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  • How to keep the trunk stable when tests take a long time?

    - by Oak
    We have three sets of test suites: A "small" suite, taking only a couple of hours to run A "medium" suite that takes multiple hours, usually ran every night (nightly) A "large" suite that takes a week+ to run We also have a bunch of shorter test suites, but I'm not focusing on them here. The current methodology is to run the small suite before each commit to the trunk. Then, the medium suite runs every night, and if in the morning it turned out it failed, we try to isolate which of yesterday's commits was to blame, rollback that commit and retry the tests. A similar process, only at a weekly instead of nightly frequency, is done for the large suite. Unfortunately, the medium suite does fail pretty frequently. That means that the trunk is often unstable, which is extremely annoying when you want to make modifications and test them. It's annoying because when I check out from the trunk, I cannot know for certain it's stable, and if a test fails I cannot know for certain if it's my fault or not. My question is, is there some known methodology for handling these kinds of situations in a way which will leave the trunk always in top shape? e.g. "commit into a special precommit branch which will then periodically update the trunk every time the nightly passes". And does it matter if it's a centralized source control system like SVN or a distributed one like git? By the way I am a junior developer with a limited ability to change things, I'm just trying to understand if there's a way to handle this pain I am experiencing.

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  • Where can I find statistics / figures on how long testing should / could take?

    - by NoCarrier
    I'm trying to convince management that testing/QA takes considerably longer than non-developers think. Some smaller shops don't have budgets for testers and phbs automatically assume the developer will spend a few minutes after every build "testing" and deliver a perfectly functional system. Can someone point me to some numbers? e.g. Testing should be XX% of your total man hour count , etc etc? Or perhaps some real world experience? My goal is to have some numbers that are grounded in real life so I can make time/effort allocation justifications for "proper" testing when preparing estimates and timelines for applications. Maybe not full blown 100% TDD, but pragmatically close to it. I apologize if I seem vague.

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • Why Does the SEO Process Take So Long? Expert SEO Speaks Out

    For the first 6 months, the SEO expert works on identifying the winning keywords, implementing on-page optimization and content strategies, and building diverse quality links back to the important keyword pages on your website. Most time consuming is the building of a solid Link Reputation by implementing a focused SEO Strategy which is in alignment with the "New Link Variables" like - Consistency, Relevancy, Diversity, Progression, Participation and Age of links. So first ask yourself, is your SEO strategy, the right SEO strategy for your website?

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  • Is sudo dd taking too long to wipe hard drive?

    - by Adam133718
    I have a 200gb HDD which I removed from a macbook due to several corrupt files in startup. One thing led to another and I decided that I needed to format the drive. I used the command sudo dd if=/dev/zero of=/dev/sdb which is supposed to wipe everything off of the hard drive. It is my understanding that the command writes 0's over every bit on the drive, which I would imagine must take a while. The process has been going for about 18 hours now. I can use other functions of operating system like the web browser and I can even use another terminal window, so I know the system is not frozen. Should I restart the process or let it continue on? Any advice will help. Thanks. By the way, I already noticed a post similar to this that was previously answered though the user was not using the same command as I was.

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  • Result of the "How long do you wait before Solaris 11 gets on your prod systems?"

    - by nospam(at)example.com (Joerg Moellenkamp)
    I just removed the poll at 10:52, so this is the final result: My conclusions out of it: While the removal of UltraSPARC I to VI+ support in Solaris 11 may hit some of the people voting in the categories "Wait?" to "6 month", most of the users keep Solaris 10 running on their existing system anyway or migrate that late that even the newest system have reached their end-of-service-live or are near of it, so a migration doesn't sound that feasible. So i assume Product Management was right with their decision to remove the support in order to make the feature i can't talk of possible, as i don't think that many of the early migrators are still using the system in question, as most systems have reached EOSL. Didn't thought that there would be people waiting three years and more ...

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  • How do I create an efficient long, pannable, sprite-animated scene in a Windows Store game?

