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  • IEnumerable<T> ToArray usage, is it a copy or a pointer?

    - by Daniel
    I am parsing an arbitrary length byte array that is going to be passed around to a few different layers of parsing. Each parser creates a Header and a Packet payload just like any ordinary encapsulation. And my problem lies in how the encapsulation holds its packet byte array payload. Say i have a 100 byte array, and it has 3 levels of encapsulation. 3 packet objects will be created and i want to set the payload of these packets to the corresponding position in the byte array of the packet. For example lets say the payload size is 20 for all levels, then imagine it has a public byte[] Payload on each object. However the problem is that this byte[] Payload is a copy of the original 100 bytes. So i'm going to end up with 160 bytes in memory instead of 100. If it were in c++ i could just easily use a pointer however i'm writing this in c#. So i created the following class: public class PayloadSegment<T> : IEnumerable<T> { public readonly T[] Array; public readonly int Offset; public readonly int Count; public PayloadSegment(T[] array, int offset, int count) { this.Array = array; this.Offset = offset; this.Count = count; } public T this[int index] { get { if (index < 0 || index >= this.Count) throw new IndexOutOfRangeException(); else return Array[Offset + index]; } set { if (index < 0 || index >= this.Count) throw new IndexOutOfRangeException(); else Array[Offset + index] = value; } } public IEnumerator<T> GetEnumerator() { for (int i = Offset; i < Offset + Count; i++) yield return Array[i]; } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { IEnumerator<T> enumerator = this.GetEnumerator(); while (enumerator.MoveNext()) { yield return enumerator.Current; } } } This way i can simply reference a position inside the original byte array but use positional indexing. However if i do something like: PayloadSegment<byte> something = new PayloadSegment<byte>(someArray, 5, 10); byte[] somethingArray = something.ToArray(); Will the somethingArray be a copy of the bytes, or a reference to the original PayloadSegment which in turn is a reference to the original byte array? Sorry it was hard to word this lol _<

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  • How do you return a pointer to a base class with a virtual function?

    - by Nick Sweet
    I have a base class called Element, a derived class called Vector, and I'm trying to redefine two virtual functions from Element in Vector. //element.h template <class T> class Element { public: Element(); virtual Element& plus(const Element&); virtual Element& minus(const Element&); }; and in another file //Vector.h #include "Element.h" template <class T> class Vector: public Element<T> { T x, y, z; public: //constructors Vector(); Vector(const T& x, const T& y = 0, const T& z =0); Vector(const Vector& u); ... //operations Element<T>& plus(const Element<T>& v) const; Element<T>& minus(const Element<T>& v) const; ... }; //sum template <class T> Element<T>& Vector<T>::plus(const Element<T>& v) const { Element<T>* ret = new Vector((x + v.x), (y + v.y), (z + v.z)); return *ret; } //difference template <class T> Element<T>& Vector<T>::minus(const Element<T>& v) const { Vector<T>* ret = new Vector((x - v.x), (y - v.y), (z - v.z)); return *ret; } but I always get error: 'const class Element' has no member named 'getx' So, can I define my virtual functions to take Vector& as an argument instead, or is there a way for me to access the data members of Vector through a pointer to Element? I'm still fairly new to inheritance polymorphism, fyi.

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  • Why is the this-pointer needed to access inherited attributes?

    - by Shadow
    Hi, assume the following class is given: class Base{ public: Base() {} Base( const Base& b) : base_attr(b.base_attr) {} void someBaseFunction() { .... } protected: SomeType base_attr; }; When I want a class to inherit from this one and include a new attribute for the derived class, I would write: class Derived: public Base { public: Derived() {} Derived( const Derived& d ) : derived_attr(d.derived_attr) { this->base_attr = d.base_attr; } void SomeDerivedFunction() { .... } private: SomeOtherType derived_attr; }; This works for me (let's ignore eventually missing semicolons or such please). However, when I remove the "this-" in the copy constructor of the derived class, the compiler complains that "'base_attr' was not declared in this scope". I thought that, when inheriting from a class, the protected attributes would then also be accessible directly. I did not know that the "this-" pointer was needed. I am now confused if it is actually correct what I am doing there, especially the copy-constructor of the Derived-class. Because each Derived object is supposed to have a base_attr and a derived_attr and they obviously need to be initialized/set correctly. And because Derived is inheriting from Base, I don't want to explicitly include an attribute named "base_attr" in the Derived-class. IMHO doing so would generally destroy the idea behind inheritance, as everything would have to be defined again. EDIT Thank you all for the quick answers. I completely forgot the fact that the classes actually are templates. Please, see the new examples below, which are actually compiling when including "this-" and are failing when omiting "this-" in the copy-constructor of the Derived-class: Base-class: #include <iostream> template<class T> class Base{ public: Base() : base_attr(0) {} Base( const Base& b) : base_attr(b.base_attr) {} void baseIncrement() { ++base_attr; } void printAttr() { std::cout << "Base Attribute: " << base_attr << std::endl; } protected: T base_attr; }; Derived-class: #include "base.hpp" template< class T > class Derived: public Base<T>{ public: Derived() : derived_attr(1) {} Derived( const Derived& d) : derived_attr(d.derived_attr) { this->base_attr = d.base_attr; } void derivedIncrement() { ++derived_attr; } protected: T derived_attr; }; and for completeness also the main function: #include "derived.hpp" int main() { Derived<int> d; d.printAttr(); d.baseIncrement(); d.printAttr(); Derived<int> d2(d); d2.printAttr(); return 0; }; I am using g++-4.3.4. Although I understood now that it seems to come from the fact that I use template-class definitions, I did not quite understand what is causing the problem when using templates and why it works when not using templates. Could someone please further clarify this?

