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  • Using sectioned tables from an sqlite file with an iPhone uitableview

    - by Chris
    I am currently trying to make a sectioned table like this: Section 1: Entry 1 Entry 2 Entry 3 Section 2: Entry 4 Entry 5 Entry 6 Section 3: Entry 7 Entry 8 ... However, using this code: Event *lists = (Event *)[eventList objectAtIndex:indexPath.row]; accessStatement = "select * from DatabaseName"; [self findEvents]; // Code that builds each object's strings from database cell.textLabel.text = lists.name; Section 1: Entry 1 Entry 2 Entry 3 Section 2: Entry 1 Entry 2 Entry 3 Section 3: Entry 1 Entry 2 ... It keeps on repeating itself. How do I make the index so that it continues in each section rather than restarts? Thanks in advance.

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  • Do I need the bin\debug\appName.vshost.exe and appName.vshost.manifest in my SVN code repository?

    - by Bruce Lee
    I am building an application which is based on a sample application, written in C# on .NET 2, and is built on VS2008. This application is mostly a wrapper for a COM application. However I compile it in .NET 3.5. The sample application came with the following files in it's bin\debug: appName.vshost.exe appName.vshost.exe.manifest I noticed that I can delete the files and VS re-builds vshost.exe, and the vshost.manifest file appears with modification date the same as the deleted file as if VS has copied in from somewhere. My question is, should I put this files in my SVN code repository?

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  • Building a maven child project that depends on another projects child project with Bamboo

    - by kosoant
    I have two maven projects Project AAA * AAA-Core * AAA-Other Project BBB * BBB-Core * BBB-AAA-specific I want to create a build plan in Bamboo to build the BBB-AAA-specific project. The plan configuration is such that this project depends on the AAA-Other projec build. Thus everything should work ok. But when I try to run the BBB-AAA-specific Bamboo plan I get an error that states: "Unable to find resource 'foo.bar.AAA:AAA:pom:0.0.1-SNAPSHOT' in repository snapshots (http://foo.bar.com)" What is going on? The bamboo builds for "AAA-Core" and "AAA-Other" work as expected.

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  • Visual studio 2010 doesn't make the changes when i do a build/compile a DLL file

    - by Tom
    Ok so i change some code, re-build it and then, say for arguments sake i had a print statement outputting 'test2', well if i change it to 'test3' its still re-producing the old code 'test2'. Ive deleted the debug folder and rebuilt but no good. Then randomly about 10 builds later it will catch up. Ive also closed VS2010 and then re-opened the project but that doesnt help. What can i do as i need to see the changes asap? ps it's definitely the correct file EDIT: I've done clean and rebuild but it hasnt done anything EDIT: This is a .dll file which im modifying

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  • MacPorts on Snow Leopard: Python install seems to succeed but doesn't install a non-system Python

    - by thebossman
    I've installed Python via MacPorts. According to this question, the files in /opt/local/bin should run the "correct" Python version. However, all those files are symlinks to: /opt/local/Library/Frameworks/Python.framework/Versions/2.6/bin/ Running them directly from that folder (using no symlinks) runs an Apple build of Python! Python 2.6.6 (r266:84292, Jan 6 2011, 13:25:25) [GCC 4.2.1 (Apple Inc. build 5664)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> For comparison, running /usr/bin/python shows a slightly different version: Python 2.6.1 (r261:67515, Jun 24 2010, 21:47:49) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> They're both Apple builds! How do I install the correct version?

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  • Continous integration with .net and svn

    - by stiank81
    We're currently not applying the automated building and testing of continous integration in our project. We haven't bothered this far as we're only 2 developers working on it, but even with a team of 2 I still think it would be valuable to use continous integration and get a confirmation that our builds don't break or tests start failing. We're using .Net with C# and WPF. We have created Python-scripts for building the application - using MSbuild - and for running all tests. Our source is in SVN. What would be the best approach to apply continous integration with this setup? What tool should we get? It should be one which doesn't require alot of setup. Simple procedures to get started and little maintanance is a must.

