Search Results

Search found 41126 results on 1646 pages for 'android support library'.

Page 360/1646 | < Previous Page | 356 357 358 359 360 361 362 363 364 365 366 367  | Next Page >

  • System.IO.FileLoadException

    - by Raj G
    Hi All, I have got this error when using Enterprise Library 3.1 May 2007 version. We are developing a product and have a common lib directory beneath the Subversion Trunk directory <\Trunk\Lib\ into which we put all the third party DLLs. Inside this we have Microsoft\EnterpriseLibrary\v3.1 in which we have copied all the dlls from \Program Files\Microsoft Enterprise Library May2007\bin. Everything was working properly until one of the developers installed the source code on this machine. There were some dlls copied at the end of the source code installation and once that was done, he is not able to run the project anymore. He always gets this error 'Microsoft.Practices.EnterpriseLibrary.Data, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)' What is the problem here? I thought that when the source code was installed it was just supposed to build everything and copy in the bin directory within the source code parent directory. Also we have copied the Dlls from Microsoft Enterprise Library May 2007\bin directory into our product development directory and references into our project with a copylocal flag set to true. Can anyone help me out here RK

    Read the article

  • Debugging ADT Eclipse Plugin Install

    - by MPG
    I've installed the Android SDK and the ADT plugin, but Android doesn't show up in the WindowPreferences... dialog. I'm running Galileo. If I go to the Installation Details part of the About Eclipse dialog, it says that I have 0.9.6 of Android DDMS and Android Development Tools. I can run adb from the command line. I tried going around the uninstall/reinstall loop once. I'm on Windows Vista. I also have 2.7.7 of the Scala plugin installed, but I tried uninstalling that. Any ideas on what I should try next? Thanks.

    Read the article

  • POSIX AIO Library and Callback Handlers

    - by Charles Salvia
    According to the documentation on aio_read/write, there are basically 2 ways that the AIO library can inform your application that an async file I/O operation has completed. Either 1) you can use a signal, 2) you can use a callback function I think that callback functions are vastly preferable to signals, and would probably be much easier to integrate into higher-level multi-threaded libraries. Unfortunately, the documentation for this functionality is a mess to say the least. Some sources, such as the man page for the sigevent struct, indicate that you need to set the sigev_notify data member in the sigevent struct to SIGEV_CALLBACK and then provide a function handler. Presumably, the handler is invoked in the same thread. Other documentation indicates you need to set sigev_notify to SIGEV_THREAD, which will invoke the callback handler in a newly created thread. In any case, on my Linux system (Ubuntu with a 2.6.28 kernel) SIGEV_CALLBACK doesn't seem to be defined anywhere, but SIGEV_THREAD works as advertised. Unfortunately, creating a new thread to invoke the callback handler seems really inefficient, especially if you need to invoke many handlers. It would be better to use an existing pool of threads, similar to the way most network I/O event demultiplexers work. Some versions of UNIX, such as QNX, include a SIGEV_SIGNAL_THREAD flag, which allows you to invoke handlers using a specified existing thread, but this doesn't seem to be available on Linux, nor does it seem to even be a part of the POSIX standard. So, is it possible to use the POSIX AIO library in a way that invokes user handlers in a pre-allocated background thread/threadpool, rather than creating/destroying a new thread everytime a handler is invoked?

    Read the article

  • In need of help with setting up the open source library JFreeChart

    - by ssbellows
    I am having trouble with setting up the open source library JFreeChart for creating charts using Java. This is the process I have followed so far in trying to set it up: I downloaded the latest version from their download page http://sourceforge.net/projects/jfreechart/files/. I then unpacked the jfreechart-1.0.13.zip in the directory C:\JFreeChart\jfreechart-1.0.13\ on my system drive. In the unpacked directory there is a folder entitled "lib" which contains the packaged .jar files specified as necessary to use JFreeChart. I added the following directory to my classpath: C:\JFreeChart\jfreechart-1.0.13\lib\ I then created a simple program and added the line "import org.jfree.chart.*;" to see if it would compile with a package imported from JFreeChart. I navigated to the folder in which my sample program was contained and compiled with the following command: "javac -classpath C:\ Program.java" I was given the following error: "package org.jfree.chart does not exist" Could someone please give me some input as to what I have done incorrectly in this setup process? This is the first time I've tried using an open source library, so I don't have any prior experience to go on myself. Thank you very much in advance.