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  • Why is there a Null Pointer Exception in this Java Code?

    - by algorithmicCoder
    This code takes in users and movies from two separate files and computes a user score for a movie. When i run the code I get the following error: Exception in thread "main" java.lang.NullPointerException at RecommenderSystem.makeRecommendation(RecommenderSystem.java:75) at RecommenderSystem.main(RecommenderSystem.java:24) I believe the null pointer exception is due to an error in this particular class but I can't spot it....any thoughts? import java.io.*; import java.lang.Math; public class RecommenderSystem { private Movie[] m_movies; private User[] m_users; /** Parse the movies and users files, and then run queries against them. */ public static void main(String[] argv) throws FileNotFoundException, ParseError, RecommendationError { FileReader movies_fr = new FileReader("C:\\workspace\\Recommender\\src\\IMDBTop10.txt"); FileReader users_fr = new FileReader("C:\\workspace\\Recommender\\src\\IMDBTop10-users.txt"); MovieParser mp = new MovieParser(movies_fr); UserParser up = new UserParser(users_fr); Movie[] movies = mp.getMovies(); User[] users = up.getUsers(); RecommenderSystem rs = new RecommenderSystem(movies, users); System.out.println("Alice would rate \"The Shawshank Redemption\" with at least a " + rs.makeRecommendation("The Shawshank Redemption", "asmith")); System.out.println("Carol would rate \"The Dark Knight\" with at least a " + rs.makeRecommendation("The Dark Knight", "cd0")); } /** Instantiate a recommender system. * * @param movies An array of Movie that will be copied into m_movies. * @param users An array of User that will be copied into m_users. */ public RecommenderSystem(Movie[] movies, User[] users) throws RecommendationError { m_movies = movies; m_users = users; } /** Suggest what the user with "username" would rate "movieTitle". * * @param movieTitle The movie for which a recommendation is made. * @param username The user for whom the recommendation is made. */ public double makeRecommendation(String movieTitle, String username) throws RecommendationError { int userNumber; int movieNumber; int j=0; double weightAvNum =0; double weightAvDen=0; for (userNumber = 0; userNumber < m_users.length; ++userNumber) { if (m_users[userNumber].getUsername().equals(username)) { break; } } for (movieNumber = 0; movieNumber < m_movies.length; ++movieNumber) { if (m_movies[movieNumber].getTitle().equals(movieTitle)) { break; } } // Use the weighted average algorithm here (don't forget to check for // errors). while(j<m_users.length){ if(j!=userNumber){ weightAvNum = weightAvNum + (m_users[j].getRating(movieNumber)- m_users[j].getAverageRating())*(m_users[userNumber].similarityTo(m_users[j])); weightAvDen = weightAvDen + (m_users[userNumber].similarityTo(m_users[j])); } j++; } return (m_users[userNumber].getAverageRating()+ (weightAvNum/weightAvDen)); } } class RecommendationError extends Exception { /** An error for when something goes wrong in the recommendation process. * * @param s A string describing the error. */ public RecommendationError(String s) { super(s); } }

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  • Why do I get a null pointer exception from TabWidget?

