Search Results

Search found 65160 results on 2607 pages for 'compile time constant'.

Page 357/2607 | < Previous Page | 353 354 355 356 357 358 359 360 361 362 363 364  | Next Page >

  • Should I continue to pursue programming based on my experience?

    - by El Be
    The reason I ask this question is because I am not sure my troubles come from a lack of confidence, or something much deeper like lack of passion. I'm hoping experienced programmers and developers can help identify the cause of my troubles. To be brief my undergraduate major was in Computer Science, but in a small school and I had the highest gpa in my year in computer science. The first time I ever programmed was once in the 5th grade (using logo) and when I was a freshman in college. I enjoyed programming when I was in school. Then I did an internships where I was expected to produce image processing software and program microchips. I was unsuccessful and produced little results and I hated the job, because I had to figure out everything for myself, did not have any help, and there was a lot of pressure to produce results. Although I tried I could not figure out what to do and was stuck all the time and made me dislike the job. When the internship ended I went to a PhD program for computer science at a prestigious computer science school. I had a very hard time with the course, met people who have been programming since they were 6 and made plenty of applications in their spare time (which I never did, although I tried). I even met many sophomores who understood more than I did. The combination of this and other things have made me feel that programming is not for me, but sometimes I consider a career in programming. I still consider programming as a career because of the career potential (not only just because of money). Based on my experience do you believe my confidence has just been shaken and I should continue to prepare for a programming career, or do you see a lack of passion and it would make it tough to continue programming. thank you for reading and for your advice Thank you for everyone's advice so far! Also: I dropped out of the ph.D program for computer science and switched to a master's in computer graphics. Its more applied, but I still find it hard to be motivated (due to either lack of confidence or passion), but since programming is such a big field I am looking for that niche area that I feel good programming in.

    Read the article

  • C# TextBox

    A TextBox control accepts user input on a Form. In this article, I will discuss how to create a TextBox control in Windows Forms at design-time as well as run-time. After that, I will continue discussing various properties and methods available for the TextBox control.

    Read the article

  • Sounds Good...

    - by andyleonard
    Introduction This post is the twenty-ninth part of a ramble-rant about the software business. The current posts in this series are: Goodwill, Negative and Positive Visions, Quests, Missions Right, Wrong, and Style Follow Me Balance, Part 1 Balance, Part 2 Definition of a Great Team The 15-Minute Meeting Metaproblems: Drama The Right Question Software is Organic, Part 1 Metaproblem: Terror I Don't Work On My Car A Turning Point Human Doings Everything Changes Getting It Right The First Time One-Time...(read more)

    Read the article

  • GDD-BR 2010 [0B] Maps API V3: New Features and How to Use them

    GDD-BR 2010 [0B] Maps API V3: New Features and How to Use them Speaker: Ossama Alami Track: Google APIs Time slot: B [11:15 - 12:00] Room: 0 Level: 201 The Javascript Maps API v3 is the future of the Google Maps API. Come learn why we built it, how to use it and about some exciting new features not available in V2. From: GoogleDevelopers Views: 2 0 ratings Time: 43:37 More in Science & Technology

    Read the article

  • how to reinstall google chrome?

    - by ning
    i already downloaded google-chrome-stable_current_i386.deb after that i type this on terminal sudo apt-get install libcurl3 libnspr4-0d libxss1 cd Downloads sudo dpkg -i google-chrome-stable_current_i386.deb(i got an error every time i run this)? i dunno what happens, but i just see that on internet while im searching google chrome for linux. forgot to say 'this is my first time in ubuntu ^^,expect me here always on askubuntu^^ btw, is there a full tutorial on how to install or basic installation about ubuntus,it will help me much^^ thx

    Read the article

  • How can i get almost pixel perfect collision detection in a multiplayer game?

    - by Freddy
    I'm currently working on a multiplayer game for iPhone. The problem i have, as with all multiplayer games, is that the other user will always see everything at a non-constant delay. The game I'm making need to have a almost pixel perfect collision detection, but 1 or 2 pixels off is not that big of a deal. How can I possibly get this working? I guess I could just set local player to also be at X ms delay. However this will probably just be worse and feel sloppy when the user input. I know this problem is probably something network programmers deal with everyday and I would be glad if someone could give me a possible solution for this.

    Read the article

  • Why the static data members have to be defined outside the class separately in C++ (unlike Java)?

