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  • Networking conflict - What is the most common default computer name?

    - by John
    I recently had to change the name of my computer to log onto a public wi-fi spot, because a computer with my name was already logged on. (I asked a guy there what to do after it said there was already a computer named "Dell(omitted)" logged on.) I've never been at a wifi spot that you had to log into before. I didn't even notice what the computer's name was before. My question is what are the most common default computer names. I'm curious. How often does this sort of problem happen? (I read via Google that Redhat linux default to "localhost" and Toshiba laptops default to "Toshiba.") Somebody probably keeps statistics. (I was referred here from serverfault.com) Thanks

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  • How can you configure the uPnP server on windows home server?

    - by pschorf
    I'm currently helping my parents with their home network set up while I'm home. I have a Synology NAS device which supports a uPnP server. I have a few MPEG-4 movies stored on the box, and simply enabling the uPnP server on the NAS streamed the video to some devices they have, including their Xbox 360 and Samsung television. They have a windows home server (HP MediaSmart.) I put one of the movies in the "Videos" folder of the device, and enabled sharing. It shows up on the television, but when played it produces an "unsupported file type" error. I have all of the transcoding settings disabled on the Synology device, so it should be streaming the same file. Is there some additional configuration I need to perform on the home server unit?

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  • linux networking: how to redirect incoming connections from old server to new server?

    - by aliz
    hi I'm in the process of moving my old server to a new server, but i will keep the old server running for database replication and load balancing, etc. each server has a separate internet connection with a static ip, and they are connected through a local Ethernet connection. I've got Ubuntu 8.04 32-bit running on old server and Debian 6.0 64-bit on new one. shorewall firewall is installed on both servers. there are some outdoor devices which are periodically sending data to port 43597 for old server IP address. I can run multiple instances of the network service which is responsible for receiving data from devices on a server but on different ports. here's the question: how can I run the service on new server and have connections coming to old server redirected to it, and new devices can still connect to new server's IP address preferably on the same port and same service? until all devices get updated to send to new server. I've tried a shorewall DNAT rule, but seems like new server's default route should be changed to ethernet connection, which breaks other things. I also found about redir utility, but still haven't tried it. is there any best practice or simple solution for such a scenario, i'm not aware of? thanks in advance.

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  • How do networking ports work? Can I configure the ports that client and server use?

    - by joedotnot
    Let's say i have a "server" program listening on address 1.2.3.4:69 (i.e. remote port 69) When i connect from a "client" program to it, typically i would specify the IP address + port of the target or server system; But what port would the client be using ? And how does the server know which port to connect back to the client on? I understand this question is very general, but just wanting to get a general feel for how things work. Then extending this to a specific protocol, say FTP (typical port 21), can I change it such that the server uses port 69, but the client uses port 100? And similarly, for Remote Desktop in WinXP (typical port 3389), i know how to change the server port to be something other than 3389, but how does one change what port the client uses (if at all possible)?

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  • 2 routers at home- how to connect with VNC?

    - by Charles Leviton
    I have two routers at home. First router is upstairs and is connected to the cable modem. 2nd router is downstairs and acts as "signal booster" for the 1st router. Devices connected to the upstairs router have IP addresses of the form 192.168.1.n Devices connected to the upstairs router have IP addresses of the form 192.168.2.n. I blindly followed instructions from a website to do this set up, just glad it works! Upstairs I have a PC running Win 7 64 bit. Its assigned IP is 192.168.1.7. I have a VNC viewer running on this. Downstairs I have a 2nd PC running Vista 32 Home edition bit that is connected to the 2nd router and has IP Address 192.168.2.114. VNC server is running on this. It's listening on 5900. There is no firewall. When I try to connect to this downstairs PC from upstairs it fails with message "Failed to connect to server". I cannot ping to this either. If I try to connect to this downstairs PC using VNC Viewer from another computer that's connected to the same downstairs router then it works like a charm. So what's the work around if the viewer is on a different "network"? I don't have any problems doing remote desktop connection from the downstairs PC to the upstairs PC even if they are connected to different routers. Router information- Upstairs- ASUS RTN13U, downstairs- DD-WRT v24 RC-5 Thanks! P.S. I posted this on the Ultra VNC forum as well but that doesn't seem to have a lot of activity, so taking the liberty to multipost.

