Search Results

Search found 19458 results on 779 pages for 'interface implementation'.

Page 36/779 | < Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >

  • Best way of learning Python + GUI when coming from .NET

    - by Oscar Mederos
    I've been developing applications in C# / VB.NET for about 3-4 years (.NET Framework v2.0, 3.5, 4). I have also developed some command-line applications or scripts in C, and Python under Linux. Sometimes I need to develop my applications in another languages, like Python, but the problem thing is that lots of those applications require a GUI. Maybe not a too complex one, but it does require some windows with buttons, text boxes, list boxes,... What books/tips/tutorials do you suggest me to start working with that language and be able to deploy my deliverables not only in .NET? Note: Learning python is not the big deal here, because I already know the basic of it. I just want to focus on the GUI. Maybe this question should be on UI instead of here? If so, please, migrate it :)

    Read the article

  • User roles in GWT applications

    - by csaffi
    Hi everybody, I'm wondering if you could suggest me any way to implement "user roles" in GWT applications. I would like to implement a GWT application where users log in and are assigned "roles". Based on their role, they would be able to see and use different application areas. Here are two possible solution I thought: 1) A possible solution could be to make an RPC call to the server during onModuleLoad. This RPC call would generate the necessary Widgets and/or place them on a panel and then return this panel to the client end. 2) Another possible solution could be to make an RPC call on login retrieving from server users roles and inspecting them to see what the user can do. What do you think about? Thank you very much in advance for your help!

    Read the article

  • Data validation best practices: how can I better construct user feedback?

    - by Cory Larson
    Data validation, whether it be domain object, form, or any other type of input validation, could theoretically be part of any development effort, no matter its size or complexity. I sometimes find myself writing informational or error messages that might seem harsh or demanding to unsuspecting users, and frankly I feel like there must be a better way to describe the validation problem to the user. I know that this topic is subjective and argumentative. I've migrated this question from StackOverflow where I originally asked it with little response. Basically, I'm looking for good resources on data validation and user feedback that results from it at a theoretical level. Topics and questions I'm interested in are: Content Should I be describing what the user did correctly or incorrectly, or simply what was expected? How much detail can the user read before they get annoyed? (e.g. Is "Username cannot exceed 20 characters." enough, or should it be described more fully, such as "The username cannot be empty, and must be at least 6 characters but cannot exceed 30 characters."?) Grammar How do I decide between phrases like "must not," "may not," or "cannot"? Delivery This can depend on the project, but how should the information be delivered to the user? Should it be obtrusive (e.g. JavaScript alerts) or friendly? Should they be displayed prominently? Immediately (i.e. without confirmation steps, etc.)? Logging Do you bother logging validation errors? Internationalization Some cultures prefer or better understand directness over subtlety and vice-versa (e.g. "Don't do that!" vs. "Please check what you've done."). How do I cater to the majority of users? I may edit this list as I think more about the topic, but I'm genuinely interested in proper user feedback techniques. I'm looking for things like research results, poll results, etc. I've developed and refined my own techniques over the years that users seem to be okay with, but I work in an environment where the users prefer to adapt to what you give them over speaking up about things they don't like. I'm interested in hearing your experiences in addition to any resources to which you may be able to point me.

    Read the article

  • What are the pros (and cons) of using “Sign in with Twitter/Facebook” for a new website?

    - by Paul D. Waite
    Myself and a friend are looking to launch a little forum site. I’m considering using the “Sign in with Facebook/Twitter” APIs, possibly exclusively (a la e.g. Lanyrd), for user login. I haven’t used either of these before, nor run a site with user logins at all. What are the pros (and cons) of these APIs? Specifically: What benefits do I get as a developer from using them? What drawbacks are there? Do end users actually like/dislike them? Have you experienced any technical/logistical issues with these APIs specifically? Here are the pros and cons I’ve got so far: Pros More convenient for the user (“register” with two clicks, sign in with one) Possibly no need to maintain our own login system  Cons No control over our login process Exclude Facebook/Twitter users who are worried about us having some sort of access to their accounts Users’ accounts on our site are compromised if their Facebook/Twitter accounts are compromised. And if we don’t maintain our own alternative login system: Dependency on Facebook/Twitter for our login system Exclude non-Facebook/non-Twitter users from our site

    Read the article

  • What are the pros and cons of using “Sign in with Twitter/Facebook” for a new website?

