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  • GUI Agent accepts statuses from Daemon and shows it using progress indicator

    - by Pavel
    Hi to all! My application is a GUI agent, which communicate with daemon through the unix domain socket, wrapped in CFSocket.... So there are main loop and added CFRunLoop source. Daemon sends statuses and agent shows it with a progress indicator. When there are any data on socket, callback function begin to work and at this time I have to immediately show the new window with progress indicator and increase counter. //this function initiate the runloop for listening socket - (int) AcceptDaemonConnection:(ConnectionRef)conn { int err = 0; conn->fSockCF = CFSocketCreateWithNative(NULL, (CFSocketNativeHandle) conn->fSockFD, kCFSocketAcceptCallBack, ConnectionGotData, NULL); if (conn->fSockCF == NULL) err = EINVAL; if (err == 0) { conn->fRunLoopSource = CFSocketCreateRunLoopSource(NULL, conn->fSockCF, 0); if (conn->fRunLoopSource == NULL) err = EINVAL; else CFRunLoopAddSource(CFRunLoopGetCurrent(), conn->fRunLoopSource, kCFRunLoopDefaultMode); CFRelease(conn->fRunLoopSource); } return err; } // callback function void ConnectionGotData(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void * data, void * info) { #pragma unused(s) #pragma unused(address) #pragma unused(info) assert(type == kCFSocketAcceptCallBack); assert( (int *) data != NULL ); assert( (*(int *) data) != -1 ); TStatusUpdate status; int nativeSocket = *(int *) data; status = [agg AcceptPacket:nativeSocket]; // [stWindow InitNewWindow] inside [agg SendUpdateStatus:status.percent]; } AcceptPacket function receives packet from the socket and trying to show new window with progress indicator. Corresponding function is called, but nothing happens... I think, that I have to make work the main application loop with interrupting CFSocket loop... Or send a notification? No idea....

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  • SConfig - option 12). restore graphical user interface - not present

    - by NickC
    Started off with a Server Core install to which I then added the GUI with: Install-WindowsFeature Server-Gui-Shell, Server-Gui-Mgmt-Infra So far so good, I then removed the GUI again to get back to text only mode with: Remove-WindowsFeature Server-Gui-Shell, Server-Gui-Mgmt-Infra Now at this point I should beable to use SConfig option 12 to reinstall the GUI again but that SConfig option is missing: "12) Restore Graphical User Interface (GUI)" not present, how can I get SConfig to display this option? Has anyone else noticed that this option is missing. Thanks, Nick

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  • Problem creating gui from xml -> Strange CPButton behaviour

    - by Superpro
    Hallo, I'm new to objective-j and cappuccino and just have tried to create a small application, that creates the gui dynamically from a xml file. Unfortunately it works only partially. It seems that the button regions are disorder. This means, that the buttons also response if I click besides the button.... Please help me. I dont get it.. - (void)applicationDidFinishLaunching:(CPNotification)aNotification { mControlList = [CPArray alloc]; theWindow = [[CPWindow alloc] initWithContentRect:CGRectMakeZero() styleMask:CPBorderlessBridgeWindowMask], contentView = [theWindow contentView]; [contentView setFrame:[[contentView superview] bounds]]; [contentView setAutoresizingMask:CPViewWidthSizable | CPViewHeightSizable]; // Loadxmlfile var xhttp; if (window.XMLHttpRequest) { xhttp=new XMLHttpRequest() } else { xhttp=new ActiveXObject("Microsoft.XMLHTTP") } xhttp.open("GET","test.xml",false); xhttp.send(""); xmlDoc = xhttp.responseXML; //Get controls nodeand iterate through all controls var node = xmlDoc.getElementsByTagName("controls")[0]; for (var i=0; i<node.childNodes.length; i++) { if(node.childNodes[i].nodeName=="button"){ var item = node.childNodes[i]; var name = item.attributes["name"].nodeValue; var text = item.getElementsByTagName("text") [0].childNodes[0].nodeValue; var x= item.getElementsByTagName("rect") [0].attributes["x"].nodeValue; var y= item.getElementsByTagName("rect") [0].attributes["y"].nodeValue; var width= item.getElementsByTagName("rect") [0].attributes["width"].nodeValue; var height= item.getElementsByTagName("rect") [0].attributes["height"].nodeValue; var b = [[Button alloc] InitWithParent:contentView Text:text X:x Y:y Width:width Height:height]; [mControlList addObject:b]; } } [theWindow orderFront:self]; } @implementation Button : CPObject { CPButton _button; } - (Button)InitWithParent:(CPView)contentView Text:(CPString)text X: (int)x Y:(int)y Width:(int)width Height:(int)height { _button = [[CPButton alloc] initWithFrame: CGRectMake(x,y,width,height)]; [_button setTitle:text]; [_button setTarget:self]; [_button setAction:@selector(cmdNext_onClick:)]; [contentView addSubview:_button]; return self; } - (void)cmdNext_onClick:(id)sender { } @end