    - by rushinge
    I'm writing an android program in which I have an activity that uses tabs. The Activity public class UnitActivity extends TabActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TabHost tabHost = getTabHost(); TabSpec spec; Resources res = getResources(); LayoutInflater.from(this).inflate(R.layout.unit_view, tabHost.getTabContentView(), true); spec = tabHost.newTabSpec("controls"); spec.setIndicator("Control", res.getDrawable(R.drawable.ic_tab_equalizer)); spec.setContent(R.id.txtview); tabHost.addTab(spec); } } The XML referenced by R.layout.unit_view <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp"> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp"> <TextView android:id="@+id/txtview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="bottom" android:text="nullpointer this!" /> </FrameLayout> </LinearLayout> </TabHost> As far as I can see I'm doing the same thing I see in the tabs1 api sample from the android sdk. I've tried "getLayoutInflator()" instead of "LayoutInflator.from(this)" with the same result. If I replace the LayoutInflater line with "setContentView(R.layout.unit_view)" my program doesn't crash with a null pointer exception but my content is completely blank and empty. I get the tab and that's it. I've checked to make sure R.layout.unit_view and tabHost are not null when it runs the LayoutInflater line and they seem to be fine. They're defenitely not null. I've also checked to make sure LayoutInflater.from(this) returns a valid layout inflater object and it does. The logcat indicating the error says E/AndroidRuntime( 541): java.lang.NullPointerException E/AndroidRuntime( 541): at android.widget.TabWidget.dispatchDraw(TabWidget.java:206) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.View.draw(View.java:6538) E/AndroidRuntime( 541): at android.widget.FrameLayout.draw(FrameLayout.java:352) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1531) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.View.draw(View.java:6538) E/AndroidRuntime( 541): at android.widget.FrameLayout.draw(FrameLayout.java:352) E/AndroidRuntime( 541): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1830) E/AndroidRuntime( 541): at android.view.ViewRoot.draw(ViewRoot.java:1349) E/AndroidRuntime( 541): at android.view.ViewRoot.performTraversals(ViewRoot.java:1114) E/AndroidRuntime( 541): at android.view.ViewRoot.handleMessage(ViewRoot.java:1633) E/AndroidRuntime( 541): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 541): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 541): at android.app.ActivityThread.main(ActivityThread.java:4363) E/AndroidRuntime( 541): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 541): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 541): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 541): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) E/AndroidRuntime( 541): at dalvik.system.NativeStart.main(Native Method) I/Process ( 61): Sending signal. PID: 541 SIG: 3 I/dalvikvm( 541): threadid=7: reacting to signal 3 I/dalvikvm( 541): Wrote stack trace to '/data/anr/traces.txt' Anybody have any idea how I can get this content into a tab without crashing my application? My actual program is more complex and has more than one tab but I simplified it down to this in an attempt to find out why it's crashing but it still crashes and I don't know why. If I don't use LayoutInflator my program doesn't crash but I don't get any content either, just tabs.

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  • not so obvious pointers

    - by mike_hornbeck
    I have a class : class X{ public : void f ( int ) ; int a ; } ; And the task is "Inside the code provide declarations for : pointer to int variable of class X pointer to function void(int) defined inside class X pointer to double variable of class X" Ok so pointer to int a will be just int *x = &a, right ? If there is no double in X can I already create pointer to double inside this class ? And the biggest problem is the second task. How one declares pointer to function ?

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  • What parameters should I use in a Google Maps URL to go to a lat-lon?

    - by xpda
    I would like to produce a url for Google Maps that goes to a specific latitude and longitude. Now, I generate a url such as this: http://maps.google.com/maps?z=11&t=k&q=58 41.881N 152 31.324W The resulting map comes up with a round "A" balloon pointer, which seems to point to the nearest named object, and a green arrow, which points to the lat-lon. Sometimes, as in this example, the "A" pointer is centered and is far enough away that you cannot see the pointer to the lat-lon. (Zoom out to see both pointers in this example. The "A" pointer is in the center of Alaska, while the lat-long pointer is on Kodiak Island.) Are there some parameters I can use in the Google Maps URL that will produce a single pointer to a designated lat-lon? (This loads in a separate window. It is not embedded.)

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  • What wording in the C++ standard allows static_cast<non-void-type*>(malloc(N)); to work?

    - by ben
    As far as I understand the wording in 5.2.9 Static cast, the only time the result of a void*-to-object-pointer conversion is allowed is when the void* was a result of the inverse conversion in the first place. Throughout the standard there is a bunch of references to the representation of a pointer, and the representation of a void pointer being the same as that of a char pointer, and so on, but it never seems to explicitly say that casting an arbitrary void pointer yields a pointer to the same location in memory, with a different type, much like type-punning is undefined where not punning back to an object's actual type. So while malloc clearly returns the address of suitable memory and so on, there does not seem to be any way to actually make use of it, portably, as far as I have seen.

