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  • how to get value of button through jquery in formcollection with id of form collection?

    - by AbhijitPandya
    i have formcollection and two buttons like <form id="frmSubmitTax" method="post"> <input type="submit" id="btnTaxSave" value="Save" /> <input type="submit" id="btnTaxNext" value="Next" /> </form> i m submitting form through jquery and i want to get value of button while form submitting jquery code $('frmSubmitTax').live('submit', function (e) { get value of button that which button is submitted...... });

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  • Fields in CakePHP could not be referred by JQuery

    - by kwokwai
    Hi all, I have got a simple HTMl form with one field as follows: <input type="text" name="data['User']['user_id']" id="data['User']['user_id']" value="1"> $(document).ready(function(){ $("#data['User']['user_id']").mouseover(function(){ alert("hello"); }); }); The code couldn't work, I think it may be the name of the Input text field that caused the problem, but I don't know how to alter it because this is the naming convention in CakePHP.

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  • dojo query for checkboxes

    - by mouse
    Hi I want to get all my checked checkboxes from a form and i do like this(and it works) var cbs = dojo.query('input:checked', 'f'); I wand to add another selector(class selector) to get all checked checkboxes from a form with a specified class. I tried this one but it doesn't work var cbs = dojo.query('input:checked .xClass', 'f');

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  • command&pointer&malloc [closed]

    - by gcc
    input 23 3 4 4 42 n 23 0 9 9 n n n 3 9 9 x //according to input,i should create int pointer arrays. pointer arrays starting from 1 (that is initial arrays is arrays[1].when program sees n ,it must be jumb to arrays 2 expected output arrays[1] 3 4 5 42 arrays[2] 23 0 9 9 arrays[5] 3 9 9 x is stopper n is comman to create new pointer array i am new in this site anyone help me how can i write

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  • recursive cumulative sums

    - by user1816377
    I need to write a program that compute cumulative sums from a list of numbers with def but ONLY with recursion. I did it, but now I need to write the same program without using the method sum, but no success so far. Any idea? my code: def rec_cumsum(numbers): ''' Input: numbers - a list of numbers, Output: a list of cumulative sums of the numbers''' if len(numbers)==0: return numbers return rec_cumsum(numbers[:-1])+ [sum(numbers)] input: 1 [1,2,3] 2 [2, 2, 2, 3] output: 1 [1,3,6] 2 [2, 4, 6, 9]

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  • java RSA Multiple Encryption

    - by user1763730
    I encrypt my message with a symmetric key and the symmetric key itself has to be further encrypted with different RSA public keys. When I tried to implement the above I got the following error: javax.crypto.IllegalBlockSizeException: The input was invalid: Invalid input length. at com.rsa.shareCrypto.j.hD.engineDoFinal(Unknown Source) at javax.crypto.Cipher.doFinal(Cipher.java:2087) at wrap1.main(wrap1.java:69) Is there a way to solve this problem ?

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  • Setting the value of textboxes with one of their attributes (jQuery)

    - by Jimbo
    I have a bunch of input text boxes that have the attribute ORIGINAL set to their initial value, so that when the user changes the textbox value, jQuery can highlight items that have changed (by comparing the text box's current value to the ORIGINAL attribute's value) What Im trying to do now is provide the user with a button that they can click to revert all text boxes back to their original values based on the value of the ORIGINAL attribute of each text box. Example $('input[type=text]').val($(this).attr('original')); The above doesnt work and I dont understand why.

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  • Access element of pointed std::vector

    - by user146780
    I have a function where I provide a pointer to a std::vector. I want to make x = to vector[element] but i'm getting compiler errors. I'm doing: void Function(std::vector<int> *input) { int a; a = *input[0]; } What is the right way to do this? Thanks

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  • Is there a way to read a c-string and then an int with a single scanf in C?

    - by Aux
    Hey, I'm trying to get this function to get the following output with the listed input, the "..." is where I'm not sure what to write: void Question8(void) { char sentence[100]; int grade; scanf(….); printf("%s %d", sentence, grade); } Input: My CS Grade is 1000 Output: My CS Grade is 100 However, the kicker is that I need the scanf to read a c-string and then an int with a single scanf command, is this even possible?

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  • Rewrite inline javascript into jQuery

    - by cf_PhillipSenn
    How do I rewrite this using jQuery instead of the onchange event? <input name="PasswordName" type="password" id="passwordID"> <p> <input type="checkbox" onchange="document.getElementById('passwordID').type = this.checked ? 'text' : 'password'"> Show Password </p>

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  • printing only the last 8 entries in a .csv file

    - by user2341103
    I have an input csv file as below,I want to print only the most recent 8 entries..can anyone provide inputs on how to do this? INPUT:- trend.csv ['2013-06-25 20:01', '10'] ['2013-06-25 20:06', '9'] ['2013-06-25 20:06', '8'] ['2013-06-26 20:06', '7'] ['2013-06-26 20:06', '6'] ['2013-06-26 20:06', '5'] ['2013-06-26 20:06', '4'] ['2013-06-26 20:06', '3'] ['2013-06-26 20:06', '2'] ['2013-06-26 20:08', '1'] OUTPUT:- ['2013-06-25 20:06', '8'] ['2013-06-26 20:06', '7'] ['2013-06-26 20:06', '6'] ['2013-06-26 20:06', '5'] ['2013-06-26 20:06', '4'] ['2013-06-26 20:06', '3'] ['2013-06-26 20:06', '2'] ['2013-06-26 20:08', '1'] import csv #Now read the recent 8 entries and print cr = csv.reader(open("trend.csv","rb")) for row in cr: #print only the recent most 8 entries print row

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  • How to disable checkbox one after another?

    - by spotlightsnap
    I have two checkboxes with different names: <input type="checkbox" name="checkbox1" value="checkbox1"> <input type="checkbox" name="checkbox2" value="checkbox2"> I'd like to implement code where when checkbox1 is checked, checkbox2 is disabled and when checkbox2 is checked, checkbox1 is disabled. When it's unchecked, it should enable the other back as well. How can I achieve with jQuery or JavaScript?

