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  • UIVIewController wrong position before rotate

    - by zegnus
    I have the starter point of my application this window (white background): - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { mainScreen = [[MainScreenController alloc] initWithNibName:@"MainScreenController" bundle:[NSBundle mainBundle]]; // add it to the main window [window addSubview:[mainScreen view]]; // show view [window makeKeyAndVisible]; NSLog(@"started"); return YES; } And MainScreenController is an UIViewController with (blackBackground) created by the Interface Builder. The application executes perfectly but the first time, the black view is moved up like the height of the status iphone pannel (leaving white rectangle at the bottom). If I rotate the iPhone twice, the view is perfectly positioned in the right place, filling all the screen with the black background. Any idea? Thanks!

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  • Dev efforts for different mobile platforms

    - by Juriy
    Hello guys, I'm in the middle of development of a client-server "socializing" that is supposed to run on several mobile devices. The project is pretty complex, involving networking, exchanging media, using geolocation services, and nice user UI. In terms of development efforts, technical risks and extensibility what is the best platform to start with? Taking into the account that the goal is go "live" as fast as possible with the mobile version. And second goal is to cover most users (but first is more important). iPhone (iPod iPad) Android BlackBerry Java ME, Symbian I realize that there are limitations on every platform, and there are different aspects to take into the account (for example iPhone has better developer's community then Android, J2ME runs in a terrible sandbox but covers most devices). Please share your pros and cons. I have the experience only with J2ME, unfortunately I can't evaluate other platforms.

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  • How to get iPhone, not iPad view in Interface Builder

    - by dbonneville
    At first, I was not able to build a new blank project to iPhone using the new XCode 3.2 beta. I edited the project settings and was able to build the blank app to iPhone simulator. However, when I open the nib for the project in IB and click the view, it opens an iPad size view. How do I get the right sized view to work on in IB?

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  • in app purchases question

    - by bdt
    I am looking into the iPhone in app purchased models and need to implement a subscription. Ex content will be available for 24 hours. Now the most important thing is that it needs to be available on all the other devices, so bought on the iPhone, viewable on the iPad. I'm not sure how this works ? I need to store some information on the developer server but is this the transaction id and current date/time so when launching the app on the iPad, you will attempt to buy the content again. Apple will see that this user already bought that and hopefully returns the transaction ID. At that moment I can verify if the time limit it still valid or not. Can anyone confirm this method off working? If this is correct is there a 'renew'?

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  • Trouble Running Leaks Instrument

    - by TheGeoff
    I'm having trouble running the Leaks Instrument since installing the 3.0 SDK. An NDA disclaimer here I don't think this is a 3.0 SDK issue, just a configuration problem. So I'm looking for advice on configuring the tools in question not the 3.0 SDK per se. Here’s the breakdown of the behavior I am seeing. My Application is compiled to OS version 2.2. I can run it out of XCode in debug mode on the Simulator and Device running 2.2, 2.2.1, 3.0. If I start it with Performance Tools - Leaks, I get an error message from the OS, “The application xxxx quit unexpectedly”, “Ignore, Report, Relaunch.” If I click “Ignore” one of two things will happen, either Leaks tells me it couldn’t attach, or Leaks stop responding to input and I have to Force Quit. Interesting thing is the Simulator starts in 3.0 OS. If I start Instruments Manually and attach to a running 2.2 Simulator it shows the same behavior. If I attach Leaks to an iPhone Device it works. It seems that once I launch Leaks my app won't run in the simulator until I do a new build. Any ideas for getting my Simulator/Leaks/Xcode synced back up? Thanks, Geoff

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  • My map callouts don't display the image when clicked

    - by Neelam Khan
    I am developing an iPhone application for a university project and I'm new to iPhone development. I have looked through Apple's MapCallouts code but it doesn't seem feasible to implement it. So far my code displays a map, drops annotations, displays the title and it displays the right call out button. But this is where I encounter problems. When I press on the callout button, it displays a blank view controller but it should display a different image for every callout that's tapped and this isn't happening so far. I have added my code below: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { //NSUInteger tag = ((UIButton *)control).tag; if (self.detailController==nil) { DetailViewController* detailViewController = [[DetailViewController alloc] init]; [self.navigationController pushViewController:detailViewController animated:YES]; } // self.detailController.tag =1; //to identify image required // self.detailController.tag = tag; [self.navigationController pushViewController:detailController animated:YES]; }

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  • Streaming audio to mobile phones, what technology to use ?