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  • Encountering NullPointerException when trying to add polynoms

    - by Ayler Cruz
    I need to add two polynomials, which is composed of two ints. For example, the coefficient and the exponent 3x^2 would be constructed using 3 and 2 as parameters. I am getting a NullPointerException but I can't figure out why. Any help would be appreciated! public class Polynomial { private Node poly; public Polynomial() { } private Polynomial(Node p) { poly = p; } private class Term { int coefficient; int exponent; private Term(int coefficient, int exponent) { this.coefficient = coefficient; this.exponent = exponent; } } private class Node { private Term data; private Node next; private Node(Term data, Node next) { this.data = data; this.next = next; } } public void addTerm(int coeff, int exp) { Node pointer = poly; if (pointer.next == null) { poly.next = new Node(new Term(coeff, exp), null); } else { while (pointer.next != null) { if (pointer.next.data.exponent < exp) { Node temp = new Node(new Term(coeff, exp), pointer.next.next); pointer.next = temp; return; } pointer = pointer.next; } pointer.next = new Node(new Term(coeff, exp), null); } } public Polynomial polyAdd(Polynomial p) { return new Polynomial(polyAdd(this.poly, p.poly)); } private Node polyAdd(Node p1, Node p2) { if (p1 == p2) { Term adding = new Term(p1.data.coefficient + p2.data.coefficient, p1.data.exponent); p1 = p1.next; p2 = p2.next; return new Node(adding, null); } if (p1.data.exponent > p2.data.exponent) { p2 = p2.next; } if (p1.data.exponent < p2.data.exponent) { p1 = p1.next; } if (p1.next != null && p2.next != null) { return polyAdd(p1, p2); } return new Node(null, null); } }

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  • C++ vector and segmentation faults

    - by Headspin
    I am working on a simple mathematical parser. Something that just reads number = 1 + 2; I have a vector containing these tokens. They store a type and string value of the character. I am trying to step through the vector to build an AST of these tokens, and I keep getting segmentation faults, even when I am under the impression my code should prevent this from happening. Here is the bit of code that builds the AST: struct ASTGen { const vector<Token> &Tokens; unsigned int size, pointer; ASTGen(const vector<Token> &t) : Tokens(t), pointer(0) { size = Tokens.size() - 1; } unsigned int next() { return pointer + 1; } Node* Statement() { if(next() <= size) { switch(Tokens[next()].type) { case EQUALS : Node* n = Assignment_Expr(); return n; } } advance(); } void advance() { if(next() <= size) ++pointer; } Node* Assignment_Expr() { Node* lnode = new Node(Tokens[pointer], NULL, NULL); advance(); Node* n = new Node(Tokens[pointer], lnode, Expression()); return n; } Node* Expression() { if(next() <= size) { advance(); if(Tokens[next()].type == SEMICOLON) { Node* n = new Node(Tokens[pointer], NULL, NULL); return n; } if(Tokens[next()].type == PLUS) { Node* lnode = new Node(Tokens[pointer], NULL, NULL); advance(); Node* n = new Node(Tokens[pointer], lnode, Expression()); return n; } } } }; ... ASTGen AST(Tokens); Node* Tree = AST.Statement(); cout << Tree->Right->Data.svalue << endl; I can access Tree->Data.svalue and get the = Node's token info, so I know that node is getting spawned, and I can also get Tree->Left->Data.svalue and get the variable to the left of the = I have re-written it many times trying out different methods for stepping through the vector, but I always get a segmentation fault when I try to access the = right node (which should be the + node) Any help would be greatly appreciated.

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  • Understanding the concept of Inodes

    - by darkie15
    Hi All, I am referring to the link: http://www.tux4u.nl/freedocs/unix/draw/inode.pdf I am confused on parts: 1 12 direct block pointers 2 1 single indirect block pointer 3 1 double indirect block pointer 4 1 triple indirect block pointer Now the diagram says that each pointer is 32/64 bits. [Query]: Why and how are these values inferred? I mean why specifically have only 32 or 64 bit pointers? The diagram says, One data block{8 KB} for each pointer {4 bytes/8 bytes} [Query]: How does this actually work out? i.e. 8*1024 bytes / 8 bytes = 1024 bytes? What is the logic behind having a 8 bytes pointer for 8KB block? Regards, darkie.

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  • Hancon / Hanwang Graphics Tablet not recognised

    - by Martin Kyle
    I'm totally lost. I've just built a new system and installed Ubuntu 12.04. It's my first time with Linux and getting into the terminal / command line for the first time since IBMDOS 5 and Windows 3.1 has been a steep learning curve. However, the interface works beautifully apart from it doesn't recognize my Hanvon Artmaster AM1209. I have sent diagnostics to Digimend and Favux was kind enough to advise that the tablet should be using the Wacom X driver as the Hanvon is actually a Hanwang and these should be supported. lsusb reports: ID 0b57:8501 Beijing HanwangTechnology Co., Ltd xinput list reports: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2+USB Mouse id=8 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? Eee PC WMI hotkeys id=9 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=10 [slave keyboard (3)] Favux suggested inspecting /var/log/Xorg.0.log for the tablet but I cannot see any mention of it, and that is as far as I have got. I've tried researching the problem but I am struggling with all the new terminology and the fact that I want the PC to be a means to an end and not the end in itself where I spend the rest of my days tweaking and testing rather than just using it. Hope there is some help out there.