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  • make it simpliest

    - by gcc
    input 000 000 000 000 255 000 000 000 000 000 000 000 purpose instead of 000 write 0 and 255 write 2 take input { char A[800][600]; scanf("%d",&height); for(i=0;i<height;++i) scanf("%s",A[i]); then what output 0 0 0 0 2 0 0 0 0 0 0 0

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  • what to do if we want javascript to be executed first then the php post method i.e submitting

    - by user1447589
    For example: I want to accept or reject a photo. The input button for accept and the form is: <form method="post" action="viewRequests.php"> <input type="submit" onClick="showAlertBox()"> </form> showAlertBox() is a javascript function which shows a confirmation dialog with Yes or No. If I choose No then the form submission should not be triggered. what to do in this case

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  • Links aren't generating

    - by user2680614
    I have a form and I can't get my links to generate. The next button is supposed to light up followed by a bit of text. How it's supposed to work: http://jsfiddle.net/zMQcn/ The one that doesn't work: http://jsfiddle.net/Yq8Qf/ document.getElementById("linkDiv").innerHTML="<input type=button value=Next onclick=\"window.location.href='http://yahoo.com/';\">other 8b white</input>"; }

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  • eclipse error - org.osgi.framework.BundleException: Exception in org.eclipse.core.internal.net.Activator.start()

    - by chaostimmy
    i have the following error message written to the workspace log file... i tried several different Eclipse versions and fresh workspaces... !SESSION 2011-01-11 16:56:49.375 ----------------------------------------------- eclipse.buildId=M20100909-0800 java.version=1.6.0_20 java.vendor=Sun Microsystems Inc. BootLoader constants: OS=linux, ARCH=x86_64, WS=gtk, NL=en_US Command-line arguments: -os linux -ws gtk -arch x86_64 !ENTRY org.eclipse.osgi 4 0 2011-01-11 16:57:03.820 !MESSAGE An error occurred while automatically activating bundle org.eclipse.core.net (46). !STACK 0 org.osgi.framework.BundleException: Exception in org.eclipse.core.internal.net.Activator.start() of bundle org.eclipse.core.net. at org.eclipse.osgi.framework.internal.core.BundleContextImpl.startActivator(BundleContextImpl.java:806) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.start(BundleContextImpl.java:755) at org.eclipse.osgi.framework.internal.core.BundleHost.startWorker(BundleHost.java:370) at org.eclipse.osgi.framework.internal.core.AbstractBundle.start(AbstractBundle.java:284) at org.eclipse.osgi.framework.util.SecureAction.start(SecureAction.java:417) at org.eclipse.osgi.internal.loader.BundleLoader.setLazyTrigger(BundleLoader.java:265) at org.eclipse.core.runtime.internal.adaptor.EclipseLazyStarter.postFindLocalClass(EclipseLazyStarter.java:106) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findLocalClass(ClasspathManager.java:453) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.findLocalClass(DefaultClassLoader.java:216) at org.eclipse.osgi.internal.loader.BundleLoader.findLocalClass(BundleLoader.java:393) at org.eclipse.osgi.internal.loader.SingleSourcePackage.loadClass(SingleSourcePackage.java:33) at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:466) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:169) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.activateProxyService(IDEWorkbenchAdvisor.java:284) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.postStartup(IDEWorkbenchAdvisor.java:264) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2575) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2438) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:671) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:664) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:115) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) Caused by: java.lang.NoClassDefFoundError: javax/crypto/BadPaddingException at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.open(SecurePreferencesMapper.java:99) at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.getDefault(SecurePreferencesMapper.java:44) at org.eclipse.equinox.security.storage.SecurePreferencesFactory.getDefault(SecurePreferencesFactory.java:50) at org.eclipse.core.internal.net.ProxyType.getNode(ProxyType.java:515) at org.eclipse.core.internal.net.ProxyType.loadProxyAuth(ProxyType.java:525) at org.eclipse.core.internal.net.ProxyType.createProxyData(ProxyType.java:148) at org.eclipse.core.internal.net.ProxyType.getProxyData(ProxyType.java:137) at org.eclipse.core.internal.net.ProxyManager.migrateInstanceScopePreferences(ProxyManager.java:453) at org.eclipse.core.internal.net.ProxyManager.checkMigrated(ProxyManager.java:418) at org.eclipse.core.internal.net.ProxyManager.initialize(ProxyManager.java:277) at org.eclipse.core.internal.net.Activator.start(Activator.java:179) at org.eclipse.osgi.framework.internal.core.BundleContextImpl$1.run(BundleContextImpl.java:783) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.startActivator(BundleContextImpl.java:774) ... 39 more Caused by: java.lang.ClassNotFoundException: javax.crypto.BadPaddingException at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:460) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) ... 53 more Root exception: java.lang.NoClassDefFoundError: javax/crypto/BadPaddingException at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.open(SecurePreferencesMapper.java:99) at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.getDefault(SecurePreferencesMapper.java:44) at org.eclipse.equinox.security.storage.SecurePreferencesFactory.getDefault(SecurePreferencesFactory.java:50) at org.eclipse.core.internal.net.ProxyType.getNode(ProxyType.java:515) at org.eclipse.core.internal.net.ProxyType.loadProxyAuth(ProxyType.java:525) at org.eclipse.core.internal.net.ProxyType.createProxyData(ProxyType.java:148) at org.eclipse.core.internal.net.ProxyType.getProxyData(ProxyType.java:137) at org.eclipse.core.internal.net.ProxyManager.migrateInstanceScopePreferences(ProxyManager.java:453) at org.eclipse.core.internal.net.ProxyManager.checkMigrated(ProxyManager.java:418) at org.eclipse.core.internal.net.ProxyManager.initialize(ProxyManager.java:277) at org.eclipse.core.internal.net.Activator.start(Activator.java:179) at org.eclipse.osgi.framework.internal.core.BundleContextImpl$1.run(BundleContextImpl.java:783) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.startActivator(BundleContextImpl.java:774) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.start(BundleContextImpl.java:755) at org.eclipse.osgi.framework.internal.core.BundleHost.startWorker(BundleHost.java:370) at org.eclipse.osgi.framework.internal.core.AbstractBundle.start(AbstractBundle.java:284) at org.eclipse.osgi.framework.util.SecureAction.start(SecureAction.java:417) at org.eclipse.osgi.internal.loader.BundleLoader.setLazyTrigger(BundleLoader.java:265) at org.eclipse.core.runtime.internal.adaptor.EclipseLazyStarter.postFindLocalClass(EclipseLazyStarter.java:106) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findLocalClass(ClasspathManager.java:453) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.findLocalClass(DefaultClassLoader.java:216) at org.eclipse.osgi.internal.loader.BundleLoader.findLocalClass(BundleLoader.java:393) at org.eclipse.osgi.internal.loader.SingleSourcePackage.loadClass(SingleSourcePackage.java:33) at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:466) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:169) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.activateProxyService(IDEWorkbenchAdvisor.java:284) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.postStartup(IDEWorkbenchAdvisor.java:264) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2575) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2438) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:671) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:664) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:115) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) Caused by: java.lang.ClassNotFoundException: javax.crypto.BadPaddingException at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:460) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) ... 53 more !ENTRY org.eclipse.ui.workbench 4 0 2011-01-11 16:57:03.862 !MESSAGE Widget disposed too early! !STACK 0 java.lang.RuntimeException: Widget disposed too early! at org.eclipse.ui.internal.WorkbenchPartReference$1.widgetDisposed(WorkbenchPartReference.java:172) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:123) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1282) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1263) at org.eclipse.swt.widgets.Widget.release(Widget.java:1080) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Canvas.releaseChildren(Canvas.java:208) at org.eclipse.swt.widgets.Decorations.releaseChildren(Decorations.java:469) at org.eclipse.swt.widgets.Shell.releaseChildren(Shell.java:2305) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Widget.dispose(Widget.java:462) at org.eclipse.swt.widgets.Shell.dispose(Shell.java:2241) at org.eclipse.swt.widgets.Display.release(Display.java:3211) at org.eclipse.swt.graphics.Device.dispose(Device.java:237) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:131) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) !ENTRY org.eclipse.ui.workbench 4 0 2011-01-11 16:57:03.868 !MESSAGE Widget disposed too early! !STACK 0 java.lang.RuntimeException: Widget disposed too early! at org.eclipse.ui.internal.WorkbenchPartReference$1.widgetDisposed(WorkbenchPartReference.java:172) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:123) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1282) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1263) at org.eclipse.swt.widgets.Widget.release(Widget.java:1080) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Canvas.releaseChildren(Canvas.java:208) at org.eclipse.swt.widgets.Decorations.releaseChildren(Decorations.java:469) at org.eclipse.swt.widgets.Shell.releaseChildren(Shell.java:2305) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Widget.dispose(Widget.java:462) at org.eclipse.swt.widgets.Shell.dispose(Shell.java:2241) at org.eclipse.swt.widgets.Display.release(Display.java:3211) at org.eclipse.swt.graphics.Device.dispose(Device.java:237) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:131) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) !ENTRY org.eclipse.ui.workbench 4 0 2011-01-11 16:57:03.872 !MESSAGE Widget disposed too early! !STACK 0 java.lang.RuntimeException: Widget disposed too early! at org.eclipse.ui.internal.WorkbenchPartReference$1.widgetDisposed(WorkbenchPartReference.java:172) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:123) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1282) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1263) at org.eclipse.swt.widgets.Widget.release(Widget.java:1080) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Canvas.releaseChildren(Canvas.java:208) at org.eclipse.swt.widgets.Decorations.releaseChildren(Decorations.java:469) at org.eclipse.swt.widgets.Shell.releaseChildren(Shell.java:2305) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Widget.dispose(Widget.java:462) at org.eclipse.swt.widgets.Shell.dispose(Shell.java:2241) at org.eclipse.swt.widgets.Display.release(Display.java:3211) at org.eclipse.swt.graphics.Device.dispose(Device.java:237) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:131) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) !ENTRY org.eclipse.osgi 4 0 2011-01-11 16:57:03.925 !MESSAGE Application error !STACK 1 java.lang.NoClassDefFoundError: An error occurred while automatically activating bundle org.eclipse.core.net (46). at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.activateProxyService(IDEWorkbenchAdvisor.java:284) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.postStartup(IDEWorkbenchAdvisor.java:264) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2575) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2438) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:671) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:664) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:115) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) i dont know what to do =(