    - by Alx
    I'm planning on building an application where audio media is going to be streamed to the mobile phone for the user to listen. The targets are smartphones: iPhone/Blackberry/Android/(J2ME ?). I see that streaming on iPhone has to be done with HTTP Live streaming, but I don't see it supported by other platforms. Should I broadcast the streams via rstp ? http ? Is there any way to use a unified solution for all the different mobile platform ? If anyone already had to go through this, help would be gratly appreciated.

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  • Designing a service for consumption on multiple mobile platforms

    - by Nate Bross
    I am building and designing a (mostly) read-only interface to some data. I'll be uing ASP.NET MVC to build a psudo-restful API. I'm wondering if anyone can provide some resources for building full-client applications for various mobile platforms, iPhone, Android, Blackberry, Windows Mobile, etc. I'm thinking that serving up XML data is going to be the most simple and universal, but parsing XML in objective-C for example doesn't sound like fun to me, but maybe there are some good libaries out there to help ease this task? In other words, what formt will be the quickest to implement on the client side? Are there any JSON parsrs for iPhone or Android? I know there are .NET JSON parsers, but not sure about other platforms -- is ther another format that might better? Or should I stick with pure XML and deal with it on each platform differently?

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  • Apply a Quartz filter while saving PDF under Mac OS X 10.6.3

    - by olpa
    Using Mac OS X API, I'm trying to save a PDF file with a Quartz filter applied, just like it is possible from the "Save As" dialog in the Preview application. So far I've written the following code (using Python and pyObjC, but it isn't important for me): -- filter-pdf.py: begin from Foundation import * from Quartz import * import objc page_rect = CGRectMake (0, 0, 612, 792) fdict = NSDictionary.dictionaryWithContentsOfFile_("/System/Library/Filters/Blue \ Tone.qfilter") in_pdf = CGPDFDocumentCreateWithProvider(CGDataProviderCreateWithFilename ("test .pdf")) url = CFURLCreateWithFileSystemPath(None, "test_out.pdf", kCFURLPOSIXPathStyle, False) c = CGPDFContextCreateWithURL(url, page_rect, fdict) np = CGPDFDocumentGetNumberOfPages(in_pdf) for ip in range (1, np+1): page = CGPDFDocumentGetPage(in_pdf, ip) r = CGPDFPageGetBoxRect(page, kCGPDFMediaBox) CGContextBeginPage(c, r) CGContextDrawPDFPage(c, page) CGContextEndPage(c) -- filter-pdf.py: end Unfortunalte, the filter "Blue Tone" isn't applied, the output PDF looks exactly as the input PDF. Question: what I missed? How to apply a filter? Well, the documentation doesn't promise that such way of creating and using "fdict" should cause that the filter is applied. But I just rewritten (as far as I can) sample code /Developer/Examples/Quartz/Python/filter-pdf.py, which was distributed with older versions of Mac (meanwhile, this code doesn't work too): ----- filter-pdf-old.py: begin from CoreGraphics import * import sys, os, math, getopt, string def usage (): print ''' usage: python filter-pdf.py FILTER INPUT-PDF OUTPUT-PDF Apply a ColorSync Filter to a PDF document. ''' def main (): page_rect = CGRectMake (0, 0, 612, 792) try: opts,args = getopt.getopt (sys.argv[1:], '', []) except getopt.GetoptError: usage () sys.exit (1) if len (args) != 3: usage () sys.exit (1) filter = CGContextFilterCreateDictionary (args[0]) if not filter: print 'Unable to create context filter' sys.exit (1) pdf = CGPDFDocumentCreateWithProvider (CGDataProviderCreateWithFilename (args[1])) if not pdf: print 'Unable to open input file' sys.exit (1) c = CGPDFContextCreateWithFilename (args[2], page_rect, filter) if not c: print 'Unable to create output context' sys.exit (1) for p in range (1, pdf.getNumberOfPages () + 1): #r = pdf.getMediaBox (p) r = pdf.getPage(p).getBoxRect(p) c.beginPage (r) c.drawPDFDocument (r, pdf, p) c.endPage () c.finish () if __name__ == '__main__': main () ----- filter-pdf-old.py: end

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  • Mac OS X and static boost libs -> std::string fail

    - by Ionic
    Hi all, I'm experiencing some very weird problems with static boost libraries under Mac OS X 10.6.6. The error message is main(78485) malloc: *** error for object 0x1000e0b20: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug [1] 78485 abort (core dumped) and a tiny bit of example code which will trigger this problem: #define BOOST_FILESYSTEM_VERSION 3 #include <boost/filesystem.hpp> #include <iostream> int main (int argc, char **argv) { std::cout << boost::filesystem::current_path ().string () << '\n'; } This problem always occurs when linking the static boost libraries into the binary. Linking dynamically will work fine, though. I've seen various reports for quite a similar OS X bug with GCC 4.2 and the _GLIBCXX_DEBUG macro set, but this one seems even more generic, as I'm neither using XCode, nor setting the macro (even undefining it does not help. I tried it just to make sure it's really not related to this problem.) Does anybody have any pointers to why this is happening or even maybe a solution (rather than using the dynamic library workaround)? Best regards, Mihai

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  • Multiple developers on a Titanium project

    - by Cybear
    I'm making an iPhone app with Appcelerator Titanium and I want to share the source code with a few more programmers. I will use a SCM repository which at some point might be open to the general public. Now my question is, are there any files which I should not commit to the repository? In project root I can tell that tiapp.xml and mainfest are telling the app GUID, is there any reason for me to keep that private? (this value is also shown many places in the build/ folder) I've added everything in the Resources/ folder. If I skip the build/iphone/build/ folder, will developers still be able to build the project? Side question - When another programmer downloads this code, it seems to me that (s)he has to have the same directory structure as I do? Any workarounds for this?

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  • Using ModalAlert from cookbook - app does not load

    - by user127091
    I'm using iphone cookbook code to prompt a user for text in a UIAlertView. The cookbook code is available at http://github.com/erica/iphone-3.0-cookbook-/tree/master/C10-Alerts/03-Soliciting%20Text/ In my AppDelegate, applicationDidFinishLaunching(), I invoke as below NSString *str = [ModalAlert ask:@"what is your name?" withTextPrompt:@"ATTUID"]; But my app does not finish loading at all. I get a black screen indefinitely. There are no messages in the console. I tried creating just a UIAlertView with UITextField in the above function and it displays properly. (commenting out her code) Commenting out "CFRunLoopRun()" also loads the app. I'm probably doing something stupid but can't seem to figure it out.

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  • Tips for a successful AppStore submission?

    - by Andrew Grant
    In a day or two I'll be ready to submit my iPhone app to the AppStore and I'm curious whether people who have gone through this process have any tips / suggestions for a smooth submission process. Here's things I've covered; No memory leaks Tested performance on an actual device Doesn't crash :) Using correct certificates / profile What I'm a little unsure about are how to configure the "Bundle Display Name" /"Bundle Identifier" and "Bundle Name" in info.plist. I understand the first is the text that's shown on the iPhone itself, but what about the last? Does this have to match Bundle Identifier? Are there any other things I should add to the info.plist? I've noticed that when built for Adhoc distribution my app does not have any author/title information in iTunes.

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  • NSUserDefaults and default language used for I18N

    - by fedmest
    I have searched around a lot for this and found some answers that sounded quite like what I wanted but never worked. I simply need to have my iPhone app load NIBs and Localizable.strings that I decide (through user selection) rather than the ones that are established through the global iPhone/iPad settings. General consensus seems to be that this line [[NSUserDefaults standardUserDefaults] setObject:[NSArray arrayWithObject:@"ro"] forKey:@"AppleLanguages"]; would do the trick (in this specific case, load the NIBs and Localizable.strings in ro.lproj) but I have not had such luck. It keeps on looking for the files in en.lproj or whatever language I chose in the Settings app. I have then tried adding this line [[NSUserDefaults standardUserDefaults] setObject:[NSArray arrayWithObject:@"ro_RO"] forKey:@"AppleLocale"]; and to my great surprise, it worked! ...only once :-( then back to the same issue. Has anyone got any idea how to solve this issue? The aforementioned code was added at the very start of applicationDidFinishLaunching, which is before any NIBs or strings files should be loaded.

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  • iPad doesn't trigger resize event going from vertical to horizontal?

    - by dclowd9901
    Has anyone noticed this behavior? I'm trying to write a script that will trigger upon a resize. It works fine on normal browsers, works fine on iPhone, but on iPad, will only trigger going from horizontal to vertical viewport, not vice versa. Here's the code: $(window).resize( function() { var agent=navigator.userAgent.toLowerCase(); var is_iphone = ((agent.indexOf('iphone') != -1)); var is_ipad = ((agent.indexOf('ipad') != -1)); if(is_iphone || is_ipad){ location.reload(true); } else { /* Do stuff. */ }; });

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