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  • NSArrays in NSArrays. A pointer problem?

    - by RyJ
    I believe my problem involves pointers, a concept I often struggle with, but here's what I'm trying to do. I have six NSArrays. I want an additional NSArray comprised of these six arrays, so: self.arr1 = [NSArray array]; self.arr2 = [NSArray array]; self.arr3 = [NSArray array]; self.arr4 = [NSArray array]; self.arr5 = [NSArray array]; self.arr6 = [NSArray array]; NSArray *containerArray = [[NSArray alloc] initWithObjects:self.arr1, ... etc, nil]; Whenever I update one of the first 6 NSArrays, I want the object updated in containerArray. (I know I'm using an NSArray and not an NSMutableArray, when I update the arrays I create a new one and assign it to the instance variable). Currently, any manipulation of arr1 is not reflected in [containerArray objectAtIndex:0].

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  • is delete p where p is a pointer to array a memory leak ?

    - by Eli
    following a discussion in a software meeting I setup to find out if deleting an dynamically allocated primitive array with plain delete will cause a memory leak. I have written this tiny program and compiled with visual studio 2008 running on windows XP: #include "stdafx.h" #include "Windows.h" const unsigned long BLOCK_SIZE = 1024*100000; int _tmain() { for (unsigned int i =0; i < 1024*1000; i++) { int* p = new int[1024*100000]; for (int j =0;j<BLOCK_SIZE;j++) p[j]= j % 2; Sleep(1000); delete p; } } I than monitored the memory consumption of my application using task manager, surprisingly the memory was allocated and freed correctly, allocated memory did not steadily increase as was expected I've modified my test program to allocate a non primitive type array : #include "stdafx.h" #include "Windows.h" struct aStruct { aStruct() : i(1), j(0) {} int i; char j; } NonePrimitive; const unsigned long BLOCK_SIZE = 1024*100000; int _tmain() { for (unsigned int i =0; i < 1024*100000; i++) { aStruct* p = new aStruct[1024*100000]; Sleep(1000); delete p; } } after running for for 10 minutes there was no meaningful increase in memory I compiled the project with warning level 4 and got no warnings. is it possible that the visual studio run time keep track of the allocated objects types so there is no different between delete and delete[] in that environment ?

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  • How to use shared_ptr for COM interface pointers

    - by Seefer
    I've been reading about various usage advice relating to the new c++ standard smart pointers unique_ptr, shared_ptr and weak_ptr and generally 'grok' what they are about when I'm writing my own code that declares and consumes them. However, all the discussions I've read seem restricted to this simple usage situation where the programmer is using smart in his/her own code, with no real discussion on techniques when having to work with libraries that expect raw pointers or other types of 'smart pointers' such as COM interface pointers. Specifically I'm learning my way through C++ by attempting to get a standard Win32 real-time game loop up and running that uses Direct2D & DirectWrite to render text to the display showing frames per second. My first task with Direct2D is in creating a Direct2D Factory object with the following code from the Direct2D examples on MSDN: ID2D1Factory* pD2DFactory = nullptr; HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &pD2DFactory); pD2DFactory is obviously an 'out' parameter and it's here where I become uncertain how to make use of smart pointers in this context, if indeed it's possible. My inexperienced C++ mind tells me I have two problems: With pD2DFactory being a COM interface pointer type, how would smart_ptr work with the Add() / Release() member functions for a COM object instance? Are smart pointers able to be passed to functions in situations where the function is using an 'out' pointer parameter technique? I did experiment with the alternative of using _com_ptr_t in the comip.h header file to help with pointer lifetime management and declared the pD2DFactory pointer with the following code: _com_ptr_t<_com_IIID<pD2DFactory, &__uuidof(pD2DFactory)>> pD2DFactory = nullptr; and it appears to work so far but, as you can see, the syntax is cumbersome :) So, I was wondering if any C++ gurus here could confirm whether smart pointers are able to help in cases like this and provide examples of usage, or point me to more in-depth discussions of smart pointer usage when needing to work with other code libraries that know nothing of them. Or is it simply a case of my trying to use the wrong tool for the job? :)

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  • How do I import and call unmanaged C dll with ansi string "char *" pointer string from VB.net?