    - by iammilind
    class A { static int foo () {} // ok static int x; // <--- needed to be defined separately in .cpp file }; I don't see a need of having A::x defined separately in a .cpp file (or same file for templates). Why can't be A::x declared and defined at the same time? Has it been forbidden for historical reasons? My main question is, will it affect any functionality if static data members were declared/defined at the same time (same as Java) ?

    Read the article

  • Troubleshoot Database Concurrency in SQL Server with sp_locks

    sp_locks is a useful tool which can help a DBA in detecting and troubleshooting blocking and concurrency scenarios. This article demonstrates a worked example of using sp_locks to troubleshoot a database concurrency issue. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

    Read the article

  • What is the proper SEO way to add and remove links to our site and sitemap?

    - by ElHaix
    As content fluctuates on our site, we will obviously add the titles to the new pages to our sitemap, and link list for search engine indexing. Through time, certain links will become less relevant, and would like to know how to avoid them being crawled. The links themselves may not be removed - but we don't want to dilute the link list with less relevant links as time passes. I'm guessing the status code of the page would change - to what? Should they also removed from the sitemap?

    Read the article

  • Oredev 2012: Summary and source code

    - by Laurent Bugnion
    This week, I had the pleasure to be invited to talk at Oredev, a really cool conference taking place in Malmo, Sweden. The whole event is awesome, including a very special dinner on Monday including sauna and swimming in a 6 degrees cold Baltic sea, and a reception with dinner at the town hall, including the mayor himself. Considering Malmo is a town of 300'000 inhabitants, it is a pretty nice occasion and the historical building itself is really worth seeing. For those interested, I placed my pictures on my Flickr account. I had a workshop on Tuesday morning about Windows 8 development with XAML/C#, and then a session on Wednesday about MVVM in Windows Phone 8 and Windows 8, of course using MVVM Light. I was very nervous because I reworked some of my demos as recently as this morning, in the wake of the Build conference last week and the release of both the Windows Phone SDK and MVVM Light V4.1. Everything went well however, and if I judge by the people I talked t after the talk, and Twitter, everything went pretty well. Before my talk on Tuesday, I had the pleasure to see a talk by Iris Classon (@irisclasson) on the challenges of being a "n00b" and a woman in software development. I especially appreciated her research and conclusions on the lack of women I our industry, a topic that is dear to my heart (because I want the best possible future for my two daughters, and also because I really enjoy working with women on projects, and getting a different insight on the art of software development. I really want to thank the excellent organization committee for their hard work and their fantastic welcome to Malmo. In particular Emily Holweck did a wonderful job and was super helpful throughout the preparation and the conference itself. I made a few pictures during my stay, all with the new Nokia Lumia 920, and hope you will enjoy them too. The source code and the slides… The source code is available for download from Skydrive. You will find the following: Windows 8 workshop slides. MVVM Applied slides Source code package with Win8Demo: The demo I built during the 4 hours workshop, with some light MVVM, web services (JSON), GridView, Design time data (Blend / Visual Studio designer), Bing maps integration, location sensor, Search pane integration. SemanticZoomSample: a sample I put together to demonstrate the SemanticZoom control, with two GridViews and of course full design time data for Blend work. Due to time constraints, I was not able to show this demo during the workshop, but I publish it anyway, hoping it will be useful to someone. PictureUploader: The demo I built during my 50 minutes session about MVVM Applied in Windows Phone 8 and Windows 8. Code sharing, design time data, MVVM Light are used in Windows Phone 8 and Windows 8 apps. And in video… You can also see the video of my MVVM talk thanks to the good services of the Oredev team! MVVM Applied in Windows Phone and Windows 8 from Øredev Conference on Vimeo.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

