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  • Using separate model methods to manage transactions

    - by DCrystal
    If i’ve got 2(or more) model methods which do (for example, in billing system) enrolling/withdrawing, and one controller’s method that calls 2(or more) of these model methods. Is it a good way(maybe, any suggestions how to do it better) to write/use 2model methods like these: public function start_transaction(){ $this->db->trans_start(); } public function end_transaction(){ $this->db->trans_complete(); } And call in controller’s method: public function smth(){ //something $this->model->start_transaction(); $this->model->enroll(); //something else $this->model->withdraw(); $this->model->end_transaction(); } Will transaction be reversed, if model's withdraw() method fails? Thanks.

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  • ASP.Net MVC 2: How to keep values in the model between posts

    - by Andreas
    I have an edit view that is displaying some model properties as plain text and other model properties as input fields. My problem is that the model properties displayed as plain text are null when the model is returned to the view after a validation error. How do I retain the model values when I don't have input fields for all properties? What is best practice? My first thought is to keep the values of these properties in hidden input elements. <%= Html.HiddenFor(model => model.CustomerName) %> Is this considered a correct solution? Thanks Andreas

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  • Entity Framework 4 Hiding Underlying Resolver Tables when model is generated from database

    - by grrrrrrrrrrrrr
    When creating an entity framework model from scratch it is possible to specify a Many to Many relationship in the model. e.g Entity1 * ----- * Entity2 When a database is then generated from this, a resolver table is then created automatically between the two entities, this is hidden in the code model, allowing direct access to each of the entities via properties. e.g. Entity1 ----* ResolverEntity *----- Entity2 My question is, when a model is generated from an existing database, which contains resolver tables, is it possible to create the same effect so the resolver tables do not appear in the generated object model? When I have attempted this, the entity framework appears to create entities in the model for the resolver tables with no obvious way of hiding them in the object model. Thanks.

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  • Update information outdated

    - by Achim Krause
    I have a warning triangle that my update information is outdated, the last update was 12 days ago. I use Ubuntu 11.10. A run of sudo apt-get update produces the following output: Ign http://ppa.launchpad.net oneiric InRelease Ign http://de.archive.ubuntu.com oneiric InRelease Ign http://de.archive.ubuntu.com oneiric-updates InRelease Ign http://de.archive.ubuntu.com oneiric-backports InRelease Ign http://security.ubuntu.com oneiric-security InRelease Ign http://extras.ubuntu.com oneiric InRelease Hit http://ppa.launchpad.net oneiric Release.gpg Get:1 http://de.archive.ubuntu.com oneiric Release.gpg [198 B] Hit http://security.ubuntu.com oneiric-security Release.gpg Get:2 http://extras.ubuntu.com oneiric Release.gpg [72 B] Hit http://ppa.launchpad.net oneiric Release Hit http://de.archive.ubuntu.com oneiric-updates Release.gpg Hit http://security.ubuntu.com oneiric-security Release Hit http://extras.ubuntu.com oneiric Release Err http://extras.ubuntu.com oneiric Release Hit http://ppa.launchpad.net oneiric/main Sources Hit http://de.archive.ubuntu.com oneiric-backports Release.gpg Hit http://security.ubuntu.com oneiric-security/main Sources Hit http://ppa.launchpad.net oneiric/main i386 Packages Ign http://ppa.launchpad.net oneiric/main TranslationIndex Ign http://linux.dropbox.com oneiric InRelease Hit http://security.ubuntu.com oneiric-security/restricted Sources Hit http://security.ubuntu.com oneiric-security/universe Sources Hit http://security.ubuntu.com oneiric-security/multiverse Sources Hit http://security.ubuntu.com oneiric-security/main i386 Packages Hit http://security.ubuntu.com oneiric-security/restricted i386 Packages Hit http://security.ubuntu.com oneiric-security/universe i386 Packages Hit http://security.ubuntu.com oneiric-security/multiverse i386 Packages Hit http://security.ubuntu.com oneiric-security/main TranslationIndex Hit http://security.ubuntu.com oneiric-security/multiverse TranslationIndex Hit http://security.ubuntu.com oneiric-security/restricted TranslationIndex Hit http://security.ubuntu.com oneiric-security/universe TranslationIndex Hit http://de.archive.ubuntu.com oneiric Release Hit http://de.archive.ubuntu.com oneiric-updates Release Ign http://de.archive.ubuntu.com oneiric Release Hit http://security.ubuntu.com oneiric-security/main Translation-en Hit http://security.ubuntu.com oneiric-security/multiverse Translation-en Hit http://linux.dropbox.com oneiric Release.gpg Hit http://security.ubuntu.com oneiric-security/restricted Translation-en Hit http://de.archive.ubuntu.com oneiric-backports Release Hit http://security.ubuntu.com oneiric-security/universe Translation-en Ign http://de.archive.ubuntu.com oneiric/main Sources/DiffIndex Ign http://de.archive.ubuntu.com oneiric/restricted Sources/DiffIndex Ign http://de.archive.ubuntu.com oneiric/universe Sources/DiffIndex Ign http://de.archive.ubuntu.com oneiric/multiverse Sources/DiffIndex Ign http://de.archive.ubuntu.com oneiric/main i386 Packages/DiffIndex Ign http://de.archive.ubuntu.com oneiric/restricted i386 Packages/DiffIndex Ign http://de.archive.ubuntu.com oneiric/universe i386 Packages/DiffIndex Ign http://de.archive.ubuntu.com oneiric/multiverse i386 Packages/DiffIndex Hit http://linux.dropbox.com oneiric Release Get:3 http://de.archive.ubuntu.com oneiric/main TranslationIndex [3,289 B] Get:4 http://de.archive.ubuntu.com oneiric/multiverse TranslationIndex [2,265 B] Hit http://de.archive.ubuntu.com oneiric/restricted TranslationIndex Get:5 http://de.archive.ubuntu.com oneiric/universe TranslationIndex [2,640 B] Hit http://de.archive.ubuntu.com oneiric-updates/restricted i386 Packages Hit http://de.archive.ubuntu.com oneiric-updates/universe i386 Packages Hit http://de.archive.ubuntu.com oneiric-updates/multiverse i386 Packages Hit http://de.archive.ubuntu.com oneiric-updates/main TranslationIndex Hit http://de.archive.ubuntu.com oneiric-updates/multiverse TranslationIndex Hit http://de.archive.ubuntu.com oneiric-updates/restricted TranslationIndex Hit http://de.archive.ubuntu.com oneiric-updates/universe TranslationIndex Hit http://de.archive.ubuntu.com oneiric-backports/main Sources Hit http://linux.dropbox.com oneiric/main i386 Packages Ign http://ppa.launchpad.net oneiric/main Translation-en_US Ign http://ppa.launchpad.net oneiric/main Translation-en Ign http://linux.dropbox.com oneiric/main TranslationIndex Hit http://de.archive.ubuntu.com oneiric-backports/restricted