    - by Paul D. Waite
    Myself and a friend are looking to launch a little forum site. I’m considering using the “Sign in with Facebook/Twitter” APIs, possibly exclusively, for user login.I haven’t used either of these before, nor run a site with user logins at all. What are the pros and cons of these APIs? Specifically: Is the idea of using them, and/or using them exclusively (i.e. having no login system other than one or both of these), any good? What benefits do I get as a developer from using them? Do end users actually like/dislike them? Have you experienced any technical/logistical issues with these APIs specifically? Here are the pros and cons I’ve got so far: Pros More convenient for the user (“register” with two clicks, sign in with one) Possibly no need to maintain our own login system  Cons No control over our login process Exclude non-Facebook/non-Twitter users (if we don’t maintain our own login system) Exclude Facebook/Twitter users who are worried about us having some sort of access to their accounts Users’ accounts on our site are compromised if their Facebook/Twitter accounts are compromised.

    Read the article

  • What are the pros (and cons) of using “Sign in with Twitter/Facebook” for a new website?

    - by Paul D. Waite
    Myself and a friend are looking to launch a little forum site. I’m considering using the “Sign in with Facebook/Twitter” APIs, possibly exclusively (a la e.g. Lanyrd), for user login. I haven’t used either of these before, nor run a site with user logins at all. What are the pros (and cons) of these APIs? Specifically: What benefits do I get as a developer from using them? What drawbacks are there? Do end users actually like/dislike them? Have you experienced any technical/logistical issues with these APIs specifically? Here are the pros and cons I’ve got so far: Pros More convenient for the user (“register” with two clicks, sign in with one) Possibly no need to maintain our own login system  Cons No control over our login process Exclude Facebook/Twitter users who are worried about us having some sort of access to their accounts Users’ accounts on our site are compromised if their Facebook/Twitter accounts are compromised. And if we don’t maintain our own alternative login system: Dependency on Facebook/Twitter for our login system Exclude non-Facebook/non-Twitter users from our site

    Read the article

  • Will there be a difference between Unity "Desktop" and Unity "Netbook" interface?

    - by bash
    What has me slightly confused from all the different reports about Unity becoming the default shell in the 11.04 desktop edition: Some claim and this is how most people seem to see it, that what currently is the UNE interface will be taken 1:1 (including any changes made during the Natty cycle) and used as the interface for the desktop version - meaning that the interface will be exactly the same for 11.04 UNE and UDE. Some other reports talk more along the lines a "desktop unity", making it sound, that while both will be using Unity, the Desktop edition will get it's own Unity, tailored specifically towards the Desktop formfactor. So both editions will be using Unity, but with slight differences in the layout or interface. So my question is, will there be any difference between 11.04 Unity "Desktop" and Unity "Netbook" interface?

    Read the article

  • Data validation best practices: how can I better construct user feedback?

