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  • Help with doctype issues

    - by James
    Hi I am having issues making my footer stick to the bottom of the page in all browsers. I have the following document structure: <html> <head> </head> <body> <div id="wrapper"> <div id="header"> <ul> <li>home</li> </ul> </div> <div class="expander"></div> </div> <div id="footer" class="expander"> </div> </body> </html> Relevant CSS is: body { margin: 0; height: 100%; } #wrapper { min-height: 100%; height: auto !important; height: 100%; margin: 0 auto -116px; } .expander { height: 116px; } #footer { width: 100%; } #header ul { list-style: none outside none; clear: both; margin: 0; } #header li { margin: 0; margin-right: 20px; padding: 0; display: inline-block; height: 85px; padding-top: 20px; margin-bottom: -20px; } When used without any doc type, the page renders as I intend it to in Chrome and Firefox. In IE8, however, the list item tabs are on separate lines When I add an XHTML doctype, the page renders correctly in IE8 except the footer is not drawn at the bottom of the page in IE8, Chrome or Firefox, i.e. the footer sits directly below the menu bar. Example doctype: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> What am I doing wrong?

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  • XML Schema: Namespace issues when importing shared elements

    - by netzwerg
    When trying to import shared definitions from a XML Schema, I can properly reference shared types, but referencing shared elements causes validation errors. This is the schema that imports the shared definitions (example.xsd): <?xml version="1.0" encoding="UTF-8"?> <xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:shared="http://shared.com"> <xs:import namespace="http://shared.com" schemaLocation="shared.xsd"/> <xs:element name="example"> <xs:complexType> <xs:sequence> <xs:element ref="importedElement"/> <xs:element ref="importedType"/> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="importedElement"> <xs:complexType> <xs:sequence> <xs:element ref="shared:fooElement"/> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="importedType"> <xs:complexType> <xs:sequence> <xs:element name="bar" type="shared:barType"/> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> These are the shared definitions (shared.xsd): <?xml version="1.0" encoding="UTF-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://shared.com" targetNamespace="http://shared.com"> <xs:element name="fooElement"> <xs:simpleType> <xs:restriction base="xs:integer"/> </xs:simpleType> </xs:element> <xs:simpleType name="barType"> <xs:restriction base="xs:integer"/> </xs:simpleType> </xs:schema> Now consider this XML instance: <?xml version="1.0"?> <example xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="example.xsd"> <importedElement> <fooElement>42</fooElement> </importedElement> <importedType> <bar>42</bar> </importedType> </example> When validated, the "importedType" works perfectly fine, but the "importedElement" gives the following error: Invalid content was found starting with element 'fooElement'. One of '{"http://shared.com":fooElement}' is expected I would guess that my troubles are related to namespace issues (hence the somehow misleading "got fooElement but was expecting fooElement") -- any hints on what's wrong here?

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  • rubygem Twitter4R Issues

    - by Leonardo Dario Perna
    Hi everyone, I'm trying to get started with twitter4r but I'm having some issues: Why I can't load the gem in IRB? $ sudo gem install twitter4r Successfully installed twitter4r-0.3.2 1 gem installed Installing ri documentation for twitter4r-0.3.2... Installing RDoc documentation for twitter4r-0.3.2... $ irb require 'rubygems' = false require 'twitter4r' LoadError: no such file to load -- twitter4r from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from (irb):2 I've downloaded the http://files.rubyforge.vm.bytemark.co.uk/twitter4r/twitter4rails.post-0_2_4.zip app and it works only with twitter4r-0.2.4 and NOT with last version twitter4r-0.3.2: $ script/server ./script/../config/boot.rb:26:Warning: Gem::SourceIndex#search support for String patterns is deprecated, use #find_name = Booting Mongrel (use 'script/server webrick' to force WEBrick) = Rails application starting on http://0.0.0.0:3000 = Call with -d to detach = Ctrl-C to shutdown server ** Starting Mongrel listening at 0.0.0.0:3000 ** Starting Rails with development environment... Exiting /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require': no such file to load -- twitter/rails (MissingSourceFile) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:342:in `new_constants_in' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' from /Users/leonardodarioperna/Projects/Kaaaki/marrakaaaki/ twitter4rails.post-0_2_4/config/environment.rb:64 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' ... 23 levels... from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/rails-1.2.3/lib/commands/server.rb:39 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3 Last thing, in the /config/environment.rb I need to specify: RAILS_GEM_VERSION = '1.2.3' unless defined? RAILS_GEM_VERSION if I use my last rails version: RAILS_GEM_VERSION = '2.3.4' unless defined? RAILS_GEM_VERSION I get this error: $ script/server -p3002 = Booting Mongrel = Rails 2.3.4 application starting on http://0.0.0.0:3000 /Library/Ruby/Site/1.8/rubygems.rb:280:in `activate': can't activate activerecord (= 1.15.6, runtime) for [], already activated activerecord-2.3.4 for ["rails-2.3.4"] (Gem::LoadError) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:35:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:521:in `new_constants_in' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/twitter4r-0.2.4/lib/twitter/rails.rb: 6 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' ... 8 levels... from /Library/Ruby/Gems/1.8/gems/rails-2.3.4/lib/commands/server.rb: 84 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3 And that's all :-) Thank you!

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  • Ejb 2.0 deployment issues on Jboss 5.1

