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  • best option to create simple website mockup with navigation

    - by Buzzer
    I'm trying to put together a static html website with full navigation. In other words, I want the user to click some links and images and actually be taken to another page. I'm a developer so I know how to do this in frameworks like ASP.Net MVC and grails. However, for this particular case, I just want to quickly mock up the UI and provide simple navigation so I can do some user testing. Can anyone advice on how to do this? Thanks,

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  • Upgrade .NET 1.1 WinForm/Service to what?

    - by Conor
    Hi Folks, We have a current WinForm/Windows Service running in .NET 1.1 out on various customer sites that is getting data from internal systems, transforming it and then calling a Web Service synchronously. This client app will no longer work in Vista or Windows 7 etc.. and its time to update!! I was looking for ideas on what I could do here, I didn't write the App and I have the Business team telling me they want the world but I need to be realistic :) Things the service must be able to do: - Handle multiple formats from internal system and transform to a schema SAP, ERP etc.. - Run silently and just work on customer sites (it does currently albeit .NET 1.1) - The Customers are unable to call our web service from their sites as they are not technical enough. - Upgrade it's self when updates occur (currently don't have this capability) Is there anything I can do here other than upgrade the service to run in .NET and add a few more transformation capabilities e..g they want the customer to be able to give us a flat file, an xml file, a csv and the service transforms it and calls the Web Service? I was hoping in this day and age we could use the Web, but automating this 100% rules it out in my eyes? I could be totally wrong!! Any help would be gratefully appreciated! Cheers. Conor

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  • What's an easy way to set up object communication in Obj-C?

    - by seaworthy
    I am trying to send a slider value from a controller object to a method of a model object. The later is implemented in the separate file and I have appropriate headers. I think the problem is that I am not sure how to instantiate the receiver in order to produce a working method for the controller. Here is the controller's method. -(IBAction)setValue:(id)slider {[Model setValue:[slider floatValue]];} @implementation Model -(void)setValue:(float)n{ printf("%f",n); } @end What I get is 'Model' may not respond to '+setValue' warning and no output in my console. Any insight is appreciated.

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  • Understanding MongoDB(and NoSQL in general) and How to make the best use of it

    - by Earlz
    Hello, I am beginning to think that my next project I am wanting to do would work better with a NoSQL solution. The project would either involve a ton of 2-column tables or a ton of dynamic queries with dynamically generated columns in a traditional SQL database. So I feel a NoSQL database would be much cleaner. I'm looking at MongoDB and it looks pretty promising. Anyway, I'm attempting to make sense of it all. Also, I will be using MongoMapper in Ruby. Anyway though, I'm confused as to how to layout things in such a freeform database. I've read http://stackoverflow.com/questions/2170152/nosql-best-practices and the answer there says that normalization is usually bad in a NoSQL DB. So how would be the best way of laying out say a simple blog with users, posts, and comments? My natural thought was to have 3 collections for each and then link them by a unique ID. But this apparently is wrong? So, what are some of the ways to lay out such a thing? My concern with the answer given in the other question is what if the author's name changed. You'd have to go through updating a ton of posts and comments. But is this an ok thing to do with NoSQL?

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  • Better to use constructor or method factory pattern?

    - by devoured elysium
    I have a wrapper class for the Bitmap .NET class called BitmapZone. Assuming we have a WIDTH x HEIGHT bitmap picture, this wrapper class should serve the purpose of allowing me to send to other methods/classes itself instead of the original bitmap. I can then better control what the user is or not allowed to do with the picture (and I don't have to copy the bitmap lots of times to send for each method/class). My question is: knowing that all BitmapZone's are created from a Bitmap, what do you find preferrable? Constructor syntax: something like BitmapZone bitmapZone = new BitmapZone(originalBitmap, x, y, width, height); Factory Method Pattern: BitmapZone bitmapZone = BitmapZone.From(originalBitmap, x , y, width, height); Factory Method Pattern: BitmapZone bitmapZone = BitmapZone.FromBitmap(originalBitmap, x, y, width, height); Other? Why? Thanks

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  • c# - pull records from database without timeout

    - by BhejaFry
    Hi folks, i have a sql query with multiple joins & it pulls data from a database for processing. This is supposed to be running on some scheduled basis. So day 1, it might pull 500, day 2 say 400. Now, if the service is stopped for some reason & the data not processed, then on day3 there could be as much as 1000 records to process. This is causing timeout on the sql query. How best to handle this situation without causing timeout & gradually reducing workload to process? TIA