Sources Hit http://de.archive.ubuntu.com oneiric-backports/universe Sources Hit http://de.archive.ubuntu.com oneiric-backports/multiverse Sources Hit http://de.archive.ubuntu.com oneiric-backports/main i386 Packages Hit http://de.archive.ubuntu.com oneiric-backports/restricted i386 Packages Hit http://de.archive.ubuntu.com oneiric-backports/universe i386 Packages Hit http://de.archive.ubuntu.com oneiric-backports/multiverse i386 Packages Hit http://de.archive.ubuntu.com oneiric-backports/main TranslationIndex Hit http://de.archive.ubuntu.com oneiric-backports/multiverse TranslationIndex Hit http://de.archive.ubuntu.com oneiric-backports/restricted TranslationIndex Hit http://de.archive.ubuntu.com oneiric-backports/universe TranslationIndex Hit http://de.archive.ubuntu.com oneiric/main Sources Hit http://de.archive.ubuntu.com oneiric/restricted Sources Hit http://de.archive.ubuntu.com oneiric/universe Sources Hit http://de.archive.ubuntu.com oneiric/multiverse Sources Hit http://de.archive.ubuntu.com oneiric/main i386 Packages Hit http://de.archive.ubuntu.com oneiric/restricted i386 Packages Hit http://de.archive.ubuntu.com oneiric/universe i386 Packages Hit http://de.archive.ubuntu.com oneiric/multiverse i386 Packages Hit http://de.archive.ubuntu.com oneiric/restricted Translation-en Hit http://de.archive.ubuntu.com oneiric-updates/main Translation-en Hit http://de.archive.ubuntu.com oneiric-updates/multiverse Translation-en Hit http://de.archive.ubuntu.com oneiric-updates/restricted Translation-en Hit http://de.archive.ubuntu.com oneiric-updates/universe Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/main Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/multiverse Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/restricted Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/universe Translation-en Err http://de.archive.ubuntu.com oneiric-updates/main Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] Err http://de.archive.ubuntu.com oneiric-updates/restricted Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] Err http://de.archive.ubuntu.com oneiric-updates/universe Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] Err http://de.archive.ubuntu.com oneiric-updates/multiverse Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] Err http://de.archive.ubuntu.com oneiric-updates/main i386 Packages 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] Ign http://linux.dropbox.com oneiric/main Translation-en_US Ign http://linux.dropbox.com oneiric/main Translation-en Fetched 273 B in 2s (91 B/s) Reading package lists... Done W: A error occurred during the signature verification. The repository is not updated and the previous index files will be used. GPG error: http://extras.ubuntu.com oneiric Release: The following signatures were invalid: BADSIG 16126D3A3E5C1192 Ubuntu Extras Archive Automatic Signing Key <[email protected]> W: GPG error: http://de.archive.ubuntu.com oneiric Release: The following signatures were invalid: BADSIG 40976EAF437D05B5 Ubuntu Archive Automatic Signing Key <[email protected]> W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/oneiric/Release W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric/main/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/de.archive.ubuntu.com_ubuntu_dists_oneiric_main_i18n_Index W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric/multiverse/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/de.archive.ubuntu.com_ubuntu_dists_oneiric_multiverse_i18n_Index W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric/universe/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/de.archive.ubuntu.com_ubuntu_dists_oneiric_universe_i18n_Index W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric-updates/main/source/Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric-updates/restricted/source/Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric-updates/universe/source/Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric-updates/multiverse/source/Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric-updates/main/binary-i386/Packages 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] W: Some index files failed to download. They have been ignored, or old ones used instead. There are some questions with similar problems, but no one seems to get these "Range Not Satisfiable" errors. I do not use a proxy, and the network configuration should not have changed since it worked the last time.

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • Is passing the Model around in this way considered bad practice?

    - by Theomax
    If I have a view called, for example, ViewDetails that displays user information in labels and has a Model called ViewDetailsModel and if I want to allow the user to click a button to edit some of these details, is it considered bad practice is I pass the entire Model in the markup to a controller method which then assigns the values for another model, using the values stored in the Model that was passed in as a parameter to that action method? If so, should there instead be a service method that gets the data required for the edit view? For example: In the ViewDetails view, the user clicks the edit button which calls an action method in the controller (and passes in the Model object). The action method then uses the data in the Model object to populate another model which will be used for the EditDetails view that will be returned.

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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • Extract information from javascript counter via PHP

    - by Jennifer Weinberg
    Hi, I'm looking for a way to extract some information from this site via PHP: http://www.mycitydeal.co.uk/deals/london There ist a counter where the time left is displayed, but the information is within the JavaScript. Since I'm really a JavaScript rookie, I didn't really know how to get the information. Normally I would extract the information with "preg_match" and some regular expressions. Can someone help me to extract the information (Hrs., Min., Sec.) ? Jennifer

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  • Matching between product and customer personal information

    - by Yanshof
    I writing some application that find ( according to some question ) information about some person ( lets say that the information are weight, hight and age of the person ). In the other hand i have product list ( can be very big one ) and according to the product information i need to find the best matching between the person information and the product ( the product information that i have are water part, nitrogen part and ext. ) I can't use flow chart algorithm or Breadth-first search because the number of the product is dynamically ( read the product list from DB ... )

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  • how to find hidden information

    - by user356029
    hye im newbie here.. im looking for a hidden information in a source code..in the page, the information is visible but when i try to find it in the source code, the information is not there..but behind the code it has [script type = "text/javascript].. i believe the information i need is in between the javascript..my question is, how to get the information between the javascript?..it has the innerHtml code between the javascript..any one can help?

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  • Multiple contacts with shared information

    - by Keith Thompson
    Background: I currently have several hundred contacts, synchronized between a Microsoft Exchange server and several mobile devices. I also save exported copies of the contacts in .vcf format. Is there a good way (application, file format, whatever) to maintain contacts with shared information? A very common scenario is that I have contacts for two or more people who live in the same house, for example: John Doe 123 Main Street, Anytown USA Home: 555-555-1111 Work: 555-555-2222 Mobile: 555-555-3333 E-mail: [email protected] Jane Doe 123 Main Street, Anytown USA Home: 555-555-1111 Work: 555-555-4444 Mobile: 555-555-5555 E-mail: [email protected] As you can see, both contacts have the same home address and phone number, but distinct names and work and mobile phone numbers. (Other information might also be either shared or distinct.) The applications and file formats I'm familiar with don't seem to have a good way to deal with this. If I use a single "John & Jane Doe" contact for both, it's difficult to distinguish the distinct information (if I want to call Jane's mobile phone rather than John's). If I use a separate contact for each, I have to remember to update both of them (or all of them for N 2) when they move or change their home phone number. An ideal solution would let me create a record containing information for their household, and have each of their contact records contain a reference to the household record, so that when I view John's contact record I see both shared and distinct information. Is there anything out there that has good support this kind of thing? (I would think there would be, since it's a very common scenario.) (I suppose I could roll my own system that generates merged .vcf files from some extended format, but that wouldn't play well with synchronizing across multiple devices.)

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  • Giving a normal user and Mysql access to a common directory

    - by James R
    We need a common directory where Mysql can do a SELECT INTO OUTFILE and then the file can be picked up by a virtual server user in /home/theuser and worked on. I can perform the SELECT INTO OUTFILE into the /tmp/ dir but theuser does not have access here. Would it be ok to grant the user access to tmp or is that bad practice? The other option I looked at was creating a group 'theusermysql' containing the mysql user and theuser. I set the group on the tree /home/theuser/thedumpfolder and gave write permissions on thedumpfolder, but for some reason mysql still complains that it cannot write here. I'm completely stumped! What would be the best practice way to have a common folder for these two users?

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  • "No version information available" - After installing Postgres

    - by intellidiot
    I have installed Postgres 9.1.4 on an Ubuntu 12.04 (precise) 64-bit from here http://www.openscg.com/se/postgresql/packages.jsp, but right after installing many commands (programs) are throwing these following warnings in different combinations: /opt/postgres/9.1/lib/libxml2.so.2: no version information available /opt/postgres/9.1/lib/libcrypto.so.1.0.0: no version information available /opt/postgres/9.1/lib/libssl.so.1.0.0: no version information available Though this is not restricting anything, this is often getting very annoying. Is there a way to get rid of this without uninstalling Postgres?

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  • What are the common Control combinations in a terminal setting

    - by Hamish Downer
    I would like to have a good guide to the common Control key combinations in use in bash (and similar) shells and the combinations used by common programs in use in those shells. My particular motivation is to be able to run GNU screen on one computer, ssh to a second computer and use screen and irssi on that computer. So I need to use something other than Ctrl-A to control one of the screen sessions. So I need to know what are Control key combinations are safe to use. But I imagine this list would be useful for others who want to bind custom actions to Control key combinations. I reckon we'd be best to group the Control key combinations by application (eg. bash itself, screen, vim, emacs), to make it easy to spot the applications you use or can ignore. So please one application per answer - hope that works.

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  • Common filesystem for servers behind a rackspace load balancer

    - by thanos panousis
    Our PHP application consists of a single web server that will receive files from clients and perform a CPU-intensive analysis on them. Right now, analysis of a single user upload can take 3sec to conclude and take 100% CPU. This makes our system capacity amount to 1/3 requests per second. My team's requirement is to increase capacity without a lot of code reengineering. A possible solution would be to set up a load balancer in front of multiple servers running the same app, connecting to a common DB. The problem is that the analysis outputs files on disk. A load balancer would increase capacity, but then files won't be available between servers so consequent client requests may fail. We are hosted on Rackspace, is there a way to configure some sort of "common" storage for all servers, without having to rewrite our file persistance code? Current code relies on simple fopens etc. What are our options?

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  • How to change IP Location information?

    - by jimm
    How to change IP Location information? Hello, When viewing website whois through whois.domaintools.com, under the Server Stats tab, there is the IP Location information and looks like this: IP Location: - Netherlands - Dedicated/collocated/various Hosting Customers What to do to change the IP Location information after the word Netherlands? Thanks in advance

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  • DirectX9 / HLSL Shader Model 3 - Passing Doubles between Shaders

    - by P. Avery
    I need higher precision on a few values within my vertex and pixel shaders...I'm currently using floats, so I would like to use doubles...I've read that HLSL Model 4 has two functions to convert a double into two unsigned integers and back again( asuint() and asdouble() ). These functions are only supported on HLSL 4 and I am using DirectX 9 which will only compile HLSL Model 3 and below... How can I pass a double between shaders? here is implementation for HLSL 4: struct VS_INPUT { float2 v; }; struct PS_INPUT { uint a; uint b; uint c; uint d; }; PS_INPUT VertexShader( VS_INPUT Input ) { PS_INPUT Output = ( PS_INPUT )0; double2 vPos = mul( Input.v, mWorld ).xy; asuint( vPos.x, Output.a, Output.b ); asuint( vPos.y, Output.c, Output.d ); return Output; } float4 PixelShader( PS_INPUT Input ) { double2 vPos; vPos.x = asdouble( Input.a, Input.b ); vPos.y = asdouble( Input.c, Input.d ); ... return 1; }

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  • Oracle Introduces Oracle Communications Data Model to Provide Actionable Insight for Communications

    - by kimberly.billings
    To help communications service providers (CSPs) manage and analyze rapidly growing data volumes cost effectively, Oracle recently introduced the Oracle Communications Data Model (OCDM). With the OCDM, CSPs can achieve rapid time to value by quickly implementing a standards-based enterprise data warehouse that features communications industry-specific reporting, analytics and data mining. The combination of the OCDM, Oracle Exadata and the Oracle Business Intelligence (BI) Foundation represents the most comprehensive data warehouse and BI solution for the communications industry. Hong Kong Broadband Network, the fastest growing and second largest broadband service provider in Hong Kong, enhanced its data warehouse using Oracle Communications Data Model. It went live with OCDM within three months, and has increased its subscriber base by 37 percent in six months and reduced customer churn to less than one percent. Read more about HKBN's use of OCDM. Read more about OCDM var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • A Model for Planning Your Oracle BPM 10g Migration by Kris Nelson

    - by JuergenKress
    As the Oracle SOA Suite and BPM Suite 12c products enter beta, many of our clients are starting to discuss migrating from the Oracle 10g or prior platforms. With the BPM Suite 11g, Oracle introduced a major change in architecture with a strong focus on integration with SOA and an entirely new technology stack. In addition, there were fresh new UIs and a renewed business focus with an improved Process Composer and features like Adaptive Case Management. While very beneficial to both technology and the business, the fundamental change in architecture does pose clear migration challenges for clients who have made investments in the 10g platform. Some of the key challenges facing 10g customers include: Managing in-process instance migration and running multiple process engines Migration of User Interfaces and other code within the environment that may not be automated Growing or finding technical staff with both 10g and 12c experience Managing migration projects while continuing to move the business forward and meet day-to-day responsibilities As a former practitioner in a mixed 10g/11g shop, I wrestled with many of these challenges as we tried to plan ahead for the migration. Luckily, there is migration tooling on the way from Oracle and several approaches you can use in planning your migration efforts. In addition, you already have a defined and visible process on the current platform, which will be invaluable as you migrate.  A Migration ModelThis model presents several options across a value and investment spectrum. The goal of the AVIO Migration Model is to kick-start discussions within your company and assist in creating a plan of action to take advantage of the new platform. As with all models, this is a framework for discussion and certain processes or situations may not fit. Please contact us if you have specific questions or want to discuss migrations efforts in your situation. Read the complete article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: Kris Nelson,ACM,Adaptive Case Management,Community,Oracle SOA,Oracle BPM,OPN,Jürgen Kress

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  • Is a Model Driven Architecture in Language Oriented Programming (MPS) feasible at this time

    - by Steven Jeuris
    As a side project I am developing some sort of DSL where I describe a data model, and generate desired code files from it. I believe this is called Model Driven Architecture. My partial existing implementation uses C#, CodeDOM, XML and XSLT to do this manually. I discovered there already exist better environments to do this in. The one which fascinated me the most is called MPS, which follows the Language Oriented Programming paradigm. This article, written by a cofounder of JetBrains was a real eye opener for me. I truly believe LOP has a very good chance of becoming the next big programming paradigm once it has broader support. From my short experience with MPS, I noticed it is still mainly Java-oriented. My question is, how feasible is it to generate code files for other (multiple) languages instead of just Java. I don't need full language support from the start, so preferably, I need to be able to implement a language in a agile way. E.g. first support only one type, add access modifiers, ... Perhaps some other (free) environment already provides this out of the box. P.S.: I find it important to have a lot of control over the naming conventions and such of the generated code. This is one of the reasons why I started my own implementation.

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  • Camera Collision inside the room model

    - by sanddy
    I am having a problem in Calculating the camera collision for my Room model which consists of sofa, tables and other models. The users shall be moving the camera front, back, rotating so i need to make sure that the camera does not collide with any of the models with in the room. I have treated all my models inside the room by BoundingBox[] and the camera by BoundingSphere. So, far i have implemented collision by looking into the tutorial from http://www.toymaker.info/Games/XNA/html/xna_model_collisions.html which was great. But, I guess the problem lies in the Transformation part. I debugged and found some points to be at Vector(-XXX,-XXX,-XXX) where X is digit. Also i found my radius of some models where too large(in thousand, i just looked into its radius value before converting to BoundingBox). Do I need to scale the model for collision??? Below are my code:- On My LoadContent(): Matrix[] transforms = new Matrix[myModel.Bones.Count]; myModel.CopyAbsoluteBoneTransformsTo(transforms); int index = 0; box = new List<BoundingBox>(); BoundingBox worldModel = Utility.CalculateBoundingBox(myModel); foreach (ModelMesh mesh in myModel.Meshes) { Vector3[] obb = new Vector3[8]; worldModel.GetCorners(obb); Vector3[] asdf = (Vector3[])obb.Clone(); Vector3.Transform(obb, ref transforms[mesh.ParentBone.Index], obb); BoundingBox worldBox = BoundingBox.CreateFromPoints(obb); box.Add(worldBox); index++; } On CameraPosition Update: BoundingSphere bs = new BoundingSphere(this.cameraPos, 5.0f); if (RoomWalkthrough.Utility.CheckCollision(bs, bb)) { // Do Something } Please Help.

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  • Dynamic model interactions

    - by Richard
    I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I know this may sound very confusing but for an example go to youtube and search "hitman executions", and the first video is an example of what i'm asking. Basically I'm wondering how they make your model dynamically interact with whatever other model you come across, so in hitman when you come up behind some one with the fibre wire you strangle the other character or if you have the anesthetic you come up behind some person and put your hand over there mouth while they struggle and slowly go to the floor where you lay them down. I am confused as to whether it was animated to use two models using specific bone/skeletal identifiers, if it is just two completely separate animations that are played at the correct time to make it look like they are actually interacting or something else all together. I am not an animator so i assume most of what i just said is not right but i hope that some one can understand what i mean and provide an answer. PS) I am a programmer and I am in the process of building a hitmanesque game, just because i love that style of game and I want to increase my skills on something fun, so if you do know what i'm talking about have some examples with involving both models and programming (i use c++ and mainly Ogre3D at the moment but i am getting into unity and XNA) i would greatly appreciate it. Thanks.

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  • Model a chain with different elements in Unity 3D

    - by Alex
    I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. I've not tried to implement it yet as i've no idea on what could be a good way to do it. In the game i've to manage a lot of chains of people... maybe also 100 chains composed of 11-15 people. The chain will be pretty simple and there won't be much interaction... Probabily some animation of the people one at time for each chain and some physic reaction (for example pushing a people in a chain should slightle flex the chain) the very problem of this work is that in the chain each object is composed by flexible parts (arms) and rigid parts (the body) and that the connection should remain firm... just like when people handshake... hands are firm and are the wrists to move. i can use C4D to model the meshes. i know this number may cause performance problems, but it's also true i will use low-poly versions of human. (for the real it won't be human, but very simple toonish characters that have harms and legs). So actually i'm trying to find a way to manage this in a way it can work, the performance will be a later problem that i can solve. If there is not a fast 'best-practiced' solution and you have any link/guide/doc that could help me in finding a way to realize this is, it would be very appreciated anyway if you post it. thanks

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • CSOM (Client Side Object Model) - What's new with SharePoint 2013

    - by KunaalKapoor
    SharePoint CSOMThe Client-Side Object Model or CSOM came out with SharePoint 2010. CSOM is accessible through client.svc but all client.svc calls must go through supported WFC entry points (supported entry points are .NET, Silverlight and JavaScript). So a developer would need to use client side proxy objects exposed by either a .NET assembly or a JavaScript library. Changes with SharePoint 2013REST Capabilities - Direct access to client.svcNew APIs - App ModelREST CapabilitiesOne of the most important changes to the CSOM with SharePoint 2013 is that the web service entry point of client.svc has been extended to allow direct access  via REST-Based web service calls. This is a really critical change since its going to make the SharePoint platform accessible to any other platform, opening the horizons of integration and collaboration with other REST based platforms and devices. OData (a really popular standard data access API for HTTP-based clients) is supported similar to 2010 but will be a more important aspect of SharePoint 2013 development.New API'sCSOM for SharePoint 2013 has been buffed up with several new APIs for not only SharePoint server functionality but also an API for Windows Phone applications. For a SharePoint 2010 farm most of the new APIs mentioned below are available only via server side APIs:SearchTaxonomyPublishingWorkflowUser ProfilesE-DiscoveryAnalyticsBusiness DataIRMFeedsSharePoint 2013 remote APIs being accessible through both CSOM and REST is very important to the new app model where developers can no longer run code in a SharePoint environment nor can they access the server-side APIs. So CSOM plays the savior here.Also, you can now substitute the alias '_api' in order to reference '_vti_bin/client.svc'.

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