    Read the article

  • Computer suddenly dies; screen displays weird flickering lines, then restarts

    - by Imray
    I've been having this terrible problem for a little while and just managed to get a picture of 'dead screen' for the first time and I am posting it to seek help. Randomly, at irregular intervals (typically once a week), while working on something (it's been different things every time) my computer will just suddenly go dead - the screen turns to exactly the picture below (the lines flicker a little bit), it hangs there for a few seconds and then restarts. Obviously this is extremely frustrating and I want to try to stop it. I've searched numerous postings with similar keywords but nothing exactly the same as mine. Does anyone have any idea what might be the cause of this? I would post all my system settings and installed programs but the list is long and I don't know how much relevance each item would be. If you'd like to know something specific, please comment and I'll let you know whatever you need. SPECS C:\Users\Imray>systeminfo Host Name: Imray OS Name: Microsoft Windows 7 Professional OS Version: 6.1.7600 N/A Build 7600 OS Manufacturer: Microsoft Corporation OS Configuration: Standalone Workstation OS Build Type: Multiprocessor Free Registered Owner: Imray - Owner Registered Organization: Product ID: 00371-152-9333854-85895 Original Install Date: 06/09/1999, 5:45:21 PM System Boot Time: 22/03/2013, 8:58:18 AM System Manufacturer: Gateway System Model: DX4840 System Type: x64-based PC Processor(s): 1 Processor(s) Installed. [01]: Intel64 Family 6 Model 37 Stepping 2 GenuineIntel ~3201 Mhz BIOS Version: American Megatrends Inc. P01-A3 , 17/05/2010 Windows Directory: C:\Windows System Directory: C:\Windows\system32 Boot Device: \Device\HarddiskVolume2 System Locale: en-us;English (United States) Input Locale: en-us;English (United States) Time Zone: (UTC-05:00) Eastern Time (US & Canada) Total Physical Memory: 6,135 MB Available Physical Memory: 3,632 MB Virtual Memory: Max Size: 12,268 MB Virtual Memory: Available: 8,114 MB Virtual Memory: In Use: 4,154 MB Page File Location(s): C:\pagefile.sys Domain: WORKGROUP Logon Server: \\Imray-OWNER Hotfix(s): 4 Hotfix(s) Installed. [01]: KB971033 [02]: KB958559 [03]: KB977206 [04]: KB981889 Network Card(s): 2 NIC(s) Installed. [01]: 802.11n Wireless PCI Express Card LAN Adapter Connection Name: Wireless Network Connection DHCP Enabled: Yes DHCP Server: 192.168.2.1 IP address(es) [01]: 192.168.2.13 [02]: fe80::1df1:5399:6890:91f6 [02]: Microsoft Virtual WiFi Miniport Adapter Connection Name: Wireless Network Connection 2 DHCP Enabled: Yes DHCP Server: N/A IP address(es) Graphics Card Specs Name ATI Radeon HD 5570 PNP Device ID PCI\VEN_1002&DEV_68D9&SUBSYS_E142174B&REV_00\4&18A4B35E&0&0008 Adapter Type ATI display adapter (0x68D9), ATI Technologies Inc. compatible Adapter Description ATI Radeon HD 5570 Adapter RAM 1.00 GB (1,073,741,824 bytes) Installed Drivers atiu9p64 aticfx64 aticfx64 atiu9pag aticfx32 aticfx32 atiumd64 atidxx64 atidxx64 atiumdag atidxx32 atidxx32 atiumdva atiumd6a atitmm64 Driver Version 8.700.0.0 INF File oem1.inf (ati2mtag_Evergreen section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1920 x 1080 x 59 hertz Bits/Pixel 32 Memory Address 0xD0000000-0xDFFFFFFF Memory Address 0xFBDE0000-0xFBDFFFFF I/O Port 0x0000D000-0x0000DFFF IRQ Channel IRQ 4294967293 I/O Port 0x000003B0-0x000003BB I/O Port 0x000003C0-0x000003DF Memory Address 0xA0000-0xBFFFF Driver c:\windows\system32\drivers\atikmpag.sys (8.14.1.6095, 181.00 KB (185,344 bytes), 06/09/1999 5:59 PM)

    Read the article

  • .NET – ArrayList hidden gem

    - by nmgomes
    From time to time I end-up finding really old hidden gems and a few days ago I found another one. IList System.Collections.ArrayList.ReadOnly(IList list) This amazing method is available since the beginning (.NET 1.0). I always complain about the small support for ReadOnly lists and collections and I have no clue why I miss this one. For those of you that have to maintain and extend legacy applications prior to ASP.NET 2.0 SP2 this could be a very useful finding.

    Read the article

  • How to Do a Full Shutdown in Windows 8 Without Disabling Hybrid Boot

    - by Taylor Gibb
    Windows 8 comes with a new Hybrid Boot feature, which decreases boot times. But from time to time you may find you need to do a classic, full shutdown. Here’s how to do just that without disabling Hybrid Boot. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

    Read the article

  • Working with SQL Server Profiler Trace Files

    In a previous tip we looked at the steps to Create a Trace Template in Profiler. In this tip we will look at a few more tips such as creating a trace template from an existing trace file and saving a trace file to a SQL Server table. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

    Read the article

  • HLSL Shader not working right?

    - by dvds414
    Okay so I have this shader for ambient occlusion. It loads to world correctly, but it just shows all the models as being white. I do not know why. I am just running the shader while the model is rendering, is that correct? or do I need to make a render target or something? if so then how? I'm using C++. Here is my shader. float sampleRadius; float distanceScale; float4x4 xProjection; float4x4 xView; float4x4 xWorld; float3 cornerFustrum; struct VS_OUTPUT { float4 pos : POSITION; float2 TexCoord : TEXCOORD0; float3 viewDirection : TEXCOORD1; }; VS_OUTPUT VertexShaderFunction( float4 Position : POSITION, float2 TexCoord : TEXCOORD0) { VS_OUTPUT Out = (VS_OUTPUT)0; float4 WorldPosition = mul(Position, xWorld); float4 ViewPosition = mul(WorldPosition, xView); Out.pos = mul(ViewPosition, xProjection); Position.xy = sign(Position.xy); Out.TexCoord = (float2(Position.x, -Position.y) + float2( 1.0f, 1.0f ) ) * 0.5f; float3 corner = float3(-cornerFustrum.x * Position.x, cornerFustrum.y * Position.y, cornerFustrum.z); Out.viewDirection = corner; return Out; } texture depthTexture; texture randomTexture; sampler2D depthSampler = sampler_state { Texture = <depthTexture>; ADDRESSU = CLAMP; ADDRESSV = CLAMP; MAGFILTER = LINEAR; MINFILTER = LINEAR; }; sampler2D RandNormal = sampler_state { Texture = <randomTexture>; ADDRESSU = WRAP; ADDRESSV = WRAP; MAGFILTER = LINEAR; MINFILTER = LINEAR; }; float4 PixelShaderFunction(VS_OUTPUT IN) : COLOR0 { float4 samples[16] = { float4(0.355512, -0.709318, -0.102371, 0.0 ), float4(0.534186, 0.71511, -0.115167, 0.0 ), float4(-0.87866, 0.157139, -0.115167, 0.0 ), float4(0.140679, -0.475516, -0.0639818, 0.0 ), float4(-0.0796121, 0.158842, -0.677075, 0.0 ), float4(-0.0759516, -0.101676, -0.483625, 0.0 ), float4(0.12493, -0.0223423, -0.483625, 0.0 ), float4(-0.0720074, 0.243395, -0.967251, 0.0 ), float4(-0.207641, 0.414286, 0.187755, 0.0 ), float4(-0.277332, -0.371262, 0.187755, 0.0 ), float4(0.63864, -0.114214, 0.262857, 0.0 ), float4(-0.184051, 0.622119, 0.262857, 0.0 ), float4(0.110007, -0.219486, 0.435574, 0.0 ), float4(0.235085, 0.314707, 0.696918, 0.0 ), float4(-0.290012, 0.0518654, 0.522688, 0.0 ), float4(0.0975089, -0.329594, 0.609803, 0.0 ) }; IN.TexCoord.x += 1.0/1600.0; IN.TexCoord.y += 1.0/1200.0; normalize (IN.viewDirection); float depth = tex2D(depthSampler, IN.TexCoord).a; float3 se = depth * IN.viewDirection; float3 randNormal = tex2D( RandNormal, IN.TexCoord * 200.0 ).rgb; float3 normal = tex2D(depthSampler, IN.TexCoord).rgb; float finalColor = 0.0f; for (int i = 0; i < 16; i++) { float3 ray = reflect(samples[i].xyz,randNormal) * sampleRadius; //if (dot(ray, normal) < 0) // ray += normal * sampleRadius; float4 sample = float4(se + ray, 1.0f); float4 ss = mul(sample, xProjection); float2 sampleTexCoord = 0.5f * ss.xy/ss.w + float2(0.5f, 0.5f); sampleTexCoord.x += 1.0/1600.0; sampleTexCoord.y += 1.0/1200.0; float sampleDepth = tex2D(depthSampler, sampleTexCoord).a; if (sampleDepth == 1.0) { finalColor ++; } else { float occlusion = distanceScale* max(sampleDepth - depth, 0.0f); finalColor += 1.0f / (1.0f + occlusion * occlusion * 0.1); } } return float4(finalColor/16, finalColor/16, finalColor/16, 1.0f); } technique SSAO { pass P0 { VertexShader = compile vs_3_0 VertexShaderFunction(); PixelShader = compile ps_3_0 PixelShaderFunction(); } }