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  • Haskell: "how much" of a type should functions receive? and avoiding complete "reconstruction"

    - by L01man
    I've got these data types: data PointPlus = PointPlus { coords :: Point , velocity :: Vector } deriving (Eq) data BodyGeo = BodyGeo { pointPlus :: PointPlus , size :: Point } deriving (Eq) data Body = Body { geo :: BodyGeo , pict :: Color } deriving (Eq) It's the base datatype for characters, enemies, objects, etc. in my game (well, I just have two rectangles as the player and the ground right now :p). When a key, the characters moves right, left or jumps by changing its velocity. Moving is done by adding the velocity to the coords. Currently, it's written as follows: move (PointPlus (x, y) (xi, yi)) = PointPlus (x + xi, y + yi) (xi, yi) I'm just taking the PointPlus part of my Body and not the entire Body, otherwise it would be: move (Body (BodyGeo (PointPlus (x, y) (xi, yi)) wh) col) = (Body (BodyGeo (PointPlus (x + xi, y + yi) (xi, yi)) wh) col) Is the first version of move better? Anyway, if move only changes PointPlus, there must be another function that calls it inside a new Body. I explain: there's a function update which is called to update the game state; it is passed the current game state, a single Body for now, and returns the updated Body. update (Body (BodyGeo (PointPlus xy (xi, yi)) wh) pict) = (Body (BodyGeo (move (PointPlus xy (xi, yi))) wh) pict) That tickles me. Everything is kept the same within Body except the PointPlus. Is there a way to avoid this complete "reconstruction" by hand? Like in: update body = backInBody $ move $ pointPlus body Without having to define backInBody, of course.

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  • Clean up upon the kill signal

    - by Begui
    How do you handle clean up when the program receives a kill signal? For instance, there is an application I connect to that wants any third party app (my app) to send a finish command. What is the best say to send that finish command when my app has been destroyed with a kill -9?

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  • Tips on designing a .NET API for future use with F#

    - by Drew Noakes
    I'm in the process of designing a .NET API to allow developers to create RoboCup agents for the 3D simulated soccer league. I'm pretty happy with how the API work with C# code, however I would like to use this project to improve my F# skill (which is currently based on reading rather than practice). So I would like to ask what kinds of things I should consider when designing an API that is to be consumed by both C# and F# code. Some points. I make fairly heavy use of matrix and vector math. These are currently immutable classes/structs. The API currently defines a few interfaces with the consumer implements (eg: IAgent), using instances of their implementations (eg: MyAgent) to construct other API classes (eg: new Client(myAgent)). The API fires events. The API exposes a few delegate types. The API includes several enums. I'd like to release a version of the API as soon as possible and don't want to make major changes to it later if I realise it's too difficult to work with from F#. Any advice is appreciated.

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  • Storing year/make/model in a database?

    - by Mark
    Here's what I'm thinking (excuse the Django format): class VehicleMake(Model): name = CharField(max_length=50) class VehicleModel(Model): make = ForeignKey(VehicleMake) name = CharField(max_length=50) class VehicleYear(Model): model = ForeignKey(VehicleModel) year = PositiveIntegerField() This is going to be used in those contingent drop-down select boxes, which would visually be laid out like [- Year -][- Make -][- Model -]. So, to query the data I need I would first have to select all distinct years from the years table, sorted descending. Then I'd find all the vehicle makes that have produced a model in that year. And then all the models by that make in that year. Is this a good way to do it, or should I re-arrange the foreign keys somehow? Or use a many-to-many table for the years/models so that no year is repeated?

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  • Understanding MongoDB (and NoSQL in general) and how to make the best use of it

    - by Earlz
    Hello, I am beginning to think that my next project I am wanting to do would work better with a NoSQL solution. The project would either involve a ton of 2-column tables or a ton of dynamic queries with dynamically generated columns in a traditional SQL database. So I feel a NoSQL database would be much cleaner. I'm looking at MongoDB and it looks pretty promising. Anyway, I'm attempting to make sense of it all. Also, I will be using MongoMapper in Ruby. Anyway though, I'm confused as to how to layout things in such a freeform database. I've read http://stackoverflow.com/questions/2170152/nosql-best-practices and the answer there says that normalization is usually bad in a NoSQL DB. So how would be the best way of laying out say a simple blog with users, posts, and comments? My natural thought was to have three collections for each and then link them by a unique ID. But this apparently is wrong? So, what are some of the ways to lay out such a thing? My concern with the answer given in the other question is, what if the author's name changed? You'd have to go through updating a ton of posts and comments. But is this an okay thing to do with NoSQL?

