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  • Cross domain form submit does not work on Chrome and IE

    - by Debiprasad
    I am having an unexpected issue while submitting a from. The action of the form is a different domain. And the method is get. Here to the code of the from: <div style="width: 100%; background-color: #09334D; margin: 0 0 15px 0; padding: 10px; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;" <form action="http://www.flipkart.com/search-book" method="get"> <a href="http://www.flipkart.com/?affid=debiprasad"> <img alt="Flipkart.com" style="vertical-align:middle" src="http://static.fkcdn.com/www/270/images/flipkart_india.png" /> </a> <input type="hidden" name="affid" value="debiprasad"> <input type="text" name="query" style="height:25px; width: 400px; font-size: 16px;"> <select onchange="$(this).closest('form').attr('action', 'http://www.flipkart.com/search-' + $(this).val());" style="height:25px; width: 150px; font-size: 16px;"> <option value='book' selected>Books</option> <option value='music'>Music</option> <option value='movie'>Movies & TV</option> <option value='game'>Games</option> <option value='mobile'>Mobiles</option> </select> <input type="submit" value="Search" style="height:25px; width: 100px; font-size: 16px; background: url('http://static.fkcdn.com/www/270/images/fkart/search_button_bg.png') repeat-x scroll 0 0 transparent; border: 1px solid #915A13; color: #3C2911; cursor: pointer; font-family: 'lucida grande',tahoma,verdana,arial,sans-serif; font-weight: bold; padding: 0 17px 0 15px; margin: 0; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;"> </form> The form is located at: http://wheretobuyonline.in/ When I click on the "Search" (submit) button, it does not submit. This problem happens in Chrome and IE (8). But works without any problem on Firefox.

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  • Component must be a valid peer (when i remove frame.add(Component);)

    - by boyd
    i have this code here for creating and drawing array of pixels into an image import javax.swing.JFrame; import java.awt.Canvas; import java.awt.Graphics; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; public class test extends Canvas implements Runnable{ private static final long serialVersionUID = 1L; public static int WIDTH = 800; public static int HEIGHT = 600; public boolean running=true; public int[] pixels; public BufferedImage img; public static JFrame frame; private Thread thread; public static void main(String[] arg) { test wind = new test(); frame = new JFrame("WINDOW"); frame.add(wind); frame.setVisible(true); frame.setSize(WIDTH, HEIGHT); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); wind.init(); } public void init(){ thread=new Thread(this); thread.start(); img=new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_INT_RGB); pixels=((DataBufferInt)img.getRaster().getDataBuffer()).getData(); } public void run(){ while(running){ render(); try { thread.sleep(55); } catch (InterruptedException e) { e.printStackTrace(); } } } public void render(){ BufferStrategy bs=this.getBufferStrategy(); if(bs==null){ createBufferStrategy(4); return; } drawRect(0,0,150,150); Graphics g= bs.getDrawGraphics(); g.drawImage(img, 0, 0, WIDTH, HEIGHT, null); g.dispose(); bs.show(); } private void drawRect(int x, int y, int w, int h) { for(int i=x;i<w;i++) for(int j=x;j<h;j++) pixels[i+j*WIDTH]=346346; } } Why i get "Component must be a valid peer" error when i remove the line: frame.add(wind); Why I want to remove it? Because I want to create a frame using a class object(from another file) and use the code Window myWindow= new Window() to do exactly the same thing BTW: who knows Java and understands what i wrote please send me a message with your skype or yahoo messenger id.I want to cooperate with you for a project (graphics engine for games)

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  • php array code with regular expressions

    - by user551068
    there are few mistakes which it is showing as Warning: preg_match() [function.preg-match]: Delimiter must not be alphanumeric or backslash in array 4,9,10,11,12... can anyone resolve them <?PHP $hosts = array( array("ronmexico.kainalopallo.com/","beforename=$F_firstname%20$F_lastname&gender=$F_gender","Your Ron Mexico Name is ","/the ultimate disguise, is <u><b>([^<]+)<\/b><\/u>/s"), array("www.fjordstone.com/cgi-bin/png.pl","gender=$F_gender&submit=Name%20Me","Your Pagan name is ","/COLOR=#000000 SIZE=6> *([^<]*)<\/FONT>/"), array("rumandmonkey.com/widgets/toys/mormon/index.php","gender=$F_gender&firstname=$F_firstname&surname=$F_lastname","Your Mormon Name is ","/<p>My Mormon name is <b>([^<]+)<\/b>!<br \/>/s"), array("cyborg.namedecoder.com/index.php","acronym=$F_firstname&design=edox&design_click-edox.x=0&design_click-edox.y=0&design_click-edox=edo","","Your Cyborg Name is ","/<p>([^<]+)<\/p>/"), array("rumandmonkey.com/widgets/toys/namegen/10/","nametype=$brit&page=2&id=10&submit=God%20save%20the%20Queen!&name=$F_firstname%20$F_lastname","Your Very British Name is ","/My very British name is \&lt\;b\&gt;([^&]+)\&lt;\/b\&gt;\.\&lt;br/"), array("blazonry.com/name_generator/usname.php","realname=$F_firstname+$F_lastname&gender=$F_gender","Your U.S. Name is ","/also be known as <font size=\'\+1\'><b>([^<]+)<\/b>/s"), array("www.spacepirate.org/rogues.php","realname=$F_firstname%20$F_lastname&formentered=Yes&submit=Arrrgh","Your Space Pirate name is ","/Your pirate name is <font size=\'\+1\'><b>([^<]+)<\/b><\/font>/s"), array("rumandmonkey.com/widgets/toys/ghetto/","firstname=$F_firstname&lastname=$F_lastname","Your Ghetto Name is ","/<p align=\"center\" style=\"font-size: 36px\">\s*<br \/>\s*([^<]*)<br \/>/"), array("www.emmadavies.net/vampire/default.aspx","mf=$emgender&firstname=$F_firstname&lastname=$F_lastname&submit=Find+My+Vampire+Name","","Your Vampire Name is ","/<i class=\"vampirecontrol vampire name\">([^<]*)<\/i>/"), array("www.emmadavies.net/fairy/default.aspx","mf=$emgender&firstname=$F_firstname&lastname=$F_lastname&submit=Seek+Fairy","","Your Fairy Name is ","/<i class=\'ng fairy name\'>([^<]*)<\/i>/"), array("www.irielion.com/israel/reggaename.html","phase=3&oldname=$F_firstname%20$F_lastname&gndr=$reggender","","Your Rasta Name is ","/Yes I, your irie new name is ([^\n]*)\n/"), array("www.ninjaburger.com/fun/games/ninjaname/ninjaname.php","realname=$F_firstname+$F_lastname","Your Ninja Burger Name is ","/<BR>Ninja Burger ninja name will be<BR><BR><FONT SIZE=\'\+1\'>([^<]*)<\/FONT>/"), array("gangstaname.com/pirate_name.php","sex=$F_gender&name=$F_firstname+$F_lastname","Your Pirate Name is ","/<p><strong>We\'ll now call ye:<\/strong><\/p> *<h2 class=\"newName\">([^<]*)<\/h2>/"), array("www.xach.com/nerd-name/","name=$F_firstname+$F_lastname&gender=$F_gender","Your Nerd Name is ","/<p><div align=center class=\"nerdname\">([^<]*)<\/div>/"), array("rumandmonkey.com/widgets/toys/namegen/5941/","page=2&id=5941&nametype=$dj&name=$F_firstname+$F_lastname","Your DJ Name is ","/My disk spinnin nu name is &lt\;b&gt\;([^<]*)&lt\;\/b&gt\;\./"), array("pizza.sandwich.net/poke/pokecgi.cgi","name=$F_firstname%20$F_lastname&color=black&submit=%20send%20","Your Pokename is ","/Your Pok&eacute;name is: <h1>([^<]*)<\/h1>/") ); return $hosts; ?>