    Read the article

  • Multiplayer tile based movement synchronization

    - by Mars
    I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that. The game is tile based, you can only move in 4 directions, and every move moves the sprite 32px (over time of course). Now, if I would simply send this move action to the server, which would broadcast it to all players, while the walk key is kept being pressed down, to keep walking, I have to take this next command, send it to the server, and to all clients, in time, or the movement won't be smooth anymore. I saw this in other games, and it can get ugly pretty quick, even without lag. So I'm wondering if this is even a viable option. This seems like a very good method for single player though, since it's easy, straight forward (, just take the next movement action in time and add it to a list), and you can easily add mouse movement (clicking on some tile), to add a path to a queue, that's walked along. The other thing that came to my mind was sending the information that someone started moving in some direction, and again once he stopped or changed the direction, together with the position, so that the sprite will appear at the correct position, or rather so that the position can be fixed if it's wrong. This should (hopefully) only make problems if someone really is lagging, in which case it's to be expected. For this to work out I'd need some kind of queue though, where incoming direction changes and stuff are saved, so the sprite knows where to go, after the current movement to the next tile is finished. This could actually work, but kinda sounds overcomplicated. Although it might be the only way to do this, without risk of stuttering. If a stop or direction change is received on the client side it's saved in a queue and the char keeps moving to the specified coordinates, before stopping or changing direction. If the new command comes in too late there'll be stuttering as well of course... I'm having a hard time deciding for a method, and I couldn't really find any examples for this yet. My main problem is keeping the tile movement smooth, which is why other topics regarding synchronization of pixel based movement aren't helping too much. What is the "standard" way to do this?

    Read the article

  • CheckBox in C#

    A CheckBox control allows users to select a single or multiple options from a list of options. In this article, I will discuss how to create a CheckBox control in Windows Forms at design-time as well as run-time.

    Read the article

  • How far should an entity take care of its properties values by itself?

    - by Kharlos Dominguez
    Let's consider the following example of a class, which is an entity that I'm using through Entity Framework. - InvoiceHeader - BilledAmount (property, decimal) - PaidAmount (property, decimal) - Balance (property, decimal) I'm trying to find the best approach to keep Balance updated, based on the values of the two other properties (BilledAmount and PaidAmount). I'm torn between two practices here: Updating the balance amount every time BilledAmount and PaidAmount are updated (through their setters) Having a UpdateBalance() method that the callers would run on the object when appropriate. I am aware that I can just calculate the Balance in its getter. However, it isn't really possible because this is an entity field that needs to be saved back to the database, where it has an actual column, and where the calculated amount should be persisted to. My other worry about the automatically updating approach is that the calculated values might be a little bit different from what was originally saved to the database, due to rounding values (an older version of the software, was using floats, but now decimals). So, loading, let's say 2000 entities from the database could change their status and make the ORM believe that they have changed and be persisted back to the database the next time the SaveChanges() method is called on the context. It would trigger a mass of updates that I am not really interested in, or could cause problems, if the calculation methods changed (the entities fetched would lose their old values to be replaced by freshly recalculated ones, simply by being loaded). Then, let's take the example even further. Each invoice has some related invoice details, which also have BilledAmount, PaidAmount and Balance (I'm simplifying my actual business case for the sake of the example, so let's assume the customer can pay each item of the invoice separately rather than as a whole). If we consider the entity should take care of itself, any change of the child details should cause the Invoice totals to change as well. In a fully automated approach, a simple implementation would be looping through each detail of the invoice to recalculate the header totals, every time one the property changes. It probably would be fine for just a record, but if a lot of entities were fetched at once, it could create a significant overhead, as it would perform this process every time a new invoice detail record is fetched. Possibly worse, if the details are not already loaded, it could cause the ORM to lazy-load them, just to recalculate the balances. So far, I went with the Update() method-way, mainly for the reasons I explained above, but I wonder if it was right. I'm noticing I have to keep calling these methods quite often and at different places in my code and it is potential source of bugs. It also has a detrimental effect on data-binding because when the properties of the detail or header changes, the other properties are left out of date and the method has no way to be called. What is the recommended approach in this case?

    Read the article

  • I am not able to disable certain keys even after using xmodmap

    - by Arora
    Some of the keys on my keyboard are continously pressed. I am trying to disable that key using the following command: xmodmap -e 'keycode 115=' or xmodmap -e 'keycode 115='NoSymbol' It works for some time, I can see the Symbol associated with that key getting updated using xev command. But the problem is it gets changed to it's default symbol after some time and starts creating the problem again. How can I overcome this issue.

    Read the article

  • Is it possible to give an animated GIF a transparent background?

    - by Phil
    I'm making a Fire Emblem-esque game. There are very cute 2D frames I made for each character, and, like a game like Fire Emblem, I want these characters to animate constantly. To circumvent the graphics programming involved I came up with a novel idea! I would make each character an animated gif, and only in special conditions ever halt their constant movement - in that case just change what image is being displayed. Simple enough. But I have a dilemma - I want the background of my .gifs to be transparent (so that the "grass" behind each character naturally shows, as per the screenshot - which has them as still images with transparent backgrounds). I know how to make a background transparent in numerous tools (GIMP, Photoshop). But it seems every .gif creator replaces the transparent background with something and I can't edit it back to transparent. Is it possible to have a .gif with a transparent "background"? Perhaps my knowledge of file formats is limiting me here.

    Read the article

  • Perminantly Sync a wiimote with a computer

    - by Adam Geisweit
    i have tried to look up many ways to sync up my wiimotes to my computer so that i can program games with it, but every time it only syncs them up temporarily, or if it says it can permanently sync it, it doesn't actually do it. it gets tiresome when i have to keep on reconnecting it every time i want to save battery life. how would i be able to sync up my wiimote to my computer so that if i turn off my wiimote, i can just hit any button and it will automatically sync it up?

    Read the article

  • How Do You Know If Your Talent Management Strategy Is Creating Value?

    - by jay.richey
    Keeping up with the speed of business is no small task. Is your organization prepared to handle today's challenges and be able to cope with tomorrow's possible paradigm shift in talent management? Organizations today have constant and increasing pressures from shareholders, stock analysts, customers, and employees to execute better, faster, and cheaper, while continuing to increase value. Yesterday, the talent pool was shrinking, and HR organizations rushed to figure out where they would find future workers. Today workers are staying longer, and retirement plans are changing. Download this IHRIM article, "How Do You Know if Your Talent Management Strategy is Creating Value?" and learn how to: Align Talent Management and business goals Align Talent Management business and technology strategies Integrate Talent Management processes, systems, and data Develop a solid Talent Management Analytics strategy Understand the business value and benefits you can reap http://www.oracle.com/webapps/dialogue/dlgpage.jsp?p_ext=Y&p_dlg_id=8717145&src=6811167&Act=89

    Read the article

  • After Re-opening Laptop, Programs Blink with Each Keystroke, Ubuntu 12.04, Dell Latitude D620

    - by Calhan
    I'm running Ubuntu version 12.04 on Dell D620 laptop and have been for months. Everything has been working fine until a week ago, when suddenly every time I close the laptop and open it again, the program in use blinks each time I make a keystroke. Only the program blinks, not the whole screen. Rebooting solves the issue until I close the lid again. I have installed all the updates recommended in the package manager. Clues?

    Read the article

  • movement of sprites with kinect and xna

    - by pablopp83
    im working on a proyect with kinect sdk and xna 4.0. i need take the position of the hands and draw a sprite over it. im doing it directly and, because of that, i get a "trembling hands" effect. so, i was thinking on make the sprite move from the previous position to the new one, given in every frame by the new hand position. this way, the sprite does not jump from one position to another. this is working just fine, but im using a constant value for the velocity, and i really would like to use a variable velocity given by the difference between the prev and the new position. this is, if the hand move more quickly in the reality, the velocity will be higher. I really dont have a clue on how to make this works. can somebody point me in the right direction? thanks.

    Read the article

< Previous Page | 353 354 355 356 357 358 359 360 361 362 363 364  | Next Page >