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  • NSPredicate that is the equivalent of SQL's LIKE

    - by randombits
    I'm looking for a way to use NSPredicate to set a LIKE condition to fetch objects. In addition to that, an OR would be useful as well. I'm trying to do something where if a user searches "James" I can write an NSPredicate that will do the equivalent of: select * from users where firstname LIKE '%James%' OR lastname LIKE '%James%';

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  • CALayer flickers when drawing a path

    - by Alexey
    I am using a CALayer to display a path via drawLayer:inContext delegate method, which resides in the view controller of the view that the layer belongs to. Each time the user moves their finger on the screen the path is updated and the layer is redrawn. However, the drawing doesn't keep up with the touches: there is always a slight lag in displaying the last two points of the path. It also flickers, but only while displaying the last two-three points again. If I just do the drawing in the view's drawRect, it works fine and the drawing is definitely fast enough. Does anyone know why it behaves like this? I suspect it is something to do with the layer buffering, but I couldn't find any documentation about it.

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  • iPhone - access location information from a photo.

    - by bpapa
    Is it possible, in an iPhone app, to extract location information (geocode, I suppose it's called) from a photo taken with the iPhone camera? If there is no API call to do it, is there any known way to parse the bytes of data to extract the information? Something I can roll on my own?

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  • Become UIScrollViewDelegate delegate for UITableView

    - by Brian
    I have a UITableView instance variable. I want to be able to register my view controller to be the UIScrollViewDelegate for my UITableView controller. I have already tried tableView.delegate = self; But when scrolling, my methods - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView - (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate don't get called. Any suggestions?

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  • audioPlayerDidFinishPlaying not being called during scrolling UITableView

    - by Rob
    One of my views is a UITableView which acts as the delegate for an AVAudioPlayer and this table essentially plays sounds when you select a certain row with options to repeat the sound after its finished playing. However, I noticed that if I select a cell with repeat ON for a certain sound and then scroll through the UITableView to select a different sound, it will not call audioPlayerDidFinishPlaying (and therefore not repeat) until after scrolling has stopped. As soon as I stop scrolling, it repeats just fine. Or if I don't scroll at all, it repeats just fine. What could be happening during scrolling that the UITableView is no longer acting as the delegate and calling audioPlayerDidFinishPlaying? Any thoughts?

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  • Problem adding subviews (UIButtons) to subclass of UIImageView

    - by samfu_1
    I'm adding a custom button/keypad to my application. Thus far, I have a UIImageView subclass that contains an animation that slides it from the bottom of the screen, and then back down when the user no longer needs it. I'm having trouble adding UIButtons to this UIImageView, however. Since this is a subclass of UIView, I'm attempting to add buttons to my view via the initWithFrame: method. (slideDown method is the added animation) in my UIImageView Subclass, I have a UIButton ivar object added: -(id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame: frame]) { UIButton *button = [UIButton buttonWithType: UIButtonTypeRoundedRect]; button.frame = CGRectMake(16.0, 20.0, 50.0, 50.0); [button setTitle: @"Go" forState: UIControlStateNormal]; [button addTarget: self action: @selector(slideDown) forControlEvents: UIControlEventTouchUpInside]; self.button1 = button; [self addSubview: button1]; NSLog(@"Button added"); } return self; } In my view controller, I instantiate my UIIMageView Subclass in the -(void)viewDidLoad: method as follows: -(void)viewDidLoad { //other objects init'ed ButtonPad *customPad = [[ButtonPad alloc] initWithImage: [UIImage imageNamed: @"ButtonPad.png"]]; customPad.frame = CGRectMake(0.0, 480.0, 320.0, 300.0); self.buttonPad = customPad; [self.view addSubview: buttonPad]; [customPad release]; [super viewDidLoad]; } My current app allows the view to slide up and down off of the screen without any problems. However, the button never appears. I have also tried adding the button to my buttonPad object by instantiating & adding it as a subView to the buttonPad in my view controller file. This worked... but it didn't allow the button to function. I am wondering: A.) Is it appropriate to add buttons or any subview for that matter to the UIView initWithFrame: method or should I be adding these subviews as a subview to my buttonPad in the view Controller file? B.) Since I am creating a custom button/keypad, am i following a valid approach by using a normal UIViewController or should I be using something like a modal view Controller? ( I have little knowledge about these.)