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  • Why does MSBuild fail from the command line where VS2008 succeeds?

    - by sundeep
    I have an ASP.NET solution that builds just fine from within VS2008. However , it fails when i do this : MSBUILD.exe c:\path-to-sln It fails with a CS0006 error ("Metadata file 'dll_name' could not be found"). It also fails when I try with a .csproj of a project within the solution. What is VS2008 doing that MSBuild is missing ? It is my understanding that VS knows about inter assembly dependencies that MSBuild cant. Is there any way I can inform MSBuild of these? (I need MSBuild to work from the command line because I am calling it from an MSBuild-Task from within CruiseControl.Net.) Thanks in Advance. :3) (I have looked at http://stackoverflow.com/questions/280559/how-to-get-cmd-line-build-command-for-vs-solution , but still dont get it)

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  • Can a PL/pgSQL function contain a dynamic subquery?

    - by morpheous
    I am writing a PL/pgSQL function. The function has input parameters which specify (indirectly), which tables to read filtering information from. The function embeds business logic which allows it to select data from different tables based on the input arguments. The function dynamically builds a subquery which returns filtering data which is then used to run the main query. My questions are: Is it 'legal' to use a dynamic subquery in a PL/pgSQL function. I cant see why not - but this question is related to the next one. AFAIK, PL/pgSQL are cached or precompiled by the query engine. How does having a function that generates dynamic subqueries impact the work of the query engine?

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Output Path property issue on build server

    - by Jay Clarke
    I am working in the .NET 3.5 framework. I have a project that builds fine locally. I can build it on our build server when the source files are posted there. However when I am running the build process through Visual Studio 2010 I get a warning that says "C:\WINDOWS\Microsoft.NET\Framework64\v3.5\Microsoft.Common.targets: The OutputPath property is not set for this project. Please check to make sure that you have specified a valid Configuration/Platform combination. Configuration='DEV' Platform='Any CPU'" Any suggestions anyone has or if you need additional information please let me know. I have been struggling with this for a couple of days now. Thanks in advance for your help. Jay Clarke

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  • In-Memory SQL-CE

    - by harley.333
    Is there a way to connect to a SQL-CE database as a stream? Specifically, our ASP.Net application builds small SDF at runtime for off-line needs. When the user is done with his off-line duties, he uploads the SDF and the application imports the new and updated data. No problems there. Currently, we're saving the uploaded SDF to the web-server's hard-drive and connecting to the file. Can we connect to the uploaded SDF without saving it to the hard-drive? We are using the DbProviderFactory.CreateConnection method, but we're open to suggestions.

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  • Possible to register Selenium RC's with the Hudson Selenium Grid Hub w/o the RC's being slaves in th

    - by Rodreegez
    I am trying to get Hudson to run my ruby based selenium tests. I have installed the Selenium Grid plugin, but I don't want to have the RC's running as slaves in a Hudson cluster. The reason for this is I don't want to waste the next six years of my life trying to configure each of my projects in various Windows environments. Hudson currently pulls each project from Github and builds it just fine. With a regular Selenium Grid setup, I am able to edit the grid_configuration.yml file to represent the various environments I wish to tests against, then pass environment variables to the rake task that runs the test i.e. which browser/platfom to run on and the URL of the application under test -- usually a port on the hub machine running in a specific environment. In this way, the machines on which the RC's run don't need to know anything about the source code of my apps, they just need to have selenium-grid installed and have registered with the hub. Is there a way of elegantly emulating this with Hudson?

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  • image archive VS image strip

    - by DevA
    Hi, i've noticed that plenty of games / applications (very common on mobile builds) pack numerous images into an image strip. I figured that the advantages in this are making the program more tidy (file system - wise) and reducing (un)installation time. During the runtime of the application, the entire image strip is allocated and copied from FS to RAM. On the contrary, images can be stored in an image archive and unpacked during runtime to a number of image structures in RAM. The way I see it, the image strip approach is less efficient because of worse caching performance and because that even if the optimal rectangle packing algorithm is used, there will be empty spaces between the stored images in the strip, causing a waste of RAM. What are the advantages in using an image strip over using an image archive file?