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  • JMS Step 7 - How to Write to an AQ JMS (Advanced Queueing JMS) Queue from a BPEL Process

    - by John-Brown.Evans
    JMS Step 7 - How to Write to an AQ JMS (Advanced Queueing JMS) Queue from a BPEL Process ol{margin:0;padding:0} .jblist{list-style-type:disc;margin:0;padding:0;padding-left:0pt;margin-left:36pt} .c4_7{vertical-align:top;width:468pt;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c3_7{vertical-align:top;width:234pt;border-style:solid;border-color:#000000;border-width:1pt;padding:0pt 5pt 0pt 5pt} .c6_7{vertical-align:top;width:156pt;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c16_7{background-color:#ffffff;padding:0pt 0pt 0pt 0pt} .c0_7{height:11pt;direction:ltr} .c9_7{color:#1155cc;text-decoration:underline} .c17_7{color:inherit;text-decoration:inherit} .c5_7{direction:ltr} .c18_7{background-color:#ffff00} .c2_7{background-color:#f3f3f3} .c14_7{height:0pt} .c8_7{text-indent:36pt} .c11_7{text-align:center} .c7_7{font-style:italic} .c1_7{font-family:"Courier New"} .c13_7{line-height:1.0} .c15_7{border-collapse:collapse} .c12_7{font-weight:bold} .c10_7{font-size:8pt} .title{padding-top:24pt;line-height:1.15;text-align:left;color:#000000;font-size:36pt;font-family:"Arial";font-weight:bold;padding-bottom:6pt} .subtitle{padding-top:18pt;line-height:1.15;text-align:left;color:#666666;font-style:italic;font-size:24pt;font-family:"Georgia";padding-bottom:4pt} li{color:#000000;font-size:10pt;font-family:"Arial"} p{color:#000000;font-size:10pt;margin:0;font-family:"Arial"} h1{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:24pt;font-family:"Arial";font-weight:normal} h2{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:18pt;font-family:"Arial";font-weight:normal} h3{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:14pt;font-family:"Arial";font-weight:normal} h4{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:12pt;font-family:"Arial";font-weight:normal} h5{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:11pt;font-family:"Arial";font-weight:normal} h6{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:10pt;font-family:"Arial";font-weight:normal} This post continues the series of JMS articles which demonstrate how to use JMS queues in a SOA context. The previous posts were: JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g JMS Step 2 - Using the QueueSend.java Sample Program to Send a Message to a JMS Queue JMS Step 3 - Using the QueueReceive.java Sample Program to Read a Message from a JMS Queue JMS Step 4 - How to Create an 11g BPEL Process Which Writes a Message Based on an XML Schema to a JMS Queue JMS Step 5 - How to Create an 11g BPEL Process Which Reads a Message Based on an XML Schema from a JMS Queue JMS Step 6 - How to Set Up an AQ JMS (Advanced Queueing JMS) for SOA Purposes This example demonstrates how to write a simple message to an Oracle AQ via the the WebLogic AQ JMS functionality from a BPEL process and a JMS adapter. If you have not yet reviewed the previous posts, please do so first, especially the JMS Step 6 post, as this one references objects created there. 1. Recap and Prerequisites In the previous example, we created an Oracle Advanced Queue (AQ) and some related JMS objects in WebLogic Server to be able to access it via JMS. Here are the objects which were created and their names and JNDI names: Database Objects Name Type AQJMSUSER Database User MyQueueTable Advanced Queue (AQ) Table UserQueue Advanced Queue WebLogic Server Objects Object Name Type JNDI Name aqjmsuserDataSource Data Source jdbc/aqjmsuserDataSource AqJmsModule JMS System Module AqJmsForeignServer JMS Foreign Server AqJmsForeignServerConnectionFactory JMS Foreign Server Connection Factory AqJmsForeignServerConnectionFactory AqJmsForeignDestination AQ JMS Foreign Destination queue/USERQUEUE eis/aqjms/UserQueue Connection Pool eis/aqjms/UserQueue 2 . Create a BPEL Composite with a JMS Adapter Partner Link This step requires that you have a valid Application Server Connection defined in JDeveloper, pointing to the application server on which you created the JMS Queue and Connection Factory. You can create this connection in JDeveloper under the Application Server Navigator. Give it any name and be sure to test the connection before completing it. This sample will write a simple XML message to the AQ JMS queue via the JMS adapter, based on the following XSD file, which consists of a single string element: stringPayload.xsd <?xml version="1.0" encoding="windows-1252" ?> <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"                xmlns="http://www.example.org"                targetNamespace="http://www.example.org"                elementFormDefault="qualified">  <xsd:element name="exampleElement" type="xsd:string">  </xsd:element> </xsd:schema> The following steps are all executed in JDeveloper. The SOA project will be created inside a JDeveloper Application. If you do not already have an application to contain the project, you can create a new one via File > New > General > Generic Application. Give the application any name, for example JMSTests and, when prompted for a project name and type, call the project   JmsAdapterWriteAqJms  and select SOA as the project technology type. If you already have an application, continue below. Create a SOA Project Create a new project and select SOA Tier > SOA Project as its type. Name it JmsAdapterWriteAqJms . When prompted for the composite type, choose Composite With BPEL Process. When prompted for the BPEL Process, name it JmsAdapterWriteAqJms too and choose Synchronous BPEL Process as the template. This will create a composite with a BPEL process and an exposed SOAP service. Double-click the BPEL process to open and begin editing it. You should see a simple BPEL process with a Receive and Reply activity. As we created a default process without an XML schema, the input and output variables are simple strings. Create an XSD File An XSD file is required later to define the message format to be passed to the JMS adapter. In this step, we create a simple XSD file, containing a string variable and add it to the project. First select the xsd item in the left-hand navigation tree to ensure that the XSD file is created under that item. Select File > New > General > XML and choose XML Schema. Call it stringPayload.xsd  and when the editor opens, select the Source view. then replace the contents with the contents of the stringPayload.xsd example above and save the file. You should see it under the XSD item in the navigation tree. Create a JMS Adapter Partner Link We will create the JMS adapter as a service at the composite level. If it is not already open, double-click the composite.xml file in the navigator to open it. From the Component Palette, drag a JMS adapter over onto the right-hand swim lane, under External References. This will start the JMS Adapter Configuration Wizard. Use the following entries: Service Name: JmsAdapterWrite Oracle Enterprise Messaging Service (OEMS): Oracle Advanced Queueing AppServer Connection: Use an existing application server connection pointing to the WebLogic server on which the connection factory created earlier is located. You can use the “+” button to create a connection directly from the wizard, if you do not already have one. Adapter Interface > Interface: Define from operation and schema (specified later) Operation Type: Produce Message Operation Name: Produce_message Produce Operation Parameters Destination Name: Wait for the list to populate. (Only foreign servers are listed here, because Oracle Advanced Queuing was selected earlier, in step 3) .         Select the foreign server destination created earlier, AqJmsForeignDestination (queue) . This will automatically populate the Destination Name field with the name of the foreign destination, queue/USERQUEUE . JNDI Name: The JNDI name to use for the JMS connection. This is the JNDI name of the connection pool created in the WebLogic Server.JDeveloper does not verify the value entered here. If you enter a wrong value, the JMS adapter won’t find the queue and you will get an error message at runtime. In our example, this is the value eis/aqjms/UserQueue Messages URL: We will use the XSD file we created earlier, stringPayload.xsd to define the message format for the JMS adapter. Press the magnifying glass icon to search for schema files. Expand Project Schema Files > stringPayload.xsd and select exampleElement : string . Press Next and Finish, which will complete the JMS Adapter configuration. Wire the BPEL Component to the JMS Adapter In this step, we link the BPEL process/component to the JMS adapter. From the composite.xml editor, drag the right-arrow icon from the BPEL process to the JMS adapter’s in-arrow.   This completes the steps at the composite level. 3. Complete the BPEL Process Design Invoke the JMS Adapter Open the BPEL component by double-clicking it in the design view of the composite.xml. This will display the BPEL process in the design view. You should see the JmsAdapterWrite partner link under one of the two swim lanes. We want it in the right-hand swim lane. If JDeveloper displays it in the left-hand lane, right-click it and choose Display > Move To Opposite Swim Lane. An Invoke activity is required in order to invoke the JMS adapter. Drag an Invoke activity between the Receive and Reply activities. Drag the right-hand arrow from the Invoke activity to the JMS adapter partner link. This will open the Invoke editor. The correct default values are entered automatically and are fine for our purposes. We only need to define the input variable to use for the JMS adapter. By pressing the green “+” symbol, a variable of the correct type can be auto-generated, for example with the name Invoke1_Produce_Message_InputVariable. Press OK after creating the variable. Assign Variables Drag an Assign activity between the Receive and Invoke activities. We will simply copy the input variable to the JMS adapter and, for completion, so the process has an output to print, again to the process’s output variable. Double-click the Assign activity and create two Copy rules: for the first, drag Variables > inputVariable > payload > client:process > client:input_string to Invoke1_Produce_Message_InputVariable > body > ns2:exampleElement for the second, drag the same input variable to outputVariable > payload > client:processResponse > client:result This will create two copy rules, similar to the following: Press OK. This completes the BPEL and Composite design. 4. Compile and Deploy the Composite Compile the process by pressing the Make or Rebuild icons or by right-clicking the project name in the navigator and selecting Make... or Rebuild... If the compilation is successful, deploy it to the SOA server connection defined earlier. (Right-click the project name in the navigator, select Deploy to Application Server, choose the application server connection, choose the partition on the server (usually default) and press Finish. You should see the message ----  Deployment finished.  ---- in the Deployment frame, if the deployment was successful. 5. Test the Composite Execute a Test Instance In a browser, log in to the Enterprise Manager 11g Fusion Middleware Control (EM) for your SOA installation. Navigate to SOA > soa-infra (soa_server1) > default (or wherever you deployed your composite) and click on  JmsAdapterWriteAqJms [1.0] , then press the Test button. Enter any string into the text input field, for example “Test message from JmsAdapterWriteAqJms” then press Test Web Service. If the instance is successful, you should see the same text you entered in the Response payload frame. Monitor the Advanced Queue The test message will be written to the advanced queue created at the top of this sample. To confirm it, log in to the database as AQJMSUSER and query the MYQUEUETABLE database table. For example, from a shell window with SQL*Plus sqlplus aqjmsuser/aqjmsuser SQL> SELECT user_data FROM myqueuetable; which will display the message contents, for example Similarly, you can use the JDeveloper Database Navigator to view the contents. Use a database connection to the AQJMSUSER and in the navigator, expand Queues Tables and select MYQUEUETABLE. Select the Data tab and scroll to the USER_DATA column to view its contents. This concludes this example. The following post will be the last one in this series. In it, we will learn how to read the message we just wrote using a BPEL process and AQ JMS. Best regards John-Brown Evans Oracle Technology Proactive Support Delivery