    - by Ravi
    I am deploying an ear application on Jboss 5.1.0. and i facing some issues. I had two ears one i had copied to deploy folder and the other in deploy-hasingleton. The ear which is in deploy-hasingleton is throwing some errors.when i serached in google i came to know that there is some issue with EJB 2.x on jboss 5.1.i was not able to find the solution. Below is the log. profileservice-secured.jar 11:16:17,162 INFO [JBossASKernel] installing bean: jboss.j2ee:jar=profileservice-secured.jar,name=SecureManagementView,service=EJB3 11:16:17,162 INFO [JBossASKernel] with dependencies: 11:16:17,162 INFO [JBossASKernel] and demands: 11:16:17,162 INFO [JBossASKernel] jboss.ejb:service=EJBTimerService 11:16:17,162 INFO [JBossASKernel] and supplies: 11:16:17,162 INFO [JBossASKernel] jndi:SecureManagementView/remote-org.jboss.deployers.spi.management.ManagementView 11:16:17,162 INFO [JBossASKernel] Class:org.jboss.deployers.spi.management.ManagementView 11:16:17,162 INFO [JBossASKernel] jndi:SecureManagementView/remote 11:16:17,162 INFO [JBossASKernel] Added bean(jboss.j2ee:jar=profileservice-secured.jar,name=SecureManagementView,service=EJB3) to KernelDeployment of: profileservice-secured.jar 11:16:17,162 INFO [EJB3EndpointDeployer] Deploy AbstractBeanMetaData@17cabbb{name=jboss.j2ee:jar=profileservice-secured.jar,name=SecureProfileService,service=EJB3_endpoint bean=org.jboss.ejb3.endpoint.deployers.impl.EndpointImpl properties=[container] constructor=null autowireCandidate=true} 11:16:17,162 INFO [EJB3EndpointDeployer] Deploy AbstractBeanMetaData@1fedd5c{name=jboss.j2ee:jar=profileservice-secured.jar,name=SecureDeploymentManager,service=EJB3_endpoint bean=org.jboss.ejb3.endpoint.deployers.impl.EndpointImpl properties=[container] constructor=null autowireCandidate=true} 11:16:17,162 INFO [EJB3EndpointDeployer] Deploy AbstractBeanMetaData@1ef4b31{name=jboss.j2ee:jar=profileservice-secured.jar,name=SecureManagementView,service=EJB3_endpoint bean=org.jboss.ejb3.endpoint.deployers.impl.EndpointImpl properties=[container] constructor=null autowireCandidate=true} 11:16:17,833 INFO [SessionSpecContainer] Starting jboss.j2ee:jar=profileservice-secured.jar,name=SecureDeploymentManager,service=EJB3 11:16:17,833 INFO [EJBContainer] STARTED EJB: org.jboss.profileservice.ejb.SecureDeploymentManager ejbName: SecureDeploymentManager 11:16:18,066 INFO [JndiSessionRegistrarBase] Binding the following Entries in Global JNDI: SecureDeploymentManager/remote - EJB3.x Default Remote Business Interface SecureDeploymentManager/remote-org.jboss.deployers.spi.management.deploy.DeploymentManager - EJB3.x Remote Business Interface 11:16:18,129 INFO [SessionSpecContainer] Starting jboss.j2ee:jar=profileservice-secured.jar,name=SecureManagementView,service=EJB3 11:16:18,129 INFO [EJBContainer] STARTED EJB: org.jboss.profileservice.ejb.SecureManagementView ejbName: SecureManagementView 11:16:18,160 INFO [JndiSessionRegistrarBase] Binding the following Entries in Global JNDI: SecureManagementView/remote - EJB3.x Default Remote Business Interface SecureManagementView/remote-org.jboss.deployers.spi.management.ManagementView - EJB3.x Remote Business Interface 11:16:18,206 INFO [SessionSpecContainer] Starting jboss.j2ee:jar=profileservice-secured.jar,name=SecureProfileService,service=EJB3 11:16:18,206 INFO [EJBContainer] STARTED EJB: org.jboss.profileservice.ejb.SecureProfileServiceBean ejbName: SecureProfileService 11:16:18,238 INFO [JndiSessionRegistrarBase] Binding the following Entries in Global JNDI: SecureProfileService/remote - EJB3.x Default Remote Business Interface SecureProfileService/remote-org.jboss.profileservice.spi.ProfileService - EJB3.x Remote Business Interface 11:16:18,534 INFO [TomcatDeployment] deploy, ctxPath=/admin-console 11:16:18,612 INFO [config] Initializing Mojarra (1.2_12-b01-FCS) for context '/admin-console' 11:16:21,759 INFO [TomcatDeployment] deploy, ctxPath=/ 11:16:21,853 INFO [TomcatDeployment] deploy, ctxPath=/jmx-console 11:16:21,993 INFO [JBossASKernel] Created KernelDeployment for: hapi-0.5.jar 11:16:21,993 INFO [JBossASKernel] installing bean: jboss.j2ee:ear=jca-ear-1.3-SNAPSHOT.ear,jar=hapi-0.5.jar,name=hapi-0.5,service=EJB3 11:16:21,993 INFO [JBossASKernel] with dependencies: 11:16:21,993 INFO [JBossASKernel] and demands: 11:16:21,993 INFO [JBossASKernel] and supplies: 11:16:21,993 INFO [JBossASKernel] Added bean(jboss.j2ee:ear=jca-ear-1.3-SNAPSHOT.ear,jar=hapi-0.5.jar,name=hapi-0.5,service=EJB3) to KernelDeployment of: hapi-0.5.jar 11:16:23,302 INFO [ClientENCInjectionContainer] STARTED CLIENT ENC CONTAINER: hapi-0.5 11:16:23,473 INFO [SystemEventService] NODE_STARTED on node [HCA-5C1P1BS] 11:16:23,489 INFO [AbstractConnector] [aware] connector started 11:16:23,536 INFO [AbstractConnector] [datacaptor] connector started 11:16:23,536 INFO [AbstractConnector] [intellivue] connector started 11:16:23,972 ERROR [ProfileServiceBootstrap] Failed to load profile: Summary of incomplete deployments (SEE PREVIOUS ERRORS FOR DETAILS): DEPLOYMENTS MISSING DEPENDENCIES: Deployment "gehc.com:service=KernelServiceMBean" is missing the following dependencies: Dependency "jboss.j2ee:module=kernel-ejb-1.3-SNAPSHOT.jar,service=EjbModule" (should be in state "Create", but is actually in state " NOT FOUND Depends on 'jboss.j2ee:module=kernel-ejb-1.3-SNAPSHOT.jar,service=EjbModule' ") Deployment "jboss.j2ee:module="kernel-ejb-1.3-SNAPSHOT.jar",service=EjbModule" is missing the following dependencies: Dependency "gehc.com:service=KernelServiceMBean" (should be in state "Create", but is actually in state "Configured") DEPLOYMENTS IN ERROR: Deployment "jboss.j2ee:module=kernel-ejb-1.3-SNAPSHOT.jar,service=EjbModule" is in error due to the following reason(s): ** NOT FOUND Depends on 'jboss.j2ee:module=kernel-ejb-1.3-SNAPSHOT.jar,service=EjbModule' ** 11:16:24,003 INFO [Http11Protocol] Starting Coyote HTTP/1.1 on http-127.0.0.1-8080 11:16:24,034 INFO [AjpProtocol] Starting Coyote AJP/1.3 on ajp-127.0.0.1-8009 11:16:24,050 INFO [ServerImpl] JBoss (Microcontainer) [5.1.0.GA (build: SVNTag=JBoss_5_1_0_GA date=200905221053)] Started in 1m:49s:575ms I had marked the error with bold, there is some circular dependency also. Thanks Ravi S

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  • nextSibling issues...

    - by SoLoGHoST
    Ok, this has been killing me all night, I mean I've been working on this code for atleast 8 hours now. What is the problem with this, argggg. I am trying to update all <span id="column_[some number]"> to increment it by one after the next id="row_" tr element, but for some god knows what reason, it gives me issues. It's updating the same <span> tag 2x, and this changes it from the desired value to 1 more than it should be... argggg. Here's my code someone please help me here... // Reorder all columns, if any, in the other rows after this 1. if (aRowId != 0 && lId.indexOf("tr_" + aRowId) == 0 && rowComplete != aRowId) { var tempTr = lTable.childNodes[i].childNodes[p]; while(tempTr.nodeType == 1 && tempTr.nextSibling != null) { var tempId = tempTr.getAttribute("id"); if (!tempId) continue; if (tempId.indexOf("row_") == 0) { // All done this row, set it to completed! rowComplete = aRowId; break; } if (tempTr.hasChildNodes) { var doneChilds = false; // grab the id where tdcolumn_{aRowId}.indexOf = 0. for (fcTd = 0; fcTd<tempTr.childNodes.length; fcTd++) { if (tempTr.childNodes[fcTd].nodeName == '#text') continue; var tempfcId = tempTr.childNodes[fcTd].getAttribute("id"); if (!tempfcId) continue; if (tempfcId.indexOf("tdcolumn_" + aRowId) != 0) continue; // looping through the children in the <td> element here. if (tempTr.childNodes[fcTd].hasChildNodes) { for (x = tempTr.childNodes[fcTd].childNodes.length-1; x>0; x--) { if (tempTr.childNodes[fcTd].childNodes[x].nodeName == '#text') continue; var tempSpanId = tempTr.childNodes[fcTd].childNodes[x].getAttribute("id"); if (!tempSpanId) continue; if (tempSpanId.indexOf("column_") != 0) continue; // alert(tempSpanId); alert(tempTr.childNodes[fcTd].childNodes[x].nodeName); var tSpanId = new Array(); tSpanId = tempSpanId.split("_"); if (currColumnId == 0) { currColumnId = parseInt(tSpanId[1]); var incCol = currColumnId; } incCol++; // alert("currColumnId = " + currColumnId + "\n\ntSpanId[1] = " + tSpanId[1] + "\n\nincCol = " + incCol); // Set the new Id's and Text, after which we can exit the for loop. tempTr.childNodes[fcTd].childNodes[x].setAttribute("id", "column_" + incCol); tempTr.childNodes[fcTd].childNodes[x].setAttribute("class", "dp_edit_column"); tempTr.childNodes[fcTd].childNodes[x].innerHTML = oColumnText + " " + incCol; // tempTr.childNodes[fcTd].setAttribute("id", "tdcolumn_" + aRowId + "_" + (parseInt(tSpanId[1])+1) + "_" + tSpanId[3]); doneChilds = true; break; } } else continue; if (doneChilds = true) continue; } } else continue; tempTr = tempTr.nextSibling; } } Please help me, thanks.

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  • Perl IO modules possibly causing issues in Net::DNS module

    - by Rich
    Hi! I’m porting some software that I wrote for a White Russian OpenWRT system to a new Kamikaze 8.09.1 OpenWRT system but I am having some serious issues that I’m hoping you can help me with. Old system Linux kernel 2.4.34 MIPSEL arch Perl 5.8.7 Net::DNS 0.48 IO 1.21 IO::Socket 1.28 IO::Socket::INET 1.28 New system Linux kernel 2.6.26.8 MIPS arch Perl 5.10.0 Net::DNS 0.66 IO 1.23_01 IO::Socket 1.30_01 IO::Socket::INET 1.31 First, let me provide some background information… I am trying to resolve my server (clearprobe.winbeam.com) from within my Perl program and see the following if I enable debugging in Net::DNS: resolve: Server 'clearprobe-ddns.winbeam.com' ;; query(clearprobe-ddns.winbeam.com) ;; setting up an AF_INET() family type UDP socket ;; send_udp(192.168.88.1:53) ;; send_udp(4.2.2.2:53) ;; send_udp(192.168.88.1:53) ;; send_udp(4.2.2.2:53) resolve: res->errorstring: query timed out Both of these servers resolve clearprobe.winbeam.com fine from the command line: root@cwb-2-11:~# echo “nameserver 192.168.88.1” > /etc/resolv.conf root@cwb-2-11:~# nslookup clearprobe-ddns.winbeam.com Server: 192.168.88.1 Address 1: 192.168.88.1 router Name: clearprobe-ddns.winbeam.com Address 1: 64.13.48.40 64-13-48-40.war.clearwire-dns.net root@cwb-2-11:~# echo “nameserver 4.2.2.2” > /etc/resolv.conf root@cwb-2-11:~# nslookup clearprobe-ddns.winbeam.com Server: 4.2.2.2 Address 1: 4.2.2.2 vnsc-bak.sys.gtei.net Name: clearprobe-ddns.winbeam.com Address 1: 64.13.48.40 64-13-48-40.war.clearwire-dns.net Using Perl’s call to the C gethostbyaddr() function works fine, but I need to do another lookup later in the software which requires that I specify the nameserver (clearprobe-ddns.winbeam.com is the authority for my internal DNS zone), hence my Net::DNS requirement. Now, here is the IO module-specific information: What I am seeing is that the reply is coming back from the nameserver (confirmed via tcpdump – I can send the captures if you’d like), but the UDP packets are sitting in the process’s UDP receive queue pending reception by Net::DNS (the approx 1752 bytes per response stay queued waiting for $sel-can_read()): root@cwb-2-11:~# netstat -una Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State udp 1752 0 0.0.0.0:52680 0.0.0.0:* root@cwb-2-11:~# netstat -una Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State udp 5256 0 0.0.0.0:52680 0.0.0.0:* If I force $sock[AF_INET]-recv($buf, $self-_packetsz) around line 803 of /usr/lib/perl5/5.10/Net/DNS/Resolver/Base.pm, instead of waiting for IO::Select’s can_read() function ( @ready = $sel-can_read($timeout)) to populate @ready, the response is received and processed. Any idea what could be causing this issue? In a possibly related matter, I noticed in another script that the following code fails in the same manner (network responses stay in the process’s TCP receive queue) with the new system: $sock = new IO::Socket::INET( PeerAddr => "$server", PeerPort => 37, Proto => 'tcp', Timeout => 5 ); Whereas the following code works: $sock = new IO::Socket::INET( PeerAddr => "$server", PeerPort => 37, Proto => 'tcp' ); I have looked through the NET::DNS code and don’t see a timeout passed for the UDP sockets, so I am not sure if that this is related or not. Please let me know if I can provide you with any further information in order to help diagnose this issue. Thanks! -Rich

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  • WPF Issues with Control Layout

    - by Brett Powell
    I am making an application that connects to our billing software using its API, and I am running into a few issues getting the layout working properly. I want to make it so that when one of the expanders is minimized, the other window fills the gap, and when it is expanded again the other expander goes back to where it was. Right now when the arrow is clicked on one, there is just an empty gap. I used a DockPanel as the parent which I assumed would automatically do this, but it isn't working. Second question, is there a way to make these areas resizable? I don't want to try and get too frisky with allowing the user to undock the menus (don't even know if that is possible with just straight WPF) but it would be nice if they could change the width/height of them. Also, just a newbie question to C#, but what is the equivalent of a C++ header file? It looks like you just use .cs files, but I am not sure. I want to extract all of my functions that pull the data from the billing software and put them into a different file to clean up the code. Here is my XAML... <Window x:Class="WpfApplication3.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Billing Management" Height="550" Width="754" xmlns:shared="http://schemas.actiprosoftware.com/winfx/xaml/shared" WindowStartupLocation="CenterScreen" WindowStyle="ThreeDBorderWindow"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="22" /> <RowDefinition /> </Grid.RowDefinitions> <Menu Height="22" Name="menu1" Margin="0" HorizontalAlignment="Stretch" VerticalAlignment="Top" HorizontalContentAlignment="Left" IsEnabled="True" IsMainMenu="True"> <MenuItem Header="_File"> <MenuItem Header="_Open" /> <MenuItem Header="_Close" /> <Separator/> <MenuItem Header="_Exit" /> </MenuItem> </Menu> <TabControl Name="tabControl1" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" BorderThickness="1" Padding="0" TabStripPlacement="Bottom" UseLayoutRounding="False" FlowDirection="LeftToRight" Grid.Row="1"> <TabItem Header="Main" Name="tabItem1" Margin="0"> <DockPanel Name="dockPanel1" LastChildFill="True"> <ListBox Height="100" Name="listBox3" DockPanel.Dock="Top" /> <ListBox Name="listBox4" Width="200" DockPanel.Dock="Right" /> <DockPanel Height="Auto" Name="dockPanel2" Width="Auto" VerticalAlignment="Stretch" LastChildFill="True"> <shared:AnimatedExpander Header="Staff Online" Width="200" Name="expanderStaffOnline" IsExpanded="True" Height="194" BorderThickness="0" DockPanel.Dock="Top" VerticalContentAlignment="Stretch"> <ListBox Name="listboxStaffOnline" Width="Auto" Height="Auto" Margin="0" VerticalAlignment="Stretch" Loaded="listboxStaffOnline_Loaded" /> </shared:AnimatedExpander> <shared:AnimatedExpander Header="Test Menu 2" Height="Auto" Name="animatedExpander1" BorderThickness="1" Margin="0,0,0,0" IsExpanded="True" VerticalContentAlignment="Stretch"> <ListBox Height="Auto" HorizontalAlignment="Stretch" Name="listBox6" VerticalAlignment="Stretch" Margin="0" BorderThickness="1" /> </shared:AnimatedExpander> </DockPanel> <ListBox Height="100" Name="listboxAdminLogs" DockPanel.Dock="Bottom" Loaded="listboxAdminLogs_Loaded" /> <ListBox Name="listBox5" /> </DockPanel> </TabItem> <TabItem Header="Support" Name="tabItem2" Margin="0"> </TabItem> <TabItem Header="Clients" /> <TabItem Header="Billing" /> <TabItem Header="Orders" /> </TabControl> </Grid> </Window>

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  • Self-updating collection concurrency issues

    - by DEHAAS
    I am trying to build a self-updating collection. Each item in the collection has a position (x,y). When the position is changed, an event is fired, and the collection will relocate the item. Internally the collection is using a “jagged dictionary”. The outer dictionary uses the x-coordinate a key, while the nested dictionary uses the y-coordinate a key. The nested dictionary then has a list of items as value. The collection also maintains a dictionary to store the items position as stored in the nested dictionaries – item to stored location lookup. I am having some trouble making the collection thread safe, which I really need. Source code for the collection: public class PositionCollection<TItem, TCoordinate> : ICollection<TItem> where TItem : IPositionable<TCoordinate> where TCoordinate : struct, IConvertible { private readonly object itemsLock = new object(); private readonly Dictionary<TCoordinate, Dictionary<TCoordinate, List<TItem>>> items; private readonly Dictionary<TItem, Vector<TCoordinate>> storedPositionLookup; public PositionCollection() { this.items = new Dictionary<TCoordinate, Dictionary<TCoordinate, List<TItem>>>(); this.storedPositionLookup = new Dictionary<TItem, Vector<TCoordinate>>(); } public void Add(TItem item) { if (item.Position == null) { throw new ArgumentException("Item must have a valid position."); } lock (this.itemsLock) { if (!this.items.ContainsKey(item.Position.X)) { this.items.Add(item.Position.X, new Dictionary<TCoordinate, List<TItem>>()); } Dictionary<TCoordinate, List<TItem>> xRow = this.items[item.Position.X]; if (!xRow.ContainsKey(item.Position.Y)) { xRow.Add(item.Position.Y, new List<TItem>()); } xRow[item.Position.Y].Add(item); if (this.storedPositionLookup.ContainsKey(item)) { this.storedPositionLookup[item] = new Vector<TCoordinate>(item.Position); } else { this.storedPositionLookup.Add(item, new Vector<TCoordinate>(item.Position)); // Store a copy of the original position } item.Position.PropertyChanged += (object sender, PropertyChangedEventArgs eventArgs) => this.UpdatePosition(item, eventArgs.PropertyName); } } private void UpdatePosition(TItem item, string propertyName) { lock (this.itemsLock) { Vector<TCoordinate> storedPosition = this.storedPositionLookup[item]; this.RemoveAt(storedPosition, item); this.storedPositionLookup.Remove(item); } } } I have written a simple unit test to check for concurrency issues: [TestMethod] public void TestThreadedPositionChange() { PositionCollection<Crate, int> collection = new PositionCollection<Crate, int>(); Crate crate = new Crate(new Vector<int>(5, 5)); collection.Add(crate); Parallel.For(0, 100, new Action<int>((i) => crate.Position.X += 1)); Crate same = collection[105, 5].First(); Assert.AreEqual(crate, same); } The actual stored position varies every time I run the test. I appreciate any feedback you may have.

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  • ANT: ways to include libraries and license issues

    - by Eric Tobias
    I have been trying to use Ant to compile and ready a project for distribution. I have encountered several problems along the way that I have been finally able to solve but the solution leaves me very unsatisfied. First, let me explain the set-up of the project and its dependencies. I have a project, lets call it Primary which depends on a couple of libraries such as the fantastic Guava. It also depends on another project of mine, lets call it Secondary. The Secondary project also features some dependencies, for example, JDOM2. I have referenced the Jar I build with Ant in Primary. Let me give you the interesting bits of the build.xml so you can get a picture of what I am doing: <project name="Primary" default="all" basedir="."> <property name='build' location='dist' /> <property name='application.version' value='1.0'/> <property name='application.name' value='Primary'/> <property name='distribution' value='${application.name}-${application.version}'/> <path id='compile.classpath'> <fileset dir='libs'> <include name='*.jar'/> </fileset> </path> <target name='compile' description='Compile source files.'> <javac includeantruntime="false" srcdir="src" destdir="bin"> <classpath refid='compile.classpath'/> </javac> <target> <target name='jar' description='Create a jar file for distribution.' depends="compile"> <jar destfile='${build}/${distribution}.jar'> <fileset dir="bin"/> <zipgroupfileset dir="libs" includes="*.jar"/> </jar> </target> The Secodnary project's build.xml is nearly identical except that it features a manifest as it needs to run: <target name='jar' description='Create a jar file for distribution.' depends="compile"> <jar destfile='${dist}/${distribution}.jar' basedir="${build}" > <fileset dir="${build}"/> <zipgroupfileset dir="libs" includes="*.jar"/> <manifest> <attribute name="Main-Class" value="lu.tudor.ssi.kiss.climate.ClimateChange"/> </manifest> </jar> </target> After I got it working, trying for many hours to not include that dependencies as class files but as Jars, I don't have the time or insight to go back and try to figure out what I did wrong. Furthermore, I believe that including these libraries as class files is bad practice as it could give rise to licensing issues while not packaging them and merely including them in a directory along the build Jar would most probably not (And if it would you could choose not to distribute them yourself). I think my inability to correctly assemble the class path, I always received NoClassDefFoundError for classes or libraries in the Primary project when launching Second's Jar, is that I am not very experienced with Ant. Would I require to specify a class path for both projects? Specifying the class path as . should have allowed me to simply add all dependencies to the same folder as Secondary's Jar, should it not?

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  • Javascript/Jquery Super Scrollorama Navigation Issues

    - by Rosencruez
    On a Wordpress site I am currently working on, my client wanted the different sections of the front page to slide up from the bottom and cover up the previous section, like a wipe or slide transition. Using super scrollorama found here: http://johnpolacek.github.com/superscrollorama/, I managed to achieve the desired result. Next, I needed to create a navigation menu on the front page only. I did so, and set anchors at various different points on the pages. I also used the scrollTo library for scolling animations when I click the nav menu links. However, there are a number of problems I have encountered: When at the top and I click "showcase", it brings me down to the showcase section, but the products section (the div right after it) is overlapping it. Other divs seems to have the same problem of the following divs overlapping the current one I can only navigate forwards. When I try to go backwards, it won't (except for "Home") I thought it might have something to do with the CSS "top" property of the divs, so I tried resetting them every time the click function kicked in, but it didn't work. So I removed it for the time being. Currently set the javascript to prevent the default action of scrolling to the anchors and instead setting it to scroll to the actual divs themselves. However, I'm still having the same issues. Here is the site I am currently working on: http://breathe.simalam.ca/ Here is the javascript for the scrolling: $(document).ready(function() { jQuery('.home-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo(0, 1000, {queue:true}); }); jQuery('.showcase-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#showcase_content', 1000, {queue:true}); }); jQuery('.products-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#products_content', 1000, {queue:true}); }); jQuery('.about-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#about_content', 1000, {queue:true}); }); jQuery('.locator-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#locator_content', 1000, {queue:true}); }); jQuery('.contact-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#contact_content', 1000, {queue:true}); }); }); scrollorama code: $(document).ready(function() { $('#wrapper').css('display','block'); var controller = $.superscrollorama(); var pinDur = 4000; /* set duration of pin scroll in pixels */ // create animation timeline for pinned element var pinAnimations = new TimelineLite(); pinAnimations .append([ TweenMax.to($('#showcase'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#products'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#about'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#locator'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#contact'), .5, {css:{top:0}}) ], .5) .append(TweenMax.to($('#pin-frame-unpin'), .5, {css:{top:'100px'}})); controller.pin($('#examples-pin'), pinDur, { anim:pinAnimations, onPin: function() { $('#examples-pin').css('height','100%'); }, onUnpin: function() { $('#examples-pin').css('height','2000px'); } }); }); All of the section divs are inside a parent div. The section divs all have a height, width, and top of 100%. The parent div containing all of these section divs are as follows: #examples-pin { position: relative; /* relative positioning for transitions to work? */ width: 101%; /* max width */ height: 2000px; /* height of 2000px for now */ overflow: hidden; /* hide the overflow for transitions to work */ margin-bottom: -200px; /* negative bottom margin */ }

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • What issues tend to arise when working with HL7 messages?

    - by Ethel Evans
    I'm testing a product for health care businesses, and we're working with HL7 messages. I saw people groaning on another question about the issues with HL7 but not mentioning specifics. Can someone give me some ideas of what issues or classes of problems we should specifically be looking for? We are using some well-used libraries for the parsing. If specifics about these or what we're doing would be helpful please let me know in the comments and I'll add to the question if I can.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • internet explorer and google chrome rendering issues

    - by jeansymolanza
    hi guys, i'm trying to build a login and main page on dreamweaver for a client and testing them in google chrome and internet explorer but i am running into a lot of unexpected difficulties. the main thing has to be the way the tables are being rendered on the different pages. it seems to appear well on google chrome but when i test the page under internet explorer there have been issues with the way the footer is being rendered. i've included several images showing the problem: login page on IE8 http://i39.tinypic.com/iz9lw3.jpg login page on google chrome http://i44.tinypic.com/1zn0qd2.jpg main page on IE8 http://i41.tinypic.com/2d0gyhf.jpg main page on google chrome http://i42.tinypic.com/2ry58aw.jpg login fail on IE8 http://i40.tinypic.com/2jea9ac.jpg login fail on google chrome http://i43.tinypic.com/sl35h2.jpg please help! i have included the source code below. i spent an entire night trying to figure out what was wrong but to little success. login page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" href="resources/css_01.css"> <link rel="shortcut icon" href="resources/favicon.ico"> <title>Speedy CMS</title> <script src="SpryAssets/SpryValidationTextField.js" type="text/javascript"></script> <script src="SpryAssets/SpryValidationPassword.js" type="text/javascript"></script> <link href="SpryAssets/SpryValidationTextField.css" rel="stylesheet" type="text/css" /> <link href="SpryAssets/SpryValidationPassword.css" rel="stylesheet" type="text/css" /> </head> <body class="oneColElsCtr" background="resources/bg_01.jpg"> <div id="container"> <div id="mainContent"> <!-- start #mainContent --> <table id="Table_01" width="1024" height="100%" border="0" cellpadding="0" cellspacing="0"> <tr> <td valign="top" rowspan="3"> <img src="resources/login_01.png" width="93" height="440" alt=""></td> <td valign="top" rowspan="3"> <img src="resources/login_02.png" width="457" height="440" alt=""></td> <td valign="top"> <img src="resources/login_03.png" width="474" height="86" alt=""></td> </tr> <tr> <td valign="top"><img src="resources/login_04.png" width="474" height="89" /></td> </tr> <tr> <td valign="top" width="100%" height="100%" align="left"> <form ACTION="<?php echo $loginFormAction; ?>" METHOD="POST" name="login" > <h3 class="login">Username</h3> <span id="sprytextfield1"> <input name="username" type="text" class="input" /> </span> <h3 class="login">Password</h3> <span id="sprypassword1"> <input name="password" type="password" class="input" /> </span> <p></p> <div align="left" style="width:474px; padding-top: 10px; padding-left: 100px;"> <input name="login" type="submit" id="Log in" value="Log in" class="btn"/> </div> </p> </form> </td> </tr> </table> </div> </div> <!-- end #mainContent --> <!-- start #footer --> <?php include("resources/footer.php"); ?> <!-- end #footer --> <script type="text/javascript"> <!-- var sprytextfield1 = new Spry.Widget.ValidationTextField("sprytextfield1"); var sprypassword1 = new Spry.Widget.ValidationPassword("sprypassword1"); //--> </script> </body> </html> main page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" href="resources/css_01.css"> <link rel="shortcut icon" href="resources/favicon.ico"> <title>Speedy CMS</title> <body class="oneColElsCtr" background="resources/bg_01.jpg"> <div id="container"> <div id="mainContent"> <!-- start #mainContent --> <table id="Table_01" width="1024" border="0" cellpadding="0" cellspacing="0"> <tr> <td rowspan="7"> <img src="resources/main_01.png" width="93" height="440" alt=""></td> <td colspan="2"> <img src="resources/main_02.png" width="457" height="95" alt=""></td> <td colspan="3" valign="bottom"> <!-- start #navbar --> <?php include("resources/navbar.php"); ?> <!-- end #navbar --> </td> </tr> <tr> <td colspan="2"> <img src="resources/main_04.png" width="457" height="1" alt=""></td> <td colspan="3" rowspan="2" valign="top"><a class="bottom2" href="<?php echo $logoutAction ?>">Log off</a></td> </tr> <tr> <td colspan="2"> <img src="resources/main_06.png" width="457" height="29" alt=""></td> </tr> <tr> <td rowspan="4"> <img src="resources/main_07.png" width="456" height="315" alt=""></td> <td colspan="2"> <img src="resources/main_08.png" width="75" height="94" alt=""></td> <td rowspan="3"> <img src="resources/main_09.png" width="6" height="281" alt=""></td> <td align="left" valign="middle" style="padding-left:20px;"><h2 class="home">Hello, <?php echo $_SESSION['MM_Username']; ?></h2></td> </tr> <tr> <td rowspan="3"> <img src="resources/main_11.png" width="1" height="221" alt="" /></td> <td> <img src="resources/main_12.png" width="74" height="90" alt=""></td> <td align="left" valign="middle" style="padding-left:20px;"><h3 class="home"><?php echo date("l F d, Y, h:i A"); ?></h3></td> </tr> <tr> <td> <img src="resources/main_14.png" width="74" height="97" alt="" /></td> <td align="left" valign="middle" style="padding-left:20px;"><h3 class="home">You currently have <a href="progress.php" class="main"><?php echo $totalCases; ?> claims</a> running</h3></td> </tr> <tr> <td colspan="3"> <img src="resources/main_16.png" width="474" height="34" alt=""></td> </tr> </table> </div> </div> <!-- end #mainContent --> <!-- start #footer --> <?php include("resources/footer.php"); ?> <!-- end #footer --> </body> </html> <?php mysql_free_result($tbl_accident); ?> login fail page <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" href="resources/css_01.css"> <link rel="shortcut icon" href="resources/favicon.ico"> <title>Speedy CMS</title> <script src="SpryAssets/SpryValidationTextField.js" type="text/javascript"></script> <script src="SpryAssets/SpryValidationPassword.js" type="text/javascript"></script> <link href="SpryAssets/SpryValidationTextField.css" rel="stylesheet" type="text/css" /> <link href="SpryAssets/SpryValidationPassword.css" rel="stylesheet" type="text/css" /> </head> <body class="oneColElsCtr" background="resources/bg_02.jpg"> <div id="container"> <div id="mainContent"> <table id="Table_01" width="1024" height="" border="0" cellpadding="0" cellspacing="0"> <tr> <td rowspan="4"> <img src="resources/default2_01.png" width="93" height="440" alt=""></td> <td colspan="2"><img src="resources/default_02.png" width="457" height="95" /></td> <td valign="bottom"></td> </tr> <tr> <td colspan="2"> <img src="resources/default2_03.png" width="457" height="1" alt=""></td> <td> <img src="resources/default2_04.png" width="474" height="1" alt=""></td> </tr> <tr> <td colspan="3"> <div align="left" style="padding-left: 18px;"> <h3 class="loginfail">Sorry, but your username and password is incorrect.</h3> <h4 class="loginfail">Please try again!</h4> <form ACTION="<?php echo $loginFormAction; ?>" METHOD="POST" name="login" > <h5 class="loginfail">Username</h5> <span id="sprytextfield1"> <input name="username" type="text" class="input2" /> </span> <h5 class="loginfail">Password</h5> <span id="sprypassword1"> <input name="password" type="password" class="input2" /> </span> <img src="resources/spacer.gif" width="1" height="5" alt="" /> <p></p> <div align="left" style="width:474px; padding-top: 10px;"> <input name="login" type="submit" id="Log in" value="Log in" class="btn"/> </div> </p> </form> </td> </tr> <tr> <td colspan="3" height="100%"> </td> </tr> <tr> <td> <img src="resources/spacer.gif" width="93" height="1" alt=""></td> <td> <img src="resources/spacer.gif" width="337" height="1" alt=""></td> <td> <img src="resources/spacer.gif" width="120" height="1" alt=""></td> <td> <img src="resources/spacer.gif" width="474" height="1" alt=""></td> </tr> </table> </div> </div> <!-- start #footer --> <?php include("resources/footer2.php"); ?> <!-- end #footer --> <script type="text/javascript"> <!-- var sprytextfield1 = new Spry.Widget.ValidationTextField("sprytextfield1"); var sprypassword1 = new Spry.Widget.ValidationPassword("sprypassword1"); //--> </script> </body> </html> footer.php <table width="1024px" border="0" cellspacing="0" cellpadding="0" style="padding-left: 200px; padding-top: 10px; padding-bottom: 36px; text-align: left;"> <!-- speedy claim links --> <td width="33%" valign="top"> <div class="bottom" style="padding-left: 40px; text-align: left;">Learn About Us</div> <div class="hr" style="margin-left: 40px; width: 200px;"><hr /></div> <div style="padding-left: 40px; text-align: left;"> <a href="http://www.speedyclaim.co.uk/php/gifts.php" class="bottom2" target="_blank">Free Gifts</a><BR /> <a href="http://www.speedyclaim.co.uk/php/calculator.php" class="bottom2" target="_blank">Injury Calculator</a><BR /> <a href="http://www.speedyclaim.co.uk/php/aboutus.php" class="bottom2" target="_blank">About Us</a><BR /> <a href="http://www.speedyclaim.co.uk/php/claimonline.php" class="bottom2" target="_blank">Claim Online</a><BR /> <a href="http://www.speedyclaim.co.uk/php/contactus.php" class="bottom2" target="_blank">Contact Us</a><BR /> </div> </td> <!-- speedy claim links --> <td width="33%" valign="top"> <div class="bottom" style="padding-left: 40px; text-align: left;">Get Help</div> <div class="hr" style="margin-left: 40px; width: 200px;"><hr /></div> <div style="padding-left: 40px;"> <a href="http://www.speedyclaim.co.uk/php/services.php#roadaccident" class="bottom2" target="_blank">Road Traffic Accident</a><BR /> <a href="http://www.speedyclaim.co.uk/php/services.php#workaccident" class="bottom2" target="_blank">Work Accident</a><BR /> <a href="http://www.speedyclaim.co.uk/php/services.php#criminalinjury" class="bottom2" target="_blank">Criminal Injury</a><BR /> <a href="http://www.speedyclaim.co.uk/php/services.php#medicalnegligence" class="bottom2" target="_blank">Medical Neglicence</a><BR /> <a href="http://www.speedyclaim.co.uk/php/services.php#publicl" class="bottom2" target="_blank">Public Liability</a><BR /> <a href="http://www.speedyclaim.co.uk/php/services.php#taxiaccident" class="bottom2" target="_blank">Taxi Related Accident</a><BR /> </div> <!-- speedline --> <td width="33%" valign="top"> <div class="bottom" style="padding-left: 40px; text-align: left;">Taxi Service</div> <div class="hr" style="margin-left: 40px; width: 200px;"><hr /></div> <div style="padding-left: 40px;"> <a href="http://www.speedlinetaxi.com/airport.asp" class="bottom2" target="_blank">Airport Meet & Greet</a><BR /> <a href="http://www.speedlinetaxi.com/register.asp" class="bottom2" target="_blank">Automated Booking</a><BR /> <a href="http://www.speedlinetaxi.com/business.asp" class="bottom2" target="_blank">Business Accounts</a><BR /> <a href="http://www.speedlinetaxi.com/technology.asp" class="bottom2" target="_blank">Technology</a><BR /> <a href="https://ebook.autocab.net/3037" class="bottom2" target="_blank">E-Booking</a><BR /> <a href="http://www.speedlinetaxi.com/recruitment.asp" class="bottom2" target="_blank">Recruitment</a><BR /> <a href="http://www.speedlinetaxi.com/feedback.asp" class="bottom2" target="_blank">Feedback</a><BR /> <BR /> </div> </td> <tr> <td colspan="3" valign="top" style="padding-top:5px; padding-left:40px;"> <span class="bottom"> &copy; <?php echo date("Y")?> Speedline </span> </td> </tr> </table> footer2.php <table width="100%" border="0" cellspacing="0" cellpadding="0" style="padding-left: 188px; padding-top: 10px; text-align: left;" align="center"> <!-- speedy claim links --> <tr> <td width="99%" valign="top" style="padding-top:5px; padding-left:40px; padding-bottom: 10px;"> <span class="bottom"> &copy; <?php echo date("Y")?> Speedline </span> </td> </tr> </table> css_01.css html, body { height: 100%; margin: 0 0 1px; padding: 0; } body { font: 100% Arial, Helvetica, sans-serif; background-repeat: repeat-x; margin: 0; /* it's good practice to zero the margin and padding of the body element to account for differing browser defaults */ padding: 0; text-align: center; /* this centers the container in IE 5* browsers. The text is then set to the left aligned default in the #container selector */ color: #000000; } .oneColElsCtr #container { width: 1024px; margin: 0 auto; /* the auto margins (in conjunction with a width) center the page */ text-align: left; /* this overrides the text-align: center on the body element. */ } .oneColElsCtr #mainContent { padding: 0 0px; /* remember that padding is the space inside the div box and margin is the space outside the div box */ text-align: right; } .loginfail { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #3399cc; } .login { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #3399cc; padding-left: 100px; } .navbar { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #FFF; font-size: 16px; } .navbar:hover { font-family: Arial, Helvetica, sans-serif; text-decoration:underline; color: #FFF; font-size: 16px; } .login2 { font-family: Arial, Helvetica, sans-serif; font-size: 10px; text-decoration:none; color: #3399cc; } .window { font-family: Arial, Helvetica, sans-serif; font-size: 12px; text-decoration:none; } .login2:hover { font-family: Arial, Helvetica, sans-serif; font-size: 10px; text-decoration:underline; color: #3399cc; } .main { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #3399cc; } .main:hover { font-family: Arial, Helvetica, sans-serif; text-decoration:underline; color: #3399cc; } .form { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #3399cc; } .form:hover { font-family: Arial, Helvetica, sans-serif; text-decoration:underline; color: #3399cc; } .input { margin-left: 100px; background-color:#FFF; border: none; width: 14em; height: 1.2em; font-family: Arial, Helvetica, sans-serif; font-size: 22px; } .input2 { background-color: #F2F2F2; border: none; width: 14em; height: 1.2em; font-family: Arial, Helvetica, sans-serif; font-size: 22px; } .btn { height: 2em; width: 8em; color: #FFF; background: #3399cc; font-weight: bold; font-size: 18px; border: none; } .btn:hover { color: #FFF; background: #333; cursor: pointer; /* cursor: hand; for IE5 */ } .bottom { font-family: Arial, Helvetica, sans-serif; font-size: 12px; font-weight: bold; color: #7e8081; } .bottom2 { font-family: Arial, Helvetica, sans-serif; font-size: 12px; text-decoration: none; color: #7e8081; } .bottom2:hover { font-family: Arial, Helvetica, sans-serif; font-size: 12px; text-decoration: underline; color: #7e8081; } .bottom3 { font-family: Arial, Helvetica, sans-serif; font-size: 12px; text-decoration: none; color: #333; } .bottom3:hover { font-family: Arial, Helvetica, sans-serif; font-size: 12px; text-decoration: underline; color: #333; } div.hr { height: 1px; background: #CCC url(hr1.gif) no-repeat scroll center; } div.hr hr { display: none; } .home { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #3399cc; } .form2 { font-family: Arial, Helvetica, sans-serif; text-decoration:none; font-size: 12px; } .rta {border-width: 1px; border-style: solid; border-color: #CCC; } .box { width: 100%; padding-right: 3px; color: #000; text-decoration:none; } .box:hover { width: 100%; padding-right: 3px; color: #000; text-decoration:underline;} .box2 { width: 100%; color: #C00; text-decoration:none; } .box2:hover { width: 100%; padding-right: 3px; color: #C00; text-decoration:underline;} thanking in you advance. God bless.

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  • Issues using SoapUI with Eclipse

    - by Epitaph
    I get the following in the Error log when using the latest SoapUI 3.5. plugin in Eclipse Galileo on Ubuntu. Also, this seems to continually freeze Eclipse. I have tried a complete uninstall and restarting Eclipse with -clean argument to no avail. Has anyone encountered the same issue? Is there anything I can do to fix this? Could not acquire children from extension: com.eviware.soapui.eclipse.projectContent for Plugin org.eclipse.ui.navigator java.lang.NullPointerException at org.eclipse.ui.internal.navigator.NavigatorContentService.rememberContribution(NavigatorContentService.java:686) at org.eclipse.ui.internal.navigator.extensions.SafeDelegateTreeContentProvider.getElements(SafeDelegateTreeContentProvider.java:97) at org.eclipse.ui.internal.navigator.NavigatorContentServiceContentProvider.getElements(NavigatorContentServiceContentProvider.java:156) at org.eclipse.jface.viewers.StructuredViewer.getRawChildren(StructuredViewer.java:959) at org.eclipse.jface.viewers.ColumnViewer.getRawChildren(ColumnViewer.java:703) at org.eclipse.jface.viewers.AbstractTreeViewer.getRawChildren(AbstractTreeViewer.java:1330) at org.eclipse.jface.viewers.TreeViewer.getRawChildren(TreeViewer.java:390) at org.eclipse.jface.viewers.AbstractTreeViewer.getFilteredChildren(AbstractTreeViewer.java:636) at org.eclipse.jface.viewers.AbstractTreeViewer.getSortedChildren(AbstractTreeViewer.java:602) at org.eclipse.jface.viewers.AbstractTreeViewer.updateChildren(AbstractTreeViewer.java:2578) at org.eclipse.jface.viewers.AbstractTreeViewer.internalRefreshStruct(AbstractTreeViewer.java:1863) at org.eclipse.jface.viewers.TreeViewer.internalRefreshStruct(TreeViewer.java:716) at org.eclipse.jface.viewers.AbstractTreeViewer.internalRefresh(AbstractTreeViewer.java:1838) at org.eclipse.jface.viewers.AbstractTreeViewer.internalRefresh(AbstractTreeViewer.java:1794) at org.eclipse.ui.navigator.CommonViewer.internalRefresh(CommonViewer.java:566) at org.eclipse.jface.viewers.StructuredViewer$8.run(StructuredViewer.java:1484) at org.eclipse.jface.viewers.StructuredViewer.preservingSelection(StructuredViewer.java:1392) at org.eclipse.jface.viewers.TreeViewer.preservingSelection(TreeViewer.java:402) at org.eclipse.jface.viewers.StructuredViewer.preservingSelection(StructuredViewer.java:1353) at org.eclipse.jface.viewers.StructuredViewer.refresh(StructuredViewer.java:1482) at org.eclipse.jface.viewers.ColumnViewer.refresh(ColumnViewer.java:548) at org.eclipse.ui.navigator.CommonViewer.refresh(CommonViewer.java:358) at org.eclipse.ui.navigator.CommonViewer.refresh(CommonViewer.java:515) at org.eclipse.jface.viewers.StructuredViewer.refresh(StructuredViewer.java:1414) at org.eclipse.jface.viewers.StructuredViewer.addFilter(StructuredViewer.java:582) at org.eclipse.ui.internal.navigator.resources.actions.WorkingSetActionProvider.setWorkingSet(WorkingSetActionProvider.java:280) at org.eclipse.ui.internal.navigator.resources.actions.WorkingSetActionProvider$3.propertyChange(WorkingSetActionProvider.java:226) at org.eclipse.ui.internal.navigator.extensions.ExtensionStateModel.firePropertyChangeEvent(ExtensionStateModel.java:135) at org.eclipse.ui.internal.navigator.extensions.ExtensionStateModel.setBooleanProperty(ExtensionStateModel.java:90) at org.eclipse.ui.internal.navigator.resources.actions.WorkingSetActionProvider.restoreState(WorkingSetActionProvider.java:318) at org.eclipse.ui.navigator.NavigatorActionService.initialize(NavigatorActionService.java:372) at org.eclipse.ui.navigator.NavigatorActionService.getActionProviderInstance(NavigatorActionService.java:355) at org.eclipse.ui.navigator.NavigatorActionService.fillActionBars(NavigatorActionService.java:253) at org.eclipse.ui.navigator.CommonNavigatorManager.selectionChanged(CommonNavigatorManager.java:239) at org.eclipse.jface.viewers.Viewer$2.run(Viewer.java:162) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.core.runtime.Platform.run(Platform.java:888) at org.eclipse.ui.internal.JFaceUtil$1.run(JFaceUtil.java:48) at org.eclipse.jface.util.SafeRunnable.run(SafeRunnable.java:175) at org.eclipse.jface.viewers.Viewer.fireSelectionChanged(Viewer.java:160) at org.eclipse.jface.viewers.StructuredViewer.updateSelection(StructuredViewer.java:2132) at org.eclipse.jface.viewers.StructuredViewer.setSelection(StructuredViewer.java:1669) at org.eclipse.jface.viewers.TreeViewer.setSelection(TreeViewer.java:1124) at org.eclipse.ui.navigator.CommonViewer.setSelection(CommonViewer.java:380) at org.eclipse.ui.navigator.CommonNavigator.selectReveal(CommonNavigator.java:362) at org.eclipse.ui.internal.navigator.actions.LinkEditorAction$3.run(LinkEditorAction.java:101) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.ui.internal.navigator.actions.LinkEditorAction$2.runInUIThread(LinkEditorAction.java:89) at org.eclipse.ui.progress.UIJob$1.run(UIJob.java:95) at org.eclipse.swt.widgets.RunnableLock.run(RunnableLock.java:35) at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Synchronizer.java:134) at org.eclipse.swt.widgets.Display.runAsyncMessages(Display.java:3468) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3115) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311)

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  • Json.Net Issues: StackOverflowException is thrown when serialising circular dependent ISerializable object with ReferenceLoopHandling.Ignore

    - by keyr
    I have a legacy application that used binary serialisation to persist the data. Now we wanted to use Json.net 4.5 to serialise the data without much changes to the existing classes. Things were working nice till we hit a circular dependent class. Is there any workaround to solve this problem? Sample code as shown below [Serializable] class Department : ISerializable { public Employee Manager { get; set; } public string Name { get; set; } public Department() { } public Department( SerializationInfo info, StreamingContext context ) { Manager = ( Employee )info.GetValue( "Manager", typeof( Employee ) ); Name = ( string )info.GetValue( "Name", typeof( string ) ); } public void GetObjectData( SerializationInfo info, StreamingContext context ) { info.AddValue( "Manager", Manager ); info.AddValue( "Name", Name ); } } [Serializable] class Employee : ISerializable { [NonSerialized] //This does not work [XmlIgnore]//This does not work private Department mDepartment; public Department Department { get { return mDepartment; } set { mDepartment = value; } } public string Name { get; set; } public Employee() { } public Employee( SerializationInfo info, StreamingContext context ) { Department = ( Department )info.GetValue( "Department", typeof( Department ) ); Name = ( string )info.GetValue( "Name", typeof( string ) ); } public void GetObjectData( SerializationInfo info, StreamingContext context ) { info.AddValue( "Department", Department ); info.AddValue( "Name", Name ); } } And the test code Department department = new Department(); department.Name = "Dept1"; Employee emp1 = new Employee { Name = "Emp1", Department = department }; department.Manager = emp1; Employee emp2 = new Employee() { Name = "Emp2", Department = department }; IList<Employee> employees = new List<Employee>(); employees.Add( emp1 ); employees.Add( emp2 ); var memoryStream = new MemoryStream(); var formatter = new BinaryFormatter(); formatter.Serialize( memoryStream, employees ); memoryStream.Seek( 0, SeekOrigin.Begin ); IList<Employee> deserialisedEmployees = formatter.Deserialize( memoryStream ) as IList<Employee>; //Works nicely JsonSerializerSettings jsonSS= new JsonSerializerSettings(); jsonSS.TypeNameHandling = TypeNameHandling.Objects; jsonSS.TypeNameAssemblyFormat = FormatterAssemblyStyle.Full; jsonSS.Formatting = Formatting.Indented; jsonSS.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; //This is not working!! //jsonSS.ReferenceLoopHandling = ReferenceLoopHandling.Serialize; //This is also not working!! jsonSS.PreserveReferencesHandling = PreserveReferencesHandling.All; string jsonAll = JsonConvert.SerializeObject( employees, jsonSS ); //Throws stackoverflow exception Edit1: The issue has been reported to Json (http://json.codeplex.com/workitem/23668)

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  • MEX issues using WCF Test Client over net.pipe

    - by Beaud.
    I'm trying to make use of WCF Test Client along with named pipes but I get the following error: Error: Cannot obtain Metadata from net.pipe://localhost/MyService Here's my web.config: <system.serviceModel> <services> <service name="MyNamespace.MyService" behaviorConfiguration="MEX"> <endpoint address="net.pipe://localhost/MyService" binding="netNamedPipeBinding" contract="MyNamespace.MyService.IMyService" /> <endpoint address="net.pipe://localhost/MEX" binding="mexNamedPipeBinding" contract="IMetadataExchange" /> </service> </services> <client> <endpoint address="net.pipe://localhost/MyService" binding="netNamedPipeBinding" contract="MyNamespace.MyService.IMyService" /> </client> <behaviors> <serviceBehaviors> <behavior name="MEX"> <serviceMetadata /> </behavior> </serviceBehaviors> </behaviors> What's wrong? I have tried both net.pipe://localhost/MyService and net.pipe://localhost/MEX. Any help would be appreciated, thanks!

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  • CSS Dropdown Menu issues

    - by Simon Hume
    Can anyone help with a small problem. I've got a nice simple CSS dropdown menu http://www.cinderellahair.co.uk/new/CSSDropdown.html The problem I have is when you rollover a menu item that has children which are wider than the content, it pushes the whole menu right. Aside of shortening the child menu links down, is there any tweak I can make to my CSS to stop this happening? CSS Code: /* General */ #cssdropdown, #cssdropdown ul { list-style: none; } #cssdropdown, #cssdropdown * { padding: 0; margin: 0; } #cssdropdown {padding:43px 0px 0px 0px;} /* Head links */ #cssdropdown li.headlink { margin:0px 40px 0px -1px; float: left; background-color: #e9e9e9;} #cssdropdown li.headlink a { display: block; padding: 0px 0px 0px 5px; text-decoration:none; } #cssdropdown li.headlink a:hover { text-decoration:underline; } /* Child lists and links */ #cssdropdown li.headlink ul { display: none; text-align: left; padding:10px 0px 0px 0px; font-size:12px; float:left;} #cssdropdown li.headlink:hover ul { display: block; } #cssdropdown li.headlink ul li a { padding: 5px; height: 17px; } #cssdropdown li.headlink ul li a:hover { background-color: #333; } /* Pretty styling */ body { font-family:Georgia, "Times New Roman", Times, serif; font-size: 16px; } #cssdropdown a { color: grey; } #cssdropdown ul li a:hover { text-decoration: none; } #cssdropdown li.headlink { background-color: white; } #cssdropdown li.headlink ul { padding-bottom: 10px;} HTML: <ul id="cssdropdown"> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/index.php">HOME</a></li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/gallery/gallery.php">GALLERY</a> <ul> <li><a href="http://amazon.com/">CELEBRITY</a></li> <li><a href="http://ebay.com/">BEFORE &amp; AFTER</a></li> <li><a href="http://craigslist.com/">HAIR TYPES</a></li> </ul> </li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/about-cinderella-hair-extensions/about-us.php">ABOUT US</a> <ul> <li><a href="http://amazon.com/">WHY CHOOSE CINDERELLA</a></li> <li><a href="http://ebay.com/">TESTIMONIALS</a></li> <li><a href="http://craigslist.com/">MINI VIDEO CLIPS</a></li> <li><a href="http://craigslist.com/">OUR HAIR PRODUCTS</a></li> </ul> </li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/news-and-offers/news.php">NEWS &amp; OFFERS</a> <ul> <li><a href="http://amazon.com/">VERA WANG FREE GIVEAWAY</a></li> <li><a href="http://ebay.com/">CINDERELLA ON TV</a></li> <li><a href="http://craigslist.com/">CINDERELLA IN THE PRESS</a></li> <li><a href="http://craigslist.com/">CINDRELLA NEWSLETTERS</a></li> </ul> </li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/cinderella-salon/salon-finder.php">SALON FINDER</a></li> </ul> JS Code: $(document).ready(function(){ $('#cssdropdown li.headlink').hover( function() { $('ul', this).css('display', 'block'); }, function() { $('ul', this).css('display', 'none'); }); }); Full code is on the link above, just view source.

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  • MVC2 and MVC Futures causing RedirectToAction issues

    - by Darragh
    I've been trying to get the strongly typed version of RedirectToAction from the MVC Futures project to work, but I've been getting no where. Below are the steps I've followed, and the errors I've encountered. Any help is much appreciated. I created a new MVC2 app and changed the About action on the HomeController to redirect to the Index page. Return RedirectToAction("Index") However, I wanted to use the strongly typed extensions, so I downloaded the MVC Futures from CodePlex and added a reference to Microsoft.Web.Mvc to my project. I addded the following "import" statement to the top of HomeContoller.vb Imports Microsoft.Web.Mvc I commented out the above RedirectToAction and added the following line: Return RedirectToAction(Of HomeController)(Function(c) c.Index()) So far, so good. However, I noticed if I uncomment out the first (non Generic) RedirectToAction, it was now causing the following compile error: Error 1 Overload resolution failed because no accessible 'RedirectToAction' can be called with these arguments: Extension method 'Public Function RedirectToAction(Of TController)(action As System.Linq.Expressions.Expression(Of System.Action(Of TController))) As System.Web.Mvc.RedirectToRouteResult' defined in 'Microsoft.Web.Mvc.ControllerExtensions': Data type(s) of the type parameter(s) cannot be inferred from these arguments. Specifying the data type(s) explicitly might correct this error. Extension method 'Public Function RedirectToAction(action As System.Linq.Expressions.Expression(Of System.Action(Of HomeController))) As System.Web.Mvc.RedirectToRouteResult' defined in 'Microsoft.Web.Mvc.ControllerExtensions': Value of type 'String' cannot be converted to 'System.Linq.Expressions.Expression(Of System.Action(Of mvc2test1.HomeController))'. Even though intelli-sense was showing 8 overloads (the original 6 non-generic overloads, plus the 2 new generic overloads from the Futures assembly), it seems when trying to complie the code, the compiler would only 'find' the 2 non-gneneric extension methods from the Futures assessmbly. I thought this might be an issue that I was using conflicting versions of the MVC2 assembly, and the futures assembly, so I added MvcDiaganotics.aspx from the Futures download to my project and everytyhing looked correct: ASP.NET MVC Assembly Information (System.Web.Mvc.dll) Assembly version: ASP.NET MVC 2 RTM (2.0.50217.0) Full name: System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 Code base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Web.Mvc/2.0.0.0__31bf3856ad364e35/System.Web.Mvc.dll Deployment: GAC-deployed ASP.NET MVC Futures Assembly Information (Microsoft.Web.Mvc.dll) Assembly version: ASP.NET MVC 2 RTM Futures (2.0.50217.0) Full name: Microsoft.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null Code base: file:///xxxx/bin/Microsoft.Web.Mvc.DLL Deployment: bin-deployed This is driving me crazy! Becuase I thought this might be some VB issue, I created a new MVC2 project using C# and tried the same as above. I added the following "using" statement to the top of HomeController.cs using Microsoft.Web.Mvc; This time, in the About action method, I could only manage to call the non-generic RedirectToAction by typing the full commmand as follows: return Microsoft.Web.Mvc.ControllerExtensions.RedirectToAction<HomeController>(this, c => c.Index()); Even though I had a "using" statement at the top of the class, if I tried to call the non-generic RedirectToAction as follows: return RedirectToAction<HomeController>(c => c.Index()); I would get the following compile error: Error 1 The non-generic method 'System.Web.Mvc.Controller.RedirectToAction(string)' cannot be used with type arguments What gives? It's not like I'm trying to do anything out of the ordinary. It's a simple vanilla MVC2 project with only a reference to the Futures assembly. I'm hoping that I've missed out something obvious, but I've been scratching my head for too long, so I figured I'd seek some assisstance. If anyone's managed to get this simple scenario working (in VB and/or C#) could they please let me know what, if anything, they did differently? Thanks!

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  • Issues integrating NCover with CC.NET, .NET framework 4.0 and MsTest

    - by Nikhil
    I'm implementing continuous integration with CruiseControl.NET, .NET 4.0, NCover and MsTest. On the build server I'm unable to run code coverage from the Ncover explorer or NCover console. When I run where vstesthost.exe from the Ncover console it returns the Visual Studio 9.0 path and does not seem to pick up .net framework 4.0. I've followed instructions from this MSTest: Measuring Test Quality With NCover post with slight modifications for .net framework 4.0, without any success. My CC.NET script looks like this <exec> <executable>C:\Program Files (x86)\NCover\NCover.Console.exe</executable> <baseDirectory>$(project_root)\</baseDirectory> <buildArgs>"C:\Program Files (x86)\**Microsoft Visual Studio 10.0**\Common7\IDE\MSTest.exe" /testcontainer:...\...\UnitTests.dll /resultsfile:TestResults.trx //xml D:\_Projects\....\Temp_Coverage.xml //pm vstesthost.exe</buildArgs> <buildTimeoutSeconds>$(ncover.timeout)</buildTimeoutSeconds> </exec> Has anyone come across similar issue. Any help would be much appreciated.

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  • Issues with Android TabHost Example

    - by kevindtimm
    I have been attempting to implement the 'advanced' tabwidget example from google. But, when it tries to call tabHost.addTab(spec); I get a stack trace from the debugger. Sorry, I don't have the stack trace here, but I'm wondering if others have had this same issue (as this code had a number of typo's and missing information that stopped me from even compiling. Can anyone point me to a corrected/running version of this code? The updated information needed are: <activity android:name=".ArtistsActivity"></activity> <activity android:name=".AlbumsActivity"></activity> <activity android:name=".SongsActivity"></activity>

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  • How to trace WCF serialization issues / exceptions

    - by Fabiano
    Hi I occasionally run into the problem that an application exception is thrown during the WCF-serialization (after returning a DataContract from my OperationContract). The only (and less meaningfull) message I get is System.ServiceModel.CommunicationException : The underlying connection was closed: The connection was closed unexpectedly. without any insight to the inner exception, which makes it really hard to find out what caused the error during serialization. Does someone know a good way how you can trace, log and debug these exceptions? Or even better can I catch the exception, handle them and send a defined FaulMessage to the client? thank you

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  • XP Deploying issues due to msvcr90.dll trying to load FlsAlloc

    - by Sorin Sbarnea
    I have an application build with VS2008 SP1a (9.0.30729.4148) on Windows 7 x64 that does not want to start under XP. The message is The application failed to initialize properly (0x80000003). Click on OK to terminate the application.. I checked with depends.exe and found that msvcr90.dll does try to load FlsAlloc from KERNEL32.dll - and FlsAlloc is available only starting with Vista. I'm sure it is not used by the application. How to solve the issue? The SxS package is already installed on the target machine - In fact I have all 3 versions of 9.0 SxS (initial release, sp1, and sp1+security patch) Application is compiled with _BIND_TO_CURRENT_VCLIBS_VERSION=1 Also I defined the right target Windows version on stdafx.h #define WINVER 0x0500 #define _WIN32_WINNT 0x0500 Manifest file <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false" /> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.30729.4148" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.MFC" version="9.0.30729.4148" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> </assembly> Result from depends Started "c:\program files\app\app.EXE" (process 0xA0) at address 0x00400000. Successfully hooked module. Loaded "c:\windows\system32\NTDLL.DLL" at address 0x7C900000. Successfully hooked module. Loaded "c:\windows\system32\KERNEL32.DLL" at address 0x7C800000. Successfully hooked module. Loaded "c:\program files\app\MFC90.DLL" at address 0x785E0000. Successfully hooked module. Loaded "c:\program files\app\MSVCR90.DLL" at address 0x78520000. Successfully hooked module. Loaded "c:\windows\system32\USER32.DLL" at address 0x7E410000. Successfully hooked module. Loaded "c:\windows\system32\GDI32.DLL" at address 0x77F10000. Successfully hooked module. Loaded "c:\windows\system32\SHLWAPI.DLL" at address 0x77F60000. Successfully hooked module. Loaded "c:\windows\system32\ADVAPI32.DLL" at address 0x77DD0000. Successfully hooked module. Loaded "c:\windows\system32\RPCRT4.DLL" at address 0x77E70000. Successfully hooked module. Loaded "c:\windows\system32\SECUR32.DLL" at address 0x77FE0000. Successfully hooked module. Loaded "c:\windows\system32\MSVCRT.DLL" at address 0x77C10000. Successfully hooked module. Loaded "c:\windows\system32\COMCTL32.DLL" at address 0x5D090000. Successfully hooked module. Loaded "c:\windows\system32\MSIMG32.DLL" at address 0x76380000. Successfully hooked module. Loaded "c:\windows\system32\SHELL32.DLL" at address 0x7C9C0000. Successfully hooked module. Loaded "c:\windows\system32\OLEAUT32.DLL" at address 0x77120000. Successfully hooked module. Loaded "c:\windows\system32\OLE32.DLL" at address 0x774E0000. Successfully hooked module. Entrypoint reached. All implicit modules have been loaded. DllMain(0x78520000, DLL_PROCESS_ATTACH, 0x0012FD30) in "c:\program files\app\MSVCR90.DLL" called. GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsAlloc") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543ACC and returned NULL. Error: The specified procedure could not be found (127). GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsGetValue") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543AD9 and returned NULL. Error: The specified procedure could not be found (127). GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsSetValue") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543AE6 and returned NULL. Error: The specified procedure could not be found (127). GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsFree") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543AF3 and returned NULL. Error: The specified procedure could not be found (127).

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