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  • Thread loses Message after wait() and notify()

    - by fugu2.0
    Hey Guys! I have a problem handling messages in a Thread. My run-method looks like this public void run() { Looper.prepareLooper(); parserHandler = new Handler { public void handleMessage(Message msg) { Log.i("","id from message: "+msg.getData.getString("id")); // handle message this.wait(); } } } I have several Activities sending messages to this thread, like this: Message parserMessage = new Message(); Bundle data = new Bundle(); data.putString("id", realId); data.putString("callingClass", "CategoryList"); parserMessage.setData(data); parserMessage.what = PARSE_CATEGORIES_OR_PRODUCTS; parserHandler = parser.getParserHandler(); synchronized (parserHandler) { parserHandler.notify(); Log.i("","message ID: " + parserMessage.getData().getString("id")); } parserHandler.sendMessage(parserMessage); The problem is that the run-method logs "id from message: null" though "message ID" has a value in the Log-statement. Why does the message "lose" it's data when being send to the thread? Has it something to do with the notify? Thanks for your help

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  • Updating a TextView with a SeekBar's value (ultra-slow)

    - by Peter Bjorn
    Now look at that! I am having trouble with one of the simplest goals: updating a plain TextView with the value of a SeekBar. This is my approach: @Override public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { if (fromUser) { mInfoText.setText(mFunction.getUserFriendlyString(progress)); } } It basically works, but it kind of blocks the whole UI when I'm dragging. (Note: I tried both View.post() and Activity.runOnUiThread()). Am I overlooking something?

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  • Gujarati Font Rendering

    - by Vishal Khakhkhar
    I am having sqlite database containing gujarati words.. The sql query for the database is... BEGIN TRANSACTION; CREATE TABLE eng_guj (_id INTEGER PRIMARY KEY, eng_word , guj_word ); INSERT INTO eng_guj VALUES(1,'aardvark','??? ??????? ?????????? ?? ?????? ????? ??????.'); COMMIT; I want to display the text in textview.. but its not rendering properly.. meant Its displaying the word in gujarati like "???????" will be displayed as "??????". I already have used Typeface and different ttf fonts.

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  • AsyncTask Threading Rule - Can it really only be used once?

    - by stormin986
    In the documentation on AsyncTask it gives the following as a rule related to threading: The task can be executed only once (an exception will be thrown if a second execution is attempted.) All this means is that you have to create a new instance of the class every time you want to use it, right? In other words, it must be done like this: new DownloadFilesTask().execute(url1, url2, url3); new DownloadFilesTask().execute(url4, url5, url6); Or conversely, you can NOT do the following: DownloadFilesTask dfTask = new DownloadFilesTask(); dfTask().execute(url1, url2, url3); dfTask().execute(url4, url5, url6); Can someone verify this is an accurate interpretation? I realize I pretty much just answered this for myself as I was typing this out... But it wasn't immediately obvious to me so I think this would be useful to have posted nonetheless.

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  • Texture repeats even with GL_CLAMP_TO_EDGE set

    - by Lliane
    Hi, i'm trying to put a translucing texture on a face which uses points 1 to 4 (don't mind the numbers) on the following screenshot Sadly as you can see the texture repeats herself in both dimensions, I tried to switch the TEXTURE_WRAP_S from REPEAT to CLAMP_to_EDGE but it doesn't change anything. Texture loading code is here : gl.glBindTexture(gl.GL_TEXTURE_2D, mTexture.get(4)); gl.glActiveTexture(4); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, shadowbmp.width, shadowbmp.height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_SHORT_4_4_4_4, shadowbmp.buffer); Texture coordinates are the following : float shadow_bot_text[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; Thanks

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  • How to set webview scroll position within it on initial launch ?

    - by mob-king
    I have an issue with Webview to set the initial scroll position within it when first launched. By default it is left , I want it to scroll and show the view from center. Or is it possible to resize the view to fit the screen width initially, instead of scroll bars. I need this since the left part of the page I am loading is blank making user feel the page is not loaded.