    - by Groo
    I am creating my first Windows Store application in XAML, and I cannot seem to find a proper example for the requirements I have. The basic idea of the app is to have a large scrollable canvas which would lazily start animating visible parts of the view as soon as user stops panning over a certain content (with some audio played also): My original idea was to use a StackPanel to add a bunch of custom controls, each of which would then animate itself once visible (with a short delay), but I have a couple of concerns: If the entire canvas is ~50 screen widths wide, is it feasible to load all content at the beginning, or do I need to plan doing some lazy loading during scrolling? For example, when I select a certain region in the Bing Travel app, it seems to lazily load tiles as I scroll it towards the end. Since content is stretched 100% vertically, and these animations are vectorized to be resolution independent, I am not sure if XAML (CompositionTarget) will be able to handle this, or I have to go for DirectX (MonoGame or C++) to get rid of flicker. Even better, is there an example for Windows 8 which uses a 100% vertically sized GridView with custom animated controls inside?

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  • How long before Google will update search terms matching my website?

    - by Camran
    I have a website which title I changed about a month ago. The website is a classifieds website which is dynamic, using php. The title changed from "Free classifieds" to "buy and sell free classifieds". The strange part is that after about two weeks the title showed in google search results changed to the new title, BUT when I searched for "buy and sell free classifieds" my website didn't show up at all. I mean I have gone through over 30 pages of search results and my site isn't listed. However, searching for "free classifieds" still display my website at the same position it was before the title change. Any reason for this? How patient should I be? FYI the website has a sitemap submitted and updated, good meta tags and is W3 valid etc etc, so that is not the problem here. Thanks

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  • How should a non-IT manager secure the long-term maintenance and development of essential legacy software?

    - by user105977
    I've been hunting for a place to ask this question for quite a while; maybe this is the place, although I'm afraid it's not the kind of "question with an answer" this site would prefer. We are a small, very specialized, benefits administration firm with an extremely useful, robust collection of software, some written in COBOL but most in BASIC. Two full-time consultants have ably maintained and improved this system over more than 30 years. Needless to say they will soon retire. (One of them has been desperate to retire for several years but is loyal to a fault and so hangs on despite her husband's insistence that golf should take priority.) We started down the path of converting to a system developed by one of only three firms in the country that offer the type of software we use. We now feel that although this this firm is theoretically capable of completing the conversion process, they don't have the resources to do so timely, and we have come to believe that they will be unable to offer the kind of service we need to run our business. (There's nothing like being able to set one's own priorities and having the authority to allocate one's resources as one sees fit.) Hardware is not a problem--we are able to emulate very effectively on modern servers. If COBOL and BASIC were modern languages, we'd be willing to take the risk that we could find replacements for our current consultants going forward. It seems like there ought to be a business model for an IT support firm that concentrates on legacy platforms like this and provides the programming and software development talent to support a system like ours, removing from our backs the risks of finding the right programming talent and the job of convincing younger programmers that they can have a productive, rewarding career, in part in an old, non-sexy language like BASIC. Where do I find such firms?

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  • How do I have an arrow follow different height parabolas depending on how long the player holds down a key?

    - by Moondustt
    i'm trying to throw an arrow in my game, but i'm having a hard time trying to realize how to make a good parabola. What I need: The more you hold "enter" stronger the arrow goes. The arrow angle will be always the same, 45 degrees. This is what I have already have: private float velocityHeld = 1f; protected override void Update(GameTime gameTime) { private void GetKeyboardEvent() { if (Keyboard.GetState().IsKeyDown(Keys.Enter) && !released) { timeHeld += velocityHeld; holding = true; } else { if (holding) { released = true; holding = false; lastTimeHeld = timeHeld; } } } if (released && timeHeld > 0) { float alpha = MathHelper.ToRadians(45f); double vy = timeHeld * Math.Sin(alpha); double vx = timeHeld * Math.Cos(alpha); ShadowPosition.Y -= (int)vy; ShadowPosition.X += (int)vx; timeHeld -= velocityHeld; } else { released = false; } } My question is, what do I need to do to make the arrow to go bottom as it loses velocity (timeHeld) to make a perfect parabola?

