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  • xpath 2.0 query - how to test for the first occurence of an element in a xml document

    - by Mike
    I have the following xsl template: <xsl:template match="para"> <fo:block xsl:use-attribute-sets="paragraph.para"> <!-- if first para in document --> <!--<xsl:if test="//para[1] intersect .">--> <xsl:if test="//para[1] intersect ."> <xsl:attribute name="space-after">10pt</xsl:attribute> <xsl:attribute name="background-color">yellow</xsl:attribute> </xsl:if> <xsl:choose> <xsl:when test="preceding-sibling::*[1][self::title]"> <xsl:attribute name="text-indent">0em</xsl:attribute> </xsl:when> <xsl:when test="parent::item"> <xsl:attribute name="text-indent">0em</xsl:attribute> </xsl:when> <xsl:otherwise> <xsl:attribute name="text-indent">1em</xsl:attribute> </xsl:otherwise> </xsl:choose> <xsl:apply-templates/> </fo:block> </xsl:template> The problem I am having is selecting the very first para node in the document from the following xml: <document> <section> <paragraph> <para>Para Text 1*#</para> <para>Para Text 2</para> </paragraph> </section> <paragraph> <para>Para Text 3*</para> <para>Para Text 4</para> <para>Para Text 5</para> <sub-paragraph> <para>Para Text 6*</para> <para>Para Text 7</para> </sub-paragraph> </paragraph> <appendix> <paragraph> <para>Para Text 8*</para> </paragraph> <paragraph> <para>Para Text 9</para> </paragraph> </appendix> </document> the xpath I am currently using is "//para[1] intersect ." which is selecting the first para for each group of para (denoted with a * in XML sample). Any ideas on how I can just select the first occurance of para within document (denoted with a #)?

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  • DoubleBuffering in Java

    - by DDP
    Hello there, I'm having some trouble implementing DoubleBuffer into my program. Before you faint from the wall of text, you should know that a lot of it is there just in case you need to know. The actual place where I think I'm having problems is in one method. I've recently looked up a tutorial on the gpwiki about double buffering, and decided to try and implement the code they had into the code I have that I'm trying to implement doublebuffer in. I get the following error: "java.lang.IllegalStateException: Component must have a valid peer". I don't know if it makes any difference if you know it or not, but the following is the code with the main method. This is just a Frame that displays the ChronosDisplay class inside it. I omitted irrelevant code with "..." public class CDM extends JFrame { public CDM(String str) { super("CD:M - "+str); try { ... ChronosDisplay theGame = new ChronosDisplay(str); ((Component)theGame).setFocusable(true); add(theGame); } catch(Exception e) { System.out.println("CDM ERROR: " +e); } } public static void main( String args[] ) { CDM run = new CDM("DP_Mini"); } } Here is the code where I think the problem resides (I think the problem is in the paint() method). This class is displayed in the CDM class public class ChronosDisplay extends Canvas implements Runnable { String mapName; public ChronosDisplay (String str) { mapName = str; new Thread(this).start(); setVisible(true); createBufferStrategy(2); } public void paint( Graphics window ) { BufferStrategy b = getBufferStrategy(); Graphics g = null; window.setColor(Color.white); try { g = b.getDrawGraphics(); paintMap(g); paintUnits(g); paintBullets(g); } finally { g.dispose(); } b.show(); Toolkit.getDefaultToolkit().sync(); } public void paintMap( Graphics window ) { TowerMap m = new TowerMap(); try { m = new TowerMap(mapName); for(int x=0; x<m.getRows()*50; x+=50) { for(int y = 0; y<m.getCols()*50; y+=50) { int tileType = m.getLocation(x/50,y/50); Image img; if(tileType == 0) { Tile0 t = new Tile0(x,y); t.draw(window); } ...// More similar if statements for other integers } catch(Exception e) ... } ...// Additional methods not shown here public void run() { try { while(true) { Thread.currentThread().sleep(20); repaint(); } } catch(Exception e) ... } } If you're curious (I doubt it matters), the draw() method in the Tile0 class is: public void draw( Graphics window ) { window.drawImage(img,getX(),getY(),50,50,null); } Any pointers, tips, or solutions are greatly appreciated. Thanks for your time! :D

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  • Having problem loading data from AppDelegate using UITableView into a flip view, loads first view bu

    - by Ms. Ryann
    AppDelegate: @implementation Ripe_ProduceGuideAppDelegate -(void)applicationDidFinishLaunching:(UIApplication *)application { Greens *apricot = [[Greens alloc] init]; apricot.produceName = @"Apricot"; apricot.produceSight = @"Deep orange or yellow orange in appearance, may have red tinge, no marks or bruises. "; apricot.produceTouch = @"Firm to touch and give to gentle pressure, plump."; apricot.produceSmell = @"Should be Fragrant"; apricot.produceHtoP = @"raw, salads, baked, sauces, glazes, desserts, poached, stuffing."; apricot.produceStore = @"Not ripe: place in brown paper bag, at room temperature and out of direct sunlight, close bag for 2 - 3 days. Last for a week. Warning: Only refrigerate ripe apricots."; apricot.produceBest = @"Spring & Summer"; apricot.producePic = [UIImage imageNamed:@"apricot.jpg"]; Greens *artichoke = [[Greens alloc] init]; artichoke.produceName = @"Artichoke"; artichoke.produceSight = @"Slightly glossy dark green color and sheen, tight petals that are not be too open, no marks, no brown petals or dried out look. Stem should not be dark brown or black."; artichoke.produceTouch = @"No soft spots"; artichoke.produceSmell = @" Should not smell"; artichoke.produceHtoP = @"steam, boil, grill, saute, soups"; artichoke.produceStore = @"Stand up in vase of cold water, keeps for 2 -3 days. Or, place in refrigerator loose without plastic bag. May be frozen, if cooked but not raw."; artichoke.produceBest = @"Spring"; artichoke.producePic = [UIImage imageNamed:@"artichoke.jpg"]; self.produce = [[NSMutableArray alloc] initWithObjects:apricot, artichoke, nil]; [apricot release]; [artichoke release]; FirstView: @implementation ProduceView -(id)initWithIndexPath: (NSIndexPath *)indexPath { if (self == [super init] ){ index = indexPath; } return self; } -(void)viewDidLoad { Ripe_ProduceGuideAppDelegate *delegate = (Ripe_ProduceGuideAppDelegate *) [[UIApplication sharedApplication] delegate]; Greens *thisProduce = [delegate.produce objectAtIndex:index.row]; self.title = thisProduce.produceName; sightView.text = thisProduce.produceSight; touchView.text = thisProduce.produceTouch; smellView.text = thisProduce.produceSmell; picView.image = thisProduce.producePic; } FlipView: @implementation FlipsideViewController @synthesize flipDelegate; -(id)initWithIndexPath: (NSIndexPath *)indexPath { if ( self == [super init]) { index = indexPath; } return self; } -(void)viewDidLoad { Ripe_ProduceGuideAppDelegate *delegate = (Ripe_ProduceGuideAppDelegate *) [[UIApplication sharedApplication] delegate]; Greens*thisProduce = [delegate.produce objectAtIndex:index.row]; self.title = thisProduce.produceName; bestView.text = thisProduce.produceBest; htopView.text = thisProduce.produceHtoP; storeView.text = thisProduce.produceStore; picView.image = thisProduce.producePic; } *the app works, the flip view for Artichoke shows the information for Apricot. Been working on it for two days. I have been working with iPhone apps for two months now and would very much appreciate any assistance with this problem. Thank you very much.

