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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • CodePlex Daily Summary for Friday, April 02, 2010

    CodePlex Daily Summary for Friday, April 02, 2010New ProjectsAE.Remoting: An alternative means of remoting for .NET to allow for intuitive usage and easy implementation into existing code.animated-smoke-modeling: This is an implementation or a demo of our method to model animated smokes. ASP.NET Google Maps: Extensible and easy to use, this is ASP.NET Google Maps Control. Drag & Drop and is ready to go. You can configure map style, add a PushPin using t...CartPatches able to see: CartPatches able to see youCodemix Cms: Codemix CmsDo the right thing - The Simple TodoManager: A simple Todo Manager which lets you focus on your daily most important tasks/todos. So do the right thing.....at your home, in your office, in you...Fast Console: Fast Console is a simple xml programming language. This may be a really good starting language as there are printing, variables and as soon as poss...Graphing Calculator in Silverlight: This was initially an effort to port a WPF graphing calculator written by Bob Brown (Microsoft) into Silverlight but soon after it became necessary...InformationVSTS: This application allows you to have all informations on VSTS installed. It also lets you know the server of BUILD and project.La Ranisima: La Ranisima is an open source "Space Invaders" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. This cross-platfo...La villa del seis: La villa del seis is a multiplatform point-and-click graphical adventure. Also, you can play it like a text adventure (interactive fiction) on a te...LParse: LParse is a monadic parser combinator library, similar to Haskell’s Parsec. It allows you create parsers on C# language. All parsers are first-clas...Manage Recents File/Project VS2005/2008: Clear Recents Files and Projects, and Clear Broken Links of Recents Files and Projects for VS2005 and VS2008. Developed in Visual Studio 2008 SP...Mavention: Mavention makes SharePoint work for you.MixMail: MixMailMixScrum: mixScrumMixTemplate: MixTemplate.NepomucenoBR Regex Learning Tool: This is a simple program designed to help people to study regular expressions.Pruebas: Pruebas is an open source game mix of text adventure and RPG written in Microsoft QBasic (under MS-DOS 6.22) that uses keyboard. Runs natively unde...Python Design by Contract: Simple to use invariants, pre- and postconditions which use some of the new metaprogramming features in Python 3.Rubik Cube's 3D Silverlight 3.0 Animated Solution: Rubik Cube's Silverlight 3.0 Animated Solution is a 3D presentation of Rubik Cube in range of up to 7x7x7 size with full functionality and an anima...Seminarka: Seminarka - ko treba znat šta je zna!SENAC 2010 - Projeto Integrador 2 (Material de Apoio): Material utilizado para apoiar os alunos da disciplina de Projeto integrador 2. O tema são sistemas web utilizando ASP.NET, com C# e banco de da...SENAC CG2010: Contém código apresentado em sala de aula para a disciplina de CG, 5ºBSI NoturnoSistema de facturación: Sistema de facturación desarrollado en C# para la clase de programación 3.SmartFront - WPF and Silverlight Toolkit: SmartFront is a framework piece which allow to quickly building Smart Client application in WPF and in Silverlight. This framework uses existing s...Solar 1: This is the ASP.NET MVC engine based on Oxite and used for 32planets.net.TemporalSQL: SQL Patterns - tables, queries, and functions - to design a temporal database. TFunkOrderSystem: The Funkalistic Blueprint and Items order management systemTribe.Cache: Tribe.Cache is a simple dictionary cache (persistent dictionary) written in C# which is easy to implement and use.tstProject: Testing ProjectUDC indexes parser: UDC (Universal Decimal Classification) indexes parserWebAssert: A test assertion library to assist in writing automated tests against websites. Allows for assertion of HTML validity, etc. Initially has support f...Words Via Subtitle: Words Via Subtitle makes it easier for English Learners to learn new words that appears in TV shows or movies. You'll no longer have to look up the...x5s - a cross site scripting (XSS) testing tool: x5s aims to be a specialized testing tool which assists penetration testers in finding cross-site scripting hot-spots. By auto-injecting token valu...XNA Shooter Engine: The XNA Shooter Engine is a game engine for XNA designed specifically with first-person-shooter-style games in mind. It's being developed for an as...我的开发集: for my study .net csharpNew ReleasesAppFabric Caching Admin Tool: AppFabric Caching Admin Tool 1.1: System Requirements:.NET 4.0 RC AppFabric Caching Beta2 Test On:Win 7 (64x) Note: Must run as Administrator !!!ASP.NET Google Maps: ASP.NET Google Maps 0.1b: Project Description Extensible and easy to use, this is ASP.NET Bing Maps Control. Drag & Drop and is ready to go. You can configure map style, add...AutoFixture: Version 1.0.9 (RC1): This is Release Candidate 1 of AutoFixture 1.1. This release contains no known bugs. Compared to AutoFixture 1.0, it fixes some bugs that were dis...Camlex.NET: Camlex.NET 2.0: Camlex.NET 2.0 release New features Search by field id Support for native System.Guid type for values Search by lookup id and lookup value D...CloudCache - Distributed Cache Tier with Azure: v1.0.0.1: New Release on April 1st 2010 No this is not April fools a new release has made it's way out. Below are the changes: Removed dependency on Azure S...DigitallyCreated Utilities: DigitallyCreated Utilities v1.0.1: This release is the v1.0.1 version of DigitallyCreated Utilities. This update is highly recommended for all users of v1.0.0 as it fixes a critical ...Fast Console: Fast Console Alpha: Fast Console is an easy to use and learn programming language. Code example is found in the file TestFile.xml When you've written your code just sa...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts 3.0.6 beta Released: Hi, This release contains following enhancements. * Zooming feature has been enhanced with the new functionality of ZoomRectangle. Now, users...Graphing Calculator in Silverlight: 1.0.1: Graphing Calculator for Silverlight is written entirely in C# and is based on the Silverlight 3 release. I will soon release the full documentation...Home Access Plus+: v3.2.0.1: v3.2.0.1 Release Change Log: Fixed: Issue with & ampersand File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/Scripts/viewmode.jsIcarus Scene Engine: Icarus Professional 2 Alpha 2 v 1.10.329.913: Alpha release 2 of Icarus Professional. This release includes: IcarusX: The ActiveX-based browser control for rendering IPX projects online. Icaru...Line Counter: 1.5.2: The Line Counter is a tool to calculate lines of your code files. The tool was written in .NET 2.0. Line Counter 1.5.2 Added General Code Counter ...ManagedCv: ManagedCv v0.0.0.1: Win32Mavention: Mavention Simple Menu: SharePoint 2010 ships with a menu control that allows you to render a site menu using semantic markup. Using the Mavention Simple Menu you can do t...MDownloader: MDownloader-0.15.10.57200: Fixed uploading.com links detection; Fixed downloading from uploading.com; Fixed downloading from load.to; Fixed detecting incompatible sources;MixMail: V1: MixMailMixTemplate: v1: releaseMvcPager: MvcPager 1.3 for ASP.NET MVC 1.0: MvcPager 1.3 for ASP.NET MVC 1.0 compiled assembly files and demo projectsMvcPager: MvcPager 1.3 for ASP.NET MVC 2.0: MvcPager 1.3 for ASP.NET MVC 2.0 compiled assembly and demo projectsMvcUnity - ASP.NET MVC Dependency Injection: 2.1 Source Code: Drop 2.1 Source CodeNepomucenoBR Regex Learning Tool: NepomucenoBR Regex Learning Tool v0.1 alpha: This is the first version of this application. If you find any bug, please contact me at http://www.nepomucenobr.com.brNepomucenoBR Regex Learning Tool: NepomucenoBR Regex Learning Tool v0.1 source-code: This is the first version of this application. If you find any bug, please contact me at http://www.nepomucenobr.com.brocculo: occulo 0.2 binaries: Release build binaries instead of debug, should now work for other users. Fixed bit rotation and output filename bugs.occulo: occulo 0.2 source: Second source release. See binary release for changes.Python Design by Contract: v0.1: This is the inital release. I think it is working fine.SharePoint Labs: SPLab5002A-FRA-Level200: SPLab5002A-FRA-Level200 This SharePoint Lab will teach you how to modify CAML schema to have IntelliSense on Feature's GUID. Lab Language : French ...SharePoint Labs: SPLab5003A-FRA-Level100: SPLab5003A-FRA-Level100 This SharePoint Lab will teach you how to manually create a Feature, how to brand a Feature and how to incorporate ressourc...SharePoint Labs: SPLab5004A-FRA-Level100: SPLab5004A-FRA-Level100 This SharePoint Lab will teach you how to create a Feature within Visual Studio, how to brand it, how to incorporate ressou...SharePoint Labs: SPLab5005A-FRA-Level100: SPLab5005A-FRA-Level100 This SharePoint Lab will teach you how to create a Feature within Visual Studio, how to brand it, how to incorporate ressou...SSIS ReportGeneratorTask: Version 1.53: Some bugfixes to version 1.52 beta Server Report properties can be displayed. Snapshots can be created. Screenshots of the planned version 1.53 ca...TemporalSQL: April 2010: Initial set of prototypes demonstrating temporal patterns, queries, and functions in SQL ServerTortoiseHg: TortoiseHg 1.0.1: TortoiseHg 1.0.1 is a bug fix release. We recommend all users upgrade to this release. http://bitbucket.org/tortoisehg/stable/wiki/ReleaseNotes#t...Tribe.Cache: Tribe.Cache Alpha: Functional Alpha Release - Do not use in productionTS3QueryLib.Net: TS3QueryLib.Net Version 0.21.15.0: Changelog Added class "ServerListItemBase" which is used in the new method "GetServerListShort" of QueryRunner class. (Change of Beta 21) Added ...UDC indexes parser: Runtime Binary Alpha 1: First alpha versionVisual Studio DSite: Text To Binary (Visual C++ 2008): A simple c program that can convert text to binary. Source code only.x5s - a cross site scripting (XSS) testing tool: x5s 1.0 beta: PLACEHOLDER (coming soon)XNA Shooter Engine: GDK Tools 0.1.0.0: This is a small, very early release of the GDK Tools. The only included tool is Input Map Editor.XPath Visualizer: XPathVisualizer v1.2: Last updated 1 April 2010. This is not a joke! includes new features: Ctrl-S shortcut key for Saving the XML file Ctrl-F shortcut for re-form...すとれおじさん(仮): すとれおじさん β 0.01: とりあえず公開のバージョンです。 中途半端な機能がいっぱいあります。Most Popular ProjectsRawrWBFS ManagerASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETLiveUpload to FacebookMicrosoft SQL Server Community & SamplesMost Active ProjectsRawrGraffiti CMSBase Class LibrariesjQuery Library for SharePoint Web ServicesBlogEngine.NETMicrosoft Biology FoundationN2 CMSLINQ to TwitterManaged Extensibility FrameworkFarseer Physics Engine

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  • CodePlex Daily Summary for Monday, December 13, 2010

    CodePlex Daily Summary for Monday, December 13, 2010Popular ReleasesRequest Tracker Data Access: 1.0.0.0: First releaseMicrosoft All-In-One Code Framework: All-In-One Code Framework 2010-12-13: Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for ASP.NET Name Description Owner CSASPNETCMD Run batch/cmd from ASP.NET (C#) YiXiang VBASPNETCMD Run batch/cmd from ASP.NET (VB) YiXiang VBASPNETAJAXWebChat Ajax web chat application (VB) JerryWeng CSASPNETAJAXWebChat Ajax web chat application (C#) JerryWeng CSASPNETCurrentOnlineUserList Get current online u...Wii Backup Fusion: Wii Backup Fusion 0.9 Beta: - Aqua or brushed metal style for Mac OS X - Shows selection count beside ID - Game list selection mode via settings - Compare Files <-> WBFS game lists - Verify game images/DVD/WBFS - WIT command line for log (via settings) - Cancel possibility for loading games process - Progress infos while loading games - Localization for dates - UTF-8 support - Shortcuts added - View game infos in browser - Transfer infos for log - All transfer routines rewritten - Extract image from image/WBFS - Support....NETTER Code Starter Pack: v1.0.beta: '.NETTER Code Starter Pack ' contains a gallery of Visual Studio 2010 solutions leveraging latest and new technologies and frameworks based on Microsoft .NET Framework. Each Visual Studio solution included here is focused to provide a very simple starting point for cutting edge development technologies and framework, using well known Northwind database (for database driven scenarios). The current release of this project includes starter samples for the following technologies: ASP.NET Dynamic...WPF Multiple Document Interface (MDI): Beta Release v1.1: WPF.MDI is a library to imitate the traditional Windows Forms Multiple Document Interface (MDI) features in WPF. This is Beta release, means there's still work to do. Please provide feedback, so next release will be better. Features: Position dependency property MdiLayout dependency property Menu dependency property Ctrl + F4, Ctrl + Tab shortcuts should work Behavior: don’t allow negative values for MdiChild position minimized windows: remember position, tile multiple windows, ...SQL Server PowerShell Extensions: 2.3.1 Production: Release 2.3.1 implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 12 modules with 155 advanced functions, 2 cmdlets and 7 scripts for working with ADO.NET, SMO, Agent, RMO, SSIS, SQL script files, PBM, Performance Counters, SQLProfiler and using Powershell ISE as a SQL and Oracle query tool. In addition optional backend databases and SQL Server Reporting Services 2008 reports are provided with SQLServer and PBM modules. See readme file for details.EnhSim: EnhSim 2.2.1 ALPHA: 2.2.1 ALPHAThis release adds in the changes for 4.03a. at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Updated th...NuGet (formerly NuPack): NuGet 1.0 Release Candidate: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. This new build targets the newer feed (http://go.microsoft.com/fwlink/?LinkID=206669) and package format. See http://nupack.codeplex.com/documentation?title=Nuspe...Free Silverlight & WPF Chart Control - Visifire: Visifire Silverlight, WPF Charts v3.6.5 Released: Hi, Today we are releasing final version of Visifire, v3.6.5 with the following new feature: * New property AutoFitToPlotArea has been introduced in DataSeries. AutoFitToPlotArea will bring bubbles inside the PlotArea in order to avoid clipping of bubbles in bubble chart. You can visit Visifire documentation to know more. http://www.visifire.com/visifirechartsdocumentation.php Also this release includes few bug fixes: * Chart threw exception while adding new Axis in Chart using Vi...PHPExcel: PHPExcel 1.7.5 Production: DonationsDonate via PayPal via PayPal. If you want to, we can also add your name / company on our Donation Acknowledgements page. PEAR channelWe now also have a full PEAR channel! Here's how to use it: New installation: pear channel-discover pear.pearplex.net pear install pearplex/PHPExcel Or if you've already installed PHPExcel before: pear upgrade pearplex/PHPExcel The official page can be found at http://pearplex.net. Want to contribute?Please refer the Contribute page.??????????: All-In-One Code Framework ??? 2010-12-10: ?????All-In-One Code Framework(??) 2010?12??????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????release?,???????ASP.NET, WinForm, Silverlight????12?Sample Code。???,??????????sample code。 ?????:http://blog.csdn.net/sjb5201/archive/2010/12/13/6072675.aspx ??,??????MSDN????????????。 http://social.msdn.microsoft.com/Forums/zh-CN/codezhchs/threads ?????????????????,??Email ????DNN Simple Article: DNNSimpleArticle Module V00.00.03: The initial release of the DNNSimpleArticle module (labelled V00.00.03) There are C# and VB versions of this module for this initial release. No promises that going forward there will be packages for both languages provided for future releases. This module provides the following functionality Create and display articles Display a paged list of articles Articles get created as DNN ContentItems Categorization provided through DNN Taxonomy SEO functionality for article display providi...UOB & ME: UOB_ME 2.5: latest versionAutoLoL: AutoLoL v1.4.3: AutoLoL now supports importing the build pages from Mobafire.com as well! Just insert the url to the build and voila. (For example: http://www.mobafire.com/league-of-legends/build/unforgivens-guide-how-to-build-a-successful-mordekaiser-24061) Stable release of AutoChat (It is still recommended to use with caution and to read the documentation) It is now possible to associate *.lolm files with AutoLoL to quickly open them The selected spells are now displayed in the masteries tab for qu...PHP Manager for IIS: PHP Manager 1.1 for IIS 7: This is a final stable release of PHP Manager 1.1 for IIS 7. This is a minor incremental release that contains all the functionality available in 53121 plus additional features listed below: Improved detection logic for existing PHP installations. Now PHP Manager detects the location to php.ini file in accordance to the PHP specifications Configuring date.timezone. PHP Manager can automatically set the date.timezone directive which is required to be set starting from PHP 5.3 Ability to ...Algorithmia: Algorithmia 1.1: Algorithmia v1.1, released on December 8th, 2010.My Web Pages Starter Kit: 1.3.1 Production Release (Security HOTFIX): Due to a critical security issue, it's strongly advised to update the My Web Pages Starter Kit to this version. Possible attackers could misuse the image upload to transmit any type of file to the website. If you already have a running version of My Web Pages Starter Kit 1.3.0, you can just replace the ftb.imagegallery.aspx file in the root directory with the one attached to this release.ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: popup WhiteSpaceFilterAttribute tested on mozilla, safari, chrome, opera, ie 9b/8/7/6nopCommerce. ASP.NET open source shopping cart: nopCommerce 1.90: To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).TweetSharp: TweetSharp v2.0.0.0 - Preview 4: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numerous fixes reported by preview users Preview 3 ChangesNumerous fixes and improvements to core engine Twitter API coverage: a...New Projects.NET Tips Repository: This project is the source code repository for all the projects, samples, and tutorials posted at vahidnasiri.blogspot.com. Its main focus is on .NET programming.a hash implement by basic array and link list: a hash implement by basic array and link listApplication Essentials for WPF, Silverlight, and Windows Phone 7: Application essentials is a simplified, small footprint redux of the Structured MVVM and Color Blending projects and is used to build WPF, Silverlight, and Windows Phone 7 applications with an MVVM architecture.Bit.ly Button: Bit.ly Button lets you use the power of Bit.ly bookmarklet to shorten any webpage (especially on sites like Facebook and Twitter). It's like a sharing button, except it will shorten the link before you share on Facebook or Twitter.Check Dependency: Check Dependency is designed to identify the dependency problems in assemblies. It is a valuable assistant to a project hat has complex dependency in many assemblies.Circo: A product oriented towards the need of having a powerful tool improving the construction process of applications. User interface for creating Entity Dictionary, generating .Net classes and also SQL model. It provides a strong productivity oriented.CoralCubeDB: This is the db for coralcube.Dotnet.Samples: Microsoft® .NET™ sample projects Created by Nano Taboada under a MIT License All projects have been coded using Microsoft(R) Visual Studio(R) 2010 mostly targeting framework version 4.0 Get a free copy of Visual C# 2010 Express at http://tinyurl.com/visualstudio2010expressElasticity: An library implementation of the Scheduler-Agent-Supervisor pattern. http://vasters.com/clemensv/2010/09/28/Cloud+Architecture+The+SchedulerAgentSupervisor+Pattern.aspxFacebook Graph Toolkit: get Graph API in ASP.NET.Grabbers: An object relational library and code generator designed to assist agile development teams generate data aware objects. InSimSniffer: InSimSniffer is a InSim packet sniffer for the racing simulator Live for Speed. It allows programmers to view and debug packets sent by the game.Irrlicht Wrapper for D: A D wrapper for the Irrlicht game engine generated by SWIG.Linq to LDAP: Linq provider built on top of System.DirectoryServices.Protocols for querying LDAP servers.ME Video Player: ME Video Player makes it easier for web developers to present medis on web pages. It's developed in C# and Silverlight by Mahyar Esteki.Mladi.com.hr: CMS system for croatian youth portalMouse Practise: A small project that creates a game to train a beginner to use mouse. Developer's Blog : http://shekhar-pro.blogspot.com Follow on Twitter : http://twitter.com/samajshekharMVVMKit: MVVMKit makes it easier to create WPF applications using the MVVM pattern.mygully-searcher: MyGully-Searcher makes it easier for Mygully-Forum-Users to search the forums for downloads. You'll no longer have to click to all forums. It's developed in VB.Net.NBooks Accounting: A simple clone to Quickbooks.Projeto Teste do curso de Pós graduação em Engenharia de Software.: Projeto teste do curso de pós graduação em Engenharia de Software. Códigos exemplos em Javascript e outros. Nayanne Araújo Bonifácio.Razor Reports - a Visualizer for the DotNetNuke Reports Module: Razor Reports is a Visualizer for the DotNetNuke Reports ModuleSiteGrabber: Groepsopdracht 2Supermarket: Hat: tTheSharePage: Project contains the core library for use in my website that i am developing for my NIIT project work. (The website will integrate facebook and twitter in a single website) The library features full custom developed facebook and twitter sdk library that can even be reused.Tip Of Day SharePoint WebPart: Tip Of Day webpartTranslit Hebrew to Russian: Application, which can translit Hebrew text into Russian.WP7 Thai Text Input: WP7 Thai text input makes it possible to enter Thai characters in WP7. It's developed in C# and were used in some of the CoreSharp's WP7 apps.

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  • CodePlex Daily Summary for Saturday, November 12, 2011

    CodePlex Daily Summary for Saturday, November 12, 2011Popular ReleasesDynamic PagedCollection (Silverlight / WPF Pagination): PagedCollection: All classes which facilitate your dynamic pagination in Silverlight or WPF !Media Companion: MC 3.422b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Made the TV Shows folder list sorted. Re-visibled 'Manually Add Path' in Root Folders. Sorted list to process during new tv episode search Rebuild Movies now processes thru folders alphabetically Fix for issue #208 - Display Missing Episodes is not popu...DotSpatial: DotSpatial Release Candidate 1 (1.0.823): Supports loading extensions using System.ComponentModel.Composition. DemoMap compiled as x86 so that GDAL runs on x64 machines. How to: Use an Assembly from the WebBe aware that your browser may add an identifier to downloaded files which results in "blocked" dll files. You can follow the following link to learn how to "Unblock" files. Right click on the zip file before unzipping, choose properties, go to the general tab and click the unblock button. http://msdn.microsoft.com/en-us/library...XPath Visualizer: XPathVisualizer v1.3 Latest: This is v1.3.0.6 of XpathVisualizer. This is an update release for v1.3. These workitems have been fixed since v1.3.0.5: 7429 7432 7427MSBuild Extension Pack: November 2011: Release Blog Post The MSBuild Extension Pack November 2011 release provides a collection of over 415 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GU...Quick Performance Monitor: Version 1.8.0: Now you can add multiple counters/instances at once! Yes, I know its overdue...CODE Framework: 4.0.11110.0: Various minor fixes and tweaks.Extensions for Reactive Extensions (Rxx): Rxx 1.2: What's NewRelated Work Items Please read the latest release notes for details about what's new. Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many useful types such as ViewModel, CommandSubject, ListSubject, DictionarySubject, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T> and others. Various interactive labs that illustrate the runtime behavior of the extensio...Player Framework by Microsoft: HTML5 Player Framework 1.0: Additional DownloadsHTML5 Player Framework Examples - This is a set of examples showing how to setup and initialize the HTML5 Player Framework. This includes examples of how to use the Player Framework with both the HTML5 video tag and Silverlight player. Note: Be sure to unblock the zip file before using. Note: In order to test Silverlight fallback in the included sample app, you need to run the html and xap files over http (e.g. over localhost). Silverlight Players - Visit the Silverlig...MapWindow 4: MapWindow GIS v4.8.6 - Final release - 64Bit: What’s New in 4.8.6 (Final release)A few minor issues have been fixed What’s New in 4.8.5 (Beta release)Assign projection tool. (Sergei Leschinsky) Projection dialects. (Sergei Leschinsky) Projections database converted to SQLite format. (Sergei Leschinsky) Basic code for database support - will be developed further (ShapefileDataClient class, IDataProvider interface). (Sergei Leschinsky) 'Export shapefile to database' tool. (Sergei Leschinsky) Made the GEOS library static. geos.dl...NewLife XCode ??????: XCode v8.2.2011.1107、XCoder v4.5.2011.1108: v8.2.2011.1107 ?IEntityOperate.Create?Entity.CreateInstance??????forEdit,????????(FindByKeyForEdit)???,???false ??????Entity.CreateInstance,????forEdit,???????????????????? v8.2.2011.1103 ??MS????,??MaxMin??(????????)、NotIn??(????)、?Top??(??NotIn)、RowNumber??(?????) v8.2.2011.1101 SqlServer?????????DataPath,?????????????????????? Oracle?????????DllPath,????OCI??,???????????ORACLE_HOME?? Oracle?????XCode.Oracle.IsUseOwner,???????????Ow...Facebook C# SDK: v5.3.2: This is a RTW release which adds new features and bug fixes to v5.2.1. Query/QueryAsync methods uses graph api instead of legacy rest api. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ (experimental) added support for early preview for .NET 4.5 (binaries not distributed in codeplex nor nuget.org, will need to manually build from Facebook-Net45.sln) added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added ne...Delete Inactive TS Ports: List and delete the Inactive TS Ports: UPDATEAdded support for windows 2003 servers and removed some null reference errors when the registry key was not present List and delete the Inactive TS Ports - The InactiveTSPortList.EXE accepts command line arguments The InactiveTSPortList.Standalone.WithoutPrompt.exe runs as a standalone exe without the need for any command line arguments.Ribbon Editor for Microsoft Dynamics CRM 2011: Ribbon Editor (0.1.2207.267): BUG FIXES: - Cannot add multiple JavaScript and Url under Actions - Cannot add <Or> node under <OrGroup> - Adding a rule under <Or> node put the new rule node at the wrong placeWF Designer Express: WF Designer Express v0.6: ?????(???????????) Multi Language(Now, Japanese and English)ClosedXML - The easy way to OpenXML: ClosedXML 0.60.0: Added almost full support for auto filters (missing custom date filters). See examples Filter Values, Custom Filters Fixed issues 7016, 7391, 7388, 7389, 7198, 7196, 7194, 7186, 7067, 7115, 7144Microsoft Research Boogie: Nightly builds: This download category contains automatically released nightly builds, reflecting the current state of Boogie's development. We try to make sure each nightly build passes the test suite. If you suspect that was not the case, please try the previous nightly build to see if that really is the problem. Also, please see the installation instructions.GoogleMap Control: GoogleMap Control 6.0: Major design changes to the control in order to achieve better scalability and extensibility for the new features comming with GoogleMaps API. GoogleMap control switched to GoogleMaps API v3 and .NET 4.0. GoogleMap control is 100% ScriptControl now, it requires ScriptManager to be registered on the pages where and before it is used. Markers, polylines, polygons and directions were implemented as ExtenderControl, instead of being inner properties of GoogleMap control. Better perfomance. Better...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: V2.1: Version 2.1 (click on the right) this uses V4.0 of .net Version 2.1 adds the following features: (apologize if I forget some, added a lot of little things) Manual Lookup with TV or Movie (finally huh!), you can look up a movie or TV episode directly, you can right click on anythign, and choose manual lookup, then will allow you to type anything you want to look up and it will assign it to the file you right clicked. No Rename: a very popular request, this is an option you can set so that t...SubExtractor: Release 1020: Feature: added "baseline double quotes" character to selector box Feature: added option to save SRT files as ANSI (instead of previous UTF-8 only) Feature: made "Save Sup files to Source directory" apply to both Sup and Idx source files. Fix: removed SDH text (...) or [...] that is split over 2 lines Fix: better decision-making in when to prefix a line with a '-' because SDH was removedNew Projects- Gemini - code branch: the branch for all Hzj_jie's code(MPLF) MediaPortal LoveFilm Plugin: MediaPortal LoveFilm (Love Film) Plugin. Browse films, add/remove from lists, streams etc._: _Batalha Naval em C#: Jogo de batalha naval para a disciplina de C#BusyHoliday - Making Outlook's Calendar Busy for Holidays: When users add holidays to their Outlook calendar these are added as an all day event. However, these are added as free time. With users in other countries, if they were to invite a user in a country with a public holiday, they won't be able to see that the user is on a public holiday or busy. BusyHoliday will update existing holidays as busy time. This may improve users ability to collaborate efficiently across geographical boundries. C# and MCU: C# and MCU and webCampo Minado C Sharp: C sharp source code of the game minefield.CP2011test: CP2011 TestDynamic PagedCollection (Silverlight / WPF Pagination): PagedCollection helps a developer to easily control the pagination of their collection. This collection doesnt need all datas in memory, it can be attached to RIA/SQL/XML data ... and load needed data one after the other. The PagedCollection can be used with Silverlight or WPF.Fast MVVM: The faster way to build your MVVM (Model, View, ViewModel) applications. It's a basic and educational way to learn and work with MVVM. We have more than just a pack of classes or templates. We have a new concept that turn it a little easier.Habitat: Core game services, frameworks and templates for desktop, mobile and web game developers.Historical Data Repository: Repository stores serializable timestamped data items in compressed files structured in a way that allows to quickly find data by time, quickly read and write data items in chronological order. Key features: - all data is stored under a single root folder; like file system, repository can contain a tree of folders each of which contains its own data stream; when reading, multiple streams can be combined into a single output stream maintaining chronological order; the tree structure can b...Immunity Buster: This game is for HIV. We will be making a virus which will help to spread the knowledge about the virus and have Fun among the peers.JoeCo Blog Application: JoeCo Blog Application for ECE 574jweis sso user center: jweis is a user center,distination is to use in a contry ,ssoKinect Shape Game Connect with Windows Phone: The classic Shape Game for Microsoft Kinect extended to allow players to join in the game and deploy shapes from their windows phone. Uses TCP sockets. For educational purposes. Free to download and distribute.Liekhus Behavior Driven DevExpress XAF: Using the BDD (Behavior Driven Development) techniques of SpecFlow and the EasyTest scriptability of DevExpress XAF (eXpress Application Framework), you can leverage test first style of application development in a speed never though imaginable.Linq to BBYOpen: C# Linq Provider to access the REST based BBYOpen services from BestBuy.Mi clima: This is the source code for the application "Mi clima" published in the Windows Phone Marketplace. MySqlQueryToolkit: This project bundles all of the common performance tests into a single handy user interface. Simply drop your query in and use the tools to make your query faster. Includes index suggestion, column data type and length suggestion and common profiling options.OData Validation Framework: Project to show how to validate data using client and server side OData/WCF Data ServicesOMR Table Data Syncronizer - Only Data: This tools compare and syncronize table data. No schema syncronizing included on this project. Data comparition is fastest! 1,000,000 data compare time is: ~200 ms.OrchardPo: This is the po file management module that is used on http://orchardproject.netResistance Calculator: A calculator for parallel and/or series resistanceSMS Team 5: h? th?ng g?i SMS t? d?ngSportsStore: Prueba en tfs de sports storeUDP Transport: This is an attempt at implementation of WCF UDP transport compliant with soa.udp OASIS Standard WebUtils: Biblioteca com funções genéricas úteis para uso com ASP NET MVC??a??e?a - Greek Government Open Data Program - Windows Mobile Client: ? efa?µ??? Open Government sa? d??e? ?µes? p??sßas? ap? t? ????t? sa? se ????? t??? ??µ???, ??e? t?? ap?f?se?? ?a? ??e? t?? dap??e? t?? ????????? ???t??? ?a? ???? t?? ?p??es??? t?? ????????? ??µ?s??? µ?s? t?? ??ße???t???? p?????µµat?? ??a??e?a.

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  • CodePlex Daily Summary for Wednesday, November 30, 2011

    CodePlex Daily Summary for Wednesday, November 30, 2011Popular ReleasesLINQ to Twitter: LINQ to Twitter Beta v2.0.22: New support for Windows Phone 7.1, 100% Twitter API coverage.Anno 2070 Assistant: Anno 2070 Assistant v1.1: Anno 2070 Assistant v1.1 Released! Features Included: Building Layouts for Ecos, Tycoons & Techs Production Chains for Ecos, Tycoons & Techs Supply Calculator New Features: The new supply calculator will tell you how many of each production chain you need to sustain the current population. Simply plot in your total inhabitants of each type and calculate! Coming in v2.0: Population Calculator Port from hard coded data to XML data Calculate by Residence Feature and some more secret ...Rawr: Rawr 4.3.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...BugNET Issue Tracker: BugNET 0.9.131: This is a bug fix release for 0.9 that fixes a number of pressing issues. FixesBGN-1989 - User verification is not working on the latest release BGN-1988 - Send password notification does not include the actual password and throws an error BGN-1987 - Issues revisions stop being updated BGN-1985 - Search by issue id no longer works Fixed issue when user is not authenticated and clicks on the Vote link the user is redirected to page not found (wrong location for the Login.aspx page) N...QuickStart Engine (3D Game Engine for XNA): QuickStart Engine v0.23: Main FeaturesXNA 4.0 compatible Clean engine architecture Makes it easy to make your own game using the engine. Messaging system allows you to communicate between systems and other entities without coupling your code in ways you wouldn't want to. Entity/Component system allows you to make your own objects and customize them very easily. Terrain engine Quad-tree culling Multi-texture splatting Multi-texture normal mapping Smoothing and scaling Physics engine integration Uses Ji...Windows Azure Toolkit for Windows Phone: Windows Azure Toolkit for Windows Phone v1.3.2: Upgraded Windows Azure projects to Windows Azure SDK for .NET – November 2011. Updated BabelCam, CRUDSqlAzure, WPCloud.ACS, and WPCloud.SQL.ACS samples to include default ACS configuration to allow developers running the samples without owning an ACS namespace.VideoLan DotNet for WinForm, WPF & Silverlight 5: VideoLan DotNet for WinForm, WPF, SL5 - 2011.11.29: The new version add and correct many features : Add Medias list property to VlcControl Correction to implement Medias list property Add PlaybackMode property to VlcControl (Loop/Repeat/Default) Remove "--play-and-pause" option in WPF sample Add MediaList Interops Add MediaListPlayer Interops Correction on Interops (error) Add MediaSubItemAdded event on MediaBaseMFCMAPI: November 2011 Release: Build: 15.0.0.1029 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeWCF Community Site: WCF Web API Preview 6: Welcome to the sixth preview release of WCF Web API on Codeplex! Install WCF Web API Preview 6 using NuGet New Features/EnhancementsURL form encoding - Http request bodies sent as application/x-www-form-urlencoded can now deserialize into objects and participate in content negotiation. Custom OData entity keys - The ODataFormatter now supports custom conventions for determining which properties identify an entity key. [ServiceContract] is no longer required on the Web API class definiti...Devpad: 4.11: Whats new for Devpad 4.11: New Import Archive Improved Save Dialog Improved Replace Dialog Improved Go To Dialog Minor Bug Fix's, improvements and speed upsHome Access Plus+: v7.7: v7.7.1128.2200Added: ShowTo Option on Resources Added: Basic Authentication Logon Method Added: Button on the Live Tracker page to clear logons in the database but not do a remote logoff Updated: jquery from v1.6.2 to v1.7.1 Fixed: Another attempt at fixing the SIMS import in the booking system Fixed: JSON Issues with the Setup Added: More DEBUG Events to the Event Log (note DEBUG not RELEASE) Added: Support for Week A Week B instead of Week 1 and Week 2 Updated: The My Files ...CommonLibrary.NET: CommonLibrary.NET 0.9.8 - Alpha: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.8 AlphaNew Dynamic Scripting Language : workitem : 7493 Fixes 1622 6803Widget Suite for DotNetNuke: 01.04.00: The following features/enhancements are associated with this release: Bug: Removed the empty box/white space created by some widgets New Widget: FlexSlider New Widget: Google+ Button New Widget: Klout Badge Sample Widget Script FileFxCop Integrator for Visual Studio 2010: FxCop Integrator 2.0.0 RC: Replaced the MSBuild Tasks installer to fix the bug of the targets file. FxCop Integrator is not affected by this bug. (Nov 28 2011) New FeatureSupported calculating code metrics with Code Metrics PowerTool. (Work Item #6568: 6568). Provided MSBuild tasks. #7454: 7454 Supported to filter out auto-generated code from code analysis result. #7485: 7485 Supported exporting report of code analysis result. Supported multi-project analysis. Supported file level analysis. Added the featu...Terminals: Version 2 - Beta 4 Release: Beta 4 Refresh Build Dont forget to backup your config files BEFORE upgrading! As usual, please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Updated the About form to include the date and time of the build. Useful for CI builds to ensure we have the correct version "Favourites" and "History" save their expanded states after app restarts Code cleanup, secu...MiniTwitter: 1.76: MiniTwitter 1.76 ???? ?? ?????????? User Streams ???????????? User Streams ???????????、??????????????? REST ?????????? ?????????????????????????????? ??????????????????????????????Media Companion: MC 3.424b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movie Show Resolutions... Resolved issue when reverting multiselection of movies to "-none-" Added movie rename support for subtitle files '.srt' & '.sub' Finalised code for '-1' fix - radiobutton to choose either filename or title Fixed issue with Movie Batch Wizard Fanart - ...Advanced Windows Phone Enginering Tool: WPE Downloads: This version of WPE gives you basic updating, restoring, and, erasing for your Windows Phone device.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.37: Fix for issue #16936 - CSS strings containing ASP.NET replacement blocks that contain the same delimiter character(s) as the CSS string cause the CSS parser to barf. Need to use the -aspnet:1 flag to treat the ASP.NET blocks as single entities. Added support for CSS3 @keyframes syntax. Added NuGet package support to the DLL project. Expand the -line switch to also optionally specify the multiline/single line mode, and the spaces-per-tab for multiline mode. Tweak the -pretty switch to be more ...Get simpler, simpler, and simpler: UI 0.1 Binary: Inklude: you can use it with lib, header and dlls. Uzing: you can use it by adding it to your project.New ProjectsArchiveBytes: ArchiveBytes is an archiving solution with rolling archive capabilities. Arduino Controller: Arduino Controller is a GUI to control and arduino wirelessly using: - XBEES - WIFI - Bluetooth All that is required is: - Arduino Controller - Your wireless technology - And an Arduino If you would like info I'm trying to put together sets that include: - Software - Arduino - And a wireless technology (your choice)Artesis - Studiegids MVC: Artesis StudiegidsAzureHost: AzureHost is a synchronization framework that makes it easy to deploy web application files to Windows Azure and keep them synchronized between Web Roles and Blob Storage. AzureHost is a fork of the Windows Azure Accelerator for Umbraco made more simple and generic.Codes Of My ACE Study: Activity-based Center ExpansionCoreGallery.NET: An extensible .NET-based photo gallery. Project has been inactive for some time and currently in very early planning/prototyping stages. Help is definitely welcome!Custom SharePoint Designer Activities for SharePoint 2010: This project adds to the power of SharePoint Designer workflows by adding additional activities that previously were not available including sending emails with attachments, custom from addresses, and much more. Created with visual studio 2010 for SharePoint 2010.Declarative command line parser: A powerful, declarative command-line parsing system in a single .cs file. This file is available as a nuget package (package id: declcmdparser) and can be easily included or excluded in your project.DevCow: This is a location for all of the community projects that help support DevCow.comejg: ejgFibo.Authority: a authority system based on nhibernate,autofac,asp.net MVC,jquery easyui and so on.Georgia Southern House Control: This is a semester project for a group of students at Georgia Southern university.JSAnalyse - Javascript Analyser and Dependency Checker: JSAnalyse - Javascript Analyser and Dependency CheckerLogger - logging for your .NET project using file, mail, debug output: A light weight yet competent logger for .NET with configurable output modules, such as log file, e-mail and debug log. Easy to add your own output module if needed.MetaEdit+ extension for Visual Studio: Visual Studio extension for integrating MetaEdit+ and Visual Studio. This extension allows you to browse MetaEdit+ models and use the main MetaEdit+ functions from Visual Studio. It can also automatically import into Visual Studio the source code generated from MetaEdit+. MonopolyPatrones: Proyecto de patrones de software universidad Javeriana ColombiaMulti-threaded simple Reversi game: XNA Reversi game supporting multi-core processors. NDuplicate: Finds duplicate code (methods) across a C# solution.Netduino-compatible embedded webserver: Embedded Webserver is a small footprint, multi-platform webserver implementation exposing IIS-like API to web enable your hobby project in four easy steps.Orchard UserReviewedItems: An Orchard module extension of the Contrib.Reviews module. Includes a orchard content part for showing the reviews that are written by the user of the current context.PivotViewer Extensions: PivotViewer Extensions is a collection of add-ons to the Silverlight 5 PivotViewer. PowerShell TFS Build Server CmdLets: A set of CmdLets for managing a Team Foundation Server (TFS) Build server through PowerShell. SABON: Simple Access Business Object Network. This is a JavaScript Library that provides quickest way on accessing HTML elements, and DOM this includes Object/Class Creator, Table Effects, Message Box, Object Pop-up, Email Notification, and caseed: Seed creates complete ASP.NET website from object oriented business model definitions. Programers serves programs? No... Programs serves programers, Yep! "Firstly, I think I will build a system with 90% solid functions, and 10% dynamiic functions, the dynamic functions is the flower blossoming from top of it."Sharpshooter: ????OOP??????,??????。Silverlight Front end calling WCF Service in Azure Web Role: I recently written a sample which has Windows Azure Web Role with Silverlight front end, calling to WCF service which is hosted in the same Windows Azure Web Role. SPWikiDialogFix: For SharePoint 2010: Fix to prevent users from receiving ‘The Ribbon Tab with id: "Ribbon.Read" has not been made available for this page or does not exist. Use Ribbon.MakeTabAvailable()’ when viewing wiki pages in dialog mode. For explanation and details, read the blog post at http://blog.furuknap.net/solving-the-ribbon-tab-with-id-ribbon-read-has-not-been-made-available-for-this-page-or-does-not-exist-use-ribbon-maketabavailable Written in C#, because you deserve it.Trinity Christian School Lunches: This is a semester project for a group of students at Georgia Southern University creating a software packages that allows a school to keep track of the lunch orders of students.wp7project: We`re just training...Zavida: C# learning curve.??: fff

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  • CodePlex Daily Summary for Friday, March 09, 2012

    CodePlex Daily Summary for Friday, March 09, 2012Popular ReleasesSSH.NET Library: 2012.3.9: There are still few outstanding issues I wanted to include in this release but since its been a while and there are few new features already I decided to create a new release now. New Features Add SOCKS4, SOCKS5 and HTTP Proxy support when connecting to remote server. For silverlight only IP address can be used for server address when using proxy. Add dynamic port forwarding support using ForwardedPortDynamic class. Add new ShellStream class to work with SSH Shell. Add supports for mu...fnr.exe - Find And Replace Tool: 1.0: You can read all about the new features here: Here is the Summary Preview Matches Stats File errors for read/write Support for regular expressions Fixed a bug that required you to press enter to continue after running fnr.exe from command line Context menu to display containing folder or open the file Double click on results row to open the file (similar to double clicking in windows explorer) Binary detection – skip files that are binaryTest Case Import Utilities for Visual Studio 2010 and Visual Studio 11 Beta: V1.2 RTM: This release (V1.2 RTM) includes: Support for connecting to Hosted Team Foundation Server Preview. Support for connecting to Team Foundation Server 11 Beta. Fix to issue with read-only attribute being set for LinksMapping-ReportFile which may have led to problems when saving the report file. Fix to issue with “related links” not being set properly in certain conditions. Fix to ensure that tool works fine when the Excel file contained rich text data. Note: Data is still imported in pl...Audio Pitch & Shift: Audio Pitch And Shift 3.5.0: Modules (mod, xm, it, etc..) supportcallisto: callisto 2.0.19: BUG FIX: Autorun.load() function in scripting now has sandboxed path (Thanks Mikey!) BUG FIX: UserObject.Name property now allows full 20 byte string replacements. FEATURE REQUEST: File.* script functions now allow file extensions.DotNetNuke® Community Edition CMS: 06.01.04: Major Highlights Fixed issue with loading the splash page skin in the login, privacy and terms of use pages Fixed issue when searching for words with special characters in them Fixed redirection issue when the user does not have permissions to access a resource Fixed issue when clearing the cache using the ClearHostCache() function Fixed issue when displaying the site structure in the link to page feature Fixed issue when inline editing the title of modules Fixed issue with ...Mayhem: Mayhem Developer Preview: This is the developer preview of Mayhem. Enjoy!Magelia WebStore Open-source Ecommerce software: Magelia WebStore 1.2: Medium trust compliant lot of small change for medium trust compliance full refactoring of user management refactoring of Client Refactoring of user management Magelia.WebStore.Client no longer reference Magelia.WebStore.Services.Contract Refactoring page category multi parent category added copy category feature added Refactoring page catalog copy catalog feature added variant management improvement ability to define a default variant for a variable product ability to ord...Delta Engine: Delta Engine Beta Preview v0.9.4: v0.9.4 is the release for February 2012, but it was delayed till 2012-03-07 until content generation worked much better for v0.9.4. The main improvements were done on the server side (content generation and improved build support for iOS and Android). v0.9.4 is also the first version everyone can use to deploy their application onto all supported platforms, see Marketplace Licensing for details: http://deltaengine.net/Marketplace Documentation for this version can be found at: http://help.de...PDFsharp - A .NET library for processing PDF: PDFsharp and MigraDoc Foundation 1.32: PDFsharp and MigraDoc Foundation 1.32 is a stable version that fixes a few bugs that were found with version 1.31. Version 1.32 includes solutions for Visual Studio 2010 only (but it should be possible to add the project files to existing solutions for VS 2005 or VS 2008). Users of VS 2005 or VS 2008 can still download version 1.31 with the solutions for those versions that allow them to easily try the samples that are included. While it may create smaller PDF files than version 1.30 because...Terminals: Version 2.0 - Release: Changes since version 1.9a:New art works New usability in Organize favorites window Improved usability of imports/exports and scans Large number of fixes Improvements in single instance mode Comparing November beta 4, this corrects: New application icons Doesn't show Logon error codes Fixed command line arguments exception for single instance mode Fixed detaching of tabs improved usability in detached window Fixed option settings for Capture manager Fixed system tray noti...AutoLoL: AutoLoL v2.1.5: Updated version of Autolol that works with the Fiora patch.MFCMAPI: March 2012 Release: Build: 15.0.0.1032 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeSimple Injector: Simple Injector v1.4.1: This release adds two small improvements to the SimpleInjector.Extensions.dll. No changes have been made to the core library. New features and improvements in this release for the SimpleInjector.Extensions.dll The RegisterManyForOpenGeneric extension methods now accept non-generic decorator, as long as they implement the given open generic service type. GetTypesToRegister methods added to the OpenGenericBatchRegistrationExtensions class which allows to customize the behavior. Note that the...SQL Scriptz Runner: Application: Scriptz Runner source code and applicationPowerGUI Visual Studio Extension: PowerGUI VSX 1.5.2: Added support for PowerGUI 3.2.VidCoder: 1.3.1: Updated HandBrake core to 0.9.6 release (svn 4472). Removed erroneous "None" container choice. Change some logic and help text to stop assuming you have to pick the VIDEO_TS folder for a DVD scan. This should make previewing DVD titles on the Queue Multiple Titles window possible when you've picked the root DVD directory.Google Books Downloader for Windows: Google Books Downloader: Google Books Downloader 1.8ExtAspNet: ExtAspNet v3.1.0: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-03-04 v3.1.0 -??Hidden???????(〓?〓)。 -?PageManager??...AcDown????? - Anime&Comic Downloader: AcDown????? v3.9.1: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...New ProjectsAngry Birds in 1 Hour: This is a simple "Angry Birds" clone on Windows Phone 7 written in just 1 hour.ascent: ascent capture a capture productascentexpress: ascentexpressASP.NET MVVM Excalibur: ASP.NET MVVM Excalibur Project.this is Web Form base, has a new Binding Expression like WPF MVVM.Azure Virtual Directory: A program (or windows service) that registers a virtual directory on your local machine that is actually a gateway into an Azure Blob service. This will allow you to browse, create, modify and delete files directly in Windows Explorer, through a command prompt, or by any software that would be able to do so (as if it was writing to the local machine). This is not a directory that backs-up to Azure, but is rather *only* on Azure. Developed in C#.ClipFlair: ClipFlair - Foreign Language Learning through Interactive Revoicing and Captioning of ClipsCloudSpotter: CloudSpotter is a Windows Azure sample application that can be used for demo purposes or for learning the basic concepts of cloud application development. CloudSpotter makes it possible to convert, webcam based, cloud pictures to time-lapse video footage. Composing Wcf: Basic library providing a service host and service behavior capable of utilizing MEF for runtime composition of WCF SOAP and REST web services. Library provides composing Hosts and Host Factories for standard ServiceHost types, as well as WebServiceHost (RESTful).convert digit to word upto thousand: convert digit to word upto thousandDAL Generator using Database Application Block 5 and T4 Template: T4 template code for generating data base layer for normal CRUD operation using Repository Pattern. Database application block 5 features are used for generating database call and automatic mapping with DTOeuler 12 problem: euler 12 problemeuler 14 problem: euler 14 problemeuler 19 problem: euler 19 problemeuler 28: euler 28euler 30: euler 30euler 36 problem: euler 36 problemeuler 45: euler 45 problemeuler 52 problem: euler 52 problemeuler21: euler 21euler22: euler 22 problemeuler23: euler 23euler29: euler 29 problemeVet: eVet is a guidance project based on the fictional scenario of a Veterinary System used to monitor pets' medical history. It will be based on Azure and leverage the Worker role and SQL Azure datase to illustrate a multi-tenant cloud-based Pet management system. The ORM layer will be NHibernate and it will be based on the repository design pattern. If you want to help and learn Azure at the same time, I am looking for: - Designers (CSS3, HTML 5, Javascript) - Web Developers (ASP.Net ...Firemap: Generates a html page which displays key performance statistics of chosen computers. FolderHiderNet: FolderHiderNet, its a simple application developed in C#, that let users easily hide and unhide folder on their windows systems. It could be used in USB dispositives.Game of Life for Windows Phone: This is an XNA implementation of Conway's Game of Life for Windows Phone. The game is a grid of cells that live and die based on a simple set of rules. The player can arrange the live and dead cells, and start/stop the cell generation to see how the cells are interrelated. Features: - Save and load games - Start and stop generations - Adjust generation speed - Clear grid - Generate random grid - Sample shapes preloaded as saved games For more information on Conway's Game of Life...Gamoliyas: Gamoliyas is an open source John Conway's Game of Life game totally written in DHTML (JavaScript, CSS and HTML). Uses mouse and keyboard. Very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.Gembed: Transform url into Embed code using javascript. It is developed using jQuery, jQuery templates and javascript. Any contribution would be really apreciated.GIFT: gift appImageLoader iOS: ImageLoader is developed on iOS and it can be used in iPhone and iPad. It try to make application to support image downloading and cache easily. It downloads the image file from url, depended on ASIHttpRequest. And it cache the images into local file.MakkysStackOverflow: Learning how to build stackoverflow like site mysimpleproject: This is my test projectNWN Hak Merging Utility: Mostly automated Hak Merging utility for NWN .hak files.Oasis Text: Oasis Text is a simple, free text editor for Windows. It is written in C# and built with the ScintillaNET editing component. It is a work in progress and is free and open source software. Opds4Net: A .NET Library for Open Publication Distribution System (OPDS) Catalog protocol, a syndication format for electronic publications based on Atom. This project is created to simplify the process of creating an OPDS Catalog in .NET and standardize the result OPDS with least effort. Pratiques: Endroit pour gérer les Pratiques.scooby: This is a scooby dooby doo projectStaffKey: Study Project Projet d'étude Permet le lancement d'un serveur web sur une clé usb.SugataTools: SugataTools are the helper classes that I usually use in my projects.testtom03082012hg05: testtom03082012hg05testtom03082012tfs01: testtom03082012tfs01testtom03082012tfs02: testtom03082012tfs02TNTSerializer: A simple serializer which -Is faster than any other serializer -Does not require ISeriablable - Uses generic cached Reflection wrappers (FAST) -Should serialize ANY structure, no questions asked, no special markup required. -Can handle common attributes -handles optional parameteWholemy.LinkedLists: Wholemy Linked Lists realizationsworkApp: workAppWPF Yahoo Stock API: WPF application using PRISM & MVVM to display stock details using Yahoo API (YPL)

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  • CodePlex Daily Summary for Sunday, January 23, 2011

    CodePlex Daily Summary for Sunday, January 23, 2011Popular ReleasesCommunity Forums NNTP bridge: Community Forums NNTP Bridge V42: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Decoding of Subject now also supports multi-line subjects (occurs only if you have very long subjects with non-ASCII characters)Microsoft All-In-One Code Framework: All-In-One Code Framework 2011-01-23: Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Azure Name Description Owner CSAzureBingMaps Azure + Bing map sample application (C#) YiLun VBAzureBingMaps Azure + Bing map sample application (VB) Wenchao NEW Samples for ASP.NET Name Description Owner CSASPNETEmailAddressValidator Validate email address in ASP.NET (C#) Jerry VBASPNETEmailAddressValidator...Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...TweetSharp: TweetSharp v2.0.0.0 - Preview 9: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 9 ChangesAdded support for lists and suggested users Fixes based on user feedback Third Party Library VersionsHammock v1.1.6: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comjqGrid ASP.Net MVC Control: Version 1.2.0.0: jqGrid 3.8 support jquery 1.4 support New and exciting features Many bugfixes Complete separation from the jquery, & jqgrid codeMediaScout: MediaScout 3.0 Preview 4: Update ReleaseCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1: Coding4Fun.Phone.Toolkit v1MFCMAPI: January 2011 Release: Build: 6.0.0.1024 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeAutoLoL: AutoLoL v1.5.4: Added champion: Renekton Removed automatic file association Fix: The recent files combobox didn't always open a file when an item was selected Fix: Removing a recently opened file caused an errorDotNetNuke® Community Edition: 05.06.01: Major Highlights Fixed issue to remove preCondition checks when upgrading to .Net 4.0 Fixed issue where some valid domains were failing email validation checks. Fixed issue where editing Host menu page settings assigns the page to a Portal. Fixed issue which caused XHTML validation problems in 5.6.0 Fixed issue where an aspx page in any subfolder was inaccessible. Fixed issue where Config.Touch method signature had an unintentional breaking change in 5.6.0 Fixed issue which caused...MiniTwitter: 1.65: MiniTwitter 1.65 ???? ?? List ????? in-reply-to ???????? ????????????????????????? ?? OAuth ????????????????????????????ASP.net Ribbon: Version 2.1: Tadaaa... So Version 2.1 brings a lot of things... Have a look at the homepage to see what's new. Also, I wanted to (really) improve the Designer. I wanted to add great things... but... it took to much time. And as some of you were waiting for fixes, I decided just to fix bugs and add some features. So have a look at the demo app to see new features. Thanks ! (You can expect some realeses if bugs are not fixed correctly... 2.2, 2.3, 2.4....)iTracker Asp.Net Starter Kit: Version 3.0.0: This is the inital release of the version 3.0.0 Visual Studio 2010 (.Net 4.0) remake of the ITracker application. I connsider this a working, stable application but since there are still some features missing to make it "complete" I'm leaving it listed as a "beta" release. I am hoping to make it feature complete for v3.1.0 but anything is possible.mytrip.mvc (CMS & e-Commerce): mytrip.mvc 1.0.52.1 beta 2: New MVC3 RTM fix bug: Dropdown select fix bug: Add Store/Department and Add Store/Produser WEB.mytrip.mvc 1.0.52.1 Web for install hosting System Requirements: NET 4.0, MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) SRC.mytrip.mvc 1.0.52.1 System Requirements: Visual Studio 2010 or Web Deweloper 2010 MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) Connector/Net...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.1: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager changes: RenderView controller extension works for razor also live demo switched to razorBloodSim: BloodSim - 1.3.3.1: - Priority update to resolve a bug that was causing Boss damage to ignore Blood Shields entirelyRawr: Rawr 4.0.16 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of this release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Tracker. W...MvcContrib: an Outer Curve Foundation project: MVC 3 - 3.0.51.0: Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcContrib.TestHelper.dll MvcContrib.Extras.Release.zip T4MVC. The extra view engines / controller factories and other functionality which is in the project. This file includes the main MvcContrib assembly. Samples are included in the release. You do not need MvcContrib if you download the Extras.N2 CMS: 2.1.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. 2.1.1 Maintenance release List of changes 2.1 Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open...New ProjectsAutomatic content Publishing for SharePoint 2010 using PowerShell script: While working on SharePoint publishing portals, many times we require the automated publishing of contents. I thought of writing script that has good options to choose from and, will automate the publishing of content.Basic Events: Basic Events makes it easier for developers to use out of the box events with basic properties in their eventargs like string message and datetime.Benedictus 3000: Ici on fait bien les choses. Rien de moins que la totale, et rien de plus. N'essayez pas d'en faire plus que nous, vous allez vous faire mal.CPEBook by FMUG & TPAY: CPEBook by MUG & TPAY Projet dot NET CPEBookDust2: ?.NET???,??ActiveRecord??????????。Dust2????ruby on rails?ActiveRecord???,?????.NET?????C#????。 Dust2????、????、??、??、????? ???????,Dust2???Migrations??!EaseCode: Want acces to paths that require long line codes? we make it 2 words want battery percentage, windows version, username, appdata, program files, etx. you get acces to that all by typing 2 words Enhanced Host File Manager: Enhanced Host File Editor / Manager Intended for web development (developers or designers) to switch between development and live easily, hassle free. Full access to the host file is required. It is assumed that host file is at default location: C:\Windows\System32\drivers\etc\Intervals: This class library, written in C# for .NET 3.5 and 4.0, allows you to work with intervals, with various utility methods that simplify the work. It will allow you to find overlapping regions, create interval slices, do slice calculations, etc.KeyboardMouseHooks C# Library: KeyboardMouseHooks C# classes are part of RamGec Tools collection for .NET developers. It enables you, in a very easy, optimized and OO-way, via C# events system to install and track low level Windows keyboard and mouse hooks.Lightning Talk Countdown Timer: This application is 5 minutes countdown timer for Lightning Talk. ???????????5????????????????。MASCOT2CSV: This simple tool combines input and output data for/to MASCOT protein database into one csv file to make it comparable by human reader.MD5FileCalculator: Windows application showing the MD5 Hash for a fileMux Log Cleaner: A simple text file log cleaner for use with text-based RPGs (MUX, MUSH, MUD, MOO, etc.) which filters out common out of character output and allows custom filters. Requires .NET framework 3.5 (4.0 doesn't seem to work with it presently)MyUtil: ???????Orchard Module Visual Studio Project Template: Visual Studio Project Template installer for Orchard ModulesOutlook Social Connector C# sample with Setup Project: The Outlook 2010 Social Connector allows you to integrate (mash-up) feeds from other Web 2.0 sites. This example comes with a Setup project that will help you publish and deploy your project PAEPing: a simple tool for pingingRegExEditor: RegExEditor makes it easier for .Net developers to design Regular Expressions. It is developed in C#.Shevek: Shevek is following the dotnetslackers.com "Building a StackOverflow inspired Knowledge Exchange" articlesstylecopmaker: stylecopmakerSystem.Json: System.Json is a basic implementation of Json parsing and usage, allowing easy consumption of Json data from any source. System.Json is called such as I feel this is the library that should simply be in .NET for handling Json.VtigercrmNet: ?.NET????vtigercrm????WPFTimer: A simple Timer in WPF.Xi Game Engine for XNA: Xi Game Engine is an evolution of the classic Ox Game Engine for XNA. It is a good foundation for modern 2D and 3D game applications. It features an all-in-one UI, 2D, and 3D editor. It is deeply integrated with game physics using Box2D and BEPU.Yet Another Silverlight Popup Menu: A Silverlight 4 popup menu example that includes separators, images, and finished sufficiently to configure in XAML.

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  • CodePlex Daily Summary for Tuesday, June 11, 2013

    CodePlex Daily Summary for Tuesday, June 11, 2013Popular ReleasesToolbox for Dynamics CRM 2011: XrmToolBox (v1.2013.6.11): XrmToolbox improvement Add exception handling when loading plugins Updated information panel for displaying two lines of text Tools improvementMetadata Document Generator (v1.2013.6.10)New tool Web Resources Manager (v1.2013.6.11)Retrieve list of unused web resources Retrieve web resources from a solution All tools listAccess Checker (v1.2013.2.5) Attribute Bulk Updater (v1.2013.1.17) FetchXml Tester (v1.2013.3.4) Iconator (v1.2013.1.17) Metadata Document Generator (v1.2013.6.10) Privilege...Document.Editor: 2013.23: What's new for Document.Editor 2013.23: New Insert Emoticon support Improved Format support Minor Bug Fix's, improvements and speed upsChristoc's DotNetNuke Module Development Template: DotNetNuke 7 Project Templates V2.4 for VS2012: V2.4 - Release Date 6/10/2013 Items addressed in this 2.4 release Updated MSBuild Community Tasks reference to 1.4.0.61 Setting up your DotNetNuke Module Development Environment Installing Christoc's DotNetNuke Module Development Templates Customizing the latest DotNetNuke Module Development Project TemplatesLayered Architecture Sample for .NET: Leave Sample - June 2013 (for .NET 4.5): Thank You for downloading Layered Architecture Sample. Please read the accompanying README.txt file for setup and installation instructions. This is the first set of a series of revised samples that will be released to illustrate the layered architecture design pattern. This version is only supported on Visual Studio 2012. This samples illustrates the use of ASP.NET Web Forms, ASP.NET Model Binding, Windows Communications Foundation (WCF), Windows Workflow Foundation (WF) and Microsoft Ente...Papercut: Papercut 2013-6-10: Feature: Shows From, To, Date and Subject of Email. Feature: Async UI and loading spinner. Enhancement: Improved speed when loading large attachments. Enhancement: Decoupled SMTP server into secondary assembly. Enhancement: Upgraded to .NET v4. Fix: Messages lost when received very fast. Fix: Email encoding issues on display/Automatically detect message EncodingMapWinGIS ActiveX Map and GIS Component: MapWinGIS v4.8.8 Release Candidate - 32 Bit: This is the first release candidate of MapWinGIS. 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  • What is wrong with my gtkrc file?

    - by PP
    I have written following gtkrc file from some other theme gtkrc file. This theme is normal theme with buttons using pixmap theme engine. I have also given background image to GtkEntry. Problem is that, When i use this theme my buttons doesn't show text one them and my entry box does not show cursor. Plus in engine "pixmap" tag I need to specify image name with it's path as I have already mentioned pixmap_path on the top of rc file but why I still need to specify the path in file = "xxx" # gtkrc file. pixmap_path "./backgrounds:./icons:./buttons:./emotions" gtk-button-images = 1 #Icon Sizes and color definitions gtk-icon-sizes = "gtk-small-toolbar=16,16:gtk-large-toolbar=24,24:gtk-button=16,16" gtk-toolbar-icon-size = GTK_ICON_SIZE_SMALL_TOOLBAR gtk_color_scheme = "fg_color:#000000\nbg_color:#848484\nbase_color:#000000\ntext_color:#000000\nselected_bg_color:#f39638\nselected_fg_color:#000000\ntooltip_bg_color:#634110\ntooltip_fg_color:#ffffff" style "theme-default" { xthickness = 10 ythickness = 10 GtkEntry::honors-transparent-bg-hint = 0 GtkMenuItem::arrow-spacing = 20 GtkMenuItem::horizontal-padding = 50 GtkMenuItem::toggle-spacing = 30 GtkOptionMenu::indicator-size = {11, 5} GtkOptionMenu::indicator-spacing = {6, 5, 4, 4} GtkTreeView::horizontal_separator = 5 GtkTreeView::odd_row_color = "#efefef" GtkTreeView::even_row_color = "#e3e3e3" GtkWidget::link-color = "#0062dc" # blue GtkWidget::visited-link-color = "#8c00dc" #purple GtkButton::default_border = { 0, 0, 0, 0 } GtkButton::child-displacement-x = 0 GtkButton::child-displacement-y = 1 GtkWidget::focus-padding = 0 GtkRange::trough-border = 0 GtkRange::slider-width = 19 GtkRange::stepper-size = 19 GtkScrollbar::min_slider_length = 36 GtkScrollbar::has-secondary-backward-stepper = 1 GtkPaned::handle_size = 8 GtkMenuBar::internal-padding = 0 GtkTreeView::expander_size = 13 #15 GtkExpander::expander_size = 13 #17 GtkScale::slider-length = 35 GtkScale::slider-width = 17 GtkScale::trough-border = 0 GtkWidget::link-color = "#0062dc" GtkWidget::visited-link-color = "#8c00dc" #purple WnckTasklist::fade-overlay-rect = 0 WnckTasklist::fade-loop-time = 5.0 # 5 seconds WnckTasklist::fade-opacity = 0.5 # final opacity #makes menu only overlap border GtkMenu::horizontal-offset = -1 #removes extra padding at top and bottom of menus. Makes menuitem overlap border GtkMenu::vertical-padding = 0 #set to the same as roundness, used for better hotspot selection of tabs GtkNotebook::tab-curvature = 2 GtkNotebook::tab-overlap = 4 GtkMenuItem::arrow-spacing = 10 GtkOptionMenu ::indicator-size = {11, 5} GtkCheckButton ::indicator-size = 16 GtkCheckButton ::indicator-spacing = 1 GtkRadioButton ::indicator-size = 16 GtkTreeView::horizontal_separator = 2 GtkTreeView::odd_row_color = "#efefef" GtkTreeView::even_row_color = "#e3e3e3" NautilusIconContainer::normal_icon_color = "#ff0000" GtkEntry::inner-border = {0, 0, 0, 0} GtkScrolledWindow::scrollbar-spacing = 0 GtkScrolledWindow::scrollbars-within-bevel = 1 fg[NORMAL] = @fg_color fg[ACTIVE] = @fg_color fg[PRELIGHT] = @fg_color fg[SELECTED] = @selected_fg_color fg[INSENSITIVE] = shade (3.0,@fg_color) bg[NORMAL] = @bg_color bg[ACTIVE] = shade (0.95,@bg_color) bg[PRELIGHT] = mix(0.92, shade (1.1,@bg_color), @selected_bg_color) bg[SELECTED] = @selected_bg_color bg[INSENSITIVE] = shade (1.06,@bg_color) base[NORMAL] = @base_color base[ACTIVE] = shade (0.65,@base_color) base[PRELIGHT] = @base_color base[SELECTED] = @selected_bg_color base[INSENSITIVE] = shade (1.025,@bg_color) text[NORMAL] = @text_color text[ACTIVE] = shade (0.95,@base_color) text[PRELIGHT] = @text_color text[SELECTED] = @selected_fg_color text[INSENSITIVE] = mix (0.675,shade (0.95,@bg_color),@fg_color) } style "theme-entry" { xthickness = 10 ythickness = 10 GtkEntry::inner-border = {10, 10, 10, 10} GtkEntry::progress-border = {10, 10, 10, 10} GtkEntry::icon-prelight = 1 GtkEntry::state-hintt = 1 #GtkEntry::honors-transparent-bg-hint = 1 text[NORMAL] = "#000000" text[ACTIVE] = "#787878" text[INSENSITIVE] = "#787878" text[SELECTED] = "#FFFFFF" engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = FALSE file = "./backgrounds/entry_background.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = FLAT_BOX state = PRELIGHT recolorable = FALSE file = "./backgrounds/entry_background.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = FLAT_BOX state = ACTIVE recolorable = FALSE file = "./backgrounds/entry_background.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } #----------------------------------------------- #Chat Balloon Incoming background. style "theme-event-box-top-in" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_in_top.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-mid-in" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_in_mid.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-bot-in" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_in_bot.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } #----------------------------------------------- #Chat Balloon Outgoing background. style "theme-event-box-top-out" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_out_top.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-mid-out" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_out_mid.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-bot-out" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_out_bot.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-wide" = "theme-default" { xthickness = 2 ythickness = 2 } style "theme-wider" = "theme-default" { xthickness = 3 ythickness = 3 } style "theme-button" { GtkButton::inner-border = {0, 0, 0, 0} GtkWidget::focus-line-width = 0 GtkWidget::focus-padding = 0 bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#ff0000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#ffffff" fg[INSENSITIVE] = "#000000" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" text[NORMAL] = "#ff0000" text[INSENSITIVE] = "#ff0000" text[PRELIGHT] = "#ff0000" text[SELECTED] = "#ff0000" text[INSENSITIVE] = "#434346" text[ACTIVE] = "#ff0000" base[NORMAL] = "#ff0000" base[INSENSITIVE] = "#ff0000" base[PRELIGHT] = "#ff0000" base[SELECTED] = "#ff0000" base[INSENSITIVE] = "#ff0000" engine "pixmap" { image { function = BOX state = NORMAL recolorable = TRUE file = "./buttons/LightButtonAct.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = BOX state = PRELIGHT recolorable = TRUE file = "./buttons/LightButtonRoll.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = BOX state = ACTIVE recolorable = TRUE file = "./buttons/LightButtonClicked.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = BOX state = INSENSITIVE recolorable = TRUE file = "./buttons/LightButtonInact.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-toolbar" { xthickness = 2 ythickness = 2 bg[NORMAL] = shade (1.078,@bg_color) } style "theme-handlebox" { bg[NORMAL] = shade (0.95,@bg_color) } style "theme-scale" { bg[NORMAL] = shade (1.06, @bg_color) bg[PRELIGHT] = mix(0.85, shade (1.1,@bg_color), @selected_bg_color) bg[SELECTED] = "#4d4d55" } style "theme-range" { bg[NORMAL] = shade (1.12,@bg_color) bg[ACTIVE] = @bg_color bg[PRELIGHT] = mix(0.95, shade (1.10,@bg_color), @selected_bg_color) #Arrows text[NORMAL] = shade (0.275,@selected_fg_color) text[PRELIGHT] = @selected_fg_color text[ACTIVE] = shade (0.10,@selected_fg_color) text[INSENSITIVE] = mix (0.80,shade (0.90,@bg_color),@fg_color) } style "theme-notebook" = "theme-wider" { xthickness = 4 ythickness = 4 GtkNotebook::tab-curvature = 5 GtkNotebook::tab-vborder = 1 GtkNotebook::tab-overlap = 1 GtkNotebook::tab-vborder = 1 bg[NORMAL] = "#d2d2d2" bg[ACTIVE] = "#e3e3e3" bg[PRELIGHT] = "#848484" bg[SELECTED] = "#848484" bg[INSENSITIVE] = "#848484" text[PRELIGHT] = @selected_fg_color text[NORMAL] = "#000000" text[ACTIVE] = "#737373" text[SELECTED] = "#000000" text[INSENSITIVE] = "#737373" fg[PRELIGHT] = @selected_fg_color fg[NORMAL] = "#000000" fg[ACTIVE] = "#737373" fg[SELECTED] = "#000000" fg[INSENSITIVE] = "#737373" } style "theme-paned" { bg[PRELIGHT] = shade (1.1,@bg_color) } style "theme-panel" { # Menu fg[PRELIGHT] = @selected_fg_color font_name = "Bold 9" text[PRELIGHT] = @selected_fg_color } style "theme-menu" { xthickness = 0 ythickness = 0 bg[NORMAL] = shade (1.16,@bg_color) bg[SELECTED] = "#ff9a00" text[PRELIGHT] = @selected_fg_color fg[PRELIGHT] = @selected_fg_color } style "theme-menu-item" = "theme-menu" { xthickness = 3 ythickness = 3 base[SELECTED] = "#ff9a00" base[NORMAL] = "#ff9a00" base[PRELIGHT] = "#ff9a00" base[INSENSITIVE] = "#ff9a00" base[ACTIVE] = "#ff9a00" bg[SELECTED] = "#ff9a00" bg[NORMAL] = shade (1.16,@bg_color) } style "theme-menubar" { #TODO } style "theme-menubar-item" = "theme-menu-item" { #TODO bg[SELECTED] = "#ff9a00" } style "theme-tree" { xthickness = 2 ythickness = 1 font_name = "Bold 9" GtkWidget::focus-padding = 0 bg[NORMAL] = "#5a595a" bg[PRELIGHT] = "#5a595a" bg[ACTIVE] = "#5a5a5a" fg[NORMAL] = "#ffffff" fg[ACTIVE] = "#ffffff" fg[SELECTED] = "#ff9a00" fg[PRELIGHT] = "#ffffff" bg[SELECTED] = "#ff9a00" base[SELECTED] = "#ff9a00" base[NORMAL] = "#ff9a00" base[PRELIGHT] = "#ff9a00" base[INSENSITIVE] = "#ff9a00" base[ACTIVE] = "#ff9a00" text[NORMAL] = "#000000" text[PRELIGHT] = "#ff9a00" text[ACTIVE] = "#ff9a00" text[SELECTED] = "#ff9a00" text[INSENSITIVE] = "#434346" } style "theme-tree-arrow" { bg[NORMAL] = mix(0.70, shade (0.60,@bg_color), shade (0.80,@selected_bg_color)) bg[PRELIGHT] = mix(0.80, @bg_color, @selected_bg_color) } style "theme-progressbar" { font_name = "Bold" bg[SELECTED] = @selected_bg_color fg[PRELIGHT] = @selected_fg_color bg[ACTIVE] = "#fe7e00" bg[NORMAL] = "#ffba00" } style "theme-tooltips" = "theme-wider" { font_name = "Liberation sans 10" bg[NORMAL] = @tooltip_bg_color fg[NORMAL] = @tooltip_fg_color text[NORMAL] = @tooltip_fg_color } style "theme-combo" = "theme-button" { xthickness = 4 ythickness = 4 text[NORMAL] = "#fd7d00" text[INSENSITIVE] = "#8a8a8a" base[NORMAL] = "#e0e0e0" base[INSENSITIVE] = "#aeaeae" } style "theme-combo-box" = "theme-button" { xthickness = 3 ythickness = 2 bg[NORMAL] = "#343539" bg[PRELIGHT] = "#343539" bg[ACTIVE] = "#26272b" bg[INSENSITIVE] = "#404145" } style "theme-entry-combo-box" { xthickness = 6 ythickness = 3 text[NORMAL] = "#000000" text[INSENSITIVE] = "#8a8a8a" base[NORMAL] = "#ffffff" base[INSENSITIVE] = "#aeaeae" } style "theme-combo-arrow" = "theme-button" { xthickness = 1 ythickness = 1 } style "theme-view" { xthickness = 0 ythickness = 0 } style "theme-check-radio-buttons" { GtkWidget::interior-focus = 0 GtkWidget::focus-padding = 1 text[NORMAL] = "#ff0000" base[NORMAL] = "#ff0000" text[SELECTED] = "#ffffff" text[INSENSITIVE] = shade (0.625,@bg_color) base[PRELIGHT] = mix(0.80, @base_color, @selected_bg_color) bg[NORMAL] = "#438FC6" bg[INSENSITIVE] = "#aeaeae" bg[SELECTED] = "#ff8a01" } style "theme-radio-buttons" = "theme-button" { GtkWidget::interior-focus = 0 GtkWidget::focus-padding = 1 text[SELECTED] = @selected_fg_color text[INSENSITIVE] = shade (0.625,@bg_color) base[PRELIGHT] = mix(0.80, @base_color, @selected_bg_color) bg[NORMAL] = "#ffffff" bg[INSENSITIVE] = "#dcdcdc" bg[SELECTED] = @selected_bg_color } style "theme-spin-button" { bg[NORMAL] = "#d2d2d2" bg[ACTIVE] = "#868686" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = shade(1.10,@selected_bg_color) bg[INSENSITIVE] = "#dcdcdc" base[NORMAL] = "#ffffff" base[INSENSITIVE] = "#dcdcdc" text[NORMAL] = "#000000" text[INSENSITIVE] = "#aeaeae" } style "theme-calendar" { xthickness = 0 ythickness = 0 bg[NORMAL] = "#676767" bg[PRELIGHT] = shade(0.92,@bg_color) bg[ACTIVE] = "#ff0000" bg[INSENSITIVE] = "#ff0000" bg[SELECTED] = "#ff0000" text[PRELIGHT] = "#000000" text[NORMAL] = "#000000" text[INSENSITIVE]= "#000000" text[SELECTED] = "#ffffff" text[ACTIVE] = "#000000" fg[NORMAL] = "#ffffff" fg[PRELIGHT] = "#ffffff" fg[INSENSITIVE] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" base[NORMAL] = "#ff0000" base[NORMAL] = "#aeaeae" base[INSENSITIVE] = "#00ff00" base[SELECTED] = "#f3720d" base[ACTIVE] = "#f3720d" } style "theme-separator-menu-item" { xthickness = 1 ythickness = 0 GtkSeparatorMenuItem::horizontal-padding = 2 # We are setting the desired height by using wide-separators # There is no other way to get the odd height ... GtkWidget::wide-separators = 1 GtkWidget::separator-width = 1 GtkWidget::separator-height = 5 } style "theme-frame" { xthickness = 10 ythickness = 0 GtkWidget::LABEL-SIDE-PAD = 14 GtkWidget::LABEL-PAD = 23 fg[NORMAL] = "#000000" fg[ACTIVE] = "#000000" fg[PRELIGHT] = "#000000" fg[SELECTED] = "#000000" fg[INSENSITIVE] = "#000000" bg[NORMAL] = "#e2e2e2" bg[ACTIVE] = "#000000" bg[PRELIGHT] = "#000000" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#000000" base[NORMAL] = "#000000" base[ACTIVE] = "#000000" base[PRELIGHT] = "#000000" base[SELECTED] = "#000000" base[INSENSITIVE]= "#000000" text[NORMAL] = "#000000" text[ACTIVE] = "#000000" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[INSENSITIVE]= "#000000" } style "theme-textview" { text[NORMAL] = "#000000" text[ACTIVE] = "#000000" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[INSENSITIVE] = "#434648" bg[NORMAL] = "#ffffff" bg[ACTIVE] = "#ffffff" bg[PRELIGHT] = "#ffffff" bg[SELECTED] = "#ffffff" bg[INSENSITIVE] = "#ffffff" fg[NORMAL] = "#ffffff" fg[ACTIVE] = "#ffffff" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[INSENSITIVE] = "#ffffff" base[NORMAL] = "#ffffff" base[ACTIVE] = "#ffffff" base[PRELIGHT] = "#ffffff" base[SELECTED] = "#ff9a00" base[INSENSITIVE] = "#ffffff" } style "theme-clist" { text[NORMAL] = "#000000" text[ACTIVE] = "#000000" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[INSENSITIVE] = "#434648" bg[NORMAL] = "#353438" bg[ACTIVE] = "#ff9a00" bg[PRELIGHT] = "#ff9a00" bg[SELECTED] = "#ff9a00" bg[INSENSITIVE] = "#ffffff" fg[NORMAL] = "#000000" fg[ACTIVE] = "#ff9a00" fg[PRELIGHT] = "#ff9a00" fg[SELECTED] = "#fdff00" fg[INSENSITIVE] = "#757575" base[NORMAL] = "#ffffff" base[ACTIVE] = "#fdff00" base[PRELIGHT] = "#000000" base[SELECTED] = "#fdff00" base[INSENSITIVE] = "#757575" } style "theme-label" { bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#000000" fg[INSENSITIVE] = "#434346" fg[PRELIGHT] = "#000000" fg[SELECTED] = "#000000" fg[ACTIVE] = "#000000" text[NORMAL] = "#ffffff" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#ffffff" text[SELECTED] = "#ffffff" text[ACTIVE] = "#ffffff" base[NORMAL] = "#000000" base[INSENSITIVE] = "#00ff00" base[PRELIGHT] = "#0000ff" base[ACTIVE] = "#f39638" } style "theme-button-label" { bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#ffffff" fg[INSENSITIVE] = "#434346" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" text[NORMAL] = "#000000" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[ACTIVE] = "#000000" base[NORMAL] = "#000000" base[INSENSITIVE] = "#00ff00" base[PRELIGHT] = "#0000ff" base[SELECTED] = "#ff00ff" base[ACTIVE] = "#ffff00" } style "theme-button-check-radio-label" { bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#000000" fg[INSENSITIVE] = "#434346" fg[PRELIGHT] = "#000000" fg[SELECTED] = "#000000" fg[ACTIVE] = "#000000" text[NORMAL] = "#ffffff" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#ffffff" text[SELECTED] = "#000000" text[ACTIVE] = "#ffffff" base[NORMAL] = "#000000" base[INSENSITIVE] = "#00ff00" base[PRELIGHT] = "#0000ff" base[SELECTED] = "#ff00ff" base[ACTIVE] = "#ffff00" } style "theme-table" { bg[NORMAL] = "#848484" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" } style "theme-iconview" { GtkWidget::focus-line-width=1 bg[NORMAL] = "#000000" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#c19676" bg[SELECTED] = "#c19676" bg[INSENSITIVE] = "#969696" fg[NORMAL] = "#ffffff" fg[INSENSITIVE] = "#ffffff" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" text[NORMAL] = "#000000" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[ACTIVE] = "#000000" base[NORMAL] = "#ffffff" base[INSENSITIVE] = "#434346" base[PRELIGHT] = "#FAD184" base[SELECTED] = "#FAD184" base[ACTIVE] = "#FAD184" } # Set Widget styles class "GtkWidget" style "theme-default" class "GtkScale" style "theme-scale" class "GtkRange" style "theme-range" class "GtkPaned" style "theme-paned" class "GtkFrame" style "theme-frame" class "GtkMenu" style "theme-menu" class "GtkMenuBar" style "theme-menubar" class "GtkEntry" style "theme-entry" class "GtkProgressBar" style "theme-progressbar" class "GtkToolbar" style "theme-toolbar" class "GtkSeparator" style "theme-wide" class "GtkCalendar" style "theme-calendar" class "GtkTable" style "theme-table" widget_class "*<GtkMenuItem>*" style "theme-menu-item" widget_class "*<GtkMenuBar>.<GtkMenuItem>*" style "theme-menubar-item" widget_class "*<GtkSeparatorMenuItem>*" style "theme-separator-menu-item" widget_class "*<GtkLabel>" style "theme-label" widget_class "*<GtkButton>" style "theme-button" widget_class "*<GtkButton>*<GtkLabel>*" style "theme-button-label" widget_class "*<GtkCheckButton>" style "theme-check-radio-buttons" widget_class "*<GtkToggleButton>.<GtkLabel>*" style "theme-button" widget_class "*<GtkCheckButton>.<GtkLabel>*" style "theme-button-check-radio-label" widget_class "*<GtkRadioButton>.<GtkLabel>*" style "theme-button-check-radio-label" widget_class "*<GtkTextView>" style "theme-textview" widget_class "*<GtkList>" style "theme-textview" widget_class "*<GtkCList>" style "theme-clist" widget_class "*<GtkIconView>" style "theme-iconview" widget_class "*<GtkHandleBox>" style "theme-handlebox" widget_class "*<GtkNotebook>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkEventBox>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkDrawingArea>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkLayout>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkViewport>" style "theme-notebook" widget_class "*<GtkNotebook>.<GtkLabel>*" style "theme-notebook" #for tabs # Combo Box Stuff widget_class "*<GtkCombo>*" style "theme-combo" widget_class "*<GtkComboBox>*<GtkButton>" style "theme-combo-box" widget_class "*<GtkComboBoxEntry>*" style "theme-entry-combo-box" widget_class "*<GtkSpinButton>*" style "theme-spin-button" widget_class "*<GtkSpinButton>*<GtkArrow>*" style:highest "theme-tree-arrow" # Tool Tips Stuff widget "gtk-tooltip*" style "theme-tooltips" # Tree View Stuff widget_class "*<GtkTreeView>.<GtkButton>*" style "theme-tree" widget_class "*<GtkCTree>.<GtkButton>*" style "theme-tree" widget_class "*<GtkList>.<GtkButton>*" style "theme-tree" widget_class "*<GtkCList>.<GtkButton>*" style "theme-tree" # For arrow bg widget_class "*<GtkTreeView>.<GtkButton>*<GtkArrow>" style "theme-tree-arrow" widget_class "*<GtkCTree>.<GtkButton>*<GtkArrow>" style "theme-tree-arrow" widget_class "*<GtkList>.<GtkButton>*<GtkArrow>" style "theme-tree-arrow" ####################################################### ## GNOME specific ####################################################### widget_class "*.ETree.ECanvas" style "theme-tree" widget_class "*.ETable.ECanvas" style "theme-tree" style "panelbuttons" = "theme-button" { # As buttons are draw lower this helps center text xthickness = 3 ythickness = 3 } widget_class "*Panel*<GtkButton>*" style "panelbuttons" style "murrine-fg-is-text-color-workaround" { text[NORMAL] = "#000000" text[ACTIVE] = "#fdff00" text[SELECTED] = "#fdff00" text[INSENSITIVE] = "#757575" bg[SELECTED] = "#b85e03" bg[ACTIVE] = "#b85e03" bg[SELECTED] = "#b85e03" fg[SELECTED] = "#ffffff" fg[NORMAL] = "#ffffff" fg[ACTIVE] = "#ffffff" fg[INSENSITIVE] = "#434348" fg[PRELIGHT] = "#ffffff" base[SELECTED] = "#ff9a00" base[NORMAL] = "#ffffff" base[ACTIVE] = "#ff9a00" base[INSENSITIVE] = "#434348" base[PRELIGHT] = "#ffffff" } widget_class "*.<GtkTreeView>*" style "murrine-fg-is-text-color-workaround" style "murrine-combobox-text-color-workaround" { text[NORMAL] = "#FFFFF" text[PRELIGHT] = "#FFFFF" text[SELECTED] = "#FFFFF" text[ACTIVE] = "#FFFFF" text[INSENSITIVE] = "#FFFFF" } widget_class "*.<GtkComboBox>.<GtkCellView>" style "murrine-combobox-text-color-workaround" style "murrine-menuitem-text-is-fg-color-workaround" { bg[NORMAL] = "#0000ff" text[NORMAL] = "#ffffff" text[PRELIGHT] = "#ffffff"#"#FD7D00" text[SELECTED] = "#ffffff"#"#ff0000"# @selected_fg_color text[ACTIVE] = "#ffffff"#"#ff0000"# "#FD7D00" text[INSENSITIVE] = "#ffffff"#ff0000"# "#414143" } widget "*.gtk-combobox-popup-menu.*" style "murrine-menuitem-text-is-fg-color-workaround"

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  • Low CPU performance with low usage and clock - Windows 8.1

    - by Daniele
    I recently deleted everything from my PC and reinstalled Windows 8.1 from scratch. When I first booted into Windows everything was extremely slow though the CPU usage was very low (about 1%). After installing some drivers the problem seemed to be solved, I was able to use my PC normally. Today I installed a game and I noticed a strange behavior: the game was playable but the performance worsened more and more in the time. This is the situation BEFORE opening the game (normal): This is AFTER some minutes inside the game (low CPU usage and clock): Some information about my system: PC: Sony Vaio S13 (SVS13A1C5E) OS: Windows 8.1 CPU: Intel Core i7-3520M 2.90GHz GPU(1): Intel HD Graphics 4000 GPU(2): NVIDIA GeForce GT 640M LE I tried searching for new drivers and other solutions but noting worked and I don't know what is the cause. I did not checked the temperatures but the fans are not running fast and the PC does not look overheated. Update: Max CPU Temp: 66°C, Max GPU Temp: 61°C The strange thing is that the GPU load is 99% (GPU-Z) and the fan is almost silent. Update 2: I had troubles with Sony Vaio software, I can't get the FN keys and the STAMINA/SPEED switch to work (it is a physical switch to enable/disable the Nvidia card and change the Power Profile). I'm saying this because I remember that before reinstalling Windows there was an option in the Vaio Control Center (now it is not there anymore) that allowed me to choose from something like "priority to performance (ventilation)" or "priority to silence". The current behavior looks like a "priority to silence", but I can't get the stamina-speed switch to work and so I don't see similar oprions in the Vaio Control Center. I don't know if the problem is related to this.

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  • How to add URL's to wiki (MediaWiki) powered documentation?

    - by Ian Boyd
    We have an internal company wiki. The wiki engine being used is MediaWiki, the wiki engine that runs Wikipedia. Some of it contains IT stuff. One of the things i want want to have are hyperlinks to the various virtual machines. An example of a command, as it needs to run, is: vmrc://solo.avatopia.com:5901/Windows 2000 Server My first thought was to convert the URL into a link: [vmrc://solo.avatopia.com:5901/Windows 2000 Server] But the content renders literally as above: with the square brackets and all. Testing with other URL protocols: [http://solo.avatopia.com] [ftp://solo.avatopia.com] [ldap://solo.avatopia.com] [vmrc://solo.avatopia.com] Only the first two work, and are converted to hyperlinks. The other two remain as liternal text. How can i add URLs to MediaWiki powered documentation? Original Question We have an internal company wiki. The wiki engine being used is MediaWiki, the wiki engine that runs Wikipedia. Some of it contains IT stuff. One of the things i want want to have are hyperlinks to the various virtual machines. An example of a command, as it needs to run, is: \\solo\VMRC Client\vmrc.exe solo.avatopia.com:5901/Windows 2000 Server If launching from a command prompt, you have to quote the spaces: C:\>"\\solo\VMRC Client\vmrc.exe" solo.avatopia.com:5901/"Windows 2000 Server" My first thought in converting the above for use on our wiki-site, is to simply HTML-ify it: file://\\solo\VMRC Client\vmrc.exe solo.avatopia.com:5901/&quot;Windows 2000 Server&quot; but MediaWiki only converts file://\solo\VMRC to a hyperlink, the remainder is text. i've tried other random things, including enclosing the URL in square brackets. What is the correct answer? i don't want to happen to randomly stumble on some format that happens to work today, and breaks in the future.

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  • lighttpd with multiple IPs, each with a UCC certificate and many hostnames

    - by Dave
    I'd like to get lighttpd working with UCC certificates, but I can't seem to figure out the correct syntax. Essentially, for each IP address, I have one UCC certificate and a bunch of hostnames. $SERVER["socket"] == "10.0.0.1:443" { ssl.engine = "enable" ssl.ca-file = "/etc/ssl/certs/the.ca.cert.pem" ssl.pemfile = "/etc/ssl/private/websitegroup1.com.pem" $HTTP["host"] =~ "mywebsite.com" { server.document-root = /var/www/mywebsite.com/htdocs" } The above code works fine for one hostname, but as soon as I try to set up another hostname (note the same SSL cert): $SERVER["socket"] == "10.0.0.1:443" { ssl.engine = "enable" ssl.ca-file = "/etc/ssl/certs/the.ca.cert.pem" ssl.pemfile = "/etc/ssl/private/websitegroup1.com.pem" $HTTP["host"] =~ "anotherwebsite.com" { server.document-root = /var/www/anotherwebsite.com/htdocs" } ...I get this error: Duplicate config variable in conditional 6 global/SERVERsocket==10.0.0.1:443: ssl.engine Is there any way I can put a conditional so that only if ssl.engine is not already enabled, enable it? Or do I have to put all my $HTTP["host"]s inside the same $SERVER["socket"] (which will make config file management more difficult for me) or is there some entirely different way to do it? This has to be repeated for multiple IPs too (so I'll have a bunch of SERVER["socket"] == 10.0.0.2:443" etc), each with one UCC cert and many hostnames. Am I going about this the wrong way entirely? My goal is to conserve IP addresses when I have many websites that are related and can share an SSL certificate, but still need their own SSL-accessible version from the appropriate hostname (instead of a single secure.mywebsite.com).

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  • How two completely unrelated software can affect each other in a very strange manner?

    - by user40602
    I installed an old game on my old PC and it doesn't work; its process/exe file was listed in task manager but nothing appeared on the screen. then some time later i discovered that when some specific program was running an my pc, that game could be executed without that problem! although i am myself a power user and also a programmer, i couldn't find the reason, and don't have any good guesses about it. i just know that when i want to run that game i should have another specific and unrelated program running. i ask if anyone has any idea/guess about the possible reasons for this rare phenomenon! oh and if u ask about the details/names of those programs, i am afraid of telling that, because others may think i am kidding, but i am not (please believe me!), that game is NFS2 and the other program is mysqld.exe (i said before that i am a programmer!). I don't know how mysqld.exe (yes it is the windows version of the famous MySQL DBMS server) can affect NFS2 in such an strange manner, and my curiosity and profession don't let me to forget seeking for the answer, so i decided to take the help of others to see if someone has had a similar experience or a reasonable idea about it.

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Updating the managed debugging API for .NET v4

    - by Brian Donahue
    In any successful investigation, the right tools play a big part in collecting evidence about the state of the "crime scene" as it was before the detectives arrived. Unfortunately for the Crash Scene Investigator, we don't have the budget to fly out to the customer's site, chalk the outline, and eat their doughnuts. We have to rely on the end-user to collect the evidence for us, which means giving them the fingerprint dust and the evidence baggies and leaving them to it. With that in mind, the Red Gate support team have been writing tools that can collect vital clues with a minimum of fuss. Years ago we would have asked for a memory dump, where we used to get the customer to run CDB.exe and produce dumps that we could analyze in-house, but those dumps were pretty unwieldy (500MB files) and the debugger often didn't dump exactly where we wanted, or made five or more dumps. What we wanted was just the minimum state information from the program at the time of failure, so we produced a managed debugger that captured every first and second-chance exception and logged the stack and a minimal amount of variables from the memory of the application, which could all be exported as XML. This caused less inconvenience to the end-user because it is much easier to send a 65KB XML file in an email than a 500MB file containing all of the application's memory. We don't need to have the entire victim shipped out to us when we just want to know what was under the fingernails. The thing that made creating a managed debugging tool possible was the MDbg Engine example written by Microsoft as part of the Debugging Tools for Windows distribution. Since the ICorDebug interface is a bit difficult to understand, they had kindly created some wrappers that provided an event-driven debugging model that was perfect for our needs, but .NET 4 applications under debugging started complaining that "The debugger's protocol is incompatible with the debuggee". The introduction of .NET Framework v4 had changed the managed debugging API significantly, however, without an update for the MDbg Engine code! After a few hours of research, I had finally worked out that most of the version 4 ICorDebug interface still works much the same way in "legacy" v2 mode and there was a relatively easy fix for the problem in that you can still get a reference to legacy ICorDebug by changing the way the interface is created. In .NET v2, the interface was acquired using the CreateDebuggingInterfaceFromVersion method in mscoree.dll. In v4, you must first create IClrMetaHost, enumerate the runtimes, get an ICLRRuntimeInfo interface to the .NET 4 runtime from that, and use the GetInterface method in mscoree.dll to return a "legacy" ICorDebug interface. The rest of the MDbg Engine will continue working the old way. Here is how I had changed the MDbg Engine code to support .NET v4: private void InitFromVersion(string debuggerVersion){if( debuggerVersion.StartsWith("v1") ){throw new ArgumentException( "Can't debug a version 1 CLR process (\"" + debuggerVersion + "\"). Run application in a version 2 CLR, or use a version 1 debugger instead." );} ICorDebug rawDebuggingAPI=null;if (debuggerVersion.StartsWith("v4")){Guid CLSID_MetaHost = new Guid("9280188D-0E8E-4867-B30C-7FA83884E8DE"); Guid IID_MetaHost = new Guid("D332DB9E-B9B3-4125-8207-A14884F53216"); ICLRMetaHost metahost = (ICLRMetaHost)NativeMethods.ClrCreateInterface(CLSID_MetaHost, IID_MetaHost); IEnumUnknown runtimes = metahost.EnumerateInstalledRuntimes(); ICLRRuntimeInfo runtime = GetRuntime(runtimes, debuggerVersion); //Defined in metahost.hGuid CLSID_CLRDebuggingLegacy = new Guid(0xDF8395B5, 0xA4BA, 0x450b, 0xA7, 0x7C, 0xA9, 0xA4, 0x77, 0x62, 0xC5, 0x20);Guid IID_ICorDebug = new Guid("3D6F5F61-7538-11D3-8D5B-00104B35E7EF"); Object res;runtime.GetInterface(ref CLSID_CLRDebuggingLegacy, ref IID_ICorDebug, out res); rawDebuggingAPI = (ICorDebug)res; }elserawDebuggingAPI = NativeMethods.CreateDebuggingInterfaceFromVersion((int)CorDebuggerVersion.Whidbey,debuggerVersion);if (rawDebuggingAPI != null)InitFromICorDebug(rawDebuggingAPI);elsethrow new ArgumentException("Support for debugging version " + debuggerVersion + " is not yet implemented");} The changes above will ensure that the debugger can support .NET Framework v2 and v4 applications with the same codebase, but we do compile two different applications: one targeting v2 and the other v4. As a footnote I need to add that some missing native methods and wrappers, along with the EnumerateRuntimes method code, came from the Mindbg project on Codeplex. Another change is that when using the MDbgEngine.CreateProcess to launch a process in the debugger, do not supply a null as the final argument. This does not work any more because GetCORVersion always returns "v2.0.50727" as the function has been deprecated in .NET v4. What's worse is that on a system with only .NET 4, the user will be prompted to download and install .NET v2! Not nice! This works much better: proc = m_Debugger.CreateProcess(ProcessName, ProcessArgs, DebugModeFlag.Default,String.Format("v{0}.{1}.{2}",System.Environment.Version.Major,System.Environment.Version.Minor,System.Environment.Version.Build)); Microsoft "unofficially" plan on updating the MDbg samples soon, but if you have an MDbg-based application, you can get it working right now by changing one method a bit and adding a few new interfaces (ICLRMetaHost, IEnumUnknown, and ICLRRuntimeInfo). The new, non-legacy implementation of MDbg Engine will add new, interesting features like dump-file support and by association I assume garbage-collection/managed object stats, so it will be well worth looking into if you want to extend the functionality of a managed debugger going forward.

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  • Windows Phone 7 development: first impressions

    - by DigiMortal
    After hard week in work I got some free time to play with Windows Phone 7 CTP developer tools. Although my first test application is still unfinished I think it is good moment to share my first experiences to you. In this posting I will give you quick overview of Windows Phone 7 developer tools from developer perspective. If you are familiar with Visual Studio 2010 then you will feel comfortable because Windows Phone 7 CTP developer tools base on Visual Studio 2010 Express. Project templates There are five project templates available. Three of them are based on Silverlight and two on XNA Game Studio: Windows Phone Application (Silverlight) Windows Phone List Application (Silverlight) Windows Phone Class Library (Silverlight) Windows Phone Game (XNA Game Studio) Windows Phone Game Library (XNA Game Studio) Currently I am writing to test applications. One of them is based on Windows Phone Application and the other on Windows Phone List Application project template. After creating these projects you see the following views in Visual Studio. Windows Phone Application. Click on image to enlarge. Windows Phone List Application. Click on image to enlarge.  I suggest you to use some of these templates to get started more easily. Windows Phone 7 emulator You can run your Windows Phone 7 applications on Windows Phone 7 emulator that comes with developer tools CTP. If you run your application then emulator is started automatically and you can try out how your application works in phone-like emulator. You can see screenshot of emulator on right. Currently there is opened Windows Phone List Application as it is created by default. Click on image to enlarge it. Emulator is a little bit slow and uncomfortable but it works pretty well. This far I have caused only couple of crashes during my experiments. In these cases emulator works but Visual Studio gets stuck because it cannot communicate with emulator. One important note. Emulator is based on virtual machine although you can see only phone screen and options toolbar. If you want to run emulator you must close all virtual machines running on your machine and run Visual Studio 2010 as administrator. Once you run emulator you can keep it open because you can stop your application in Visual Studio, modify, compile and re-deploy it without restarting emulator. Designing user interfaces You can design user interface of your application in Visual Studio. When you open XAML-files it is displayed in window with two panels. Left panel shows you device screen and works as visual design environment while right panel shows you XAML mark-up and let’s you modify XML if you need it. As it is one of my very first Silverlight applications I felt more comfortable with XAML editor because property names in property boxes of visual designer confused me a little bit. Designer panel is not very good because it is visually hard to follow. It has black background that makes dark borders of controls very hard to see. If you have monitor with very high contrast then it is may be not a real problem. I have usual monitor and I have problem. :) Putting controls on design surface, dragging and resizing them is also pretty painful. Some controls are drawn correctly but for some controls you have to set width and height in XML so they can be resized. After some practicing it is not so annoying anymore. On the right you can see toolbox with some controllers. This is all you get out of the box. But it is sufficient to get started. After getting some experiences you can create your own controls or use existing ones from other vendors or developers. If it is your first time to do stuff with Silverlight then keep Google open – you need it hard. After getting over the first shock you get the point very quickly and start developing at normal speed. :) Writing source code Writing source code is the most familiar part of this action. Good old Visual Studio code editor with all nice features it has. But here you get also some surprises: The anatomy of Silverlight controls is a little bit different than the one of user controls in web and forms projects. Windows Phone 7 doesn’t run on full version of Windows (I bet it is some version of Windows CE or something like this) then there is less system classes you can use. Some familiar classes have less methods that in full version of .NET Framework and in these cases you have to write all the code by yourself or find libraries or source code from somewhere. These problems are really not so much problems than limitations and you get easily over them. Conclusion Windows Phone 7 CTP developer tools help you do a lot of things on Windows Phone 7. Although I expected better performance from tools I think that current performance is not a problem. This far my first test project is going very well and Google has answer for almost every question. Windows Phone 7 is mobile device and therefore it has less hardware resources than desktop computers. This is why toolset is so limited. The more you need memory the more slower is device and as you may guess it needs the more battery. If you are writing apps for mobile devices then make your best to get your application use as few resources as possible and act as fast as possible.

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  • org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'transactionManager

    - by BilalFromParis
    when I add the code into my spring configuration file beans-hibernate.xml <bean id="transactionManager" class="org.springframework.orm.hibernate3.HibernateTransactionManager"> <property name="sessionFactory" ref="sessionFactory" /> </bean> It doesn't work and I don't know why, can someone help me please ? My Dao Class is : public class CourseDaoImpl implements CourseDao { private SessionFactory sessionFactory; public void setSessionFactory(SessionFactory sessionFactory) { this.sessionFactory = sessionFactory; } @Transactional public void store(Course course) { sessionFactory.getCurrentSession().saveOrUpdate(course); } @Transactional public void delete(Long courseId) { Course course = (Course)sessionFactory.getCurrentSession().get(Course.class, courseId); sessionFactory.getCurrentSession().delete(course); } @Transactional(readOnly=true) public Course findById(Long courseId) { return (Course)sessionFactory.getCurrentSession().get(Course.class, courseId); } @Transactional public List<Course> findAll() { Query query = sessionFactory.getCurrentSession().createQuery("FROM Course"); return (List<Course>)query.list(); } } but : juil. 04, 2012 3:38:18 AM org.springframework.context.support.AbstractApplicationContext prepareRefresh Infos: Refreshing org.springframework.context.support.ClassPathXmlApplicationContext@6ba8fb1b: startup date [Wed Jul 04 03:38:18 CEST 2012]; root of context hierarchy juil. 04, 2012 3:38:18 AM org.springframework.beans.factory.xml.XmlBeanDefinitionReader loadBeanDefinitions Infos: Loading XML bean definitions from class path resource [beans-hibernate.xml] juil. 04, 2012 3:38:19 AM org.springframework.beans.factory.support.DefaultListableBeanFactory preInstantiateSingletons Infos: Pre-instantiating singletons in org.springframework.beans.factory.support.DefaultListableBeanFactory@5a7fed46: defining beans [org.springframework.aop.config.internalAutoProxyCreator,org.springframework.transaction.annotation.AnnotationTransactionAttributeSource#0,org.springframework.transaction.interceptor.TransactionInterceptor#0,org.springframework.transaction.config.internalTransactionAdvisor,sessionFactory,transactionManager,courseDao]; root of factory hierarchy juil. 04, 2012 3:38:19 AM org.hibernate.annotations.common.Version INFO: HCANN000001: Hibernate Commons Annotations {4.0.1.Final} juil. 04, 2012 3:38:19 AM org.hibernate.Version logVersion INFO: HHH000412: Hibernate Core {4.1.3.Final} juil. 04, 2012 3:38:19 AM org.hibernate.cfg.Environment INFO: HHH000206: hibernate.properties not found juil. 04, 2012 3:38:19 AM org.hibernate.cfg.Environment buildBytecodeProvider INFO: HHH000021: Bytecode provider name : javassist juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl configure INFO: HHH000402: Using Hibernate built-in connection pool (not for production use!) juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl configure INFO: HHH000115: Hibernate connection pool size: 20 juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl configure INFO: HHH000006: Autocommit mode: false juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl configure INFO: HHH000401: using driver [org.hibernate.dialect.PostgreSQLDialect] at URL [jdbc:postgresql://localhost:5432/spring] juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl configure INFO: HHH000046: Connection properties: {user=Bilal, password=**} juil. 04, 2012 3:38:19 AM org.hibernate.dialect.Dialect INFO: HHH000400: Using dialect: org.hibernate.dialect.PostgreSQLDialect juil. 04, 2012 3:38:19 AM org.hibernate.engine.jdbc.internal.LobCreatorBuilder useContextualLobCreation INFO: HHH000423: Disabling contextual LOB creation as JDBC driver reported JDBC version [3] less than 4 juil. 04, 2012 3:38:19 AM org.hibernate.engine.transaction.internal.TransactionFactoryInitiator initiateService INFO: HHH000399: Using default transaction strategy (direct JDBC transactions) juil. 04, 2012 3:38:19 AM org.hibernate.hql.internal.ast.ASTQueryTranslatorFactory INFO: HHH000397: Using ASTQueryTranslatorFactory juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.SchemaUpdate execute INFO: HHH000228: Running hbm2ddl schema update juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.SchemaUpdate execute INFO: HHH000102: Fetching database metadata juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.SchemaUpdate execute INFO: HHH000396: Updating schema juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.TableMetadata INFO: HHH000261: Table found: public.course juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.TableMetadata INFO: HHH000037: Columns: [fee, id, title, end_date, begin_date] juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.TableMetadata INFO: HHH000108: Foreign keys: [] juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.TableMetadata INFO: HHH000126: Indexes: [course_pkey] juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.SchemaUpdate execute INFO: HHH000232: Schema update complete juil. 04, 2012 3:38:19 AM org.springframework.beans.factory.support.DefaultSingletonBeanRegistry destroySingletons Infos: Destroying singletons in org.springframework.beans.factory.support.DefaultListableBeanFactory@5a7fed46: defining beans [org.springframework.aop.config.internalAutoProxyCreator,org.springframework.transaction.annotation.AnnotationTransactionAttributeSource#0,org.springframework.transaction.interceptor.TransactionInterceptor#0,org.springframework.transaction.config.internalTransactionAdvisor,sessionFactory,transactionManager,courseDao]; root of factory hierarchy juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl stop INFO: HHH000030: Cleaning up connection pool [jdbc:postgresql://localhost:5432/spring] Exception in thread "main" org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'transactionManager' defined in class path resource [beans-hibernate.xml]: Invocation of init method failed; nested exception is java.lang.NoClassDefFoundError: org/hibernate/engine/SessionFactoryImplementor at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1455) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:519) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:456) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:294) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:225) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:291) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:193) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:585) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:913) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:464) at org.springframework.context.support.ClassPathXmlApplicationContext.(ClassPathXmlApplicationContext.java:139) at org.springframework.context.support.ClassPathXmlApplicationContext.(ClassPathXmlApplicationContext.java:83) at com.boutaya.bill.main.Main.main(Main.java:14) Caused by: java.lang.NoClassDefFoundError: org/hibernate/engine/SessionFactoryImplementor at org.springframework.orm.hibernate3.SessionFactoryUtils.getDataSource(SessionFactoryUtils.java:123) at org.springframework.orm.hibernate3.HibernateTransactionManager.afterPropertiesSet(HibernateTransactionManager.java:411) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.invokeInitMethods(AbstractAutowireCapableBeanFactory.java:1514) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1452) ... 12 more Caused by: java.lang.ClassNotFoundException: org.hibernate.engine.SessionFactoryImplementor at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 16 more I think the problem is when I use the Class : org.springframework.orm.hibernate3.HibernateTransactionManager ???

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  • Gamification at OOW

    - by erikanollwebb
    Last week was Oracle OpenWorld, and for those of you not in tech or downtown San Francisco, that might not mean a whole lot.  However, if you are familiar with it, Oracle OpenWorld is our premier customer event.  This year, more than 50,000 people attended.  It's not a good week to visit San Francisco on vacation because Oracle customers take over all the hotels in town!  It was crazy, but a lot of fun and it's a great opportunity for the Apps UX group to do customer research with a range of customers.  This year, more than 100+ customers and partners took the time to team up with our UX experts and provide feedback on new designs and ideas. Over three days,  UX teams conducted 8  one-on-one user feedback sessions, 4 focus groups and 7 surveys. In addition, we conducted a voice capture activity and were able to collect close to 70 speech samples at the lab and DEMOgrounds. This was a great opportunity for us to do some testing on some specific gamification concepts with a set of business analysts.  We pulled in 8 folks for a focus group on gamification concepts and whether they thought those would work for their teams. To get ready for this, my designer extraordinaire, Andrea Cantú, flew into town and we spent almost a week locked in a room together brainstorming design ideas.  We killed a few trees trying to get all of our concepts and other examples together in the process, but in the end, we put together a whole series of examples of how you might gamify an Oracle app (in this case, CRM).  Andrea is a genius for this kind of thing and the comps she created looked great.  Here's a picture of her hard at work!  We also had the good fortune to have my boss, Laurie Pattison and my usability contractor, Shobana Subramanian there to note take and observe as well.  Here's a few shots of us, hard at work preparing for the day (or checking out something on Laurie's iPhone...) To start things off, we gave an overview of gamification and I talked about what it's used for.  Then we gave the participants a scenario about our sales person and what we were trying to get her to do. It was a great opportunity to highlight what our business goals might be and why we might want to add game mechanics.  It was also a good way to get them thinking about how that might work for them in their environments and workplaces. There were some surprises for the day.  We asked how many of them were already familiar with the concept of gamification--only two people had heard of it and only one was using game mechanics in his work.  That's in contrast to a survey we just ran internally with folks in a dev org where almost 50% of about 450 respondents had heard of gamification.  As we discussed the ways game mechanics could be used, it became clear that many of the folks had seen some game mechanics in action but didn't know that's what they were.  We also noticed that the folks in this group felt that if they were trying to sell the concept in their orgs, they wouldn't call it gamification.  That's not a huge surprise to me--they said what we've heard in the past, that gamification does not seem like a serious term for enterprise software.  They said they'd sell it with the goals--as a means to increase behaviors by rewarding users for activities.  It's a funny problem.  The word puts some folks off, but at the same time, I haven't seen another one word description that quite captures the range of things that "gamification" can cover.  My guess is that the more mainstream the term becomes, the more desensitized we'll become to the idea the it's trivializing enterprise software in some way.  Still, it was interesting to note that this group still felt that they would not take this concept to their bosses or teams and call it "gamification".  They focused on the goals, and how we could incentivize desired behaviors with game mechanics.  As I have already stated in other posts, I feel like my org is more receptive to discussing how this is just a more transparent type of usability and user experience methods than talking about gamification.  That's the argument they said they would use. All in all, it was a good session.  I love getting to talk to customers, present ideas and concepts, and get their feedback and input.  It's the type of thing that really helps drive our designs and keeps us grounded in what our customers need/want.  We're already planning where to get more feedback opportunities in the coming months. 