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  • Project Euler #15

    - by Aistina
    Hey everyone, Last night I was trying to solve challenge #15 from Project Euler: Starting in the top left corner of a 2×2 grid, there are 6 routes (without backtracking) to the bottom right corner. How many routes are there through a 20×20 grid? I figured this shouldn't be so hard, so I wrote a basic recursive function: const int gridSize = 20; // call with progress(0, 0) static int progress(int x, int y) { int i = 0; if (x < gridSize) i += progress(x + 1, y); if (y < gridSize) i += progress(x, y + 1); if (x == gridSize && y == gridSize) return 1; return i; } I verified that it worked for a smaller grids such as 2×2 or 3×3, and then set it to run for a 20×20 grid. Imagine my surprise when, 5 hours later, the program was still happily crunching the numbers, and only about 80% done (based on examining its current position/route in the grid). Clearly I'm going about this the wrong way. How would you solve this problem? I'm thinking it should be solved using an equation rather than a method like mine, but that's unfortunately not a strong side of mine. Update: I now have a working version. Basically it caches results obtained before when a n×m block still remains to be traversed. Here is the code along with some comments: // the size of our grid static int gridSize = 20; // the amount of paths available for a "NxM" block, e.g. "2x2" => 4 static Dictionary<string, long> pathsByBlock = new Dictionary<string, long>(); // calculate the surface of the block to the finish line static long calcsurface(long x, long y) { return (gridSize - x) * (gridSize - y); } // call using progress (0, 0) static long progress(long x, long y) { // first calculate the surface of the block remaining long surface = calcsurface(x, y); long i = 0; // zero surface means only 1 path remains // (we either go only right, or only down) if (surface == 0) return 1; // create a textual representation of the remaining // block, for use in the dictionary string block = (gridSize - x) + "x" + (gridSize - y); // if a same block has not been processed before if (!pathsByBlock.ContainsKey(block)) { // calculate it in the right direction if (x < gridSize) i += progress(x + 1, y); // and in the down direction if (y < gridSize) i += progress(x, y + 1); // and cache the result! pathsByBlock[block] = i; } // self-explanatory :) return pathsByBlock[block]; } Calling it 20 times, for grids with size 1×1 through 20×20 produces the following output: There are 2 paths in a 1 sized grid 0,0110006 seconds There are 6 paths in a 2 sized grid 0,0030002 seconds There are 20 paths in a 3 sized grid 0 seconds There are 70 paths in a 4 sized grid 0 seconds There are 252 paths in a 5 sized grid 0 seconds There are 924 paths in a 6 sized grid 0 seconds There are 3432 paths in a 7 sized grid 0 seconds There are 12870 paths in a 8 sized grid 0,001 seconds There are 48620 paths in a 9 sized grid 0,0010001 seconds There are 184756 paths in a 10 sized grid 0,001 seconds There are 705432 paths in a 11 sized grid 0 seconds There are 2704156 paths in a 12 sized grid 0 seconds There are 10400600 paths in a 13 sized grid 0,001 seconds There are 40116600 paths in a 14 sized grid 0 seconds There are 155117520 paths in a 15 sized grid 0 seconds There are 601080390 paths in a 16 sized grid 0,0010001 seconds There are 2333606220 paths in a 17 sized grid 0,001 seconds There are 9075135300 paths in a 18 sized grid 0,001 seconds There are 35345263800 paths in a 19 sized grid 0,001 seconds There are 137846528820 paths in a 20 sized grid 0,0010001 seconds 0,0390022 seconds in total I'm accepting danben's answer, because his helped me find this solution the most. But upvotes also to Tim Goodman and Agos :) Bonus update: After reading Eric Lippert's answer, I took another look and rewrote it somewhat. The basic idea is still the same but the caching part has been taken out and put in a separate function, like in Eric's example. The result is some much more elegant looking code. // the size of our grid const int gridSize = 20; // magic. static Func<A1, A2, R> Memoize<A1, A2, R>(this Func<A1, A2, R> f) { // Return a function which is f with caching. var dictionary = new Dictionary<string, R>(); return (A1 a1, A2 a2) => { R r; string key = a1 + "x" + a2; if (!dictionary.TryGetValue(key, out r)) { // not in cache yet r = f(a1, a2); dictionary.Add(key, r); } return r; }; } // calculate the surface of the block to the finish line static long calcsurface(long x, long y) { return (gridSize - x) * (gridSize - y); } // call using progress (0, 0) static Func<long, long, long> progress = ((Func<long, long, long>)((long x, long y) => { // first calculate the surface of the block remaining long surface = calcsurface(x, y); long i = 0; // zero surface means only 1 path remains // (we either go only right, or only down) if (surface == 0) return 1; // calculate it in the right direction if (x < gridSize) i += progress(x + 1, y); // and in the down direction if (y < gridSize) i += progress(x, y + 1); // self-explanatory :) return i; })).Memoize(); By the way, I couldn't think of a better way to use the two arguments as a key for the dictionary. I googled around a bit, and it seems this is a common solution. Oh well.

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  • How to learn to estimate how long assigments will take?

    - by SDGator
    This might be out of scope for this website. If it is, let me know and I'll remove the question. After 15 years in the industry, I still suck at answering the question "How long do you think X will take?" For scheduling purposes, we always have to give an estimate of how long different sub-tasks in a project will take. What's the best way to get better at estimating how long it will take to do something? Some people are really good at this. Are there any books, techniques or whatever that people use to get better at this?

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  • how do I filter RoutingErrors and their long stack trace out of my log? rails

    - by codeman73
    I am seeing several strange requests like this, with urls like /sitemap/, /google_sitemap.xml.gz, /sitemap.xml.gz, /google_sitemap.xml, /cgi-bin/awstat/awstats.pl, etc. The default rails behavior dumps these long stack traces into my log, like the following: ActionController::RoutingError (No route matches "/rails/info/properties" with {:method=>:get}): /dh/passenger/lib/phusion_passenger/rack/request_handler.rb:92:in `process_request' /dh/passenger/lib/phusion_passenger/abstract_request_handler.rb:207:in `main_loop' /dh/passenger/lib/phusion_passenger/railz/application_spawner.rb:400:in `start_request_handler' /dh/passenger/lib/phusion_passenger/railz/application_spawner.rb:351:in `handle_spawn_application' /dh/passenger/lib/phusion_passenger/utils.rb:184:in `safe_fork' etc. Is there any way to stop these long stack traces? I wouldn't mind the first line, the ActionController::RoutingError with the message and the url, but I'd like to get rid of the long stack of passenger stuff.

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  • Why does casting a NaN to a long yeild a valid result?

    - by brainimus
    In the sample code below I am dividing by zero which when I step through it with the debugger the (dividend / divisor) yeilds an Infinity or NaN (if the divisor is zero). When I cast this result to a long I get a valid result, usually something like -9223372036854775808. Why is this cast valid? Why doesn't it stop executing (throw an exception for example) rather than assign an arbitrary value? double divisor = 0; double dividend = 7; long result = (long)(dividend / divisor);

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  • Why does casting a NaN to a long yield a valid result?

    - by brainimus
    In the sample code below I am dividing by zero which when I step through it with the debugger the (dividend / divisor) yields an Infinity or NaN (if the divisor is zero). When I cast this result to a long I get a valid result, usually something like -9223372036854775808. Why is this cast valid? Why doesn't it stop executing (throw an exception for example) rather than assign an arbitrary value? double divisor = 0; double dividend = 7; long result = (long)(dividend / divisor);

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  • How long people take to learn a new programming language?

    - by Cawas
    In general aspects, this might be a good reference for everyone. Having an idea of how long people take in average for properly learning how to code can give a very good idea on how dense or long is the path. Someone who never programmed should take weeks or months, even years maybe while someone who's already experienced in the area and know at least 2 different languages might take days, hours or even minutes to start coding. But other than being able to write code that runs, there are ways to write the same program, and it's much harder to get deep knowledge on that than actually being able to program. And sometimes languages differ a lot from one to another on that aspect as well. For instance, we should never have to worry with code-injection in JavaScript like we do in C. So, is there any place we can see some good numbers for how long it takes to learn a language, maybe divided into level of knowledge categories, languages and paradigms, etc?

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  • What is a long-term strategy to deal with CPU fan dust in my home office?

    - by PaulG
    There are numerous discussions of CPU overheating and how sometimes this can be corrected by removing the dust from the CPU fan. I have read many of these, but I can't find anyone expressing a long-term strategy to deal with this problem. There are some suggestions here, for example, about how often the inside of the computer should be dusted. But I find this generally unsatisfactory. As it stands, in my rather dusty house (heated by a wood stove, with no central air circulation), I need to vacuum out the CPU fan every 3 to 4 months. At high CPU load, this can make a difference between 65C and 100C. I'm tired of hauling out the vacuum every time I anticipate high CPU load. What steps can I take to deal with this systematically in the long-term? Moving my high CPU load computing to the cloud is not a realistic option. Neither is vacuuming my home office more than once a week! (Details: my computer is on the floor in a Cooler Master HAF922 case, and uses an Intel CPU fan on an i7 chip) EDIT: While this would definitely solve the problem (submerging motherboard in mineral oil), it is a bit of an expensive solution.

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  • Elapsed time of running a C program

    - by yCalleecharan
    Hi, I would like to know what lines of C code to add to a program so that it tells me the total time that the program takes to run. I guess there should be counter initialization near the beginning of main and one after the main function ends. Is the right header clock.h? Thanks a lot... Update I have a Win Xp machine. Is it just adding clock() at the beginning and another clock() at the end of the program? Then I can estimate the time difference. Yes, you're right it's time.h. Here's my code: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <share.h> #include <time.h> void f(long double fb[], long double fA, long double fB); int main() { clock_t start, end; start = clock(); const int ARRAY_SIZE = 11; long double* z = (long double*) malloc(sizeof (long double) * ARRAY_SIZE); int i; long double A, B; if (z == NULL) { printf("Out of memory\n"); exit(-1); } A = 0.5; B = 2; for (i = 0; i < ARRAY_SIZE; i++) { z[i] = 0; } z[1] = 5; f(z, A, B); for (i = 0; i < ARRAY_SIZE; i++) printf("z is %.16Le\n", z[i]); free(z); z = NULL; end = clock(); printf("Took %ld ticks\n", end-start); printf("Took %f seconds\n", (double)(end-start)/CLOCKS_PER_SEC); return 0; } void f(long double fb[], long double fA, long double fB) { fb[0] = fb[1]* fA; fb[1] = fb[1] - 1; return; } Some errors with MVS2008: testim.c(16) : error C2143: syntax error : missing ';' before 'const' testim.c(18) :error C2143: syntax error : missing ';' before 'type' testim.c(20) :error C2143: syntax error : missing ';' before 'type' testim.c(21) :error C2143: syntax error : missing ';' before 'type' testim.c(23) :error C2065: 'z' : undeclared identifier testim.c(23) :warning C4047: '==' : 'int' differs in levels of indirection from 'void *' testim.c(28) : error C2065: 'A' : undeclared identifier testim.c(28) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data and it goes to 28 errors. Note that I don't have any errors/warnings without your clock codes. LATEST NEWS: I unfortunately didn't get a good reply here. But after a search on Google, the code is working. Here it is: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <share.h> #include <time.h> void f(long double fb[], long double fA, long double fB); int main() { clock_t start = clock(); const int ARRAY_SIZE = 11; long double* z = (long double*) malloc(sizeof (long double) * ARRAY_SIZE); int i; long double A, B; if (z == NULL) { printf("Out of memory\n"); exit(-1); } A = 0.5; B = 2; for (i = 0; i < ARRAY_SIZE; i++) { z[i] = 0; } z[1] = 5; f(z, A, B); for (i = 0; i < ARRAY_SIZE; i++) printf("z is %.16Le\n", z[i]); free(z); z = NULL; printf("Took %f seconds\n", ((double)clock()-start)/CLOCKS_PER_SEC); return 0; } void f(long double fb[], long double fA, long double fB) { fb[0] = fb[1]* fA; fb[1] = fb[1] - 1; return; } Cheers

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  • What is an efficient way to erase substrings?

    - by Legend
    I have a long string and a set of <end-index, string> list like the following: long_sentence = "This is a long long long long sentence" indices = [[6, "is"], [8, "is a"], [18, "long"], [23, "long"]] An element 6, "is" indicates that 6 is the end index of the word "is" in the string. I want to get the following string in the end: >> print long_sentence This .... long ......... long sentence" I tried an approach like this: temp = long_sentence for i in indices: temp = temp[:int(i[0]) - len(i[1])] + '.'*(len(i[1])+1) + temp[i[0]+1:] While this seems to be working, it is taking exceptionally long time (more than 6 hours on 5000 strings inside a 300 MB file). Is there a way to speed this up?

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  • .NET 3.5SP1 64-bit memory model vs. 32-bit memory model

    - by James Dunne
    As I understand it, the .NET memory model on a 32-bit machine guarantees 32-bit word writes and reads to be atomic operations but does not provide this guarantee on 64-bit words. I have written a quick tool to demonstrate this effect on a Windows XP 32-bit OS and am getting results consistent with that memory model description. However, I have taken this same tool's executable and run it on a Windows 7 Enterprise 64-bit OS and am getting wildly different results. Both the machines are identical specs just with different OSes installed. I would have expected that the .NET memory model would guarantee writes and reads to BOTH 32-bit and 64-bit words to be atomic on a 64-bit OS. I find results completely contrary to BOTH assumptions. 32-bit reads and writes are not demonstrated to be atomic on this OS. Can someone explain to me why this fails on a 64-bit OS? Tool code: using System; using System.Threading; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { var th = new Thread(new ThreadStart(RunThread)); var th2 = new Thread(new ThreadStart(RunThread)); int lastRecordedInt = 0; long lastRecordedLong = 0L; th.Start(); th2.Start(); while (!done) { int newIntValue = intValue; long newLongValue = longValue; if (lastRecordedInt > newIntValue) Console.WriteLine("BING(int)! {0} > {1}, {2}", lastRecordedInt, newIntValue, (lastRecordedInt - newIntValue)); if (lastRecordedLong > newLongValue) Console.WriteLine("BING(long)! {0} > {1}, {2}", lastRecordedLong, newLongValue, (lastRecordedLong - newLongValue)); lastRecordedInt = newIntValue; lastRecordedLong = newLongValue; } th.Join(); th2.Join(); Console.WriteLine("{0} =? {2}, {1} =? {3}", intValue, longValue, Int32.MaxValue / 2, (long)Int32.MaxValue + (Int32.MaxValue / 2)); } private static long longValue = Int32.MaxValue; private static int intValue; private static bool done = false; static void RunThread() { for (int i = 0; i < Int32.MaxValue / 4; ++i) { ++longValue; ++intValue; } done = true; } } } Results on Windows XP 32-bit: Windows XP 32-bit Intel Core2 Duo P8700 @ 2.53GHz BING(long)! 2161093208 > 2161092246, 962 BING(long)! 2162448397 > 2161273312, 1175085 BING(long)! 2270110050 > 2270109040, 1010 BING(long)! 2270115061 > 2270110059, 5002 BING(long)! 2558052223 > 2557528157, 524066 BING(long)! 2571660540 > 2571659563, 977 BING(long)! 2646433569 > 2646432557, 1012 BING(long)! 2660841714 > 2660840732, 982 BING(long)! 2661795522 > 2660841715, 953807 BING(long)! 2712855281 > 2712854239, 1042 BING(long)! 2737627472 > 2735210929, 2416543 1025780885 =? 1073741823, 3168207035 =? 3221225470 Notice how BING(int) is never written and demonstrates that 32-bit reads/writes are atomic on this 32-bit OS. Results on Windows 7 Enterprise 64-bit: Windows 7 Enterprise 64-bit Intel Core2 Duo P8700 @ 2.53GHz BING(long)! 2208482159 > 2208121217, 360942 BING(int)! 280292777 > 279704627, 588150 BING(int)! 308158865 > 308131694, 27171 BING(long)! 2549116628 > 2548884894, 231734 BING(int)! 534815527 > 534708027, 107500 BING(int)! 545113548 > 544270063, 843485 BING(long)! 2710030799 > 2709941968, 88831 BING(int)! 668662394 > 667539649, 1122745 1006355562 =? 1073741823, 3154727581 =? 3221225470 Notice that BING(long) AND BING(int) are both displayed! Why are the 32-bit operations failing, let alone the 64-bit ones?

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  • How can I adjust the CommandTImeout in DbFit for long running queries?

    - by Ben Farmer
    Is there any way to increase the CommandTimeout for DbFit queries? I have a long running stored procedure that times out when running it in a DbFit Test. It's possible for the procedure to run for a really long time (processing millions of records) and would like to have DbFit wait until it's completed, even if it takes several minutes. We are using the latest version of FitSharp (downloaded it yesterday) and use the version of DbFit that is included with FitSharp.

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  • What happens if you kill a long-running alter query?

    - by B T
    What happens if you kill a long-running alter query? Will the alter query simply revert? How long could that take (as a proportion of the time it has already been running)? What if that query is being replicated onto another server? Will killing the process on the other server revert the original server's alter query? We're running mysql

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