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  • iPhone virtual keyboard bug

    - by Chandan Shetty SP
    In iPhone virtual keyboard... 1.Change the alphabetical keypad view to numerical view. 2.Tap on the single quote(') button the view changes to alphabetical. 3.In this view tapping on space twice displays a fullstop. I don't know whether it is apple bug or feature, How to fix this issue through coding? Thanks,

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  • Modal View Controller Undesirably Hides Tab Bar

    - by Kevin Sylvestre
    I am working on an application that requires user authentication to access a profile. The profile section is located solely under one tab (and all others tabs do not require authentication). I currently present a authentication view controller modally (and then dismiss on success) when the user selects the profile tab. However, this approach prevents the user from deciding not to register / login (that is, all tabs are hidden once the authentication screen is presented modally). I don't want the user to be able to dismiss the modal view controller, but rather have it modal only for the profile tab. Is this possible? Can I have tabs visible while having a modal view controller? What is the best approach here. Thanks.

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  • How to compare two times in milliseconds precision?

    - by Marcos Issler
    I have a subtitle text file that works with standart srt format 00:00:00,000 Hour, minutes, seconds, milliseconds. I want to create a timer to update the subtitle screen and check the current time to know what subtitle show on screen. Which is the best to use? NSTimeInterval, NSDate? I think the best is to convert all to times to milliseconds number and compare. But NSTimeInterval works with seconds, not milliseconds. Some clue? Marcos

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  • Removing and adding persistent stores to a core data application

    - by mkko
    I'm using core data on an iPhone application. I have multiple persisntent stores that I'm switching from one to another so that only one of the stores can be active at the time. I have one managed object context and the different persistent stores are similar in data format (sqlite) and share the same managed object model. I'm importing the data to each persistent store from a respective XML file. For the first import everything works fine, but after I remove the imported data (the persistent store and the physical file) and then re-import, core data gives me an error: *** Terminating app due to uncaught exception 'NSObjectInaccessibleException', reason: 'The NSManagedObject with ID:0x3c14e00 <x-coredata://6D14F11E-2EA7-4141-9BE8-53747DE6FCC6/Book/p2> has been invalidated.' This error comes from the save: of NSManagedObjectContext. Before re-importing, i'm removing the persistent store from the persistent store coordinator and removing the physical file, so everything should be as if re-importing was done for the first time. Alos, the objects in managed object context are removed and the context is sent the reset: message (I don't know if this is actually needed). Could some one help me out here? How should the persistent store be switched? I'm basically using the same logic as tutored here: http://blog.sallarp.com/iphone-core-data-uitableview-drill-down/ Thanks in advance.

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  • Cocoa memory management

    - by silvio
    At various points during my application's workflow, I need so show a view. That view is quite memory intensive, so I want it to be deallocated when it gets discarded by the user. So, I wrote the following code: - (MyView *)myView { if (myView != nil) return myView; myView = [[UIView alloc] initWithFrame:CGRectZero]; // allocate memory if necessary. // further init here return myView; } - (void)discardView { [myView discard]; // the discard methods puts the view offscreen. [myView release]; // free memory! } - (void)showView { view = [self myView]; // more code that puts the view onscreen. } Unfortunately, this methods only works the first time. Subsequent requests to put the view onscreen result in "message sent to deallocated instance" errors. Apparently, a deallocated instance isn't the same thing as nil. I thought about putting an additional line after [myView release] that reads myView = nil. However, that could result in errors (any calls to myView after that line would probably yield errors). So, how can I solve this problem?