    - by Cory Larson
    Data validation, whether it be domain object, form, or any other type of input validation, could theoretically be part of any development effort, no matter its size or complexity. I sometimes find myself writing informational or error messages that might seem harsh or demanding to unsuspecting users, and frankly I feel like there must be a better way to describe the validation problem to the user. I know that this topic is subjective and argumentative. StackOverflow might not be the proper channel for diving into this subject, but like I've mentioned, we all run into this at some point or another. There are so many StackExchange sites now; if there is a better one, feel free to share! Basically, I'm looking for good resources on data validation and user feedback that results from it at a theoretical level. Topics and questions I'm interested in are: Content Should I be describing what the user did correctly or incorrectly, or simply what was expected? How much detail can the user read before they get annoyed? (e.g. Is "Username cannot exceed 20 characters." enough, or should it be described more fully, such as "The username cannot be empty, and must be at least 6 characters but cannot exceed 30 characters."?) Grammar How do I decide between phrases like "must not," "may not," or "cannot"? Delivery This can depend on the project, but how should the information be delivered to the user? Should it be obtrusive (e.g. JavaScript alerts) or friendly? Should they be displayed prominently? Immediately (i.e. without confirmation steps, etc.)? Logging Do you bother logging validation errors? Internationalization Some cultures prefer or better understand directness over subtlety and vice-versa (e.g. "Don't do that!" vs. "Please check what you've done."). How do I cater to the majority of users? I may edit this list as I think more about the topic, but I'm genuinely interest in proper user feedback techniques. I'm looking for things like research results, poll results, etc. I've developed and refined my own techniques over the years that users seem to be okay with, but I work in an environment where the users prefer to adapt to what you give them over speaking up about things they don't like. I'm interested in hearing your experiences in addition to any resources to which you may be able to point me.

    Read the article

  • Modified Strategy Design Pattern

    - by Samuel Walker
    I've started looking into Design Patterns recently, and one thing I'm coding would suit the Strategy pattern perfectly, except for one small difference. Essentially, some (but not all) of my algorithms, need an extra parameter or two passed to them. So I'll either need to pass them an extra parameter when I invoke their calculate method or store them as variables inside the ConcreteAlgorithm class, and be able to update them before I call the algorithm. Is there a design pattern for this need / How could I implement this while sticking to the Strategy Pattern? I've considered passing the client object to all the algorithms, and storing the variables in there, then using that only when the particular algorithm needs it. However, I think this is both unwieldy, and defeats the point of the strategy pattern. Just to be clear I'm implementing in Java, and so don't have the luxury of optional parameters (which would solve this nicely).

    Read the article

  • NCurses, scrolling of multiline items, "current item" pointer and "selected items"

    - by mjf
    I am looking for hints/ideas for the best (most effective) way on how to scroll multi-line items as well as emphasizing of the "current item" and "selected items" such as: 1 FOO ITEM 1 Foo sub-item 2 Foo sub-item 3 Foo sub-item 2 BAR ITEM 1 Bar sub-item 3 BAZ ITEM 1 Baz sub-item 2 Baz sub-item 4 RAB ITEM 5 ZZZ ITEM 1 Zzz sub-item 2 Zzz sub-item 3 Zzz sub-item 4 Zzz sub-item using NCurses (some combination of windows, sub-windows, pads, copywin? Uff! In fact, the lines could exceed the stdscr's width so that possibility to scroll left/right would be also nice - pads?)... The whole items (including the sub-items) are supposed to be emphasized as full-width window/pad areas. The "current item" (including it's set of lines) should be emphasized (i.e. using A_BOLD), selected set of items of choice (including the set of lines for each the selected item) should be emphasized in another way (i.e. using A_REVERSE). What would you choose to cope with it the most effective NCurses way? (The less redrawals/refreshes the better and terminal is supposed to have the ability to change it's size - such as XTerm running under "floating window" management.) Thank you for your ideas (or perhaps some piece of code where something similar is already solved - I was not able to find anything helpful on the Internet. I mean I am not going to copy/paste foreign code but programming NCurses properly is still somehow difficult to me). P.S.: Would you suggest to "smooth-scroll" +1/-1 screen line or rather "jump-scroll" +lines/-lines of the items? (I personally prefer the latter one.) Sincerely, -- mjf

