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  • Black Screen on pressing back button in libgdx

    - by user26384
    In my game when i touch on advertisements and press back button to return on game the i am getting a black screen. I referred this link. I tried to change IosGraphics.java but the change is not reflected in monotouch project. I did the following : Extracted nightly.zip and opened gdx-backend-iosmonotouch-sources From there I changed IosGraphicsjava. I then made a new jar file gdx-backend-iosmonotouch.jar and replaced it with original jar file in the nightly folder. Compressed all the files from nightly folder in .zip file. Used this .zip file to make a new project throuch gdx-setup-ui.jar. I tried to open my project in monotouch and from com-gdx-backendios.dll i found that the changes in IosGraphics are not being reflected. Am I missing something? How do I solve this? I even tried to open gdx-backend-iosmonotouch-sources.jar with winrar and edit IosGraphics.java and save it. Even this didn't work.

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  • help with yes/no radio button for multiple questions pull from database

    - by Darlene
    hey guys i need a little help with this questionaire form. The tables currently using are: user userid| username answers aswerid|quesid|ans|userid|date ques quesid|ques The form below is what im using however i'm gettin errors for radio button.... could anyone offer advice? $query = mysql_query("SELECT * FROM ques", $con) or die("Cannot Access tblprequeations From Server"); echo"<div id='quesform' class='quesform'>"; echo"<form name='QForm' method='post' action='answers.php' onsubmit='return validateQForm(this);'>"; echo"<p>"; while($row = mysql_fetch_array($query)) { echo"<p>"; echo"<label>".$row['quesid']."</label>&nbsp; &nbsp;"; echo"<label>".$row['ques']."</label>&nbsp; &nbsp;"; echo"<input type='radio' name='ans' value='yes' if (isset($_POST['ans']) && $_POST['ans'] == 'yes') echo'checked'/>"; echo"<input type='radio' name='ans' value='no' if (isset($_POST['ans']) && $_POST['ans'] == 'no') echo'checked'/>"; echo"</p>"; } echo"</p>";

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  • WatiN wait for java script execution completed before click link (IE)

    - by Sendoh
    i have this page displaying statement every 2 second (using javascript), at the end of it there is a link which the user can click. with IE it will click the link before javascript generated statement is completed. when i use Link.Click() (with Firefox it will throw exception, which is fine with me) is there a way to wait for javascript execution to complete before link gets clicked (IE)? TIA EDITED // the code, pretty simple seaching for link that startwith //"Continue seaching" in the browser then click if (ln.Text.StartsWith("Continue searching", StringComparison.CurrentCultureIgnoreCase)) { ln.Click(); } Thx

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  • Preventing mouse emulation events (ie click) from touch events in Mobile Safari / iPhone using Javas

    - by Jaime Cham
    In doing a single page Javascript app with interactive DOM elements I've found that the "mouseover-mousemove-mousedown-mouseup-click" sequence happens all in a bunch after the "touchstart-touchmove-touchend" sequence of events. I've also found that it is possible to prevent the "mouse*-click" events from happening by doing an "event.preventDefault()" during the touchstart event, but only then, and not during the touchmove and touchend. This is a strange design, because because it is not possible to know during the touchstart yet whether the user intents to drag or swipe or just tap/click on the item. I ended up setting up a "ignore_next_click" flag somewhere tied to a timestamp, but this is obviously not very clean. Does anybody know of a better way of doing this, or are we missing something? Note that while a "click" can be recognized as a "touchstart-touchend" sequence (ie no "touchmove"), there are certain things, such as keyboard input focus, that can only happen during a proper click event.

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  • How to Use JQuery Click Event on Button in an AJAX Form

    - by dpierre23
    I admittedly don't know much about JQuery but I have an AJAX page where I need to trigger a click event when someone clicks a button, but because the button is not there on the initial page load, I'm having issues using the click event. In my code, I just want to run a function when a button is clicked. <script type="text/javascript"> //Run function when button is clicked $(document).ready(function() { $("#idOfButton").click(function() { doSomething(); }); }); //The function I want ran when page visitor clicks button function doSomething() { //Do Something } </script> Obviously this code doesn't work, but any suggestions on how to use .click? I'm only able to insert JS via a tag management system, so I can't hard code anything into the page. Also, the JQuery version is 1.4, so I can't use .on. Thanks for your help.

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  • Click HTML except one element [ WITHOUT JQuery ]

    - by Tomirammstein
    I show us the code: (function (){ var element = document.getElementById('bar'), hideElement = document.getElementById('foo'), var html = document.getElementsByTagName('html')[0]; tool.onclick = function() { hideElement.style.display = 'block'; html.onclick = function() { hideElement.style.display = 'none'; } } })(); This piece of code work's fine, but, after clicking html, I can not reopen the hidden element. I want to click the html element and give display:none to hideElement, then to click the element id="bar", give to the hidden element display:block, but instead of click the element foo, click the html element. What I can do? Oh, i need help WITHOUT JQUERY, thanks :) EDIT: something like that : click on body except some other tag not working , but without JQuery,

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  • jquery bind click event

    - by Adem
    I am having a problem with my code if (text.length < 1) { args.IsValid = false; $('#<% = cmdSaveRequest.ClientID()> %>').removeAttr('click'()); } else { $('#<% = cmdSaveRequest.ClientID()> %>').click(savingData()); args.IsValid = true; } when I assign click event like $('#<% = cmdSaveRequest.ClientID() %').click(savingData()); it executes the saving data function Is there any way to bind the click event to button but whiteout executing the function just bind it and after user clicks the button then the function executes?

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  • Can I increase a buttons onclick-area programmatically?

    - by sandis
    Sometimes I have a button in my UI that it is so small that it is difficult to click. My solution so far has been to add a transparent border around the button in photoshop. Just increasing the padding on the button does not work, since this will also stretch the image. Since it is kind of a fuss to open photoshop each time I want to change the clickable surface, is there any way to do this programmatically? I have tried placing a framelayout behind the button and make it clickable, but then the button wont change appearance on touch as it should. Ofcourse I could also add a ontouchlistener on the framelayout which changes the buttons appearance, but then it quite some code if I have several of those buttons. Cheers,

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  • Jquery, checkboxes and isChecked

    - by Ben
    When I bind a function to a checkbox element like: $("#myCheckbox").click( function() { alert($(this).is(":checked")); }); The checkbox changes it checked attribute before the event is triggered, it's it normal behavior, thus giving and inverse result. However, when I do: $("#myCheckbox").click(); The checkbox changes it checked attribute after the event is triggered. My question is, is there a way to trigger the click event from jquery like a normal click would do (first scenario)? PS: I've already tried with trigger('click');

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  • Error: Unable to access jarfile Click-The-Block.jar

    - by AqueousSnake
    I have made a simple game that I want to convert into a runnable jar so I can show others and launch it without Eclipse. In Eclipse I: Right clicked on Project Export Java Exectuable Jar File Launch Configuration: CTB (1) - Click The Block It made a jar with a MANIFEST.MF containing: Manifest-Version: 1.0 Class-Path: . Main-Class: uk.co.robertmerriman.ctb.main.CTB This was all extracted to my desktop in Click-The-Block.jar When I double click, nothing happens. When I type "java -jar Click-The-Block.jar" into CMD, I get the following error: Error: Unable to access jarfile Click-The-Block.jar.

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  • trigger click behaviour of image-map's area

    - by Amit
    I have a image map set up and each area in the image map has a href defined. the href on area contains urls to other pages in my application. i generate a have a small ul which lists down name attribute of the area tag. i want the dynamically generated ul/lis to imitate click behaviour of area tag. for this, i have the following jquery set up - $('li').click(function(e){ $('area[name='+$(this).html()+']').trigger('click'); }); but the above works well only in ie6+. ff does not fire the click event. i also tried the click() variant but to no avail. looking forward for some help. Thanks :)

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  • Prevent click event on the clicked element?

    - by nainy
    I have a click event on the body of my document: $("body").on('click.findElem', function(e) { e.stopPropagation(); e.preventDefault(); self.hinter(e.target); return false; }); It basically catches the clicked target and does something to it. However, there are some targets that already have a click event on them, and they prevent my click from being executed at all. How do I overcome that issue? I tried unbinding it, but the click doesn't even work at all to actually execute the unbinding.

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  • How to correctly handle click events on Widget

    - by www.liveinternet.ruusersilya_bog
    There is a task to make smt like todo list on widget (with dinamic number of elements), how to organize this list for click support on this elements. I only found how add click event on one widget layout element (with setOnClickPendingIntent), and how send text to widget element TextView. But it's unclear how handle click events for sub-elemets, or how get click coordinates(or item) where was click event. I saw widget "Agenda widget" - and it work fine with clicking on different calendar rows. I will be very much appreciated for help.

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  • Jquery remove and add back click event

    - by London
    Is it possible to remove than add back click event to specific element? i.e I have a $("#elem").click(function{//some behaviour});, $(".elem").click(function{//some behaviour});(there are more than 1 element) while my other function getJson is executing I'd like to remove the click event from the #elem, and add it again onsuccess from getJson function, but preserve both mouseenter and mouseleave events the whole time? Or maybe create overlay to prevent clicking like in modal windows? is that better idea? edit : I've seen some really good answers, but there is one detail that I omitted not on purpose. There are more than one element, and I call the click function on the className not on elementId as I stated in the original question

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  • Observing 'click' event on <a> tag generated by scriptaculous Builder

    - by bratsche
    I'm using scriptaculous Builder to generate some DOM elements dynamically, and one of them is a link tag. I wasn't sure how to generate this with the click callback inline along with the rest of the Builder code, so I'm generating the link tag ahead of time and then inserting it with the rest of the Builder phase. The problem is that the callback for the link is never actually executed when I click the link, and the URL bar changes to http://localhost/foo/bar/# instead. The callback method is a part of my class, so I'm binding it as an event listener ahead of time. var Foo = Class.create ({ initialize: function () { this.closeBinding = this.doClose.bindAsEventListener (this); }, generate: function () { /* Create the link and bind the click listener */ var close_link = Builder.node ('a', { href: '#' }, 'Close'); Event.observe (close_link, 'click', this.closeBinding); /* Generate the new DOM nodes */ return Builder.node ('div', [ Builder.node ('h2', 'This is a test'), close_link ]); }, doClose: function (evt) { /* This code is never called when I click the link. */ } });

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  • live click event of an image is not supported in ie6

    - by Mohan Ram
    I am retriving this content from ajax <div id="content"> click on image to close<img id="img_id"> </div> jQuery code to close div: $("#img_id").live('click',function(){ $("#content").slideUp('fast'); }); Once I click on image div closes. But in IE6 nothing happens. I don't know why IE6 doesn't take live click event, or if the problem is with image id. Once image clicked (live click event not triggered in IE6) What would be the reason?

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  • Homework - C# - Creating an object instance with a button click

    - by Erica
    I'm new to learning Windows Programming with C#. My current assignment is to create a very simple bank account program: The user enters the accountholder name, account number and beginning balance, then presses a "Continue" button to work with that account by making deposits and withdrawals. I wrote a separate "BankAccount" class with the required data members and methods. I've put the code for the creation of the BankAccount object in the Continue button click event BankAccount currentAccount = new BankAccount(acctName, acctNum, beginningBalance); But that seems to make it local to that method only, and currentAccount is not recognized when I'm programming the click event for the "Record Transactions" (deposits and withdrawals) button. How and where should the creation of the BankAccount object be coded in order for it to be created when the "Continue" button is clicked and also recognized in the "Record Transactions" button click event? Please let me know if any clarification is needed, or if you need to see part or all of my code.

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  • Rebind a unbind click

    - by Antonio Ortiz
    I am using this library that allows you to create a more elegant alert box (you can even use images!); I used it with a click function and it works! A nice container opens with a close button, GREAT! I noticed if you happen to click more than once on the link you assigned, it keeps firing. So multiple images begin to propagate. I used the unbind method, but it cancels the link permanently (until refresh etc.). I was surprised to see the library doesn't compensate for this little problem, so I am wondering if you could rebind the click when you close the image window so it starts from the beginning. $(".shopFrag").click(function(){ Messi.img("_images/wishlist.jpg"); $(".shopFrag").unbind('click'); });

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  • One click handler for multiple elements?

    - by user246114
    Hi, I'm looking to add a click handler to a div. But is there a way to use a single click handler function and share it between multiple divs? Since I may have 100 divs, I don't want to create a click handler for each (they'll all practically do the same thing). The jquery example shows: $("p").click(function () { $(this).foo(); }); can we do something like: $("p").click(myClickHandler); function myClickHandler(source) { source.foo(); } ? Thanks

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  • Difference between jQuery click, bind, live, delegate & trigger functions( with example)

    - by I Like PHP
    Hello All, I know there are a lot of questions similar to this, but I want to know clear difference between all of these jQuery functions together on this page with an example, so that it will be very helpful for me to understand the mechanism of all of these functions. I have also read the reference on jQuery main site, but there is no comparison between these: $().click(fn) $().bind('click',fn) $().live('click',fn) $().delegate('td','click',fn) $().trigger('click') // UPDATED Please do not refer any link if there is a part of question belong to that. Please describe how all four function exactly works in different manner, and which should be preferred in which situation. Note: If there are any other function with same functionality/mechanism , then please share. Thanks a lot. Update i have also seen $(trigger) function? is this works similar to above four function ?