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  • Is that possible using "setAutoresizingMask" to make the view autoresizing after hiding/showing navi

    - by Mickey Shine
    I am doing this with the following: [[self navigationController] setNavigationBarHidden:YES animated:YES]; and also I didn't use IB to create view objects. But my view did not auto-resize after hiding navigation bar(there was a blank area where the navigation bar used to be) I am wondering if I could make it auto-resize only by "setAutoresizingMask", or do I have to use some hand-writing animation stuff?

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  • Memory leak with NSData

    - by Kamchatka
    I'm having a leak with this code without being able to find where it's coming from. This function get called within an autorelease pool. I release the IplImage* image argument. When I run the ObjAlloc tool, it tells me that "NSData* data" is leaking. If I try to manually release the UIImage returned by this function, I get an EXC_BAD_ACCESS error, probably because this UIImage is autoreleased. I'm a bit confused, any hint would be appreciated. Thanks! UIImage *UIImageFromIplImage(IplImage *image) { NSLog(@"IplImage (%d, %d) %d bits by %d channels, %d bytes/row %s", image->width, image->height, image->depth, image->nChannels, image->widthStep, image->channelSeq); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSData *data = [NSData dataWithBytes:image->imageData length:image->imageSize]; CGDataProviderRef provider = CGDataProviderCreateWithCFData((CFDataRef)data); CGImageRef imageRef = CGImageCreate(image->width, image->height, image->depth, image->depth * image->nChannels, image->widthStep, colorSpace, kCGImageAlphaNone|kCGBitmapByteOrderDefault, provider, NULL, false, kCGRenderingIntentDefault); UIImage *ret = [UIImage imageWithCGImage:imageRef]; CGImageRelease(imageRef); CGDataProviderRelease(provider); CGColorSpaceRelease(colorSpace); return ret; }

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  • ExpandableListView child items don't get focus when touched...

    - by Justin
    Ok, so I wrote an ExpandableListView and subclassed BaseExpandableListAdapter... Everything works fine except I cannot get the child views to take focus when clicked. If I use the trackball everything works fine. But if I try to click on a child I get no feedback whatsoever. I have tried setting android:focusable, android:focusableInTouchMode, and android:clickable (and I have also tried setting this via code) but I can't get anything to work. Any ideas? Here is my Adapter code: public class ExpandableAppAdapter extends BaseExpandableListAdapter { private PackageManager m_pkgMgr; private Context m_context; private List<ApplicationInfo> m_groups; private List<List<ComponentName>> m_children; public ExpandableAppAdapter(Context context, List<ApplicationInfo> groups, List<List<ComponentName>> children) { m_context = context; m_pkgMgr = m_context.getPackageManager(); m_groups = groups; m_children = children; } @Override public Object getChild(int groupPos, int childPos) { return m_children.get(groupPos).get(childPos); } @Override public long getChildId(int groupPos, int childPos) { return childPos; } @Override public int getChildrenCount(int groupPos) { return m_children.get(groupPos).size(); } @Override public View getChildView(int groupPos, int childPos, boolean isLastChild, View convertView, ViewGroup parent) { if (convertView == null) { LayoutInflater inflater = LayoutInflater.from(m_context); convertView = inflater.inflate(R.layout.expandable_app_child_row, null); } ComponentName child = (ComponentName)getChild(groupPos, childPos); TextView txtView = (TextView)convertView.findViewById(R.id.item_app_pkg_name_id); if (txtView != null) txtView.setText(child.getPackageName()); txtView = (TextView)convertView.findViewById(R.id.item_app_class_name_id); if (txtView != null) txtView.setText(child.getClassName()); convertView.setFocusableInTouchMode(true); return convertView; } @Override public Object getGroup(int groupPos) { return m_groups.get(groupPos); } @Override public int getGroupCount() { return m_groups.size(); } @Override public long getGroupId(int groupPos) { return groupPos; } @Override public View getGroupView(int groupPos, boolean isExpanded, View convertView, ViewGroup parent) { if (convertView == null) { LayoutInflater inflater = LayoutInflater.from(m_context); convertView = inflater.inflate(R.layout.expandable_app_group_row, null); } ApplicationInfo group = (ApplicationInfo)getGroup(groupPos); ImageView imgView = (ImageView)convertView.findViewById(R.id.item_selection_icon_id); if (imgView != null) { Drawable img = m_pkgMgr.getApplicationIcon(group); imgView.setImageDrawable(img); imgView.setMaxWidth(20); imgView.setMaxHeight(20); } TextView txtView = (TextView)convertView.findViewById(R.id.item_app_name_id); if (txtView != null) txtView.setText(m_pkgMgr.getApplicationLabel(group)); return convertView; } @Override public boolean hasStableIds() { return false; } @Override public boolean isChildSelectable(int groupPos, int childPos) { return true; } } Thanks in advance!