    Read the article

  • Android Soft Keyboard Keys Layout

    - by Shubh
    Hi friend, I am trying to build an Android Soft keyboard application using avail code at http://developer.android.com/resources/samples/SoftKeyboard/index.html I want to rounded key like iPhone. please suggest me. Thanks in Advance.

    Read the article

  • How to exclude R*.class files from a proguard build

    - by Jeremy Bell
    I am one step away from making the method described here: http://stackoverflow.com/questions/2761443/targeting-android-with-scala-2-8-trunk-builds work with a single project (vs one project for scala and one for android). I've come across a problem. Using this input file (arguments to) proguard: -injars bin;lib/scala-library.jar(!META-INF/MANIFEST.MF,!library.properties) -outjar lib/scandroid.jar -libraryjars lib/android.jar -dontwarn -dontoptimize -dontobfuscate -dontskipnonpubliclibraryclasses -dontskipnonpubliclibraryclassmembers -keepattributes Exceptions,InnerClasses,Signature,Deprecated, SourceFile,LineNumberTable,*Annotation*,EnclosingMethod -keep public class org.scala.jeb.** { public protected *; } -keep public class org.xml.sax.EntityResolver { public protected *; } Proguard successfully builds scandroid.jar, however it appears to have included the generated R classes that the android resource builder generates and compiles. In this case, they are located in bin/org/jeb/R*.class. This is not what I want. The android dalvik converter cannot build because it thinks there is a duplicate of the R class (it's in scandroid and also the R*.class files). How can I modify the above proguard arguments to exclude the R*.class files from the scandroid.jar so the dalvik converter is happy? Edit: I should note that I tried adding ;bin/org/jeb/R.class;etc... to the -libraryjars argument, and that only seemed to cause it to complain about duplicate classes, and in addition proguard decided to exclude my scala class files too.

    Read the article

  • Formula parsing / evaluation routine or library with generic DLookup functionality

    - by tbone
    I am writing a .Net application where I must support user-defined formulas that can perform basic mathematics, as well as accessing data from any arbitrary table in the database. I have the math part working, using JScript Eval(). What I haven't decided on is what a nice way is to do the generic table lookups. For example, I may have a formula something like: Column: BonusAmount Formula: {CurrentSalary} * 1.5 * {[SystemSettings][Value][SettingName=CorpBonus AND Year={Year}]} So, in this example I would replace {xxx} and {Year} with the value of Column xxx from the current table, and I would replace the second part with the value of (select Value from SystemSettings WHERE SettingName='CorpBonus' AND Year=2008) So, basically, I am looking for something very much like the MS Access DLookup function: DLookup ( expression, domain, [criteria] ) DLookup("[UnitPrice]", "Order Details", "OrderID = 10248") But, I also need to overall parsing routine that can tell whether to just look up in the current row, or to look into another table. Would also be nice to support aggregate functions (ie: DAvg, DMax, etc), as well as all the weird edge cases handled. So I wonder if anyone knows of any sort of an existing library, or has a nice routine that can handle this formula parsing and database lookup / aggregate function resolution requirements.

    Read the article

  • Why calling Process.killProcess(Process.myPid()) is a bad idea?

