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  • jQuery Globalization Plugin from Microsoft

    Last month I blogged about how Microsoft is starting to make code contributions to jQuery, and about some of the first code contributions we were working on: jQuery Templates and Data Linking support. Today, we released a prototype of a new jQuery Globalization Plugin that enables you to add globalization support to your JavaScript applications. This plugin includes globalization information for over 350 cultures ranging from Scottish Gaelic, Frisian, Hungarian, Japanese, to Canadian English. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Confused about ASP.NET AJAX, AJAX, jQUERY and javascript

    - by Mr.Y
    Yesterday, I read couple of chapters on ASP.NET Ajax,and jQuery from my ASP.NET 4.0 book and I found those frameworks pretty interesting and decide to learn more about it. Today, I borrow some books from library on AJAX and Javascript. It seems ASP.NET ajax is different from Ajax and jQuery seems like the "new" javascript. Is that means I can skip javascript and learn jQUERY directly? On the other hand, the Ajax(non asp.net) book I borrow from library seems apply to the client side web programming only and looks quite difference from what I learned from ASP.NET AJAX. If I'm a ASP.NET developer I guess I should stick with ASP.NET AJAX instead of client side AJAX right? What about PHP? Is there a "PHP AJAX" similar to ASP.NET AJAX? It's not that I'm "lazy" to learn other tools, but I just want to focus on the right ones. Thx. The more I going deep

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  • Anti-Forgery Request Recipes For ASP.NET MVC And AJAX

