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  • How to stop input in Perl?

    - by user1472747
    First time poster and part time perl noobie. I'm making a reflex game. Here's the output - __________________________________________________________________________ Reflex game initiated. Press ENTER to begin the game, and then press ENTER after the asterisks are printed to measure your reflexes!. ************************* Your result: 0.285606 seconds. logout [Process completed] __________________________________________________________________________ There's one small problem though - There's 0-10 seconds (based on a random variable) after you press enter to start the game and before the stars are printed. During that time, if the player presses ENTER, it's logged as their reflex time. So I need a way to stop my code from reading their ENTER button before the stars are printed. The code - #!/usr/bin/perl use Time::HiRes qw(sleep); use Time::HiRes qw(gettimeofday); #random delay variable $random_number = rand(); print "Reflex game initiated. Press ENTER to begin the game, and then press ENTER after the asterisks are printed to measure your reflexes!.\n"; #begin button $begin = <>; #waits x milliseconds sleep(10*$random_number); #pre-game $start = [ Time::HiRes::gettimeofday() ]; print "\n****************************\n"; #user presses enter $stop = <>; #post game $elapsed = Time::HiRes::tv_interval($start); #delay time print print "Your result: ".$elapsed." seconds.\n";

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  • Playing craps, asking and printing

    - by Angelo Mejia
    How do I ask the amount of games of craps someone wants to play and print the number of wins as a result of n number of games? Also How do I make a table in the main method using the previous methods I have? A table like this but shows the results: Percent Wins Games Experiment Number 1 2 3 4 5 6 7 8 9 10 100 1000 10000 100000 1000000 public class CrapsAnalysis { public static int rollDie( int n) { return (int)(Math.random()*n) + 1 ; } public static int rollDice( ) { int die1 ; int die2 ; die1 = rollDie(6) ; die2 = rollDie(6) ; return die1 + die2 ; } public static boolean playOneGame( ) { int newDice ; //repeated dice rolls int roll ; //first roll of the dice int playerPoint = 0 ; //player point if no win or loss on first roll newDice = rollDice() ; roll = rollDice() ; if (roll == 7 || roll == 11) return true; else if (roll == 2 || roll == 3 || roll == 12) return false; else { playerPoint = roll; newDice = rollDice(); do { newDice = rollDice(); } while (newDice != playerPoint || newDice != 7) ; if (newDice == 7) return false; else return true; } } public static int playGames ( int n ) { int numWon = 0; for (int i = 1; i <= n; i++) if(playOneGame()) numWon++; return numWon; } public static void main(String[] args) { //Don't know how to ask and print out the results of the number of wins depending on the n number of games played } }

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  • DB Architecture : Linking to intersection or to main tables?

    - by Jean-Nicolas
    Hi, I'm creating fantasy football system on my website but i'm very confuse about how I should link some of my table. Tables The main table is Pool which have all the info about the ruling of the fantasy draft. A standard table User, which contains the usual stuff. Intersection table called pools_users which contains id,pool_id,user_id because a user could be in more than one pool, and a pool contains more than 1 user. The problem Table Selections = that's the table that is causing problem. That's the selection that the user choose for his pool. This is related to the Player table but thats not relevant for this problem. Should I link this table to the table Pools_users or should I link it with both main table Pool and User. This table contains id,pool_id,user_id,player_id,... What is the best way link my tables? When I want to retrieve my data, I normally want the information to be divided BY users. "This user have those selections, this one those selections, etc).

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  • How do I delete folders in bash after successful copy (Mac OSX)?

    - by cohortq
    Hello! I recently created my first bash script, and I am having problems perfecting it's operation. I am trying to copy certain folders from one local drive, to a network drive. I am having the problem of deleting folders once they are copied over, well and also really verifying that they were copied over). Is there a better way to try to delete folders after rsync is done copying? I was trying to exclude the live tv buffer folder, but really, I can blow it away without consequence if need be. Any help would be great! thanks! #!/bin/bash network="CBS" useracct="tvcapture" thedate=$(date "+%m%d%Y") folderToBeMoved="/users/$useracct/Documents" newfoldername="/Volumes/Media/TV/$network/$thedate" ECHO "Network is $network" ECHO "date is $thedate" ECHO "source is $folderToBeMoved" ECHO "dest is $newfoldername" mkdir $newfoldername rsync -av $folderToBeMoved/"EyeTV Archive"/*.eyetv $newfoldername --exclude="Live TV Buffer.eyetv" # this fails when there is more than one *.eyetv folder if [ -d $newfoldername/*.eyetv ]; then #this deletes the contents of the directories find $folderToBeMoved/"EyeTV Archive"/*.eyetv \( ! -path $folderToBeMoved/"EyeTV Archive"/"Live TV Buffer.eyetv" \) -delete #remove empty directory find $folderToBeMoved/"EyeTV Archive"/*.eyetv -type d -exec rmdir {} \; fi