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  • Drupal menu item setting as active

    - by Mladen
    Hi Guys, Here is my problem. I have a site in drupal and some menu structure. When the URL address is application/android/all android menu item is highlighted. However, when the URL address is application/android/16 android menu item is not highlighted. My question is how to make everything that starts with /application/android/ to have highlighted android menu item? Cheers, Mladjo

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  • Getting a Soft Keyboard for a EditTextPreference

    - by user313135
    Hello, I have a shared preference that is being accesed via an EditTextPreference. I am in the process of porting this application to a device that does not have a hardware keyboard for text entry. When the time comes to modify the EditTextPreference, there is no soft keyboard that becomes available, and I am at a loss as to how to invoke the soft keyboard for text input to edit this preference. Thanks

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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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  • Bitmap .compress() returning false

    - by Tsimmi
    Hi! The next call to Bitmap.compress(), has a different behavior on the Emulator and on a real device. In the Emulator, result is true, and in a real device the same call returns false. FileOutputStream fos = new FileOutputStream(destinationFile, true); boolean result = myBitmap.compress(Bitmap.CompressFormat.PNG, 100, fos); The thing is that on the emulator this is working great, on a real device ( a HERO) when calling .compress(), this returns false, witch means that it was unable to convert the image properly. Why is this? Thank you

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  • What values does Camera.Parameters.set("picture-size", ?) take?

    - by mobilekid
    Hi, my app involves some work with the camera, therefore it needs to handle capturing of images with different resolution. My targets are 1.6 - onwards. Does anyone know what to pass in the value argument for Camera.Parameters.set("picture-size", value) I have look at the Donut release of the Camera app, however, it was not very clear what exactly has been used there as the value is retrieved from the SharedPreferences. // Set picture size parameter. String pictureSize = mPreferences.getString(CameraSettings.KEY_PICTURE_SIZE, getString(R.string.pref_camera_picturesize_default)); mParameters.set(PARM_PICTURE_SIZE, pictureSize); Lookin at the strings.xml I can see that R.string.pref_camera_picturesize_default = 2048x1536, however, I'm not sure what other values can be passed there? Is it any resolution you fancy, or are they only certain resolutions the drivers can handle? Thanks.

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  • How to show a ProgressDialog while changing from a activity to another activity?

    - by AndroidUser99
    i want to show a PD when my activity A starts another activity B. But in that onclick method, my A activity haves to do some work before start B, and B also haves to do some work because it haves to load a lot of data for the UI. I need a PD that is viewed by the user in all the process of the loading data of changin from activity A to B. ¿how can do it? i tryed storing a static ProgressDialog on MyApplication.java, and with these methods: public static void showProgressDialog(Context c) { pd = ProgressDialog.show(c, c.getResources().getString(R.string.app_name), c.getResources().getString(R.string.loading), true, false); } public static void dismissProgressDialog(){ pd.dismiss(); } but it doesn't works, it doesn't shows nothing, i dont know why how to achieve this by a easy way? i know that i can do it with async task, but that is too hard for me, i can't understand the code examples i am finding on this web and google code examples are welcome thanks

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  • Can an app delete its own internal resources?

    - by user637884
    I am trying to find a way to delete an internal resource after an app installs. More specifically, I have a zip file included in the apk, that I unzip to the SD Card when the app is first run. But then want to delete the now unneeded zip file (the purpose being to save the user internal phone memory). I access the zip file with, Resources resources = this.getResources(); InputStream is = resources.openRawResource(R.raw.assets); But am uncertain how to then delete the resource (if even possible). I know one may ask why not simply install the app to SD Card at download. But the app includes a screen widget, and installing apps to the SD Card and using a screen widget is problematic. Thanks, Matt

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  • No resource found when using style Theme.Sherlock

    - by Vitaly Menchikovsky
    I am trying to use Sherlock. The steps That I did bring up the library of abc to my project while my project min sdk 2.2 and max api 15. the problem that I cant set up the style to use it. the error Error retrieving parent for item: No resource found that matches the given name '@style/ Theme.Sherlock'. my code of xml: <resources> <style name="AppTheme" parent="@style/Theme.Sherlock" /> </resources> the java that I use is 1.6. I am runing 4.0.3 avd. I know that you will give me a link for webs but didnt find any thing that can help. I am using eclipse and Sherlock 4.0.3.If you can give me the solution how to do it simple way with instructions. thanks.

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  • Filter rows from Cursor so they don't show up in ListView

    - by Richard
    I have a Cursor that returns rows I use with a SimpleCursorAdapter to populate a ListView. I would like to filter some of the rows so they don't get displayed in my ListView. I use the data from the rows elsewhere in my Activity so I don't want to change my SQL to filter them with a WHERE clause. What is the best way to keep a row from being displaying in my ListView? Ideally I would check a column in my row and then only add rows to the ListView that satisfy a condition.