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  • Web Browser Control &ndash; Specifying the IE Version

    - by Rick Strahl
    I use the Internet Explorer Web Browser Control in a lot of my applications to display document type layout. HTML happens to be one of the most common document formats and displaying data in this format – even in desktop applications, is often way easier than using normal desktop technologies. One issue the Web Browser Control has that it’s perpetually stuck in IE 7 rendering mode by default. Even though IE 8 and now 9 have significantly upgraded the IE rendering engine to be more CSS and HTML compliant by default the Web Browser control will have none of it. IE 9 in particular – with its much improved CSS support and basic HTML 5 support is a big improvement and even though the IE control uses some of IE’s internal rendering technology it’s still stuck in the old IE 7 rendering by default. This applies whether you’re using the Web Browser control in a WPF application, a WinForms app, a FoxPro or VB classic application using the ActiveX control. Behind the scenes all these UI platforms use the COM interfaces and so you’re stuck by those same rules. Rendering Challenged To see what I’m talking about here are two screen shots rendering an HTML 5 doctype page that includes some CSS 3 functionality – rounded corners and border shadows - from an earlier post. One uses IE 9 as a standalone browser, and one uses a simple WPF form that includes the Web Browser control. IE 9 Browser:   Web Browser control in a WPF form: The IE 9 page displays this HTML correctly – you see the rounded corners and shadow displayed. Obviously the latter rendering using the Web Browser control in a WPF application is a bit lacking. Not only are the new CSS features missing but the page also renders in Internet Explorer’s quirks mode so all the margins, padding etc. behave differently by default, even though there’s a CSS reset applied on this page. If you’re building an application that intends to use the Web Browser control for a live preview of some HTML this is clearly undesirable. Feature Delegation via Registry Hacks Fortunately starting with Internet Explore 8 and later there’s a fix for this problem via a registry setting. You can specify a registry key to specify which rendering mode and version of IE should be used by that application. These are not global mind you – they have to be enabled for each application individually. There are two different sets of keys for 32 bit and 64 bit applications. 32 bit: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: yourapplication.exe 64 bit: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: yourapplication.exe The value to set this key to is (taken from MSDN here) as decimal values: 9999 (0x270F) Internet Explorer 9. Webpages are displayed in IE9 Standards mode, regardless of the !DOCTYPE directive. 9000 (0x2328) Internet Explorer 9. Webpages containing standards-based !DOCTYPE directives are displayed in IE9 mode. 8888 (0x22B8) Webpages are displayed in IE8 Standards mode, regardless of the !DOCTYPE directive. 8000 (0x1F40) Webpages containing standards-based !DOCTYPE directives are displayed in IE8 mode. 7000 (0x1B58) Webpages containing standards-based !DOCTYPE directives are displayed in IE7 Standards mode.   The added key looks something like this in the Registry Editor: With this in place my Html Html Help Builder application which has wwhelp.exe as its main executable now works with HTML 5 and CSS 3 documents in the same way that Internet Explorer 9 does. Incidentally I accidentally added an ‘empty’ DWORD value of 0 to my EXE name and that worked as well giving me IE 9 rendering. Although not documented I suspect 0 (or an invalid value) will default to the installed browser. Don’t have a good way to test this but if somebody could try this with IE 8 installed that would be great: What happens when setting 9000 with IE 8 installed? What happens when setting 0 with IE 8 installed? Don’t forget to add Keys for Host Environments If you’re developing your application in Visual Studio and you run the debugger you may find that your application is still not rendering right, but if you run the actual generated EXE from Explorer or the OS command prompt it works. That’s because when you run the debugger in Visual Studio it wraps your application into a debugging host container. For this reason you might want to also add another registry key for yourapp.vshost.exe on your development machine. If you’re developing in Visual FoxPro make sure you add a key for vfp9.exe to see the rendering adjustments in the Visual FoxPro development environment. Cleaner HTML - no more HTML mangling! There are a number of additional benefits to setting up rendering of the Web Browser control to the IE 9 engine (or even the IE 8 engine) beyond the obvious rendering functionality. IE 9 actually returns your HTML in something that resembles the original HTML formatting, as opposed to the IE 7 default format which mangled the original HTML content. If you do the following in the WPF application: private void button2_Click(object sender, RoutedEventArgs e) { dynamic doc = this.webBrowser.Document; MessageBox.Show(doc.body.outerHtml); } you get different output depending on the rendering mode active. With the default IE 7 rendering you get: <BODY><DIV> <H1>Rounded Corners and Shadows - Creating Dialogs in CSS</H1> <DIV class=toolbarcontainer><A class=hoverbutton href="./"><IMG src="../../css/images/home.gif"> Home</A> <A class=hoverbutton href="RoundedCornersAndShadows.htm"><IMG src="../../css/images/refresh.gif"> Refresh</A> </DIV> <DIV class=containercontent> <FIELDSET><LEGEND>Plain Box</LEGEND><!-- Simple Box with rounded corners and shadow --> <DIV style="BORDER-BOTTOM: steelblue 2px solid; BORDER-LEFT: steelblue 2px solid; WIDTH: 550px; BORDER-TOP: steelblue 2px solid; BORDER-RIGHT: steelblue 2px solid" class="roundbox boxshadow"> <DIV style="BACKGROUND: khaki" class="boxcontenttext roundbox">Simple Rounded Corner Box. </DIV></DIV></FIELDSET> <FIELDSET><LEGEND>Box with Header</LEGEND> <DIV style="BORDER-BOTTOM: steelblue 2px solid; BORDER-LEFT: steelblue 2px solid; WIDTH: 550px; BORDER-TOP: steelblue 2px solid; BORDER-RIGHT: steelblue 2px solid" class="roundbox boxshadow"> <DIV class="gridheaderleft roundbox-top">Box with a Header</DIV> <DIV style="BACKGROUND: khaki" class="boxcontenttext roundbox-bottom">Simple Rounded Corner Box. </DIV></DIV></FIELDSET> <FIELDSET><LEGEND>Dialog Style Window</LEGEND> <DIV style="POSITION: relative; WIDTH: 450px" id=divDialog class="dialog boxshadow" jQuery16107208195684204002="2"> <DIV style="POSITION: relative" class=dialog-header> <DIV class=closebox></DIV>User Sign-in <DIV class=closebox jQuery16107208195684204002="3"></DIV></DIV> <DIV class=descriptionheader>This dialog is draggable and closable</DIV> <DIV class=dialog-content><LABEL>Username:</LABEL> <INPUT name=txtUsername value=" "> <LABEL>Password</LABEL> <INPUT name=txtPassword value=" "> <HR> <INPUT id=btnLogin value=Login type=button> </DIV> <DIV class=dialog-statusbar>Ready</DIV></DIV></FIELDSET> </DIV> <SCRIPT type=text/javascript>     $(document).ready(function () {         $("#divDialog")             .draggable({ handle: ".dialog-header" })             .closable({ handle: ".dialog-header",                 closeHandler: function () {                     alert("Window about to be closed.");                     return true;  // true closes - false leaves open                 }             });     }); </SCRIPT> </DIV></BODY> Now lest you think I’m out of my mind and create complete whacky HTML rooted in the last century, here’s the IE 9 rendering mode output which looks a heck of a lot cleaner and a lot closer to my original HTML of the page I’m accessing: <body> <div>         <h1>Rounded Corners and Shadows - Creating Dialogs in CSS</h1>     <div class="toolbarcontainer">         <a class="hoverbutton" href="./"> <img src="../../css/images/home.gif"> Home</a>         <a class="hoverbutton" href="RoundedCornersAndShadows.htm"> <img src="../../css/images/refresh.gif"> Refresh</a>     </div>         <div class="containercontent">     <fieldset>         <legend>Plain Box</legend>                <!-- Simple Box with rounded corners and shadow -->             <div style="border: 2px solid steelblue; width: 550px;" class="roundbox boxshadow">                              <div style="background: khaki;" class="boxcontenttext roundbox">                     Simple Rounded Corner Box.                 </div>             </div>     </fieldset>     <fieldset>         <legend>Box with Header</legend>         <div style="border: 2px solid steelblue; width: 550px;" class="roundbox boxshadow">                          <div class="gridheaderleft roundbox-top">Box with a Header</div>             <div style="background: khaki;" class="boxcontenttext roundbox-bottom">                 Simple Rounded Corner Box.             </div>         </div>     </fieldset>       <fieldset>         <legend>Dialog Style Window</legend>         <div style="width: 450px; position: relative;" id="divDialog" class="dialog boxshadow">             <div style="position: relative;" class="dialog-header">                 <div class="closebox"></div>                 User Sign-in             <div class="closebox"></div></div>             <div class="descriptionheader">This dialog is draggable and closable</div>                    <div class="dialog-content">                             <label>Username:</label>                 <input name="txtUsername" value=" " type="text">                 <label>Password</label>                 <input name="txtPassword" value=" " type="text">                                 <hr/>                                 <input id="btnLogin" value="Login" type="button">                        </div>             <div class="dialog-statusbar">Ready</div>         </div>     </fieldset>     </div> <script type="text/javascript">     $(document).ready(function () {         $("#divDialog")             .draggable({ handle: ".dialog-header" })             .closable({ handle: ".dialog-header",                 closeHandler: function () {                     alert("Window about to be closed.");                     return true;  // true closes - false leaves open                 }             });     }); </script>        </div> </body> IOW, in IE9 rendering mode IE9 is much closer (but not identical) to the original HTML from the page on the Web that we’re reading from. As a side note: Unfortunately, the browser feature emulation can't be applied against the Html Help (CHM) Engine in Windows which uses the Web Browser control (or COM interfaces anyway) to render Html Help content. I tried setting up hh.exe which is the help viewer, to use IE 9 rendering but a help file generated with CSS3 features will simply show in IE 7 mode. Bummer - this would have been a nice quick fix to allow help content served from CHM files to look better. HTML Editing leaves HTML formatting intact In the same vane, if you do any inline HTML editing in the control by setting content to be editable, IE 9’s control does a much more reasonable job of creating usable and somewhat valid HTML. It also leaves the original content alone other than the text your are editing or adding. No longer is the HTML output stripped of excess spaces and reformatted in IEs format. So if I do: private void button3_Click(object sender, RoutedEventArgs e) { dynamic doc = this.webBrowser.Document; doc.body.contentEditable = true; } and then make some changes to the document by typing into it using IE 9 mode, the document formatting stays intact and only the affected content is modified. The created HTML is reasonably clean (although it does lack proper XHTML formatting for things like <br/> <hr/>). This is very different from IE 7 mode which mangled the HTML as soon as the page was loaded into the control. Any editing you did stripped out all white space and lost all of your existing XHTML formatting. In IE 9 mode at least *most* of your original formatting stays intact. This is huge! In Html Help Builder I have supported HTML editing for a long time but the HTML mangling by the Web Browser control made it very difficult to edit the HTML later. Previously IE would mangle the HTML by stripping out spaces, upper casing all tags and converting many XHTML safe tags to its HTML 3 tags. Now IE leaves most of my document alone while editing, and creates cleaner and more compliant markup (with exception of self-closing elements like BR/HR). The end result is that I now have HTML editing in place that's much cleaner and actually capable of being manually edited. Caveats, Caveats, Caveats It wouldn't be Internet Explorer if there weren't some major compatibility issues involved in using this various browser version interaction. The biggest thing I ran into is that there are odd differences in some of the COM interfaces and what they return. I specifically ran into a problem with the document.selection.createRange() function which with IE 7 compatibility returns an expected text range object. When running in IE 8 or IE 9 mode however. I could not retrieve a valid text range with this code where loEdit is the WebBrowser control: loRange = loEdit.document.selection.CreateRange() The loRange object returned (here in FoxPro) had a length property of 0 but none of the other properties of the TextRange or TextRangeCollection objects were available. I figured this was due to some changed security settings but even after elevating the Intranet Security Zone and mucking with the other browser feature flags pertaining to security I had no luck. In the end I relented and used a JavaScript function in my editor document that returns a selection range object: function getselectionrange() { var range = document.selection.createRange(); return range; } and call that JavaScript function from my host applications code: *** Use a function in the document to get around HTML Editing issues loRange = loEdit.document.parentWindow.getselectionrange(.f.) and that does work correctly. This wasn't a big deal as I'm already loading a support script file into the editor page so all I had to do is add the function to this existing script file. You can find out more how to call script code in the Web Browser control from a host application in a previous post of mine. IE 8 and 9 also clamp down the security environment a little more than the default IE 7 control, so there may be other issues you run into. Other than the createRange() problem above I haven't seen anything else that is breaking in my code so far though and that's encouraging at least since it uses a lot of HTML document manipulation for the custom editor I've created (and would love to replace - any PROFESSIONAL alternatives anybody?) Registry Key Installation for your Application It’s important to remember that this registry setting is made per application, so most likely this is something you want to set up with your installer. Also remember that 32 and 64 bit settings require separate settings in the registry so if you’re creating your installer you most likely will want to set both keys in the registry preemptively for your application. I use Tarma Installer for all of my application installs and in Tarma I configure registry keys for both and set a flag to only install the latter key group in the 64 bit version: Because this setting is application specific you have to do this for every application you install unfortunately, but this also means that you can safely configure this setting in the registry because it is after only applied to your application. Another problem with install based installation is version detection. If IE 8 is installed I’d want 8000 for the value, if IE 9 is installed I want 9000. I can do this easily in code but in the installer this is much more difficult. I don’t have a good solution for this at the moment, but given that the app works with IE 7 mode now, IE 9 mode is just a bonus for the moment. If IE 9 is not installed and 9000 is used the default rendering will remain in use.   It sure would be nice if we could specify the IE rendering mode as a property, but I suspect the ActiveX container has to know before it loads what actual version to load up and once loaded can only load a single version of IE. This would account for this annoying application level configuration… Summary The registry feature emulation has been available for quite some time, but I just found out about it today and started experimenting around with it. I’m stoked to see that this is available as I’d pretty much given up in ever seeing any better rendering in the Web Browser control. Now at least my apps can take advantage of newer HTML features. Now if we could only get better HTML Editing support somehow <snicker>… ah can’t have everything.© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  FoxPro  Windows  