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  • Dealing with external processes

    - by Jesse Aldridge
    I've been working on a gui app that needs to manage external processes. Working with external processes leads to a lot of issues that can make a programmer's life difficult. I feel like maintenence on this app is taking an unacceptably long time. I've been trying to list the things that make working with external processes difficult so that I can come up with ways of mitigating the pain. This kind of turned into a rant which I thought I'd post here in order to get some feedback and to provide some guidance to anybody thinking about sailing into these very murky waters. Here's what I've got so far: Output from the child can get mixed up with output from the parent. This can make both outputs misleading and hard to read. It can be hard to tell what came from where. It becomes harder to figure out what's going on when things are asynchronous. Here's a contrived example: import textwrap, os, time from subprocess import Popen test_path = 'test_file.py' with open(test_path, 'w') as file: file.write(textwrap.dedent(''' import time for i in range(3): print 'Hello %i' % i time.sleep(1)''')) proc = Popen('python -B "%s"' % test_path) for i in range(3): print 'Hello %i' % i time.sleep(1) os.remove(test_path) I guess I could have the child process write its output to a file. But it can be annoying to have to open up a file every time I want to see the result of a print statement. If I have code for the child process I could add a label, something like print 'child: Hello %i', but it can be annoying to do that for every print. And it adds some noise to the output. And of course I can't do it if I don't have access to the code. I could manually manage the process output. But then you open up a huge can of worms with threads and polling and stuff like that. A simple solution is to treat processes like synchronous functions, that is, no further code executes until the process completes. In other words, make the process block. But that doesn't work if you're building a gui app. Which brings me to the next problem... Blocking processes cause the gui to become unresponsive. import textwrap, sys, os from subprocess import Popen from PyQt4.QtGui import * from PyQt4.QtCore import * test_path = 'test_file.py' with open(test_path, 'w') as file: file.write(textwrap.dedent(''' import time for i in range(3): print 'Hello %i' % i time.sleep(1)''')) app = QApplication(sys.argv) button = QPushButton('Launch process') def launch_proc(): # Can't move the window until process completes proc = Popen('python -B "%s"' % test_path) proc.communicate() button.connect(button, SIGNAL('clicked()'), launch_proc) button.show() app.exec_() os.remove(test_path) Qt provides a process wrapper of its own called QProcess which can help with this. You can connect functions to signals to capture output relatively easily. This is what I'm currently using. But I'm finding that all these signals behave suspiciously like goto statements and can lead to spaghetti code. I think I want to get sort-of blocking behavior by having the 'finished' signal from QProcess call a function containing all the code that comes after the process call. I think that should work but I'm still a bit fuzzy on the details... Stack traces get interrupted when you go from the child process back to the parent process. If a normal function screws up, you get a nice complete stack trace with filenames and line numbers. If a subprocess screws up, you'll be lucky if you get any output at all. You end up having to do a lot more detective work everytime something goes wrong. Speaking of which, output has a way of disappearing when dealing external processes. Like if you run something via the windows 'cmd' command, the console will pop up, execute the code, and then disappear before you have a chance to see the output. You have to pass the /k flag to make it stick around. Similar issues seem to crop up all the time. I suppose both problems 3 and 4 have the same root cause: no exception handling. Exception handling is meant to be used with functions, it doesn't work with processes. Maybe there's some way to get something like exception handling for processes? I guess that's what stderr is for? But dealing with two different streams can be annoying in itself. Maybe I should look into this more... Processes can hang and stick around in the background without you realizing it. So you end up yelling at your computer cuz it's going so slow until you finally bring up your task manager and see 30 instances of the same process hanging out in the background. Also, hanging background processes can interefere with other instances of the process in various fun ways, such as causing permissions errors by holding a handle to a file or someting like that. It seems like an easy solution to this would be to have the parent process kill the child process on exit if the child process didn't close itself. But if the parent process crashes, cleanup code might not get called and the child can be left hanging. Also, if the parent waits for the child to complete, and the child is in an infinite loop or something, you can end up with two hanging processes. This problem can tie in to problem 2 for extra fun, causing your gui to stop responding entirely and force you to kill everything with the task manager. F***ing quotes Parameters often need to be passed to processes. This is a headache in itself. Especially if you're dealing with file paths. Say... 'C:/My Documents/whatever/'. If you don't have quotes, the string will often be split at the space and interpreted as two arguments. If you need nested quotes you can use ' and ". But if you need to use more than two layers of quotes, you have to do some nasty escaping, for example: "cmd /k 'python \'path 1\' \'path 2\''". A good solution to this problem is passing parameters as a list rather than as a single string. Subprocess allows you to do this. Can't easily return data from a subprocess. You can use stdout of course. But what if you want to throw a print in there for debugging purposes? That's gonna screw up the parent if it's expecting output formatted a certain way. In functions you can print one string and return another and everything works just fine. Obscure command-line flags and a crappy terminal based help system. These are problems I often run into when using os level apps. Like the /k flag I mentioned, for holding a cmd window open, who's idea was that? Unix apps don't tend to be much friendlier in this regard. Hopefully you can use google or StackOverflow to find the answer you need. But if not, you've got a lot of boring reading and frusterating trial and error to do. External factors. This one's kind of fuzzy. But when you leave the relatively sheltered harbor of your own scripts to deal with external processes you find yourself having to deal with the "outside world" to a much greater extent. And that's a scary place. All sorts of things can go wrong. Just to give a random example: the cwd in which a process is run can modify it's behavior. There are probably other issues, but those are the ones I've written down so far. Any other snags you'd like to add? Any suggestions for dealing with these problems?