    - by Dixin
    Background To secure websites from cross-site request forgery (CSRF, or XSRF) attack, ASP.NET MVC provides an excellent mechanism: The server prints tokens to cookie and inside the form; When the form is submitted to server, token in cookie and token inside the form are sent in the HTTP request; Server validates the tokens. To print tokens to browser, just invoke HtmlHelper.AntiForgeryToken():<% using (Html.BeginForm()) { %> <%: this.Html.AntiForgeryToken(Constants.AntiForgeryTokenSalt)%> <%-- Other fields. --%> <input type="submit" value="Submit" /> <% } %> This invocation generates a token then writes inside the form:<form action="..." method="post"> <input name="__RequestVerificationToken" type="hidden" value="J56khgCvbE3bVcsCSZkNVuH9Cclm9SSIT/ywruFsXEgmV8CL2eW5C/gGsQUf/YuP" /> <!-- Other fields. --> <input type="submit" value="Submit" /> </form> and also writes into the cookie: __RequestVerificationToken_Lw__= J56khgCvbE3bVcsCSZkNVuH9Cclm9SSIT/ywruFsXEgmV8CL2eW5C/gGsQUf/YuP When the above form is submitted, they are both sent to server. In the server side, [ValidateAntiForgeryToken] attribute is used to specify the controllers or actions to validate them:[HttpPost] [ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public ActionResult Action(/* ... */) { // ... } This is very productive for form scenarios. But recently, when resolving security vulnerabilities for Web products, some problems are encountered. Specify validation on controller (not on each action) The server side problem is, It is expected to declare [ValidateAntiForgeryToken] on controller, but actually it has be to declared on each POST actions. Because POST actions are usually much more then controllers, the work would be a little crazy. Problem Usually a controller contains actions for HTTP GET and actions for HTTP POST requests, and usually validations are expected for HTTP POST requests. So, if the [ValidateAntiForgeryToken] is declared on the controller, the HTTP GET requests become invalid:[ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public class SomeController : Controller // One [ValidateAntiForgeryToken] attribute. { [HttpGet] public ActionResult Index() // Index() cannot work. { // ... } [HttpPost] public ActionResult PostAction1(/* ... */) { // ... } [HttpPost] public ActionResult PostAction2(/* ... */) { // ... } // ... } If browser sends an HTTP GET request by clicking a link: http://Site/Some/Index, validation definitely fails, because no token is provided. So the result is, [ValidateAntiForgeryToken] attribute must be distributed to each POST action:public class SomeController : Controller // Many [ValidateAntiForgeryToken] attributes. { [HttpGet] public ActionResult Index() // Works. { // ... } [HttpPost] [ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public ActionResult PostAction1(/* ... */) { // ... } [HttpPost] [ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public ActionResult PostAction2(/* ... */) { // ... } // ... } This is a little bit crazy, because one application can have a lot of POST actions. Solution To avoid a large number of [ValidateAntiForgeryToken] attributes (one for each POST action), the following ValidateAntiForgeryTokenWrapperAttribute wrapper class can be helpful, where HTTP verbs can be specified:[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = true)] public class ValidateAntiForgeryTokenWrapperAttribute : FilterAttribute, IAuthorizationFilter { private readonly ValidateAntiForgeryTokenAttribute _validator; private readonly AcceptVerbsAttribute _verbs; public ValidateAntiForgeryTokenWrapperAttribute(HttpVerbs verbs) : this(verbs, null) { } public ValidateAntiForgeryTokenWrapperAttribute(HttpVerbs verbs, string salt) { this._verbs = new AcceptVerbsAttribute(verbs); this._validator = new ValidateAntiForgeryTokenAttribute() { Salt = salt }; } public void OnAuthorization(AuthorizationContext filterContext) { string httpMethodOverride = filterContext.HttpContext.Request.GetHttpMethodOverride(); if (this._verbs.Verbs.Contains(httpMethodOverride, StringComparer.OrdinalIgnoreCase)) { this._validator.OnAuthorization(filterContext); } } } When this attribute is declared on controller, only HTTP requests with the specified verbs are validated:[ValidateAntiForgeryTokenWrapper(HttpVerbs.Post, Constants.AntiForgeryTokenSalt)] public class SomeController : Controller { // GET actions are not affected. // Only HTTP POST requests are validated. } Now one single attribute on controller turns on validation for all POST actions. Maybe it would be nice if HTTP verbs can be specified on the built-in [ValidateAntiForgeryToken] attribute, which is easy to implemented. Specify Non-constant salt in runtime By default, the salt should be a compile time constant, so it can be used for the [ValidateAntiForgeryToken] or [ValidateAntiForgeryTokenWrapper] attribute. Problem One Web product might be sold to many clients. If a constant salt is evaluated in compile time, after the product is built and deployed to many clients, they all have the same salt. Of course, clients do not like this. Even some clients might want to specify a custom salt in configuration. In these scenarios, salt is required to be a runtime value. Solution