    - by Warren P
    I have written my own function, which in C would be declared like this, using standard Win32 calling conventions: int Thing( char * command, char * buffer, int * BufSize); I have the following amount of VB figured out, which should import the dll and call this function, wrapping it up to make it easy to call Thing("CommandHere",GetDataBackHere): Imports Microsoft.VisualBasic Imports System.Runtime.InteropServices Imports System Imports System.Text Namespace dllInvocationSpace Public Class dllInvoker ' tried attributes but could not make it build: ' <DllImport("Thing1.dll", False, CallingConvention.Cdecl, CharSet.Ansi, "Baton", True, True, False, True)> Declare Ansi Function Thing Lib "Thing1.dll" (ByVal Command As String, ByRef Buffer As String, ByRef BufferLength As Integer) Shared Function dllCall(ByVal Command As String, ByRef Results As String) As Integer Dim Buffer As StringBuilder = New StringBuilder(65536) Dim retCode As Integer Dim bufsz As Integer bufsz = 65536 retCode = Thing(Command, Buffer, bufsz) Results = Buffer Return retCode End Function End Class End Namespace The current code doesn't build, because although I think I should be able to create a "buffer" that the C Dll can write data back into using a string builder, I haven't got it quite right. (Value of type System.Text.STringBuilder cannot be converted to 'String'). I have looked all over the newsgroups and forums and can not find an example where the C dll needs to pass between 1 and 64kbytes of data back (char *buffer, int bufferlen) to visual basic.net.

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  • Subterranean IL: Generics and array covariance

    - by Simon Cooper
    Arrays in .NET are curious beasts. They are the only built-in collection types in the CLR, and SZ-arrays (single dimension, zero-indexed) have their own commands and IL syntax. One of their stranger properties is they have a kind of built-in covariance long before generic variance was added in .NET 4. However, this causes a subtle but important problem with generics. First of all, we need to briefly recap on array covariance. SZ-array covariance To demonstrate, I'll tweak the classes I introduced in my previous posts: public class IncrementableClass { public int Value; public virtual void Increment(int incrementBy) { Value += incrementBy; } } public class IncrementableClassx2 : IncrementableClass { public override void Increment(int incrementBy) { base.Increment(incrementBy); base.Increment(incrementBy); } } In the CLR, SZ-arrays of reference types are implicitly convertible to arrays of the element's supertypes, all the way up to object (note that this does not apply to value types). That is, an instance of IncrementableClassx2[] can be used wherever a IncrementableClass[] or object[] is required. When an SZ-array could be used in this fashion, a run-time type check is performed when you try to insert an object into the array to make sure you're not trying to insert an instance of IncrementableClass into an IncrementableClassx2[]. This check means that the following code will compile fine but will fail at run-time: IncrementableClass[] array = new IncrementableClassx2[1]; array[0] = new IncrementableClass(); // throws ArrayTypeMismatchException These checks are enforced by the various stelem* and ldelem* il instructions in such a way as to ensure you can't insert a IncrementableClass into a IncrementableClassx2[]. For the rest of this post, however, I'm going to concentrate on the ldelema instruction. ldelema This instruction pops the array index (int32) and array reference (O) off the stack, and pushes a pointer (&) to the corresponding array element. However, unlike the ldelem instruction, the instruction's type argument must match the run-time array type exactly. This is because, once you've got a managed pointer, you can use that pointer to both load and store values in that array element using the ldind* and stind* (load/store indirect) instructions. As the same pointer can be used for both input and output to the array, the type argument to ldelema must be invariant. At the time, this was a perfectly reasonable restriction, and maintained array type-safety within managed code. However, along came generics, and with it the constrained callvirt instruction. So, what happens when we combine array covariance and constrained callvirt? .method public static void CallIncrementArrayValue() { // IncrementableClassx2[] arr = new IncrementableClassx2[1] ldc.i4.1 newarr IncrementableClassx2 // arr[0] = new IncrementableClassx2(); dup newobj instance void IncrementableClassx2::.ctor() ldc.i4.0 stelem.ref // IncrementArrayValue<IncrementableClass>(arr, 0) // here, we're treating an IncrementableClassx2[] as IncrementableClass[] dup ldc.i4.0 call void IncrementArrayValue<class IncrementableClass>(!!0[],int32) // ... ret } .method public static void IncrementArrayValue<(IncrementableClass) T>( !!T[] arr, int32 index) { // arr[index].Increment(1) ldarg.0 ldarg.1 ldelema !!T ldc.i4.1 constrained. !!T callvirt instance void IIncrementable::Increment(int32) ret } And the result: Unhandled Exception: System.ArrayTypeMismatchException: Attempted to access an element as a type incompatible with the array. at IncrementArrayValue[T](T[] arr, Int32 index) at CallIncrementArrayValue() Hmm. We're instantiating the generic method as IncrementArrayValue<IncrementableClass>, but passing in an IncrementableClassx2[], hence the ldelema instruction is failing as it's expecting an IncrementableClass[]. On features and feature conflicts What we've got here is a conflict between existing behaviour (ldelema ensuring type safety on covariant arrays) and new behaviour (managed pointers to object references used for every constrained callvirt on generic type instances). And, although this is an edge case, there is no general workaround. The generic method could be hidden behind several layers of assemblies, wrappers and interfaces that make it a requirement to use array covariance when calling the generic method. Furthermore, this will only fail at runtime, whereas compile-time safety is what generics were designed for! The solution is the readonly. prefix instruction. This modifies the ldelema instruction to ignore the exact type check for arrays of reference types, and so it lets us take the address of array elements using a covariant type to the actual run-time type of the array: .method public static void IncrementArrayValue<(IncrementableClass) T>( !!T[] arr, int32 index) { // arr[index].Increment(1) ldarg.0 ldarg.1 readonly. ldelema !!T ldc.i4.1 constrained. !!T callvirt instance void IIncrementable::Increment(int32) ret } But what about type safety? In return for ignoring the type check, the resulting controlled mutability pointer can only be used in the following situations: As the object parameter to ldfld, ldflda, stfld, call and constrained callvirt instructions As the pointer parameter to ldobj or ldind* As the source parameter to cpobj In other words, the only operations allowed are those that read from the pointer; stind* and similar that alter the pointer itself are banned. This ensures that the array element we're pointing to won't be changed to anything untoward, and so type safety within the array is maintained. This is a typical example of the maxim that whenever you add a feature to a program, you have to consider how that feature interacts with every single one of the existing features. Although an edge case, the readonly. prefix instruction ensures that generics and array covariance work together and that compile-time type safety is maintained. Tune in next time for a look at the .ctor generic type constraint, and what it means.

