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  • NetBeans parameter fill after code completion

    - by byte
    This is a particularly annoying problem I'm having, and I can't be the only one to have issue with it. In NetBeans, when you type part of a method, then hit CTRL-SPACE, it displays the code-completion popup, whereupon you can hit tab to finish out the word. This is great, and pretty much how all IDE's operate. Example: Thread.sl < CTRL-SPACE Thread.sleep Yay! Problem is that in this context, once you type in a paren, it auto-fills the parameters for the method with their default names, and inserts a closing paren (regardless of whether you have disabled the option to automatically close them on the preferences page for code completion). This behavior is NOT present if you had manually typed out the full name. How is this helpful to anyone? You've got to type over it your actual variable that you will be passing, and NetBeans gives you no option to prevent the closing paren on code-completion. Does anyone have a way to solve this issue, without having to dive into the netbeans source and build it just for this minor of an issue?

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  • Best implementation for MySQL replication with Rails 3?

    - by vonconrad
    We're looking at potentially setting up replication for our primary MySQL database, and while setting up the replication seems pretty straight-forward, the application implementation seems a bit murkier. My first idea would be to set up a master-slave configuration and RW-splitting, with all write queries (CREATE, INSERT, UPDATE) going to master, and all read queries (SELECT) going to slave. Having read up on it, it seems that there are essentially two options for how to implement this with our app: Using an independent middleware layer for all MySQL connections, such as MySQL proxy or DBSlayer. However, the former is in Alpha and the latter has limited documentation. Using a Ruby-based gem/plugin, such as Octopus to achieve RW-splitting in the framework. If we wanted to go with a master-slave setup, what you recommend moving forward? The other thought I've had was to use a master-master configuration, but am unsure about the implementation of such a setup. Thoughts?

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  • How can I handle multiple views of a data object? Which design pattern is acceptable?

    - by tranquil.byte
    I have a person object. class Person { private $name; ... } I need to be able to change how they are displayed on the front-end ( visitors have control ). They can choose list view, grid view, photo view for example. class PersonDisplay { public function displayList() { // Query database // Output html to display in list mode } public function displayPhoto() { // Query database // Output html to display in photo mode } } Is this an acceptable way to handle the presentation of the items on the front-end or is there a specific design pattern I should be researching to help me with this task? Does anyone have any suggestions or ideas where this could go wrong or if this could potentially make maintenance a nightmare? The Person object was just an example very similiar to what I am using.

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  • Are the following data type allocations analagous?

    - by byte
    I'm very interested in languages and their underpinnings, and I'd like to pose this question to the community. Are the following analagous to eachother in these languages? C# Foo bar = default(Foo); //alloc bar = new Foo(); //init VB.NET Dim bar As Foo = Nothing 'alloc bar = New Foo() 'init Objective-C Foo* bar = [Foo alloc]; //alloc bar = [bar init]; //init

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  • Django Redundancy

    - by Sunsu
    I've read many things about scaling Django and the new multiple-DB support makes it so much easier. However, I have not been able to find much information on good ways to create a fully redundant system (not just one that scales). I realize there are many things that go into this problem, but the real thing I'm having trouble solving well is Database redundancy. Is it possible to set up a "write slave" using django's new multiple-DB support? If I had IP failover support it seems like having a write slave would help solve the problem. Simple MySQL replication doesn't seem like it will work due to slave lag right? What's the typical method of creating a redundant database system? Any input or guidance you guys have would be greatly appreciated. I realize I could be asking the wrong questions!

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  • DependencyProperty Orientation problem

    - by byte
    I am learning WPF and am trying to create my first UserControl. My UserControl consists of StackPanel StackPanel contains a Label and TextBox I am trying to create two Dependency Properties Text for the Label Orientation for the StackPanel - The orientation will affect the position of the Label and TextBox effectively I have successfully created a Text dependency property and bind it to my UserControls . But when I created the Orientation property, I seem to get following error in get property The as operator must be used with a reference type or nullable type ('System.Windows.Controls.Orientation' is a non-nullable value type) public static DependencyProperty OrientationProperty = DependencyProperty.Register("Orientation", typeof(System.Windows.Controls.Orientation), typeof(MyControl), new PropertyMetadata((System.Windows.Controls.Orientation)(Orientation.Horizontal))); public Orientation Orientation { get { return GetValue(OrientationProperty) as System.Windows.Controls.Orientation; } set { SetValue(OrientationProperty, value); } } Appreciate your help.

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  • Using block around a static/singleton resource reference

    - by byte
    This is interesting (to me anyway), and I'd like to see if anyone has a good answer and explanation for this behavior. Say you have a singleton database object (or static database object), and you have it stored in a class Foo. public class Foo { public static SqlConnection DBConn = new SqlConnection(ConfigurationManager.ConnectionStrings["BAR"].ConnectionString); } Then, lets say that you are cognizant of the usefulness of calling and disposing your connection (pretend for this example that its a one-time use for purposes of illustration). So you decide to use a 'using' block to take care of the Dispose() call. using (SqlConnection conn = Foo.DBConn) { conn.Open(); using (SqlCommand cmd = new SqlCommand()) { cmd.Connection = conn; cmd.CommandType = System.Data.CommandType.StoredProcedure; cmd.CommandText = "SP_YOUR_PROC"; cmd.ExecuteNonQuery(); } conn.Close(); } This fails, with an error stating that the "ConnectionString property is not initialized". It's not an issue with pulling the connection string from the app.config/web.config. When you investigate in a debug session you see that Foo.DBConn is not null, but contains empty properties. Why is this?

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  • WPF MVVM - Correct way to consume a web service asynchronously

    - by byte
    I have implemented MVVM in my WPF application. I was wondering what is the correct way to consume a Web Service from WPF MVVM app. So far, I have created a DataAccess interface and a class that implements this interface. This would serve as a facade / proxy to the web service. The ViewModel gets a reference to this class as the constructor parameter so it can make any calls to get/set data, in this case it will be a Web service call. I would appreciate if you can guide me with some hints and / or direct me to some online resource.

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  • Why doesn't Java allow for the creaton of generic arrays?

    - by byte
    There are plenty of questions on stackoverflow from people who have attempted to create an array of generics like so: ArrayList<Foo>[] poo = new ArrayList<Foo>[5]; And the answer of course is that the Java specification doesn't allow you to declare an array of generics. My question however is why ? What is the technical reason underlying this restriction in the java language or java vm? It's a technical curiosity I've always wondered about.

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  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

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  • On a Hudson master node, what are the .tmp files created in the workspace-files folder?

    - by Patrick Johnmeyer
    Question: In the path HUDSON_HOME/jobs/<jobname>/builds/<timestamp>/workspace-files, there are a series of .tmp files. What are these files, and what feature of Hudson do they support? Background Using Hudson version 1.341, we have a continuous build task that runs on a slave instance. After the build is otherwise complete, including archiving the artifacts, task scanner, etc., the job appears to hang for a long period of time. In monitoring the master node, I noted that many .tmp files were being created and modified under builds//workspace=files, and that some of them were very large. This appears to be causing the delay, as the job completed at the same time that files in this path stopped changing. Some key configuration points of the job: It is tied to a specific slave node It builds in a 'custom workspace' It triggers a downstream job that builds in the same custom workspace on the same slave node

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  • Efficient determination of which strings in an array are substrings of the others?

    - by byte
    In C#, Say you have an array of strings, which contain only characters '0' and '1': string[] input = { "0101", "101", "11", "010101011" }; And you'd like to build a function: public void IdentifySubstrings(string[] input) { ... } That will produce the following: "0101 is a substring of 010101011" "101 is a substring of 0101" "101 is a substring of 010101011" "11 is a substring of 010101011" And you are NOT able to use built-in string functionality (such as String.Substring). How would one efficiently solve this problem? Of course you could plow through it via brute force, but it just feels like there ought to be a way to accomplish it with a tree (since the only values are 0's and 1's, it feels like a binary tree ought to fit somehow). I've read a little bit about things like suffix trees, but I'm uncertain if that's the right path to be going down. Any efficient solutions you can think of?

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  • Wpf button click when application window is not active

    - by byte
    I have a WPF application window with a button (ButtonA) which has a command binding to a View Model property. When another application is launched the focus is lost and application window is deactivated. Clicking ButtonA now doesn’t execute the command but instead only activates the window and sets the focus to the button. 2nd click is required to fire the command. The desired functionality is on click of ButtonA while the application window is not active, the application window activates and command associated with ButtonA is executed. I have also tried removing the command and adding a click handler for test purpose but this displays same behaviour. I appreciate any help with this issue.

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  • Why in C++ do we use DWORD rather than unsigned int?

    - by byte
    I'm not afraid to admit that I'm somewhat of a C++ newbie, so this might seem like a silly question but.... I see DWORD used all over the place in code examples. When I look up what a DWORD truly means, its apparently just an unsigned int (0 to 4,294,967,295). So my question then is, why do we have DWORD? What does it give us that the integral type 'unsigned int' does not? Does it have something to do with portability and machine differences?

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  • Cannot right click with synaptics touchpad

    - by fluteflute
    I have a Sony VAIO E14. The touchpad detects all clicks as Left clicks. In Windows 7, pressing on the right side of the touchpad is recognised as a right click. How can I enable right clicking? greg@greg-SVE14A1C5E:~$ xinput ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? SynPS/2 Synaptics TouchPad id=11 [slave pointer (2)] ... greg@greg-SVE14A1C5E:~$ grep "TouchPad: buttons:" /var/log/Xorg.0.log [ 23.112] (--) synaptics: SynPS/2 Synaptics TouchPad: buttons: left double triple

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  • Drawing transparent glyphs on the HTML canvas

    - by Bertrand Le Roy
    The HTML canvas has a set of methods, createImageData and putImageData, that look like they will enable you to draw transparent shapes pixel by pixel. The data structures that you manipulate with these methods are pseudo-arrays of pixels, with four bytes per pixel. One byte for red, one for green, one for blue and one for alpha. This alpha byte makes one believe that you are going to be able to manage transparency, but that’s a lie. Here is a little script that attempts to overlay a simple generated pattern on top of a uniform background: var wrong = document.getElementById("wrong").getContext("2d"); wrong.fillStyle = "#ffd42a"; wrong.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); wrong.putImageData(overlay, 16, 16); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } where the fill method is setting the pixels in the lower-left half of the overlay to opaque red, and the rest to transparent black. And here’s how it renders: As you can see, the transparency byte was completely ignored. Or was it? in fact, what happens is more subtle. What happens is that the pixels from the image data, including their alpha byte, replaced the existing pixels of the canvas. So the alpha byte is not lost, it’s just that it wasn’t used by putImageData to combine the new pixels with the existing ones. This is in fact a clue to how to write a putImageData that works: we can first dump that image data into an intermediary canvas, and then compose that temporary canvas onto our main canvas. The method that we can use for this composition is drawImage, which works not only with image objects, but also with canvas objects. var right = document.getElementById("right").getContext("2d"); right.fillStyle = "#ffd42a"; right.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); var overlayCanvas = document.createElement("canvas"); overlayCanvas.width = overlayCanvas.height = 32; overlayCanvas.getContext("2d").putImageData(overlay, 0, 0); right.drawImage(overlayCanvas, 16, 16); And there is is, a version of putImageData that works like it should always have:

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  • Sprite animation in openGL - Some frames are being skipped

    - by Sid
    Earlier, I was facing problems on implementing sprite animation in openGL ES. Now its being sorted up. But the problem that i am facing now is that some of my frames are being skipped when a bullet(a circle) strikes on it. What I need : A sprite animation should stop at the last frame without skipping any frame. What I did : Collision Detection function and working properly. PS : Everything is working fine but i want to implement the animation in OPENGL ONLY. Canvas won't work in my case. ------------------------ EDIT----------------------- My sprite sheet. Consider the animation from Left to right and then from top to bottom Here is an image for a better understanding. My spritesheet ... class FragileSquare{ FloatBuffer fVertexBuffer, mTextureBuffer; ByteBuffer mColorBuff; ByteBuffer mIndexBuff; int[] textures = new int[1]; public boolean beingHitFromBall = false; int numberSprites = 20; int columnInt = 4; //number of columns as int float columnFloat = 4.0f; //number of columns as float float rowFloat = 5.0f; int oldIdx; public FragileSquare() { // TODO Auto-generated constructor stub float vertices [] = {-1.0f,1.0f, //byte index 0 1.0f, 1.0f, //byte index 1 //byte index 2 -1.0f, -1.0f, 1.0f,-1.0f}; //byte index 3 float textureCoord[] = { 0.0f,0.0f, 0.25f,0.0f, 0.0f,0.20f, 0.25f,0.20f }; byte indices[] = {0, 1, 2, 1, 2, 3 }; ByteBuffer byteBuffer = ByteBuffer.allocateDirect(4*2 * 4); // 4 vertices, 2 co-ordinates(x,y) 4 for converting in float byteBuffer.order(ByteOrder.nativeOrder()); fVertexBuffer = byteBuffer.asFloatBuffer(); fVertexBuffer.put(vertices); fVertexBuffer.position(0); ByteBuffer byteBuffer2 = ByteBuffer.allocateDirect(textureCoord.length * 4); byteBuffer2.order(ByteOrder.nativeOrder()); mTextureBuffer = byteBuffer2.asFloatBuffer(); mTextureBuffer.put(textureCoord); mTextureBuffer.position(0); } public void draw(GL10 gl){ gl.glFrontFace(GL11.GL_CW); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(1,GL10.GL_FLOAT, 0, fVertexBuffer); gl.glEnable(GL10.GL_TEXTURE_2D); if(MyRender.flag2==1){ /** Collision has taken place*/ int idx = oldIdx==(numberSprites-1) ? (numberSprites-1) : (int)((System.currentTimeMillis()%(200*numberSprites))/200); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glTranslatef((idx%columnInt)/columnFloat, (idx/columnInt)/rowFloat, 0); gl.glMatrixMode(GL10.GL_MODELVIEW); oldIdx = idx; } gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //4 gl.glTexCoordPointer(2, GL10.GL_FLOAT,0, mTextureBuffer); //5 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); //7 gl.glFrontFace(GL11.GL_CCW); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_MODELVIEW); } public void loadFragileTexture(GL10 gl, Context context, int resource) { Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resource); gl.glGenTextures(1, textures, 0); gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); }