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  • Recursive function for copy of multilevel folder is not working.

    - by OM The Eternity
    Recursive function for copy of multilevel folder is not working. I have a code to copy all the mulitilevel folder to new folder. But in between I feel there is problem of proper path recognition, see the code below.. <?php $source = '/var/www/html/pranav_test'; $destination = '/var/www/html/parth'; copy_recursive_dirs($source, $destination); function copy_recursive_dirs($dirsource, $dirdest) { // recursive function to copy // all subdirectories and contents: if(is_dir($dirsource)) { $dir_handle=opendir($dirsource); } if(!is_dir($dirdest)) { mkdir($dirdest, 0777); } while($file=readdir($dir_handle)) {/*echo "<pre>"; print_r($file);*/ if($file!="." && $file!="..") { if(!is_dir($dirsource.DIRECTORY_SEPARATOR.$file)) { copy ($dirsource.DIRECTORY_SEPARATOR.$file, $dirdest.DIRECTORY_SEPARATOR.$dirsource.DIRECTORY_SEPARATOR.$file); } else{ copy_recursive_dirs($dirsource.DIRECTORY_SEPARATOR.$file, $dirdest); } } } closedir($dir_handle); return true; } ?> from the above code the if loop has a copy function as per requirement, but the path applied for destination here is not proper, I have tried with basename function as well.. but it didnt got the expected result.. below is the if loop i am talking about with comment describing the output... if(!is_dir($dirsource.DIRECTORY_SEPARATOR.$file)) { $basefile = basename($dirsource.DIRECTORY_SEPARATOR.$file);//it gives the file name echo "Pranav<br>".$dirdest.DIRECTORY_SEPARATOR.$dirsource.DIRECTORY_SEPARATOR.$file;//it outputs for example "/var/www/html/parth//var/www/html/pranav_test/media/system/js/caption.js" which is not correct.. copy ($dirsource.DIRECTORY_SEPARATOR.$file, $dirdest.DIRECTORY_SEPARATOR.$dirsource.DIRECTORY_SEPARATOR.$file); } as shown above the i cannot get the files and folders copied to expected path.. please guide me to place proper path in the function....

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  • Compare system date with a date field in SQL

    - by JeT_BluE
    I am trying to compare a date record in SQL Server with the system date. In my example the user first register with his name and date of birth which are then stored in the database. The user than logs into the web application using his name only. After logging in, his name is shown on the side where it says "Welcome "player name" using Sessions. What I am trying to show in addition to his name is a message saying "happy birthday" if his date of birth matches the system date. I have tried working with System.DateTime.Now, but what I think is that it is also comparing the year, and what I really want is the day and the month only. I would really appreciate any suggestion or help. CODE In Login page: protected void Button1_Click(object sender, EventArgs e) { String name = TextBox1.Text; String date = System.DateTime.Today.ToShortDateString(); SqlConnection myconn2 = new SqlConnection(ConfigurationManager.ConnectionStrings["User"].ToString()); SqlCommand cmd2 = new SqlCommand(); SqlDataReader reader; myconn2.Open(); cmd2 = new SqlCommand("Select D_O_B from User WHERE Username = @username", myconn2); cmd2.Parameters.Add("@username", SqlDbType.NVarChar).Value = name; cmd2.Connection = myconn2 cmd2.ExecuteNonQuery(); reader = cmd2.ExecuteReader(); while (reader.Read().ToString() == date) { Session["Birthday"] = "Happy Birthday"; } } Note: I using the same reader in the code above this one, but the reader here is with a different connection. Also, reader.Read() is different than reader.HasRows? Code in Web app Page: string date = (string)(Session["Birthday"]); // Retrieving the session Label6.Text = date;