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  • FFSERVER - streaming an ASF video as Webm output

    - by Emmanuel Brunet
    I'm trying to stream an IP webcam ASF live stream to a ffserver to output a webm video format. The server starts successfully but the ffserver commands used to feed the ffserver fails and generates a core dump. Environment Debian 7.5 ffmpeg 2.2 Input stream $ ffprobe http://account:password@webcam/videostream.asf Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, 1 channels, s16p, 32 kb/s ffserver configuration my ffserver configuration is : Port 8091 RTSPPort 554 BindAddress 192.168.1.62 MaxHTTPConnections 1000 MaxClients 100 MaxBandwidth 1000 CustomLog - <Feed webcam.ffm> File /tmp/webcam.ffm FileMaxSize 500M ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Feed> <Stream webcam.webm> # Output stream URL definition Feed webcam.ffm # Feed from which to receive video Format webm # Audio settings AudioCodec vorbis AudioBitRate 64 # Audio bitrate # Video settings VideoCodec libvpx VideoSize 640x480 # Video resolution VideoFrameRate 25 # Video FPS AVOptionVideo flags +global_header # Parameters passed to encoder # (same as ffmpeg command-line parameters) AVOptionVideo cpu-used 0 AVOptionVideo qmin 10 AVOptionVideo qmax 42 AVOptionVideo quality good AVOptionAudio flags +global_header PreRoll 15 StartSendOnKey # VideoBitRate 32 # Video bitrate </Stream> <Stream status.html> Format status # Only allow local people to get the status ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Stream> ffmpeg feed I run the following command that fails $ ffmpeg -i http://account:password@webcam/videostream.asf http://192.168.1.62:8091/webcam.ffm http://192.168.1.62:8091/webcam.ffm Input #0, asf, from 'http://account:password@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x36a80c0] deprecated pixel format used, make sure you did set range correctly Segmentation fault I tryed $ ffmpeg -i http://account:password@webcam/videostream.asf -pix_fmt yuv420p http://192.168.1.62:8091/webcam.ffm But it raises the same error. Thanks for your help Edit For an easy testing (I thought), I tried to publish the whole ASF stream as is, meaning connecting the ASF webcam output stream to the ffserver that outputs ASF format too. And thus with mirrored encoding so I changed the ffserver configuration to ... <Stream webcam.asf> Feed webcam.ffm Format asf VideoFrameRate 25 VideoSize 640X480 VideoBitRate 256 VideoBufferSize 1000 VideoGopSize 30 AudioBitRate 32 StartSendOnKey </Stream> ... And the output is now : Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 1k tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x3d620c0] deprecated pixel format used, make sure you did set range correctly Output #0, ffm, to 'http://192.168.1.62:8091/webcam.ffm': Metadata: creation_time : now encoder : Lavf55.40.100 Stream #0:0: Audio: wmav2, 22050 Hz, mono, fltp, 32 kb/s Metadata: encoder : Lavc55.64.100 wmav2 Stream #0:1: Video: msmpeg4v3 (msmpeg4), yuv420p, 640x480, q=2-31, 256 kb/s, 1k fps, 1000k tbn, 1k tbc Metadata: Stream mapping: Stream #0:1 -> #0:0 (adpcm_ima_wav -> wmav2) Stream #0:0 -> #0:1 (mjpeg -> msmpeg4) Press [q] to stop, [?] for help Segmentation fault I can't even forward the stream.