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Mysql - help me optimize this query

    - by sandeepan-nath
    About the system: -The system has a total of 8 tables - Users - Tutor_Details (Tutors are a type of User,Tutor_Details table is linked to Users) - learning_packs, (stores packs created by tutors) - learning_packs_tag_relations, (holds tag relations meant for search) - tutors_tag_relations and tags and orders (containing purchase details of tutor's packs), order_details linked to orders and tutor_details. For a more clear idea about the tables involved please check the The tables section in the end. -A tags based search approach is being followed.Tag relations are created when new tutors register and when tutors create packs (this makes tutors and packs searcheable). For details please check the section How tags work in this system? below. Following is a simpler representation (not the actual) of the more complex query which I am trying to optimize:- I have used statements like explanation of parts in the query select SUM(DISTINCT( t.tag LIKE "%Dictatorship%" )) as key_1_total_matches, SUM(DISTINCT( t.tag LIKE "%democracy%" )) as key_2_total_matches, td., u., count(distinct(od.id_od)), if (lp.id_lp > 0) then some conditional logic on lp fields else 0 as tutor_popularity from Tutor_Details AS td JOIN Users as u on u.id_user = td.id_user LEFT JOIN Learning_Packs_Tag_Relations AS lptagrels ON td.id_tutor = lptagrels.id_tutor LEFT JOIN Learning_Packs AS lp ON lptagrels.id_lp = lp.id_lp LEFT JOIN `some other tables on lp.id_lp - let's call learning pack tables set (including Learning_Packs table)` LEFT JOIN Order_Details as od on td.id_tutor = od.id_author LEFT JOIN Orders as o on od.id_order = o.id_order LEFT JOIN Tutors_Tag_Relations as ttagrels ON td.id_tutor = ttagrels.id_tutor JOIN Tags as t on (t.id_tag = ttagrels.id_tag) OR (t.id_tag = lptagrels.id_tag) where some condition on Users table's fields AND CASE WHEN ((t.id_tag = lptagrels.id_tag) AND (lp.id_lp 0)) THEN `some conditions on learning pack tables set` ELSE 1 END AND CASE WHEN ((t.id_tag = wtagrels.id_tag) AND (wc.id_wc 0)) THEN `some conditions on webclasses tables set` ELSE 1 END AND CASE WHEN (od.id_od0) THEN od.id_author = td.id_tutor and some conditions on Orders table's fields ELSE 1 END AND ( t.tag LIKE "%Dictatorship%" OR t.tag LIKE "%democracy%") group by td.id_tutor HAVING key_1_total_matches = 1 AND key_2_total_matches = 1 order by tutor_popularity desc, u.surname asc, u.name asc limit 0,20 ===================================================================== What does the above query do? Does AND logic search on the search keywords (2 in this example - "Democracy" and "Dictatorship"). Returns only those tutors for which both the keywords are present in the union of the two sets - tutors details and details of all the packs created by a tutor. To make things clear - Suppose a Tutor name "Sandeepan Nath" has created a pack "My first pack", then:- Searching "Sandeepan Nath" returns Sandeepan Nath. Searching "Sandeepan first" returns Sandeepan Nath. Searching "Sandeepan second" does not return Sandeepan Nath. ====================================================================================== The problem The results returned by the above query are correct (AND logic working as per expectation), but the time taken by the query on heavily loaded databases is like 25 seconds as against normal query timings of the order of 0.005 - 0.0002 seconds, which makes it totally unusable. It is possible that some of the delay is being caused because all the possible fields have not yet been indexed, but I would appreciate a better query as a solution, optimized as much as possible, displaying the same results ========================================================================================== How tags work in this system? When a tutor registers, tags are entered and tag relations are created with respect to tutor's details like name, surname etc. When a Tutors create packs, again tags are entered and tag relations are created with respect to pack's details like pack name, description etc. tag relations for tutors stored in tutors_tag_relations and those for packs stored in learning_packs_tag_relations. All individual tags are stored in tags table. ==================================================================== The tables Most of the following tables contain many other fields which I have omitted here. CREATE TABLE IF NOT EXISTS users ( id_user int(10) unsigned NOT NULL AUTO_INCREMENT, name varchar(100) NOT NULL DEFAULT '', surname varchar(155) NOT NULL DEFAULT '', PRIMARY KEY (id_user) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=636 ; CREATE TABLE IF NOT EXISTS tutor_details ( id_tutor int(10) NOT NULL AUTO_INCREMENT, id_user int(10) NOT NULL DEFAULT '0', PRIMARY KEY (id_tutor), KEY Users_FKIndex1 (id_user) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=51 ; CREATE TABLE IF NOT EXISTS orders ( id_order int(10) unsigned NOT NULL AUTO_INCREMENT, PRIMARY KEY (id_order), KEY Orders_FKIndex1 (id_user), ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=275 ; ALTER TABLE orders ADD CONSTRAINT Orders_ibfk_1 FOREIGN KEY (id_user) REFERENCES users (id_user) ON DELETE NO ACTION ON UPDATE NO ACTION; CREATE TABLE IF NOT EXISTS order_details ( id_od int(10) unsigned NOT NULL AUTO_INCREMENT, id_order int(10) unsigned NOT NULL DEFAULT '0', id_author int(10) NOT NULL DEFAULT '0', PRIMARY KEY (id_od), KEY Order_Details_FKIndex1 (id_order) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=284 ; ALTER TABLE order_details ADD CONSTRAINT Order_Details_ibfk_1 FOREIGN KEY (id_order) REFERENCES orders (id_order) ON DELETE NO ACTION ON UPDATE NO ACTION; CREATE TABLE IF NOT EXISTS learning_packs ( id_lp int(10) unsigned NOT NULL AUTO_INCREMENT, id_author int(10) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (id_lp), KEY Learning_Packs_FKIndex2 (id_author), KEY id_lp (id_lp) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=23 ; CREATE TABLE IF NOT EXISTS tags ( id_tag int(10) unsigned NOT NULL AUTO_INCREMENT, tag varchar(255) DEFAULT NULL, PRIMARY KEY (id_tag), UNIQUE KEY tag (tag), KEY id_tag (id_tag), KEY tag_2 (tag), KEY tag_3 (tag) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=3419 ; CREATE TABLE IF NOT EXISTS tutors_tag_relations ( id_tag int(10) unsigned NOT NULL DEFAULT '0', id_tutor int(10) DEFAULT NULL, KEY Tutors_Tag_Relations (id_tag), KEY id_tutor (id_tutor), KEY id_tag (id_tag) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; ALTER TABLE tutors_tag_relations ADD CONSTRAINT Tutors_Tag_Relations_ibfk_1 FOREIGN KEY (id_tag) REFERENCES tags (id_tag) ON DELETE NO ACTION ON UPDATE NO ACTION; CREATE TABLE IF NOT EXISTS learning_packs_tag_relations ( id_tag int(10) unsigned NOT NULL DEFAULT '0', id_tutor int(10) DEFAULT NULL, id_lp int(10) unsigned DEFAULT NULL, KEY Learning_Packs_Tag_Relations_FKIndex1 (id_tag), KEY id_lp (id_lp), KEY id_tag (id_tag) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; ALTER TABLE learning_packs_tag_relations ADD CONSTRAINT Learning_Packs_Tag_Relations_ibfk_1 FOREIGN KEY (id_tag) REFERENCES tags (id_tag) ON DELETE NO ACTION ON UPDATE NO ACTION; =================================================================================== Following is the exact query (this includes classes also - tutors can create classes and search terms are matched with classes created by tutors):- select count(distinct(od.id_od)) as tutor_popularity, CASE WHEN (IF((wc.id_wc 0), ( wc.wc_api_status = 1 AND wc.wc_type = 0 AND wc.class_date '2010-06-01 22:00:56' AND wccp.status = 1 AND (wccp.country_code='IE' or wccp.country_code IN ('INT'))), 0)) THEN 1 ELSE 0 END as 'classes_published', CASE WHEN (IF((lp.id_lp 0), (lp.id_status = 1 AND lp.published = 1 AND lpcp.status = 1 AND (lpcp.country_code='IE' or lpcp.country_code IN ('INT'))),0)) THEN 1 ELSE 0 END as 'packs_published', td . * , u . * from Tutor_Details AS td JOIN Users as u on u.id_user = td.id_user LEFT JOIN Learning_Packs_Tag_Relations AS lptagrels ON td.id_tutor = lptagrels.id_tutor LEFT JOIN Learning_Packs AS lp ON lptagrels.id_lp = lp.id_lp LEFT JOIN Learning_Packs_Categories AS lpc ON lpc.id_lp_cat = lp.id_lp_cat LEFT JOIN Learning_Packs_Categories AS lpcp ON lpcp.id_lp_cat = lpc.id_parent LEFT JOIN Learning_Pack_Content as lpct on (lp.id_lp = lpct.id_lp) LEFT JOIN Webclasses_Tag_Relations AS wtagrels ON td.id_tutor = wtagrels.id_tutor LEFT JOIN WebClasses AS wc ON wtagrels.id_wc = wc.id_wc LEFT JOIN Learning_Packs_Categories AS wcc ON wcc.id_lp_cat = wc.id_wp_cat LEFT JOIN Learning_Packs_Categories AS wccp ON wccp.id_lp_cat = wcc.id_parent LEFT JOIN Order_Details as od on td.id_tutor = od.id_author LEFT JOIN Orders as o on od.id_order = o.id_order LEFT JOIN Tutors_Tag_Relations as ttagrels ON td.id_tutor = ttagrels.id_tutor JOIN Tags as t on (t.id_tag = ttagrels.id_tag) OR (t.id_tag = lptagrels.id_tag) OR (t.id_tag = wtagrels.id_tag) where (u.country='IE' or u.country IN ('INT')) AND CASE WHEN ((t.id_tag = lptagrels.id_tag) AND (lp.id_lp 0)) THEN lp.id_status = 1 AND lp.published = 1 AND lpcp.status = 1 AND (lpcp.country_code='IE' or lpcp.country_code IN ('INT')) ELSE 1 END AND CASE WHEN ((t.id_tag = wtagrels.id_tag) AND (wc.id_wc 0)) THEN wc.wc_api_status = 1 AND wc.wc_type = 0 AND wc.class_date '2010-06-01 22:00:56' AND wccp.status = 1 AND (wccp.country_code='IE' or wccp.country_code IN ('INT')) ELSE 1 END AND CASE WHEN (od.id_od0) THEN od.id_author = td.id_tutor and o.order_status = 'paid' and CASE WHEN (od.id_wc 0) THEN od.can_attend_class=1 ELSE 1 END ELSE 1 END AND 1 group by td.id_tutor order by tutor_popularity desc, u.surname asc, u.name asc limit 0,20 Please note - The provided database structure does not show all the fields and tables as in this query

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Stretch VMWare Player guest OS to fullscreen

    - by Synetech
    I’m using VMWare Player to play an old 16-bit Windows game. Unfortunately the game uses only 640x480 and I cannot figure out how to stretch the VM window to full-screen on the host. I set the guest OS to 640x480, but the screen is still small, in the middle of the screen as seen in figure 1. I even tried setting the compatibility mode to Windows 95 and 640x480, but it has no effect (figure 2) and looks exactly the same as when I set the VM to full-screen (1366x768 on the laptop) and start the game normally. There are few references to stretching a VM. One page mentions setting a Stretch Guest option, but there is no such option, at least not in VMWare Player 4.0.3. I know that VirtualBox has a stretching option, but I’m trying to find a solution for VMWare (Player, not Workstation). Figure 1: Guest OS is pillar-boxed Figure 2: Using compatibility mode

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  • Stop yahoo from opeing in second tab when opening chrome

    - by sam
    I recently downloaded Vuze (torrent client), which as well as installing, installs a whole bunch of rubbish toolbars (mostly by an outfit called 'Spigot') and tries to change your default search engine to Yahoo. In Safari and Firefox, ive managed to change it back but i Chrome although ive deleted all the addons and restored my default search engine when ever i open up Chrome i get two tabs 1) my default homepage and 2) yahoo search page. Any idea were i can disable this Yahoo search page, ive looked in the settings but could find any where obvious (ive set back my default search engine to Google and deleted any add ons) but this still dosnt do it.. any ideas ? My last resort is to do a factory reset of Chrome, which i dont want to do as i have all my settings in there.

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  • Testing Tomcat with Virtual Hosts

    - by Marty Pitt
    I'm trying to test Tomcat virtual hosts on my dev machine (windows 7/Tomcat 6). I'd like to have requests for localhost, test1.localhost and test2.localhost all route through to the same tomcat instance. I've edited my hosts file to look as follows: 127.0.0.1 localhost ::1 localhost 127.0.0.1 test1.localhost 127.0.0.1 test2.localhost And added modified the Engine in server.xml as follows: <Engine defaultHost="localhost" name="Catalina"> <Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="UserDatabase" /> <Host appBase="webapps" autoDeploy="true" name="localhost" unpackWARs="true" xmlNamespaceAware="false" xmlValidation="false"> <Alias>test1.localhost</Alias> <Alias>test2.localhost</Alias> </Host> </Engine> However, I'm getting a 404 when hitting test1.localhost:8080/myWebApp, although localhost:8080/myWebApp works fine. I can ping test1.localhost fine. What have I missed?

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  • Need help configurating my Tomcat server without any WAR files

    - by gablin
    I just reinstalled my entire server, and now I can't seem to get my JSP-based website to work on Tomcat anymore. I use the same server.xml file, which worked perfectly before the reinstallation, but no longer. Here's the content of the server.xml file which worked before: <!--APR library loader. Documentation at /docs/apr.html --> <Listener className="org.apache.catalina.core.AprLifecycleListener" SSLEngine="on" /> <!--Initialize Jasper prior to webapps are loaded. Documentation at /docs/jasper-howto.html --> <Listener className="org.apache.catalina.core.JasperListener" /> <!-- JMX Support for the Tomcat server. Documentation at /docs/non-existent.html --> <Listener className="org.apache.catalina.mbeans.ServerLifecycleListener" /> <Listener className="org.apache.catalina.mbeans.GlobalResourcesLifecycleListener" /> <!-- Global JNDI resources Documentation at /docs/jndi-resources-howto.html --> <GlobalNamingResources> <!-- Editable user database that can also be used by UserDatabaseRealm to authenticate users --> <Resource name="UserDatabase" auth="Container" type="org.apache.catalina.UserDatabase" description="User database that can be updated and saved" factory="org.apache.catalina.users.MemoryUserDatabaseFactory" pathname="conf/tomcat-users.xml" /> </GlobalNamingResources> <!-- A "Service" is a collection of one or more "Connectors" that share a single "Container" Note: A "Service" is not itself a "Container", so you may not define subcomponents such as "Valves" at this level. Documentation at /docs/config/service.html --> <Service name="Catalina"> <!--The connectors can use a shared executor, you can define one or more named thread pools--> <!-- <Executor name="tomcatThreadPool" namePrefix="catalina-exec-" maxThreads="150" minSpareThreads="4"/> --> <!-- A "Connector" represents an endpoint by which requests are received and responses are returned. Documentation at : Java HTTP Connector: /docs/config/http.html (blocking & non-blocking) Java AJP Connector: /docs/config/ajp.html APR (HTTP/AJP) Connector: /docs/apr.html Define a non-SSL HTTP/1.1 Connector on port 8080 --> <Connector port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> <!-- A "Connector" using the shared thread pool--> <!-- <Connector executor="tomcatThreadPool" port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> --> <!-- Define a SSL HTTP/1.1 Connector on port 8443 This connector uses the JSSE configuration, when using APR, the connector should be using the OpenSSL style configuration described in the APR documentation --> <!-- <Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" maxThreads="150" scheme="https" secure="true" clientAuth="false" sslProtocol="TLS" /> --> <!-- Define an AJP 1.3 Connector on port 8009 --> <Connector port="8009" protocol="AJP/1.3" redirectPort="8443" /> <!-- An Engine represents the entry point (within Catalina) that processes every request. The Engine implementation for Tomcat stand alone analyzes the HTTP headers included with the request, and passes them on to the appropriate Host (virtual host). Documentation at /docs/config/engine.html --> <!-- You should set jvmRoute to support load-balancing via AJP ie : <Engine name="Standalone" defaultHost="localhost" jvmRoute="jvm1"> --> <Engine name="Catalina" defaultHost="localhost"> <!--For clustering, please take a look at documentation at: /docs/cluster-howto.html (simple how to) /docs/config/cluster.html (reference documentation) --> <!-- <Cluster className="org.apache.catalina.ha.tcp.SimpleTcpCluster"/> --> <!-- The request dumper valve dumps useful debugging information about the request and response data received and sent by Tomcat. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.RequestDumperValve"/> --> <!-- This Realm uses the UserDatabase configured in the global JNDI resources under the key "UserDatabase". Any edits that are performed against this UserDatabase are immediately available for use by the Realm. --> <Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="UserDatabase"/> <!-- Define the default virtual host Note: XML Schema validation will not work with Xerces 2.2. --> <!-- <Host name="localhost" appBase="webapps" unpackWARs="true" autoDeploy="true" xmlValidation="false" xmlNamespaceAware="false"> --> <!-- SingleSignOn valve, share authentication between web applications Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.authenticator.SingleSignOn" /> --> <!-- Access log processes all example. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.AccessLogValve" directory="logs" prefix="localhost_access_log." suffix=".txt" pattern="common" resolveHosts="false"/> --> <!-- </Host> --> <Host name="www.rebootradio.nu"> <Alias>rebootradio.nu</Alias> <Context path="" docBase="D:/services/http/rebootradio.nu" debug="1" reloadable="true"/> </Host> </Engine> </Service> </Server> The JSP site doesn't use any WAR files or anything like that; there's just a default.jsp in the specified folder D:/services/http/rebootradio.nu which loads the site. As I said, this configuration worked before, but now with the latest verion of XAMPP and Tomcat it doesn't work anymore. All I get is a 404 message saying The requested resource () is not available.

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