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  • A rectangle drawn with DrawingContext.DrawRectangle blocks mouse

    - by dharmatech
    The WPF program below puts up a window which looks like this: Mouse-movement outside the black square causes the window title to be updated with the mouse's position. The updating stops when the mouse enters the square. I'd like for MouseMove to continue to trigger even when the mouse is over the square. Is there a way to do this? using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Wpf_Particle_Demo { class DrawingVisualElement : FrameworkElement { public DrawingVisual visual; public DrawingVisualElement() { visual = new DrawingVisual(); } protected override int VisualChildrenCount { get { return 1; } } protected override Visual GetVisualChild(int index) { return visual; } } public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var canvas = new Canvas(); Content = canvas; var element = new DrawingVisualElement(); canvas.Children.Add(element); CompositionTarget.Rendering += (s, e) => { using (var dc = element.visual.RenderOpen()) dc.DrawRectangle(Brushes.Black, null, new Rect(0, 0, 50, 50)); }; MouseMove += (s, e) => Title = e.GetPosition(canvas).ToString(); } } }

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  • CSS3 Border Radius property doesn't work in localhost?

    - by user547969
    I'm having a very strange problem with css3 border radius property. My following CSS and html works fine with IE9 if i double click the file and open with the IE9 , however if the border property does not work in IE if i open the file through LOCALHOST (xampp insatlled on windows 7). The same file works fine on localhost with other browsers. How can i fix it? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <style media="all" type="text/css">@import "circle.css";</style> </head> <body> <div class="exampleborderradiusf">F</div> </body> </html> and the CSS is: .exampleborderradiusf { float:left; background-color: #464646; margin-top: 20px; margin-right: 40px; width: 70px; height: 70px; text-align: center; -moz-border-radius: 35px; border-radius: 35px; color: white; font-size: 20px; position: relative; top: 20px; } Thanks for the help.

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  • Why does mobile first responsive design tend to not use max-width queries alongside the min-width queries?

    - by Sam
    First off, I understand the basic principles behind mobile first responsive web design, and totally agree with them. But one thing I don't understand: In my experience, not all styles for small screens can be used for the larger version of a website. For example, usually smaller versions tend to have larger clickable areas, hamburger navigation, etc. So I sometimes have to override these specific styles, aside from just progressively enhancing the base styles. So I was wondering: why is max-width rarely mentioned (or used) in the context of mobile-first responsive web design? Because it looks like it could be used to isolate styles for smaller screens that are not useful for larger screens, and would thus prevent unnecessary duplication of code. A quote which mentions min-width as typically mobile-first, but not max-width: Mobile first, from a coding perspective, means that your base style is typically a single-column, fully-fluid layout. You use @media (min-width: whatever) to add a grid-based layout on top of that. from: http://gomakethings.com/mobile-first-and-internet-explorer/ EDIT: So to be more specific: I was wondering if there is a reason to exclude max-width from a mobile-first responsive design (as it seems like it can be useful for writing your css as DRY as possible, as some styles for small screens will not be used for bigger screens).

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  • Blackberry: Getting uncaught exception java.lang.securityexception

    - by Maxim Xion
    here is my code to open an image file from SDcard in Blackberry import javax.microedition.midlet.*; import javax.microedition.lcdui.*; import java.io.*; public class DisplayAnImage extends MIDlet { private Display mDisplay; private Form mForm; private Image pngBackground; public void startApp() { try{ pngBackground = Image.createImage("file:///Media Card/test_image.png"); ImageItem img = new ImageItem("bg",pngBackground, ImageItem.LAYOUT_EXPAND,"background",ImageItem.PLAIN); mForm = new Form("MIDlet Developer Guide: Display an image."); mForm.append(img); mDisplay = Display.getDisplay(this); mDisplay.setCurrent(mForm); } catch(IOException e) { mForm.append(e.getMessage()); } } public void pauseApp() { } public void destroyApp(boolean flag) { } } While I am running this app with giving all permission to app it shows me "uncaught exception java.lang.securityexception". Please somebody help me on this. Thanks in advance.. :-)

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  • Uniquely identify files/folders in NTFS, even after move/rename

    - by Felix Dombek
    I haven't found a backup (synchronization) program which does what I want so I'm thinking about writing my own. What I have now does the following: It goes through the data in the source and for every file which has its archive bit set OR does not exist in the destination, copies it to the destination, overwriting a possibly existing file. When done, it checks for all files in the destination if it exists in the source, and if it doesn't, deletes it. The problem is that if I move or rename a large folder, it first gets copied to the destination even though it is in principle already there, just has a different path. Then the folder which was already there is deleted afterwards. Apart from the unnecessary copying, I frequently run into space problems because my backup drive isn't large enough to hold the original data twice. Is there a way to programmatically identify such moved/renamed files or folders, i.e. by NTFS ID or physical location on media or something else? Are there solutions to this problem? I do not care about the programming language, but hints for doing this with Python, C++, C#, Java or Prolog are appreciated.

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  • waveInProc / Windows audio question...

    - by BTR
    I'm using the Windows API to get audio input. I've followed all the steps on MSDN and managed to record audio to a WAV file. No problem. I'm using multiple buffers and all that. I'd like to do more with the buffers than simply write to a file, so now I've got a callback set up. It works great and I'm getting the data, but I'm not sure what to do with it once I have it. Here's my callback... everything here works: // Media API callback void CALLBACK AudioRecorder::waveInProc(HWAVEIN hWaveIn, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2) { // Data received if (uMsg == WIM_DATA) { // Get wav header LPWAVEHDR mBuffer = (WAVEHDR *)dwParam1; // Now what? for (unsigned i = 0; i != mBuffer->dwBytesRecorded; ++i) { // I can see the char, how do get them into my file and audio buffers? cout << mBuffer->lpData[i] << "\n"; } // Re-use buffer mResultHnd = waveInAddBuffer(hWaveIn, mBuffer, sizeof(mInputBuffer[0])); // mInputBuffer is a const WAVEHDR * } } // waveInOpen cannot use an instance method as its callback, // so we create a static method which calls the instance version void CALLBACK AudioRecorder::staticWaveInProc(HWAVEIN hWaveIn, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2) { // Call instance version of method reinterpret_cast<AudioRecorder *>(dwParam1)->waveInProc(hWaveIn, uMsg, dwInstance, dwParam1, dwParam2); } Like I said, it works great, but I'm trying to do the following: Convert the data to short and copy into an array Convert the data to float and copy into an array Copy the data to a larger char array which I'll write into a WAV Relay the data to an arbitrary output device I've worked with FMOD a lot and I'm familiar with interleaving and all that. But FMOD dishes everything out as floats. In this case, I'm going the other way. I guess I'm basically just looking for resources on how to go from LPSTR to short, float, and unsigned char. Thanks much in advance!

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  • Facebook Connect: Permissions Error [200] using "stream.publish" with PHP

    - by Sarah
    Hi all, I've been implementing Facebook Connect into a site and am using both the PHP API, to allow me to automatically post data to a user's wall, as well as the JS API, for manual posting, permissions dialogs, etc. When the user uses the manual method it works 100%...the popups are displayed correctly, and the data gets posted to their wall properly. However, when I try to use the PHP API I am getting inconsistencies. When I try posting automatically using the PHP API using one account it works perfect, every time. But for some other accounts it never works, always returning "Permissions error." The error code is 200, and I've checked the Facebook API documentation and it's pretty vague, saying only "Permissions error. The application does not have permission to perform this action." But that's not true, since it works on some accounts and doesn't work on others. First, I've made sure that the users in question have enabled the extended permission "publish_stream" and that the manual method using the JS API works, so it doesn't seem to be a problem with those specific permissions. There are no apparent differences between the Facebook accounts I've used. So my question is has anyone run into this problem and found a solution to it? Is there some sort of other permission setting that users must enable for this to work? I've been searching Google and these forums but have not found any solution. The request I am sending is: (Note: The content/image url/link url are not the actual data I use) $attachment = array( 'caption' => '{*actor*} commented on <title> "<comment>"', 'media' => array( array( 'type' => 'image', 'src' => 'http://www.test.com/image.jpg', 'href' => 'http://www.test.com' ) ) ); $Facebook->api_client->stream_publish('', $attachment); Thanks, Sarah

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  • Which is the best way to encode batch videos on server side?

