout << "do_something() called"; } }; The derived_class overrides the method do_something() and makes it private. The effect is, that the only way to call this method is like this: base_class *object = new derived_class(); object->do_something(); If you declare the object as of type derived_class, you can't call the method because it's private: derived_class *object = new derived_class(); object->do_something(); // --> error C2248: '::derived_class::do_something' : cannot access private member declared in class '::derived_class' I think this is quite nice, because if you create an abstract class that is used as an interface, you can make sure that nobody accidentally declares a field as the concrete type, but always uses the interface class. Since in C# / .NET in general, you aren't allowed to narrow the access from public to private when overriding a method, is there a way to achieve a similar effect here?

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  • Empty vector of type <stuff*>

    - by bo23
    I have a vector populated with objects: std::vector<Stuff*> stuffVector; and am trying to delete all elements of it using a cleanup function void CleanUp() { for (std::vector<Stuff*>::size_type i = 0 ; i < stuffVector.size() ; i++) { stuffVector.erase(stuffVector.begin()+i); } cout << stuffVector.size() << endl; if (stuffVector.size() == 0) cout << "Vector Emptied" << endl; } This always reports back with a size of however many objects are in the vector, and doesn't actually seem to delete anything at all. It's odd as a similar function works elsewhere to delete a specific object from the vector: void DestroyStuff() { if (stuffVector.size() > 1) { for (std::vector<Stuff*>::size_type i = 0 ; i < stuffVector.size() ; i++ ) { if(stuffVector[i]->CanDestroy()) { stuffVector.erase (stuffVector.begin()+i); } } } } The above works fine, but CleanUp() does not. Why might this be happening?

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  • Virtual functions - base class pointer

    - by user980411
    I understood why a base class pointer is made to point to a derived class object. But, I fail to understand why we need to assign to it, a base class object, when it is a base class object by itself. Can anyone please explain that? #include <iostream> using namespace std; class base { public: virtual void vfunc() { cout << "This is base's vfunc().\n"; } }; class derived1 : public base { public: void vfunc() { cout << "This is derived1's vfunc().\n"; } }; int main() { base *p, b; derived1 d1; // point to base p = &b; p->vfunc(); // access base's vfunc() // point to derived1 p = &d1; p->vfunc(); // access derived1's vfunc() return 0; }

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  • selected option not clearing from memory android

    - by user2980560
    I have a small random number spinner that when you click gives a random number. I am having two problems. The first is when the main activity loads it displays a random number on the screen without the random number spinner being clicked. I am unsure what to set to false to keep it from opening with the main activity. The second problem is that when you select an option from the spinner it does not clear. Meaning that If you click on option D6 or D20 then you can not click on the same option again until selecting the other option first. Essentially the selection does not clear out of memory after the random number is selected. Here is the random number code public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { Random rand = new Random(); int roll; // An item was selected. if (spinner1.getSelectedItemPosition()==0) { roll = rand.nextInt(6)+1; } else { roll = rand.nextInt(20)+1; } // Put the result into a string. String text = "You rolled a " + roll; // Build a dialog box and with the result string and a single button AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(text).setCancelable(false) .setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // do things when the user clicks ok. } }); AlertDialog alert = builder.create(); // Show the dialog box. alert.show(); }

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  • How to tell the Session to throw the error query[NHibernate]?

    - by xandy
    I made a test class against the repository methods shown below: public void AddFile<TFileType>(TFileType FileToAdd) where TFileType : File { try { _session.Save(FileToAdd); _session.Flush(); } catch (Exception e) { if (e.InnerException.Message.Contains("Violation of UNIQUE KEY")) throw new ArgumentException("Unique Name must be unique"); else throw e; } } public void RemoveFile(File FileToRemove) { _session.Delete(FileToRemove); _session.Flush(); } And the test class: try { Data.File crashFile = new Data.File(); crashFile.UniqueName = "NonUniqueFileNameTest"; crashFile.Extension = ".abc"; repo.AddFile(crashFile); Assert.Fail(); } catch (Exception e) { Assert.IsInstanceOfType(e, typeof(ArgumentException)); } // Clean up the file Data.File removeFile = repo.GetFiles().Where(f => f.UniqueName == "NonUniqueFileNameTest").FirstOrDefault(); repo.RemoveFile(removeFile); The test fails. When I step in to trace the problem, I found out that when I do the _session.flush() right after _session.delete(), it throws the exception, and if I look at the sql it does, it is actually submitting a "INSERT INTO" statement, which is exactly the sql that cause UNIQUE CONSTRAINT error. I tried to encapsulate both in transaction but still same problem happens. Anyone know the reason?

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  • Java variables across methods

    - by NardCake
    I'm making a basic text editor, and I have 2 methods the first one is triggered when a user click 'Open' and it prompts the user to pick a file and it opens the file fine. I just want to access the same file path which is in a variable in the method that is triggered when the user clicks save. My methods are public, Iv'e tried accessing it through a class, still no. Please help! Code: public void open(){ try{ //Open file JFileChooser fc = new JFileChooser(); fc.showOpenDialog(null); File file = fc.getSelectedFile(); String haha = file.getPath(); BufferedReader br = new BufferedReader(new FileReader(file.getPath())); String line; while((line = br.readLine()) != null){ text.append(line + "\n"); } } catch (FileNotFoundException e){ e.printStackTrace(); }catch (IOException e){ } } public void save(){ try { BufferedWriter bw = new BufferedWriter(new FileWriter(file.filePath)); bw.write(text.getText()); bw.close(); } catch (IOException e) { e.printStackTrace(); } }

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  • I'm writing a diagnostic app for iOS that loads a predetermined set of webpages and records the time it takes for the page to render on the device.

    - by user1754840
    I'm writing a sort of diagnostic app for iOS that opens a predetermined list of websites and records the elapsed time it takes each to load. I have the app open a UIWebView within a ViewController. Here are the important bits of the ViewController source: - (void)viewDidLoad { [super viewDidLoad]; DataClass *obj = [DataClass getInstance]; obj.startOfTest = [NSDate date]; //load the first webpage NSString *urlString = [websites objectAtIndex:obj.counter]; //assume firstWebsite is already instantiated and counter is initially set to zero obj.counter = obj.counter + 1; NSURL *url = [NSURL URLWithString:urlString]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; [obj.websiteStartTimes addObject:[NSDate date]]; [webView loadRequest:request]; } - (void)webViewDidFinishLoading:(UIWebView *)localWebView{ DataClass *obj = [DataClass getInstance]; //gets 'global' variables if(!webView.loading){ NSString *urlString = [websites objectAt:obj.counter]; obj.counter = obj.counter + 1; NSURL *url = [NSURL URLWithString:urlString]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; [obj.websiteStartTimes addObject:[NSDate date]]; [webView loadRequest:request]; } The problem with this code is that it seems to load the next website before the one before it has finished. I would have thought that both the call to webViewDidFinishLoading AND the if statement within that would ensure that the website would be done, but that's not the case. I've noticed that sometimes, a single website will invoke the didFinishLoading method more than once, but it would only enter the if statement once. For example, if I have a list of ten websites, the webView would only really show the 3rd and the 6th website on the list and then indicate that it was "done" rendering them all. What else can I do to ensure that a website is done loading completely and rendered to the screen before the app moves on to the next one?

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  • 'table' undeclared (first use this in a function)

    - by user2318083
    So I'm not sure why this isn't working, I'm creating a new table and setting it to the variable 'table' Is there something I'm doing wrong? This is the error I get when trying to run it: src/simpleshell.c:19:3: error: ‘table’ undeclared (first use in this function) src/simpleshell.c:19:3: note: each undeclared identifier is reported only once for each function it appears in My code is as follows: #include "parser.h" #include "hash_table.h" #include "variables.h" #include "shell.h" #include <stdio.h> int main(void) { char input[MAXINPUTLINE]; table = Table_create(); signal_c_init(); printf("\nhlsh$ "); while(fgets(input, sizeof(input), stdin)){ stripcrlf(input); parse(input); printf("\nhlsh$ "); } Table_free(table); return 0; } Then this is my create a table in the hash_table file: struct Table *Table_create(void){ struct Table *t; t = (struct Table*)calloc(1, sizeof(struct Table)); return t; } From the hash_table.c: #include "hash_table.h" #include "parser.h" #include "shell.h" #include "variables.h" #include <stdio.h> #include <sys/resource.h> #include <sys/wait.h> #include <sys/types.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <pwd.h> #include <fcntl.h> #include <limits.h> #include <signal.h> struct Table *table; unsigned int hash(const char *x){ int i; unsigned int h = 0U; for (i=0; x[i]!='\0'; i++){ h = h * 65599 + (unsigned char)x[i]; } return h % 1024; }

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  • Removing the XML Formatter from ASP.NET Web API Applications