    - by Tal Kanel
    I've read some posts saying using this method is "not good", shouldn't been use, it's not the right way to "close" the application and it's not how android works... I understand and accept the fact that Android OS knows better then me when it's the right time to terminate the process, but I didn't heard yet a good explanation why it's wrong using the killProcess() method?. after all - it's part of the android API... what I do know is that calling this method while other threads doing in potential an important work (operations on files, writing to DB, HTTP requests, running services..) can be terminated in the middle, and it's clearly not good. also I know I can benefit from the fact that "re-open" the application will be faster, cause the system maybe still "holds" in memory state from last time been used, and killProcess() prevents that. beside this reason, in assumption I don't have such operations, and I don't care my application will load from scratch each run, there are other reasons why not using the killProcess() method? I know about finish() method to close an Activity, so don't write me about that please.. finish() is only for Activity. not to all application, and I think I know exactly why and when to use it... and another thing - I'm developing also games with the Unity3D framework, and exporting the project to android. when I decompiled the generated apk, I was very suprised to find out that the java source code created from unity - implementing Unity's - Application.quit() method, with Process.killProcess(Process.myPid()). Application.quit() is suppose to be the right way to close game according to Unity3d guides (is it really?? maybe I'm wrong, and missed something), so how it happens that the Unity's framework developers which doing a very good work as it seems implemented this in native android to killProcess()? anyway - I wish to have a "list of reasons" why not using the killProcess() method, so please write down your answer - if you have something interesting to say about that. TIA

    Read the article

  • Unable to download .apk via webbrowser from drupal site

    - by ggrell
    I have a drupal-based website where people can log in and see private discussion forums. This is where I want to have my beta testers for my Android application download the beta .apk files. I tested this thoroughly on my Android 1.6 based myTouch 3G, and was able to log in, and download files attached to forum posts without problems. Now comes the interesting part: my testers on Droids and Nexus Ones (Android 2.0.1 and 2.1) were complaining that their downloads are failing. Since I don't have an 2.0 phone, I tried it out in a 2.0 emulator, and lo-and-behold, it didn't work. The download shows the indeterminate progress for a second or two, then shows "Download unsuccessful". Based on what I see in the logs, it is apparent that the server is returning a 404 for the download request from 2.0 browsers. I can download to my desktop and 1.6 phone no problem. The only reason I can think of that the server would return a 404 for a request is that for some reason the credentials or cookies aren't being passed by the download process. Logcat shows: http error 404 for download x Some background: I added the mime type to my .htaccess like this: AddType application/vnd.android.package-archive apk I checked the server logs and see the following for failed downloads: xx.xx.xx.224 - - [28/Jan/2010:20:39:00 -0500] "GET /system/files/grandmajong-beta090.apk HTTP/1.1" 404 - "http://trickybits.com/forums/beta-testing/grandma-jong/latest-version-090-b1" "Mozilla/5.0 (Linux; U; Android 1.6; en-us; sdk Build/Donut) AppleWebKit/528.5+ (KHTML, like Gecko) Version/3.1.2 Mobile Safari/525.20.1"

    Read the article

  • View problem - how to show integer from activity in XML?

    - by Oliver Goossens
    Hi there, I started two days ago with android, gone through the hello android stuff and also started to read the Hello Android book, which is great. PROBLEM: I use in my app - VERY EASY APP- the XML output. So basically the main activity just tells the android to show the XML layout of main. But what if I have in the activity - code defined integer variable and I want this integer variable also be shown on the display? How do I PUSH the integer variable to the XML??? From main XML reference to other strings in XML is easy - @string/app_name ... but how do I use the integer variable from the activity? Please help Thank you Oliver

    Read the article

  • Google GWT cross-browser support: is it BS ?

    - by Tim
    I developed a browser-deployed full-text search app in FlashBuilder which communicates RESTfully with a remote web-server. The software fits into a tiny niche--it is for use with ancient languages not modern ones, and there's no way I'm going to make any money on it but I did spend a lot of time on it. Now that Apple won't allow Flash on the iPad, I'm looking for a 100% javascript solution and was led to consider GWT. It looked promising, but one of the apps being "showcased" as a stellar example of what can be done with GWT has this disclaimer on their website (names {removed} to protect the potentially innocent) : Your current web browser (Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1045 Safari/532.5) is not officially supported by {company and product name were here}. If you experience any problems using this site please install either Microsoft Internet Explorer 6+ or Mozilla Firefox 3.5+ before contacting {product name was here} Support. What gives when GWT apps aren't "officially" supported on Chrome? What grade (A, B, C, D, F) would you give to GWT for cross-browser support? For folks who don't get these kinds of letter grades, A is "excellent" and "F" is failure, and "C" is average. Thanks for your opinions.