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  • how can stop creating duplicates in camera roll while using UISaveVideoAtPathToSavedPhotosAlbum to s

    - by srikanth rongali
    I have a video in applications documents folder. I need it to be saved in camera roll. So, I used UISaveVideoAtPathToSavedPhotosAlbum method to save it in camera roll. It's working and I can see the video added to camera roll. But, the problem is every time I execute the application with same video(with same file name), it is added another time in camera roll instead of replacing the old one. So, it is creating the duplicates of the video. How can I make the application work like if a video is present in camera roll and again added with same file name, then old one is replaced by new video.

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  • AudioQueue recording as float

    - by niklassaers
    Hi guys, I would like to have the result from my recording as a float in the range [0.0, 1.0], alternatively [-1.0, 1.0] because of a bit of math I want to do on it. When I set my recordingformat to be in float, like this: mRecordFormat.mFormatFlags = kLinearPCMFormatFlagIsFloat; I get: Error: AudioQueueNewInput failed ('fmt?') Does this mean the hardware doesn't support recording to floats? If not, how do I set it to record in floats? If so, are there any processor-friendly ways I can convert a signed integer array to a float array? Cheers Nik

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  • Localize Currency for iPhone

    - by Meltemi
    I would like my iPhone app to allow the input, display and storage of currency amounts using the appropriate symbol ($, €, £, ¥, etc) for the user. Would NSNumberFormatter do everything I need? What happens when a user switches their locale and these amounts (dollars, yen, etc.) are stored as NSDecimalNumbers. I assume, to be safe, it's necessary to somehow capture the locale at the time of entry and then the currency symbol and store them in my instance along with the NSDecimalNumber ivar so they can be unwrapped and displayed appropriately down the road should the user changed their locale since the time when the item was created? Sorry, I have little localization experience so hoping for a couple quick pointers before diving in. Lastly, any insight on how to you handle this kind of input given the limitations of the iPhone's keyboards?

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  • Changing color of the titlebar, background and text of MFMailComposeViewController

    - by iSharreth
    I am sending email from my iPhone application. Everything working fine, but I want to change the color of the title bar that appears from blue to black and the background color from white to black. Also, all the text to white color. What should I do? Anyone please help! I used the below code: (IBAction)sendMail{ MFMailComposeViewController *mailComposer = [[MFMailComposeViewController alloc]init]; mailComposer.mailComposeDelegate = self; if([MFMailComposeViewController canSendMail]){ [mailComposer setToRecipients: [NSArray arrayWithObjects:@"[email protected]",nil]]; [mailComposer setSubject: nil]; [mailComposer setMessageBody: nil isHTML:NO]; [self presentModalViewController:mailComposer animated: YES]; }

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  • How to use LIKE query in sqlite & iPhone

    - by 4thSpace
    I'm using the following for a LIKE query. Is this technique for LIKE correct? selectstmtSearch = nil; if(selectstmtSearch == nil){ const char *sql = "SELECT col1, col2 FROM table1 t1 JOIN table2 t2 ON t1.cityid = t2.cityid where t1.cityname like ?001 order by t1.cityname"; if(sqlite3_prepare_v2(databaseSearch, sql, -1, &selectstmtSearch, NULL) == SQLITE_OK) { sqlite3_bind_text(selectstmtSearch, 1, [[NSString stringWithFormat:@"%%%@%%", searchText] UTF8String], -1, SQLITE_TRANSIENT); } } The problem I'm having is after a few uses of this, I get an error 14 on sqlite3_open(), which is unable to open database. If I replace the LIKE with something such as: SELECT col1, col2 FROM table1 t1 JOIN table2 t2 ON t1.cityid = t2.cityid where t1.cityname = ? order by t1.cityname It works fine. I do open/close the DB before after the above code. Is there a way to troubleshoot exactly why the database can't be opened and what its relationship to my LIKE syntax is?

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  • Telling a UITextField to become first responder while embedded in a UITableViewCell

    - by Jasarien
    I have a UITextField that is a subview of a UITableViewCell. When my view loads, I want the text field to become first responder. I have a pointer to the text field in the table cell, so to do this I am trying: [myTextField becomeFirstResponder]; This returns NO all the time, regardless of when it's called, which according to the docs means the text field refused to become first responder... What am I doing wrong? Edit: The text field properly responds to being touched. It bring up the keyboard then. It's only when telling it to become first responder programmatically that the problem happens.

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  • UISwitch within UIScrollview nearly impossible to use....

    - by samsam
    Hi there. I'm using a UISwitch-Component at the bottom of a view that sits within a UIScrollView. Now the problem that appeared, is that the switch is nearly impossible to swipe because the UIScrollView seems to dominate the userinput. Switching works very well by tapping the switch, but from my point of view, most users "switch" the UISwitch instead of tapping. Did anyone of you face the same / or similar problems and managed to come up with a solution? thx in advance sam

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  • Application creashing in saveAction of Coredata iphone sdk

    - by neha
    Hi all, In my application I'm inserting data using Coredata like this: GoodWork * newGoodwork = (GoodWork *)[NSEntityDescription insertNewObjectForEntityForName:@"GoodWork" inManagedObjectContext:self.managedObjectContext]; // Step 2: Set Properties [newGoodwork setEletitle:[NSString stringWithFormat:@"%@", aGoodwork.eletitle]]; [newGoodwork setEletxt:[NSString stringWithFormat:@"%@", aGoodwork.eletxt]]; [newGoodwork setSortId:[NSNumber numberWithInt:sortId]]; // Step 3: Save Object [self saveAction]; Everythinng is working fine but in saveAction which is: - (void)saveAction { NSError *error; if (![self.managedObjectContext save:&error]) { NSLog(@"Unresolved Core Data Save error %@, %@", error, [error userInfo]); exit(-1); } } My application is crashing after processing if condition. I'm not inserting all the fields in the entity "Goodwork". Can that be the reason? Thanx in advance.

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  • How to set up a user Quartz2D coordinate system with scaling that avoids fuzzy drawing?

    - by jdmuys
    This topic has been scratched once or twice, but I am still puzzled. And Google was not friendly either. Since Quartz allows for arbitrary coordinate systems using affine transform, I want to be able to draw things such as floorplans using real-life coordinate, e.g. feet. So basically, for the sake of an example, I want to scale the view so that when I draw a 10x10 rectangle (think a 1-inch box for example), I get a 60x60 pixels rectangle. It works, except the rectangle I get is quite fuzzy. Another question here got an answer that explains why. However, I'm not sure I understood that reason why, and moreover, I don't know how to fix it. Here is my code: I set my coordinate system in my awakeFromNib custom view method: - (void) awakeFromNib { CGAffineTransform scale = CGAffineTransformMakeScale(6.0, 6.0); self.transform = scale; } And here is my draw routine: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGRect r = CGRectMake(10., 10., 11., 11.); CGFloat lineWidth = 1.0; CGContextStrokeRectWithWidth(context, r, lineWidth); } The square I get is scaled just fine, but totally fuzzy. Playing with lineWidth doesn't help: when lineWidth is set smaller, it gets lighter, but not crisper. So is there a way to set up a view to have a scaled coordinate system, so that I can use my domain coordinates? Or should I go back and implementing scaling in my drawing routines? Note that this issue doesn't occur for translation or rotation. Thanks

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