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  • Error in loading component property (Swing GUI Forms)

    - by Christo Du Preez
    For no apparent reason all my Swing GUI forms using components linked to org.jdesktop.beansbinding.Converter started generating errors when trying to open the Design View: Error Error in loading component property: [JPanel]-filterTextField-converter. Cannot load property type class org.jdesktop.beansbinding.Converter. The property cannot be loaded. Errors occurred in loading... I'm currently using Netbeans 6.8. I opened my project in Netbeans 6.7.1 and all was fine but after a while the same thing happened. Looking at the .form and .java files and comparing it to previous backups, everything looks fine. Even my Netbeans tutorial project no longer works. What can cause this. Any suggestions would greatly be appreciated. After further investigation this is taken from my IDE's log : INFO: msg org.openide.ErrorManager$AnnException: msg at org.openide.ErrorManager$AnnException.findOrCreate(ErrorManager.java:867) at org.openide.ErrorManager$DelegatingErrorManager.annotate(ErrorManager.java:650) at org.netbeans.modules.form.GandalfPersistenceManager.annotateException(GandalfPersistenceManager.java:230) at org.netbeans.modules.form.GandalfPersistenceManager.annotateException(GandalfPersistenceManager.java:240) at org.netbeans.modules.form.GandalfPersistenceManager.getPropertyType(GandalfPersistenceManager.java:2362) at org.netbeans.modules.form.GandalfPersistenceManager.loadProperty(GandalfPersistenceManager.java:2041) at org.netbeans.modules.form.GandalfPersistenceManager.loadBindingProperties(GandalfPersistenceManager.java:2627) at org.netbeans.modules.form.GandalfPersistenceManager.loadComponent(GandalfPersistenceManager.java:900) at org.netbeans.modules.form.GandalfPersistenceManager.restoreComponent(GandalfPersistenceManager.java:845) at org.netbeans.modules.form.GandalfPersistenceManager.loadComponent(GandalfPersistenceManager.java:979) at org.netbeans.modules.form.GandalfPersistenceManager.restoreComponent(GandalfPersistenceManager.java:845) at org.netbeans.modules.form.GandalfPersistenceManager.loadNonVisuals(GandalfPersistenceManager.java:695) at org.netbeans.modules.form.GandalfPersistenceManager.loadForm(GandalfPersistenceManager.java:529) at org.netbeans.modules.form.GandalfPersistenceManager.loadForm(GandalfPersistenceManager.java:290) at org.netbeans.modules.form.FormEditor$3.run(FormEditor.java:339) at org.netbeans.modules.form.FormLAF$2.run(FormLAF.java:287) at org.openide.util.Mutex.doEventAccess(Mutex.java:1355) at org.openide.util.Mutex.readAccess(Mutex.java:317) at org.netbeans.modules.form.FormLAF.executeWithLookAndFeel(FormLAF.java:272) at org.netbeans.modules.form.FormEditor.loadFormData(FormEditor.java:337) at org.netbeans.modules.form.FormEditor.loadForm(FormEditor.java:266) at org.netbeans.modules.form.FormEditorSupport.loadForm(FormEditorSupport.java:306) at org.netbeans.modules.form.FormEditorSupport$3.run(FormEditorSupport.java:457) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at org.netbeans.core.TimableEventQueue.dispatchEvent(TimableEventQueue.java:125) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) Caused by: java.lang.ClassNotFoundException: Will not load class org.jdesktop.beansbinding.Converter arbitrarily from one of ModuleCL@738d08[org.jdesktop.beansbinding] and ModuleCL@167e3a5[javax.beans.binding] starting from SystemClassLoader[556 modules]; see http://wiki.netbeans.org/DevFaqModuleCCE at org.netbeans.ProxyClassLoader.loadClass(ProxyClassLoader.java:241) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at org.netbeans.modules.form.project.FormClassLoader.findClass(FormClassLoader.java:83) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:247) at org.netbeans.modules.form.project.ClassPathUtils.loadClass(ClassPathUtils.java:95) at org.netbeans.modules.form.FormUtils.loadClass(FormUtils.java:1445) at org.netbeans.modules.form.PersistenceObjectRegistry.loadClass(PersistenceObjectRegistry.java:95) at org.netbeans.modules.form.GandalfPersistenceManager.getClassFromString(GandalfPersistenceManager.java:5516) at org.netbeans.modules.form.GandalfPersistenceManager.getPropertyType(GandalfPersistenceManager.java:2348) ... 27 more msg Error in loading component property: Other Components-mainPanel-jTextField1-converter Cannot load property type class org.jdesktop.beansbinding.Converter. The property cannot be loaded. Can someone please help me with this issue. This is still not resolved and not being able to edit my Forms or loosing binding properties every time I need to edit a Form is a real pain and time consuming! Any help would greatly be appreciated. Thanx.

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  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Problem while inserting data from GUI layer to database

    - by Rahul
    Hi all, I am facing problem while i am inserting new record from GUI part to database table. I have created database table Patient with id, name, age etc....id is identity primary key. My problem is while i am inserting duplicate name in table the control should go to else part, and display the message like...This name is already exits, pls try with another name... but in my coding not getting..... Here is all the code...pls somebody point me out whats wrong or how do this??? GUILayer: protected void BtnSubmit_Click(object sender, EventArgs e) { if (!Page.IsValid) return; int intResult = 0; string name = TxtName.Text.Trim(); int age = Convert.ToInt32(TxtAge.Text); string gender; if (RadioButtonMale.Checked) { gender = RadioButtonMale.Text; } else { gender = RadioButtonFemale.Text; } string city = DropDownListCity.SelectedItem.Value; string typeofdisease = ""; foreach (ListItem li in CheckBoxListDisease.Items) { if (li.Selected) { typeofdisease += li.Value; } } typeofdisease = typeofdisease.TrimEnd(); PatientBAL PB = new PatientBAL(); PatientProperty obj = new PatientProperty(); obj.Name = name; obj.Age = age; obj.Gender = gender; obj.City = city; obj.TypeOFDisease = typeofdisease; try { intResult = PB.ADDPatient(obj); if (intResult > 0) { lblMessage.Text = "New record inserted successfully."; TxtName.Text = string.Empty; TxtAge.Text = string.Empty; RadioButtonMale.Enabled = false; RadioButtonFemale.Enabled = false; DropDownListCity.SelectedIndex = 0; CheckBoxListDisease.SelectedIndex = 0; } else { lblMessage.Text = "Name [<b>" + TxtName.Text + "</b>] alredy exists, try another name"; } } catch (Exception ex) { lblMessage.Text = ex.Message.ToString(); } finally { obj = null; PB = null; } } BAL layer: public class PatientBAL { public int ADDPatient(PatientProperty obj) { PatientDAL pdl = new PatientDAL(); try { return pdl.InsertData(obj); } catch { throw; } finally { pdl=null; } } } DAL layer: public class PatientDAL { public string ConString = ConfigurationManager.ConnectionStrings["ConString"].ConnectionString; public int InsertData(PatientProperty obj) { SqlConnection con = new SqlConnection(ConString); con.Open(); SqlCommand com = new SqlCommand("LoadData",con); com.CommandType = CommandType.StoredProcedure; try { com.Parameters.AddWithValue("@Name", obj.Name); com.Parameters.AddWithValue("@Age",obj.Age); com.Parameters.AddWithValue("@Gender",obj.Gender); com.Parameters.AddWithValue("@City", obj.City); com.Parameters.AddWithValue("@TypeOfDisease", obj.TypeOFDisease); return com.ExecuteNonQuery(); } catch { throw; } finally { com.Dispose(); con.Close(); } } } Property Class: public class PatientProperty { private string name; private int age; private string gender; private string city; private string typedisease; public string Name { get { return name; } set { name = value; } } public int Age { get { return age; } set { age = value; } } public string Gender { get { return gender; } set { gender = value; } } public string City { get { return city; } set { city = value; } } public string TypeOFDisease { get { return typedisease; } set { typedisease = value; } } } This is my stored Procedure: CREATE PROCEDURE LoadData ( @Name varchar(50), @Age int, @Gender char(10), @City char(10), @TypeofDisease varchar(50) ) as insert into Patient(Name, Age, Gender, City, TypeOfDisease)values(@Name,@Age, @Gender, @City, @TypeofDisease) GO