    - by Rick Strahl
    ASP.NET Web API's default output format is supposed to be JSON, but when I access my Web APIs using the browser address bar I'm always seeing an XML result instead. When working on AJAX application I like to test many of my AJAX APIs with the browser while working on them. While I can't debug all requests this way, GET requests are easy to test in the browser especially if you have JSON viewing options set up in your various browsers. If I preview a Web API request in most browsers I get an XML response like this: Why is that? Web API checks the HTTP Accept headers of a request to determine what type of output it should return by looking for content typed that it has formatters registered for. This automatic negotiation is one of the great features of Web API because it makes it easy and transparent to request different kinds of output from the server. In the case of browsers it turns out that most send Accept headers that look like this (Chrome in this case): Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Web API inspects the entire list of headers from left to right (plus the quality/priority flag q=) and tries to find a media type that matches its list of supported media types in the list of formatters registered. In this case it matches application/xml to the Xml formatter and so that's what gets returned and displayed. To verify that Web API indeed defaults to JSON output by default you can open the request in Fiddler and pop it into the Request Composer, remove the application/xml header and see that the output returned comes back in JSON instead. An accept header like this: Accept: text/html,application/xhtml+xml,*/*;q=0.9 or leaving the Accept header out altogether should give you a JSON response. Interestingly enough Internet Explorer 9 also displays JSON because it doesn't include an application/xml Accept header: Accept: text/html, application/xhtml+xml, */* which for once actually seems more sensible. Removing the XML Formatter We can't easily change the browser Accept headers (actually you can by delving into the config but it's a bit of a hassle), so can we change the behavior on the server? When working on AJAX applications I tend to not be interested in XML results and I always want to see JSON results at least during development. Web API uses a collection of formatters and you can go through this list and remove the ones you don't want to use - in this case the XmlMediaTypeFormatter. To do this you can work with the HttpConfiguration object and the static GlobalConfiguration object used to configure it: protected void Application_Start(object sender, EventArgs e) { // Action based routing (used for RPC calls) RouteTable.Routes.MapHttpRoute( name: "StockApi", routeTemplate: "stocks/{action}/{symbol}", defaults: new { symbol = RouteParameter.Optional, controller = "StockApi" } ); // WebApi Configuration to hook up formatters and message handlers RegisterApis(GlobalConfiguration.Configuration); } public static void RegisterApis(HttpConfiguration config) { // remove default Xml handler var matches = config.Formatters .Where(f = f.SupportedMediaTypes .Where(m = m.MediaType.ToString() == "application/xml" || m.MediaType.ToString() == "text/xml") .Count() 0) .ToList() ; foreach (var match in matches) config.Formatters.Remove(match); } } That LINQ code is quite a mouthful of nested collections, but it does the trick to remove the formatter based on the content type. You can also look for the specific formatter (XmlMediatTypeFormatter) by its type name which is simpler, but it's better to search for the supported types as this will work even if there are other custom formatters added. Once removed, now the browser request results in a JSON response: It's a simple solution to a small debugging task that's made my life easier. Maybe you find it useful too…© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api  ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • SharpDX: best practice for multiple RenderForms?

    - by Rob Jellinghaus
    I have an XNA app, but I really need to add multiple render windows, which XNA doesn't do. I'm looking at SharpDX (both for multi-window support and for DX11 / Metro / many other reasons). I decided to hack up the SharpDX DX11 MultiCubeTexture sample to see if I could make it work. My changes are pretty trivial. The original sample had: [STAThread] private static void Main() { var form = new RenderForm("SharpDX - MiniCubeTexture Direct3D11 Sample"); ... I changed this to: struct RenderFormWithActions { internal readonly RenderForm Form; // should just be Action but it's not in System namespace?! internal readonly Action RenderAction; internal readonly Action DisposeAction; internal RenderFormWithActions(RenderForm form, Action renderAction, Action disposeAction) { Form = form; RenderAction = renderAction; DisposeAction = disposeAction; } } [STAThread] private static void Main() { // hackity hack new Thread(new ThreadStart(() = { RenderFormWithActions form1 = CreateRenderForm(); RenderLoop.Run(form1.Form, () = form1.RenderAction(0)); form1.DisposeAction(0); })).Start(); new Thread(new ThreadStart(() = { RenderFormWithActions form2 = CreateRenderForm(); RenderLoop.Run(form2.Form, () = form2.RenderAction(0)); form2.DisposeAction(0); })).Start(); } private static RenderFormWithActions CreateRenderForm() { var form = new RenderForm("SharpDX - MiniCubeTexture Direct3D11 Sample"); ... Basically, I split out all the Main() code into a separate method which creates a RenderForm and two delegates (a render delegate, and a dispose delegate), and bundles them all together into a struct. I call this method twice, each time from a separate, new thread. Then I just have one RenderLoop on each new thread. I was thinking this wouldn't work because of the [STAThread] declaration -- I thought I would need to create the RenderForm on the main (STA) thread, and run only a single RenderLoop on that thread. Fortunately, it seems I was wrong. This works quite well -- if you drag one of the forms around, it stops rendering while being dragged, but starts again when you drop it; and the other form keeps chugging away. My questions are pretty basic: Is this a reasonable approach, or is there some lurking threading issue that might make trouble? My code simply duplicates all the setup code -- it makes a duplicate SwapChain, Device, Texture2D, vertex buffer, everything. I don't have a problem with this level of duplication -- my app is not intensive enough to suffer resource issues -- but nonetheless, is there a better practice? Is there any good reference for which DirectX structures can safely be shared, and which can't? It appears that RenderLoop.Run calls the render delegate in a tight loop. Is there any standard way to limit the frame rate of RenderLoop.Run, if you don't want a 400FPS app eating 100% of your CPU? Should I just Thread.Sleep(30) in the render delegate? (I asked on the sharpdx.org forums as well, but Alexandre is on vacation for two weeks, and my sister wants me to do a performance with my app at her wedding in three and a half weeks, so I'm mighty incented here! http://robjsoftware.org for details of what I'm building....)