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  • Need Help on OAuthException Code 2500

    - by Deepak
    I am trying to develop an Facebook application (apps.facebook.com/some_app) using PHP where I need to present some information based on user's music interests. I found that its under "user_likes games". My problems are as follows: To gain access, I have implemented the oauth dialog method as suggested in API in my index page. $auth_url = "http://www.facebook.com/dialog/oauth?client_id=" . $app_id . "&redirect_uri=" . urlencode($canvas_page) ."&scope=user_likes"; After successful authorization I come back to index page with "code" as parameters. http://MY_CANVAS_PAGE/?code=some base64 encoded letters Firstly I don't know if I need access_token just to read user's music interests but I have tried all the methods suggested. I couldn't move forward from this point I have a code like this (in my index page), which redirects for authorization if code parameters is not set. if(empty($code) && !isset($_REQUEST['error'])) { $_SESSION['state'] = md5(uniqid(rand(), TRUE)); //CSRF protection echo("<script> top.location.href='" . $auth_url . "'</script>"); } Currently I am just trying to get user's public information here but with no success. I have tried the signed_request method as suggested but no success $signed_request = $_REQUEST["signed_request"]; list($encoded_sig, $payload) = explode('.', $signed_request, 2); $data = json_decode(base64_decode(strtr($payload, '-_', '+/')), true); echo ("Welcome User: " . $data["user_id"]); Also tried the code found in http://developers.facebook.com/blog/post/500/ but I am getting error when trying to get the debug info using print_r($decoded_response); stdClass Object ( [error] => stdClass Object ( [message] => An active access token must be used to query information about the current user. [type] => OAuthException [code] => 2500 ) ) To get user's public info, I have tried also the suggested example in PHP SDK $facebook = new Facebook(array( 'appId' => MY_APP_ID, //registered facebook APP ID 'secret' => MY_SECRET, //secret key for APP )); $fb_user = $facebook->getUser(); if($fb_user){ try { $user_profile = $facebook->api('/me'); echo $user_profile['email']; } catch(FacebookApiException $e) { $fb_user = null; } } But no success. Can somebody explain me why I am getting this error and how to access the user's music interest properly. Probably I misunderstood the API. Thanks Deepak

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  • Is there a path of least resistance that a newcomer to graphics-technology-adoption can take at this point in the .NET graphics world?

    - by Rao
    For the past 5 months or so, I've spent time learning C# using Andrew Troelsen's book and getting familiar with stuff in the .NET 4 stack... bits of ADO.NET, EF4 and a pinch of WCF to taste. I'm really interested in graphics development (not for games though), which is why I chose to go the .NET route when I decided choose from either Java or .NET to learn... since I heard about WPF and saw some sexy screenshots and all. I'm even almost done with the 4 WPF chapters in Troelsen's book. Now, all of a sudden I saw some post on a forum about how "WPF was dead" in the face of something called Silverlight. I searched more and saw all the confusion going on at present... even stuff like "Silverlight is dead too!" wrt HTML5. From what I gather, we are in a delicate period of time that will eventually decide which technology will stabilize, right? Even so, as someone new moving into UI & graphics development via .NET, I wish I could get some guidance from people more experienced people. Maybe I'm reading too much? Maybe I have missed some pieces of information? Maybe a path exists that minimizes tears of blood? In any case, here is a sample vomiting of my thoughts on which I'd appreciate some clarification or assurance or spanking: My present interest lies in desktop development. But on graduating from college, I wish to market myself as a .NET developer. The industry seems to be drooling for web stuff. Can Silverlight do both equally well? (I see on searches that SL works "out of browser"). I have two fair-sized hobby projects planned that will have hawt UIs with lots of drag n drop, sliding animations etc. These are intended to be desktop apps that will use reflection, database stuff using EF4, networking over LAN, reading-writing of files... does this affect which graphics technology can be used? At some laaaater point, if I become interested in doing a bit of 3D stuff in .NET, will that affect which technologies can be used? Or what if I look up to the heavens, stick out my middle finger, and do something crazy like go learn HTML5 even though my knowledge of it can be encapsulated in 2 sentences? Sorry I seem confused so much, I just want to know if there's a path of least resistance that a newcomer to graphics-technology-adoption can take at this point in the graphics world.