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  • Acer Allionone Z5810 Touchscreen Issues 12.04

    - by Johannes
    I have an Acer Allionone Z5810, and I can't get the touchscreen to work after I install 12.04. Here is the lsusb output: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 0596:0508 MicroTouch Systems, Inc. Bus 001 Device 004: ID 04b8:0005 Seiko Epson Corp. Printer Bus 001 Device 005: ID 07ca:1336 AVerMedia Technologies, Inc. Bus 002 Device 003: ID 04ca:0058 Lite-On Technology Corp. Bus 002 Device 004: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode) Bus 002 Device 005: ID 04f2:b23f Chicony Electronics Co., Ltd xinput --list Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Lite-On Technology Corp. Wireless Device id=9 [slave pointer (2)] ? ? Lite-On Technology Corp. Wireless Device id=10 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? Lite-On Technology Corp. Wireless Device id=8 [slave keyboard (3)] ? USB 2.0 camera id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] My xorg.conf contains: nvidia-xconfig: X configuration file generated by nvidia-xconfig nvidia-xconfig: version 304.48 (buildmeister@swio-display x86-rhel47-04.nvidia.com) Sun Sep 9 21:31:39 PDT 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" InputDevice "TouchScreen" EndSection Section "Files" EndSection Section "InputDevice" Identifier "TouchScreen" Driver "microtouch" Option "Type" "finger" Option "Device" "/dev/ttyS3" Option "ScreenNo" "0" Option "MinX" "0" Option "MaxX" "16383" Option "MinY" "0" Option "MaxY" "16383" Option "SendCoreEvents" "yes" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" HorizSync 28.0 - 33.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection

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  • Odd Android touch event problem

    - by user22241
    Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN along with my ACTION_MOVE code. So I'm simply working with ACTION_UP and ACTION_DOWN now and still get the problem. The problem I have a left and right button on the left of the screen and a jump button on the right. Everything works as it should but if I touch a large area of my hand (the fleshy part at the base of the thumb for instance) onto the screen, then release it and then press one of my arrows, the sprite moves in that direction for a few seconds, and then ACTION_UP is mysteriously triggered. The sprite stops and then if I release my finger and re-apply it to an arrow, the same thing happens. This goes on and on and eventually (randomly??) stops and everything work OK again. Test device & OS Google Nexus 10 Tablet running Jellybean 4.2.2 Code //Action upon which to switch actionMask = event.getActionMasked(); //Pointer Index of the currently touching pointer pointerIndex = event.getActionIndex(); //Number of pointers (for multi-touch) pointerCount = event.getPointerCount(); //ID of the pointer currently being processed (Multitouch) pointerID = event.getPointerId(pointerIndex); switch (actionMask){ //Primary pointer down case MotionEvent.ACTION_DOWN: { //if pressing left button then set moving left if (isLeftPressed(event.getX(), event.getY())){ renderer.setSpriteLeft(); } //if pressing right button then set moving right else if (isRightPressed(event.getX(), event.getY())){ renderer.setSpriteRight(); } //if pressing jump button then set sprite jumping else if (isJumpPressed(event.getX(),event.getY())){ renderer.setSpriteState('j', true); } break; }//End of case //Primary pointer up case MotionEvent.ACTION_UP:{ //When finger leaves the screen, stop sprite's horizontal movement renderer.setSpriteStopped(); break; }

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  • PHP next MySQL row - how to move pointer until function checks true?

    - by ropbhardgood
    I have a PHP script which takes a value from a row in my MySQL database, runs it through a function, and if it determines it's true returns one value, and if it's false, it needs to go to the next value in the database and check that one until eventually one returns true. I think I need to use mysql_fetch_assoc, but I'm not really sure in what way to use it... I wish I could post my code to be more specific, but it's a lot of code and most of it has no bearing on this issue...

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  • i386 assembly question: why do I need to meddle with the stack pointer?

    - by zneak
    Hello everyone, I decided it would be fun to learn x86 assembly during the summer break. So I started with a very simple hello world program, borrowing on free examples gcc -S could give me. I ended up with this: HELLO: .ascii "Hello, world!\12\0" .text .globl _main _main: pushl %ebp # 1. puts the base stack address on the stack movl %esp, %ebp # 2. puts the base stack address in the stack address register subl $20, %esp # 3. ??? pushl $HELLO # 4. push HELLO's address on the stack call _puts # 5. call puts xorl %eax, %eax # 6. zero %eax, probably not necessary since we didn't do anything with it leave # 7. clean up ret # 8. return # PROFIT! It compiles and even works! And I think I understand most of it. Though, magic happens at step 3. Would I remove this line, my program would die between the call to puts and the xor from a misaligned stack error. And would I change $20 to another value, it'd crash too. So I came to the conclusion that this value is very important. Problem is, I don't know what it does and why it's needed. Can anyone explain me? (I'm on Mac OS, would it ever matter.)

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  • There is no two finger scroll option in my "Mouse and Touchpad" settings

    - by Ian
    I simply do not have the option for "two-finger scrolling" available in my "Mouse and Touchpad" settings. I have tried a lot of terminal commands that I have found in the forums with no success. Who has a solution that will enable two-finger scrolling? A little about me: Ubuntu 12.04.1 LTS \n \l Built-in Pointing Device Type: Mouse Interface: PS/2 Buttons: 2 ~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Synaptics TouchPad id=15 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Power Button id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? WebCam SC-13HDL10931N id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=14 [slave keyboard (3)] Screenshot of system settings:

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  • Gigabyte u24f Touchpad (elantech) not detected

    - by user314973
    A new Ubuntu user here. I just installed Ubuntu 14.04 on my gigabyte U24F laptop. At first the touch-pad (I believe it's elantech) was working fine but one day I turned it off using fn+f10 key from the keyboard. The next day I could no longer turn it back on and it has since been undetected by the system. xinput returns Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Logitech USB Optical Mouse id=11 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Sleep Button id=8 [slave keyboard (3)] ? Video Bus id=9 [slave keyboard (3)] ? Power Button id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] so there's no touch-pad detected. I'm using a USB mouse at the moment. Attempting to run synclient gives "Couldn't find synaptics properties. No synaptics driver loaded?" Things I've tried so far to no avail Reinstalling xserver-xorg-input-synaptics. Checking dconf.editor settings, touchpad is enabled. Booting into a live usb session, touchpad no longer even works in this case. (Does this mean a fresh install wouldn't even solve the problem?) Any help is greatly appreciated!

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  • Synaptics drivers are not loading on Kubuntu 13.10 on Dell Vostro 2420

    - by Alok Singh Mahor
    I freshly installed Kubuntu 13.10, 32 bit version on newly purchased Dell Vostro 2420. everything is working fine except scrolling and multitouch features through touchpad. I am able to change position of cursor using touchpad and able to tap (single click and double click) but scrolling is not working I tried to find out solution by searching on google but could not find proper solution to load synaptics drivers. i am listing some details: Laptop: Dell Vostro 2420 Linux Kernel version and distribution: 3.11.0-12-generic, Kubuntu 13.10 output of xinput list is ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=12 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Power Button id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=11 [slave keyboard (3)] ? Dell WMI hotkeys id=13 [slave keyboard (3)] Output of synclient -l is Couldn't find synaptics properties. No synaptics driver loaded? output of lshw is at http://paste.ubuntu.com/6645687/ xserver log and dmesg dont have trace of synaptics kindly tell me how to troubleshoot this problem.

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