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  • Setting processor affinity on CSC.exe launched by CoreCompile MSBuild Task

    - by Hardy
    I am wondering if there is simple way to ensure that when a c# project is compiled the CSC.exe launched inherits the parent processor affinity settings, or perhaps of a way where by i can supply this. I have been trying to accomplish this by launching a bat file from vs.net cmd prompt like start /affinity 01 custombuild.cmd and inside my custombuild.cmd i have @echo off msbuild Libraries.sln /t:rebuild /p:Configuration=Release;platform=x64 /m:1 :END The command line call to Csc.exe this generates looks like the following C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe ... ignoring the rest for brevity. What i 'd like to see is the CSC.exe to inherit the processor affinity or a simple way to be able to override how csc.exe call is generated so i can make it into a start /affinity 01 C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe ... ignoring the rest for brevity. I also noticed that CoreCompile target is defined in Microsoft.CSharp.targets, should i be considering overriding MSBuildToolsPath variable so i can sneak in my own version. This feels rather hacky. Any help would be much appreciated.

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  • Is there a good digraph layout library callable from C++?

    - by Steve314
    The digraphs represent finite automata. Up until now my test program has been writing out dot files for testing. This is pretty good both for regression testing (keep the verified output files in subversion, ask it if there has been a change) and for visualisation. However, there are some problems... Basically, I want something callable from C++ and which plans a layout for my states and transitions but leaves the drawing to me - something that will allow me to draw things however I want and draw on GUI (wxWidgets) windows. I also want a license which will allow commercial use - I don't need that at present, and I may very well release as open source, but I don't want to limit my options ATM. The problems with GraphViz are (1) the warnings about building from source on Windows, (2) all the unnecessary dependencies for rendering and parsing, and (3) the (presumed) lack of a documented API specifically and purely for layout. Basically, I want to be able to specify my states (with bounding rectangle sizes) and transitions, and read out positions for the states and waypoints for each transition, then draw based on those co-ordinates myself. I haven't really figured out how annotations on transitions should be handled, but there should be some kind of provision for specifying bounding-box-sizes for those, associating them with transitions, and reading out positions. Does anyone know of a library that can handle those requirements? I'm not necessarily against implementing something for myself, but in this case I'd rather avoid it if possible.

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  • Any info about book "Unix Internals: The New Frontiers" by Uresh Vahalia 2nd edition (Jan 2010)

    - by claws
    This summer I'm getting into UNIX (mostly *BSD) development. I've graduate level knowledge about operating systems. I can also understand the code & read from here and there but the thing is I want to make most of my time. Reading books are best for this. From my search I found that these two books The Design and Implementation of the 4.4 BSD Operating System "Unix Internals: The New Frontiers" by Uresh Vahalia are like established books on UNIX OS internals. But the thing is these books are pretty much outdated. yay!! Lucky me. "Unix Internals: The New Frontiers" by Uresh Vahalia 2 edition (Jan 2010) is released. I've been search for information on this book. Sadly, Amazon says "Out of Print--Limited Availability" & I couldn't find any info regarding this book. This is the information I'm looking for: Table of Contents Whats new in this edition? Where the hell can I buy soft-copy of this book? I really cannot afford buying a hardcopy. How can I contact the author? I've lot of hopes & expectations on this book. I've been waiting for its release for a long time. I've sent random mails to & & requesting to have a proper website for this book. I even contacted publisher for any further information but no replies from any one. If you have any other books that you think will help me. I again repeat, I want to get max possible out of these 2.5 months summer.

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  • UIImagePickerControllerDelegate Returns Blank "editingInfo" Dictionary Object