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  • High CPU Usage with WebGL?

    - by shoosh
    I'm checking out the nightly builds of Firefox and Chromium with support of WebGL with a few demos and tutorials and I can't help but wonder about the extremely high CPU load they cause. A simple demo like this one runs at a sustained 60% of my dual core. The large version of this one maxes out the CPU to 100% and has some visible frame loss. Chromium seems to be slightly better than firefox but not by much. I'm pretty sure that if these were desktop application the CPU load would be negligible. So what's going on here? what is it doing? Running the simple scripts of these can't be that demanding. Is it the extra layer of security or something?

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  • Batch build using IAR tools

    - by Jim Tshr
    I am trying to do a batch build of a project using IAR tools. The processor is a CC2530, and it builds fine in the IDE. I have followed the documentation for batch build (Project/Batch Build) and created a .cspy file that is suppose to be my batch file, but in the comments in that file it indicates that I need a debug file (.ubrof) to execute with it. I can't find a .ubrof file and I have searched the whole project directory structure. Also, I want my batch build to build a production version without the debugging information. Where do I get a .ubrof file? How do I do a production batch build using IAR tools?

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  • Thumbnails from HTML pages created and used automatically in web application

    - by Jesper Rønn-Jensen
    I am working on a Ruby on Rails app that visualizes product trees. The tree is built of nodes an everything is rendered in HTML/CSS3. Some of the products make several hundred SQL queries as the tree builds up (up to 800 queries on the biggest tree). I'd like to have small thumbnails of each tree to present it on an index page. So rendering each tree once again and modifying CSS to make a tiny representation is an option. But i think it's probably easier to generate thumbnails, crop, cache, and show these on the index page. Any ideas on how to do this? Any links/articles/blog posts that could help me?

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  • How to setup a DotNetNuke Development Environment with Source Control?

    - by Joosh21
    My team is developing a new DotNetNuke web application and would like to know what is recommended to setup a development environment with source control and automated builds? We would like to keep the DNN source code separate from our custom modules and extensions source code. The DotNetNuke Compiled Module template for Visual Studio wants us to store the source code in the DesktopModules directory of the DNN source code and output to the DNN source code bin directory. Is this the recommended structure? I would rather keep the files in different locations, but then it becomes more difficult to run and debug locally as it would require an install of the module for each change. Also, how should an automated build deploy any changes? How have others set this up? Is there a recommended best practice?

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  • Change namespace/filesystem folder names in Visual Studio

    - by Rosarch
    I'm trying to change a namespace in Visual Studio. My folder structure looks something like this: GameAlpha/ GameAlpha.sln GameAlphaRelease/ GameAlphaTest/ GameAlphaLevelEditor/ These include namespaces like GameAlphaRelease. I want to change all this to GameBetaRelease. Before this process, it built fine. First, I changed the solution and project files from Alpha to Beta. Then, I did a "find-replace-all" on the namespace. Finally, I went through the properties of each project and changed the "Assembly Name" and "Default Namespace" to the appropriate Beta title. However, now the solution does not build. The error is: GameAlpha.accessor: The reference to 'GameAlpha.exe' was not found in the list of this projects references. (Project: GameBetaTest) What am I doing wrong? If I remove project GameBetaTest, the solution builds just fine. Also, what is the preferable way to change the names of the folders in the file system?

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  • DLL export of a static function

    - by Begbie00
    Hi all - I have the following static function: static inline HandVal StdDeck_StdRules_EVAL_N( StdDeck_CardMask cards, int n_cards ) Can I export this function in a DLL? If so, how? Thanks, Mike Background information: I'm doing this because the original source code came with a VS project designed to compile as a static (.lib) library. In order to use ctypes/Python, I'm converting the project to a DLL. I started a VS project as a DLL and imported the original source code. The project builds into a DLL, but none of the functions (including functions such as the one listed above) are exported (as confirmed by both the absence of dllexport in the source code and tools such as DLL Export Viewer). I tried to follow the general advice here (create an exportable wrapper function within the header) to no avail...functions still don't appear to be exported.

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  • Unit tests only run automatically when active SDK is "simulator"?

    - by Steve Madsen
    I have followed the instructions Apple publishes for unit testing applications on iPhone and things work great when I set the active SDK to "iPhone Simulator". I have it configured to always build and run my tests as part of building the application itself. Apple implies (by omission) that this should work all of the time, but the tests are skipped when I set the active SDK to "iPhone Device". I am also linking with OCMock, and instead of a failing test, this warning is in the build log: ld: warning: in .../build/Debug-iphoneos/OCMock.framework/OCMock, missing required architecture arm in file It's very nice to make the unit test bundle a dependency of the main application, so these tests run at every build, but its utility is greatly diminished if it doesn't work during device builds. Is this a known, but undocumented, limitation?

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  • Problems with WiX and Visual Studio web deployment project

    - by Valeriu
    Hello, I want to create an .MSI package from a web deployment project in Visual Studio 2008. Now we want to use continuous integration and we would need the .MSI package build in the nightly builds. Till now we used standard Visual Studio Web Setup project, but this is not compatible with the MSBuild. So we decided to use WiX. The problem is that I have not found any good tutorial/documentation about this. Is there a way to do a WiX installer package from a web deployment project? If yes, how? Also, I tried to use heat.exe to create the XML for the WiX project .wxs file, but it seems that heat.exe doesn't recognize the web deployment project format. Thank you for your responses. Regards, V.

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  • TFS and working with multiple solutions

    - by RandomEngy
    How do people generally deal with TFS when you've got to work with multiple solution files? If you've got one instance it's easy because you can always go to that window for the source control explorer, pending changes, check on builds or work items. But when you have 4-5 solutions, it becomes tricky to deal with. You might expand some folders or check some pending items on one VS instance but you have to remember which one you did it on. Having a separate instance dedicated just to TFS tasks is tempting, but there's only one window state for the whole program. If that instance is closed last, all instances will come up with all the TFS windows open. How do other people deal with this? Can you use separate profiles somehow and cordon off a "TFS" instance of Visual Studio?

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  • How do I include full PartCover results with TeamCity 5?

    - by Jim Geurts
    Hi, I'm trying to get PartCover reports to generate correctly in TeamCity 5.0. When I click the Code Coverage tab in the build details, the reports are empty. I'm using the sln2008 build agent and my PartCoverage settings are as follows: Include Patterns: [*]* Report XSLT: C:\Program Files\PartCover .NET 2.3\xslt\Report By Assembly.xslt=>ByAssembly.html C:\Program Files\PartCover .NET 2.3\xslt\Report By Class.xslt=>ByClass.html Bonus points if you can describe how to include those reports (or just the important parts) with the email that TeamCity sends for successful/failed builds. I would like to continue using the sln2008 build agent, if possible, and not a different build agent.

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  • Reading a file from a jar, or anywhere on the classpath?

    - by Stefan Kendall
    I'm trying to build an application that builds a resource file into a jar, but I'd like to have the project runnable within eclipse. I have a basic maven 2 structure for my project, and I'm unsure how to read in the file such that it's found and used when run from the JAR or from within eclipse. Thought? Structure: src/main/java src/main/resources/file.txt Current reading method: getClass().getResourceAsStream("/file.txt") Is there reading method that will pick up src/main/resources/*, as well as the root level of the JAR (where resources are deployed)?

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  • Factory, Abstract Factory and Factory Method

    - by skydoor
    Hi, I am really confused about these three terms. My understanding is that: in the Factory pattern, there is no concrete factory. The factory builds the new objects according to the parameters. in Abstract Factory pattern, there are multiple concrete factories. The client has to create different concrete factories explicitly. Is that right? What are the other differences? Furthermore, what is the Factory Method pattern? Is it same as the Factory pattern?

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