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  • Any dangers of sharing /home partition between two distros?

    - by Linux_iOS.rb.cpp.c.lisp.m.sh
    I have a laptop with a 250GB HDD. I have an existing installation of Kubuntu across three partitions (A 20GB one for /, 2GB for swap, and something like 97GB for /home). If I add another partition, use that as / for a Mint 13 install, and then use the existing /home partition as Linux Mint's home folder (different user names), are there any dangers (besides badly done partitioning, and other dumb things like that)?

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • How to Use Steam In-Home Streaming

    - by Chris Hoffman
    Steam’s In-Home Streaming is now available to everyone, allowing you to stream PC games from one PC to another PC on the same local network. Use your gaming PC to power your laptops and home theater system. This feature doesn’t allow you to stream games over the Internet, only the same local network. Even if you tricked Steam, you probably wouldn’t get good streaming performance over the Internet. Why Stream? When you use Steam In-Home streaming, one PC sends its video and audio to another PC. The other PC views the video and audio like it’s watching a movie, sending back mouse, keyboard, and controller input to the other PC. This allows you to have a fast gaming PC power your gaming experience on slower PCs. For example, you could play graphically demanding games on a laptop in another room of your house, even if that laptop has slower integrated graphics. You could connect a slower PC to your television and use your gaming PC without hauling it into a different room in your house. Streaming also enables cross-platform compatibility. You could have a Windows gaming PC and stream games to a Mac or Linux system. This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. How to Get Started In-Home Streaming is simple to use and doesn’t require any complex configuration — or any configuration, really. First, log into the Steam program on a Windows PC. This should ideally be a powerful gaming PC with a powerful CPU and fast graphics hardware. Install the games you want to stream if you haven’t already — you’ll be streaming from your PC, not from Valve’s servers. (Valve will eventually allow you to stream games from Mac OS X, Linux, and Steam OS systems, but that feature isn’t yet available. You can still stream games to these other operating systems.) Next, log into Steam on another computer on the same network with the same Steam username. Both computers have to be on the same subnet of the same local network. You’ll see the games installed on your other PC in the Steam client’s library. Click the Stream button to start streaming a game from your other PC. The game will launch on your host PC, and it will send its audio and video to the PC in front of you. Your input on the client will be sent back to the server. Be sure to update Steam on both computers if you don’t see this feature. Use the Steam > Check for Updates option within Steam and install the latest update. Updating to the latest graphics drivers for your computer’s hardware is always a good idea, too. Improving Performance Here’s what Valve recommends for good streaming performance: Host PC: A quad-core CPU for the computer running the game, minimum. The computer needs enough processor power to run the game, compress the video and audio, and send it over the network with low latency. Streaming Client: A GPU that supports hardware-accelerated H.264 decoding on the client PC. This hardware is included on all recent laptops and PCs. Ifyou have an older PC or netbook, it may not be able to decode the video stream quickly enough. Network Hardware: A wired network connection is ideal. You may have success with wireless N or AC networks with good signals, but this isn’t guaranteed. Game Settings: While streaming a game, visit the game’s setting screen and lower the resolution or turn off VSync to speed things up. In-Home Steaming Settings: On the host PC, click Steam > Settings and select In-Home Streaming to view the In-Home Streaming settings. You can modify your streaming settings to improve performance and reduce latency. Feel free to experiment with the options here and see how they affect performance — they should be self-explanatory. Check Valve’s In-Home Streaming documentation for troubleshooting information. You can also try streaming non-Steam games. Click Games > Add a Non-Steam Game to My Library on your host PC and add a PC game you have installed elsewhere on your system. You can then try streaming it from your client PC. Valve says this “may work but is not officially supported.” Image Credit: Robert Couse-Baker on Flickr, Milestoned on Flickr

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  • How to Create a Separate Home Partition After Installing Ubuntu

    - by Chris Hoffman
    Ubuntu doesn’t use a separate /home partition by default, although many Linux users prefer one. Using a separate home partition allows you to reinstall Ubuntu without losing your personal files and settings. While a separate home partition is normally chosen during installation, you can also migrate to a separate home partition after installing Ubuntu – this takes a bit of work, though. HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Computer Networks UNISA - Chap 8 &ndash; Wireless Networking

    - by MarkPearl
    After reading this section you should be able to Explain how nodes exchange wireless signals Identify potential obstacles to successful transmission and their repercussions, such as interference and reflection Understand WLAN architecture Specify the characteristics of popular WLAN transmission methods including 802.11 a/b/g/n Install and configure wireless access points and their clients Describe wireless MAN and WAN technologies, including 802.16 and satellite communications The Wireless Spectrum All wireless signals are carried through the air by electromagnetic waves. The wireless spectrum is a continuum of the electromagnetic waves used for data and voice communication. The wireless spectrum falls between 9KHZ and 300 GHZ. Characteristics of Wireless Transmission Antennas Each type of wireless service requires an antenna specifically designed for that service. The service’s specification determine the antenna’s power output, frequency, and radiation pattern. A directional antenna issues wireless signals along a single direction. An omnidirectional antenna issues and receives wireless signals with equal strength and clarity in all directions The geographical area that an antenna or wireless system can reach is known as its range Signal Propagation LOS (line of sight) uses the least amount of energy and results in the reception of the clearest possible signal. When there is an obstacle in the way, the signal may… pass through the object or be obsrobed by the object or may be subject to reflection, diffraction or scattering. Reflection – waves encounter an object and bounces off it. Diffraction – signal splits into secondary waves when it encounters an obstruction Scattering – is the diffusion or the reflection in multiple different directions of a signal Signal Degradation Fading occurs as a signal hits various objects. Because of fading, the strength of the signal that reaches the receiver is lower than the transmitted signal strength. The further a signal moves from its source, the weaker it gets (this is called attenuation) Signals are also affected by noise – the electromagnetic interference) Interference can distort and weaken a wireless signal in the same way that noise distorts and weakens a wired signal. Frequency Ranges Older wireless devices used the 2.4 GHZ band to send and receive signals. This had 11 communication channels that are unlicensed. Newer wireless devices can also use the 5 GHZ band which has 24 unlicensed bands Narrowband, Broadband, and Spread Spectrum Signals Narrowband – a transmitter concentrates the signal energy at a single frequency or in a very small range of frequencies Broadband – uses a relatively wide band of the wireless spectrum and offers higher throughputs than narrowband technologies The use of multiple frequencies to transmit a signal is known as spread-spectrum technology. In other words a signal never stays continuously within one frequency range during its transmission. One specific implementation of spread spectrum is FHSS (frequency hoping spread spectrum). Another type is known as DSS (direct sequence spread spectrum) Fixed vs. Mobile Each type of wireless communication falls into one of two categories Fixed – the location of the transmitted and receiver do not move (results in energy saved because weaker signal strength is possible with directional antennas) Mobile – the location can change WLAN (Wireless LAN) Architecture There are two main types of arrangements Adhoc – data is sent directly between devices – good for small local devices Infrastructure mode – a wireless access point is placed centrally, that all devices connect with 802.11 WLANs The most popular wireless standards used on contemporary LANs are those developed by IEEE’s 802.11 committee. Over the years several distinct standards related to wireless networking have been released. Four of the best known standards are also referred to as Wi-Fi. They are…. 802.11b 802.11a 802.11g 802.11n These four standards share many characteristics. i.e. All 4 use half duplex signalling Follow the same access method Access Method 802.11 standards specify the use of CSMA/CA (Carrier Sense Multiple Access with Collision Avoidance) to access a shared medium. Using CSMA/CA before a station begins to send data on an 802.11 network, it checks for existing wireless transmissions. If the source node detects no transmission activity on the network, it waits a brief period of time and then sends its transmission. If the source does detect activity, it waits a brief period of time before checking again. The destination node receives the transmission and, after verifying its accuracy, issues an acknowledgement (ACT) packet to the source. If the source receives the ACK it assumes the transmission was successful, – if it does not receive an ACK it assumes the transmission failed and sends it again. Association Two types of scanning… Active – station transmits a special frame, known as a prove, on all available channels within its frequency range. When an access point finds the probe frame, it issues a probe response. Passive – wireless station listens on all channels within its frequency range for a special signal, known as a beacon frame, issued from an access point – the beacon frame contains information necessary to connect to the point. Re-association occurs when a mobile user moves out of one access point’s range and into the range of another. Frames Read page 378 – 381 about frames and specific 802.11 protocols Bluetooth Networks Sony Ericson originally invented the Bluetooth technology in the early 1990s. In 1998 other manufacturers joined Ericsson in the Special Interest Group (SIG) whose aim was to refine and standardize the technology. Bluetooth was designed to be used on small networks composed of personal communications devices. It has become popular wireless technology for communicating among cellular telephones, phone headsets, etc. Wireless WANs and Internet Access Refer to pages 396 – 402 of the textbook for details.