    - by Leachy Peachy
    Hi there, I have an iPhone app that calls upon the UIImagePickerController to offer folks a choice between selecting images via the camera or via their photo library on the phone. The problem is that sometimes, (Can't always get it to replicate.), the editingInfo dictionary object that is supposed to be returned by didFinishPickingImage delegate message, comes back blank or (null). Has anyone else seen this before? I am implementing the UIImagePickerControllerDelegate in my .h file and I am correctly implementing the two delegate methods: didFinishPickingImage and imagePickerControllerDidCancel. Any help would be greatly appreciated. Thank you in advance! Here is my code... my .h file: @interface AddPhotoController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> { IBOutlet UIImageView *imageView; IBOutlet UIButton *snapNewPictureButton; IBOutlet UIButton *selectFromPhotoLibraryButton; } @property (nonatomic, retain) UIImageView *imageView; @property (nonatomic, retain) UIButton *snapNewPictureButton; @property (nonatomic, retain) UIButton * selectFromPhotoLibraryButton; my .m file: @implementation AddPhotoController @synthesize imageView, snapNewPictureButton, selectFromPhotoLibraryButton; - (IBAction)getCameraPicture:(id)sender { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.allowsImageEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { NSLog(@"Image Meta Info.: %@",editingInfo); UIImage *selectedImage = image; imageView.image = selectedImage; self._havePictureData = YES; [self.useThisPhotoButton setEnabled:YES]; [picker dismissModalViewControllerAnimated:YES]; } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; }

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  • Help creating custom iPhone Classes

    - by seanny94
    This should be a simple question, but I just can't seem to figure it out. I'm trying to create my own class which will provide a simpler way of playing short sounds using the AudioToolbox framework as provided by Apple. When I import these files into my project and attempt to utilize them, they just don't seem to work. I was hoping someone would shed some light on what I may be doing wrong here. simplesound.h #import <Foundation/Foundation.h> @interface simplesound : NSObject { IBOutlet UILabel *statusLabel; } @property(nonatomic, retain) UILabel *statusLabel; - (void)playSimple:(NSString *)url; @end simplesound.m #import "simplesound.h" @implementation simplesound @synthesize statusLabel; - (void)playSimple:(NSString *)url { if (url = @"vibrate") { AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); statusLabel.text = @"VIBRATED!"; } else { NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *audioF1ile = [paths stringByAppendingPathComponent:url]; NSURL *audioURL = [NSURL fileURLWithPath:audioFile isDirectory:NO]; SystemSoundID mySSID; OSStatus error = AudioServicesCreateSystemSoundID ((CFURLRef)audioURL,&mySSID); AudioServicesAddSystemSoundCompletion(mySSID,NULL,NULL,simpleSoundDone,NULL); if (error) { statusLabel.text = [NSString stringWithFormat:@"Error: %d",error]; } else { AudioServicesPlaySystemSound(mySSID); } } static void simpleSoundDone (SystemSoundID mySSID, void *args) { AudioServicesDisposeSystemSoundID (mySSID); } } - (void)dealloc { [url release]; } @end Does anyone see what I'm trying to accomplish here? Does anyone know how to remedy this code that is supposedly wrong?

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  • Change classes instantiated with loadNibNamed

    - by Nick H247
    I am trying to change the class of objects created with a nib with the iPhone SDK. The reason for this is; i dont know until runtime what the class is that i want the nib object to be (though they will have the same UIView based super class), and i dont want to create a different nib for every eventuality - as the .nib will be the same for each, apart from the class of one object. I have been successful, with a couple of methods, but either have some knock on effects or am unsure of how safe the methods I have used are: Method 1: Override alloc, on the super class and set a c variable to the class I require: + (id) alloc { if (theClassIWant) { id object = [theClassIWant allocWithZone:NSDefaultMallocZone()]; theClassIWant = nil; return object; } return [BaseClass allocWithZone:NSDefaultMallocZone()]; } this works well, and i assume is 'reasonably' safe, though if I alloc a subclass myself (without setting 'theClassIWant') - an object of the base class is created. I also dont really like the idea of overriding alloc... Method 2: use object_setClass(self,theClassIWant) in initWithCoder (before calling initWithCoder on the super class): - (id) initWithCoder:(NSCoder *)aDecoder { if (theClassIWant) { // the framework doesn't like this: //[self release]; //self = [theClassIWant alloc]; // whoa now! object_setClass(self,theClassIWant); theClassIWant = nil; return [self initWithCoder:aDecoder]; } if (self = [super initWithCoder:aDecoder]) { ... this also works well, but not all the subclasses are necessarily going to be the same size as the super class, so this could be very unsafe! To combat this i tried releasing and re-allocing to the correct type within initWithCoder, but i got the following error from the framework: "This coder requires that replaced objects be returned from initWithCoder:" dont quite get what this means! i am replacing an object in initWithCoder... Any comments on the validity of these methods, or suggestions of improvements or alternatives welcome!