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  • Logging *Business* Events - use logging framework?

    - by UpTheCreek
    Hi, Something here doesn't feel right to me here, and so I would like the community's input - perhaps I am approaching this in the wrong way.... Q: Is is appropriate to use traditional infrastructure logging frameworks (like log4net) to log business events? When I say business events, I mean I want a global log like this: xx:xx Customer A purchased widget B. xx:xx Widget B was dispatched from warehouse. xx:xx Customer B payment declined. Most traditional infrastructure logging frameworks have event levels something like this: FATAL ERROR WARN INFO DEBUG An of course these messages don't fit well into that. Best description would be INFO, but of course these are important events, and INFO is of very low importance. I would still like this as a 'log' (e.g. I don't want to have to extract this from my business objects each time I want to see it) Seems to me I have two options: 1) Use a framework like log4net and just define a special logger for this (and live with the fact that it doesn't feel right). 2) Provide a service for performing this that doesn't rely on a traditional logging services. I'm leaning towards 2. What has anyone else done in a similar situations? Thanks!

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  • Any tips of how to handle hierarchical trees in relational model?

    - by George
    Hello all. I have a tree structure that can be n-levels deep, without restriction. That means that each node can have another n nodes. What is the best way to retrieve a tree like that without issuing thousands of queries to the database? I looked at a few other models, like flat table model, Preorder Tree Traversal Algorithm, and so. Do you guys have any tips or suggestions of how to implement a efficient tree model? My objective in the real end is to have one or two queries that would spit the whole tree for me. With enough processing i can display the tree in dot net, but that would be in client machine, so, not much of a big deal. Thanks for the attention

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  • Natural vs surrogate keys on support tables

    - by Bugeo
    I have read many articles about the battle between natural versus surrogate primary keys. I agree in the use of surrogate keys to identify records of tables whose contents are created by the user. But in the case of supporting tables what should I use? For example, in a hypothetical table "orderStates". If you use a natural key would have the following data: TABLE ORDERSTATES {ID: "NEW", NAME: "New"} {ID: "MANAGEMENT" NAME: "Management"} {ID: "SHIPPED" NAME: "Shipped"} If I use a surrogate key would have the following data: TABLE ORDERSTATES {ID: 1 CODE: "NEW", NAME: "New"} {ID: 2 CODE: "MANAGEMENT" NAME: "Management"} {ID: 3 CODE: "SHIPPED" NAME: "Shipped"} Now let's take an example: a user enters a new order. In the case in which use natural keys, in the code I can write this: newOrder.StateOrderId = "NEW"; With the surrogate keys instead every time I have an additional step. stateOrderId_NEW = .... I retrieve the id corresponding to the recod code "NEW" newOrder.StateOrderId = stateOrderId_NEW; The same will happen every time I have to move the order in a new status. So, in this case, what are the reason to chose one key type vs the other one?

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  • Immutability of big objects

    - by Malax
    Hi StackOverflow! I have some big (more than 3 fields) Objects which can and should be immutable. Every time I run into that case i tend to create constructor abominations with long parameter lists. It doesn't feel right, is hard to use and readability suffers. It is even worse if the fields are some sort of collection type like lists. A simple addSibling(S s) would ease the object creation so much but renders the object mutable. What do you guys use in such cases? I'm on Scala and Java, but i think the problem is language agnostic as long as the language is object oriented. Solutions I can think of: "Constructor abominations with long parameter lists" The Builder Pattern Thanks for your input!

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  • GUI designers! - got suggestions for a GUI modelling diagram language?

    - by naugtur
    Refering to this question I asked a while ago: UI functionality modeling languages It looks like there is no good-enough solution. I decided to develop one. (and prepare a set of elements for DIA or something) I'm sure it will require a good insight in peoples' experiences and problems in designing functionally complicated GUIs. I've got some ideas already, but I'd like to hear from You what You'd expect from a GUI functionality modelling language. Clarification: It's functionality modelling, so it's not about where I put a button. It's about objects that have some events binded, and the interface behaviour logic. If You think (just as I do) that UML is far from useful for such purposes - feel free to put Your expectations here. I'll try to meet them. ( not necessarily in person;) ) Remember - there is no such thing as a wrong answer to this question

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  • Data Modeling Help - Do I add another table, change existing table's usage, or something else?

    - by StackOverflowNewbie
    Assume I have the following tables and relationships: Person - Id (PK) - Name A Person can have 0 or more pets: Pet - Id (PK) - PersonId (FK) - Name A person can have 0 or more attributes (e.g. age, height, weight): PersonAttribute _ Id (PK) - PersonId (FK) - Name - Value PROBLEM: I need to represent pet attributes, too. As it turns out, these pet attributes are, in most cases, identical to the attributes of a person (e.g. a pet can have an age, height, and weight too). How do I represent pet attributes? Do I create a PetAttribute table? PetAttribute Id (PK) PetId (FK) Name Value Do I change PersonAttribute to GenericAttribute and have 2 foreign keys in it - one connecting to Person, the other connecting to Pet? GenericAttribute Id (PK) PersonId (FK) PetId (FK) Name Value NOTE: if PersonId is set, then PetId is not set. If PetId is set, PersonId is not set. Do something else?

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  • How should i organize authority code?

    - by acidzombie24
    I have users that fall into the following Not logged in Not Verified Verified Moderator Admin All code that only admin and moderators can access (like banning) is in ModeratorUser which inherits from verified which inherits from BaseUser. Some pages are accessible to all users such as public profiles. If a user is logged in he can leave a comment. To check this i use if (IsVerifiedUser). Now here is the problem. To avoid problems if a user is banned he is not recognized as a verified user. However in the rare case i need to know if he is verified i can use usertype & Verified. Should i not be doing this? I have a bunch of code in my VerifiedUser class and find i am moving tons of it to BaseUser. Is this something i help because a not logged in user can access the page? Should i handle the ban user in a different way and allow IsVerifiedUser to be true even if the user is banned?

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  • Truly declarative language?

    - by gjvdkamp
    Hi all, Does anyone know of a truly declarative language? The behaviour I'm looking for is kind of what Excel does, where I can define variables and formulas, and have the formula's result change when the input changes (without having set the answer again myself) The behaviour I'm looking for is best shown with this pseudo code: X = 10 // define and assign two variables Y = 20; Z = X + Y // declare a formula that uses these two variables X = 50 // change one of the input variables ?Z // asking for Z should now give 70 (50 + 20) I've tried this in a lot of languages like F#, python, matlab etc, but every time i try this they come up with 30 instead of 70. Wich is correct from an imperative point of view, but i'm looking for a more declerative behaviour if you know what i mean. And this is just a very simple calculation. When things get more difficult it should handle stuff like recursion and memoization automagically. The code below would obviously work in C# but it's just so much code for the job, i'm looking for something a bit more to the point without all that 'technical noise' class BlaBla{ public int X {get;set;} // this used to be even worse before 3.0 public int Y {get;set;} public int Z {get{return X + Y;}} } static void main(){ BlaBla bla = new BlaBla(); bla.X = 10; bla.Y = 20; // can't define anything here bla.X = 50; // bit pointless here but I'll do it anyway. Console.Writeline(bla.Z);// 70, hurray! } This just seems like so much code, curly braces and semicolons that add nothing. Is there a language/ application (apart from Exel) that does this? Maybe I'm no doing it right in the mentioned langauges, or I've completely missed an app that does just this. I prototyped a language/ application that does this (along with some other stuff) and am thinking of productizing it. I just can't believe it's not there yet. Don't want to waste my time. Thanks in advance, Gert-Jan

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  • CSS box around box technique

    - by webzide
    Dear Experts, I was trying to make an CSS division box with content in it as well as a border around it. Instead of using the box-border technique, I was trying out a new box to box technique instead. <html> <head> <style type="text/css"> #outer{ height: 20px; width: 20px; background-color:#233D78; } #inner{ height:18px; width: 18px; background-color: #FFF; font-size: 1em; text-align:center; font-family:'Bookman Old Style', serif; padding: 0px; margin-top: 1px; margin-right:auto; margin-left:auto; margin-bottom:1px; vertical-align:middle; } </style> </head> <body> <div id="outer"><div id="inner">TEXT</div></div> </body> </html> Somehow the borders are just not showing up right with FireFox. I tried everything. Setting up the Paddings of both boxes, margin, and messing around with the width. TO be honest, it took me around 30min to do this and I still can't get it right :( I know that a way to achieve the same result would be setting up a border around just one box. But I just wanna learn this box around box background-color technique. THanks in advance

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  • C#: How to inherit constructors?