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  • A RenderTargetView cannot be created from a NULL Resource

    - by numerical25
    I am trying to create my render target view but I get this error from direct X A RenderTargetView cannot be created from a NULL Resource To my knowledge it seems that I must fill the rendertarget pointer with data before passing it. But I am having trouble figure out how. Below is my declaration and implementation declaration #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void Present(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; my implementation bool RenderEngine::InitDirectX() { //potential error. You did not set to zero memory and you did not set the scaling property DXGI_MODE_DESC bd; bd.Width = m_screenRect.right; bd.Height = m_screenRect.bottom; bd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; bd.RefreshRate.Numerator = 60; bd.RefreshRate.Denominator = 1; DXGI_SAMPLE_DESC sd; sd.Count = 1; sd.Quality = 0; DXGI_SWAP_CHAIN_DESC swapDesc; ZeroMemory(&swapDesc, sizeof(swapDesc)); swapDesc.BufferDesc = bd; swapDesc.SampleDesc = sd; swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapDesc.OutputWindow = m_hWnd; swapDesc.BufferCount = 1; swapDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD, swapDesc.Windowed = true; swapDesc.Flags = 0; HRESULT hr; hr = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_DEBUG, D3D10_SDK_VERSION , &swapDesc, &m_pSwapChain, &m_pDevice); if(FAILED(hr)) return false; // Create a render target view hr = m_pDevice->CreateRenderTargetView( m_pBackBuffer, NULL, &m_pRenderTargetView); // FAILS RIGHT HERE // if(FAILED(hr)) return false; return true; }

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  • how to do android image animation

    - by user270811
    hi, i am trying to get a simple image animation going. i want to make it looks as if the helicopter's propeller blades are turning. i have 3 images for the helicopter, and i am showing one of these images depending on the animation progress. the problem is that all three images end up overlapping each other as opposed to just one image showing up at one time, thereby creating the animation. this is what i did so far, i even tried to clear canvas by doing this canvas.drawColor(Color.BLACK), but that would clear out the whole canvas, which is not what i want. this is what i have: 1) in the View class: static class Helicopter { private long mLastUpdate; private long mProgress = 0; private final float mX; private final float mY; private final Bitmap mHelicopter1; private final Bitmap mHelicopter2; private final Bitmap mHelicopter3; private final float mRadius; Helicopter(long mLastUpdate, float mX, float mY, Bitmap helicopter1, Bitmap helicopter2, Bitmap helicopter3) { this.mLastUpdate = mLastUpdate; this.mX = mX; this.mY = mY; this.mHelicopter1 = helicopter1; this.mHelicopter2 = helicopter2; this.mHelicopter3 = helicopter3; mRadius = ((float) mHelicopter1.getWidth()) / 2f; } public void update(long now) { mProgress += (now - mLastUpdate); if(mProgress >= 400L) { mProgress = 0; } mLastUpdate = now; } public void setNow(long now) { mLastUpdate = now; } public void draw(Canvas canvas, Paint paint) { if (mProgress < 150L) { canvas.drawBitmap(mHelicopter1, mX - mRadius, mY - mRadius, paint); } else if (mProgress < 300L) { canvas.drawBitmap(mHelicopter2, mX - mRadius, mY - mRadius, paint); } else if(mProgress < 400L) { canvas.drawBitmap(mHelicopter3, mX - mRadius, mY - mRadius, paint); } } public boolean done() { return mProgress > 700L; } } private ArrayList<Helicopter> mHelicopters = new ArrayList<Helicopter>(); 2) this is being called in the run() of a thread: private void doDraw(Canvas canvas) { final long now = SystemClock.elapsedRealtime(); canvas.save(); for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.update(now); } for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.draw(canvas, mPaint); } canvas.restore(); } can someone help me? i have looked at a lot of the examples on the web on animation, they seem to always involve text, but not images. thanks.

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  • How the JOptionPane works

    - by DevAno1
    How can I control what happens with window after clicking JOPtionPane buttons ? I'm trying to implement simple file chooser. In my frame I have 3 buttons (OK, Cancel, Browse). Browse button opens file search window, and after picking files should return to main frame. Clicking OK will open a frame with the content of the file. Now porblem looks this way. With the code below, I can choose file but directly after that a new frame is created, and my frame with buttons dissapears : import java.io.File; import java.io.BufferedReader; import java.io.FileReader; import java.io.IOException; import java.awt.*; import javax.swing.*; import java.io.*; public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; int rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); String approveButt = ""; switch(rc){ case 0: break; case 1: break; case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; } frame.pack(); frame.setVisible(true); } } With the second code I can return to my menu, but in no way I am able to pop this new frame, which appeared with first code. How to control this ? What am I missing ? public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; String approveButt = ""; Plane m = null; int rc = -1; while (rc != 0) { rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); switch (rc) { case 0: m = new Plane(); case 1: System.exit(0); case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; default: break; } } addComponents(frame.getContentPane(), m); frame.pack(); frame.setVisible(true); } private static void addComponents(Container c, Plane e) { c.setLayout(new BoxLayout(c, BoxLayout.Y_AXIS)); c.add(e); } } class Plane extends JPanel { public Plane(){ } @Override public void paint(Graphics g){ g.setColor(Color.BLUE); g.fillRect(0, 0, 400, 250); } }

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  • Javascript: Dynamic Check box (Fieldset with Father/Child Checkboxes)

    - by BoDiE2003
    I have a problem here, when I select any of the 'father' checkboxes all the child checkboxes are getting enabled or disabled. So I need each father checkbox to affect it own child fieldset. Could someone help me with this. Thank you <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head> <title>toggle disabled</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <style type="text/css"> .cssDisabled { color: #ccc; } </style> <script src="http://prototypejs.org/assets/2009/8/31/prototype.js" type="text/javascript"> </script> <script type="text/javascript"> Event.observe(window, 'load', function(){ // for all items in the group_first class $$('.father').each(function(chk1){ // watch for clicks chk1.observe('click', function(evt){ dynamicCheckbox(); }); dynamicCheckbox(); }); }); function dynamicCheckbox (){ // count how many of group_first are checked, // doEnable true if any are checked var doEnable = ($$('.father:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label $$('.child').each(function(item){ if (doEnable) { item.enable().up('label').removeClassName('cssDisabled'); } else { item.disable().up('label').addClassName('cssDisabled'); } }); }; </script> </head> <body> <fieldset> <legend>First Group</legend> <label><input type="checkbox" value="1" class="father" />Check box 1</label><br /> <label><input type="checkbox" value="2" class="father" checked/>Check box 2</label> </fieldset> <fieldset> <legend>Second Group</legend> <label class="cssDisabled"><input type="checkbox" value="x" class="child" disabled="disabled" />Check box x</label><br /> <label class="cssDisabled"><input type="checkbox" value="y" class="child" disabled="disabled" />Check box y</label><br /> <label class="cssDisabled"><input type="checkbox" value="z" class="child" disabled="disabled" />Check box z</label> </fieldset> <fieldset> <legend>First Group</legend> <label><input type="checkbox" value="3" class="father" />Check box 1</label><br /> </fieldset> <fieldset> <legend>Second Group</legend> <label class="cssDisabled"><input type="checkbox" value="x" class="child" disabled="disabled" />Check box x</label><br /> <label class="cssDisabled"><input type="checkbox" value="y" class="child" disabled="disabled" />Check box y</label><br /> <label class="cssDisabled"><input type="checkbox" value="z" class="child" disabled="disabled" />Check box z</label> </fieldset> </body> </html>

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  • NPE when drawing TabWidget in android (only on HTC Magic?)