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  • iOS MapKit: Selected MKAnnotation coordinates.

    - by Oh Danny Boy
    Using the code at the following tutorial, http://www.zenbrains.com/blog/en/2010/05/detectar-cuando-se-selecciona-una-anotacion-mkannotation-en-mapa-mkmapview/, I was able to add an observer to each MKAnnotation and receive a notification of selected/deselected states. I am attempting to add a UIView on top of the selection annotation to display relevant information about the location. This information cannot be conveyed in the 2 lines allowed (Title/Subtitle) for the pin's callout. - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { Annotation *a = (Annotation *)object; // Alternatively attempted using: //Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; NSString *action = (NSString *)context; if ([action isEqualToString:ANNOTATION_SELECTED_DESELECTED]) { BOOL annotationSelected = [[change valueForKey:@"new"] boolValue]; if (annotationSelected) { // Actions when annotation selected CGPoint origin = a.frame.origin; NSLog(@"origin (%f, %f) ", origin.x, origin.y); // Test UIView *v = [[UIView alloc] init]; [v setBackgroundColor:[UIColor orangeColor]]; [v setFrame:CGRectMake(origin.x, origin.y , 300, 300)]; [self.view addSubview:v]; [v release]; }else { // Accions when annotation deselected } } } Results using Annotation *a = (Annotation *)object origin (154373.000000, 197135.000000) origin (154394.000000, 197152.000000) origin (154445.000000, 197011.000000) Results using Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; origin (0.000000, 0.000000) origin (0.000000, 0.000000) origin (0.000000, 0.000000) The numbers are large. They are not relative to the view (1024 x 768). I believe they are relative to the entire map. How would I be able to detect the exact coordinates relative to the entire view so that I can appropriately position my view?

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  • Replace .sln with MSBuild and wrap contained projects into targets

    - by Filburt
    I'd like to create a MSBuild project that reflects the project dependencies in a solution and wraps the VS projects inside reusable targets. The problem I like solve doing this is to svn-export, build and deploy a specific assembly (and its dependencies) in an BizTalk application. My question is: How can I make the targets for svn-exporting, building and deploying reusable and also reuse the wrapped projects when they are built for different dependencies? I know it would be simpler to just build the solution and deploy only the assemblies needed but I'd like to reuse the targets as much as possible. The parts The project I like to deploy <Project DefaultTargets="Deploy" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <ExportRoot Condition="'$(Export)'==''">Export</ExportRoot> </PropertyGroup> <Target Name="Clean_Export"> <RemoveDir Directories="$(ExportRoot)\My.Project.Dir" /> </Target> <Target Name="Export_MyProject"> <Exec Command="svn export svn://xxx/trunk/Biztalk2009/MyProject.btproj --force" WorkingDirectory="$(ExportRoot)" /> </Target> <Target Name="Build_MyProject" DependsOnTargets="Export_MyProject"> <MSBuild Projects="$(ExportRoot)\My.Project.Dir\MyProject.btproj" Targets="Build" Properties="Configuration=Release"></MSBuild> </Target> <Target Name="Deploy_MyProject" DependsOnTargets="Build_MyProject"> <Exec Command="BTSTask AddResource -ApplicationName:CORE -Source:MyProject.dll" /> </Target> </Project> The projects it depends upon look almost exactly like this (other .btproj and .csproj).

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  • Which tools to use and how to find file descriptors leaking from Glassfish?