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  • Windows Phone 7 development: first impressions

    - by DigiMortal
    After hard week in work I got some free time to play with Windows Phone 7 CTP developer tools. Although my first test application is still unfinished I think it is good moment to share my first experiences to you. In this posting I will give you quick overview of Windows Phone 7 developer tools from developer perspective. If you are familiar with Visual Studio 2010 then you will feel comfortable because Windows Phone 7 CTP developer tools base on Visual Studio 2010 Express. Project templates There are five project templates available. Three of them are based on Silverlight and two on XNA Game Studio: Windows Phone Application (Silverlight) Windows Phone List Application (Silverlight) Windows Phone Class Library (Silverlight) Windows Phone Game (XNA Game Studio) Windows Phone Game Library (XNA Game Studio) Currently I am writing to test applications. One of them is based on Windows Phone Application and the other on Windows Phone List Application project template. After creating these projects you see the following views in Visual Studio. Windows Phone Application. Click on image to enlarge. Windows Phone List Application. Click on image to enlarge.  I suggest you to use some of these templates to get started more easily. Windows Phone 7 emulator You can run your Windows Phone 7 applications on Windows Phone 7 emulator that comes with developer tools CTP. If you run your application then emulator is started automatically and you can try out how your application works in phone-like emulator. You can see screenshot of emulator on right. Currently there is opened Windows Phone List Application as it is created by default. Click on image to enlarge it. Emulator is a little bit slow and uncomfortable but it works pretty well. This far I have caused only couple of crashes during my experiments. In these cases emulator works but Visual Studio gets stuck because it cannot communicate with emulator. One important note. Emulator is based on virtual machine although you can see only phone screen and options toolbar. If you want to run emulator you must close all virtual machines running on your machine and run Visual Studio 2010 as administrator. Once you run emulator you can keep it open because you can stop your application in Visual Studio, modify, compile and re-deploy it without restarting emulator. Designing user interfaces You can design user interface of your application in Visual Studio. When you open XAML-files it is displayed in window with two panels. Left panel shows you device screen and works as visual design environment while right panel shows you XAML mark-up and let’s you modify XML if you need it. As it is one of my very first Silverlight applications I felt more comfortable with XAML editor because property names in property boxes of visual designer confused me a little bit. Designer panel is not very good because it is visually hard to follow. It has black background that makes dark borders of controls very hard to see. If you have monitor with very high contrast then it is may be not a real problem. I have usual monitor and I have problem. :) Putting controls on design surface, dragging and resizing them is also pretty painful. Some controls are drawn correctly but for some controls you have to set width and height in XML so they can be resized. After some practicing it is not so annoying anymore. On the right you can see toolbox with some controllers. This is all you get out of the box. But it is sufficient to get started. After getting some experiences you can create your own controls or use existing ones from other vendors or developers. If it is your first time to do stuff with Silverlight then keep Google open – you need it hard. After getting over the first shock you get the point very quickly and start developing at normal speed. :) Writing source code Writing source code is the most familiar part of this action. Good old Visual Studio code editor with all nice features it has. But here you get also some surprises: The anatomy of Silverlight controls is a little bit different than the one of user controls in web and forms projects. Windows Phone 7 doesn’t run on full version of Windows (I bet it is some version of Windows CE or something like this) then there is less system classes you can use. Some familiar classes have less methods that in full version of .NET Framework and in these cases you have to write all the code by yourself or find libraries or source code from somewhere. These problems are really not so much problems than limitations and you get easily over them. Conclusion Windows Phone 7 CTP developer tools help you do a lot of things on Windows Phone 7. Although I expected better performance from tools I think that current performance is not a problem. This far my first test project is going very well and Google has answer for almost every question. Windows Phone 7 is mobile device and therefore it has less hardware resources than desktop computers. This is why toolset is so limited. The more you need memory the more slower is device and as you may guess it needs the more battery. If you are writing apps for mobile devices then make your best to get your application use as few resources as possible and act as fast as possible.

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • My Tech Ed North America Preview - Content Edition

    - by Chris Gardner
    As I promised in my last post, I feel the need to give you a rundown on all the technical content I am looking forward to checking out at Tech Ed this year. We shall start with the content I know I'll be able to see. This would be some demo stations in the Technical Learning Center. I will DEFINITELY be checking out the Windows Phone Device Bar. I will admit that I am a bit of a phone snob, and I just want to manhandle all that sexy, sexy tech. I am also planning on talking to the Windows Phone team and the Azure team. Year after year, I end up spending more time in either the TLC or taking certification tests than anywhere else. This leads me to the one "Exam Cram" session I hope to attend. There is a session to cram for 70-599: Designing and Developing Windows Phone Applications. I know this seems odd. I'm (sort of) an XNA guru. However, I'm not that up on my Silverlight. I know enough to add Silverlight to an XNA project. Now, let's talk breakout sessions. We always need to keep track of where we're going. I know, I talk about solving problems over forcing buzz words. However, it is important to know what those buzz words before you tell people not to use them. For this, we will look to the "What's New in Visual Studio 11" and "What's New in Microsoft .NET Framework 4.5." Of course, we do talk bad about buzz words around here. For this, I'm really looking forward to "Visual C#/Visual Basic: Becoming a Guru with Existing Features." I still have .NET 2 tricks that are crucial to my internal libraries. In depth knowledge will NEVER trump shortcut libraries. There is a session in ASP.NET for phones and tablets. For those of you that have not tried to use ASP.NET on a mobile device, there is one thing you really need to understand. Mobile devices don't use scroll bars. That's right; the thing with the least screen real estate doesn't use scroll bars. Thus, I am hoping this session will give some good advice in having an ASP.NET site target both mobile and desktop. The last "business only" session "The Accidental Team Foundation Server Admin." T & W Operations is a VERY small business. As such, I am the TFS admin because I'm the developer that is also the SQL Guru. I keep my server up, but it'd be nice to know some really cool tricks for the part time guy. This leads us the the fun sessions. Coding4Fun has a Kinect session. The Twitter followers will remember that I now have a Kinect for Windows sitting on my desk at work. I have gotten pretty handy with the device, but I KNOW I'm missing some good stuff. Finally, we come to Brian Prince's session on "Making Crazy Money with Games and the Cloud." Never mind the fact that we're using Azure at work. Never mind the fact that I'm actually using the cloud in a game. Never mind the fact that the session has the terms "Crazy Money" and "Games" in the title. If you've never seen Brian Prince speak, you're missing out. In the Hands-on-Labs, we are not allowed to make our own schedule. Instead, we're asked what sessions we can't miss, and they try to schedule around those times. This was the one session I said I couldn't miss. This should complete the technical content for the conference. Coming soon, I'll dig into the certifications I hope to attain. Then, we'll talk about the social activities for the week. Here's a preview of that. I am a member of The Krewe...

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