Search Results

Search found 13119 results on 525 pages for 'tcp ip'.

Page 36/525 | < Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >

  • How do I get the IP address of a switch.

    - by Atilla Filiz
    I have a wireless AP+switch which I configured years ago, before moving, and haven't used for a while. Now I want to reconfigure it for my new network, but have no idea what I set as its IP address(It was probably something 192.168.xx.yy). What is the best way for discovering its IP? A script to spam the whole address space?

    Read the article

  • can i find the web hosting company from an ip address ?

    - by ufk
    Hiya. i really hope this question suites serverfault, if not my apologies! I have an ip address, is there a way to find the web hosting service that this ip address belongs to ? I tried using whois and traceroute but no luck so far. the case is that my friend bought a domain and storage several years ago and he can't remember where he bought the storage from. thanks!

    Read the article

  • How can I map my server's IP address to my domain?

    - by samoz
    I rented some server space from a new host and have a static IP address and a domain name that I previously purchased, but I do not know how to register the domain name to point to my server. My previous host did this for me, but my new host only offers hardware, i.e. they won't do it for me. How can I register a domain name I own to point to my server's IP address?

    Read the article

  • How can I map my server's domain to my IP address?

    - by samoz
    I rented some server space from a new host and have a static IP address and a domain name that I previously purchased, but I do not know how to register the domain name to point to my server. My previous host did this for me, but my new host only offers hardware, i.e. they won't do it for me. How can I register a domain name I own to point to my server's IP address?

    Read the article

  • How to connect computers to a network printer behind a router?

    - by kokbira
    General question: How to connect computers to an IP printer behind a router? Particular question: How to connect C-1 and C-2 to PRI? What? Where? [ISP] | | -> IPs:200.X.X.X/other configs:DC | [R-1] | | -> IPs:10.1.X.X locked by MAC,M:255.0.0.0,G:10.1.0.1 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | [PRI] IP:10.1.7.7 [R-2] IP: 10.1.0.1,MAC:A | | -> IPs:192.168.1.X,M:255.255.255.0,G:192.168.1.1 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | [C-1] IP:192.168.1.2 [C-2] IP:192.168.1.3,MAC:A Glossary and details: ------------------------------------------------------------------------------------ - IP: IP. - IPs: Some IP range. - M: Mask. - G: Gateway. - MAC:A: A MAC address that I will not inform you :) - DC: Don't care. - ISP: Internet Service Provider (not so much details about it on that case). - R-1: A real router or some concatenated so IP range bellow that block is 10.1.X.X and above is ISP. The provided IPs are provided by MAC. As all available addresses are in use, you must clone an existing one to join with a new device (and to disconnect the cloned one). - PRI: An network printer (some people here call that IP printer). - R-2: A TP-LINK TL-WR340G, mine wireless router (since my computer does not have ethernet input, it is my ethernet-wifi adapter :), admin access, MAC address cloned from C-2 (MAC:A). I've to configure 10.0.1.1 and 10.0.1.2 as DNS addresses, other wise I cannot connect C-1 and C-2 to Internet. - C-1: My computer, a CCE XLE-425 (remember: no ethernet input), with Windows 7, admin access. - C-2: another computer with better configs than mine, MAC:A, Windows XP. Requirements: I want to print, to access Internet and to do it myself (no need to call network admin men in black people). Pay attention to MAC clones and DNS info.

    Read the article

  • Can next hop address be same as destination address?

    - by Raj
    Like if host address is 100.0.0.1 and next hop address is 100.0.0.2 and destination ip address is also 100.0.0.2 Is this a valid use case? Any real life usage? <dest ip> <next hop> ip route 100.0.0.2 255.255.255.255 100.0.0.2 weight 1 next-hop-vrf GlobalRouter Above is the command on a router inside a VRF. 100.0.0.2 is pingable from host. 100.0.0.1 & 100.0.0.2 are an ip address assigned to a VLAN on host & destination respectively. On a linux box, Such configuration is valid. [root]# netstat -r -n Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 55.55.55.55 55.55.55.55 255.255.255.255 UGH 0 0 0 eth0 [root]# ip route show 55.55.55.55 via 55.55.55.55 dev eth0 As per my understanding, If a destination IP is reachable (i.e in the same subnet of host IP) we dont need a next hop. I came across one application for using next hop for destination IP in same subnet (i.e for VPN) See this: Will packets send to the same subnet go through routers? If next hop != destination IP but they are in same subnet as that of host, is a valid scenario for VPN, then i am wondering what are the applications of next_hop==dest_ip & subnet same as host? This is my first post in Super User. Extremely happy with the quick and warm response.

    Read the article

  • Apache: Limit the Number of Requests/Traffic per IP?