In the above [ValidateAntiForgeryToken] and [ValidateAntiForgeryTokenWrapper] attribute, the salt is passed through constructor. So one solution is to remove this parameter:public class ValidateAntiForgeryTokenWrapperAttribute : FilterAttribute, IAuthorizationFilter { public ValidateAntiForgeryTokenWrapperAttribute(HttpVerbs verbs) { this._verbs = new AcceptVerbsAttribute(verbs); this._validator = new ValidateAntiForgeryTokenAttribute() { Salt = AntiForgeryToken.Value }; } // Other members. } But here the injected dependency becomes a hard dependency. So the other solution is moving validation code into controller to work around the limitation of attributes:public abstract class AntiForgeryControllerBase : Controller { private readonly ValidateAntiForgeryTokenAttribute _validator; private readonly AcceptVerbsAttribute _verbs; protected AntiForgeryControllerBase(HttpVerbs verbs, string salt) { this._verbs = new AcceptVerbsAttribute(verbs); this._validator = new ValidateAntiForgeryTokenAttribute() { Salt = salt }; } protected override void OnAuthorization(AuthorizationContext filterContext) { base.OnAuthorization(filterContext); string httpMethodOverride = filterContext.HttpContext.Request.GetHttpMethodOverride(); if (this._verbs.Verbs.Contains(httpMethodOverride, StringComparer.OrdinalIgnoreCase)) { this._validator.OnAuthorization(filterContext); } } } Then make controller classes inheriting from this AntiForgeryControllerBase class. Now the salt is no long required to be a compile time constant. Submit token via AJAX For browser side, once server side turns on anti-forgery validation for HTTP POST, all AJAX POST requests will fail by default. Problem In AJAX scenarios, the HTTP POST request is not sent by form. Take jQuery as an example:$.post(url, { productName: "Tofu", categoryId: 1 // Token is not posted. }, callback); This kind of AJAX POST requests will always be invalid, because server side code cannot see the token in the posted data. Solution Basically, the tokens must be printed to browser then sent back to server. So first of all, HtmlHelper.AntiForgeryToken() need to be called somewhere. Now the browser has token in both HTML and cookie. Then jQuery must find the printed token in the HTML, and append token to the data before sending:$.post(url, { productName: "Tofu", categoryId: 1, __RequestVerificationToken: getToken() // Token is posted. }, callback); To be reusable, this can be encapsulated into a tiny jQuery plugin:/// <reference path="jquery-1.4.2.js" /> (function ($) { $.getAntiForgeryToken = function (tokenWindow, appPath) { // HtmlHelper.AntiForgeryToken() must be invoked to print the token. tokenWindow = tokenWindow && typeof tokenWindow === typeof window ? tokenWindow : window; appPath = appPath && typeof appPath === "string" ? "_" + appPath.toString() : ""; // The name attribute is either __RequestVerificationToken, // or __RequestVerificationToken_{appPath}. tokenName = "__RequestVerificationToken" + appPath; // Finds the <input type="hidden" name={tokenName} value="..." /> from the specified. // var inputElements = $("input[type='hidden'][name='__RequestVerificationToken" + appPath + "']"); var inputElements = tokenWindow.document.getElementsByTagName("input"); for (var i = 0; i < inputElements.length; i++) { var inputElement = inputElements[i]; if (inputElement.type === "hidden" && inputElement.name === tokenName) { return { name: tokenName, value: inputElement.value }; } } return null; }; $.appendAntiForgeryToken = function (data, token) { // Converts data if not already a string. if (data && typeof data !== "string") { data = $.param(data); } // Gets token from current window by default. token = token ? token : $.getAntiForgeryToken(); // $.getAntiForgeryToken(window). data = data ? data + "&" : ""; // If token exists, appends {token.name}={token.value} to data. return token ? data + encodeURIComponent(token.name) + "=" + encodeURIComponent(token.value) : data; }; // Wraps $.post(url, data, callback, type). $.postAntiForgery = function (url, data, callback, type) { return $.post(url, $.appendAntiForgeryToken(data), callback, type); }; // Wraps $.ajax(settings). $.ajaxAntiForgery = function (settings) { settings.data = $.appendAntiForgeryToken(settings.data); return $.ajax(settings); }; })(jQuery); In most of the scenarios, it is Ok to just replace $.post() invocation with $.postAntiForgery(), and replace $.ajax() with $.ajaxAntiForgery():$.postAntiForgery(url, { productName: "Tofu", categoryId: 1 }, callback); // Token is posted. There might be some scenarios of custom token, where $.appendAntiForgeryToken() is useful:data = $.appendAntiForgeryToken(data, token); // Token is already in data. No need to invoke $.postAntiForgery(). $.post(url, data, callback); And there are scenarios that the token is not in the current window. For example, an HTTP POST request can be sent by an iframe, while the token is in the parent window. Here, token's container window can be specified for $.getAntiForgeryToken():data = $.appendAntiForgeryToken(data, $.getAntiForgeryToken(window.parent)); // Token is already in data. No need to invoke $.postAntiForgery(). $.post(url, data, callback); If you have better solution, please do tell me.

