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  • Cloud hosted CI for .NET projects

    - by Scott Dorman
    Originally posted on: http://geekswithblogs.net/sdorman/archive/2014/06/02/cloud-hosted-ci-for-.net-projects.aspxContinuous integration (CI) is important. If you don’t have it set up…you should. There are a lot of different options available for hosting your own CI server, but they all require you to maintain your own infrastructure. If you’re a business, that generally isn’t a problem. However, if you have some open source projects hosted, for example on GitHub, there haven’t really been any options. That has changed with the latest release of AppVeyor, which bills itself as “Continuous integration for busy developers.” What’s different about AppVeyor is that it’s a hosted solution. Why is that important? By being a hosted solution, it means that I don’t have to maintain my own infrastructure for a build server. How does that help if you’re hosting an open source project? AppVeyor has a really competitive pricing plan. For an unlimited amount of public repositories, it’s free. That gives you a cloud hosted CI system for all of your GitHub projects for the cost of some time to set them up, which actually isn’t hard to do at all. I have several open source projects (hosted at https://github.com/scottdorman), so I signed up using my GitHub credentials. AppVeyor fully supported my two-factor authentication with GitHub, so I never once had to enter my password for GitHub into AppVeyor. Once it was done, I authorized GitHub and it instantly found all of the repositories I have (both the ones I created and the ones I cloned from elsewhere). You can even add “build badges” to your markdown files in GitHub, so anyone who visits your project can see the status of the lasted build. Out of the box, you can simply select a repository, add the build project, click New Build and wait for the build to complete. You now have a complete CI server running for your project. The best part of this, besides the fact that it “just worked” with almost zero configuration is that you can configure it through a web-based interface which is very streamlined, clean and easy to use or you can use a appveyor.yml file. This means that you can define your CI build process (including any scripts that might need to be run, etc.) in a standard file format (the YAML format) and store it in your repository. The benefits to that are huge. The file becomes a versioned artifact in your source control system, so it can be branched, merged, and is completely transparent to anyone working on the project. By the way, AppVeyor isn’t limited to just GitHub. It currently supports GitHub, BitBucket, Visual Studio Online, and Kiln. I did have a few issues getting one of my projects to build, but the same day I posted the problem to the support forum a fix was deployed, and I had a functioning CI build about 5 minutes after that. Since then, I’ve provided some additional feature requests and had a few other questions, all of which have seen responses within a 24-hour period. I have to say that it’s easily been one of the best customer support experiences I’ve seen in a long time. AppVeyor is still young, so it doesn’t yet have full feature parity with some of the older (more established) CI systems available,  but it’s getting better all the time and I have no doubt that it will quickly catch up to those other CI systems and then pass them. The bottom line, if you’re looking for a good cloud-hosted CI system for your .NET-based projects, look at AppVeyor.

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  • How do I cap rendering of tiles in a 2D game with SDL?

    - by farmdve
    I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). I have pretty basic collision detection and it works, I can also detetc continuous presses, which allows me to move pretty much anywhere I want. I also have a moving camera, which follows the object. The problem is that, the tile based map is bigger than the resolution, thus not all of the map can be displayed on the screen, but it's still rendered. I would like to cap it, but since this is new to me, I pretty much have no idea. Although I cannot post all the code, as even though I am a newbie and the code pretty basic, it's already quite a few lines, I can post what I tried to do void set_camera() { //Center the camera over the dot camera.x = ( player.box.x + DOT_WIDTH / 2 ) - SCREEN_WIDTH / 2; camera.y = ( player.box.y + DOT_HEIGHT / 2 ) - SCREEN_HEIGHT / 2; //Keep the camera in bounds. if(camera.x < 0 ) { camera.x = 0; } if(camera.y < 0 ) { camera.y = 0; } if(camera.x > LEVEL_WIDTH - camera.w ) { camera.x = LEVEL_WIDTH - camera.w; } if(camera.y > LEVEL_HEIGHT - camera.h ) { camera.y = LEVEL_HEIGHT - camera.h; } } set_camera() is the function which calculates the camera position based on the player's positions. I won't pretend I know much about it. Rectangle box = {0,0,0,0}; for(int t = 0; t < TOTAL_TILES; t++) { if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) apply_surface(box.x - camera.x, box.y - camera.y, surface, screen, &clips[tiles[t]]); box.x += TILE_WIDTH; //If we've gone too far if(box.x >= LEVEL_WIDTH) { //Move back box.x = 0; //Move to the next row box.y += TILE_HEIGHT; } } This is basically my render code. The for loop loops over 192 tiles stored in an int array, each with their own unique value describing the tile type(wall or one of three possible colored tiles). box is an SDL_Rect containing the current position of the tile, which is calculated on render. TILE_HEIGHT and TILE_WIDTH are of value 80. So the cap is determined by if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) However, this is just me playing with the values and see what doesn't break it. I pretty much have no idea how to calculate it. My screen resolution is 1024/768, and the tile map is of size 1280/960.

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  • Tetris Movement - Implementation

    - by James Brauman
    Hi gamedev, I'm developing a Tetris clone and working on the input at the moment. When I was prototyping, movement was triggered by releasing a directional key. However, in most Tetris games I've played the movement is a bit more complex. When a directional key is pressed, the shape moves one space in that direction. After a short interval, if the key is still held down, the shape starts moving in the direction continuously until the key is released. In the case of the down key being pressed, there is no pause between the initial movement and the subsequent continuous movement. I've come up with a solution, and it works well, but it's totally over-engineered. Hey, at least I can recognize when things are getting silly, right? :) public class TetrisMover { List registeredKeys; Dictionary continuousPressedTime; Dictionary totalPressedTime; Dictionary initialIntervals; Dictionary continousIntervals; Dictionary keyActions; Dictionary initialActionDone; KeyboardState currentKeyboardState; public TetrisMover() { *snip* } public void Update(GameTime gameTime) { currentKeyboardState = Keyboard.GetState(); foreach (Keys currentKey in registeredKeys) { if (currentKeyboardState.IsKeyUp(currentKey)) { continuousPressedTime[currentKey] = TimeSpan.Zero; totalPressedTime[currentKey] = TimeSpan.Zero; initialActionDone[currentKey] = false; } else { if (initialActionDone[currentKey] == false) { keyActions[currentKey](); initialActionDone[currentKey] = true; } totalPressedTime[currentKey] += gameTime.ElapsedGameTime; if (totalPressedTime[currentKey] = initialIntervals[currentKey]) { continuousPressedTime[currentKey] += gameTime.ElapsedGameTime; if (continuousPressedTime[currentKey] = continousIntervals[currentKey]) { keyActions[currentKey](); continuousPressedTime[currentKey] = TimeSpan.Zero; } } } } } public void RegisterKey(Keys key, TimeSpan initialInterval, TimeSpan continuousInterval, Action keyAction) { if (registeredKeys.Contains(key)) throw new InvalidOperationException( string.Format("The key %s is already registered.", key)); registeredKeys.Add(key); continuousPressedTime.Add(key, TimeSpan.Zero); totalPressedTime.Add(key, TimeSpan.Zero); initialIntervals.Add(key, initialInterval); continousIntervals.Add(key, continuousInterval); keyActions.Add(key, keyAction); initialActionDone.Add(key, false); } public void UnregisterKey(Keys key) { *snip* } } I'm updating it every frame, and this is how I'm registering keys for movement: tetrisMover.RegisterKey( Keys.Left, keyHoldStartSpecialInterval, keyHoldMovementInterval, () = { Move(Direction.Left); }); tetrisMover.RegisterKey( Keys.Right, keyHoldStartSpecialInterval, keyHoldMovementInterval, () = { Move(Direction.Right); }); tetrisMover.RegisterKey( Keys.Down, TimeSpan.Zero, keyHoldMovementInterval, () = { PerformGravity(); }); Issues that this doesn't address: If both left and right are held down, the shape moves back and forth really quick. If a directional key is held down and the turn finishes and the shape is replaced by a new one, the new one will move quickly in that direction instead of the little pause it is supposed to have. I could fix the issues, but I think it will make the solution even worse. How would you implement this?

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  • Why do I need two Instances in Windows Azure?

    - by BuckWoody
    Windows Azure as a Platform as a Service (PaaS) means that there are various components you can use in it to solve a problem: Compute “Roles” - Computers running an OS and optionally IIS - you can have more than one "Instance" of a given Role Storage - Blobs, Tables and Queues for Storage Other Services - Things like the Service Bus, Azure Connection Services, SQL Azure and Caching It’s important to understand that some of these services are Stateless and others maintain State. Stateless means (at least in this case) that a system might disappear from one physical location and appear elsewhere. You can think of this as a cashier at the front of a store. If you’re in line, a cashier might take his break, and another person might replace him. As long as the order proceeds, you as the customer aren’t really affected except for the few seconds it takes to change them out. The cashier function in this example is stateless. The Compute Role Instances in Windows Azure are Stateless. To upgrade hardware, because of a fault or many other reasons, a Compute Role's Instance might stop on one physical server, and another will pick it up. This is done through the controlling fabric that Windows Azure uses to manage the systems. It’s important to note that storage in Azure does maintain State. Your data will not simply disappear - it is maintained - in fact, it’s maintained three times in a single datacenter and all those copies are replicated to another for safety. Going back to our example, storage is similar to the cash register itself. Even though a cashier leaves, the record of your payment is maintained. So if a Compute Role Instance can disappear and re-appear, the things running on that first Instance would stop working. If you wrote your code in a Stateless way, then another Role Instance simply re-starts that transaction and keeps working, just like the other cashier in the example. But if you only have one Instance of a Role, then when the Role Instance is re-started, or when you need to upgrade your own code, you can face downtime, since there’s only one. That means you should deploy at least two of each Role Instance not only for scale to handle load, but so that the first “cashier” has someone to replace them when they disappear. It’s not just a good idea - to gain the Service Level Agreement (SLA) for our uptime in Azure it’s a requirement. We point this out right in the Management Portal when you deploy the application: (Click to enlarge) When you deploy a Role Instance you can also set the “Upgrade Domain”. Placing Roles on separate Upgrade Domains means that you have a continuous service whenever you upgrade (more on upgrades in another post) - the process looks like this for two Roles. This example covers the scenario for upgrade, so you have four roles total - One Web and one Worker running the "older" code, and one of each running the new code. In all those Roles you want at least two instances, and this example shows that you're covered for High Availability and upgrade paths: The take-away is this - always plan for forward-facing Roles to have at least two copies. For Worker Roles that do background processing, there are ways to architect around this number, but it does affect the SLA if you have only one.

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  • Reaching to the Holy Grail of Data Management

    - by Irem Radzik
    Pervasive, continuous access to trusted data. That’s the ultimate goal of data management. It enables to leverage data as an asset to create value for customers and the organization. It creates the strong foundation needed to move the business forward. How you get there is also critical. As with all IT initiatives using high performance solutions with low cost of ownership is another key requirement in today’s IT world. Oracle's  data integration product strategy focuses on helping customers achieve this ultimate goal with high performance and low TCO.  At OpenWorld, we will be showing how Oracle Data Integration products help you reach your data management goals, considering new trends in information management, such as big data and cloud computing. We will also provide an update on the latest product releases, such as Oracle GoldenGate 11gR2. If you will be at OpenWorld, please join us on Monday Oct 1st 10:45am at Moscone West – 3005 to hear our VP of Product Development, Brad Adelberg, present "Future Strategy, Direction, and Roadmap of Oracle’s Data Integration Platform". The Data Integration track at OpenWorld covers variety of topics and speakers. In addition to product management of Oracle GoldenGate, Oracle Data Integrator, and Enteprise Data Quality presenting product updates and roadmap, we have several customer panels and stand-alone sessions featuring select customers such as St. Jude Medical, Raymond James, Aderas, Turkcell, Paychex, Comcast,  Ticketmaster, Bank of America and more. You can see an overview of Data Integration sessions here. If you are not able to attend OpenWorld, please check out our latest resources for Data Integration and Oracle GoldenGate. In the coming weeks you will see more blogs about our products’ new capabilities and what to expect at OpenWorld. I hope to see you at OpenWorld and stay in touch via our future blogs. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • Fast Data - Big Data's achilles heel

    - by thegreeneman
    At OOW 2013 in Mark Hurd and Thomas Kurian's keynote, they discussed Oracle's Fast Data software solution stack and discussed a number of customers deploying Oracle's Big Data / Fast Data solutions and in particular Oracle's NoSQL Database.  Since that time, there have been a large number of request seeking clarification on how the Fast Data software stack works together to deliver on the promise of real-time Big Data solutions.   Fast Data is a software solution stack that deals with one aspect of Big Data, high velocity.   The software in the Fast Data solution stack involves 3 key pieces and their integration:  Oracle Event Processing, Oracle Coherence, Oracle NoSQL Database.   All three of these technologies address a high throughput, low latency data management requirement.   Oracle Event Processing enables continuous query to filter the Big Data fire hose, enable intelligent chained events to real-time service invocation and augments the data stream to provide Big Data enrichment. Extended SQL syntax allows the definition of sliding windows of time to allow SQL statements to look for triggers on events like breach of weighted moving average on a real-time data stream.    Oracle Coherence is a distributed, grid caching solution which is used to provide very low latency access to cached data when the data is too big to fit into a single process, so it is spread around in a grid architecture to provide memory latency speed access.  It also has some special capabilities to deploy remote behavioral execution for "near data" processing.   The Oracle NoSQL Database is designed to ingest simple key-value data at a controlled throughput rate while providing data redundancy in a cluster to facilitate highly concurrent low latency reads.  For example, when large sensor networks are generating data that need to be captured while analysts are simultaneously extracting the data using range based queries for upstream analytics.  Another example might be storing cookies from user web sessions for ultra low latency user profile management, also leveraging that data using holistic MapReduce operations with your Hadoop cluster to do segmented site analysis.  Understand how NoSQL plays a critical role in Big Data capture and enrichment while simultaneously providing a low latency and scalable data management infrastructure thru clustered, always on, parallel processing in a shared nothing architecture. Learn how easily a NoSQL cluster can be deployed to provide essential services in industry specific Fast Data solutions. See these technologies work together in a demonstration highlighting the salient features of these Fast Data enabling technologies in a location based personalization service. The question then becomes how do these things work together to deliver an end to end Fast Data solution.  The answer is that while different applications will exhibit unique requirements that may drive the need for one or the other of these technologies, often when it comes to Big Data you may need to use them together.   You may have the need for the memory latencies of the Coherence cache, but just have too much data to cache, so you use a combination of Coherence and Oracle NoSQL to handle extreme speed cache overflow and retrieval.   Here is a great reference to how these two technologies are integrated and work together.  Coherence & Oracle NoSQL Database.   On the stream processing side, it is similar as with the Coherence case.  As your sliding windows get larger, holding all the data in the stream can become difficult and out of band data may need to be offloaded into persistent storage.  OEP needs an extreme speed database like Oracle NoSQL Database to help it continue to perform for the real time loop while dealing with persistent spill in the data stream.  Here is a great resource to learn more about how OEP and Oracle NoSQL Database are integrated and work together.  OEP & Oracle NoSQL Database.

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  • Proving What You are Worth

    - by Ted Henson
    Here is a challenge for everyone. Just about everyone has been asked to provide or calculate the Return on Investment (ROI), so I will assume everyone has a method they use. The problem with stopping once you have an ROI is that those in the C-Suite probably do not care about the ROI as much as Return on Equity (ROE). Shareholders are mostly concerned with their return on the money the invested. Warren Buffett looks at ROE when deciding whether to make a deal or not. This article will outline how you can add more meaning to your ROI and show how you can potentially enhance the ROE of the company.   First I want to start with a base definition I am using for ROI and ROE. Return on investment (ROI) and return on equity (ROE) are ways to measure management effectiveness, parts of a system of measures that also includes profit margins for profitability, price-to-earnings ratio for valuation, and various debt-to-equity ratios for financial strength. Without a set of evaluation metrics, a company's financial performance cannot be fully examined by investors. ROI and ROE calculate the rate of return on a specific investment and the equity capital respectively, assessing how efficient financial resources have been used. Typically, the best way to improve financial efficiency is to reduce production cost, so that will be the focus. Now that the challenge has been made and items have been defined, let’s go deeper. Most research about implementation stops short at system start-up and seldom addresses post-implementation issues. However, we know implementation is a continuous improvement effort, and continued efforts after system start-up will influence the ultimate success of a system.   Most UPK ROI’s I have seen only include the cost savings in developing the training material. Some will also include savings based on reduced Help Desk calls. Using just those values you get a good ROI. To get an ROE you need to go a little deeper. Typically, the best way to improve financial efficiency is to reduce production cost, which is the purpose of implementing/upgrading an enterprise application. Let’s assume the new system is up and running and all users have been properly trained and are comfortable using the system. You provide senior management with your ROI that justifies the original cost. What you want to do now is develop a good base value to a measure the current efficiency. Using usage tracking you can look for various patterns. For example, you may find that users that are accessing UPK assistance are processing a procedure, such as entering an order, 5 minutes faster than those that don’t.  You do some research and discover each minute saved in processing a claim saves the company one dollar. That translates to the company saving five dollars on every transaction. Assuming 100,000 transactions are performed a year, and all users improve their performance, the company will be saving $500,000 a year. That $500,000 can be re-invested, used to reduce debt or paid to the shareholders.   With continued refinement during the life cycle, you should be able to find ways to reduce cost. These are the type of numbers and productivity gains that senior management and shareholders want to see. Being able to quantify savings and increase productivity may also help when seeking a raise or promotion.

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  • Customer Loyalty vs. Customer Engagement: Who Cares?

    - by Jeb Dasteel-Oracle
    Have you read the recent Forbes OracleVoice blog titled Customer Loyalty is Dead. Long Live Engagement!? If you haven’t, take a look. This article prompted lots of conversation in the social realm. Many who read the article voiced their reactions to the headline and now I’m jumping in to add my view. Normal 0 false false false EN-US X-NONE X-NONE Customer loyalty is still key. It’s the effect and engagement is the cause. We at least know that to be true for our customers. We are in an age where customers are demanding to be heard. We need them to be actively involved – or engaged – as well. Greater levels of customer engagement, properly targeted, positively correlate with satisfaction. Our data has shown us this over and over. Satisfied customers are more loyal and more willing to vocalize their satisfaction through referencing, and are more likely to purchase again, all of which in turn drives incremental revenue – from the customer doing the referencing AND the customer on the receiving end of that reference. Turning this around completely, if we begin to see the level of a customer’s engagement start to wane, this is an indicator that their satisfaction, loyalty, and future revenue are likely at risk. At Oracle, we’ve put in place many programs to target, encourage, and then track engagement, allowing us to measure engagement as a determinant of loyalty. Some of these programs include our Key Accounts, solution design and architectural, Executive Sponsorship, as well as executive advisory boards. Specific programs allow us to engage specific contacts within specific customer organizations (based on role) and then systematically track their engagement activities over time, along side of tracking customer satisfaction, loyalty, referenceability, and incremental revenue contribution. Continuous measurement of engagement allows us to better understand customer views of what it means to partner with a provider and adjust program participation to better meet the needs of the partnership. We can also track across customer segments, and design new programs that are even more effective than the ones we have in place today. In case you missed any of my previous Forbes articles, I’ve included links below for easy access. Award-Winning Companies Put Customers First The Power of Peer Networks: 5 Reasons to Get (and Stay) Involved Technology At Work: Traveling In Style Customer Central: 8 Strategies for Putting Customers at the Core of Your Business Technology at Work: Five Companies Doing IT Right /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they would swing! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :) EDIT In response to Cholesky's comment about warm starting the solver and Baumgarte: Oh right, I forgot to mention! I do save the contact history and the impulse determined in this time step to be used as initial guess in the next time step. As for the Baumgarte, here's what actually happens in the code. Collision is detected when the bodies' closest distance is less than SKIN, meaning they are actually still separated. If at this moment, I used the PGS solver without Baumgarte, restitution of 0 alone would be able to stop the bodies, separated by a distance of ~SKIN, in mid-air! So this isn't right, I want to have the bodies touching each other. So I turn on the Baumgarte, where its role is actually to pull the bodies together! Weird I know, a scheme intended to push the body apart becomes useful for the reverse. Also, I found that if I increase the number of iteration to 100, stacks become much more stable, though the program becomes so slow. UPDATE Since the stack swings left and right, could it be something is wrong with my friction model? Current friction constraint: relative_tangential_velocity = 0

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  • Error launching application after ClickOnce deployment - "An application for this deployment is alre

    - by digiduck
    As part of my continuous integration build the application is deployed as a ClickOnce application. This works great the first time, but when I try the launch the app after an update has been deployed I get the following error. An application for this deployment is already installed with a different application identity. If I run mage.exe -cc to clear the application cache for all ClickOnce apps then I can launch the application just fine. Has anyone run into this before? How can I fix this? Here are the steps in my build script that publish the ClickOnce application. ./tools/windows_sdk/mage.exe -New Application -Processor msil -ToFile "C:\temp\build\RoadrunnerTrap.exe.manifest" -Name "Roadrunner Trap" -Version 1.0.0.1 -FromDirectory "C:\temp\build" # artifacts from C:\temp\build\ are copied to \\server\publish\v1.0.0.1\ ./tools/windows_sdk/mage.exe -New Deployment -Processor msil -Install false -Publisher "Acme, Inc." -ProviderUrl "\\server\publish\RoadrunnerTrap.application" -Name "Roadrunner Trap" -AppManifest "\\server\publish\v1.0.0.1\RoadrunnerTrap.exe.manifest" -ToFile "\\server\publish\RoadrunnerTrap.application" Note that the version number does change with every deployment.

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  • Issues integrating NCover with CC.NET, .NET framework 4.0 and MsTest

    - by Nikhil
    I'm implementing continuous integration with CruiseControl.NET, .NET 4.0, NCover and MsTest. On the build server I'm unable to run code coverage from the Ncover explorer or NCover console. When I run where vstesthost.exe from the Ncover console it returns the Visual Studio 9.0 path and does not seem to pick up .net framework 4.0. I've followed instructions from this MSTest: Measuring Test Quality With NCover post with slight modifications for .net framework 4.0, without any success. My CC.NET script looks like this <exec> <executable>C:\Program Files (x86)\NCover\NCover.Console.exe</executable> <baseDirectory>$(project_root)\</baseDirectory> <buildArgs>"C:\Program Files (x86)\**Microsoft Visual Studio 10.0**\Common7\IDE\MSTest.exe" /testcontainer:...\...\UnitTests.dll /resultsfile:TestResults.trx //xml D:\_Projects\....\Temp_Coverage.xml //pm vstesthost.exe</buildArgs> <buildTimeoutSeconds>$(ncover.timeout)</buildTimeoutSeconds> </exec> Has anyone come across similar issue. Any help would be much appreciated.

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  • Help with stock ticker style scrolling using Core Animation

    - by Glen Harding
    Hi, I'm looking for some guidance on the best way to implement stock ticker style right-to-left scrolling of CALayers in Core Animation on OSX. I'm pretty new to Cocoa and don't know the best way to implement this. I have a continuous stream of news items and stock details that I turn into CALayers (made up of 1 image and a CATextLayer) and I want to animate the CALayers from right to left of my custom view. The news and stock information is constantly updating so I would like to add 1 item at a time to the view, scroll it right to left until the right-most point of the CALayer is showing, then add another CALayer to the view and start scrolling that as well. I would like to do this dynamic updating instead of taking a big snapshot of all my data, turning it into a big horizontal CALayer and scrolling that. I'm looking for guidance on how to achieve this sort of effect - do I manually animate each new CALayer along a path in the view? Or should I be using CAScrollLayer to achieve this effect? Many thanks Glen.