    - by Ian Kern
    I would like to only allow one IP to use up to, say 1GB, of traffic per day, and if that limit is exceeded, all requests from that IP are then dropped until the next day. However, a more simple solution where the connection is dropped after a certain amount of requests would suffice. Is there already some sort of module that can do this? Or perhaps I can achieve this through something like iptables? Thanks

    Read the article

  • Is there any limit on number of sites i can host on VPS server

    - by Master
    I have one VPS server with 40GB hard drive centos 5 two IP address 748MB RAM Is there any limit on number of website i can host on it. I am currently hosting 20 sites . All using one IP. Other ip is free. Why i need more ip adress. I am hosting all sites under one IP. Is that can be problem Any limit or drawbacks of hosting sites one one IP

    Read the article

  • Calculate an Internet (aka IP, aka RFC791) checksum in C#

    - by Pat
    Interestingly, I can find implementations for the Internet Checksum in almost every language except C#. Does anyone have an implementation to share? Remember, the internet protocol specifies that: "The checksum field is the 16 bit one's complement of the one's complement sum of all 16 bit words in the header. For purposes of computing the checksum, the value of the checksum field is zero." More explanation can be found from Dr. Math. There are some efficiency pointers available, but that's not really a large concern for me at this point. Please include your tests! (Edit: Valid comment regarding testing someone else's code - but I am going off of the protocol and don't have test vectors of my own and would rather unit test it than put into production to see if it matches what is currently being used! ;-) Edit: Here are some unit tests that I came up with. They test an extension method which iterates through the entire byte collection. Please comment if you find fault in the tests. [TestMethod()] public void InternetChecksum_SimplestValidValue_ShouldMatch() { IEnumerable<byte> value = new byte[1]; // should work for any-length array of zeros ushort expected = 0xFFFF; ushort actual = value.InternetChecksum(); Assert.AreEqual(expected, actual); } [TestMethod()] public void InternetChecksum_ValidSingleByteExtreme_ShouldMatch() { IEnumerable<byte> value = new byte[]{0xFF}; ushort expected = 0xFF; ushort actual = value.InternetChecksum(); Assert.AreEqual(expected, actual); } [TestMethod()] public void InternetChecksum_ValidMultiByteExtrema_ShouldMatch() { IEnumerable<byte> value = new byte[] { 0x00, 0xFF }; ushort expected = 0xFF00; ushort actual = value.InternetChecksum(); Assert.AreEqual(expected, actual); }

    Read the article

  • Turn-based Client-Server Card Game - Unicast (TCP) or Multicast (UDP)

    - by LDM91
    I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is how to handle the following scenario: (Client takes it turn and sends its action to server) Client sends a message telling the server its move for the turn (e.g. plays the card 5 from its hand which needs to placed onto the table) Server receives messages and updates game state (server will hold all game state). Server iterates through a list of connected clients and sends a message to tell of them change in state Clients all refresh to display the state This is all based on using TCP, and looking at it now it seems a bit like the Observer pattern. The reason this seems to be an issue to me is this message doesn't seem to be point-to-point like the others as I want to send it to all the clients, and doesn't seem very efficient sending the same message in that way. I was thinking about using multicasting with UDP as then I could send the message to all the clients, however wouldn't this mean that the clients would in theory be able to message each other? There is of course the synchronous aspect as well, though this could be put on top of the UDP I guess. Basically, I would like to know what would be good practice as this project is really all about learning, and even though it won't be big enough to encounter performance issues from this I would like to consider them anyway. However, please note I am not interested in using message oriented middleware as a solution (I have experience with using MOM and I'm interested in considering other options excluding MOM if TCP sockets is a bad idea!).

    Read the article

  • Question regarding ip checksum code

    - by looktt
    unsigned short /* this function generates header checksums */ csum (unsigned short *buf, int nwords) { unsigned long sum; for (sum = 0; nwords > 0; nwords--) // add words(16bits) together sum += *buf++; sum = (sum >> 16) + (sum & 0xffff); //add carry over sum += (sum >> 16); //what does this step do??? add possible left-over //byte? But isn't it already added in the loop (if //any)? return ((unsigned short) ~sum); } I assume nwords in the number of 16bits word, not 8bits byte (if there are odd byte, nword is rounded to next large), is it correct? The line sum = (sum 16) + (sum & 0xffff) is to add carry over to make 16bit complement sum += (sum 16); What's the purpose of this step? Add left-over byte? How? Thanks!

    Read the article

  • How to get ip address from NSNetService

    - by Vic
    When I get a NSNetService object, I try to do: NSNetService *ss=[netArray objectAtIndex:indexPath.row]; ss.delegate=self; [ss resolveWithTimeout:3.0]; Then on the delegate method: - (void)netServiceDidResolveAddress:(NSNetService *)sender { NSArray *address=sender.addresses; NSData *addressData=[NSData dataWithBytes:address length:sizeof(address)]; NSError *error; /* How? */ } Thanks.

    Read the article

  • Mutually beneficial IP/copyright clauses for contract-based freelance work

    - by Nathan de Vries
    I have a copyright section in the contract I give to my clients stating that I retain copyright on any works produced during my work for them as an independent contractor. This is most definitely not intended to place arbitrary restrictions on my clients, but rather to maintain my ability to decide on how the software I create is licensed and distributed. Almost every project I work on results in at least one part of it being released as open source. Every project I work on makes use of third-party software released in the same fashion, so returning the favour is something I would like to continue doing. Unfortunately, the contract is not so clear when it comes to defining the rights of the client in the use of said software. I mention that the code will be licensed to them, but do not mention specifics about exclusivity, ability to produce derivatives etc. As such, a client has raised concerns about the copyright section of my contract, and has suggested that I reword it such that all copyrights are transferred entirely to the client on final payment for the project. This will almost certainly reduce my ability to distribute the software I have created; I would much prefer to find a more mutually beneficial agreement where both our concerns are appeased. Are there any tried and true approaches to licensing software in this kind of situation? To summarise: I want to maintain the ability to license (parts of) the software under my own terms, independently of my relationship with the client; with some guarantee to the client that no trade-secrets or critical business logic will be shared; giving them the ability to re-use my code in their future projects; but not necessarily letting them sell it (I'm not sure about this, though...what happens if they sell their business and the software along with it?) I realise that everyone's feedback is going to be prefixed with "IANAL", however I appreciate any thoughts you might have on the matter.

    Read the article

  • Is it possible in .NET to set the local endpoint (IP address) when using webclient to consume a web

    - by Tom
    I'm wondering if it is possible using .NET to call a remote web service and in effect specify which IP the call is made on. I'm consuming a service that limits the number of calls I can make based on IP. The service costs in the 20k range after the free limit is used up. I'm very close to enough calls but not quite there using the free service. My server has 3 IP so I could in effect triple the number of calls I could make to the remote service by changing the IP.

    Read the article

  • openvpn TCP/UDP slow SSH/SMB performance

    - by Petr Latal
    I have question about strange behavior of my openVPN configuration on Debian lenny. I have 2 server configs (one proto tcp-server based and one proto udp based). ISP bandwidth is 7Mbit/7Mbit. When I uses proto tcp-server my download server rate is fine around 6,4 Mbit/s, but upload rate is about 3Mbit/s. When I uses proto udp, my download server rate is around 3Mbit/s and upload rate around 6,4Mbit/s. I tried to handle the MTU, MSSFIX and cipher on/off on server and client configs to synchronize rates, but without solution. Here is TCP based SERVER config: mode server tls-server port 1194 proto tcp-server dev tap0 ifconfig 11.10.15.1 255.255.255.0 ifconfig-pool 11.10.15.2 11.10.15.20 255.255.255.0 push "route 192.168.1.0 255.255.255.0" push "dhcp-option DNS 192.168.1.200" push "route-gateway 11.10.15.1" push "dhcp-option WINS 192.168.1.200" route-up /etc/openvpn/routeup.sh duplicate-cn ca /etc/openvpn/ca.crt cert /etc/openvpn/server.crt key /etc/openvpn/server.key dh /etc/openvpn/dh2048.pem log-append /var/log/openvpn.log status /var/run/vpn.status 10 user nobody group nogroup keepalive 10 120 comp-lzo verb 3 script-security 3 plugin /usr/lib/openvpn/openvpn-auth-pam.so system-auth persist-tun persist-key mssfix cipher BF-CBC Here is UDP based SERVER config: port 1194 proto udp dev tun0 local xx.xx.xx.xx server 11.10.15.0 255.255.255.0 ca /etc/openvpn/ca.crt cert /etc/openvpn/server.crt key /etc/openvpn/server.key dh /etc/openvpn/dh2048.pem log-append /var/log/openvpn.log status /var/run/vpn.status 10 user nobody group nogroup keepalive 10 120 comp-lzo verb 3 duplicate-cn script-security 3 plugin /usr/lib/openvpn/openvpn-auth-pam.so system-auth persist-tun persist-key tun-mtu 1500 mssfix 1212 client-to-client ifconfig-pool-persist ipp.txt Here is TCP/UDP based windows CLIENT config: remote xx.xx.xx.xx --socket-flags TCP_NODELAY tls-client port 1194 proto tcp-client #proto udp dev tap #dev tun pull ca ca.crt cert latis.crt key latis.key mute 0 comp-lzo adaptive verb 3 resolv-retry infinite nobind persist-key auth-user-pass auth-nocache script-security 2 mssfix cipher BF-CBC

    Read the article

< Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >