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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Download mirrors down after fresh installation

    - by user169866
    I dont know whats the problem but it seems after every fresh installation of ubuntu in any device (have started noticing this problem since ubuntu 11.04) the connection to the software sources are down. I cannot download any software from either apt-get or software center. Also i cannot use the Universal Source for packages like chromium, etc. And then suddenly after a few days, the mirrors are back up again!! Its normal back again! I dont know what the problem is, but it happens every time. Is there any solution to this or we just have to wait for a few days till the mirrors are back again? (and I have also tried changing the download server, It doesn't helps!)

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  • Webshop for digital goods with voucher / gift card system [duplicate]

    - by Kelzama
    This question already has an answer here: Which Ecommerce Script Should I Use? 1 answer I'm searching for a webshop which provides the following: The shop offers digital goods (like mp3) User can buy a voucher / gift card @Reseller (Or there is a code provided in the CD) User can enter his code @ webshop and gets the download (unregistered) User can enter his code @ webshop and download is added to his/her library (registered) optional: Resellers can buy codes from the Webshop I already tried prestashop as it looks quite nice. But it needs a lot of custom programming (and has a very strange voucher-system). Customer has to add the File into the basket and add the voucher at checkout. I want to skip that ;) Is there a Webshop (Or CMS + Plugin) which provides the things I need? (it could also be a CMS with a Storage/Folder Plugin (like joomla + K2) and a possibility to activate downloads via unique Codes.) Any ideas are highly appreciated :) Thanks in advance.

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  • elffile: ELF Specific File Identification Utility

    - by user9154181
    Solaris 11 has a new standard user level command, /usr/bin/elffile. elffile is a variant of the file utility that is focused exclusively on linker related files: ELF objects, archives, and runtime linker configuration files. All other files are simply identified as "non-ELF". The primary advantage of elffile over the existing file utility is in the area of archives — elffile examines the archive members and can produce a summary of the contents, or per-member details. The impetus to add elffile to Solaris came from the effort to extend the format of Solaris archives so that they could grow beyond their previous 32-bit file limits. That work introduced a new archive symbol table format. Now that there was more than one possible format, I thought it would be useful if the file utility could identify which format a given archive is using, leading me to extend the file utility: % cc -c ~/hello.c % ar r foo.a hello.o % file foo.a foo.a: current ar archive, 32-bit symbol table % ar r -S foo.a hello.o % file foo.a foo.a: current ar archive, 64-bit symbol table In turn, this caused me to think about all the things that I would like the file utility to be able to tell me about an archive. In particular, I'd like to be able to know what's inside without having to unpack it. The end result of that train of thought was elffile. Much of the discussion in this article is adapted from the PSARC case I filed for elffile in December 2010: PSARC 2010/432 elffile Why file Is No Good For Archives And Yet Should Not Be Fixed The standard /usr/bin/file utility is not very useful when applied to archives. When identifying an archive, a user typically wants to know 2 things: Is this an archive? Presupposing that the archive contains objects, which is by far the most common use for archives, what platform are the objects for? Are they for sparc or x86? 32 or 64-bit? Some confusing combination from varying platforms? The file utility provides a quick answer to question (1), as it identifies all archives as "current ar archive". It does nothing to answer the more interesting question (2). To answer that question, requires a multi-step process: Extract all archive members Use the file utility on the extracted files, examine the output for each file in turn, and compare the results to generate a suitable summary description. Remove the extracted files It should be easier and more efficient to answer such an obvious question. It would be reasonable to extend the file utility to examine archive contents in place and produce a description. However, there are several reasons why I decided not to do so: The correct design for this feature within the file utility would have file examine each archive member in turn, applying its full abilities to each member. This would be elegant, but also represents a rather dramatic redesign and re-implementation of file. Archives nearly always contain nothing but ELF objects for a single platform, so such generality in the file utility would be of little practical benefit. It is best to avoid adding new options to standard utilities for which other implementations of interest exist. In the case of the file utility, one concern is that we might add an option which later appears in the GNU version of file with a different and incompatible meaning. Indeed, there have been discussions about replacing the Solaris file with the GNU version in the past. This may or may not be desirable, and may or may not ever happen. Either way, I don't want to preclude it. Examining archive members is an O(n) operation, and can be relatively slow with large archives. The file utility is supposed to be a very fast operation. I decided that extending file in this way is overkill, and that an investment in the file utility for better archive support would not be worth the cost. A solution that is more narrowly focused on ELF and other linker related files is really all that we need. The necessary code for doing this already exists within libelf. All that is missing is a small user-level wrapper to make that functionality available at the command line. In that vein, I considered adding an option for this to the elfdump utility. I examined elfdump carefully, and even wrote a prototype implementation. The added code is small and simple, but the conceptual fit with the rest of elfdump is poor. The result complicates elfdump syntax and documentation, definite signs that this functionality does not belong there. And so, I added this functionality as a new user level command. The elffile Command The syntax for this new command is elffile [-s basic | detail | summary] filename... Please see the elffile(1) manpage for additional details. To demonstrate how output from elffile looks, I will use the following files: FileDescription configA runtime linker configuration file produced with crle dwarf.oAn ELF object /etc/passwdA text file mixed.aArchive containing a mixture of ELF and non-ELF members mixed_elf.aArchive containing ELF objects for different machines not_elf.aArchive containing no ELF objects same_elf.aArchive containing a collection of ELF objects for the same machine. This is the most common type of archive. The file utility identifies these files as follows: % file config dwarf.o /etc/passwd mixed.a mixed_elf.a not_elf.a same_elf.a config: Runtime Linking Configuration 64-bit MSB SPARCV9 dwarf.o: ELF 64-bit LSB relocatable AMD64 Version 1 /etc/passwd: ascii text mixed.a: current ar archive, 32-bit symbol table mixed_elf.a: current ar archive, 32-bit symbol table not_elf.a: current ar archive same_elf.a: current ar archive, 32-bit symbol table By default, elffile uses its "summary" output style. This output differs from the output from the file utility in 2 significant ways: Files that are not an ELF object, archive, or runtime linker configuration file are identified as "non-ELF", whereas the file utility attempts further identification for such files. When applied to an archive, the elffile output includes a description of the archive's contents, without requiring member extraction or other additional steps. Applying elffile to the above files: % elffile config dwarf.o /etc/passwd mixed.a mixed_elf.a not_elf.a same_elf.a config: Runtime Linking Configuration 64-bit MSB SPARCV9 dwarf.o: ELF 64-bit LSB relocatable AMD64 Version 1 /etc/passwd: non-ELF mixed.a: current ar archive, 32-bit symbol table, mixed ELF and non-ELF content mixed_elf.a: current ar archive, 32-bit symbol table, mixed ELF content not_elf.a: current ar archive, non-ELF content same_elf.a: current ar archive, 32-bit symbol table, ELF 64-bit LSB relocatable AMD64 Version 1 The output for same_elf.a is of particular interest: The vast majority of archives contain only ELF objects for a single platform, and in this case, the default output from elffile answers both of the questions about archives posed at the beginning of this discussion, in a single efficient step. This makes elffile considerably more useful than file, within the realm of linker-related files. elffile can produce output in two other styles, "basic", and "detail". The basic style produces output that is the same as that from 'file', for linker-related files. The detail style produces per-member identification of archive contents. This can be useful when the archive contents are not homogeneous ELF object, and more information is desired than the summary output provides: % elffile -s detail mixed.a mixed.a: current ar archive, 32-bit symbol table mixed.a(dwarf.o): ELF 32-bit LSB relocatable 80386 Version 1 mixed.a(main.c): non-ELF content mixed.a(main.o): ELF 64-bit LSB relocatable AMD64 Version 1 [SSE]

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  • Visual Studio 2013 Preview now available as free download

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/27/visual-studio-2013-preview-now-available-as-free-download.aspxAt http://www.microsoft.com/visualstudio/eng/2013-downloads, Microsoft have made available Visual Studio 2013 Preview available as a free download.  Four versions plus TFS server are available. The versions are:Ultimate PremiumProfessionalTest ProfessionalInstalling them will install the Dot Net Framework 4.5.1. Somesgar blogged about this at http://blogs.msdn.com/b/somasegar/archive/2013/06/26/visual-studio-2013-preview.aspxThe new features that VS2013 brings in are:Round-tipping projects with VS2012 (requires VS2012 Update 3)Git supportSupport for Windows 8.1Improved asynchronous supportImproved debugging64-bit edit and continue

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  • Domain files download upon opening

    - by Marian
    I'm having this wierd issue with my Domain. My domain is saoo.eu hosted on HostZilla. The issue is that whenever I open an html/php file it automatically downloads it instead of opening it into the browser. Example the saoo.eu/test.html page. Same thing happens with the index.html file. What is going on? Also if I want an PHP code ran into an HTML file I have to add an .htaccess file. But it doesn't seem to work. Tested it before.

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  • Software to automatically download Youtube videos

    - by Joren
    I'm looking for (free) Ubuntu YouTube software that can perform two tasks (could be separate software): display on screen notification (like transmission does when a download has finished) when a new video has been uploaded to your personal subscription box download videos in max quality (preferably automatically once a new video has been uploaded from specific channels / series) What I've found so far: All Video Downloader: only downloads manually, can't select quality MiniTube: Doesn't associate with your personal account, doesn't notify when new video has been uploaded from your subscriptions. Annoying GUI. Quite buggy. If this software doesn't exist yet, I'll try to make it myself.

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  • Using JDBC to asynchronously read large Oracle table

    - by Ben George
    What strategies can be used to read every row in a large Oracle table, only once, but as fast as possible with JDBC & Java ? Consider that each row has non-trivial amounts of data (30 columns, including large text in some columns). Some strategies I can think of are: Single thread and read table. (Too slow, but listed for clarity) Read the id's into ConcurrentLinkedQueue, use threads to consume queue and query by id in batches. Read id's into a JMS queue, use workers to consume queue and query by id in batches. What other strategies could be used ? For the purpose of this question assume processing of rows to be free.

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  • Ubuntu software center crashes when i try to download anything

    - by vaggelas
    I was trying to set up an old printer by installing several drivers, and I got a problem in software center. I am unable to download anything from it. It opens, but when I try to download something it drops an error message and the installation stops. I can do all the installations from command line, so it is not a major problem, but still will be nice having it again. I reinstall it several times from terminal trying all the solutions I found in the forum, but still the problem is here. Any help is appreciated. This is the error I get. traceback usr/share/softwarecenter/backend/installbackend_impl/aptd.py line 383 in install defer = true DbusException : org.freedesktop.Dbus.Error.Spawn.Execfailed: failed to execute program /usr/lib/dbus-1.0/dbus-daemon-launch-helper = Success

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  • Why can i download anything from the internet?

    - by Nicole
    I get this error message: Archive: /home/nicole/Downloads/iLividSetupV1.exe [/home/nicole/Downloads/iLividSetupV1.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /home/nicole/Downloads/iLividSetupV1.exe or /home/nicole/Downloads/iLividSetupV1.exe.zip, and cannot find /home/nicole/Downloads/iLividSetupV1.exe.ZIP. Why is ubuntu doing this?. I can no longer use my ipod, download songs, download software.

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  • VB.NET 2008, Windows 7 and saving files

    - by James Brauman
    Hello, We have to learn VB.NET for the semester, my experience lies mainly with C# - not that this should make a difference to this particular problem. I've used just about the most simple way to save a file using the .NET framework, but Windows 7 won't let me save the file anywhere (or anywhere that I have found yet). Here is the code I am using to save a text file. Dim dialog As FolderBrowserDialog = New FolderBrowserDialog() Dim saveLocation As String = dialog.SelectedPath ... Build up output string ... Try ' Try to write the file. My.Computer.FileSystem.WriteAllText(saveLocation, output, False) Catch PermissionEx As UnauthorizedAccessException ' We do not have permissions to save in this folder. MessageBox.Show("Do not have permissions to save file to the folder specified. Please try saving somewhere different.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error) Catch Ex As Exception ' Catch any exceptions that occured when trying to write the file. MessageBox.Show("Writing the file was not successful.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error) End Try The problem is that this using this code throws an UnauthorizedAccessException no matter where I try to save the file. I've tried running the .exe file as administrator, and the IDE as administrator. Is this just Windows 7 being overprotective? And if so, what can I do to solve this problem? The requirements state that I be able to save a file! Thanks.

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  • compressed archive with quick access to individual file

    - by eric.frederich
    I need to come up with a file format for new application I am writing. This file will need to hold a bunch other text files which are mostly text but can be other formats as well. Naturally, a compressed tar file seems to fit the bill. The problem is that I want to be able to retrieve some data from the file very quickly and getting just a particular file from a tar.gz file seems to take longer than it should. I am assumeing that this is because it has to decompress the entire file even though I just want one. When I have just a regular uncompressed tar file I can get that data real quick. Lets say the file I need quickly is called data.dat For example the command... tar -x data.dat -zf myfile.tar.gz ... is what takes a lot longer than I'd like. MP3 files have id3 data and jpeg files have exif data that can be read in quickly without opening the entire file. I would like my data.dat file to be available in a similar way. I was thinking that I could leave it uncompressed and seperate from the rest of the files in myfile.tar.gz I could then create a tar file of data.dat and myfile.tar.gz and then hopefully that data would be able to be retrieved faster because it is at the head of outer tar file and is uncompressed. Does this sound right?... putting a compressed tar inside of a tar file? Basically, my need is to have an archive type of file with quick access to one particular file. Tar does this just fine, but I'd also like to have that data compressed and as soon as I do that, I no longer have quick access. Are there other archive formats that will give me that quick access I need? As a side note, this application will be written in Python. If the solution calls for a re-invention of the wheel with my own binary format I am familiar with C and would have no problem writing the Python module in C. Idealy I'd just use tar, dd, cat, gzip, etc though. Thanks, ~Eric

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  • Browser Alert -- cannot download links using Internet Explorer

    - by user554629
    Internet Explorer ( ie8, ie9 ) is mangling downloads from this blog. Links to files on this blog ( eg., dirstats ) are typically downloaded using browser:  R-click, SaveAs This works fine on Chrome, Firefox and Safari.  Internet Explorer is not handling the html reference to the file, and adds .html to the filename.   The file will be saved in an incorrect format.   Relatively harmless for a script file that is plain text, but binary files like obiaix.tar.gz , will be corrupted, and there is nothing you can do about it. "Don't get corrupted, get rid of cable  Internet Explorer, use firefox"  ( sorry, US TV advert reference ) The useful part of the compressed tar file is that you don't have to worry about Windows line-end characters corrupting the scripts, and you don't have to change execution permissions to get the scripts to work. dos2unix dirstats   chmod +x dirstats

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  • index.php is not opening and running as download the file!

    - by artmania
    Hi friends, when I run the url at localhost for a php file like: http://localhost/project/admin/ it doesnt open the index.php, but gives panel for downloading the file with the message below :/ You have chosen to open which is a: application/x-httpd-php from: http://localhost What should Firefox do with this file? Openwith - Save... etc... any idea what is going on? :( appreciate helps!! thanks a lot

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  • Cloud computing cost savings for large enterprise

    - by user13817
    I'm trying to understand whether cloud computing is meant for small to medium sized companies OR also for large companies. Imagine a website with a very large user base. The storage and bandwidth demands as well as the number of database transactions are incredibly high. The website might be hosting videos, music, images, etc. that keep the demands high. Does it make sense to be in the cloud when you know you need huge volumes of storage, bandwidth, and GET,PUT,etc. requests? (Each of these variables costs money in the cloud) OR does it make sense to build your own infrastructure? I can see the cost savings of cloud computing if you are a small business, but if you were aiming at the next big thing on the Internet, I can't quite see the benefits.

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  • Read from file in eclipse

    - by Buzkie
    I'm trying to read from a text file to input data to my java program. However, eclipse continuosly gives me a Source not found error no matter where I put the file. I've made an additional sources folder in the project directory, the file in question is in both it and the bin file for the project and it still can't find it. I even put a copy of it on my desktop and tried pointing eclipse there when it asked me to browse for the source lookup path. No matter what I do it can't find the file. here's my code in case it's pertinent: System.out.println(System.getProperty("user.dir")); File file = new File("file.txt"); Scanner scanner = new Scanner(file); in addition, it says the user directory is the project directory and there is a copy there too. I have no clue what to do. Thanks, Alex after attempting the suggestion below and refreshing again, I was greeted by a host of errors. FileNotFoundException(Throwable).<init>(String) line: 195 FileNotFoundException(Exception).<init>(String) line: not available FileNotFoundException(IOException).<init>(String) line: not available FileNotFoundException.<init>(String) line: not available URLClassPath$JarLoader.getJarFile(URL) line: not available URLClassPath$JarLoader.access$600(URLClassPath$JarLoader, URL) line: not available URLClassPath$JarLoader$1.run() line: not available AccessController.doPrivileged(PrivilegedExceptionAction<T>) line: not available [native method] URLClassPath$JarLoader.ensureOpen() line: not available URLClassPath$JarLoader.<init>(URL, URLStreamHandler, HashMap) line: not available URLClassPath$3.run() line: not available AccessController.doPrivileged(PrivilegedExceptionAction<T>) line: not available [native method] URLClassPath.getLoader(URL) line: not available URLClassPath.getLoader(int) line: not available URLClassPath.access$000(URLClassPath, int) line: not available URLClassPath$2.next() line: not available URLClassPath$2.hasMoreElements() line: not available ClassLoader$2.hasMoreElements() line: not available CompoundEnumeration<E>.next() line: not available CompoundEnumeration<E>.hasMoreElements() line: not available ServiceLoader$LazyIterator.hasNext() line: not available ServiceLoader$1.hasNext() line: not available LocaleServiceProviderPool$1.run() line: not available AccessController.doPrivileged(PrivilegedExceptionAction<T>) line: not available [native method] LocaleServiceProviderPool.<init>(Class<LocaleServiceProvider>) line: not available LocaleServiceProviderPool.getPool(Class<LocaleServiceProvider>) line: not available NumberFormat.getInstance(Locale, int) line: not available NumberFormat.getNumberInstance(Locale) line: not available Scanner.useLocale(Locale) line: not available Scanner.<init>(Readable, Pattern) line: not available Scanner.<init>(ReadableByteChannel) line: not available Scanner.<init>(File) line: not available code used: System.out.println(System.getProperty("user.dir")); File file = new File(System.getProperty("user.dir") + "/file.txt"); Scanner scanner = new Scanner(file);

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  • C: reading file and populating struct

    - by deostroll
    Hi, I have a structure with the following definition: typedef struct myStruct{ int a; char* c; int f; } OBJECT; I am able to populate this object and write it to a file. However I am not able to read the char* c value in it...while trying to read it, it gives me a segmentation fault error. Is there anything wrong with my code: //writensave.c #include "mystruct.h" #include <stdio.h> #include <string.h> #define p(x) printf(x) int main() { p("Creating file to write...\n"); FILE* file = fopen("struct.dat", "w"); if(file == NULL) { printf("Error opening file\n"); return -1; } p("creating structure\n"); OBJECT* myObj = (OBJECT*)malloc(sizeof(OBJECT)); myObj->a = 20; myObj->f = 45; myObj->c = (char*)calloc(30, sizeof(char)); strcpy(myObj->c, "This is a test"); p("Writing object to file...\n"); fwrite(myObj, sizeof(OBJECT), 1, file); p("Close file\n"); fclose(file); p("End of program\n"); return 0; } Here is how I am trying to read it: //readnprint.c #include "mystruct.h" #include <stdio.h> #define p(x) printf(x) int main() { FILE* file = fopen("struct.dat", "r"); char* buffer; buffer = (char*) malloc(sizeof(OBJECT)); if(file == NULL) { p("Error opening file"); return -1; } fread((void *)buffer, sizeof(OBJECT), 1, file); OBJECT* obj = (OBJECT*)buffer; printf("obj->a = %d\nobj->f = %d \nobj->c = %s", obj->a, obj->f, obj->c); fclose(file); return 0; }

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  • how to download and install from the internet >> skype and realplayer

    - by ADAM
    i had corrupted win7 by dead blue screen and stopped rebooting or installing or safe mode. just death i installed linux unubtu one i still unable to install my wireless stick modem for surfing internet wirelessly form my provider vividwireless i don't know where or how to download porg and app from the net like real player and skype and others and to intall them. even i cannot find them after download. can i revive and reboot or fix my dead win7 os from linux. i can connect internet from wireless network in the neighborhood linksys!! what is linksys anyway? how to use linux ubuntu same way like windows? ie. insalling, using cd rom for installation and downloading and cleaning history and cache and system restore? please email me to: [email protected] any help..step by step many thanks

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  • Require User to be Logged in to Download ZIP Files

    - by Jonathan Wood
    Is it possible to require the user be authenticated (logged in) when downloading ZIP files from my site? Note that I don't have direct control of IIS7. (I'm on a shared hosting account.) I can't simply alter the access for a particular directory because many directories are involved and most contain other files that can be accessed freely. I've Googled this a bit and found similar questions. But I've been unable to find this exact question.

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  • Is there a faster way to download a page from the net to a string?

    - by cphil5
    I have tried other methods to download info from a URL, but needed a faster one. I need to download and parse about 250 separate pages, and would like the app to not appear ridiculously slow. This is the code I am currently using to retrieve a single page, any insight would be great. try { URL myURL = new URL("http://www.google.com"); URLConnection ucon = myURL.openConnection(); InputStream inputStream = ucon.getInputStream(); BufferedInputStream bufferedInputStream = new BufferedInputStream(inputStream); ByteArrayBuffer byteArrayBuffer = new ByteArrayBuffer(50); int current = 0; while ((current = bufferedInputStream.read()) != -1) { byteArrayBuffer.append((byte) current); } tempString = new String(byteArrayBuffer.toByteArray()); } catch (Exception e) { Log.i("Error",e.toString()); }

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  • Download a file over an active SSH session

    - by Oli
    So I'm SSHed into my Ubuntu server from my Ubuntu desktop. I'm at a certain path and I want to download a file to my local filesystem (preferably the path I was at before I entered the SSH session). I could mount SSH and pull the file across by mouse but what if I was trying to get a root file and logging in by root directly is disallowed? Even if that wasn't the case (it isn't now), surely there must be a simple way of pulling back a file over an active SSH connection. Surely!

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