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  • How to add Editext and Button to Efficent Adapter which has a Icon and text

    - by jayanthgande
    Hi, I want to create a layout in such a way that on top edittext and button should be there in one row. The search text I enter in editext and click on search button. Then I want to display a custom list view where each row contains image and text.(As per the API demos example list14 I have tried). But when I run the application, button and edittext are being added to each row (i.e., Each row contains a image, text, editext, button. Can Any one guide how to resolve this issue. Below is my xml file: <!-- <FrameLayout android:layout_width="wrap_content" android:layout_height="0dip" android:layout_weight="1"></FrameLayout> --> <ImageView android:id="@+id/icon" android:layout_width="48dip" android:layout_height="48dip" /> <TextView android:id="@+id/text" android:layout_gravity="center_vertical" android:layout_width="0dip" android:layout_weight="1.0" android:layout_height="wrap_content" /> <!-- <EditText android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/prdsearchtb" android:text="@string/tb_prd_search_lbl"></EditText> --> <!-- <TableLayout android:id="@+id/TableLayout01" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TableRow> --> <Button android:id="@+id/prdsrcbutton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/btn_lbl_prd_search" android:layout_x="2px" android:layout_y="410px"></Button> <!-- </TableRow> </TableLayout> -- and Java File: /** * */ package org.techdata.activity; import android.app.AlertDialog; import android.app.ListActivity; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.ListView; import android.widget.TextView; /** * @author jayanthg * */ public class ProductSearch extends ListActivity { private static class ProductSearchAdapter extends BaseAdapter { private LayoutInflater mInflater; private Bitmap mIcon1; private Bitmap mIcon2; public ProductSearchAdapter(Context context) { mInflater = LayoutInflater.from(context); // Icons bound to the rows. mIcon1 = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon48x48_1); mIcon2 = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon48x48_2); } @Override public int getCount() { return DATA.length; } @Override public Object getItem(int position) { return position; } @Override public long getItemId(int position) { return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder holder; Button btn=null; if (convertView == null) { convertView = mInflater.inflate(R.layout.productsearch, null); // Creates a ViewHolder and store references to the two children // views // we want to bind data to. holder = new ViewHolder(); holder.text = (TextView) convertView.findViewById(R.id.text); holder.icon = (ImageView) convertView.findViewById(R.id.icon); btn=(Button)convertView.findViewById(R.id.prdsrcbutton); convertView.setTag(holder); } else { // Get the ViewHolder back to get fast access to the TextView // and the ImageView. holder = (ViewHolder) convertView.getTag(); } // Bind the data efficiently with the holder. holder.text.setText(DATA[position]); holder.icon.setImageBitmap((position & 1) == 1 ? mIcon1 : mIcon2); holder.icon.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("image", " u clicked on icon Position" + position); } }); holder.text.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("Text", " u clicked on text Position" + position); } }); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("Button","U clicked on button"); } }); return convertView; } static class ViewHolder { TextView text; ImageView icon; } private static final String[] DATA = { "Abbaye de Belloc", "Abbaye du Mont des Cats" }; } ListView product_search_list; Button srch_btn; EditText srch_text; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new ProductSearchAdapter(this)); // setContentView(R.layout.productsearch); // getListView().setEmptyView(findViewById(R.id.text)); // srch_text = (EditText)findViewById(R.id.prdsearchtb); // srch_btn = (Button) findViewById(R.id.prdsearchtb); // srch_btn.setOnClickListener(new View.OnClickListener() { // // @Override // public void onClick(View v) { // callProductSearchAdapter(); // // } // }); } void callProductSearchAdapter() { setListAdapter(new ProductSearchAdapter(this)); } private void createDialog(String title, String text, final Intent i) { if (i == null) { AlertDialog ad = new AlertDialog.Builder(this).setIcon( R.drawable.alert_dialog_icon).setPositiveButton("Ok", null) .setTitle(title).setMessage(text).create(); ad.show(); } } } Regards: Jayanth

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • Lenovo Mini Wireless Keyboard N5901: Remap orange "My Computer" button

    - by Jon Schneider
    I have a Lenovo Mini Wireless Keyboard N5901 (a.k.a. Part No. 57Y6336) that I'm using with an HTPC running Windows 7. The remote comes with an orange button in the top-left corner that by default, when pressed, opens the Windows "My Computer" window. I would like to remap / reprogram this button to act like the green "Windows Media Center" button instead on a Windows Media Center (WMC) remote; that is, open Windows Media Center if it isn't already open, or go to the WMC homepage if WMC is already open. I've tried several keyboard-remapping utilities (as recommended in other, more general "how to remap keyboard key?" SuperUser.com questions) including SharpKeys, Key Mapper, and KeyTweak, with no luck so far. None of these utilities recognize the orange button -- they all do recognize that some key was pressed, but display a value for the key of "unsupported" or something similar. I was able to use a utility called Keyboard Scan Code Generator to determine that a press of the orange button has a KeyData value of 16777217 (0x1000001), and a "Virtual Code" value of 182. (The other "media" buttons on the N5901 have the same KeyData value, but different Virtual Code values). I'm not sure at this point where in Windows this keystroke is being interpreted as a command to open "My Computer." There is no special software / driver for this device; it worked out of the box with Windows 7, no special driver install necessary. Is there any way to accomplish this? Thanks in advance for any suggestions!

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  • Mouse click-focus wanders in vmPlayer 3.0 dual-monitor

    - by Gary M. Mugford
    Previously, a WinXPSP3 session running on a WinXPSP3 host computer ran perfectly fine in a dual monitor setup. No issues with vmPlayer 2.x. BEFORE updating to vmPlayer 3, the following problem cropped up. When clicking in a single monitor, you would get exactly what you expected. However, when the display was stretched across two monitors, the clicking would be to the left of the mouse cursor. The farther RIGHT you were, the farther left the click would occur. In other words, if you clicked on the system menu of a window in the upper left of a window on the left monitor, you would get the system menu. Move half a screen to your right and the click would be on an item about a quarter of the way over, rather than where you were clicking. And by going all the way to the far right of the right monitor, you could bring up a right-click menu on the far right of the LEFT monitor. I Hope I have described this properly. It's confusing, even in words. In single monitor mode, everything works perfectly fine. If, instead of using either UltraMon or DisplayFusion, you run a single desktop across both monitors (3200x1600), there are no mousing issues. Unfortunately, having two 1600x1200 monitors, that depth of 1600 makes that hack less than useable. My graphic card won't offer anything resembling 3200x1200. vmPlayer 3.0 did not alleviate the situation. The microsoft mouse drivers are up to date and so are the nVidia card drivers. Any ideas?

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  • Change CulturalInfo after button click

    - by Bart
    i have multilingual asp.net site. there is masterpage and default.aspx in masterpage i put two buttons one to click when i want to change the language to english, second for polish. I want to change the language after click on these buttons (and all changes should appear automatically on the page) here is a code for both: protected void EnglishButton_Click(object sender, ImageClickEventArgs e) { string selectedLanguage = "en-US"; //Sets the cookie that is to be used by InitializeCulture() in content page HttpCookie cookie = new HttpCookie("CultureInfo"); cookie.Value = selectedLanguage; Response.Cookies.Add(cookie); Server.Transfer(Request.Path); } protected void PolishButton_Click(object sender, ImageClickEventArgs e) { string selectedLanguage = "pl-PL"; //Sets the cookie that is to be used by InitializeCulture() in content page HttpCookie cookie = new HttpCookie("CultureInfo"); cookie.Value = selectedLanguage; Response.Cookies.Add(cookie); Server.Transfer(Request.Path); } in default.aspx.cs i have InitializeCulture(): protected override void InitializeCulture() { HttpCookie cookie = Request.Cookies["CultureInfo"]; // if there is some value in cookie if (cookie != null && cookie.Value != null) { Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture(cookie.Value); Thread.CurrentThread.CurrentUICulture = new CultureInfo(cookie.Value); } else // if none value has been sent by cookie, set default language { Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("pl-PL"); Thread.CurrentThread.CurrentUICulture = new CultureInfo("pl-PL"); } base.InitializeCulture(); } i added resource files and in one label i show actual culture: Welcome.Text = "Culture: " + System.Globalization.CultureInfo.CurrentCulture.ToString(); the problem is that when i run this app and click e.g. english button (default language is polish), there is no effect. if i click it second time or press F5, the changes are applies and in the label is Culture: en-US. the same happens if i want to change language back to polish (it works after second click (or one click and refresh)). What am i doing wrong?

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