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  • Positioning Layers and text gradients with css

    - by Kenji Crosland
    I'm a CSS newbie trying to get some text gradients going on. I tried this code here but it didn't work for me, most likely because the h1 object is nested within a #header div. I imagine there's something to do with layers that I don't know about. Either I get a gradent block that is in front of everything or it's not appearing at all. In this particular instance this code makes a big gradient bar appear in front of everything: #header { clear:both; float:left; -moz-background-inline-policy:continuous; -moz-background-origin:padding; background:#080E73 url(../images/header-background.png) repeat-x left 0px; width:100%; max-height: 175px; color: #080E73; } #header h1 { margin-bottom: 0; color: #000; position: relative; } #header h1 span { background:url(../images/headline-text.png) repeat-x; display: block; width: 100%; height: 100%; position: absolute; } Here is the HTML (I'm using ruby on rails hence the notation) <div id="header"> <% unless flash[:notice].blank? %> <div id="notice"><%= flash[:notice] %></div> <% end %> <%= image_tag ("header-image.png") %> <h1><span></span>Headline</h1> <strong>Byline</strong> ... #navbar html... </div> I tried playing with z-index but I couldn't come up with any good results. Any ideas?

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  • Complete list of tools and technologies that make up a solid ASP.NET MVC 2 development environment f

    - by Dr Dork
    This question is related to another wiki I found on SO, but I'd like to develop a more comprehensive example of an automated ASP MVC 2 development environment that can be used to develop and deploy a wide range of small-scale websites by beginners. As far as characteristics of the dev environment go, I'd like to focus on beginner-friendly over powerful since the other wiki focuses more on advanced, powerful setups. This information is targeted for beginners (that already know C# and understand web dev concepts) that have selected... ASP.NET MVC 2 as their dev framework Visual Studio 2010 Pro (or 2008 Pro SP1) as their IDE Windows 7 as their OS and are looking for a quick and easy-to-setup environment that covers managing, building, testing, tracking, and deploying their website with as much automation as possible. A system that can be used for becoming familiar with the whole process, as well as a launching point for exploring other, more custom and powerful systems. Since we've already selected the Compiler, Framework, and OS, I'd like to develop ideas for... Code editor (unless you feel VS will suffice for all areas of code) Database and related tools Unit testing (VS?) Continuous integration build system (VS?) Project Planning Issue tracking Deployment (VS?) Source management (VS?) ASP, C#, VS, and related blogs that beginners can follow Any other categories I'm probably missing Since we're already using Visual Studio, I'd like to focus on the out-of-the-box solutions and features built into Visual Studio, unless you feel there are better solutions that work well with VS and are easier to use than the features built directly into VS. Thanks so much in advance for your wisdom!

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  • Reinforcement learning toy project

    - by Betamoo
    My toy project to learn & apply Reinforcement Learning is: - An agent tries to reach a goal state "safely" & "quickly".... - But there are projectiles and rockets that are launched upon the agent in the way. - The agent can determine rockets position -with some noise- only if they are "near" - The agent then must learn to avoid crashing into these rockets.. - The agent has -rechargable with time- fuel which is consumed in agent motion - Continuous Actions: Accelerating forward - Turning with angle I need some hints and names of RL algorithms that suit that case.. - I think it is POMDP , but can I model it as MDP and just ignore noise? - In case POMDP, What is the recommended way for evaluating probability? - Which is better to use in this case: Value functions or Policy Iterations? - Can I use NN to model environment dynamics instead of using explicit equations? - If yes, Is there a specific type/model of NN to be recommended? - I think Actions must be discretized, right? I know it will take time and effort to learn such a topic, but I am eager to.. You may answer some of the questions if you can not answer all... Thanks

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  • how to use a regex to search backwards effectively?

    - by Asaf
    hi, i'm searching forward in an array of strings with a regex, like this: for (int j = line; j < lines.length; j++) { if (lines[j] == null || lines[j].isEmpty()) { continue; } matcher = pattern.matcher(lines[j]); if (matcher.find(offset)) { offset = matcher.end(); line = j; System.out.println("found \""+matcher.group()+"\" at line "+line+" ["+matcher.start()+","+offset+"]"); return true; } offset = 0; } return false; note that in my implementation above i save the line and offset for continuous searches. anyway, now i want to search backwards from that [line,offset]. my question: is there a way to search backwards with a regex efficiently? if not, what could be an alternative? 10x, asaf :-) clarification: by backwards i mean finding the previous match. for example, say that i'm searching for "dana" in "dana nama? dana kama! lama dana kama?" and got to the 2nd match. if i do matcher.find() again, i'll search forward and get the 3rd match. but i want to seach backwards and get to the 1st match. the code above should then output something like: found "dana" at line 0 [0,3] // fwd found "dana" at line 0 [11,14] // fwd found "dana" at line 0 [0,3] // bwd

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  • People not respecting good practices at workplace

    - by VexXtreme
    Hi There are some major issues in my company regarding practices, procedures and methodologies. First of all, we're a small firm and there are only 3-4 developers, one of which is our boss who isn't really a programmer, he just chimes in now and then and tries to do code some simple things. The biggest problems are: Major cowboy coding and lack of methodologies. I've tried explaining to everyone the benefits of TDD and unit testing, but I only got weird looks as if I'm talking nonsense. Even the boss gave me the reaction along the lines of "why do we need that? it's just unnecessary overhead and a waste of time". Nobody uses design patterns. I have to tell people not to write business logic in code behind, I have to remind them not to hardcode concrete implementations and dependencies into classes and cetera. I often feel like a nazi because of this and people think I'm enforcing unnecessary policies and use of design patterns. The biggest problem of all is that people don't even respect common sense security policies. I've noticed that college students who work on tech support use our continuous integration and source control server as a dump to store their music, videos, series they download from torrents and so on. You can imagine the horror when I realized that most of the partition reserved for source control backups was used by entire seasons of TV series and movies. Our development server isn't even connected to an UPS and surge protection. It's just plugged straight into the wall outlet. I asked the boss to buy surge protection, but he said it's unnecessary. All in all, I like working here because the atmosphere is very relaxed, money is good and we're all like a family (so don't advise me to quit), but I simply don't know how to explain to people that they need to stick to some standards and good practices in IT industry and that they can't behave so irresponsibly. Thanks for the advice

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  • C# sendkeys problem

    - by user203123
    THe code below I copied from MSDN with a bit of modification: [DllImport("user32.dll", CharSet = CharSet.Unicode)] public static extern IntPtr FindWindow(string lpClassName,string lpWindowName); DllImport("User32")] public static extern bool SetForegroundWindow(IntPtr hWnd); int cnt = 0; private void button1_Click(object sender, EventArgs e) { IntPtr calculatorHandle = FindWindow("Notepad", "Untitled - Notepad"); if (calculatorHandle == IntPtr.Zero) { MessageBox.Show("Calculator is not running."); return; } SetForegroundWindow(calculatorHandle); SendKeys.SendWait(cnt.ToString()); SendKeys.SendWait("{ENTER}"); cnt++; SendKeys.Flush(); System.Threading.Thread.Sleep(1000); } The problem is the number sequence in Notepad is not continuously. The first click always results 0 (as expected). but from the second click, the result is unpredictable (but the sequence is still in order, e.g. 3, 4, 5, 10, 14, 15, ....) If I click the button fast enough, I was able to get the result in continuous order (0,1,2,3,4,....) but sometimes it produces more than 2 same numbers (e.g. 0,1,2,3,3,3,4,5,6,6,6,7,8,9,...) Couldn't understand. Plz enlighten me :) Thanks.

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  • Android Scoreloop, OpenFeint etc al

    - by theblitz
    I am looking to use one of the social networks in my Android program. Most important for me is the ability to build a continuous leadership board in which players move up and down depending their wins/loses to others. The idea is for players to challenge others head-to-head. The winner gains points and the loser loses points. Equally important, I want this feature to include the possibility to "charge" the player game coins. Scoreloop includes the possibility of challenges but they are there in order to win coins off other players. In other words, they are the means to the end. In my case I need it to be the other way around. The "ends" is to be higher in the leadership board and the "means" are to play others with coins. Scoreloop do have a continuos leadership board but it is not accessible from the program. I tried looking at OpenFeint but their site is a real mess. It is impossible to understand from there exactly what is and isn't available. I signed up and tried to add my program. I ended up adding it four times and cannot delete it!

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  • jQuery validation: how to customize trigger and response

    - by user302307
    I am new with jQuery. I have a servlet based application which render an HTML form. This form is submitted via a function and the submit button IS NOT submit button in HTML. It's a regular button that calls a javascript function to do the submission. When running the submission function, the servlet also run a function called doCheck() which is in javascript. This doCheck() function can be defined per page basis. if doCheck returns false, then the servlet will stop the submission; else it will submit the form. I want to use jQuery validation to fit the servlet application. Is there a way to customize jQuery validation to be triggered manually (ie. only when doCheck() is executed) but at the same time provides continuous check on the UI (ie. if one type invalid number in date field, it will gives the appropriate msg when onblur event happen)? Is there a way to make jQuery validation return true or false? Thank you.

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  • listView dynamic add item

    - by pengwang
    hello,I used ListView to dynamic add item,but there is a problem about not Smooth add. there are textView and button in my listActivity,Iwant to Press button ,then textView"s text can auto add to listView,but i Pressed button ,it donot work,unless after i enter content , press "OK"Key ,then Pressed button ,textView"s text can auto add to listView. I donot know why. if I continuous Pressed button ,as3 times, then press "Ok"Key ,the content auto add list View but 3 times. public class DynamicListItems extends ListActivity { private static final String ITEM_KEY = "key"; ArrayList<HashMap<String, String>> list= new ArrayList<HashMap<String, String>>(); private SimpleAdapter adapter; private EditText newValue;@Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.dynamic_list); newValue = (EditText) findViewById(R.id.new_value_field); setListAdapter(new SimpleAdapter(this, list, R.layout.row, new String[] { ITEM_KEY }, new int[] { R.id.list_value })); ((ImageButton) findViewById(R.id.button)).setOnClickListener(getBtnClickListener()); } private OnClickListener getBtnClickListener() { return new OnClickListener() { public void onClick(View view) { try { HashMap<String, String> item = new HashMap<String, String>(); item.put(ITEM_KEY, newValue.getText().toString()); list.add(item); adapter.notifyDataSetChanged(); } catch (NullPointerException e) { Log.i("[Dynamic Items]", "Tried to add null value"); } } }; }} my another question is how to dynamic delete the item,which event i need to used,could you give me some directions or Code snippets? dynamic_list.xml only contains listView ,button,textView row.xml contains TextView . i amm sorry i donot edit code together.

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  • Stack and Hash joint

    - by Alexandru
    I'm trying to write a data structure which is a combination of Stack and HashSet with fast push/pop/membership (I'm looking for constant time operations). Think of Python's OrderedDict. I tried a few things and I came up with the following code: HashInt and SetInt. I need to add some documentation to the source, but basically I use a hash with linear probing to store indices in a vector of the keys. Since linear probing always puts the last element at the end of a continuous range of already filled cells, pop() can be implemented very easy without a sophisticated remove operation. I have the following problems: the data structure consumes a lot of memory (some improvement is obvious: stackKeys is larger than needed). some operations are slower than if I have used fastutil (eg: pop(), even push() in some scenarios). I tried rewriting the classes using fastutil and trove4j, but the overall speed of my application halved. What performance improvements would you suggest for my code? What open-source library/code do you know that I can try?

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  • How to build an android test app with a dependency on another app using ant?

    - by Mike
    I have a module called MyApp, and another module called MyAppTests which has a dependency on MyApp. Both modules produce APKs, one named MyApp.apk and the other MyAppTests.apk. I normally build these in IntelliJ or Eclipse, but I'd like to create an ant buildfile for them for the purpose of continuous integration. I used "android update" to create a buildfile for MyApp, and thanks to commonsware's answer to my previous question I've been able to build it successfully using ant. I'd now like to build MyAppTests.apk using ant. I constructed the buildfile as before using "android update", but when I run it I get an error indicating that it's not finding any of the classes in MyApp. Taking a que from my previous question, I tried putting MyApp.apk into my MyAppTests/libs, but unfortunately that didn't miraculously solve the problem. What's the best way to build a test app APK using ant when it depends on classes in another APK? $ ant debug Buildfile: build.xml [setup] Project Target: Google APIs [setup] Vendor: Google Inc. [setup] Platform Version: 1.5 [setup] API level: 3 [setup] WARNING: No minSdkVersion value set. Application will install on all Android versions. dirs: [echo] Creating output directories if needed... resource-src: [echo] Generating R.java / Manifest.java from the resources... aidl: [echo] Compiling aidl files into Java classes... compile: [javac] Compiling 5 source files to /Users/mike/Projects/myapp/android/MyAppTests/bin/classes [javac] /Users/mike/Projects/myapp/android/MyAppTests/src/com/myapp/test/GsonTest.java:3: cannot find symbol [javac] symbol : class MyApplication [javac] location: package com.myapp [javac] import com.myapp.MyApplication; [javac] ^

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  • jQuery Ajax / .each callback, next 'each' firing before ajax completed

    - by StuR
    Hi the below Javascript is called when I submit a form. It first splits a bunch of url's from a text area, it then: 1) Adds lines to a table for each url, and in the last column (the 'status' column) it says "Not Started". 2) Again it loops through each url, first off it makes an ajax call to check on the status (status.php) which will return a percentage from 0 - 100. 3) In the same loop it kicks off the actual process via ajax (process.php), when the process has completed (bearing in the mind the continuous status updates), it will then say "Completed" in the status column and exit the auto_refresh. 4) It should then go to the next 'each' and do the same for the next url. function formSubmit(){ var lines = $('#urls').val().split('\n'); $.each(lines, function(key, value) { $('#dlTable tr:last').after('<tr><td>'+value+'</td><td>Not Started</td></tr>'); }); $.each(lines, function(key, value) { var auto_refresh = setInterval( function () { $.ajax({ url: 'status.php', success: function(data) { $('#dlTable').find("tr").eq(key+1).children().last().replaceWith("<td>"+data+"</td>"); } }); }, 1000); $.ajax({ url: 'process.php?id='+value, success: function(msg) { clearInterval(auto_refresh); $('#dlTable').find("tr").eq(key+1).children().last().replaceWith("<td>completed rip</td>"); } }); }); }

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