    - by albanx
    Hello I am making a general question since I am a developer and I have no advance experience on video elaboration. I have to preparare a web application with the purpose to allow video files upload on our company server and then video elaboration by server, on user command. The purpose of the web application is to allow to the user to make some elaboration on video depending on user action launch from the web app: (server has to ) convert video in different format(mp4, flv...) extact keyframes from video and saves them in jpeg format possibility to extract audio from video automatic control of quality audio & video (black frames,silences detection) change scene detection and keyframe extraction ..... This what's my bosses wanted from the web based application (with the server support obviously), and I understand only the first 3 points of this list, the rest for me was arabic.... My question is: Which is the best and fastest server side application for this works, that can support multiple batch video conversions, from command line (comand line for php-soap-socket interaction or something else..)? Is suitable Adobe Media Server for batch video conversion? Which are adobe products that can be used for this purpose? Note: I have experience with Indesign Server scripting programing (sending xml with php and soap call...), and I am looking to something similiar for video elaboration. I will appreciate any answers. THANKS ALL

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  • japanese input display outside of TextField created into ScrollPane

    - by soetheingilynn
    hello... I'm new to ActionScript 2.0. plz kindly help me. I have created the MainMovieClip and Scrollbar as follow .... my problem is that when I input japanese characters,the characters display at the top corner of the swf until I confirm the input. how can I do it?? if I install FlashPlayer "flashplayer10_1_rc2_plugin_041910", then the japanese characters display in the textfield normally....why is that??? plz..help me. with flash player 10.0, I can't input the japanese characters in the textfield. var mcMain:MovieClip = this.createEmptyMovieClip("mcMain", this.getNextHighestDepth()); scrp.contentPath = "scrollMovieClip"; mcMain = scrp.content; var textholder:TextField = mcMain.createTextField("txt", mcMain.getNextHighestDepth(), 50, 50, 100, 50); mcMain.txt.setFocus(); mcMain.txt.type = "input"; mcMain.txt.wordWrap = true; mcMain.txt.multiline = true; mcMain.txt.background = true; mcMain.txt.border = true; mcMain.txt.selectable = true; thanks in advanced...anyone.

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  • Why doesn't ${locale} resolve in my <compc> Ant task?

    - by user165462
    I've seen a number of examples, e.g. here, where people are including locale resource bundles by referencing the locale attribute in the element. For some reason this doesn't work for me. Here's what I have for the task: <compc output="${deploy.dir}/myfrmwrk.swc" locale="en_US"> <source-path path-element="${basedir}/src/main/flex"/> <include-sources dir="${basedir}/src/main/flex" includes="*" /> <include-libraries file="${basedir}/libs"/> <compiler.external-library-path dir="${FLEX_HOME}/frameworks/libs/player/9" append="true"> <include name="playerglobal.swc"/> </compiler.external-library-path> <compiler.library-path dir="${FLEX_HOME}/frameworks" append="true"> <include name="libs"/> <include name="locale/${locale}"/> </compiler.library-path> <load-config filename="${basedir}/fb3config.xml" /> </compc> This fails with a bunch of errors of the form: [compc] Error: could not find source for resource bundle ... I can make it build with this one change: <include name="locale/en_US"/> The configuration file generated by Flex Builder 3 actually renders this as "locale/{locale}" (notice the $ is missing). I've tried that as well with the same (failing) results. For now, I'm doing OK directly injecting en_US as we won't be doing localization bundles for quite some time, but I will eventually need to get this working. Also, it bugs me that I can't make it work the way that it SHOULD work!