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  • SteamCMD can't add files to my home directory

    - by Angle O'Saxon
    I'm trying to clean up the administration of some game servers I run on a Ubuntu box, part of which has been finally setting permissions properly so I can run the Steam console tool that controls updates and such. I had been running it as root using sudo, but I changed the permissions so that I can start it as a regular user rather than root. That bit seems to work fine, but now when SteamCMD actually starts, it errors with the following output ./steam.sh: line 24: /home/angleosaxon/.steampid: Permission denied Installing breakpad exception handler for appid(steam)/version(1334262703) SteamUpdater: Error: Couldn't create directory /home/angleosaxon/Steam/package, got error 13 [ 0%] Download complete. [----] Verifying installation... unlinked 0 orphaned pipes [----] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xbfa7cfa0) failed with error 1: Failed to open logfile /home/angleosaxon/Steam/steam.log Leaving aside the question of why it wants to add this information to my home directory, why is it getting access denied errors? As I understand it, since it's being run by my account, it operates with my permissions, so it should be able to read/write from my home directory, shouldn't it? This is the command I'm using to run it: /opt/steamcmd/steam.sh "+login UserAccount \"This is not my actual password.\"" +force_install_dir $ServerDir "+app_update 215360 validate" +quit

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  • Kubuntu 11.10 Lot of Networking problems

    - by Cobraone
    Since I upgrade to 11.10 I have a lot of problems with KDE. First of all there are problems in configuring a static IP address. Just to explain @home I have a normal fiber ADSL and I use a DHCP. When I go to a customer I must insert a static IP address. With ifconfig everything seems ok but there is something wrong in searching DNS names. (I have installed Ubuntu and was going ok again). Now I Have reinstalled again Kubuntu 11.10 and I have the same problem in addition today I have discovered that if I connect to a network in another customer office the desktop freezes and I could only switch between windows with alt+tab. No FN key or right click to open run command works. So i unplugged network (configuration is just DHCP here) and tried on another position in office. It was the same. My Laptop freezes when connected, a fedora 14 of a friend works. So I decided to connect my Galaxy S II as USB network device. Everything is ok for like 3 minutes. When I noticed a little loss of signal again the desktop freezes and i must work (like now) just switching between windows with alt+tab). Additional information: Unplugging network or restarting it via Konsole does not not solve the freezing problem. Every time I must open a console and reboot. Any idea of what tests to do ? Just a recommendation: If I must post here logs or something else please guide me. I use Linux since Ubuntu 9 but I am not an "expert".

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  • How about a separate partition for home?

    - by August
    using 12.04 . I heard but never tried with /home as a separate partition . what my question is just assume that i have already /home and I'm trying to have a fresh install. so at the installation process what steps I've to take . because my doubts are here . 1 . are we have to select /home also in installation ? or will it do automatically . 2. what about all the configuration files in home . will they load automatically or we have to manually . 3 . if so how we ?

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  • Two Home and Boot partitions after installing Ubuntu 14.04 and Downgrading to Ubuntu 12.04

    - by Jatttt
    I have Ubuntu 12.04 LTS and I am experiencing some problems. I didn't have Ubuntu 12.04 on a drive to install it but I did have Ubuntu 14.04. So I installed it and downloaded Ubuntu 12.04 using Ubuntu 14. Now, I have 2 home partitions and 2 boot partitions. One home and boot is mounted at /media and the other one is /home and /boot. I cannot get rid of /media/HOME and /media/BOOT even using Gparted. How do I get remove them?

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  • What is a good layout for a somewhat advanced home network and storage solution?