    Read the article

  • Adding a forum to an existing site

    - by Andrew Heath
    I've got a site with ~500 registered members, 300 of which are what you'd call "active". Site data is kept in a MySQL dbase. I'd like to add a myBB forum to the site, but this question applies to any forum really. What I very much want to avoid is requiring my users to register both on the site and on the forum because my userbase is not technically literate and this would confuse a lot of them. However the forum software has its own registration, login, cookie, and password management system which naturally are different from the site's mechanics. I envision the following possibilities: install myBB into the existing database and customize the login code to unify the two systems. This would probably mean changing the site's code to use the myBB system as that would likely be less painful to refactor and wouldn't hurt future myBB upgrade ability. install myBB into separate database and write a bridging script of some sort that auto-registers existing site users with the forum if they elect to participate. Also check new forum registrations against the site's username list to prevent newcomers from taking existing names. run them fully separate and force users to re-register (easiest for ME, but least desirable for them) I would like a suggested course of action from those who have trod this path before... Thank you.

    Read the article

  • What is the technical reason that so many social media sites don't allow you to edit your text?

    - by Edward Tanguay
    A common complaint I hear about Facebook, Twitter, Ning and other social sites is that once a comment or post is made, it can't be edited. I think this goes against one of the key goals of user experience: giving the user agency, or the ability to control what he does in the software. Even on Stackexchange sites, you can only edit the comments for a certain amount of time. Is the inability for so many web apps to not allow users to edit their writing a technical shortcoming or a "feature by design"?

    Read the article

  • What's the better user experience: Waiting once at startup for a long time or waiting frequently for a short time?

    - by Roflcoptr
    I'm currently design an application that involves a lot of calculation. Now I have generally two possibilities which I have both tested: 1) During startup of the application I calculated only the most important values and these values that consume a lot of time. So the user has to wait approximately 15 seconds during startup. But on the other hand a lot of user interactions require recalculation so that the user often has to wait 2-3 seconds after clicking somewhere until the application has calculated and loaded all values 2) I load everything during startup. This takes from 90 to 120 seconds... This is quite a long time, but the big advantage is that all the user interactions are executed immediately. So what would you generally consider the better approach? Loading all time-consuming operations during startup or when needed?

    Read the article

  • Site Review: Facebook.com and Blockbuster.com - Navigation Schemes

    After cycling through a list of my favorite sites I decided to select Facebook.com and Blockbuster.com for this  post because I found their navigation schemes very intuitive. Facebook in my opinion took a very simplistic and minimalistic approach when they designed their site and its navigation. For example, when you login to your account you will find on the upper left hand side a generic section of the site common areas to all users like news, messages, events, photos and friends. Below this in a separate navigation menu is a list of applications that a user has elected to access through bookmarks. Finally in the upper right hand corner of the site contains links to administer the user’s account like account settings, public profile, and a link back to the users’ home page. Blockbuster on the other had tried to make site navigation a little more slick by using a menu-submenu approach to navigation where user can click on things like Rent, Buy, On Demand, Games, Stores, and Gifts and a submenu of corresponding items appears below the original menu item. In addition they also took this approach and added categorized lists of movies that they offer on the homepage so that users can click on an item like “DVD Spotlight” and a list of movies represented as actual DVD box cases appear on the user’s screen so they can scroll through the list by using left and right arrows on either side of the images displayed. Both Facebook and Blockbuster have more than one navigation groupings because their respected sites are so large and offer an absorbent amount of features. Because of this reason they have to group the main functionality of information in to logical groups based on their actions they perform and the access to specific information. For example it would not make sense for Facebook to include a particular game you like to play within your account with a section pertaining to account administration. The game link would be completely out of place and really confuse the users experience because the groupings where not logically grouped. In addition I think that Facebook users would benefit if Facebook allowed its users to specify what they want on the general navigation from within their site or at least create a section to show frequently accessed pages or favorite sections. Finally regarding additional navigation, I think blockbuster users really benefit from the submenu system of categorizing data, and if fact Blockbuster even allows them to refine the information they are looking for through the use of secondary submenu systems allowing users to really drill down in to what they are looking for to learn more on. I do not think that having more than one navigation bar on a web page is not confusing for the user. For example if you have a navigation bar at the top of your page and at the bottom will allow users to move around the website easier because they can utilize the navigation closest to where their cursor is on the page. In regards to designers forcing all the navigation in to one navigation bar, I think it would be hard for the user to fully understand what is going on based on the size and complexity of the site they are dealing with. For example Blockbuster has a ton of content that could not easily be put in to one navigation bar. From my experience with both Facebook and Blockbuster, they both do a good job with cross browser compatibility. I have had no issues with either site in IE, Firefox, Chrome, and Safari over the years. In addition, I do not believe that either Facebook or Blockbuster require any additional plug-in to utilize their navigation bars.

    Read the article

  • Should my dropdown of recently used items show items I no longer have access to

    - by Dan Hibbert
    We are implementing a client for our document management system. Part of this is the checkin screen where one of the fields a user chooses is the folder where the document should be checked into. In our original system, this was represented with a combobox where a user could hand type a folder path or select a path from a list of 5 folders they'd recently used for checking. It is possible that between the time they used the folder and the time they are doing the new checkin the user will no longer have access to the folder. At present, we still show the folder as an option and then, if the user chooses that folder, display an error message when the user submits the check in. We are thinking of removing these recently used folders the user doesn't have access to (we'll make a check when the form is instantiated) because why show an option if we know it will cause a failure (and another dialog message the user has to OK). However, an opposite opinion is that if we remove those folders, the users will think the system has "forgotten" their recent choices and will lose trust in what they are using. I'd like to get some opinions on the better user experience for this problem.

    Read the article

  • Form Validation Options

    The steps involved in transmitting form data from the client to the Web server User loads web form. User enters data in to web form fields User clicks submit On submit page validates fields using JavaScript. If validation errors are found then the validation script stops the browser from canceling posting the data to the web server and displays error messages as needed. If the form passes the data validation process then the browser will URL encode the values of every field and post it to the server.  The server reads the posted data from the query string and then again validates the data just to ensure data consistency and to prevent any non-validated data because JavaScript was turned off on the clients browser from being inserted in to a database or passed on to other process. If the data passes the second validation check then the server side code will continue with the requested processes. In my opinion, it is mandatory to validate data using client side and server side validation as a fail over process. The client side validation allows users to correct any error before they are sent to the web server for processing, and this allows for an immediate response back to the user regarding data that is not correct or in the proper format that is desired. In addition, this prevents unnecessary interaction between the user and the web server and will free up the server over time compared to doing only server side validation. Server validation is the last line of defense when it comes to validation because you can check to ensure the user’s data is correct before it is used in a business process or stored to a database. Honestly, I cannot foresee a scenario where I would only want to use one form of validation over another especially with the current cost of creating and maintaining data. In my opinion, the redundant validation is well worth the overhead.

    Read the article

  • add height to accordion

    - by Hursh Prasad
    I'd like to know what is the best way to add overall height to the accordion example in the link below. I would like to make the ul sub-menu class taller, I would want the extra space to show as just empty with no list elements. http://vtimbuc.net/gallery/pure-css3-accordion-menu-tutorial/ I think it is possible by adding another tag like a div around the ul, but I am wondering is there an easier CSS way?

    Read the article

  • Are there any "best practices" on cross-device development?