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  • DevConnections jQuery Session Slides and Samples posted

    Ive posted all of my slides and samples from the DevConnections VS 2010 Launch event last week in Vegas. All three sessions are contained in a single zip file which contains all slide decks and samples in one place: www.west-wind.com/files/conferences/jquery.zip There were 3 separate sessions: Using jQuery with ASP.NET Starting with an overview of jQuery client features via many short and fun examples, you'll find out about core features like the power of selectors to select document elements,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Context Issue in ASP.NET MVC 3 Unobtrusive Ajax

    - by imran_ku07
        Introduction:          One of the coolest feature you can find in ASP.NET MVC 3 is Unobtrusive Ajax and Unobtrusive Client Validation which separates the javaScript behavior and functionality from the contents of a web page. If you are migrating your ASP.NET MVC 2 (or 1) application to ASP.NET MVC 3 and leveraging the Unobtrusive Ajax feature then you will find that the this context in the callback function is not the same as in ASP.NET MVC 2(or 1). In this article, I will show you the issue and a simple solution.       Description:           The easiest way to understand the issue is to start with an example. Create an ASP.NET MVC 3 application. Then add the following javascript file references inside your page,   <script src="@Url.Content("~/Scripts/MicrosoftAjax.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/MicrosoftMvcAjax.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.js")" type="text/javascript"></script>             Then add the following lines into your view,   @Ajax.ActionLink("About", "About", new AjaxOptions { OnSuccess = "Success" }) <script type="text/javascript"> function Success(data) { alert(this.innerHTML) } </script>              Next, disable Unobtrusive Ajax feature from web.config,   <add key="UnobtrusiveJavaScriptEnabled" value="false"/>              Then run your application and click the About link, you will see the alert window with "About" message on the screen. This shows that the this context in the callback function is the element which is clicked. Now, let's see what will happen when we leverage Unobtrusive Ajax feature. Now enable Unobtrusive Ajax feature from web.config,     <add key="UnobtrusiveJavaScriptEnabled" value="true"/>              Then run your application again and click the About link again, this time you will see the alert window with "undefined" message on the screen. This shows that the this context in the callback function is not the element which is clicked. Here, this context in the callback function is the Ajax settings object provided by jQuery. This may not be desirable because your callback function may need the this context as the element which triggers the Ajax request. The easiest way to make the this context as the element which triggers the Ajax request is to add this line in jquery.unobtrusive-ajax.js file just before $.ajax(options) line,   options.context = element;              Then run your application again and click the About link again, you will find that the this context in the callback function remains same whether you use Unobtrusive Ajax or not.       Summary:          In this article I showed you a breaking change and a simple workaround in ASP.NET MVC 3. If you are migrating your application from ASP.NET MVC 2(or 1) to ASP.NET MVC 3 and leveraging Unobtrusive Ajax feature then you need to consider this breaking change. Hopefully you will enjoy this article too.     SyntaxHighlighter.all()

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  • Confused about ASP.NET Ajax, jQuery and JavaScript

    - by Mr.Y
    Yesterday, I read couple of chapters on ASP.NET Ajax and jQuery from my ASP.NET 4 book and I found those frameworks pretty interesting and decide to learn more about them. Today, I borrowed some books from library on Ajax and JavaScript. It seems ASP.NET Ajax is different from Ajax and jQuery seems like the "new" JavaScript. Does it mean that I can skip JavaScript and learn jQuery directly? On the other hand, the non-ASP.NET Ajax book I borrowed seems to apply to the client side web programming only and looks quite different from what I learned from ASP.NET Ajax. If I'm an ASP.NET developer, I guess I should stick with ASP.NET Ajax instead of client side Ajax right? What about PHP? Is there a "PHP Ajax" similar to ASP.NET Ajax? It's not that I'm lazy to learn other tools, but I just want to focus on the right ones.

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  • ASP.NET AJAX and my axe!

    - by Marlon
    So, I'm seriously considering axing ASP.NET AJAX from my future projects as I honestly feel it's too bloated, and at times convoluted. I'm also starting to feel it is a dying library in the .NET framework as I hardly see any quality components from the open-source community. All the kick-ass components are usually equally bloated commercial components... It was cool at first, but now I tend to get annoyed with it more than anything else. I'm planning on switching over to the jQuery library as just about everything in ASP.NET AJAX is often easily achievable with jQuery, and, more often than not, more graceful of a solution that ASP.NET AJAX and it has a much stronger open-source community. Perhaps, it's just me, but do you feel the same way about ASP.NET AJAX? How was/is your experience working with ASP.NET AJAX?