    - by Shaun
    My home network/storage needs are changing and I am searching for some opinions and starting points on what a good network/storage layout would be that can serve my needs for a few years into the future. I think I have a decent starting point for equipment, but I am also willing to invest fairly heavily in a solution that can last me for a while. I am a bit of a tech nerd and I have a moderate tolerance for setup of the solution. I would prefer if maintenance of the system is somewhat low once it is setup, but I am willing to accept some tradeoffs. Existing equipment: Router - Netgear WNDR3700 (gigabit) Router - DLink Gamerlounge DGL-4300 (gigabit) Switch - 16 port Trendnet green switch (gigabit) Switch - 5 port Trendnet green (gigabit) Computer - i7-950 office computer (gigabit ethernet) Computer - Q6600 quad core media center, hooked up to TV, records shows (gigabit ethernet) Computer - Acer 1810T ultraportable laptop (gigabit and N ethernet) NAS - Intel SS4200-E (gigabit) External hard drive - 2TB WD Green drive (esata) All kinds of miscellaneous network connected TV, Bluray, Verizon network extender, HDhomerun TV tuners, etc. Requirements: -Robust backup solution for a growing collection of huge family picture files and personal files, around 1.5TB. (Including offsite backup) -Central location for all user's files, while also keeping them secure from each other. -Storage for terabytes of movie backups and recorded TV, and access to them from all computers (maybe around 4TB eventually) -Possibility to host files to friends and family easily Nice to have: -Backup of terabytes of movie backups Intriguing possibilities: -Capability to have users' Windows desktops and files look the same from all network computers I am not sure if the new Windows Home Server 2011 would fit into this well, if I need a domain server, how best to organize my backups, or how to most effectively use RAID. Currently I am simply backing up all computers to a RAID 1 on the NAS box, which I was thinking could prevent a situation where I reach for a backup and find that the disk is corrupt. One possibility that I am thinking about now is simply using my media center PC with a huge RAID of hard drives on which all files are stored. Pseudo-backup of all files would be present because of the RAID, but important files would also be backed up off site via carrying hard drives to work. But what if corruption seeps into the files and the corrupted data is then backed up? Does RAID protect against this? I really want to take next to zero risks with the irreplaceable files. I can handle some degree of risk with the movies and other files. I'm looking for critiques on this idea as well as other possibilities. To summarize, my goal is high functionality, media capable, and robust backup of irreplaceable files.

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  • Is it possible to change an "Unidentified Network" into a "Home" or "Work" network on Windows 7

    - by Rhys
    I have a problem with Windows 7 RC (7100). I frequently use a crossover network cable on WinXP with static IP addresses to connect to various industrial devices (e.g. robots, pumps, valves or even other Windows PCs) that have Ethernet network ports. When I do this on Windows 7, the network connection is classed as an "Unidentified Network" in Networks and Sharing Center and the public firewall profile is enforced by Windows. I do not want to change the public profile and would prefer to use the Home or Work profile instead. For other networks like Home and Work I'm able to click on them and change the classification. This is not available for unidentified networks. My questions are these:- Is there a way to manual override the "Unidentified Network" classification? What tests are performed on the network that fail, therefore classifying it as an "Unidentified Network" By googling (hitting mainly vista issues) it seems that you need to ensure that the default gateway is not 0.0.0.0. I've done this. I've also tried to remove IPv6 but this does not seem possible on Windows 7. UPDATE For those still having problems here is the answer to my issue and the possible reasons why:- Win7 keeps a list of the networks you visit by (I am assuming, but don’t know for sure) the MACID of the device pointed to by the Default Gateway. The default gateway is usually the constant device in a network (i.e. the NAT or router) so can be used to uniquely identify one network from another. The default gateway in the IPv4 properties panel must therefore point to an actual endpoint so windows can then keep track of it. If there is a device at the end of the Default Gateway windows will identify it and track it remembering its settings. The ways you can therefore fool Win7 is to either point the default gateway to your own IP address, or the IP address of the target device you’re communicating with. This will have the side effect of expecting that target device to start routing packets for IP destinations that are outside your subnet. So some applications on Win7 will try to communicate with the internet, these will be passed on to the default gateway (either back you the same IP address or a target device that is not a router) and thus will eventually timeout because neither can route packets. Which you can usually live with. This gets slightly complicated when you mix a this type of connection with a real connection to the internet via WIFI. The wired network card usually has priority when routing because of the “interface metric” so some applications might not connect correctly.

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  • Why can't I ping a PC on my home network?

    - by AngryHacker
    Whenever I try to ping another box on my home network, it pings the wrong ip address: C:\Users\Papa>ping macmini Pinging macmini.belkin [208.68.143.55] with 32 bytes of data: Reply from 208.68.143.55: bytes=32 time=50ms TTL=110 As you can see it always appends belkin to anything I try to ping. So I hit up ipconfig and belkin happens to be Connection-specific DNS Suffix: Wireless LAN adapter Wireless Network Connection: Connection-specific DNS Suffix . : belkin IPv4 Address. . . . . . . . . . . : 192.168.2.7 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 192.168.2.1 My setup is all DHCP, so I am not sure where belkin is coming from. I looked through all the networking stuff, as you can see below: Bottom line: how do I fix this?

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  • Playing Age of Empires II multiplayer in VirtualBox Over wi fi network

    - by Gaurav_Java
    I installed Age of Empires II (Expansion) in VirtualBox (hosting Windows XP). It works great in single player mode. Unfortunately, I tried playing multiplayer via WI-FI which I created on my Ubuntu machine and can't seem to join games. But when I connected to my WI-FI router other able to connect to my system and we can play multiplayer mode This is what I've done so far to try to resolve the issue: I noticed that the IP address of my virtual machine was 10.0.x.x, While the local IP on Ubuntu is 192.168.x.x, which I figured was a Problem. So I changed from NAT networking to bridged networking in VirtualBox . I turned off the Windows firewall in the virtual machine and don't have any ports blocked by Ubuntu, so no software firewall should be at fault. However I'm still unable to play multiplayer games, and suspect that some kind of networking issue lies at the heart of the problem. I'm not sure what else I would need to change, however. So essentially I was wondering if anyone else here has managed to play AOE2, or any similar game, inside VirtualBox from Ubuntu, and if so what you needed to do to make it possible. Or if anyone has suggestions on where else to look to figure out the problem, I'd appreciate that as well. Unfortunately AOE2 itself doesn't provide any debugging information to troubleshoot the inability to connect to network games. Here MY IP result both for Ubuntu and Virtualbox XP I want to play game on multiplayer mode in virtualbox on my system(Own Created on Ubuntu ) wi-fi on which other can connect and play hope someone will answer this

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  • Is knowledge of hacking mechanisms required for an MMO?

    - by Gabe
    Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my job would be the networking portion. I'm not that familiar with network programming (I've read a very basic book on PHP, MYSQL and I messed around a bit with WAMP). In the course of my studying of PHP and MYSQL, should I look into hacking? Hacking as in port scanning, router hacking, etc. In MMOs people are always trying to cheat, bots and such, but the worst scenario would be having someone hack the databases. This is just my conception of this, I really don't know. I do however understand networking fairly well, like subnetting/ports/IP's (local/global)/etc. In your professional opinion, (If you understand the topic, enlighten me) Should I learn about these things in order to counter the possibility of this happening? Also, out of the things I mentioned (port scanning, router hacking) Is there anything else that pertains to hacking that I should look into? I'm not too familiar with the malicious/Security aspects of Networking. And a note: I'm not some kid trying to learn how to hack. I just want to learn as much as possible before I go to college, and I really need to know if I need to study this or not.

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  • Software vs Network Engineer (Salary, Difficulty, Learning, Happiness)

    - by B Z
    What are your thoughts on being a Software Engineer vs a Network Engineer? I've been on the software field for almost 10 years now and although I still have a great deal of fun (and challenges), I am starting to think it could be better on the "other" side. Not to degrade network engineers (i know there are many great ones out there), it seems (in general) their job is easier, the learning curve from average to good is not as steep, job is less stressful and pay is better on average. I think as software developer I could make the switch to networking and still enjoy working with computers and feel productive. I spend an enormous amount of time learning about software, practices, new technologies, new patters, etc...I think I could spend a much smaller amount of time learning about networking and be just as "good". What are your thoughts? EDIT: This is not about making easy money. Networking and Software are closely related, I love computers and programming, but if I can work with both, make more money and have less stress in my life and can spend more time with my family, then I am willing to consider a change and hence I am looking for advice that Do or Don't support this view.

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  • Network configuration problem

    - by Musti
    in my dorm I have to change network configuration and then if it is successfull, I have to enter a user name and password for wired internet connection. Anyway, I had many attempts but I couldnt achieve, and please look at my steps and tell me if there is something wrong and at the end there is an error, but I really dont have any idea about this error. (I am a new ubuntu user, and network is far away of my interests) 1) /etc/network/interfaces auto eth0 iface eth0 inet static address 172.030.014.038 netmask 255.255.255.252 network 192.168.2.0 broadcast 192.168.2.255 gateway 172.030.014.038 2) sudo gedit /etc/resolv.conf nameserver 010.050.001.001 nameserver 010.050.001.002 3) /etc/init.d/networking stop Deconfiguring network interfaces... [ OK ] 4) /etc/init.d/networking restart Running /etc/init.d/networking restart is deprecated because it may not enable again some interfaces Reconfiguring network interfaces... 172.030.014.038: Unknown host ifconfig: `--help' gives usage information. Failed to bring up eth0 Note: IP-address, netmask, gateway, Preferred DNS server and Alternate DNS server ara given by the management of Dorm. It wad very easy in windows but I couldnt achieve in Ubuntu. I also tried to edit from "edit connections" but the save button is gray and I cannot save it. Thanks in advance. / Musti

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  • Home and Small to Medium Enterprise network manufacturer choice, Netgear, Linksys or D-Link ?

    - by Kedare
    (Please don't close this post, it's a serious post so... Be cool, no trolls please, I need an answer ;p) Hello, I am looking for an alternative to Cisco (too expensive for me !) for semi-pro utilization (at home but with advanced feature (I'm studying in IT)) and in small/medium enterprises. I think I will choose between LinkSys (Including Cisco Small Business), Netgear and D-Link, but I've never really used these products, that what I need is a manufacturer that make "almost" all type of networking equipment (Like Cisco but cheaper..), here are my needs : I need almost all my products to be rackable I need a good warranty (Netgear lifetime waranty rulez!) I need an "unified" network environment I made a little comparison of the characteristics that interest me after hours of search on Internet (based on result found on many websites): (Prices are based on the ldlc-pro.com french website) Hotline/Support Quality: Netgear : Not so bad Linksys : Not so bad D-Link : Poor! Most common Warranty: Netgear : Unlimited Lifetime Warranty! Linksys : Limited 3 years warranty D-Link : Limited 5 years warranty (Unlimited in US but I'm on France :(...) VPN protocols compatibles with routers on endpoint mode: Netgear : Only IPSEC :( Linksys : IPSEC, PPTP, L2TP D-Link : IPSEC, PPTP, L2TP Cheaper 8 ports Gb switch : Netgear : 30€ Linksys : 47€ D-Link : 30€ Cheaper 48 ports + 1Gb uplink(s) administrable switch : Netgear : 263€ Linksys : 630€ D-Link : 600€ Cheaper VPN router : Netgear : 100€ Linksys : 80€ D-Link : 60€ Cheaper rackable switch : Netgear : 50€ Linksys : 87€ D-Link : 50€ Cheaper rackable and administrable switch : Netgear : 120€ Linksys : 370€ D-Link : 171€ Netgear and D-Link are in the same range of price, where Linksys is more expensives. I've searched for some other criteria ( the full comparison is here, in french with shop/source links: http://forums.jeuxonline.info/showthread.php?t=1072280 ) and made a final score for each manufacturer : SCORE including IP camera sub-score: Netgear : 6.2/10 Linksys : 7.3/10 D-Link : 7.0/10 SCORE excluding IP camera sub-score: Netgear : 6.9/10 Linksys : 7.0/10 D-Link : 6.7/10 On both case, Linksys wins. So here is my little comparison, but because I've never really used these stuffs, I need your help to make a decision on witch manufacturer choose for both my personnal and corporate use. So here are the questions : What manufacturer do you recommend me (Not cisco (except Small business)) ? Why ? Have you called the call center of the customer support of one of these manufacturer ? How it was ? Did you had problems or bad experiences with these equipments ? Any other advices ? ;) Thank you !

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