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  • Decrypting data from a secure socket

    - by Ronald
    I'm working on a server application in Java. I've successfully got past the handshake portion of the communication process, but how do I go about decrypting my input stream? Here is how I set up my server: import java.io.IOException; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.HashMap; import javax.net.ServerSocketFactory; import javax.net.ssl.SSLServerSocket; import javax.net.ssl.SSLServerSocketFactory; import org.json.me.JSONException; import dictionary.Dictionary; public class Server { private static int port = 1234; public static void main(String[] args) throws JSONException { System.setProperty("javax.net.ssl.keyStore", "src/my.keystore"); System.setProperty("javax.net.ssl.keyStorePassword", "test123"); System.out.println("Starting server on port: " + port); HashMap<String, Game> games = new HashMap<String, Game>(); final String[] enabledCipherSuites = { "SSL_RSA_WITH_RC4_128_SHA" }; try{ SSLServerSocketFactory socketFactory = (SSLServerSocketFactory) SSLServerSocketFactory.getDefault(); SSLServerSocket listener = (SSLServerSocket) socketFactory.createServerSocket(port); listener.setEnabledCipherSuites(enabledCipherSuites); Socket server; Dictionary dict = new Dictionary(); Game game = new Game(dict); //for testing, creates 1 global game. while(true){ server = listener.accept(); ClientConnection conn = new ClientConnection(server, game, "User"); Thread t = new Thread(conn); t.start(); } } catch(IOException e){ System.out.println("Failed setting up on port: " + port); e.printStackTrace(); } } } I used a BufferedReader to get the data send from the client: BufferedReader d = new BufferedReader(new InputStreamReader(socket.getInputStream())); After the handshake is complete it appears like I'm getting encrypted data. I did some research online and it seems like I might need to use a Cipher, but I'm not sure. Any ideas?

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  • Increase efficiency for an R simulator of the Monty Hall Puzzle

    - by jahan_m
    The Monty Hall Problem is a simple puzzle involving probability that even stumps professionals in careers dealing with some heavy-duty math. Here's the basic problem: Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice? You can find numerous explanations of the solution here: http://en.wikipedia.org/wiki/Monty_Hall_problem Goal of my simulation: Prove that a switching strategy will win you the car 2/3 of the time. I got curious and wanted to write a little function that simulates the problem many times and returns the proportion of wins if you switched and the proportion of wins if you stayed with your first choice. The function then plots the cumulative wins. First and foremost, I'm interested in hearing if my simulation is indeed replicating the Monty Problem, or if some aspect of the code got it wrong. Secondly, this function takes a long time to run once I get to about 10,000 simulations. I know I don't need this many simulations to prove this but I'd love to hear some ideas on how to make it more efficient. Thanks for your feedback! Monty_Hall=function(repetitions){ doors=c('A','B','C') stay_wins=0 switch_wins=0 series=data.frame(sim_num=seq(repetitions),cum_sum_stay=replicate(repetitions,0),cum_sum_switch=replicate(repetitions,0)) for(i in seq(repetitions)){ winning_door=sample(doors,1) contestant_chooses=sample(doors,1) if(contestant_chooses==winning_door) stay_wins=stay_wins+1 else switch_wins=switch_wins+1 series[i,'cum_sum_stay']=stay_wins series[i,'cum_sum_switch']=switch_wins } plot(series$sim_num,series$cum_sum_switch,col=2,ylab='Cumulative # of wins', xlab='Simulation #',main=sprintf('%d Simulations of the Monty Hall Paradox',repetitions),type='l') lines(series$sim_num,series$cum_sum_stay,col=4) legend('topleft',legend=c('Cumulative wins from switching', 'Cumulative wins from staying'),col=c(2,4),lty=1) result=list(series=series,stay_wins=stay_wins,switch_wins=switch_wins, proportion_stay_wins=stay_wins/repetitions, proportion_switch_wins=switch_wins/repetitions) return(result) } #Theory predicts that it is to the contestant's advantage if he #switches his choice to the other door. This function simulates the game #many times, and shows you the proportion of games in which staying or #switching would win the car. It also plots the cumulative wins for each strategy. Monty_Hall(100)

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  • Can't access font resource in Silverlight class library

    - by Matt
    I have a reasonably large Silveright 3.0 project on the go, and I'm having issues accessing a couple of custom font resources from within one of the assemblies. I've got a working test solution where I have added a custom font as a resource, and can access it fine from XAML using: <TextBlock Text="Test" FontFamily="FontName.ttf#Font Name" /> The test solution consists of the TestProject.Application and the TestProject.Application.Web projects, with all the fun and games obviously in the TestProject.Application project However, when I try this in my main solution, the fonts refuse to show in the correct type face (instead showing in the default font). There's no difference in the way the font has been added to project between the test solution and the main solution, and the XAML is identical. However, there is a solution layout difference. In the main solution, as well as having a MainApp.Application and MainApp.Application.Web project, I also have a MainApp.Application.ViewModel project and a MainApp.Application.Views project, and the problem piece of XAML is the in the MainApp.Application.Views project (not the .Application project like the test solution). I've tried putting the font into either the .Application or .Application.Views project, tried changing the Build Action to Content, Embedded Resource etc, all to no avail. So, is there an issue accessing font resources from a child assembly that I don't know about, or has anyone successfully done this? My long term need will be to have the valid custom fonts being stored as resources in a separate .Application.FontLibrary assembly that will be on-demand downloaded and cached, and the XAML controls in the .Application.Views project will need to reference this FontLibrary assembly to get the valid fonts. I've also tried xcreating this separate font library assembly, and I can't seem to get the fonts from the second assembly. As some additional information, I've also tried the following font referencing approaches: <TextBlock Text="Test" FontFamily="/FontName.ttf#Font Name" /> <TextBlock Text="Test" FontFamily="pack:application,,,/FontName.ttf#Font Name" /> <TextBlock Text="Test" FontFamily="pack:application,,,/MainApp.Application.Views;/FontName.ttf#Font Name" /> <TextBlock Text="Test" FontFamily="pack:application,,,/MainApp.Application.Views;component/FontName.ttf#Font Name" /> And a few similar variants with different assembly references/sub directories/random semi colons. And so far nothing works... anyone struck this (and preferably solved it)?

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  • Trying to understand the usage of class_eval

    - by eMxyzptlk
    Hello everyone, I'm using the rails-settings gem, and I'm trying to understand how you add functions to ActiveRecord classes (I'm building my own library for card games), and I noticed that this gem uses one of the Meta-programming techniques to add the function to the ActiveRecord::Base class (I'm far from Meta-programming master in ruby, but I'm trying to learn it) module RailsSettings class Railtie < Rails::Railtie initializer 'rails_settings.initialize', :after => :after_initialize do Railtie.extend_active_record end end class Railtie def self.extend_active_record ActiveRecord::Base.class_eval do def self.has_settings class_eval do def settings RailsSettings::ScopedSettings.for_thing(self) end scope :with_settings, :joins => "JOIN settings ON (settings.thing_id = #{self.table_name}.#{self.primary_key} AND settings.thing_type = '#{self.base_class.name}')", :select => "DISTINCT #{self.table_name}.*" scope :with_settings_for, lambda { |var| { :joins => "JOIN settings ON (settings.thing_id = #{self.table_name}.#{self.primary_key} AND settings.thing_type = '#{self.base_class.name}') AND settings.var = '#{var}'" } } scope :without_settings, :joins => "LEFT JOIN settings ON (settings.thing_id = #{self.table_name}.#{self.primary_key} AND settings.thing_type = '#{self.base_class.name}')", :conditions => 'settings.id IS NULL' scope :without_settings_for, lambda { |var| { :joins => "LEFT JOIN settings ON (settings.thing_id = #{self.table_name}.#{self.primary_key} AND settings.thing_type = '#{self.base_class.name}') AND settings.var = '#{var}'", :conditions => 'settings.id IS NULL' } } end end end end end end What I don't understand is why he uses class_eval on ActiveRecord::Base, wasn't it easier if he just open the ActiveRecord::Base class and define the functions? Specially that there's nothing dynamic in the block (What I mean by dynamic is when you do class_eval or instance_eval on a string containing variables) something like this: module ActiveRecord class Base def self.has_settings class_eval do def settings RailsSettings::ScopedSettings.for_thing(self) end scope :with_settings, :joins => "JOIN settings ON (settings.thing_id = #{self.table_name}.#{self.primary_key} AND settings.thing_type = '#{self.base_class.name}')", :select => "DISTINCT #{self.table_name}.*" scope :with_settings_for, lambda { |var| { :joins => "JOIN settings ON (settings.thing_id = #{self.table_name}.#{self.primary_key} AND settings.thing_type = '#{self.base_class.name}') AND settings.var = '#{var}'" } } scope :without_settings, :joins => "LEFT JOIN settings ON (settings.thing_id = #{self.table_name}.#{self.primary_key} AND settings.thing_type = '#{self.base_class.name}')", :conditions => 'settings.id IS NULL' scope :without_settings_for, lambda { |var| { :joins => "LEFT JOIN settings ON (settings.thing_id = #{self.table_name}.#{self.primary_key} AND settings.thing_type = '#{self.base_class.name}') AND settings.var = '#{var}'", :conditions => 'settings.id IS NULL' } } end end end end I understand the second class_eval (before the def settings) is to define functions on the fly on every class that 'has_settings' right ? Same question here, I think he could use "def self.settings" instead of "class_eval.... def settings", no ?

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  • C++ Undeclared Identifier (but it is declared?)

    - by Joshua
    I'm pretty sure I've included the qanda class, but when I try to declare a vector that contains it or a class of that type I get an error saying that qanda is undefined. Any idea what the problem might be? bot_manager_item.h #pragma once #include "../bot_packet/bot_packet.h" #include <vector> class bot_manager_item; #include "qanda.h" #include "bot_manager.h" class bot_manager_item { public: bot_manager_item(bot_manager* mngr, const char* name, const char* work_dir); ~bot_manager_item(); bool startup(); void cleanup(); void on_push_event(bot_exchange_format f); bool disable; private: void apply_changes(); bot_manager *_mngr; std::string _name; std::string _work_dir; std::string _message; std::string _message_copy; std::vector<qanda> games; qanda test; char _config_full_path[2600]; }; qanda.h #ifndef Q_AND_A #define Q_AND_A #include "users.h" #include "..\bot_packet\bot_packet.h" #include "bot_manager.h" #include <string> #include <algorithm> #include <map> #include <vector> #include <fstream> class qanda { public: qanda(bot_manager * manager, std::string name, std::string directory); ~qanda(){}; void room_message(std::string username, std::string user_message); void timer_tick(); private: // data members std::string question; std::string answer; std::string directory; std::string command_prefix; std::string name; Users users; std::map <std::string, std::string> questions_and_answers; int time_per_question; // seconds int time_between_questions; // seconds int timer; // milliseconds bool is_delayed; bool is_playing; bot_manager * manager; // functions void new_question(); void send_message(std::string msg); void announce_question(); void load_questions(); }; #endif

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  • Self updating app, wont overwrite existing app, using Android packagemanager?

    - by LokiSinclair
    I know there are plenty of questions about this on here, but I've tried everything (but the correct 'thing', obviously!) and nothing seems to shine any light on the problem I'm having. I've written an app (for a customer), which is designed to be hosted on their own server. The app references a simple text file with the latest version code in it and checks it against it's own version. If it's out of date it goes off and downloads the update. Everything is working as intended up to this point. I use the: Intent i = new Intent(Intent.ACTION_VIEW); i.setDataAndType(Uri.fromFile(outputFile), "application/vnd.android.package-archive"); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(i); ...code to start the install process of the newly downloaded .apk file. And that all starts as I would expect. I click on "Install" - when I'm prompted to confirm the overwriting of the current app, with the new. It starts, and then displays: App not installed. And existing package by the same name with a conflicting signature is already installed. Now I'm aware that Android can't have multiple applications sharing the same package name, which is fine, but nothing comes up in LogCat and I can only assume that the OS is annoyed at me attempting to 'update' my app, even though I'm going through all the correct channels and using the inbuilt package manager to do it for me! Can anyone tell me what the OS is moaning about? I'm not attempting to install two apps side by side, I want it to update it, which it starts to do, and then gets really confused. Is it something to do with me using the same keystore for signing the packages? I highly doubt it as I've used the same keystores previously to handle updates to games and the like, but I just can't figure out what it's complaining about. Hopefully someone out there has had this issue and solved it, and can point me in the right direction. I'm flying a bit blind with the limited information it's giving me :( Cheers.

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  • Opinions on collision detection objects with a moving scene

    - by Evan Teran
    So my question is simple, and I guess it boils down to how anal you want to be about collision detection. To keep things simple, lets assume we're talking about 2D sprites defined by a bounding box. In addition, let's assume that my sprite object has a function to detect collisions like this: S.collidesWith(other); Finally the scene is moving and "walls" in the scene can move, an object may not touch a wall. So a simple implementation might look like this (psuedo code): moveWalls(); moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } The problem with this is that if the sprite and wall move towards each other, depending on the circumstances (such as diagonal moment). They may pass though each other (unlikely but could happen). So I may do this instead. moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } This takes care of the passing through each other issue, but another rare issue comes up. If they are adjacent to each other (literally the next pixel) and both the wall and the sprite are moving left, then I will get an invalid collision since the wall moves, checks for collision (hit) then the sprite is moved. Which seems unfair. In addition, to that, the redundant collision detection feels very inefficient. I could give the player movement priority alleviating the first issue but it is still checking twice. moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } Am I simply over thinking this issue, should this just be chalked up to "it'll happen rare enough that no one will care"? Certainly looking at old sprite based games, I often find situations where the collision detection has subtle flaws, but I figure by now we can do better :-P. What are people's thoughts?

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  • meteor mongodb _id changing after insert (and UUID property as well)

    - by lommaj
    I have meteor method that does an insert. Im using Regulate.js for form validation. I set the game_id field to Meteor.uuid() to create a unique value that I also route to /game_show/:game_id using iron router. As you can see I'm logging the details of the game, this works fine. (image link to log below) Meteor.methods({ create_game_form : function(data){ Regulate.create_game_form.validate(data, function (error, data) { if (error) { console.log('Server side validation failed.'); } else { console.log('Server side validation passed!'); // Save data to database or whatever... //console.log(data[0].value); var new_game = { game_id: Meteor.uuid(), name : data[0].value, game_type: data[1].value, creator_user_id: Meteor.userId(), user_name: Meteor.user().profile.name, created: new Date() }; console.log("NEW GAME BEFORE INSERT: ", new_game); GamesData.insert(new_game, function(error, new_id){ console.log("GAMES NEW MONGO ID: ", new_id) var game_data = GamesData.findOne({_id: new_id}); console.log('NEW GAME AFTER INSERT: ', game_data); Session.set('CURRENT_GAME', game_data); }); } }); } }); All of the data coming out of the console.log at this point works fine After this method call the client routes to /game_show/:game_id Meteor.call('create_game_form', data, function(error){ if(error){ return alert(error.reason); } //console.log("post insert data for routing variable " ,data); var created_game = Session.get('CURRENT_GAME'); console.log("Session Game ", created_game); Router.go('game_show', {game_id: created_game.game_id}); }); On this view, I try to load the document with the game_id I just inserted Template.game_start.helpers({ game_info: function(){ console.log(this.game_id); var game_data = GamesData.find({game_id: this.game_id}); console.log("trying to load via UUID ", game_data); return game_data; } }); sorry cant upload images... :-( https://www.evernote.com/shard/s21/sh/c07e8047-de93-4d08-9dc7-dae51668bdec/a8baf89a09e55f8902549e79f136fd45 As you can see from the image of the console log below, everything matches the id logged before insert the id logged in the insert callback using findOne() the id passed in the url However the mongo ID and the UUID I inserted ARE NOT THERE, the only document in there has all the other fields matching except those two! Not sure what im doing wrong. Thanks!

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  • How can I set an image for background of GUI interface?

    - by enriched
    hey everyone, im having some troubles displaying the background image for a GUI interface in java. Here is what i have at the moment, and with current stage of code it shows default(gray) background. import javax.swing.*; import java.awt.event.*; import java.util.Scanner; import java.awt.*; import java.io.File; import javax.imageio.ImageIO; import java.awt.image.BufferedImage; import java.io.IOException; ////////////////////////////////// // 3nriched Games Presents: // // MIPS The Mouse!! // ////////////////////////////////// public class mipsMouseGUI extends JFrame implements ActionListener { private static String ThePDub = ("mouse"); //the password JPasswordField pass; JPanel panel; JButton btnEnter; JLabel lblpdub; public mipsMouseGUI() { BufferedImage image = null; try { //attempts to read picture from the folder image = ImageIO.read(getClass().getResource("/mousepics/mousepic.png")); } catch (IOException e) { //catches exceptions e.printStackTrace(); } ImagePanel panel = new ImagePanel(new ImageIcon("/mousepics/neonglowOnwill.png").getImage()); setIconImage(image); //sets icon picture setTitle("Mips The Mouse Login"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pass = new JPasswordField(5); //sets password length to 5 pass.setEchoChar('@'); //hide characters as @ symbol pass.addActionListener(this); //adds action listener add(panel); //adds panel to frame btnEnter = new JButton("Enter"); //creates a button btnEnter.addActionListener(this);// Register the action listener. lblpdub = new JLabel(" Your Password: "); // label that says enter password panel.add(lblpdub, BorderLayout.CENTER);// adds label and inputbox panel.add(pass, BorderLayout.CENTER); // to panel and sets location panel.add(btnEnter, BorderLayout.CENTER); //adds button to panel pack(); // packs controls and setLocationRelativeTo(null); // Implicit "this" if inside JFrame constructor. setVisible(true);// makes them visible (duh) } public void actionPerformed(ActionEvent a) { Object source = a.getSource(); //char array that holds password char[] passy = pass.getPassword(); //characters array to string String p = new String(passy); //determines if user entered correct password if(p.equals(ThePDub)) { JOptionPane.showMessageDialog(null, "Welcome beta user: USERNAME."); } else JOptionPane.showMessageDialog(null, "You have enter an incorrect password. Please try again."); } public class ImagePanel extends JPanel { private BufferedImage img; public ImagePanel(String img) { this(new ImageIcon(img).getImage()); } public ImagePanel(Image img) { Dimension size = new Dimension(img.getWidth(null), img.getHeight(null)); } public void paintComponent(Graphics g) { g.drawImage(img, 0, 0, null); } } }

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  • Getting caught in loops - R

    - by user334898
    I am looking at whether or not certain 'systems' for betting really do work as claimed, namely, that they have a positive expectation. One such system is based on the rebate on loss. You basically have a large master pot, say $1 million. Your bankroll for each game is $50k. The way it works, is as follows: 1) Start with $50k, always bet on banker 2) If you win, add the money to the master pot. Then play again with $50k. 3) If you lose(now you're at $30k) play till you either: (a) hit 0, you get a rebate of 10%. Begin playing again with $50k+5k=$55k. (b) If you win more than the initial bankroll, add the money to the master pot. Then play again with $50k. 4) Continue until you double the master pot. I just cant find an easy way of programming out the possible cases in R, since you can eventually go down an improbable path. For example, you start at 50k, lose 20, win 19, now you're at 49, now you lose 20, lose 20, now youre at 9, you either lose 9 and get back 5k or you win and this cycle continues until you either end up with more than 50k or hit 0 and get the rebate on the 50k and start again with $50k +5k. Here's some code i started, but i havent figured out a good way of handling the cases where you get stuck and keeping track of the number of games played. Thanks again for your help. Obviously, I understand you may be busy and not have time. p.loss <- .4462466 p.win <- .4585974 p.tie <- 1 - (p.win+p.loss) prob <- c(p.win,p.tie,p.loss) bet<-20 x <- c(19,0,-20) r <- 10 # rebate = 20% br.i <- 50 br<-200 #for(i in 1:100){ # cbr.i<-0 y <- sample(x,1,replace=T,prob) cbr.i<-y+br.i if(cbr.i > br.i){ br<-br+(cbr.i-br.i); cbr.i<-br.i; }else{ y <- sample(x,2,replace=T,prob); if( sum(y)< cbr.i ){ cbr.i<-br.i+(1/r)*br.i; br<-br-br.i} cbr.i<-y+ }else{ cbr.i<- sum(y) + cbr.i; }if(cbr.i <= bet){ y <- sample(x,1,replace=T,prob) if(abs(y)>cbr.i){ cbr.i<-br.i+(1/r)*br.i } }

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  • Connection between Properties of Entities in Data Oriented Design

    - by sharethis
    I want to start with an example illustrating my question. The following way it is done in the most games. class car { vec3 position; vec3 rotation; mesh model; imge texture; void move(); // modify position and rotation void draw(); // use model, texture, ... }; vector<car> cars; for(auto i = cars.begin(); i != cars.end(); ++i) { i->move(); i->draw(); } Data oriented design means to process the same calculation on the hole batch of data at once. This way it takes more advantage out of the processor cache. struct movedata { vec3 position; vec3 rotation; }; struct drawdata { mesh model; imge texture; }; vector<movedata> movedatas; vector<drawdata> drawdatas; for(auto i = movedatas.begin(); i != movedatas.end(); ++i) { // modify position and rotation } for(auto i = drawdatas.begin(); i != drawdatas.end(); ++i) { // use model, texture, ... } But there comes a point where you need to find other properties according to an entity. For example if the car crashes, I do not need the drawdata and the movedata any more. So I need to delete the entries of this entity in all vectors. The entries are not linked by code. So my question is the following. How are properties of the same entity conceptually linked in a data oriented design?

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  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

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  • Illegal Start of Expression

    - by Kraivyne
    Hello there, I have just started to learn the very basics of Java programming. Using a book entitled "Programming Video Games for the Evil Genius". I have had an Illegal Start of Expression error that I can't for the life of me get rid of. I have checked the sample code from the book and mine is identical. The error is coming from the for(int i = difficulty; i = 0; i- - ) line. Thanks for helping a newbie out. import javax.swing.*; public class S1P4 {public static void main(String[] args) throws Exception { int difficulty; difficulty = Integer.parseInt(JOptionPane.showInputDialog("How good are you?\n"+ "1 = Great\n"+"10 = Terrible")); boolean cont = false; do { cont = false; double num1 = (int)(Math.round(Math.random()*10)); double num2; do { num2 = (int)(Math.round(Math.random()*10)); } while(num2==0.0); int sign = (int)(Math.round(Math.random()*3)); double answer; System.out.println("\n\n*****"); if(sign==0) { System.out.println(num1+" times "+num2); answer = num1*num2; } else if(sign==1) { System.out.println(num1+" divided by"+num2); answer = num1/num2; } else if(sign==1) { System.out.println(num1+" plus "+num2); answer = num1+num2; } else if(sign==1) { System.out.println(num1+" minus "+num2); answer = num1-num2; } else { System.out.println(num1+" % "+num2); answer = num1%num2; } System.out.println("*****\n"); for(int i = difficulty; i >= 0; i- - ) { System.out.println(i+"..."); Thread.sleep(500); } System.out.println("ANSWER: "+answer); String again; again = JOptionPane.showInputDialog("Play again?"); if(again.equals("yes")) cont = true; } while(cont); } }

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  • How to add Items to GridView in C# Windows Store App (Win8)

    - by flexage
    To keep things simple let's just say I have a c# Windows Store Project for Windows 8 that has the following items: GridView (PlatformsGrid) List«PlatformSearchResult» (allPlatforms) DataTemplate (PlatformDataTemplate) in standardstyles.xaml allPlatforms is a collection of "PlatformSearchResult"objects populated from an online API, and has the following 3 properties: ID Name Alias I am able to add a new item to the gridview for each object that exists in my allPlatforms collection, however the items are blank and do not show the data from my objects. A quick summary of the current code looks like this: XAML Markup: <!-- Platforms Content --> <GridView x:Name="PlatformsGrid" Grid.Row="1" CanReorderItems="True" CanDragItems="True" ItemTemplate="{StaticResource PlatformDataTemplate}" > <GridView.ItemsPanel> <ItemsPanelTemplate> <WrapGrid MaximumRowsOrColumns="2" VerticalChildrenAlignment="Top" HorizontalChildrenAlignment="Center" /> </ItemsPanelTemplate> </GridView.ItemsPanel> </GridView> Data Template <!-- Platform Item Template --> <DataTemplate x:Key="PlatformDataTemplate"> <Grid Background="#FF939598" Height="250" Width="250"> <Image Source="/SampleImage.png" Stretch="UniformToFill"/> <StackPanel Orientation="Vertical" Background="#CC000000" Height="90" VerticalAlignment="Bottom"> <TextBlock Text="{Binding Name}" Margin="10,3,0,0" Width="242" Height="62" TextTrimming="WordEllipsis" TextWrapping="Wrap" HorizontalAlignment="Left"/> <TextBlock Text="{Binding Alias}" Margin="10,2,0,0" Width="186" Height="14" TextTrimming="WordEllipsis" HorizontalAlignment="Left" FontSize="9" Opacity="0.49"/> </StackPanel> </Grid> </DataTemplate> Controlling Function private async void FetchItemInfo_Loaded(object sender, RoutedEventArgs e) { // Get List of Top Games List<PlatformSearchResult> allPlatforms = new List<PlatformSearchResult>(); allPlatforms = await GamesDB.GetPlatforms(); // Dynamically Create Platform Tiles foreach (PlatformSearchResult platform in allPlatforms) { PlatformsGrid.DataContext = platform; PlatformsGrid.Items.Add(platform); } } How do I get the added items to show the appropriate object properties (ignoring the image for now), I'm just interested in populating the content of the TextBlocks. I appreciate any help anyone can provide! Thanks, Alex.

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  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

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  • Windows 7 boot problem (with colorful blinking smilies)

    - by Ishmael Smyrnow
    I put my computer (Windows 7) to sleep, and a couple hours later, tried to wake it back up, but the monitor wouldn't come back on. I did a hard reset (held power button), but I still couldn't get the monitor to show anything. I plugged it into my laptop, and the monitor works fine. I then swapped out the video card with an older one I have. The monitor came on and started showing the boot process. However, shortly after the Windows 7 animated logo came up, the screen went blank, it made this weird beeping noise, and I seen the strangest thing ever. Small, colorful blocks started to fill my screen, and flash, as if something was loading. Inside of those blocks, were smilies (like the ASCII character kind). This continued for about a minute, then the computer rebooted. It scared the sh!t out of me. I've never had a virus before, and I'm savvy enough to keep myself from one, but I'm wondering if that's what it was. I've been using computers for ages, and never seen anything quite like this. Has anyone ever seen something like this? I'm doing hardware diagnostics before trying to boot into Windows again. Hopefully I can figure this out, but I thought I would consult the SU community while I wait on these results. -- UPDATE -- I did a Memory Diagnostic, which turned up nothing. I also booted into Safe Mode no problem, and scheduled a disk check on both of my drives (I dual boot XP & 7). I was feeling good, and tried putting my regular video card back in, and the monitor won't display anything with it. Also, even though the monitor displays nothing, the system sounds like it's booting up. However, I hear a clicking in one of my hard drives that isn't there with the older video card. Could this be a problem with my hard drive, video card, or PSU? PSU makes sense, except for the fact I've been using the same setup for over a year, and the video card doesn't require it's own power plug thing.

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  • Graphics card initialisation problems when booting - requires a "double" boot

    - by DMA57361
    Problem Outline When booting from cold (and my machine is disconnected from main power when off, but leaving it connected doesn't help) the graphics card (single PCI-e card GeForce 460) will not initialise on the first boot, leaving me with the motherboards on-board graphics (which kick in automatically if no PCI-e card is found). However, if I restart the computer - normally I do this by powering it off just after the numlock lights up on the keyboard (ie, just after POST/BIOS and before Windows takes over), wait for the system to whirr down, and power up again - the graphics card will work correctly. Once double-booted in this matter the system seems to work correctly - with no noticeable problems. This is reproducible every time I try to boot - it has been working like this for about a month now. Background Information Sept 2010 - I suffered a hardware malfunction (crashes in Windows and graphics corruption on BIOS screens). By way of spare hardware I determined that replacing the PSU removed the issue, so I replaced the PSU with a brand new one of slightly higher power (460W replaced with 500W). Oct 2010 - The problem resurfaced. I purchased a new graphics card (GeForce 460), which removed the problem. The new graphics card immediately started having the boot initialisation problems mentioned. I presumed there was a motherboard fault all along, but because the system worked once booted, and I was temporarily out of spare money, I left the system alone and continued to use it. Early/Mid Dec 2010 - In the space of 5 days I recieved 3 instances of hard drive corruption (seemlingly fixed by chkdsk and sfc in each case...). Since I was already under the impression the motherboard was faulty, I purchased a new one ASAP, this also required new RAM (as I dropped from 4 slots to 2 and didn't want to drop mem quantity). Past 3-4 weeks - With a brand new PSU, Graphics Card, Motherboard and RAM I'm suffering the problem outlined above. So, what could be causing this and how do I can resolve it? Additional Notes Once double-booted the system seems to work entirely correctly. The graphics card problem has occured on two entirely different motherboards. I do not have the opportunity to test the graphics card in a different computer (I've only the old motherboard, which is dubious, or a really old desktop that still has an AGP port). Under load (ie, modern games for long enough for temperatures to plateau) the system remains stable and performs as expected. The software that came with the new motherboard and SpeenFan both report all voltages and temperatures are within nominal bounds, when idle and when under load. I've looking over the BIOS settings for my motherboard multiple times and can find nothing that helps. This system is configured to run with everything at standard levels - no overclocking. I've tried booting the system with only the mobo and graphics card connected (thinking maybe my new PSU was too weak for the new gfx card, even though it meets the quoted PSU requirements for the card) but the same problem persists (and really if the PSU was weak I'd have problems with the system under load). When the gfx card does not initialise the fan on its cooling unit is running, possibly slower than otherwise - but this measurement is by eye and so unreliable.

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  • USB ports causing Wireless and Mobile Phone tethering drop out

    - by chrolli
    I have a problem with my USB ports and I can't seem to pinpoint the problem. I'm hoping that I can get some idea as to how to troubleshoot my problem. Problem description: I recently bought a USB Wireless Adapter in order to connect my Desktop PC to the WLAN. The dongle keeps dropping off connection regularly on average once a minute. And the connection is slow. What I've tried: I installed a network scanner to determine signal strength. The PC/adapter combo is getting about 70% signal strength. I have a laptop that has an internal Wireless adapter. I moved the laptop near the location of the PC. The signal strength was above 90%. I installed the USB adapter on the laptop. I placed the laptop near the location of the PC. The signal strength was above 80%. And there is no drop out issue. I've isolated the problem to be on the PC. I used internet tethering on my mobile phone in order to test the USB ports. I get the same problem, themobile phone keeps dropping in and out. I plugged the adapter and phone on all USB ports, and it is still dropping out on all ports. I've isolated the problem to be the Motherboard, USB hub. I updated the BIOS, and USB driver. Still dropping out. I noticed that when I used the mobile phone tethering method, the phone (iphone 5) is guarenteed to drop out and does not appear to charge if I jiggle the the 8-pin connector on the base of the phone. If I push the pin tightly on the phone, the phone starts charging, as soon as I let go, it stops and drops out from the PC. This is strange because this doesn't happen when it is plugged to the powerboard. Which means that the 8 pin connector is fine. I'm not sure what the problem is. I assume that it is to do with the USB ports not supplying enough power which in turn causes the devices to intermittently drop out. The reason I say this is because the USB cable works fine when plugged into a powerboard with enough power supplied to the phone. Only when it is plugged into the USB port on the PC, does it drop out. My motherboard is Asus P8z68-v le. My Wireless adapter is the D-link DWA131. I can't seem to find any settings in the BIOS to increase the south bridge voltage so as to supply more power to the USB ports. Although this problem only occurs when I'm trying to hook up to a device supplying internet connection. My USB HDD, Flash drives, and Mouse and Key are working fine! Any suggestions please?

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  • HP MSR 30-10a Router - Route Traffic over Default Route

    - by SteadH
    We have a brand new HP MSR 30-10a Router. We have a fairly simple routing situation - we have two IP blocks, one which has a route out. We need things on the first block to go through the router, and out. I have an old Cisco 2801 router doing the job right now. For our example - IP Block 1: 50.203.110.232/29, Router interface on this block is 50.203.110.237, route out is 50.203.110.233. IP Block 2: 50.202.219.1/27, Router interface on this block at 50.202.219.20. I have a static route created for: 0.0.0.0 0.0.0.0 50.203.110.233 The router seems to understand this. When on the CLI via serial cable, I can ping 8.8.8.8 and hear responses from Google DNS. Woo hoo! The issue arrives when any client sits on the IP Block 2 side. I configured my client with a static IP of 50.202.219.15/27, default gateway 50.202.219.20. I can ping myself. I can ping the near side of the router (50.202.219.20), and I can ping the far side of the router (50.203.110.237. I cannot ping anything else in IP block 1, nor can I ping 8.8.8.8. Here is my configuration file: <HP>display current-configuration # version 5.20.106, Release 2507, Standard # sysname HP # domain default enable system # dar p2p signature-file flash:/p2p_default.mtd # port-security enable # undo ip http enable # password-recovery enable # vlan 1 # domain system access-limit disable state active idle-cut disable self-service-url disable # user-group system group-attribute allow-guest # local-user admin password cipher $c$3$40gC1cxf/wIJNa1ufFPJsjKAof+QP5aV authorization-attribute level 3 service-type telnet # cwmp undo cwmp enable # interface Aux0 async mode flow link-protocol ppp # interface Cellular0/0 async mode protocol link-protocol ppp # interface Ethernet0/0 port link-mode route ip address 50.203.110.237 255.255.255.248 # interface Ethernet0/1 port link-mode route ip address 50.202.219.20 255.255.255.224 # interface NULL0 # ip route-static 0.0.0.0 0.0.0.0 50.203.110.233 permanent # load xml-configuration # load tr069-configuration # user-interface tty 12 user-interface aux 0 user-interface vty 0 4 authentication-mode scheme # My guess right now is there is some sort of "permission" needed to use the default route. The manuals haven't turned up a lot in this area that don't make the situation much more complicated (but maybe it needs to be more complicated?) Background: we use HP switches, and I love the CLI. I bought HP thinking the command line interface would be similar, or at least speak the same language. Whoops! I'd be happy to provide more information or perform any additional tests. Thanks in advance! Update 1: The manual mentions routing rules. I hadn't previously added these (since our Cisco 2801 seems to route anything by default). I added: ip ip-prefix 1 permit 0.0.0.0 0 less-equal 32 alas, still no dice.

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  • How do I combine static and dynamic DHCP leases on a Cisco router?

    - by Brad
    Basically, what I need is super similar to the unanswered cisco forum question below: https://supportforums.cisco.com/message/3139749#3139749 I have a Cisco 850 Series router. I have configured a DHCP pool for the 10.0.0.0/24 network. I have excluded 10.0.0.1 - 10.0.0.99 from the DHCP pool. I want to add a static DHCP pool for stuff and I want DHCP to statically assign them the addresses of my choice below 100. Actually, I don't care what addresses I statically assign. They can be anything in the pool for all I care, I just want it to work. Why are you doing this? Just statically assign the IPs on the devices! I don't want to do this because I have some laptop users. They could obviously only use that static IP here. This isn't a problem if they could be bothered to change any location setting or something. They can't. So it HAS to be DHCP. It also has to be static IPs because I need to forward ports to them. I know, I know, this is weird but it's an apartment LAN/WLAN so this isn't exactly a typical use case. Relevant sections of config below: ip dhcp excluded-address 10.0.0.1 10.0.0.99 ! ip dhcp pool Internal-net import all network 10.0.0.0 255.255.255.0 default-router 10.0.0.1 domain-name 1770.local lease 7 ! ip dhcp pool static-pool import all origin file flash://staticmap default-router 10.0.0.1 domain-name 1770.local Contents of staticmap: *time* Aug 5 2010 09:00 AM *version* 2 !IP address Type Hardware address Lease expiration 10.0.0.100/24 1 001f.5b3e.d50a Infinite *end* You can see here I was trying addresses outside the excluded-address range to see if that would make any difference. My testing machine's MAC: mainframe:~ brad$ ifconfig en1 en1: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 ether 00:1f:5b:3e:d5:0a What shows up in the DHCP binding table: basestar#show ip dhcp binding Bindings from all pools not associated with VRF: IP address Client-ID/ Lease expiration Type Hardware address/ User name 10.0.0.112 0100.1f5b.3ed5.0a Aug 12 2010 10:06 AM Automatic What's up with the funny looking MAC in the DHCP binding table?? Is what I'm trying to accomplish basically impossible? Am I going about this the wrong way? All I want to to be able to port forward some ports to specific devices. The way I would do this with a consumer router is to do what I'm trying to do here; assign static DHCP to those devices then configure PAT for ports on those addresses.

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