    - by Ian Boyd
    Imagine a base class with many constructors and a virtual method public class Foo { ... public Foo() {...} public Foo(int i) {...} ... public virtual void SomethingElse() {...} ... } and now I want to create a descendant class that overrides the virtual method: public class Bar : Foo { public override void SomethingElse() {...} } And another descendant that does some more stuff: public class Bah : Bar { public void DoMoreStuff() {...} } Do I really have to copy all constructors from Foo into Bar and Bah? And then if I change a constructor signature in Foo, do I have to update it in Bar and Bah? Is there no way to inherit constructors? Is there no way to encourage code reuse?

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  • Using inheritance and polymorphism to solve a common game problem

    - by Barry Brown
    I have two classes; let's call them Ogre and Wizard. (All fields are public to make the example easier to type in.) public class Ogre { int weight; int height; int axeLength; } public class Wizard { int age; int IQ; int height; } In each class I can create a method called, say, battle() that will determine who will win if an Ogre meets and Ogre or a Wizard meets a Wizard. Here's an example. If an Ogre meets an Ogre, the heavier one wins. But if the weight is the same, the one with the longer axe wins. public Ogre battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else if (this.axeLength > o.axeLength) return this; else if (this.axeLength < o.axeLength) return o; else return this; // default case } We can make a similar method for Wizards. But what if a Wizard meets an Ogre? We could of course make a method for that, comparing, say, just the heights. public Wizard battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else return this; } And we'd make a similar one for Ogres that meet Wizard. But things get out of hand if we have to add more character types to the program. This is where I get stuck. One obvious solution is to create a Character class with the common traits. Ogre and Wizard inherit from the Character and extend it to include the other traits that define each one. public class Character { int height; public Character battle(Character c) { if (this.height > c.height) return this; else if (this.height < c.height) return c; else return this; } } Is there a better way to organize the classes? I've looked at the strategy pattern and the mediator pattern, but I'm not sure how either of them (if any) could help here. My goal is to reach some kind of common battle method, so that if an Ogre meets an Ogre it uses the Ogre-vs-Ogre battle, but if an Ogre meets a Wizard, it uses a more generic one. Further, what if the characters that meet share no common traits? How can we decide who wins a battle?

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  • How to show unread subforums?

    - by bilygates
    I have written a simple forum in PHP using PostgreSQL. The forum consists of a number of subforums (or categories, if you like) that contain topics. I have a table that stores when was the last time a user visited a topic. It's something like this: user_id, topic_id, timestamp. I can easily determine what topics should be marked as unread by comparing the timestamp of the last topic reply with the timestamp of the last user visit. My question is: how do I efficiently determine what subforums (categories) should be marked as unread? All I've come up with is this: every time a user visits a topic, update the visit timestamp and check if all the topics from the current subforum are read or unread. If they are all read, mark the subforum as read for the user. Else, mark it as unread. But I think there must be another way. Thank you in advance.

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  • OOP - Handling Automated Instances of a Class - PHP

    - by dscher
    This is a topic that, as a beginner to PHP and programming, sort of perplexes me. I'm building a stockmarket website and want users to add their own stocks. I can clearly see the benefit of having each stock be a class instance with all the methods of a class. What I am stumped on is the best way to give that instance a name when I instantiate it. If I have: class Stock() { ....doing stuff..... } what is the best way to give my instances of it a name. Obviously I can write: $newStock = new Stock(); $newStock.getPrice(); or whatever, but if a user adds a stock via the app, where can the name of that instance come from? I guess that there is little harm in always creating a new child with $newStock = new Stock() and then storing that to the DB which leads me to my next question! What would be the best way to retrieve 20 user stocks(for example) into instances of class Stock()? Do I need to instantiate 20 new instances of class Stock() every time the user logs in or is there something I'm missing? I hope someone answers this and more important hope a bunch of people answer this and it somehow helps someone else who is having a hard time wrapping their head around what probably leads to a really elegant solution. Thanks guys!

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