    - by David Hedlund
    I've received report from the user of an app I've written that he gets FC whenever starting a certain activity. I have not been able to reproduce the issue on the emulator or on my HTC Hero (running 1.5), but this user running HTC Magic (with 1.6) is facing this error every time. What bothers me is that no single step in the stacktrace actually includes any code in my app (com.filmtipset) 01-07 00:10:26.773 I/ActivityManager( 141): Starting activity: Intent { cmp=com.filmtipset/.ViewMovie (has extras) } 01-07 00:10:27.023 D/AndroidRuntime( 2402): Shutting down VM 01-07 00:10:27.023 W/dalvikvm( 2402): threadid=3: thread exiting with uncaught exception (group=0x4001e170) 01-07 00:10:27.023 E/AndroidRuntime( 2402): Uncaught handler: thread main exiting due to uncaught exception 01-07 00:10:27.083 E/AndroidRuntime( 2402): java.lang.NullPointerException 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.widget.TabWidget.dispatchDraw(TabWidget.java:173) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.View.draw(View.java:6552) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.widget.FrameLayout.draw(FrameLayout.java:352) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1531) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.View.draw(View.java:6552) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.widget.FrameLayout.draw(FrameLayout.java:352) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1883) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewRoot.draw(ViewRoot.java:1332) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewRoot.performTraversals(ViewRoot.java:1097) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewRoot.handleMessage(ViewRoot.java:1613) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.os.Handler.dispatchMessage(Handler.java:99) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.os.Looper.loop(Looper.java:123) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.app.ActivityThread.main(ActivityThread.java:4320) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at java.lang.reflect.Method.invokeNative(Native Method) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at java.lang.reflect.Method.invoke(Method.java:521) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at dalvik.system.NativeStart.main(Native Method) Full dump here if I've missed anything of interest I'm guessing, then, that there might be something wrong with my layout. It's quite verbose, so I'm posting it here, rather than pasting the whole thing on SO. There is a tabwidget, where one tab is connected to the scrollview, svFilmInfo, and one to the linear layout llComments. The tab host is populated as such: Drawable commentSelector = getResources().getDrawable(R.drawable.tabcomment); Drawable infoSelector = getResources().getDrawable(R.drawable.tabinfo); mTabHost = getTabHost(); mTabHost.getTabWidget().setBackgroundColor(Color.BLACK); mTabHost.addTab(mTabHost.newTabSpec("tabInfo").setIndicator("Filminfo", infoSelector).setContent(R.id.svFilmInfo)); mTabHost.addTab(mTabHost.newTabSpec("tabInfo").setIndicator("Kommentarer", commentSelector).setContent(R.id.llComments)); Since I cannot reproduce the error myself, and since I cannot find any mention in the stack trace of what might be causing the error, I don't quite know where to start troubleshooting this. I'd appreciate any pointers.

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  • margin:0 auto IE6 problem

    - by senzacionale
    Can someone please tell me ehy in IE 6 div is not in center. I use margin: 0 auto; Problem is only in IE6! HTML <div id="center"> <div id="top_menu"> <a href="/Default.aspx">Domov</a> · <a href="/EnterSite.aspx">Vpišite stran</a> · <a href="/About.aspx">O nas</a> · <a href="/Help.aspx">Pomoc pri iskanju</a> · <a href="/Marketing.aspx">Oglaševanje</a> · <a href="/Info.aspx">Splošni pogoji in pravila</a> </div> <a href="http://www.viamura.si"><img src="/images/viamura_logo.png" width="294" height="95" border="0" alt="viamura" /></a> <div id="tabs"> <ul> <li><asp:LinkButton ID="btnWeb" runat="server" CssClass="web_selected" onclick="btnWeb_Click">Web</asp:LinkButton></li> <li><asp:LinkButton ID="btnMap" runat="server" CssClass="map" onclick="btnMap_Click">Zemljevidi</asp:LinkButton></li> <li><asp:LinkButton ID="btnWeather" runat="server" CssClass="weather" onclick="btnWeather_Click">Vreme</asp:LinkButton></li> <li><asp:LinkButton ID="btnImages" runat="server" CssClass="images" onclick="btnImages_Click">Slike</asp:LinkButton></li> <li><asp:LinkButton ID="btnConverter" runat="server" CssClass="converter" onclick="btnConverter_Click">Converter</asp:LinkButton></li> </ul> </div> CSS: center { width:520px; margin:0 auto; } tabs { width:400px; margin:0 auto; } tabs ul li a.web,#tabs ul li a.map,#tabs ul li a.weather,#tabs ul li a.images,#tabs ul li a.converter,#tabs ul li a.web_selected,#tabs ul li a.map_selected,#tabs ul li a.weather_selected,#tabs ul li a.images_selected,#tabs ul li a.converter_selected { background-color:#0C0; float:left; height:18px; text-indent:-9999px; } tabs ul { float:left; width:459px; margin:10px 0 0 41px; } tabs ul li { float:left; margin:0 2px 0 0; } tabs ul li a.web { background:url(../images/tab_web.png) no-repeat; width:46px; } tabs ul li a.map { background:url(../images/tab_map.png) no-repeat; width:80px; } tabs ul li a.weather { background:url(../images/tab_weather.png) no-repeat; width:58px; } tabs ul li a.images { background:url(../images/tab_images.png) no-repeat; width:48px; } tabs ul li a.converter { background:url(../images/tab_converter.png) no-repeat; width:78px; } tabs ul li a.web_selected { background:url(../images/tab_web_selected.png) no-repeat; width:46px; } tabs ul li a.map_selected { background:url(../images/tab_map_selected.png) no-repeat; width:80px; } tabs ul li a.weather_selected { background:url(../images/tab_weather_selected.png) no-repeat; width:58px; } tabs ul li a.images_selected { background:url(../images/tab_images_selected.png) no-repeat; width:48px; } tabs ul li a.converter_selected { background:url(../images/tab_converter_selected.png) no-repeat; width:78px; }

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  • Many DIVs inside parent DIV, CSS height issue

    - by Benjamin
    Hi everyone, I am putting together a dynamic photo gallery and getting stuck trying to place thumbnails. Basically I am trying to place each thumbnail and caption in its own DIV, floated to the left. The thumbnails are working just as I want them to but for some reason the parent DIV refuses to cover the height of the thumbnail area. Here is the CSS I am using.. #galleryBox { width: 650px; background: #fff; margin: auto; padding: 5px; text-align: center; } .item { display: block; margin: 10px; padding: 10px; float: left; background: #353535; min-width: 120px; } .label { display: block; color: #fff; } I have tried height: auto and that hasn't done anything. Here is what I am trying to style: <div id="galleryBox" class="ui-corner-all"> <div class="item ui-corner-all"> <img src="http://tapp-essexvfd.org/images/ajax-loader.gif" alt="test"/><br/> <p><span class="label">Testing</span></p> </div> <div class="item ui-corner-all"> <img src="http://tapp-essexvfd.org/images/ajax-loader.gif" alt="test"/><br/> <p><span class="label">Testing</span></p> </div> <div class="item ui-corner-all"> <img src="http://tapp-essexvfd.org/images/ajax-loader.gif" alt="test"/><br/> <p><span class="label">Testing</span></p> </div> <div class="item ui-corner-all"> <img src="http://tapp-essexvfd.org/images/ajax-loader.gif" alt="test"/><br/> <p><span class="label">Testing</span></p> </div> <div class="item ui-corner-all"> <img src="http://tapp-essexvfd.org/images/ajax-loader.gif" alt="test"/><br/> <p><span class="label">Testing</span></p> </div> <div class="item ui-corner-all"> <img src="http://tapp-essexvfd.org/images/ajax-loader.gif" alt="test"/><br/> <p><span class="label">Testing</span></p> </div> <div class="item ui-corner-all"> <img src="http://tapp-essexvfd.org/images/ajax-loader.gif" alt="test"/><br/> <p><span class="label">Testing</span></p> </div> </div> Thanks!

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  • php/dos : How do you parse a regedit export file?

    - by phill
    My objective is to look for Company key-value in the registry hive and then pull the corresponding Guid and other keys and values following it. So I figured i would run the regedit export command and then parse the file with php for the keys I need. So after running the dos batch command >regedit /E "output.txt" "HKLM\System....\Company1" The output textfile seems to be in some kind of UNICODE format which isn't regex friendly. I'm using php to parse the file and pull the keys. Here is the php code i'm using to parse the file <?php $regfile = "output.txt"; $handle = fopen ("c:\\\\" . $regfile,"r"); //echo "handle: " . $file . "<br>"; $row = 1; while ((($data = fgets($handle, 1024)) !== FALSE) ) { $num = count($data); echo "$num fields in line $row: \n"; $reg_section = $data; //$reg_section = "[HKEY_LOCAL_MACHINE\SOFTWARE\TECHNOLOGIES\MEDIUS\CONFIG MANAGER\SYSTEM\COMPANIES\RECORD11]"; $pattern = "/^(\[HKEY_LOCAL_MACHINE\\\SOFTWARE\\\TECHNOLOGIES\\\MEDIUS\\\CONFIG MANAGER\\\SYSTEM\\\COMPANIES\\\RECORD(\d+)\])$/"; if ( preg_match($pattern, $reg_section )) { echo "<font color=red>Found</font><br>"; } else { echo "not found<br>"; echo $data . "<br>"; } $row++; } //end while fclose($handle); ?> and the output looks like this.... 1 fields in line 1: not found ÿþW?i?n?d?o?w?s? ?R?e?g?i?s?t?r?y? ?E?d?i?t?o?r? ?V?e?r?s?i?o?n? ?5?.?0?0? ? 1 fields in line 2: not found 1 fields in line 3: not found [?H?K?E?Y??L?O?C?A?L??M?A?C?H?I?N?E?\?S?O?F?T?W?A?R?E?\?I?N?T?E?R?S?T?A?R? ?T?E?C?H?N?O?L?O?G?I?E?S?\?X?M?E?D?I?U?S?\?C?O?N?F?I?G? ?M?A?N?A?G?E?R?\?S?Y?S?T?E?M?\?C?O?M?P?A?N?I?E?S?]? ? 1 fields in line 4: not found "?N?e?x?t? ?R?e?c?o?r?d? ?I?D?"?=?"?4?1?"? ? 1 fields in line 5: not found Any ideas how to approach this? thanks in advance

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  • Problem when trying to use simple Shaders + VBOs

    - by Mr.Gando
    Hello I'm trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I'm using OpenGL ES 2.0 with shaders on the iPhone (should be almost the same than regular OpenGL in this case), this is what I got working: //Works! - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat vertices[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; glBindTexture(GL_TEXTURE_2D, _name); //Attrib position and attrib_tex coord are handles for the shader attributes glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } I tried to do this to convert to a VBO however I don't see anything displaying on-screen with this version: //Doesn't display anything - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat position[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; //Texture on-screen position ( each vertex is x,y in on-screen coords ) GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; // Texture coords from 0 to 1 glBindVertexArrayOES(vao); glGenVertexArraysOES(1, &vao); glGenBuffers(2, vbo); //Buffer 1 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), position, GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, position); //Buffer 2 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), coordinates, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); //Draw glBindVertexArrayOES(vao); glBindTexture(GL_TEXTURE_2D, _name); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } In both cases I'm using this simple Vertex Shader //Vertex Shader attribute vec2 position;//Bound to ATTRIB_POSITION attribute vec4 color; attribute vec2 texcoord;//Bound to ATTRIB_TEXCOORD varying vec2 texcoordVarying; uniform mat4 mvp; void main() { //You CAN'T use transpose before in glUniformMatrix4fv so... here it goes. gl_Position = mvp * vec4(position.x, position.y, 0.0, 1.0); texcoordVarying = texcoord; } The gl_Position is equal to product of mvp * vec4 because I'm simulating glOrthof in 2D with that mvp And this Fragment Shader //Fragment Shader uniform sampler2D sampler; varying mediump vec2 texcoordVarying; void main() { gl_FragColor = texture2D(sampler, texcoordVarying); } I really need help with this, maybe my shaders are wrong for the second case ? thanks in advance.

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  • Google Maps API v3: Turning user input coordinates to latlng?

    - by Leventhan
    I'm new with Google Maps. I'm trying to turn coordinates a user inputs to move a marker I have on my map to those coordinates. For instance, if the user inputs 50.75, 74.1 the marker will pan to that coordinate. Unfortunately, I couldn't get it to work. Here's my function: function moveMarker() { var Markerloc = document.getElementById("Markerloc").value; var newLatlng = new google.maps.LatLng(Markerloc); marker.setPosition(newLatLng) } Here's my HTML code: <input type="text" id= "Markerloc" value="Paste your coordinates" /> <input type="button" onclick="moveMarker()" value="Update Marker"> EDIT: I thought that'd fix it, but somehow, it still doesn't work. Here's my code: <script type="text/javascript"> var map; var zoomLevel; function initialize(){ var myLatlng = new google.maps.LatLng(40.65, -74); var myOptions = { zoom: 2, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP, } var map = new google.maps.Map(document.getElementById('map_canvas'), myOptions); var zoomLevel = map.getZoom(); var marker = new google.maps.Marker({ position: myLatlng, map: map, draggable: true }); // Update current position info. updateMarkerPosition(myLatlng); // Add dragging event listeners. google.maps.event.addListener(marker, 'dragstart', function() { updateMarkerAddress('Dragging...'); }); google.maps.event.addListener (map, 'zoom_changed', function() { updateZoomLevel(map.getZoom()); }); google.maps.event.addListener(marker, 'drag', function() { updateMarkerStatus('Dragging...'); updateMarkerPosition(marker.getPosition()); }); google.maps.event.addListener(marker, 'dragend', function() { updateMarkerStatus('Drag ended'); geocodePosition(marker.getPosition()); }); }; var geocoder = new google.maps.Geocoder(); function geocodePosition(pos) { geocoder.geocode({ latLng: pos }, function(responses) { if (responses && responses.length > 0) { updateMarkerAddress(responses[0].formatted_address); } else { updateMarkerAddress('Cannot determine address at this location.'); } }); } function updateZoomLevel(zoomLevel){ document.getElementById('zoomLevel').innerHTML = zoomLevel; } function updateMarkerStatus(str) { document.getElementById('markerStatus').innerHTML = str; } function updateMarkerPosition(myLatlng) { document.getElementById('info').innerHTML = [ myLatlng.lat(), myLatlng.lng() ].join(', '); } function updateMarkerAddress(str) { document.getElementById('address').innerHTML = str; } function moveMarker() { var lat = parseFloat(document.getElementById('markerLat').value); var lng = parseFloat(document.getElementById('markerLng').value); var newLatLng = new google.maps.LatLng(lat, lng); marker.setPosition(newLatLng) } google.maps.event.addDomListener(window, 'load', initialize); </script> </head> <body> <div id="map_canvas" style="width: 29%; height: 50%; float: left; position: relative; background-color: rgb(229, 227, 223); overflow: hidden;"></div> <b>Zoom level: </b><div id="zoomLevel"> Scroll mousewheel</div> </div> <input type='text' id='markerLat' value='Target Latitude' /> <input type='text' id='markerLng' value='Target Longitude' /> <input type="button" onclick="moveMarker()" value="Move Marker"> </body> </html>

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  • Resizing Images In a Table Using JavaScript

    - by Abluescarab
    Hey, all. I apologize beforehand if none of this makes sense, or if I sound incompetent... I've been making webpages for a while, but don't know any JavaScript. I am trying to make a webpage for a friend, and he requested if I could write some code to resize the images in the page based on the user's screen resolution. I did some research on this question, and it's kind of similar to this, this, and this. Unfortunately, those articles didn't answer my question entirely because none of the methods described worked. Right now, I have a three-column webpage with 10 images in a table in the left sidebar, and when I use percentages for their sizes, they don't resize right between monitors. As such, I'm trying to write a JavaScript function that changes their sizes after detecting the screen resolution. The code is stripped from my post if I put it all, so I'll just say that each image links to a website and uses a separate image to change color when you hover over it. Would I have to address both images to change their sizes correctly? I use a JavaScript function to switch between them. Anyway, I tried both methods in this article and neither worked for me. If it helps, I'm using Google Chrome, but I'm trying to make this page as cross-browser as possible. Here's the code I have so far in my JavaScript function: function resizeImages() { var w = window.width; var h = window.height; var yuk = document.getElementById('yuk').style; var wb = document.getElementById('wb').style; var tf = document.getElementById('tf').style; var lh = document.getElementById('lh').style; var ko = document.getElementById('ko').style; var gz = document.getElementById('gz').style; var fb = document.getElementById('fb').style; var eg = document.getElementById('eg').style; var dl = document.getElementById('dl').style; var da = document.getElementById('da').style; if (w = "800" && h = "600") { } else if (w = "1024" && h = "768") { } else if (w = "1152" && h = "864") { } else if (w = "1280" && h = "720") { } else if (w = "1280" && h = "768") { } else if (w = "1280" && h = "800") { } else if (w = "1280" && h = "960") { } else if (w = "1280" && h = "1024") { } } Yeah, I don't have much in it because I don't know if I'm doing it right yet. Is this a way I can detect the "width" and "height" properties of a window? The "yuk", "wb", etcetera are the images I'm trying to change the size of. To sum it up: I want to resize images based on screen resolution using JavaScript, but my research attempts have been... futile. I'm sorry if that was long-winded, but thanks ahead of time!

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  • Core Plot causing crash on device but not simulator.

    - by Eric
    I'm using core plot to create a small plot in one of my view controllers. I have been pulling my hair out trying to track down this error. I install on the simulator and it works fine but as soon as I put it on my device I get the following error: 2010-02-04 22:15:37.394 Achieve[127:207] *** -[NSCFString drawAtPoint:withTextStyle:inContext:]: unrecognized selector sent to instance 0x108530 2010-02-04 22:15:37.411 Achieve[127:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFString drawAtPoint:withTextStyle:inContext:]: unrecognized selector sent to instance 0x108530' 2010-02-04 22:15:37.427 Achieve[127:207] Stack: ( 843263261, 825818644, 843267069, 842763033, 842725440, 253481, 208187, 823956912, 823956516, 823956336, 823953488, 823952500, 823985628, 842717233, 843010887, 843009055, 860901832, 843738160, 843731504, 8797, 8692 ) terminate called after throwing an instance of 'NSException' Program received signal: “SIGABRT”. Debugger Output (as requested): #0 0x33b3db2c in __kill #1 0x33b3db20 in kill #2 0x33b3db14 in raise #3 0x33b54e3a in abort #4 0x33c5c398 in __gnu_cxx::__verbose_terminate_handler #5 0x313918a0 in _objc_terminate #6 0x33c59a8c in __cxxabiv1::__terminate #7 0x33c59b04 in std::terminate #8 0x33c59c2c in __cxa_throw #9 0x3138fe5c in objc_exception_throw #10 0x32433bfc in -[NSObject doesNotRecognizeSelector:] #11 0x323b8b18 in ___forwarding___ #12 0x323af840 in __forwarding_prep_0___ #13 0x0003de28 in -[CPTextLayer renderAsVectorInContext:] at CPTextLayer.m:117 #14 0x00032d3a in -[CPLayer drawInContext:] at CPLayer.m:146 #15 0x311c95b0 in -[CALayer _display] #16 0x311c9424 in -[CALayer display] #17 0x311c9370 in CALayerDisplayIfNeeded #18 0x311c8850 in CA::Context::commit_transaction #19 0x311c8474 in CA::Transaction::commit #20 0x311d05dc in CA::Transaction::observer_callback #21 0x323ad830 in __CFRunLoopDoObservers #22 0x323f5346 in CFRunLoopRunSpecific #23 0x323f4c1e in CFRunLoopRunInMode #24 0x335051c8 in GSEventRunModal #25 0x324a6c30 in -[UIApplication _run] #26 0x324a5230 in UIApplicationMain #27 0x0000225c in main at main.m:14 Here is my viewDidLoad method: - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"bg.png"]]; [self loadData]; self.graph = [[CPXYGraph alloc] initWithFrame: self.plotView.frame]; CPLayerHostingView *hostingView = self.plotView; hostingView.hostedLayer = graph; graph.paddingLeft = 50; graph.paddingTop = 10; graph.paddingRight = 10; graph.paddingBottom = 10; percentFormatter = [[NSNumberFormatter alloc] init]; [percentFormatter setPercentSymbol:@"%"]; [percentFormatter setNumberStyle:NSNumberFormatterPercentStyle]; [percentFormatter setLocale: [NSLocale currentLocale]]; [percentFormatter setMultiplier:[NSNumber numberWithInt:1]]; [percentFormatter setMaximumFractionDigits:0]; CPXYPlotSpace *plotSpace = (CPXYPlotSpace *)graph.defaultPlotSpace; plotSpace.xRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(maxX)]; plotSpace.yRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(minY) length:CPDecimalFromFloat(maxY-minY)]; CPLineStyle *lineStyle = [[CPLineStyle lineStyle]retain]; lineStyle.lineColor = [CPColor grayColor]; lineStyle.lineWidth = 1.0f; CPTextStyle *whiteText = [CPTextStyle textStyle]; whiteText.color = [CPColor whiteColor]; CPXYAxisSet *axisSet = (CPXYAxisSet *)graph.axisSet; // axisSet.xAxis.majorIntervalLength = [[NSDecimalNumber decimalNumberWithString:@"0"]decimalValue]; axisSet.xAxis.minorTicksPerInterval = 0; axisSet.xAxis.majorTickLineStyle = nil; axisSet.xAxis.minorTickLineStyle = nil; axisSet.xAxis.axisLineStyle = lineStyle; axisSet.xAxis.minorTickLength = 0; axisSet.xAxis.majorTickLength = 0; axisSet.xAxis.labelFormatter = nil; axisSet.xAxis.labelTextStyle = nil; axisSet.yAxis.majorIntervalLength = [[NSDecimalNumber decimalNumberWithString:intY]decimalValue]; axisSet.yAxis.minorTicksPerInterval = 5; axisSet.yAxis.majorTickLineStyle = lineStyle; axisSet.yAxis.minorTickLineStyle = lineStyle; axisSet.yAxis.axisLineStyle = lineStyle; axisSet.yAxis.minorTickLength = 2.0f; axisSet.yAxis.majorTickLength = 4.0f; axisSet.yAxis.labelFormatter = percentFormatter; axisSet.yAxis.labelTextStyle = whiteText; CPScatterPlot *xSquaredPlot = [[[CPScatterPlot alloc]initWithFrame:graph.defaultPlotSpace.graph.bounds] autorelease]; xSquaredPlot.identifier = @"Plot"; xSquaredPlot.dataLineStyle.lineWidth = 4.0f; xSquaredPlot.dataLineStyle.lineColor = [CPColor yellowColor]; xSquaredPlot.dataSource = self; [graph addPlot:xSquaredPlot]; } Any help would be appreciated!

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  • Jquery .Animate Width Problem.

    - by smoop
    Thanks in advance for any-help with this, I'll try and explain it well. I have a container of 1000px width and 220px height, in this I will have three columns 220px in height but with different widths (77px, 200px and 300px). When you click one div it will open to a fixed size (the same for each, say 400px) and the others which are not clicked will shrink back to their original sizes (77px, 200px and 300px). Like an accordian with different widths.. My jquery is getting there but not quite, I know how to create an Event on click, I know from there I need to shrink everything but the one I clicked back to their orignal size. I finish but making the one clicked expand to the size it needs to be. jsfiddle here! $(document).ready(function(){ // Your code here $('.section').click(function() { $('.section').not(this).animate({width:"77px"},400); //alert('clicked!'); $(this).animate({width:"400px"},400); }); }); <div id="pictureNavContainer"> <div class="section pictureSectionOne" id="1"></div> <div class="section pictureSectionTwo" id="2"></div> <div class="section pictureSectionThree" id="3"></div> </div> <style> #pictureNavContainer{background-color:#262626; width:1000px; height:220px; overflow:hidden;} .pictureSectionOne{float:left; background:yellow; height:220px; width:77px;} .pictureSectionTwo{float:left; background:red; height:220px; width:177px;} .pictureSectionThree{float:left; background:blue; height:220px; width:400px;} </style> I figured a kind of solution: <script> $(document).ready(function(){ // Your code here $('.section').click(function() { $('#1').animate({width:"50px"},400); $('#2').animate({width:"100px"},400); $('#3').animate({width:"200px"},400); //alert('clicked!'); $(this).animate({width:"400px"},400); }); }); </script> But the code isnt very good.. but it works This: $(function(){ var $sections = $('.section'); var orgWidth = []; var animate = function() { var $this = $(this); $sections.not($this).each(function(){ var $section = $(this), org = orgWidth[$section.index()]; $section.animate({ width: org }, 400); }); $this.animate({ width: 400 }, 400); }; $sections.each(function(){ var $this = $(this); orgWidth.push($this.width()); $this.click(animate); }); });

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  • jQuery: Div elements are not showing up

    - by Legend
    I am adapting the Coverflow technique to work with a div. Following is the html: <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> <style type="text/css" media="screen"> body,html { margin: 0; padding: 0; background: #000; height: 100%; color: #eee; font-family: Arial; font-size: 10px; } div.magnifyme { height: 80px; padding: 80px; position: absolute; top: 0px; left: 0px; width: 8000px; } div.wrapper { margin: 0px; height: 470px; /*border: 2px solid #999;*/ overflow: hidden; padding-left: 40px; right: 1px; width: 824px; position: relative; } div.container {position: relative; width: 854px; height: 480px; background: #000; margin: auto;} div.nav {position: absolute; top: 10px; width: 20%; height: 10%; right: 1px; } div.magnifyme div { position: absolute; width: 300px; height: 280px; float: left; margin: 5px; position: relative; border: 2px solid #999; background: #500; } </style> <script type="text/javascript" src="jquery-1.3.2.js"></script> <script type="text/javascript" src="ui.coverflow.js"></script> <script type="text/javascript"> $(function() { $("div.magnifyme").coverflow(); $("#add").click(function() { location.reload(); $(".magnifyme").append("<div id=\"div5\">hello world</div>"); $("div.magnifyme").coverflow(); }); }); </script> </head> <body> <div class="container"> <div class="wrapper"> <div class="magnifyme"> <div id="div0">This is div 0</div> <div id="div1">This is div 1</div> <div id="div2">This is div 2</div> <div id="div3">This is div 3</div> <div id="div4">This is div 4</div> </div> </div> <div class="nav"> <button type="button" id="add">Add to Deck</button> </div> </div> </body> </html> The coverflow function (included as a js file in the head section) is here. When I click the button, I was expecting it to add a DIV to the already present deck. For some reason, it doesn't show the newly added DIV. I tried calling the coverflow() function after I added the new element but that didn't work either. Is there any way I can make this work?

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  • ASP.NET GridView - Cannot set the colour of the row during databind?

    - by Dan
    This is driving me NUTS! It's something that I've done 100s of time with a Datagrid. I'm now using a Gridview and I can't figure this out. I've got this grid: <asp:GridView AutoGenerateColumns="false" runat="server" ID="gvSelect" CssClass="GridViewStyle" GridLines="None" ShowHeader="False" PageSize="20" AllowPaging="True"> <Columns> <asp:TemplateField> <ItemTemplate> <asp:Label runat="server" ID="lbldas" Text="blahblah"></asp:Label> </ItemTemplate> </asp:TemplateField> </Columns> And during the RowDataBound I've tried: Protected Sub gvSelect_RowDataBound(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.GridViewRowEventArgs) Handles gvSelect.RowCreated If e.Row.RowType = DataControlRowType.DataRow Then e.Row.Attributes.Add("onMouseOver", "this.style.backgroundColor='lightgrey'") End If End Sub And it NEVER sets the row backcolor.. I've been successful in using: gridrow.Cells(0).BackColor = Drawing.Color.Blue But doing the entire row? NOPE! and it's driving me nuts.. does ANYONE have solution for me? And just for fun I put this on the SAME page: <asp:DataGrid AutoGenerateColumns="false" runat="server" ID="dgSelect" GridLines="None" ShowHeader="False" PageSize="20" AllowPaging="True"> <Columns> <asp:TemplateColumn> <ItemTemplate> <asp:Label runat="server" ID="lbldas" Text="blahblah"></asp:Label> </ItemTemplate> </asp:TemplateColumn> </Columns> </asp:DataGrid> And in the ItemDataBound I put: If Not e.Item.ItemType = ListItemType.Header And Not e.Item.ItemType = ListItemType.Footer Then e.Item.Attributes.Add("onMouseOver", "this.style.backgroundColor='lightgrey'") End If And it works as expected.. SO What am I doing wrong with the Gridview? UPDATE ************** I thought I'd post the resulting HTML to show that any styles aren't affecting this. Here's the gridview html: <div class="AspNet-GridView" id="gvSelect"> <table cellpadding="0" cellspacing="0" summary=""> <tbody> <tr> <td> <span id="gvSelect_ctl02_lbldas">blahblah</span> </td> </tr> </tbody> </table> </div> And here's the resulting Datagrid HTML: <table cellspacing="0" border="0" id="dgSelect" style="border-collapse:collapse;"> <tr onMouseOver="this.style.backgroundColor='lightgrey'"> <td> <span id="dgSelect_ctl03_lbldas">blahblah</span> </td> </tr> </table> See.. the main difference is the tag. It never gets set in the gridview.. and I don't know why.. I've traced through it.. and the code gets run.. :S

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  • python Requests login to website returns 403

    - by Jeff
    I'm trying to use requests to login to a website but as you can guess I'm having a problem here's the the code that I'm using import requests EMAIL = '***' PASSWORD = '***' URL = 'https://portal.bitcasa.com/login' client = requests.session(config={'verbose': sys.stderr}) login_data = {'username': EMAIL, 'password': PASSWORD,} r = client.post(URL, data=login_data, headers={"Referer": "foo"}) print r and if I print out r.text I get <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head><script type="text/javascript">var NREUMQ=NREUMQ||[];NREUMQ.push(["mark","firstbyte",new Date().getTime()])</script> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <meta name="robots" content="NONE,NOARCHIVE"> <title>403 Forbidden</title> <style type="text/css"> html * { padding:0; margin:0; } body * { padding:10px 20px; } body * * { padding:0; } body { font:small sans-serif; background:#eee; } body>div { border-bottom:1px solid #ddd; } h1 { font-weight:normal; margin-bottom:.4em; } h1 span { font-size:60%; color:#666; font-weight:normal; } #info { background:#f6f6f6; } #info ul { margin: 0.5em 4em; } #info p, #summary p { padding-top:10px; } #summary { background: #ffc; } #explanation { background:#eee; border-bottom: 0px none; } </style> </head> <body> <div id="summary"> <h1>Forbidden <span>(403)</span></h1> <p>CSRF verification failed. Request aborted.</p> </div> <div id="explanation"> <p><small>More information is available with DEBUG=True.</small></p> </div> <script type="text/javascript">if(!NREUMQ.f){NREUMQ.f=function(){NREUMQ.push(["load",new Date().getTime()]);var e=document.createElement("script");e.type="text/javascript";e.src=(("http:"===document.location.protocol)?"http:":"https:")+"//"+"d1ros97qkrwjf5.cloudfront.net/42/eum/rum.js";document.body.appendChild(e);if(NREUMQ.a)NREUMQ.a();};NREUMQ.a=window.onload;window.onload=NREUMQ.f;};NREUMQ.push(["nrfj","beacon-1.newrelic.com","0e859e0620",778660,"ZAZRbUcHWBAHURFYX11MdUxbBUIKCVxKVVpSDVRWGwtfBwJeAEZRQQYdWkYUUFklQRdXZloGRHRcAlIPA0UEQ1UdE0FWVgNFEDlEDFRH",0,7,new Date().getTime(),"","","","",""])</script></body> </html> They're using a combination of django and pyramid. I've been playing around with this for about two days now but, obviously, have gotten nowhere. Thanks for your help.

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  • NetBeans 7.2 MinGW installing for OpenCV

    - by Gligorijevic
    i have installed minGW on my PC according to http://netbeans.org/community/releases/72/cpp-setup-instructions.html, and i have "restored defaults" using NetBeans 7.2 who has found all necessary files. But when I made test sample C++ app i got following error: c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -ladvapi32 c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -lshell32 c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -luser32 c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -lkernel32 collect2: ld returned 1 exit status make[2]: *** [dist/Debug/MinGW-Windows/welcome_1.exe] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 Can anyone give me a hand with installing openCV and minGW for NetBeans? generated Makefiles file goes like this: > # CMAKE generated file: DO NOT EDIT! > # Generated by "MinGW Makefiles" Generator, CMake Version 2.8 > > # Default target executed when no arguments are given to make. default_target: all .PHONY : default_target > > #============================================================================= > # Special targets provided by cmake. > > # Disable implicit rules so canonical targets will work. .SUFFIXES: > > # Remove some rules from gmake that .SUFFIXES does not remove. SUFFIXES = > > .SUFFIXES: .hpux_make_needs_suffix_list > > # Suppress display of executed commands. $(VERBOSE).SILENT: > > # A target that is always out of date. cmake_force: .PHONY : cmake_force > > #============================================================================= > # Set environment variables for the build. > > SHELL = cmd.exe > > # The CMake executable. CMAKE_COMMAND = "C:\Program Files (x86)\cmake-2.8.9-win32-x86\bin\cmake.exe" > > # The command to remove a file. RM = "C:\Program Files (x86)\cmake-2.8.9-win32-x86\bin\cmake.exe" -E remove -f > > # Escaping for special characters. EQUALS = = > > # The program to use to edit the cache. CMAKE_EDIT_COMMAND = "C:\Program Files (x86)\cmake-2.8.9-win32-x86\bin\cmake-gui.exe" > > # The top-level source directory on which CMake was run. CMAKE_SOURCE_DIR = C:\msys\1.0\src\opencv > > # The top-level build directory on which CMake was run. CMAKE_BINARY_DIR = C:\msys\1.0\src\opencv\build\mingw > > #============================================================================= > # Targets provided globally by CMake. > > # Special rule for the target edit_cache edit_cache: @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan > "Running CMake cache editor..." "C:\Program Files > (x86)\cmake-2.8.9-win32-x86\bin\cmake-gui.exe" -H$(CMAKE_SOURCE_DIR) > -B$(CMAKE_BINARY_DIR) .PHONY : edit_cache > > # Special rule for the target edit_cache edit_cache/fast: edit_cache .PHONY : edit_cache/fast

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  • Search Form in Responsive Design - Remove Search button on Mobile

    - by Kevin
    I'm working with a search box in the header of a responsive website. On desktop/tablet widths, there's a search input field and a styled 'search' button to the right. You can type in a search term and either click 'SEARCH' button or just hit enter on the keyboard with the same result. When you scale down to mobile widths, the search input field fills the width of the screen. The submit button falls below it. On a desktop, clicking the button or hitting enter activate the search. On an actual iphone phone, you can hit the 'SEARCH' button, but the native mobile keyboard that rises from the bottom of the screen has a search button where the enter/return key would normally be. It seems to know I'm in a form and the keyboard automatically gives me the option to kick off the search by basically hitting the ENTER key location....but it says SEARCH. So far so good. I figure I don't need the button in the header on mobile since it's already in the keyboard. Therefore, I'll hide the button on mobile widths and everything will be tighter and look better. So I added this to my CSS to hide it in mobile: #search-button {display: none;} But now the search doesn't work at all. On mobile, I don't get the option in the keyboard that showed up before and if I just hit enter, it doesn't work at all. On desktop at mobile width, hitting enter also not longer works. So clearly by hiding the submit/search button, the phone no longer gave me the native option to run the search. In addition, on the desktop at mobile width, even hitting enter inside the search input box also fails to launch the the search. Here's my search box: <form id="search-form" method="get" accept-charset="UTF-8, utf-8" action="search.php"> <fieldset> <div id="search-wrapper"> <label id="search-label" for="search">Item:</label> <input id="search" class="placeholder-color" name="item" type="text" placeholder="Item Number or Description" /> <button id="search-button" title="Go" type="submit"><span class="search-icon"></span></button> </div> </fieldset> </form> Here's what my CSS looks like: #search-wrapper { float: left; display: inline-block; position: relative; white-space: nowrap; } #search-button { display: inline-block; cursor: pointer; vertical-align: top; height: 30px; width: 40px; } @media only screen and (max-width: 639px) { #search-wrapper { display: block; margin-bottom: 7px; } #search-button { /* this didn't work....it hid the button but the search failed to load */ display: none;*/ } } So.....how can I hide this submit button when I'm on a mobile screen, but still let the search run from the mobile keyboard or just run by hitting enter when in the search input box. I was sure that putting display:none on the search button at mobile width would do the trick, but apparently not. Thanks...

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  • CABasicAnimation not scrolling with rest of View

    - by morgman
    All, I'm working on reproducing the pulsing Blue circle effect that the map uses to show your own location... I layered a UIView over a MKMapView. The UIView contains the pulsing animation. I ended up using the following code gleaned from numerous answers here on stackoverflow: CABasicAnimation* pulseAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"]; pulseAnimation.toValue = [NSNumber numberWithFloat: 0.0]; pulseAnimation.duration = 1.0; pulseAnimation.repeatCount = HUGE_VALF; pulseAnimation.autoreverses = YES; pulseAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:pulseAnimation forKey:@"pulseAnimation"]; CABasicAnimation* resizeAnimation = [CABasicAnimation animationWithKeyPath:@"bounds.size"]; resizeAnimation.toValue = [NSValue valueWithCGSize:CGSizeMake(0.0f, 0.0f)]; resizeAnimation.fillMode = kCAFillModeBoth; resizeAnimation.duration = 1.0; resizeAnimation.repeatCount = HUGE_VALF; resizeAnimation.autoreverses = YES; resizeAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:resizeAnimation forKey:@"resizeAnimation"]; This does an acceptable job of pulsing/fading a circle I drew in the UIView using: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 0.4); // And draw with a blue fill color CGContextSetRGBFillColor(context, 1.0, 0.0, 0.0, 0.1); // Draw them with a 2.0 stroke width so they are a bit more visible. CGContextSetLineWidth(context, 2.0); CGContextAddEllipseInRect(context, CGRectMake(x-30, y-30, 60.0, 60.0)); CGContextDrawPath(context, kCGPathFillStroke); But I soon found that while this appears to work, as soon as I drag the underlying map to another position the animation screws up... While the position I want highlighted is centered on the screen the animation works ok, once I've dragged the position so it's no longer centered the animation now pulses starting at the center of the screen scaling up to center on the position dragged off center, and back again... A humorous and cool effect, but not what I was looking for. I realize I may have been lucky on several fronts. I'm not sure what I misunderstood. I think the animation is scaling the entire layer which just happens to have my circle drawn in the middle of it. So it works when centered but not when off center. I tried the following gleaned from one of the questions suggested by stackoverflow when I started this question: CABasicAnimation* translateAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; translateAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(oldx, oldy )]; translateAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(x, y )]; // translateAnimation.fillMode = kCAFillModeBoth; translateAnimation.duration = 1.0; translateAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:translateAnimation forKey:@"translateAnimation"]; But it doesn't help much, when I play with it sometimes it looks like once time it animates in the correct spot after I've moved it offcenter, but then it switches back to the animating from the center point to the new location. Sooo, any suggestions or do I need to provide additional information.

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  • Getting error to access webservice.

    - by nemade-vipin
    hi friend, I have created webapplication in which I am getting the error:- ypeError: Error #1009: Cannot access a property or method of a null object reference. at FlexSBTSApp/displayString()[E:\Users\User1\Documents\Flex Builder 3\FlexSBTSApp\src\FlexSBTSApp.mxml:38] at FlexSBTSApp/___FlexSBTSApp_Button1_click()[E:\Users\User1\Documents\Flex Builder 3\FlexSBTSApp\src\FlexSBTSApp.mxml:118] my code is:- import mx.controls.*; [Bindable] private var childName:ArrayCollection; [Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var arrayOfchild:Array; [Bindable] private var childObj:Child; public var user:SBTSWebService; public function initApp():void { user = new SBTSWebService(); user.addSBTSWebServiceFaultEventListener(handleFaults); } public function displayString():void { // Instantiate a new Entry object. var newEntry:GetSBTSMobileAuthentication = new GetSBTSMobileAuthentication(); newEntry.mobile=mobileno.text; newEntry.password=password.text; user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); user.getSBTSMobileAuthentication(newEntry); } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return>0) { if(event.result._return > 0) { var UserId:int = event.result._return; getChildList(UserId); viewstack2.selectedIndex=1; } else { Alert.show("Authentication fail"); } } } public function getChildList(userId:int):void { var childEntry:GetSBTSMobileChildrenInfo = new GetSBTSMobileChildrenInfo(); childEntry.UserId = userId; user.addgetSBTSMobileChildrenInfoEventListener(sbtsChildrenInfoResult); user.getSBTSMobileChildrenInfo(childEntry); } public function sbtsChildrenInfoResult(event:GetSBTSMobileChildrenInfoResultEvent):void { if(event.result != null && event.result._return!=null) { arrayOfchild = event.result._return as Array; photoFeed = new ArrayCollection(arrayOfchild); childName = new ArrayCollection(); for( var count:int=0;count<photoFeed.length;count++) { childObj = photoFeed.getItemAt(count,0) as Child; childName.addItem(childObj.strName); } } } ]]> <mx:Panel width="500" height="300" headerColors="[#000000,#FFFFFF]"> <mx:TabNavigator id="viewstack2" selectedIndex="0" creationPolicy="all" width="100%" height="100%"> <mx:Form label="Login Form"> <mx:FormItem label="Mobile NO:"> <mx:TextInput id="mobileno" /> </mx:FormItem> <mx:FormItem label="Password:"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="displayString()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List"> <mx:Label width="100%" color="blue" text="Select Child."/> <mx:RadioButtonGroup id="radioGroup"/> <mx:Repeater id="fieldRepeater" dataProvider="{childName}"> <mx:RadioButton groupName="radioGroup" label="{fieldRepeater.currentItem}" value="{fieldRepeater.currentItem}"/> </mx:Repeater> </mx:Form> <mx:Form label="Child Information"> </mx:Form> <mx:Form label="Trace Path"> </mx:Form> </mx:TabNavigator> </mx:Panel>

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  • Need to hide displayed div when I show others

    - by adrian collins
    I am stuck. I have a page with 3 buttons, the 3 buttons do a couple things - they change the style of a div, and they also show/hide a content div. The changing of the div style works fine, but I am having issues with the content div. If you land on the page and click the "Our Brands" tab, then click the other 2 tabs, it works fine. If you land on the page, and click "What's New" or "About Us" first, then the show/hide does not work correctly - it does not until you actually click on "Our Brands." http://www.adriancollins.net/clients/kennys/ Any help would be appreciated, I am a designer first, a developer about 9000th. Show/Hide Code <script type="text/javascript"> var _hidediv = null; function showdiv(id) { if(_hidediv) _hidediv(); var div = document.getElementById(id); div.style.display = 'block'; _hidediv = function () { div.style.display = 'none'; }; } </script> Tab Divs <div id="brand_button"><a href="#" onClick="showdiv('brands_content'); lower.className='blue';angle.className='blue_angle';return false"><img src="wp-content/uploads/2012/10/brands_button.png"></a></div> <div id="whatsnew_button"><a href="#" onClick="showdiv('new_content');lower.className='black';angle.className='black_angle';return false"><img src="wp-content/uploads/2012/10/whatsnew_button.png"></a></div> <div id="about_button"><a href="#" onClick="showdiv('about_content');lower.className='green';angle.className='green_angle';return false"><img src="wp-content/uploads/2012/10/about_button.png"></a></div> Content Divs <div id="brands_content">Content...</div> <div id="whats_content">Content...</div> <div id="about_content">Content...</div> CSS #brands_content { position: relative; display: block; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 12; } #new_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; color: #fff; } #about_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; } Thanks

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  • java gui changing picture causes heapspace error

    - by pie154
    I have a java programme than when a button is clicked it updates the image on screen to the according image. this will work for the first 15 or so clicks then it causes a java heapspace error. I think it is because of the way I am updating the jpanel that contains the bufferedimage but not sure what the reason is. My code to get make the JPanel contain the new image is, public class extraScreenPanel { static JPanel screenPanel = new JPanel(new BorderLayout()); public static JPanel extraScreenPanel(int dispNum) { JLabel label = new JLabel("" + dispNum + ""); label.setPreferredSize(new Dimension(800, 600)); //label.setUI( new VerticalLabelUI(true) ); label.setVerticalAlignment( SwingConstants.TOP ); screenPanel = imgDisp(dispNum); label.setForeground(Color.white); label.setFont(new Font("Serif", Font.BOLD, 200)); screenPanel.add(label, BorderLayout.PAGE_END ); return screenPanel; } public static JPanel imgDisp(int picNum) { /* String url[] = new String[5000]; String part1; url[0] = "C:/PiPhotoPic/pic16.jpg"; for(Integer i=1;i<5000;i++){ if(i<10){part1 = "C:/temp/new0000000";} else if(i<100){part1 = "C:/temp/new000000";} else if(i<1000){part1 = "C:/temp/new00000";} else {part1 = "C:/temp/new00000";} String num = Integer.toString(i); url[i]= part1 + num + ".jpg"; } if(picNum<0){picNum=0;} String ref = url[picNum];*/ //this code is just to get specific ref for image location BufferedImage loadImg = loadImage(ref); JImagePanel panel = new JImagePanel(loadImg, 0, 0); panel.setPreferredSize(new Dimension(800, 600)); return panel; } public static class JImagePanel extends JPanel{ private BufferedImage image; int x, y; public JImagePanel(BufferedImage image, int x, int y) { super(); this.image = image; this.x = x; this.y = y; } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(image, x, y, null); } } public static BufferedImage loadImage(String ref) { BufferedImage bimg = null; try { bimg = javax.imageio.ImageIO.read(new File(ref)); } catch (Exception e) { e.printStackTrace(); } BufferedImage bimg2 = resize(bimg,800,600); return bimg2; } public static BufferedImage resize(BufferedImage img, int newW, int newH) { int w = img.getWidth(); int h = img.getHeight(); BufferedImage dimg = dimg = new BufferedImage(newW, newH, img.getType()); Graphics2D g = dimg.createGraphics(); g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); g.drawImage(img, 0, 0, newW, newH, 0, 0, w, h, null); g.dispose(); return dimg; } } And the code that updates my gui is, it works by removing the panel from its containg panel and then readding it to it. picPanel = imgDisp.imgDisp(num); repaintPicPanel(); public static void repaintPicPanel() { picPanel.removeAll(); menuPanel.remove(picPanel);; menuPanel.add(picPanel, BorderLayout.LINE_START); }

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