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  • Amnesia doesn't start due to audio problems

    - by james
    I have a problem with amnesia game. After Intro and clicking continue button few times, when game is supposed to start it crashes. Here is console output: ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started I should mention I have integrated both graphic and sound card.

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  • Why is the Touchpad tab missing?

    - by U47
    So my Dell Vostro 3360 came out of the box with an Alps touchpad which was detected as PS/2. Through these steps, I was able to get as far as it appearing to be recognized as a touchpad. Howevver, I do not get the Touchpad tab in the Mouse/Touchpad settings. Two-finger scrolling appears to work, and the Fn-F3 does disable the touchpad, but the settings are so brutal that it is almost impossible to work with. Very difficult to scroll at all accurately. I'm hoping there's some settings which can be tweaked which will help with this. Any ideas? My xinput listing is as follows: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? GlidePoint Virtual Touchpad id=12 [slave pointer (2)] Thanks,

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  • Cursor (touchpad) moves and clicks erratically

    - by James Wood
    Sometimes (usually after two-finger scrolling) the touchpad on my Asus X54C becomes unresponsive and the cursor begins to click and move small distances. Clicking seems to happen more often than moving. Unlike with other similar problems, I've never seen the cursor move to (0, 0). Suspending (closing the lid) and unsuspending doesn't help, and neither does moving to a tty and back or rebooting. I've also tried disabling the touchpad via Fn+F9. That tends to take a long time, but doesn't have any effect. I'm on 13.10 at the moment, but I remember it happening on 13.04 as well. Here's the pointer section of xinput: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=12 [slave pointer (2)]

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  • Attaching two objects and changing their world matrices accordingly

    - by A-Type
    I'm having a hard time wrapping my head around the transformations required to bind two objects together in either a two-way or one-way relationship. I will need to implement both types. For the first case, I want to be able to 'couple' two ships together in space. The ships have different mass, of course. Forces applied to either ship will use combined mass and moment of inertia to calculate and move both ships. The trick is, being sure that the point at which they are coupled remains the same, and they don't move at all relative to each other. The second case is similar: I want a ship to be able to enter the atmosphere of a planet and move relative to the planet. The planet will be orbiting the sun, which is fixed at 0,0,0. Essentially, when the ship is sitting still outside of the atmosphere, the planet will move past it on its course-- but when the ship is sitting still inside the atmosphere, it moves and rotates with the planet, so that it is always relative to the horizon. Essentially, the vertices which make up the ship are now transformed just like the ones that make up the planet, except that the ship can move itself around relative to the planet. I get the feeling I can implement both of these with the same code. Essentially, I am thinking of giving each object (which I call Fixtures) a list of "slave" Fixtures onto which that Fixture's world matrix is imposed. So, this would be the planet imposing its world on any contained ships. In the case of coupling, I would simply make each ship a slave of the other, somehow. Obviously I can't just multiply the ship's world matrix by the planet's, or each ship by the others. What I'd like some help with is what calculations to make in order to get a nice, seamless relative world to the other object. I was thinking maybe I could just multiply the world of the slave by the inverse of the master, but then when you couple two ships you would lose all that world data. So, perhaps I need an intermediate "world" which is the absolute world, but use a secondary "final world" to actually transform the objects?

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  • Is the tap-to-click issue solved

    - by AWE
    I'm just an average Joe when it comes to computing (maybe less then the average Joe) but I hate tap-to-click. In system and settings there is no touchpad tab? Is it true that this has been fixed? I'm using Dell inspiron N5110 xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] This is really strange because Dell is one of the top manufacturers in laptops and Ubuntu one of the top distros in Linux and Canonical claims that they are working closely with Dell.

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  • Git doesn't sync files until committed, even if checked out in a different branch

    - by DertWaiter
    Okay, I have git 1.7.11.1 on Windows and I have a local test repository with 2 branches. One is master with index.php and help.php. I then create another branch called slave :) I run from git bash rm help.php and it disappears from the folder, but I don't stage anything. I switch to checkout master branch and it is supposed to restore file help.php because it is not modified in the master branch, isn't it? And it does not do it. When I go back to the slave branch and commit and then switch to checkout master then help.php appears. Is that the way it is supposed to to work? Why?

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