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  • How to calculate the time difference between two time fields , with respect to the date changes

    - by Tiru
    I want to calculate the time difference.I have three EditTexts , I want to input the times in the first two edittexts in HH:MM format. And then calculate the time difference and the result will show on third edittext field in same format. If the date changes, the time difference will calculate according that, i.e If first time = 23:00 and second time = 01:00 then, the time difference = 02:00 hours public class TimeCalculate extends Activity { private String mBlock; private String mBlockoff; private String mBlockon ; // String mHours, mMinutes; Date date1, date2; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); EditText blockoff = (EditText) findViewById(R.id.blockoff); mBlockoff = blockoff.getText().toString(); EditText blockon = (EditText) findViewById(R.id.blockon); mBlockon = blockon.getText().toString(); SimpleDateFormat simpleDateFormat = new SimpleDateFormat("hh:mm"); try { date1 = simpleDateFormat.parse(mBlockoff); } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { date2 = simpleDateFormat.parse(mBlockon); } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } mBlock = getDifference(date1, date2); EditText block = (EditText) findViewById(R.id.block); block.setText(mBlock.toString()); } public static String getDifference(Date startTime, Date endTime) { if (startTime == null) return "corrupted"; Calendar startDateTime = Calendar.getInstance(); startDateTime.setTime(startTime); Calendar endDateTime = Calendar.getInstance(); endDateTime.setTime(endTime); long milliseconds1 = startDateTime.getTimeInMillis(); long milliseconds2 = endDateTime.getTimeInMillis(); long diff = milliseconds2 - milliseconds1; /*int hours = (int)diff / (60 * 60 * 1000); int minutes = (int) (diff / (60 * 1000)); minutes = minutes - 60 * hours; long seconds = diff / (1000); */ //timeDiff = DateUtils.formatElapsedTime(seconds); SimpleDateFormat simpleDateFormat = new SimpleDateFormat("HH:MM"); Date date = new Date(diff); return simpleDateFormat.format(date); } } I executed this code ,but gives error as Source not found.I think error at getDifference method.Please give any other logic

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  • APK Assets not loaded on Kindle Fire HD

    - by Bastl
    I have developed an App for the Amazon Kindle Fire HD. While distributing I got a report from amazon that its not running on almost all Kindle devices and a blackscreen is displayed. They send me a logcat log file and I found out that it's not possible to load some assets directly from APK file (accessing via C++ and zlib). Everything is running fine if I start it via Eclipse. Any idea whats going wrong? Thanks!

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  • how to read xml properties value?

    - by bala
    I have xml file in sdcard(xxx.file) how to read all the xml tag properties values starting point to end point and prints that value please help me I am not familiar in xml pullparser please help me... This is my xml file code: <?xml version="1.0"?> <layout schemaVersion="1" width="800" height="450" bgcolor="#000000"> <region id="47ff29524ce1b" width="800" height="450" top="0" left="0" userId="1"> <media id="9" type="image" duration="30" lkid="4" userId="1" schemaVersion="1"> <options><uri>9.png</uri></options> <raw/> </media></region></layout> java code: public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); try{ XmlPullParserFactory factory = XmlPullParserFactory.newInstance(); factory.setNamespaceAware(true); XmlPullParser parser = factory.newPullParser(); File file = new File(Environment.getExternalStorageDirectory()+ "/xxx.xml"); FileInputStream fis = new FileInputStream(file); parser.setInput(new InputStreamReader(fis)); }catch(XmlPullParserException e){ e.printStackTrace(); }catch(FileNotFoundException e){ e.printStackTrace(); } } }

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  • After HTTP GET request, the resulting string is cut-off (incomplete)

    - by Jayomat
    hi all, I'm making a http get request like this: try { HttpClient client = new DefaultHttpClient(); String getURL = "http://busspur02.aseag.de/bs.exe?SID=5FC39&ScreenX=1440&ScreenY=900&CMD=CR&Karten=true&DatumT="+day+"&DatumM="+month+"&DatumJ="+year+"&ZeitH="+hour+"&ZeitM="+min+"&Intervall=60&Suchen=(S)uchen&GT0=Aachen&T0=H&HT0="+start_from+"&GT1=Aachen&T0=H&HT1="+destination+""; HttpGet get = new HttpGet(getURL); HttpResponse responseGet = client.execute(get); HttpEntity resEntityGet = responseGet.getEntity(); if (resEntityGet != null) { //do something with the response Log.i("GET RESPONSE",EntityUtils.toString(resEntityGet)); } ........ It all works well... the only problem: the output from Log.i is cut-off... It's not the complete html page. If I make the same request in a browser, I get 3x the output in opposition to making the request in the emulator and using the above code.... what's wrong?

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