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  • Quels outils de construction d'interfaces graphiques (GUI-Builder) pour la plateforme Java SE préférez-vous ? Partagez votre expérience

    Nous vous proposons un sondage consacré aux outils pour la construction d'interfaces graphiques (couramment nommés en anglais GUI-Builder) pour les boîtes à outils graphiques de la plateforme Java SE. A noter que ces outils peuvent supporter une ou plusieurs boîtes à outils graphiques. Que cela soit pour les boîtes à outils AWT/Swing, SWT/JFace, Java FX... l'objectif reste le même c'est-à-dire qu'ils tentent de faciliter et d'accélérer la construction des interfaces graphiques. Sans être exhaustif, les plus connus de ces outils sont : Eclipse WindowBuilder Swing GUI Builder Netbeans

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  • Easy to use AutoHotkey/AutoIT alternatives for Linux

    - by Xeddy
    Hi all, I'm looking for recommendations for an easy-to-use GUI automation/macro platform for Linux. If you're familiar with AutoHotkey or AutoIT on Windows, then you know exactly the kind of features I need, with the level of complexity. If you aren't familiar, then here's a small code snippet of how easy it is to use AHK: InputBox, varInput, Please enter some random text... Run, notepad.exe WinWaitActive, Untitled - Notepad SendInput, %varInput% SendInput, !f{Up}{Enter}{Enter} WinWaitActive, Save SendInput, SomeRandomFile{Enter} MsgBox, Your text`, %varInput% has been saved using notepad! #n::Run, notepad.exe Now the above example, although a bit pointless, is a demo of the sort of functionality and simplicity I'm looking for. Here's an explanation for those who don't speak AHK: ----Start of Explanation of Code ---- Asks user to input some text and stores it in varInput Runs notepad.exe Waits till window exists and is active Sends the contents of varInput as a series of keystrokes Sends keystrokes to go to File - Exit Waits till the "Save" window is active Sends some more keystrokes Shows a Message Box with some text and the contents of a variable Registers a hotkey, Win+N, which when pressed executes notepad.exe ----End of Explanation---- So as you can understand, the features are quite obvious: Ability to easily simulate keyboard and mouse functions, read input, process and display output, execute programs, manipulate windows, register hotkeys, etc.. all being done without requiring any #includes, unnecessary brackets, class declarations etc. In short: Simple. Now I've played around a bit with Perl and Python, but its definitely no AHK. They're great for more advanced stuff, but surely, there has to be some tool out there for easy GUI automation? PS: I've already tried running AHK with Wine but sending keystrokes and hotkeys don't work.

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  • How did the Lunar Lander example make the image backgrounds transparent?

    - by user279112
    Hello. I'm trying to make a GUI program with the Android SDK, using their Lunar Lander example as a significant self-teaching tool in the process. I've noticed their sprites' images' backgrounds, which were at least usually pure white, did not show up in their program. I want to ask how they did that, since their site doesn't explain simple things very well. I've managed to pull that off before on another GUI SDK, wherein all I had to do was to call a function and pass it a few floats to define a certain color, and until my code told it to do otherwise, that function would make sure that that particular color in my sprites' images was totally transparent. However I've wrestled with the Lunar Lander example and getting my own program to show some custom graphics for a week or two now, and I haven't noticed any such function call in the Lunar Lander example. I tried to look for it, but I did not find anything. I've tried to Google some tutorial or other reference material, but what I've found so far is just straying off into unrelated areas and totally dodging this EXTREMELY important lesson on the SDK's basics. Any ideas? Thanks!

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  • Getting snapshot from webcam in Matlab

    - by Harsh
    I have created a simple GUI to preview webcam stream and to get snapshot from it. For this I have created on axes to show video, one push button(pushbutton1) to start preview, one push button(pushbutton2) to get snapshot. Following is the code for these two push buttons. function pushbutton1_Callback(hObject, eventdata, handles) % hObject handle to pushbutton1 (see GCBO) % eventdata reserved - to be defined in a future version of MATLAB % handles structure with handles and user data (see GUIDATA) axes(handles.axes1); vidObj = videoinput('winvideo',1); videoRes = get(vidObj, 'VideoResolution'); numberOfBands = get(vidObj, 'NumberOfBands'); handleToImage = image( zeros([videoRes(2), videoRes(1), numberOfBands], 'uint8') ); preview(vidObj, handleToImage); % --- Executes on button press in pushbutton2. function pushbutton2_Callback(hObject, eventdata, handles) % hObject handle to pushbutton2 (see GCBO) % eventdata reserved - to be defined in a future version of MATLAB % handles structure with handles and user data (see GUIDATA) a=getsnapshot(get(axes,'Children')); imshow(a); In pushbutton2_Callback I am trying to get child of axes ie. vidObj. But this gives me error ??? Undefined function or method 'getsnapshot' for input arguments of type 'double'.. Why is it returing double type instead of child object vidObj? How can I fix it and get snapshot? Is there any other better way? (I just started learning GUI.) Thanks.

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  • Java/BlackBerry build error overriding too many classes

    - by behrk2
    Hey everyone, Has anyone ever heard of overriding too many classes in Java? Perhaps this issue is just related to BlackBerry development, but I was wondering if it is an issue in Java, too. Let's say I have the following: LabelField lblTitle = new LabelField(title) { protected void paint(Graphics graphics) { graphics.setColor(0x00FFFFFF); graphics.clear(); super.paint(graphics); } }; LabelField lblSubTitle = new LabelField(releaseYear + ", " + rating) { protected void paint(Graphics graphics) { graphics.setColor(0x00FFFFFF); graphics.clear(); super.paint(graphics); } }; This code works. However, I've noticed that by overriding the paint() method multiple times in many different classes throughout my project, I receive the error: I/O Error: Cannot run program "jar": CreateProcess error=2, The system cannot find the file specified My only solution thus far is to clean up my GUI code...minimize it and reuse it. Perhaps its good that this happened so I can be less careless about creating GUI code all over my classes. Anyways, I was just wondering if anyone has heard of this before. If you are interested in reading more about the issue I have been facing, check out the following link: BlackBerry Java Development Forums

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  • Creating a window manager type overlay for Mac OS X

    - by zorg1379
    I want to make my own window manager for OS X, or at least give it the appearance of a new one. I have many designs written down in a book, and would like to implement them. These include altering, or even completely removing, menu bars, creating entirely new guis for switching applications, etc. I know that OS X does not have a window manager, and that basically the functions that an X11 window manager would perform are done by Carbon, Cocoa, the Dock application, and the window server. I've read that it would take an incredible amount of reverse engineering to write my own api, etc. at the hardware level. I am still not that good at programming though, and don't have that kind of time. That's why I was thinking of maybe running an application on top of OS X that will function like a separate window manager - and do everything that the normal OS GUI / window manager would do. Is this possible? For example: making a custom button that would appear upon a certain key combination, that could be clicked to access a document viewer, change the time, minimize a window, etc. Is there some way to access functionality to basic tasks / actions like this without using the default OS X button controls, and implementing them with my own GUI? I am talking about more than a simple theme change, I want to completely change the user experience. This means that this application would be run in a full screen mode that blocks out default OS X menu bars. I've heard something about using graphics architectures to plug in your own window manager? Would this be an option too? If so, how would I go about doing that? Thank you,

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  • Can it be done in a more elegant way with the Swing Timer?

    - by Roman
    Bellow is the code for the simplest GUI countdown. Can the same be done in a shorter and more elegant way with the usage of the Swing timer? import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; public class CountdownNew { static JLabel label; // Method which defines the appearance of the window. public static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. public static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } }

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  • How does one gets started with Winforms style applications on Win32?

    - by Billy ONeal
    EDIT: I'm extremely tired and frustrated at the moment -- please ignore that bit in this question -- I'll edit it in the morning to be better. Okay -- a bit of background: I'm a C++ programmer mostly, but the only GUI stuff I've ever done was on top of .NET's WinForms platform. I'm completely new to Windows GUI programming, and despite Petzold's excellent book, I'm extremely confused. Namely, it seems that most every reference on getting started with Win32 is all about drawing lines and curves and things -- a topic about which (at least at present time) I couldn't care less. I need a checked list box, a splitter, and a textbox -- something that would take less than 10 minutes to do in Winforms land. It has been recommended to me to use the WTL library, which provides an implementation of all three of these controls -- but I keep getting hung up on simple things, such as getting the damn controls to use the right font, and getting High DPI working correctly. I've spent two freaking days on this, and I can't help but think there has to be a better reference for these kinds of things than I've been able to find. Petzold's book is good, but it hasn't been updated since Windows 95 days, and there's been a LOT changed w.r.t. how applications should be correctly developed since it was published. I guess what I'm looking for is a modern Petzold book. Where can I find such a resource, if any?

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  • tk: how to invoke it just to display something, and return to the main program?

    - by max
    Sorry for the noob question but I really don't understand this. I'm using python / tkinter and I want to display something (say, a canvas with a few shapes on it), and keep it displayed until the program quits. I understand that no widgets would be displayed until I call tkinter.tk.mainloop(). However, if I call tkinter.tk.mainloop(), I won't be able to do anything else until the user closes the main window. I don't need to monitor any user input events, just display some stuff. What's a good way to do this without giving up control to mainloop? EDIT: Is this sample code reasonable: class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.loop() def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after(0, self.loop) def redraw(): # get whatever we need from self.sim, and put it on the screen EDIT2 (added after_idle): class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.after_idle(self.preloop) def preloop(): self.after(0, self.loop) def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after_idle(self.preloop) def redraw(): # get whatever we need from self.sim, and put it on the screen

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  • Java Graphics not displaying on successive function calls, why?

    - by primehunter326
    Hi, I'm making a visualization for a BST implementation (I posted another question about it the other day). I've created a GUI which displays the viewing area and buttons. I've added code to the BST implementation to recursively traverse the tree, the function takes in coordinates along with the Graphics object which are initially passed in by the main GUI class. My idea was that I'd just have this function re-draw the tree after every update (add, delete, etc...), drawing a rectangle over everything first to "refresh" the viewing area. This also means I could alter the BST implementation (i.e by adding a balance operation) and it wouldn't affect the visualization. The issue I'm having is that the draw function only works the first time it is called, after that it doesn't display anything. I guess I don't fully understand how the Graphics object works since it doesn't behave the way I'd expect it to when getting passed/called from different functions. I know the getGraphics function has something to do with it. Relevant code: private void draw(){ Graphics g = vPanel.getGraphics(); tree.drawTree(g,ORIGIN,ORIGIN); } vPanel is what I'm drawing on private void drawTree(Graphics g, BinaryNode<AnyType> n, int x, int y){ if( n != null ){ drawTree(g, n.left, x-10,y+10 ); if(n.selected){ g.setColor(Color.blue); } else{ g.setColor(Color.gray); } g.fillOval(x,y,20,20); g.setColor(Color.black); g.drawString(n.element.toString(),x,y); drawTree(g,n.right, x+10,y+10); } } It is passed the root node when it is called by the public function. Do I have to have: Graphics g = vPanel.getGraphics(); ...within the drawTree function? This doesn't make sense!! Thanks for your help.

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  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Recommended programming language for linux server management and web ui integration

    - by Brendan Martens
    I am interested in making an in house web ui to ease some of the management tasks I face with administrating many servers; think Canonical's Landscape. This means doing things like, applying package updates simultaneously across servers, perhaps installing a custom .deb (I use ubuntu/debian.) Reviewing server logs, executing custom scripts, viewing status information for all my servers. I hope to be able to reuse existing command line tools instead of rewriting the exact same operations in a different language myself. I really want to develop something that allows me to continue managing on the ssh level but offers the power of a web interface for easily applying the same infrastructure wide changes. They should not be mutually exclusive. What are some recommended programming languages to use for doing this kind of development and tying it into a web ui? Why do you recommend the language(s) you do? I am not an experienced programmer, but view this as an opportunity to scratch some of my own itches as well as become a better programmer. I do not care specifically if one language is harder than another, but am more interested in picking the best tools for the job from the beginning. Feel free to recommend any existing projects that already integrate management of many systems into a single cohesive web ui, except Landscape (not free,) Ebox (ebox control center not free) and webmin (I don't like it, feels clunky and does not integrate well with the "debian way" of maintaining a server, imo. Also, only manages one system.) Thanks for any ideas! Update: I am not looking to reinvent the wheel of systems management, I just want to "glue" many preexisting and excellent tools together where possible and appropriate; this is why I wonder about what languages can interact well with pre-existing command line tools, while making them manageable with a web ui.

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  • Windows 7 Explorer keyboard shortcut: set focus to files/folders/content area?

    - by Pup
    Is there a Windows 7 Explorer keyboard shortcut to set focus to files/folders/content area (depicted below)? This has bothered me for so long... I want to set my explorer window's focus to the files pane (shown below). What's the most efficient way to do that with a keyboard? Here's what I've been doing: - Tab / Shift+Tab to move focus through interactive window elements until it looks like a selection rectangle appears over one of the files in my window. - Alt+V, Alt+D to change appearance setting of a folder contents' icons. Doesn't always work, depending on what's selected at the time.

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  • Redirecting X output

    - by Adam Matan
    Hi, I have a small program that checks some elements of a web service. The program shows graphics output and displays commmand-line results as well. I have been trying to automate this program to run periodically on a server in my office. Problem is, It only works when I have X enabled - either directly on the server, or via ssh -X. Following Google, I have tried Xvfb, which gave me quite cryptic error message: Xvfb :1 -screen 0 1600x1200x32 Fatal server error: Server is already active for display 1 If this server is no longer running, remove /tmp/.X1-lock and start again. Any ideas how to run it? I'm actually looking for the X equivalent of &>/dev/null... Thanks in advance, Adam

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  • Any way to fix alphabetical selection behavior in list widgets in Windows?

    - by KP
    In every version of Windows I've ever used (95 through Vista), the following apparent bug has been present in every list widget, whether drop-down, multi-select, or Explorer folder view: If you use the keyboard to select some item alphabetically, the selection gets "locked" on that item. If I have a list with the contents below, and I press D, then Delta will get selected. At this point, pressing A, B, or G will do nothing unless I first switch focus to another window or control, or remove focus by pressing Esc. If, at the beginning, I press G, then I can keep pressing G to cycle through the Gamma entries, but A, B, or D will do nothing unless I clear the focus. Alpha Beta Beta2 Delta Gamma Gamma2 Gamma3 I don't think I've seen this aggravating behavior on OS X, KDE, or Gnome shells, and I can't imagine why this behavior would be "by design." Does anyone know anything about this bug or how to get around it?

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  • SVN client for Ubuntu with Context menu

    - by Asaf
    Hello, I've been wondering if there's an SVN client for Ubuntu (10.04 lucid lynx) in Gnome (not kdesvn since it's for kde) with context menu, so if you right-click on an SVN repository you have the options to branch and what-not (just like tortoise SVN on windows).. thank you.

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