    - by vstrien
    Developing for smartphones in the way the industry is currently doing is relatively new. Of course, there has been enterprise-level mobile development for several decades. The platforms have changed, however. Think of: from stylus-input to touch-input (different screen res, different control layout etc.) new ways of handling multi-tasking on mobile platforms (e.g. WP7's "tombstoning") The way these platforms work aren't totally new (iPhone has been around for quite awhile now for example), but at the moment when developing a functionally equal application for both desktop and smartphone it comes down to developing two applications from ground up. Especially with the birth of Windows Phone with the .NET-platform on board and using Silverlight as UI-language, it's becoming appealing to promote the re-use of (parts of the UI). Still, it's fairly obvious that the needs of an application on a smartphone (or tablet) are very different compared to the needs of a desktop application. An (almost) one-on-one conversion will therefore be impossible. My question: are there "best practices", pitfalls etc. documented about developing "cross-device" applications (for example, developing an app for both the desktop and the smartphone/tablet)? I've been looking at weblogs, scientific papers and more for a week or so, but what I've found so far is only about "migratory interfaces".

    Read the article

  • Turn-based tile game dynamic item/skill/command script files

    - by user1542
    I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like .item Item.Name = "Strength Gauntlet"; Character.STR += 20; .. .skill Skill.Name = "Poison Attack"; Skill.Description = "Steal HP and inflict poison"; Player.HP += 200; Enemy.HP -= 200; Enemy.Status += Status.POISON; It may be different from this, but just want to give some idea of what I desire. However, I do not know how to dynamically parse these things and translate it into working script. For example, in battle scenerio, I should make my game read one of this ".skill" file and apply it to the current enemy, or the current player. How would I do this? Should I go for String parsing? It is like a script engine, but I prefer C# than creating new language, so how would I parse custom files into appropiate status commands? Another problem is, I have also created a command engine which would read String input and parse it into action such as "MOVE (1,2)" would move character to tile (1,2). Each command belong to separate class, and provide generic parsing method that should be implemented by hand. This is for the reason of custom number/type of arguments per each command. However, I think this is not well designed, because I desire it to automatically parse the parameters according to specify list of types. For example, MOVE command in "MOVE 1 2" would automatically parse the parameters into int, int and put it into X and Y. Now, this form can change, and we should be able to manually specify all type of formats. Any suggestion to this problem? Should I change from string parsing to some hardcode methods/classes?

    Read the article

  • GNU/Linux interactive table content GUI editor?

    - by sdaau
    I often find myself in the need to gather data (say from the internet), into a table, for comparison reasons. I usually need the final table output in HTML or MediaWiki mostly, but often times also Latex. My biggest problem is that I often forget the correct table syntax for these markup languages, as well as what needs to be properly escaped in the inline data, for the table to render correctly. So, I often wish there was a GUI application, which provides a tabular framework - which I could stick "Always on Top" as a desktop window, and I could paste content into specific cells - before finally exporting the table as a code in the correct language. One application that partially allows this is Open/LibreOffice calc: The good thing here is that: I can drag and drop browser content into a specifically targeted table cell (here B2) "Rich" text / HTML code gets pasted For long content, the cell (column) width stays put as it originally was The bad thing is, that: when the cell height (due to content size) becomes larger than the calc window, it becomes nearly impossible to scroll calc contents up and down (at least with the mousewheel), as the view gets reset to top-right corner of the selected cell calc shows an "endless"/unlimited field of cells, so not exactly a "table" - which I find visually very confusing (and cognitively taxing) Can only export table to HTML What I would need is an application that: Allows for a limited size table, but with quick adding of rows and columns (e.g. via corresponding + buttons) Allows for quick setup of row and column height and width (as well as table size) Stays put at those sizes, regardless of size of content pasted in; if cell content overflows, cell scrollbars are shown (cell content could be possibly re-edited in a separate/new window); if table overflows over window size, window scrollbars are shown Exports table in multiple formats (I'd need both HTML and mediawiki), properly escaping cell content for each (possibility to strip HTML tags from content pasted in cells, to get plain text, is a plus) Targeting a specific cell in the table for the content paste operation is a must - it doesn't have to be drag'n'drop though, a right click over a cell with "Paste content" is enough. I'd also want the ability to click in a specific cell and type in (plain text) content immediately. So, my question is: is there an application out there that already does something like this? The reason I'm asking is that - as the screenshots show - for instance Libre/OpenOffice allows it, but only somewhat (as using it for that purpose is tedious). I know there exist some GUI editors for Linux (both for UI like guile or HTML like amaya); but I don't know them enough to pinpoint if any of them would offer this kind of functionality (and at least in my searches, that kind of functionality, if present in diverse software, seems not to be advertised). Note I'm not interested in styling an HTML table, which is why I haven't used "table designer" in the title, but "table editor" (in lack of better terms) - I'm interested in (quickly) adjusting row/column size of the table, and populating it with pasted data (which is possibly HTML) in a GUI; and finally exporting such a table as self-contained HTML (or other) code.

    Read the article

  • Dark or light theme for Android apps?

    - by Philip Sheard
    My app allows the user to choose between a dark and a light theme, but which should it use as the default? It is a field sales app, a kind of glorified invoicing app for enterprise users. It is much larger than most apps in Google Play, and targets a vertical market. Originally I developed the app with a dark font, which was fairly standard at the time. That is still my personal preference, but most modern apps seem to have a light font.

    Read the article

  • How long can a user remember what they were working on? [migrated]

    - by GlenPeterson
    A web application lets the user browse its screens for future or past months. The time period the user is currently viewing follows the user through every screen of the system. But users can be logged in for a month or more. After a certain period of inactivity, we will prompt the user: You were viewing November 2008 when you last clicked. Want to view the current (default) time period instead? How long between user clicks should we wait to show this message? I'm guessing somewhere between 30 minutes and 3 hours most people will forget what they were doing, but I'd love to have some data, or someone's experience to base it on. Other suggestions related to this issue?

    Read the article

  • Java web UI framework like ASP.NET MVC?

    - by Ethel Evans
    I'm doing some web apps for personal projects that might be shared out with my friends. I'm trying to use skills that will help me at work, but don't have $$ to spend on Visual Studio right now and don't want to try to cobble something together with Express Editions. Since I've been sort of wanting to bring my Java skills up to date and the main skills I want to work on are design and architecture skills, this isn't a big deal - except that I have no idea how to track down the right UI framework. I know I want something based on MVC, to get more practice with frameworks for that design pattern (we're using ASP .NET MVC2 at work). The UIs that I'll be making will be pretty simple - data entry, buttons, text, images. They will need AJAX. Any thoughts about which frameworks to look at? I'll be watching the comments, if anyone wants additional clarification on what I'm looking for.

    Read the article

  • Hide individual regions on a territory map

    - by Paul
    I have a map of adjacent irregularly-shaped territories. It happens to be a county map, but that's not important. In the game, the player only sees a few to start, and as he progresses to new territories, the ones adjacent to it are revealed. It's a territory-scale fog-of-war. I'm using Unity3D, and my inclination is to make a set of planes, each of which has an image of a single territory on it, and then arrange them manually like a jigsaw puzzle. It then is fairly easy to respond to a click on each region and also to mark the planes as visible or invisible, or even do clever things like fade or zoom on individual regions. This sounds like an arduous task, and if we need to change the visual design of the territories, we'd have to cut up the main map all over again into each of the individual pieces. Does anyone have a more elegant solution to this problem?

    Read the article

  • Resources on expected behaviour when manipulating 3D objects with the mouse

    - by sebf
    Hello, In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible 3D transforms is not near as simple as i'd hoped. For example what is intuitively 'up' or 'down'? How should the magnitude of rotations change with respect to dX/dY? How to implement this? What happens when the gizmo changes position or orientation with respect to the camera? ect. So far with trial and error i've written something (very) simple that works 70% of the time. I could probably continue to hack at it until I made something that works 99% of the time, but there must be someone who needed the same thing, and spent the time coming up with a much more elegant solution. Does anyone know of one?

    Read the article

< Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >