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  • Calendar control GUI C++ library

    - by Dmitriy
    Who knows a good component for a "calendar control" (NOT date/time picker)? "Calendar control" means something like Mozilla Sunbird: Requirements to the control: - C++; - Day/Week/Month view; - Support of several calendars; - Without MFC dependences; Nice to have: - Open source; - Cross plathform; - Free; - Minimum external dependences (boost etc are fine);

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  • how to learn a library/framework structure?

    - by fayer
    a lot of people are contributing to open source libraries/frameworks. i wonder how these people learn the structure so that they can contribute? lets take doctrine and symfony as an example. is there a blueprint over these frameworks to give the developers an insight of the structure? or do they just download it and study the code? how does it work? please you contributors, share your learning strategies! thanks

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  • Load a model in a Codeigniter library

    - by ci
    Hello, people! I have this piece of code: class MY_Language extends CI_Language { function MY_Language() { parent::CI_Language(); $CI =& get_instance(); $CI->load->model('language_model'); $languages = $this->language_model->get_languages(); print_r($languages); } } But I keep getting "Fatal error: Call to undefined function get_instance() in C:\xampp\htdocs\application\libraries\MY_Language.php on line 44". Any ideas? Thanks in advance!

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  • 3D framework/library os x

    - by Deano
    Does anyone have any advice as to a good framework for simplifying the generation of 3D models? I am trying to construct a parametric program for tasks such as ship design. Actions such as surface modelling, intersections etc are a must. I have investigated openCASCADE and it shows promise but getting it to integrate into a native cocoa interface is not currently achievable (By me at any rate). All ideas and suggestions welcome. Should I just forget it and integrate an X11 window, if so any tutorials for doing this?

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  • C++ RPC library suggestions

    - by Oxsnarder
    I'm looking for suggestions regarding RPC libraries implemented in C++, for C++ developers. Some requirements constraints: Should work on both linux/unix and win32 systems Be able to execute free function and class methods Hopefully written in modern C++ not 90's/java-esque C++ Be able to function over networks and hetrogenous architectures Not too slow or inefficient Hopefully provide interfaces for TR1 style std::function's et al. My example usage is to invoke the free function foo on a remote machine. ---snip--- // foo translation unit int foo(int i, int j) { return i + j; } ---snip--- ---snip--- // client side main int main() { //register foo on client and server //setup necassary connections and states int result; if (RPCmechanism.invoke("foo",4,9,result)) std::cout << "foo(4,9) = " result << std::endl; else std::cout << "failed to invoke foo(4,9)!" << std::endl; return 0; } ---snip--- Something that can achieve the above or similar would be great.

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  • Task Parallel Library exception handling

    - by user1680766
    When handling exceptions in TPL tasks I have come across two ways to handle exceptions. The first catches the exception within the task and returns it within the result like so: var task = Task<Exception>.Factory.StartNew( () => { try { // Do Something return null; } catch (System.Exception e) { return e; } }); task.ContinueWith( r => { if (r.Result != null) { // Handle Exception } }); The second is the one shown within the documentation and I guess the proper way to do things: var task = Task.Factory.StartNew( () => { // Do Something }); task.ContinueWith( r => { if (r.Exception != null) { // Handle Aggregate Exception r.Exception.Handle(y => true); } }); I am wondering if there is anything wrong with the first approach? I have received 'unhandled aggregate exception' exceptions every now and again using this technique and was wondering how this can happen?

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  • Help with PHPExcel Library and mySQL data from a table

    - by user547363
    Hello! Everyone.. I have this script $query = "SELECT id,last_name,first_name FROM users WHERE tmima_id='6'"; $result = @mysql_query($query); while($row = mysql_fetch_array($result)) { $i = 3; $emp_id = $row['id']; $cell = 'A'.$i; $objPHPExcel->setActiveSheetIndex(0) ->setCellValue($cell, $row['last_name']. $row['first_name']); $i++; } But in the .xls file it prints only one user. Why id doesnt print all of the users ? W Thanks in advance.

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  • Class library modification / migration

    - by Clint
    I have 3 class libraries. A BBL, a DAL, and a DATA (about 15 datasets). Currently 4 [major] applications utilize the functionality in these DLL's. I'm rewriting one of those applications and I need to (1) Use some of the existing functionality in the libraries (2) Change some of it (3) Add new functionality (4) Add new datasets. I'm back and forth about the best way to do this, while keeping my risks at a minimum. Some thoughts.. 1) Use the existing projects and don't make any modifications, only additions 2) Make new libraries, bring over the code I can use, and make additions as needed 3) Implement partial classes in the existing projects Eventually all 4 applications will use the newest functionality, but it will be a slow migration; so the old code can't be depricated yet. Any thoughts?

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  • Creating a relative path to a Database in Asp.net for a library

    - by Greener
    In school I am part of a team of four working to create a GUI to translate the paper records of a made-up company and their functionality to a digital format. We're using an ASP.NET website for this purpose. Basically we use stored procedures and C# classes to represent the database. The folder we're using for the project contains the site and the libraries in separate folders. If I try to open the site from the folder containing both these elements the site will not run. I want to know if there is some way I can set up a relative path to the database in the Settings.Settings.cs file (or by some other means) of my libraries so I don't have to constantly change the database location for the connection string value every time we move the project. I suppose I should also mention that the database is in an App_Data folder.

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  • Microsoft Silverlight 4 Business Application Development: Beginner's Guide

    Build enterprise-ready business applications with Silverlight An introduction to building enterprise-ready business applications with Silverlight quickly. Get hold of the basic tools and skills needed to get started in Silverlight application development. Integrate different media types, taking the RIA experience further with Silverlight, and much more! Rapidly manage business focused controls, data, and business logic connectivity. A suite of business applications will be built over the course of the book and all examples will be geared around real-world useful application developments, enabling .NET developers to focus on getting started in business application development using Silverlight. In Detail Microsoft Silverlight is a programmable web browser plug-in that enables features including animation, vector graphics, and audio-video playback--features that characterize Rich Internet Applications. Silverlight makes possible the development of RIA applications in familiar .NET languages such as C# and VB.NET. Silverlight is a great (and growing) Line of Business platform and is increasingly being used to build business applications. Silverlight 3 made a big step in LOB; Silverlight 4 builds upon this further. This book will enable .NET developers to feel the pulse of business application development with Silverlight quickly. This book is not a general Silverlight 3/4 overview book. It is uniquely aimed at developers who require an introduction to building business applications with Silverlight. This book will focus on building a suite of real-world, useful business applications in a practical hands-on approach. This book is for .Net developers, providing the answers to many questions that are encountered when creating business applications in Silverlight, ultimately enabling rapid development with ease! This book teaches you how to build business applications with Silverlight 3 and 4. Building a suite of applications, it begins by introducing you to the basic tools and skills needed to get started in Silverlight development. It then dives deeply into the world of business application development, covering all the required concepts needed to build sophisticated business applications and provide a rich user experience. Chapters include: building a public website, adding rich media to the website, incorporating RIA into your website, and among others. By following the practical steps in this book, you will learn what's needed to create rich business applications--from the creation of a Silverlight application, to enhancing your application with rich media and connecting your Silverlight application to various Data Sources. What you will learn from this book Learn the basic tools and skills needed to get started in Silverlight 4 business application development. Discover how to enhance your Silverlight business applications with rich data such as sound and video. Know when and how to customize your data in Silverlight using important data controls. Understand how your Silverlight business applications can connect to various Data Sources. Deliver your Silverlight business application in a variety of forms.   Interesting? Read the chapter 1 Getting Started for free!! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • New .NET Library for Accessing the Survey Monkey API

    - by Ben Emmett
    I’ve used Survey Monkey’s API for a while, and though it’s pretty powerful, there’s a lot of boilerplate each time it’s used in a new project, and the json it returns needs a bunch of processing to be able to use the raw information. So I’ve finally got around to releasing a .NET library you can use to consume the API more easily. The main advantages are: Only ever deal with strongly-typed .NET objects, making everything much more robust and a lot faster to get going Automatically handles things like rate-limiting and paging through results Uses combinations of endpoints to get all relevant data for you, and processes raw response data to map responses to questions To start, either install it using NuGet with PM> Install-Package SurveyMonkeyApi (easier option), or grab the source from https://github.com/bcemmett/SurveyMonkeyApi if you prefer to build it yourself. You’ll also need to have signed up for a developer account with Survey Monkey, and have both your API key and an OAuth token. A simple usage would be something like: string apiKey = "KEY"; string token = "TOKEN"; var sm = new SurveyMonkeyApi(apiKey, token); List<Survey> surveys = sm.GetSurveyList(); The surveys object is now a list of surveys with all the information available from the /surveys/get_survey_list API endpoint, including the title, id, date it was created and last modified, language, number of questions / responses, and relevant urls. If there are more than 1000 surveys in your account, the library pages through the results for you, making multiple requests to get a complete list of surveys. All the filtering available in the API can be controlled using .NET objects. For example you might only want surveys created in the last year and containing “pineapple” in the title: var settings = new GetSurveyListSettings { Title = "pineapple", StartDate = DateTime.Now.AddYears(-1) }; List<Survey> surveys = sm.GetSurveyList(settings); By default, whenever optional fields can be requested with a response, they will all be fetched for you. You can change this behaviour if for some reason you explicitly don’t want the information, using var settings = new GetSurveyListSettings { OptionalData = new GetSurveyListSettingsOptionalData { DateCreated = false, AnalysisUrl = false } }; Survey Monkey’s 7 read-only endpoints are supported, and the other 4 which make modifications to data might be supported in the future. The endpoints are: Endpoint Method Object returned /surveys/get_survey_list GetSurveyList() List<Survey> /surveys/get_survey_details GetSurveyDetails() Survey /surveys/get_collector_list GetCollectorList() List<Collector> /surveys/get_respondent_list GetRespondentList() List<Respondent> /surveys/get_responses GetResponses() List<Response> /surveys/get_response_counts GetResponseCounts() Collector /user/get_user_details GetUserDetails() UserDetails /batch/create_flow Not supported Not supported /batch/send_flow Not supported Not supported /templates/get_template_list Not supported Not supported /collectors/create_collector Not supported Not supported The hierarchy of objects the library can return is Survey List<Page> List<Question> QuestionType List<Answer> List<Item> List<Collector> List<Response> Respondent List<ResponseQuestion> List<ResponseAnswer> Each of these classes has properties which map directly to the names of properties returned by the API itself (though using PascalCasing which is more natural for .NET, rather than the snake_casing used by SurveyMonkey). For most users, Survey Monkey imposes a rate limit of 2 requests per second, so by default the library leaves at least 500ms between requests. You can request higher limits from them, so if you want to change the delay between requests just use a different constructor: var sm = new SurveyMonkeyApi(apiKey, token, 200); //200ms delay = 5 reqs per sec There’s a separate cap of 1000 requests per day for each API key, which the library doesn’t currently enforce, so if you think you’ll be in danger of exceeding that you’ll need to handle it yourself for now.  To help, you can see how many requests the current instance of the SurveyMonkeyApi object has made by reading its RequestsMade property. If the library encounters any errors, including communicating with the API, it will throw a SurveyMonkeyException, so be sure to handle that sensibly any time you use it to make calls. Finally, if you have a survey (or list of surveys) obtained using GetSurveyList(), the library can automatically fill in all available information using sm.FillMissingSurveyInformation(surveys); For each survey in the list, it uses the other endpoints to fill in the missing information about the survey’s question structure, respondents, and responses. This results in at least 5 API calls being made per survey, so be careful before passing it a large list. It also joins up the raw response information to the survey’s question structure, so that for each question in a respondent’s set of replies, you can access a ProcessedAnswer object. For example, a response to a dropdown question (from the /surveys/get_responses endpoint) might be represented in json as { "answers": [ { "row": "9384627365", } ], "question_id": "615487516" } Separately, the question’s structure (from the /surveys/get_survey_details endpoint) might have several possible answers, one of which might look like { "text": "Fourth item in dropdown list", "visible": true, "position": 4, "type": "row", "answer_id": "9384627365" } The library understands how this mapping works, and uses that to give you the following ProcessedAnswer object, which first describes the family and type of question, and secondly gives you the respondent’s answers as they relate to the question. Survey Monkey has many different question types, with 11 distinct data structures, each of which are supported by the library. If you have suggestions or spot any bugs, let me know in the comments, or even better submit a pull request .

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  • Games development with a game loop that's abstracted away

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial. Edit2: I think most people are misunderstanding what I'm trying to ask, likely because I'm having trouble describing exactly what I'm trying to ask. After some more thinking perhaps what I'm referring to is more along the lines of what I believe is referred to as "scripting" where you're working at a very high level and having some game engine take care of the low level details. For example, take custom maps in Starcraft II or Warcraft III. Many of the "maps" have gameplay that deviates enough from the primary game that they could be considered a separate game written on the same engine. What I'm referring to then is along those lines. I may be wrong because I only dabbed in the Warcraft III editor, but as far as I remember no where in the map editor do you control the game loop, and yet you can create many different games out of it. In my mind, these are games in their own right. If you're playing DotA you don't say you're playing Warcraft III, you say you're playing DotA because that's the actual game you're playing. Such a system may impose limitations that don't exist if you're creating a game from scratch, but it greatly reduces development time because much of the "hard" work has already been done for you. Hopefully that clarifies what I'm asking. Another example of what is I mean, is when you write a web app, of course it communicates through sockets and TCP. But does the average web developer doesn't explicitly write code for connecting sockets. They just need to know about receiving a request and sending a response. There are unique scenarios where you do occasionally need to use raw sockets, but it's generally rare in web development. In a similar fashion, it's very possible to write a game without directly using the game loop, even though one is used behind the scenes. Probably not a AAA title, but there must be hundreds of smaller scale games that can and possibly are written this way. Are there any good resources on writing these "simpler" games?

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  • What are some good web development blogs?

    - by Poita_
    I'm just getting into some basic web development (just a personal homepage for now, but I have plans for bigger things once I know the basics). I find that blogs can be quite helpful in getting into the mindset of a particular activity, so I was wondering if anyone knew some good ones. I'm particularly looking for education blogs i.e. ones that actually explain how to do things instead of just making commentary on them. If the blog is specific to LAMP, or any one (or more) of those things (Linux, Apache, MySQL, PHP) then that's a bonus. Thanks in advance.

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  • ASP.NET MVC & Silverlight development - on Ubuntu

    - by queen3
    I recently moved my working environment from Windows 7 to Ubuntu, and enjoy this every minute of my working day. My work is currently to develop ASP.NET MVC and Silverlight applications. Thus, important Windows stuff is being still run in VirtualBox (such as IIS, MSSQL, Silverlight 3, and legacy COM stuff). For now, I use Visual Studio under VirtualBox as editor/IDE/debugger. But since I prefer Ubuntu fonts and UI much more I'd like to move at least editor (and better IDE) to native Ubuntu. Things I have already done: I store project files in my home folder and run Visual Studio from \vboxsvr share. With few tricks for ASP.NET it works. I use svn on Ubuntu. I test my ASP.NET MVC site using FireFox/FireBug on Ubuntu. What I need on Ubuntu: SQL client to manage MSSQL. I mostly need querying, but I would miss SQL intellisense support. I enjoy command-line svn a lot, but there're times when it's not enough (e.g. view files / check diffs / selectively commit at the sames time) so I wonder if there're any addons - I don't mean replacement for svn, just addons for rare cases like above. I wonder if there're editors that can provide some C# intellisense. Yes I know about MonoDevelop, but will it provide intellisense without compiling (since I'm going to compile remotely in Win box)? And pretty big topic, what's the best way (editor/IDE) to do "folder-based" development? What I mean: The project is /trunk. Everything is there. I don't want to manually add files to project or like that. The project is the folder and files down there. Main task is to edit files of course. I need a quick way to open / search for files in the project. Like in Resharper, I can click Ctrl-Shift-T (IIRC) and just type file name, a list of matching files in the project folder and below is shown. For example, gedit has file tree browser, but I can't quickly type XYZ to find all XYZ files there; moreover it doesn't automatically switch focus to/from editor; so it's more mouse-oriented; I need 100% keyboard way. I need syntax highlighting for C#/HTML/JS. Most importantly, I need HTML tags autocompletion. I can live without it, but I'll be sorry. I need to run compilation remotely (via ssh I think, invoking NAnt script which does MSBuild) and grab results such as errors and warnings, and I'd prefer to quickly go to error line/file. In short, I need to edit/search/open/svn/compile/run files in some folder. Looks like a case for command-line, but imaging I'm in /trunk and want to open file.cs inside /trunk/foo/bar/boo/far, I wouldn't want to type all this path even with bash autocompletion help. I'd prefer to enter :open file.cs, and maybe then select from list of file.cs and file1.cs. Well, maybe I'll add more soon. Actually, I don't have exact requirements; for example, I don't even know if I need to ask for IDE or editor; or should it have svn support integrated or I need to use it from console; do people work with files from console (search/commit/delete/etc) and open editor from there, or they work from editor/IDE and manage files (search/commit/delete) from there? What's better? I have a feeling that vim might have everything I need. I'd like to confirm that, before I spend a lot of time learning it. No I don't want Emacs. Any other IDE? I like Eclipse, but is it good for such stuff? And after all, do you feel like it's a good way to go? I enjoy Ubuntu, enjoy learning new stuff, and Ubuntu + Windows in VirtualBox actually runs faster than Windows7 on my mahcine, but maybe I need to keep development (editor/files management/etc) in Windows/VirtualBox only, leaving other stuff for Ubuntu?

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  • joomla: editing the mvc package for joomla component development

    - by PROFESSOR
    hi! i m new to joomla component development i hv just downloaded bunch of files from some jooomla mvc generater website.which llok like smthng like this hello.xml - frontend/index.html - frontend/hello.php - frontend/controller.php - frontend/models/index.html - frontend/models/hello.php - frontend/views/index.html - frontend/views/hello/index.html - frontend/views/hello/view.html.php - frontend/views/hello/metadata.xml - frontend/views/hello/tmpl/index.html - frontend/views/hello/tmpl/default.php - frontend/views/hello/tmpl/default.xml - frontend/assets/index.html - frontend/assets/images/index.html - backend/index.html - backend/admin.hello.php - backend/controller.php - backend/CHANGELOG.php - backend/views/index.html - backend/views/hello/index.html - backend/views/hello/view.html.php - backend/views/hello/tmpl/index.html - backend/views/hello/tmpl/default.php - backend/models/index.html - backend/models/hello.php - backend/assets/index.html - backend/assets/images/index.html - languages-front/en-GB/en-GB.com_hello.ini - languages-admin/en-GB/en-GB.com_hello.ini MVC Generator version 1.0.5 but dont know how to edit and where to edit those files pls help i m trying to make my only php based application to a joomla component

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  • Hosted Mac OS X/iPhone development

    - by dwj
    I want to try my hand at developing for the iPhone but I don't have an Intel-based Mac available to me; likewise, my budget doesn't include provisions for getting one anytime soon. I've tried messing around with winchain and that hasn't gone too well. I'm not interested in jail-breaking my phone and installing other tools for developing. I've read posts on using older macs with the development tool-kit but haven't tried it yet. In the end I just want to know I can compile without doing a ton of extra work or finding work-arounds. I don't mind only having access to a CLI compiler. Does anyone know of a hosting service that provides a shell access account on Intel-based Mac OS X machines?

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  • How to learn high-level Java web development concepts

    - by titaniumdecoy
    I have some experience writing web applications in Java for class projects. My first project used Servlets and my second, the Stripes framework. However, I feel that I am missing the greater picture of Java web development. I don't really understand the web.xml and context.xml files. I'm not sure what constitutes a Java EE application as opposed to a generic Java web application. I can't figure out how a bean is different from an ordinary Java class (POJO?) and how that differs from an Enterprise Java Bean (EJB). These are just the first few questions I could think of, but there are many more. What is a good way to learn how Java web applications function from the top down rather than simply how to develop an application with a specific framework? (Is there a book for this sort of thing?) Ultimately, I would like to understand Java web applications well enough to write my own framework.

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  • Lightweight .NET web development?

    - by Breck Fresen
    Fellow stack overflowers, I'm currently working on a project that has a sizable amount of both client and web code. The client code is written in C# and the web piece is written in PHP. Maintaining consistency between the two worlds is becoming cumbersome, and I want consolidate the web code to .Net. The issue is that I hate web development in ASP.Net Web Forms. I want something as raw as PHP, just using C# instead. I've read a little about ASP.Net MVC, but it looks like it abstracts too much of the request logic for my liking. Does anyone know of a lightweight way to allow C# + .Net to handle web requests? Should I be looking more closely at MVC? Thanks in advance, -- Breck

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  • Ideas for web development practical jokes?

    - by Ellie P.
    I am a web developer for a Django-based site for a student organization, and I have the opportunity to make the website temporarily absurd for a day of general campus-wide debauchery and chaos (long story, doesn't matter.) What are your best ideas for web development practical jokes (that you could never use in the real world)? For example, one idea we had was to use a client-side script to convert each character to its upside down equivalent in Unicode, si?? ??i? ?ui????os. I'm not necessarily looking for Django-specific solutions. I imagine most of these things would happen on the front-end. I am also quite aware that usability will suffer considerably--the point is to be fun for a day, and there will always be a link to the normal version of the site. Also, everything must be relatively cosmetic and easily reversible--I'm happy to swap out static CSS/JS/HTML/templates/images, and even temporarily add a django view, but no messing with the data level!

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  • Cost of Design vs Development

    - by Marco
    I usually develop content management solutions in php, I work with designers that create the front end (html & css) and I usually develop the backend (php & mysql) of said cms. I know that the cost of the website may vary depending of the complexity of the html or the backend, but taking as reference a very basic website, what percentage of the cost should go to design and what percentage should go to development. I want to make clear that I as the developer i'm in charge of all the effects and animations of the websites using some of the javascript frameworks, not the designer. I just want to know what´s the fair share for me and for the designer.

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  • Mac OS X Development.

    - by j-t-s
    Hi All, I would love to begin developing applications for the MAC OS X, although I have to idea where to start. Problem: I currently do not, and cannot afford a new MAC OS X-based computer. Solution: A very good friend loves trying out things that I've made for Windows, and also owns a MAC OS X computer, and is willing to test these new creations. Now I am faced with another problem. I don't know which language to use to develop these apps in. I am a .NET Developer and seeing as though I can only use a Windows based PC to develop MAC apps, where should I start? I've heard of Mono, and have used it on Linux before, would Mono be an option for MAC development on a Windows based computer, too? Are there any other ways around this? Any help is appreciated. :) Thank you jt

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  • Is wordpress a good platform for webapp development?

    - by darlinton
    I am planning a webapp to control bank paying orders. In a quick review, the user goes online and creates a payment order. This order goes to other people that pays it and register the payment on the system. The system keeps track of all the payments, keeping the account balance up-to-date. The system needs a login system, bank integration, and to support at some point thousands of clients. We can find articles on the web about the benefits of using wordpress platform to build webapps. However, I could not find discussion with counterarguments to user wordpress. As the platform the most important choice in webapp project, I would to know more about the pitfalls and harms for choosing wordpress. The question is: What are the benefits and harms for choosing wordpress as a development platform for a webapp that need to be integrated with other system (backend systems) and to handle thousands of users (does it scale up?)?

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