    - by cclark
    We release new code to production every week and Glassfish hasn't had any problems. This weekend we had to move racks at our hosting provider. There were not any code changes (they just powered off, moved, re-racked and powered on) but we're on a new network infrastructure and suddenly we're leaking file descriptors like a sieve. So I'm guessing there is some sort of connection attempting to be made which now fails due to a network change. I'm running Glassfish v2ur2-b04/AS9.1_02 on RHEL4 with an embedded IMQ instance. After the move I started seeing: [#|2010-04-25T05:34:02.783+0000|SEVERE|sun-appserver9.1|javax.enterprise.system.container.web|_ThreadID=33;_ThreadName=SelectorThread-?4848;_RequestID=c4de6f6d-c1d6-416d-ac6e-49750b1a36ff;|WEB0756: Caught exception during HTTP processing. java.io.IOException: Too many open files at sun.nio.ch.ServerSocketChannelImpl.accept0(Native Method) ... [#|2010-04-25T05:34:03.327+0000|WARNING|sun-appserver9.1|javax.enterprise.system.stream.err|_ThreadID=34;_ThreadName=Timer-1;_RequestID=d27e1b94-d359-4d90-a6e3-c7ec49a0f383;|java.lang.NullPointerException at com.sun.jbi.management.system.AutoAdminTask.pollAutoDirectory(AutoAdminTask.java:1031) Using lsof I check the number of file descriptors and I see quite a few entries which look like: java 18510 root 8556u sock 0,4 1555182 can't identify protocol java 18510 root 8557u sock 0,4 1555320 can't identify protocol java 18510 root 8558u sock 0,4 1555736 can't identify protocol java 18510 root 8559u sock 0,4 1555883 can't identify protocol If I do a count of open file descriptors every minute I see it growing by 12 every minute. I have no idea what these sockets are. I've undeployed my application so there is only a plain Glassfish instance running and I still see it leaking 12 file descriptors a minute. So I think this leak is in Glassfish or potentially IMQ. What approach should I take to tracking down these sockets of unknown protocol? What tools can I use (or flags can I pass to lsof) to get more information about where to look? thanks, chuck

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  • iPhone: AppStore InAppPurchase Connects in Simulator but Not on Device

    - by riteshkumar1905
    I am having trouble connecting to the AppStore from within my application. Everything runs fine in the Simulator but when I run on device the app cannot connect to the Appstore. Here is the code that connects to the Appstore #import "BuyController.h"#import "InAppPurchaseManager.h" #import "SKProducts.h" #define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController - (IBAction)buy:(id)sender{ /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments];} SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } @end

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  • Using jQuery tools from within GWT -- is there a way to allow exchanges?

    - by culov
    I have a GWT web-app with a nearly full page Google map window. Inside the the map, I have infowindows which include links. What I want to do is use jquery tools overlays (http://flowplayer.org/tools/overlay/apple.html) to open the overlay and display it on top of the map once the link inside the info window is clicked. Now, the link source is generated dynamically, and it is hosted on a different server, so i have to open it in an iframe and set the source of the iframe before it opens. this seems simple enough since i only have 1 iframe on the page: function changeSource(url){ $("#menuIFrame").attr("src",url); } To call this before opening the overlay (which is done on mouse release), i create the following element in the google maps infowindow via GWT: <a href="http://whatever.com/menu/" onClick="changeSource('http://whatever.com/menu/');" rel=#menu"> View menu </a> Jquery tools works by opening whatever div has the id assigned to the value of 'rel', but because i have my javascript/jquery on my LandingPage.html in GWT, there appears to be some sort of disconnect between the two because the changeSource function is never called AND the overlay is never added to the window. Here's my app: http://truxmapper.appspot.com/ As you can see, the other overlays will work fine, but once you click an infowindow and try to view the menu, it will simply use the href to open the url in that window. Does anyone know of a solution that will allow me to accomplish my goal? Thanks!

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  • Why is my UIWebView not scrollable?

    - by Thomas
    In my most frustrating roadblock to date, I've come across a UIWebView that will NOT scroll! I call it via this IBAction: -(IBAction)session2ButtonPressed:(id)sender { Session2ViewController *session2View = [[Session2ViewController alloc]initWithNibName:@"Session2ViewController" bundle:nil]; self.addictionViewController = session2View; [self.view insertSubview:addictionViewController.view atIndex:[self.view.subviews count]]; [session2View release]; } In the viewDidLoad of Session2ViewController.m, I have - (void)viewDidLoad { [super viewDidLoad]; // TRP - Grab data from plist // TRP - Build file path to the plist NSString *filePath = [[NSBundle mainBundle] pathForResource:@"Addiction" ofType:@"plist"]; // TRP - Create NSDictionary with contents of the plist NSDictionary *addictionDict = [NSDictionary dictionaryWithContentsOfFile:filePath]; // TRP - Create an array with contents of the dictionary NSArray *addictionData = [addictionDict objectForKey:@"Addiction1"]; NSLog(@"addictionData (array): %@", addictionData); // TRP - Create a string with the contents of the array NSString *addictionText = [NSString stringWithFormat:@"<DIV style='font-family:%@;font-size:%d;'>%@</DIV>", @"Helvetica", 18, [addictionData objectAtIndex:1]]; addictionInfo.backgroundColor = [UIColor clearColor]; // TRP - Load the string created and stored into addictionText and display in the UIWebView [addictionInfo loadHTMLString:addictionText baseURL:nil]; // TODO: MAKE THIS WEBVIEW SCROLL!!!!!! } In the nib, I connected my web view to the delegate and to the outlet. When I run my main project, the plist with my HTML code shows up, but does not scroll. I copied and pasted this code into a new project, wired the nib the exact same way, and badda-boom badda-bing. . . it works. I even tried to create a new nib from scratch in this project, and the exact same code would not work. Whiskey Tango Foxtrot Any ideas?? Thanks! Thomas

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  • Maven: properties not being substituted

    - by jobrahms
    I'm using a maven plugin for install4j in my project, located here. That plugin lets you pass variables to install4j using the <compilerVariables> section. Here's the relevant section of my pom: <plugin> <groupId>com.google.code.maven-install4j</groupId> <artifactId>maven-install4j-plugin</artifactId> <version>0.1.1</version> <configuration> <executable>${devenv.install4jc}</executable> <configFile>${basedir}/newinstaller/ehd.install4j</configFile> <releaseId>${project.version}</releaseId> <attach>false</attach> <skipOnMissingExecutable>false</skipOnMissingExecutable> <compilerVariables> <property> <name>m2_home</name> <value>${settings.localRepository}</value> </property> </compilerVariables> </configuration> </plugin> The problem is that ${settings.localRepository} is not being substituted with the actual directory when I run the plugin. Here's the command line script that install4j is generating: [INFO] Running the following command for install4j compile: /bin/sh -c /home/zach/install4j/bin/install4jc --release=9.1-SNAPSHOT --destination="/home/zach/projects/java/ehdtrunk/target/install4j" -D m2_home=${settings.localRepository} /home/zach/projects/java/ehdtrunk/newinstaller/ehd.install4j Is this the fault of the plugin? If so, what needs to change to allow the substitution to happen?

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  • OO Objective-C design with XML parsing

    - by brainfsck
    Hi, I need to parse an XML record that represents a QuizQuestion. The "type" attribute tells the type of question. I then need to create an appropriate subclass of QuizQuestion based on the question type. The following code works ([auto]release statements omitted for clarity): QuizQuestion *question = [[QuizQuestion alloc] initWithXMLString:xml]; if( [ [question type] isEqualToString:@"multipleChoiceQuestion"] ) { [myQuestions addObject:[[MultipleChoiceQuizQuestion alloc] initWithXMLString:xml]; } //QuizQuestion.m -(id)initWithXMLString:(NSString*)xml { self.type = ...// parse "type" attribute from xml // parse the rest of the xml } //MultipleChoiceQuizQuestion.m -(id)initWithXMLString:(NSString*)xml { if( self= [super initWithXMLString:xml] ) { // multiple-choice stuff } } Of course, this means that the XML is parsed twice: once to find out the type of QuizQuestion, and once when the appropriate QuizQuestion is initialized. To prevent parsing the XML twice, I tried the following approach: // MultipleChoiceQuizQuestion.m -(id)initWithQuizRecord:(QuizQuestion*)record { self=record; // record has already parsed the "type" and other parameters // multiple-choice stuff } However, this fails due to the "self=record" assignment; whenever the MultipleChoiceQuizQuestion tries to call an instance-method, it tries to call the method on the QuizQuestion class instead. Can someone tell me the correct approach for parsing XML into the appropriate subclass when the parent class needs to be initialized to know which subclass is appropriate?

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  • Advanced All In One .NET Framework

    - by alfredo dobrekk
    Hi, i m starting a new project that would basically take input from user and save them to database among about 30 screens, and i would like to find a framework that will allow the maximum number of these features out of the box : .net c#. windows form. unit testing continuous integration screens with lists, combo boxes, text boxes, add, delete, save, cancel that are easy to update when you add a property to your classes or a field to your database. auto completion on controls to help user find its way use of an orm like nhibernate easy multithreading and display of wait screens for user easy undo redo tabbed child windows search forms ability to grant access to some functionnalities according to user profiles mvp/mvvm or whatever design patterns either some code generation from database to c# classe or generation of database schema from c# classes some kind of database versioning / upgrade to easily update database when i release patches to application once in production automatic control resizing code metrics analysis some code generator i can use against my entities that would generate some rough form i can rearrange after code documentation generator ... Any ideas ? I know its lot but i really would like to use existing code to build upon so i can focus on business rules. Could splitting the requirements on 3 or 4 existing open source framework be possible ? Do u have any suggestion to add to the list before starting ? What open source tools would u use to achieve these ?

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  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

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  • Extended SurfaceView onDraw never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

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  • Emulating Visual Studio's Web Application "publish" at the command line

    - by cbp
    Hi, I am trying to automate my deployment process and am now thoroughly confused. I know that there are many questions on stackoverflow about this, but they all have different solutions and none of them work. I have a Web Application project which I usually publish by right-clicking and selecting "Publish". I get a dialog box where I use the following options: Build configuration: Release Publish method: File system Target location: C:\Deployments\MyWebsite Replace matching files with local copies I should mention that in the properties of the project I have "Items to deploy" set to "Only files needed to run this application". After running this, my entire solution is built, dependencies are resolved, build events are run, web.config transformations are applied and the website is copied to C:\Deployments\MyWebsite, although non-required files such as code-behind files are not copied. I have not been able to replicate this... in fact at this stage I'm not even sure which command line tool am I supposed to be using - msbuild, msdeploy or aspnet_compiler? This guy asks almost the same question but his solution doesn't work at all. For example, build events do not run correctly because the macros are not resolved. Whats more, the files do not get copied into the correct directory at all... I can't even begin to explain what happens!

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  • How can I free all allocated memory at once?

    - by Tommy
    Here is what I am working with: char* qdat[][NUMTBLCOLS]; char** tdat[]; char* ptr_web_data; // Loop thru each table row of the query result set for(row_index = 0; row_index < number_rows; row_index++) { // Loop thru each column of the query result set and extract the data for(col_index = 0; col_index < number_cols; col_index++) { ptr_web_data = (char*) malloc((strlen(Data) + 1) * sizeof(char)); memcpy (ptr_web_data, column_text, strlen(column_text) + 1); qdat[row_index][web_data_index] = ptr_web_data; } } tdat[row_index] = qdat[col_index]; After the data is used, the memory allocated is released one at a time using free(). for(row_index = 0; row_index < number_rows; row_index++) { // Loop thru all columns used for(col_index = 0; col_index < SARWEBTBLCOLS; col_index++) { // Free memory block pointed to by results set array free(tdat[row_index][col_index]); } } Is there a way to release all the allocated memory at once, for this array? Thank You.

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  • iPhone NSCFString leaks in fetchRequest

    - by camilo
    In the following code: - (NSMutableArray *) fetchNotesForGroup: (NSString *)groupName { // Variables declaration NSMutableArray *result; NSFetchRequest *fetchRequest; NSEntityDescription *entity; NSSortDescriptor *sortDescriptor; NSPredicate *searchPredicate; NSError *error = nil; // Creates the fetchRequest and executes it fetchRequest = [[[NSFetchRequest alloc] init] autorelease]; entity = [NSEntityDescription entityForName:@"Note" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; sortDescriptor = [[[NSSortDescriptor alloc] initWithKey:@"noteName" ascending:YES] autorelease]; [fetchRequest setSortDescriptors:[NSArray arrayWithObject:sortDescriptor]]; [fetchRequest setReturnsDistinctResults:YES]; searchPredicate = [NSPredicate predicateWithFormat:@"categoryName like %@", groupName]; [fetchRequest setPredicate:searchPredicate]; [fetchRequest setPropertiesToFetch:[NSArray arrayWithObject:@"noteName"]]; result = [[managedObjectContext executeFetchRequest:fetchRequest error:&error] mutableCopy]; // Variables release return result; } ... I Fetch notes for a given categoryName. When I'm running Instruments, it says that a NSCFString is leaking. I know leaks are mean for iPhone developers... but I don't have any idea on how to plug this one. Any clues? All help is welcome. Thanks a lot!

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  • ipad full screen (1024x768) animation with around 1800 frames fps problem

    - by Muhammad Farhan
    Hi there. what i am trying to do is to play a full screen(1024x768) animation on ipad with an fps of around 20. i have got a scene with 1800 full screen frames. till now i have tried a lot of approaches but have encountered a lot of problems. my first approach was to get the texture using the following function t = [[CCTexture2D alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"(%d)",startIndex] ofType:type]]]; give it to sprite by using setTexture method and then release the texture then create a new texture with next frame and repeat the procedure but by using this approach i only get an FPS of about 7. my second approach was to preload about 10 textures in texturecache save them in an array and give them to sprite using setTexture and on the back end i am replacing the old textures with the new texture in a thread but the problem i face is that creating new texture and adding to array takes some time and when the settexture method is called the sprite displays the old texture because the new one is not loaded yet but after some time new texture get loaded. Is there any way i can run a full screen animation on ipad at around 20 fps plesae help me out. Thanks Farhan

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  • Create a new delegate class for each asynchronous image download?

    - by Charles S.
    First, I'm using an NSURLConnection to download JSON data from twitter. Then, I'm using a second NSURLConnection to download corresponding user avatar images (the urls to the images are parsed from the first data download). For the first data connection, I have my TwitterViewController set as the NSURLConnection delegate. I've created a separate class (ImageDownloadDelegate) to function as the delegate for a second NSURLConnection that handles the images. After the tweets are finished downloading, I'm using this code to get the avatars: for(int j=0; j<[self.tweets count]; j++){ ImageDownloadDelegate *imgDelegate = [[ImageDownloadDelegate alloc] init]; Tweet *myTweet = [self.tweets objectAtIndex:j]; imgDelegate.tweet = myTweet; imgDelegate.table = timeline; NSURLRequest* request = [NSURLRequest requestWithURL:[NSURL URLWithString:myTweet.imageURL] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60]; imgConnection = [[NSURLConnection alloc] initWithRequest:request delegate:imgDelegate]; [imgDelegate release]; } So basically a new instance of the delegate class is created for each image that needs to be downloaded. Is this the best way to go about this? But then there's no way to figure out which image is associate with which tweet, correct? The algorithm works fine... I'm just wondering if I'm going about it the most efficient way.

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  • Adding items to a combo box's internal list programatically.

    - by Andrew
    So, despite Matt's generous explanation in my last question, I still didn't understand and decided to start a new project and use an internal list. - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { codesList = [[NSString alloc] initWithContentsOfFile: @".../.../codelist.txt"]; namesList = [[NSString alloc] initWithContentsOfFile: @".../.../namelist.txt"]; codesListArray = [[NSMutableArray alloc]initWithArray:[codesList componentsSeparatedByString:@"\n"]]; namesListArray = [[NSMutableArray alloc]initWithArray:[namesList componentsSeparatedByString:@"\n"]]; addTheDash = [[NSString alloc]initWithString:@" - "]; flossNames = [[NSMutableArray alloc]init]; [flossNames removeAllObjects]; for (int n=0; n<=[codesListArray count]; n++){ NSMutableString *nameBuilder = [[NSMutableString alloc]initWithFormat:@"%@", [codesListArray objectAtIndex:n]]; [nameBuilder appendString:addTheDash]; [nameBuilder appendString:[namesListArray objectAtIndex:n]]; [comboBoz addItemWithObjectValue:[NSMutableString stringWithString:nameBuilder]]; [nameBuilder release]; } } So this is my latest attempt at this and the list still isn't showing in my combo box. I've tried using the addItemsWithObjectValues outside the for loop along with the suggestions at this question: Is this the right way to add items to NSCombobox in Cocoa ? But still no luck. If you can't tell, I'm trying to combine two strings from the files with a hyphen in between them and then put that new string into the combo box. There are over 400 codes and matching names in the two files, so manually putting them in would be a huge chore, not to mention, I don't see what would be causing this problem. The compiler shows no warnings or errors, and in the IB, I have it set to use the internal list, but when I run it, the list is not populated unless I do it manually. Some things I thought might be causing it: Being in the applicationDidFinishLaunching: method Having the string and array variables declared as instance variables in the header (along with @property and @synth done to them) Messing around with using appendString multiple times with NSMutableArrays Nothing seems to be causing this to me, but maybe someone else will know something I don't. Thanks for the help.