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  • Facebook and rtl

    - by Benni
    Is there any good way to display rtl based languages (in this case Hebrew) in facbook? As soon as I include a page in rtl formating facebook it gives displays it ltr and usually aligned right. What definetly works is when I use dir="rtl" in the code. But then the fbml tag come out the other way round. And when I try to publish a stream it is not displayed correctly. Is there any support for rtl in facebook? Here is the code: $message = "?????? ??? ?? ???? - ??? ??? ????? .\""; $attachment = array( 'name' => '???? ?? ???? - ?? ??? ??? ?????', 'href' => 'http://apps.facebook.com/igodtest/', 'caption' => '{*actor*} took the Quiz!', 'description' => 'Take the Quiz yourself!', 'media' => array(array('type' => 'image', 'src' => '', 'href' => ''))); $action_links = array(array('text' => '', 'href' => '')); $attachment = json_encode($attachment); $action_links = json_encode($action_links); $facebook->api_client->stream_publish($message,$attachment,$action_links);

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  • How can show data from another form

    - by Michael Quiles
    This is basically a tic tac toe game, and I have another form called Winner.cs when a player wins I want it to call the form (this part works) and then I want it to say xWinner.label =b1.text"" + has won the game!. the part I cant get to work is displaying the text in the winners form label. There's an example of a message box that commented out for reference instead of b1.text using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace MyGame { public class Result1 { static private int[,] Winners = new int[,] { {0,1,2}, {3,4,5}, {6,7,8}, {0,3,6}, {1,4,7}, {2,5,8}, {0,4,8}, {2,4,6}, }; static public bool CheckWinner(Button[] myControls) { bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0], b = Winners[i, 1], c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { b1.BackColor = b2.BackColor = b3.BackColor = System.Drawing.Color.LightCoral; b1.Font = b2.Font = b3.Font = new System.Drawing.Font("Microsoft Sans Serif", 32F, System.Drawing.FontStyle.Italic & System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); gameOver = true; Form xWinnerForm = new xWinnerForm(); xWinnerForm.Show(); //MessageBox.Show(b1.Text + " .... Wins the game!", "Game End", MessageBoxButtons.OK); //break; } } return gameOver; } } }

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  • How to automatically show Title of the Entries/Articles in the Browser Title Bar in ExpressionEngine 2?

    - by Ibn Saeed
    How would I output the title of an entry in ExpressionEngine and display it in the browser's title bar? Here is the content of my page's header: <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Test Site</title> <link rel="stylesheet" href="{stylesheet=site/site_css}" type="text/css" media="screen" /> </head> What I need is for each page to display the title of the entry in my browser's title bar — how can I achieve that? Part of UPDATED Code: Here is how i have done it : {exp:channel:entries channel="news_articles" status="open|Featured Top Story|Top Story" limit="1" disable="member_data|trackbacks|pagination"} {embed="includes/document_header" page_title=" | {title}"} <body class="home"> <div id="layoutWrapper"> {embed="includes/masthead_navigation"} <div id="content"> <div id="article"> <img src="{article_image}" alt="News Article Image" /> <h4>{title}</h4> <h5><span class="by">By</span> {article_author}</h5> <p>{entry_date format="%M %d, %Y"} -- Updated {gmt_edit_date format="%M %d, %Y"}</p> {article_body} {/exp:channel:entries} </div> What do you think?

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  • Delphi: EInvalidOp in neural network class (TD-lambda)