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  • How would it be if browsers natively *hosted* JavaScript frameworks? [closed]

    - by João Ramos
    More than 20 million websites nowadays are running jQuery and more than 1/5 of the top million websites are also doing so. What if we, as designers and developers, could take advantage of locally cached JavaScript libraries like jQuery, Prototype, script.aculo.us, etc? Wouldn't it be great if we could provide users with faster websites and experiences? EDIT: My apologies, I ment to ask how hould it be if browsers hosted JavaScript frameworks, not support them. Actually, there's no sense in my previous question. Sorry for that.

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  • jQuery modifie ses licences et ne garde que la licence MIT

    jQuery modifie ses licences et ne garde que la licence MIT. La fondation jQuery a décidé de modifier sa gestion de licence. Elle abandonne la licence GNU General Public pour ne garder que la licence MIT. Cela lui permet d'éliminer la confusion qui existait sur la politique de double licence. Du côté des utilisateurs, ça ne change pas grand chose. L'utilisateur reste libre d'utiliser des projets de la fondation, de les modifier et même de les repasser en licence GPL si ça l'enchante. Effectivement, la licence MIT est tout à fait compatible avec licence GNU GPL. Il faut savoir qu'il y a plus de 500 personnes qui ont contribués aux projets jQuery. La fondation souhaite q...

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  • Best and easy way to add video to website

    - by Bibo
    I want to add videos to my website. I want to click on images and then to show video in "window" and start playing (popups like lightbox). I just don´t know what is best way to do it. I think one of the way is jQuery. I know that there is easy way with video tag in HTML5 but I want that this could be play on most browsers (not just with support HTML5, but not so old as IE6 :) ) and I don´t want to use flash or silverlight. What options I have? Is jQuery the way? And how can I do this? Thanks

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  • How can I create a dynamic site that is still search-bot friendly?

    - by zuko
    If I want to have a slide effect between pages. You click a link, it is loaded off to the side and then slides in (pushing the old page off the other side). I can imagine using jQuery to do the PHP and the effects... but how do I do something like this that gracefully degrades for users without Javascript, including bots? Possibly more problematic: what if I wanted to have a sort of mural background across the site, perhaps with a parallax scrolling effect, and sliding to other pages reveals more of the, possibly giant image? Again, I can imagine how to do this with lots of fancy jQuery and PHP but it would heavily rely on those. How can I gracefully degrade in a situation like that? Any pointers, articles or books would be greatly appreciated. I keep trying to search for answers but I just get a lot of "theory"-based, unhelpful blogs.

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  • Unobtrusive Maximum Input Lengths with JQuery and FluentValidation

    - by Steve Wilkes
    If you use FluentValidation and set a maximum length for a string or a maximum  value for a numeric property, JQuery validation is used to show an error message when the user inputs too many characters or a numeric value which is too big. On a recent project we wanted to use input’s maxlength attribute to prevent a user from entering too many characters rather than cure the problem with an error message, and I added this JQuery to add maxlength attributes based on JQuery validation’s data- attributes. $(function () { $("input[data-val-range-max],input[data-val-length-max]").each(function (i, e) { var input = $(e); var maxlength = input.is("[data-val-range-max]") ? input.data("valRangeMax").toString().length : input.data("valLengthMax"); input.attr("maxlength", maxlength); }); }); Presto!

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  • In what oreder does the Asset-Pipeline in Ruby on Rails load JavaScript Files?

    - by psycatham
    Hello, So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms ? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • Sortie de jQuery Mobile 1.2.0 avec de nouveaux composants popup et des listes personnalisables

    Sortie de jQuery Mobile 1.2.0 [IMG]http://jquerymobile.com/wp-content/uploads/2012/09/jquery-mobile-logo.png[/IMG] Avant toute chose, l'équipe tient à remercier les contributeurs de jQuery Mobile qui ont suivi de près les évolutions qui ont mené à la sortie de la version 1.2.0. Elle rajoute d'ailleurs que toute aide est la bienvenue. Parmi les nouveautés, nous pouvons découvrir : un nouveau composant popup. L'idée est de permettre une création facile d'info-bulle simple, de menu, de formulaire popup, de superposition de cartes ou de lightbox avec ce même composant. Basiquement, vous avez besoin d'un lien et d'un conteneur :

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  • jQuery 2 ne supportera plus les versions obsolètes d'IE, la branche 1.9 continuera d'exister en parallèle

    Annonces concernant l'évolution du noyau de jQuery Les branches 1.9 et 2.0 existeront en parallèle. La version 2 ne supportera plus les versions obsolètes d'IE. L'empêcheur de développer librement restera le navigateur Internet Explorer. Avec 30 % des consultations sur le web, les particularités des versions 6, 7 et 8 d'IE, bien que totalement obsolètes, s'imposeront encore à l'équipe de développement. Les possibilités des navigateurs récents seront prises en compte, particulièrement dans le domaine des appareils mobiles. La feuille de route La version finale de jQuery 1.8 devrait être disponible en juillet 2012. jQuery 1.9 devrait être disponib...

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  • In what order does the Asset-Pipeline in Ruby on Rails load JavaScript Files? [on hold]

    - by psycatham
    So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • What video format works both on Windows and all Apple products out-of-the-box?

    - by Seppo Silaste
    What format and encoding should I use for video that would play out-of-the-box on both Windows and all Apple products (iPad, iPhone, etc.)? I know that the correct way to render an animation, is to first render it as images, but this is overkill when rendering short animations of a work in progress for the client to comment on. I have one client that views the vids on Windows and another that views them on iPad and iPhone. I'm hoping I could render just one video instead of rendering in two different formats.

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Canvas scroll animation not working correctly

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    I'm building a gantt chart style timeline using html canvas element. I am currently attempting to add the functionality which allows the user to click a next/prev button to have the gantt chart scroll to display earlier or later times. The way I am doing this is to have a span.adjustTime where the id holds a value in seconds for the time to be adjusted (eg 86400 for one day). I am trying to animate the scrolling so it looks like a scroll, rather than jumping ahead by one day. I have a small problem in my timing calculation, but the script below is not animating, but rather jumping directly to the final time. I do have the draw function running on a separate setInterval which updates every second, so I'm hoping it isn't an issue of conflicting timers on the same function on the same element and data. jQuery('span.adjustTime').click(function() { var adjustBy = parseInt(jQuery(this).attr('id').replace('a', '')); var data = jQuery('img#logo').data(); for(var m = 1; m >= 30; m++) { gantt.startUnixTime = gantt.startUnixTime + (adjustBy * (m * 0.001)); var moveTimer = setTimeout(function() { draw(document.getElementById('gantt'), data, gantt); }, 1000); if (m == 30) { clearTimeout(moveTimer); } } });

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    I am getting this slightly cryptic error message: XML filter is applied to non-XML value (function (E, F) {return new (o.fn.init)(E, F);}) when I run this code snippet function justDoIt(arg){ msg = arg.msg; if(arg.ok) jQuery.(".action-button").each(function(idx,el){jQuery(this).removeClass('enabled');} ); } arg is a JSON format response form the server. Anyone knows how to fix this?

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  • Any good example about Autocomplete with Zend Framework? (JQuery and ZendX)

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    Hi guys, I have a problem, I don't find good examples of "autocomplete" with zend framework (using jQuery with zendx). I need one that works to understand how to develop it. Someone has done it? Thank you very much in advance PS: I know how to do it without ZendX, I mean, doing the form myself (and using jquery as usual with a autocomplete.php file using the parameter typed in the input field), but I would like to use the zend framework properly, so I would like to know if someone has made it.

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