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  • ExtJs getting the FormPanel that is created dynmaically from button click.

    - by sharad
    I have Extjs ViewPort panel, that contain center panel, that contain tablpanel, in which I have added gridpanel in one tab, on this I have put 'Add Person' button in tbar of , that will add a new tab of a FormPanel, in its Reset button, I am not able to access Form to reset it. Do any body have faced same issue... please help how to get it working. Ext.onReady( function(){ // Ext.get(document.body, true).toggleClass('xtheme-gray'); var myBorderPanel = new Ext.Viewport({ title: 'Software Releases', // renderTo: document.body, renderTo: Ext.getBody(), layout: 'border', id: 'main', items: [ { title: 'Center Region', region: 'center', // center region is required, no width/height specified tbar: [ { text: 'Add person', // only when user have write priovilege. handler: function() { var tabpanel = Ext.getCmp('main').findById('tabs'); var wtab = tabpanel.add({ // // var addrelease_win = new Ext.Window({ url: 'reledit-submit.json', id: 'addform0', // height: 300, width: 400, layout: 'form', frame: true, title: 'Add New Release', closable: true, items: [ { xtype: 'textfield', fieldLabel: 'Name' } buttons: [{ text: 'Save', scope: wtab, handler: function() { wtab.getForm().submit({ success: function(f,a) { Ext.Msg.alert('Success', 'It worked'); }, failure: function(f,a){ Ext.msg.alert('Warnning', 'Error'); } }); } },{ text: 'Reset', scope: wtab, handler: function() { // Ext.getCmp('addform0').getForm().reset(); // tabpanel.getActiveTab.reset(); // Ext.getCmp('main').findById('addform').getForm().reset(); // this.getForm().reset(); // this.getForm().reset(); // Ext.Msg.alert('sdfsd', 'asdfsd ' + Ext.getCmp('addform0').getValue() + ' sdfsd'); this.findById('addform0').getForm().reset(); // Ext.Msg.alert('sdfsd', 'asdfsd '); } }] }); // addrelease_win.show(); tabpanel.activate(tabpanel.items.length - 1); } } ], xtype: 'tabpanel', id: 'tabs', activeTab: 0, items: [{ title: 'Data', xtype: 'editorgrid', store: store, stripeRows: true, // autoExpandColumn: 'title', columns: [ {header: "Name" , dataIndex: "name" , width: 50, sortable: true}, {header: "DOB", dataIndex: "dob" , sortable: true} ], }) }], margins: '5 5 0 0' } ] }); }

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  • Legal issues in Europe: check patents ?

    - by Bugz R us
    We live in Europe and are releasing commercial software in multiple countries. Besides of the licensing issues (GPL/LGPL/...) we have a question about patents. I know that if you're in the US, before you release software, you have to check if there aren't any patents you're infringing upon. I also know most of these patents or usually irrational and form a heavy burden on developers/software engineers. Now, as far as I know, EU rules are lots more ratinal, but there has been lobbying to also apply the same rules in EU. http://www.nosoftwarepatents.com http://www.stopsoftwarepatents.eu So what's the deal actually ? For example, there's mention of a patent on a shopping cart : http://v3.espacenet.com/publicationDetails/biblio?CC=EP&NR=807891&KC=&FT=E Is that true ? Is a "shopping cart" patented ??? .................. http://stackoverflow.com/questions/1396191/what-should-every-developer-know-about-legal-matters : 4.Software patent lawsuits are crap shoots. You should not, of course, knowingly violate a software patent. However, there is a small but real chance some company will sue you for violating their patent. This may happen even if you develop your software independently, you never heard of the patent, and the patent covers a technique that is intuitively obvious and almost completely unrelated to your software. There is not a lot you can do to avoid this, given the current USPTO policies, other than buy insurance. The good news is that patent trolls generally sue large companies with lots of money.

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