    - by user89818
    I have the following draft for a neural network class. This neural network should learn with TD-lambda. It is started by calling the getRating() function. But unfortunately, there is an EInvalidOp (invalid floading point operation) error after about 1000 iterations in the following lines: neuronsHidden[j] := neuronsHidden[j]+neuronsInput[t][i]*weightsInput[i][j]; // input -> hidden weightsHidden[j][k] := weightsHidden[j][k]+LEARNING_RATE_HIDDEN*tdError[k]*eligibilityTraceOutput[j][k]; // adjust hidden->output weights according to TD-lambda Why is this error? I can't find the mistake in my code :( Can you help me? Thank you very much in advance! unit uNeuronalesNetz; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls, StdCtrls, Grids, Menus, Math; const NEURONS_INPUT = 43; // number of neurons in the input layer NEURONS_HIDDEN = 60; // number of neurons in the hidden layer NEURONS_OUTPUT = 1; // number of neurons in the output layer NEURONS_TOTAL = NEURONS_INPUT+NEURONS_HIDDEN+NEURONS_OUTPUT; // total number of neurons in the network MAX_TIMESTEPS = 42; // maximum number of timesteps possible (after 42 moves: board is full) LEARNING_RATE_INPUT = 0.25; // in ideal case: decrease gradually in course of training LEARNING_RATE_HIDDEN = 0.15; // in ideal case: decrease gradually in course of training GAMMA = 0.9; LAMBDA = 0.7; // decay parameter for eligibility traces type TFeatureVector = Array[1..43] of SmallInt; // definition of the array type TFeatureVector TArtificialNeuralNetwork = class // definition of the class TArtificialNeuralNetwork private // GENERAL SETTINGS START learningMode: Boolean; // does the network learn and change its weights? // GENERAL SETTINGS END // NETWORK CONFIGURATION START neuronsInput: Array[1..MAX_TIMESTEPS] of Array[1..NEURONS_INPUT] of Extended; // array of all input neurons (their values) for every timestep neuronsHidden: Array[1..NEURONS_HIDDEN] of Extended; // array of all hidden neurons (their values) neuronsOutput: Array[1..NEURONS_OUTPUT] of Extended; // array of output neurons (their values) weightsInput: Array[1..NEURONS_INPUT] of Array[1..NEURONS_HIDDEN] of Extended; // array of weights: input->hidden weightsHidden: Array[1..NEURONS_HIDDEN] of Array[1..NEURONS_OUTPUT] of Extended; // array of weights: hidden->output // NETWORK CONFIGURATION END // LEARNING SETTINGS START outputBefore: Array[1..NEURONS_OUTPUT] of Extended; // the network's output value in the last timestep (the one before) eligibilityTraceHidden: Array[1..NEURONS_INPUT] of Array[1..NEURONS_HIDDEN] of Array[1..NEURONS_OUTPUT] of Extended; // array of eligibility traces: hidden layer eligibilityTraceOutput: Array[1..NEURONS_TOTAL] of Array[1..NEURONS_TOTAL] of Extended; // array of eligibility traces: output layer reward: Array[1..MAX_TIMESTEPS] of Array[1..NEURONS_OUTPUT] of Extended; // the reward value for all output neurons in every timestep tdError: Array[1..NEURONS_OUTPUT] of Extended; // the network's error value for every single output neuron t: Byte; // current timestep cyclesTrained: Integer; // number of cycles trained so far (learning rates could be decreased accordingly) last50errors: Array[1..50] of Extended; // LEARNING SETTINGS END public constructor Create; // create the network object and do the initialization procedure UpdateEligibilityTraces; // update the eligibility traces for the hidden and output layer procedure tdLearning; // learning algorithm: adjust the network's weights procedure ForwardPropagation; // propagate the input values through the network to the output layer function getRating(state: TFeatureVector; explorative: Boolean): Extended; // get the rating for a given state (feature vector) function HyperbolicTangent(x: Extended): Extended; // calculate the hyperbolic tangent [-1;1] procedure StartNewCycle; // start a new cycle with everything set to default except for the weights procedure setLearningMode(activated: Boolean=TRUE); // switch the learning mode on/off procedure setInputs(state: TFeatureVector); // transfer the given feature vector to the input layer (set input neurons' values) procedure setReward(currentReward: SmallInt); // set the reward for the current timestep (with learning then or without) procedure nextTimeStep; // increase timestep t function getCyclesTrained(): Integer; // get the number of cycles trained so far procedure Visualize(imgHidden: Pointer); // visualize the neural network's hidden layer end; implementation procedure TArtificialNeuralNetwork.UpdateEligibilityTraces; var