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  • ActionResult types in MVC2

    - by rajbk
    In ASP.NET MVC, incoming browser requests gets mapped to a controller action method. The action method returns a type of ActionResult in response to the browser request. A basic example is shown below: public class HomeController : Controller { public ActionResult Index() { return View(); } } Here we have an action method called Index that returns an ActionResult. Inside the method we call the View() method on the base Controller. The View() method, as you will see shortly, is a method that returns a ViewResult. The ActionResult class is the base class for different controller results. The following diagram shows the types derived from the ActionResult type. ASP.NET has a description of these methods ContentResult – Represents a text result. EmptyResult – Represents no result. FileContentResult – Represents a downloadable file (with the binary content). FilePathResult – Represents a downloadable file (with a path). FileStreamResult – Represents a downloadable file (with a file stream). JavaScriptResult – Represents a JavaScript script. JsonResult – Represents a JavaScript Object Notation result that can be used in an AJAX application. PartialViewResult – Represents HTML and markup rendered by a partial view. RedirectResult – Represents a redirection to a new URL. RedirectToRouteResult – Represents a result that performs a redirection by using the specified route values dictionary. ViewResult – Represents HTML and markup rendered by a view. To return the types shown above, you call methods that are available in the Controller base class. A list of these methods are shown below.   Methods without an ActionResult return type The MVC framework will translate action methods that do not return an ActionResult into one. Consider the HomeController below which has methods that do not return any ActionResult types. The methods defined return an int, object and void respectfully. public class HomeController : Controller { public int Add(int x, int y) { return x + y; }   public Employee GetEmployee() { return new Employee(); }   public void DoNothing() { } } When a request comes in, the Controller class hands internally uses a ControllerActionInvoker class which inspects the action parameters and invokes the correct action method. The CreateActionResult method in the ControllerActionInvoker class is used to return an ActionResult. This method is shown below. If the result of the action method is null, an EmptyResult instance is returned. If the result is not of type ActionResult, the result is converted to a string and returned as a ContentResult. protected virtual ActionResult CreateActionResult(ControllerContext controllerContext, ActionDescriptor actionDescriptor, object actionReturnValue) { if (actionReturnValue == null) { return new EmptyResult(); }   ActionResult actionResult = (actionReturnValue as ActionResult) ?? new ContentResult { Content = Convert.ToString(actionReturnValue, CultureInfo.InvariantCulture) }; return actionResult; }   In the HomeController class above, the DoNothing method will return an instance of the EmptyResult() Renders an empty webpage the GetEmployee() method will return a ContentResult which contains a string that represents the current object Renders the text “MyNameSpace.Controllers.Employee” without quotes. the Add method for a request of /home/add?x=3&y=5 returns a ContentResult Renders the text “8” without quotes. Unit Testing The nice thing about the ActionResult types is in unit testing the controller. We can, without starting a web server, create an instance of the Controller, call the methods and verify that the type returned is the expected ActionResult type. We can then inspect the returned type properties and confirm that it contains the expected values. Enjoy! Sulley: Hey, Mike, this might sound crazy but I don't think that kid's dangerous. Mike: Really? Well, in that case, let's keep it. I always wanted a pet that could kill me.

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