i, j, k: Integer; begin // how worthy is a weight to be adjusted? for j := 1 to NEURONS_HIDDEN do begin for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceOutput[j][k] := LAMBDA*eligibilityTraceOutput[j][k]+(neuronsOutput[k]*(1-neuronsOutput[k]))*neuronsHidden[j]; for i := 1 to NEURONS_INPUT do begin eligibilityTraceHidden[i][j][k] := LAMBDA*eligibilityTraceHidden[i][j][k]+(neuronsOutput[k]*(1-neuronsOutput[k]))*weightsHidden[j][k]*neuronsHidden[j]*(1-neuronsHidden[j])*neuronsInput[t][i]; end; end; end; end; procedure TArtificialNeuralNetwork.setReward; VAR i: Integer; begin for i := 1 to NEURONS_OUTPUT do begin // +1 = player A wins // 0 = draw // -1 = player B wins reward[t][i] := currentReward; end; end; procedure TArtificialNeuralNetwork.tdLearning; var i, j, k: Integer; begin if learningMode then begin for k := 1 to NEURONS_OUTPUT do begin if reward[t][k] = 0 then begin tdError[k] := GAMMA*neuronsOutput[k]-outputBefore[k]; // network's error value when reward is 0 end else begin tdError[k] := reward[t][k]-outputBefore[k]; // network's error value in the final state (reward received) end; for j := 1 to NEURONS_HIDDEN do begin weightsHidden[j][k] := weightsHidden[j][k]+LEARNING_RATE_HIDDEN*tdError[k]*eligibilityTraceOutput[j][k]; // adjust hidden->output weights according to TD-lambda for i := 1 to NEURONS_INPUT do begin weightsInput[i][j] := weightsInput[i][j]+LEARNING_RATE_INPUT*tdError[k]*eligibilityTraceHidden[i][j][k]; // adjust input->hidden weights according to TD-lambda end; end; end; end; end; procedure TArtificialNeuralNetwork.ForwardPropagation; var i, j, k: Integer; begin for j := 1 to NEURONS_HIDDEN do begin neuronsHidden[j] := 0; for i := 1 to NEURONS_INPUT do begin neuronsHidden[j] := neuronsHidden[j]+neuronsInput[t][i]*weightsInput[i][j]; // input -> hidden end; neuronsHidden[j] := HyperbolicTangent(neuronsHidden[j]); // activation of hidden neuron j end; for k := 1 to NEURONS_OUTPUT do begin neuronsOutput[k] := 0; for j := 1 to NEURONS_HIDDEN do begin neuronsOutput[k] := neuronsOutput[k]+neuronsHidden[j]*weightsHidden[j][k]; // hidden -> output end; neuronsOutput[k] := HyperbolicTangent(neuronsOutput[k]); // activation of output neuron k end; end; procedure TArtificialNeuralNetwork.setLearningMode; begin learningMode := activated; end; constructor TArtificialNeuralNetwork.Create; var i, j, k: Integer; begin inherited Create; Randomize; // initialize random numbers generator learningMode := TRUE; cyclesTrained := -2; // only set to -2 because it will be increased twice in the beginning StartNewCycle; for j := 1 to NEURONS_HIDDEN do begin for k := 1 to NEURONS_OUTPUT do begin weightsHidden[j][k] := abs(Random-0.5); // initialize weights: 0 <= random < 0.5 end; for i := 1 to NEURONS_INPUT do begin weightsInput[i][j] := abs(Random-0.5); // initialize weights: 0 <= random < 0.5 end; end; for i := 1 to 50 do begin last50errors[i] := 0; end; end; procedure TArtificialNeuralNetwork.nextTimeStep; begin t := t+1; end; procedure TArtificialNeuralNetwork.StartNewCycle; var i, j, k, m: Integer; begin t := 1; // start in timestep 1 cyclesTrained := cyclesTrained+1; // increase the number of cycles trained so far for j := 1 to NEURONS_HIDDEN do begin neuronsHidden[j] := 0; for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceOutput[j][k] := 0; outputBefore[k] := 0; neuronsOutput[k] := 0; for m := 1 to MAX_TIMESTEPS do begin reward[m][k] := 0; end; end; for i := 1 to NEURONS_INPUT do begin for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceHidden[i][j][k] := 0; end; end; end; end; function TArtificialNeuralNetwork.getCyclesTrained; begin result := cyclesTrained; end; procedure TArtificialNeuralNetwork.setInputs; var k: Integer; begin for k := 1 to NEURONS_INPUT do begin neuronsInput[t][k] := state[k]; end; end; function TArtificialNeuralNetwork.getRating; begin setInputs(state); ForwardPropagation; result := neuronsOutput[1]; if not explorative then begin tdLearning; // adjust the weights according to TD-lambda ForwardPropagation; // calculate the network's output again outputBefore[1] := neuronsOutput[1]; // set outputBefore which will then be used in the next timestep UpdateEligibilityTraces; // update the eligibility traces for the next timestep nextTimeStep; // go to the next timestep end; end; function TArtificialNeuralNetwork.HyperbolicTangent; begin if x > 5500 then // prevent overflow result := 1 else result := (Exp(2*x)-1)/(Exp(2*x)+1); end; end.

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