    Read the article

  • Calling via adb in Power shell

    - by Imran Nasir
    As you may know, the command for calling via adb is: .\adb.exe shell am start -a android.intent.action.CALL tel:"656565" This works well but when I use textbox, it takes garbage value... .\adb.exe shell am start -a android.intent.action.CALL tel:$textbox1.Text I have tried this also but failed $button21_Click={ #TODO: Place custom script here $textbox1.Clear .\adb.exe shell am start -a android.intent.action.CALL tel:$textbox1.Text } Please help

    Read the article

  • PRISM - Creating mouseoverbehavior causes a Silverlight library to not be visible in main Silverligh

    - by RHLopez
    Created a simple Silverlight 4 application (SimpleApp) then added a Silverlight 4 library (LibraryA). Added code to the library (LibraryA) to implement MouseOverBehavior by inheriting from CommandBaseBehavior along with the appropriate attached property class/methods. Added reference in SimpleApp to LibraryA and went to MainPage.xaml to add namespace reference but it does not show up with Intellisense. Typing the namespace manually and then adding the attached MouseOver command works as it should as far as intellisense showing my attached property name, i.e. ... commands:MouseOver.Command="{Binding MousedOver}". However when I try to run it I get a XAML parser error saying that the "Command" attached property does not exist in MouseOver. If I move my class definitions from LibraryA to SimpleApp then everything works. I removed everything from LibraryA and just put one class with this in it: public class MouseOverBehavior : CommandBehaviorBase<Control> { public MouseOverBehavior(Control element) : base(element) {} } With this simple class in LibraryA it will not show up in XAML intellisense in SimpleApp. XAML intellisense works with other libraries that I have written that don't use PRISM. Don't know what I am missing hopefully it's something simple. I am using the latest SL4 build for PRISM change set 42969. Visual Studio 2010 RTM Professional in Windows 7 Ultimate 64-bit.

    Read the article

  • Custom View embed in Gallery crashes while key press

    - by tao
    Hi there, I'd like to find some stuff to replace the Tab component, so I'd make a custom View named StringView, which has the ability to display text, and to embed it into a Gallery. But it always crashes with error "NullPointerException at InputMethodManager". I have no idea about this, any help&tip&suggest are appreciate. Detail of my issue: First I'd created a class StringView extends View: public class StringView extends View { protected final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); protected String mString; protected int mAscent; // Constructor public StringView(Context context, String string) { super(context); mPaint.setARGB(255, 255, 60, 10); mPaint.setTextSize(30); //mPaint.setFakeBoldText(true); mString = string; setPadding(20,15,20,15); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int w = this.getPaddingLeft(); int h = this.getPaddingTop() - mAscent; canvas.drawText(mString, w, h, mPaint); } public void setString(String str) { mString = str; this.requestLayout(); this.invalidate(); } public String getString() { return mString; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(measureWidth(widthMeasureSpec), measureHeight(heightMeasureSpec)); } /** * Determines the width of this view * @param measureSpec A measureSpec packed into an int * @return The width of the view, honoring constraints from measureSpec */ private int measureWidth(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text result = (int) mPaint.measureText(mString) + getPaddingLeft() + getPaddingRight(); if (specMode == MeasureSpec.AT_MOST) { // Respect AT_MOST value if that was what is called for by measureSpec result = Math.min(result, specSize); } } return result; } /** * Determines the height of this view * @param measureSpec A measureSpec packed into an int * @return The height of the view, honoring constraints from measureSpec */ private int measureHeight(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); mAscent = (int) mPaint.ascent(); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text (beware: ascent is a negative number) result = (int) (-mAscent + mPaint.descent()) + getPaddingTop() + getPaddingBottom(); if (specMode == MeasureSpec.AT_MOST) { // Respect AT_MOST value if that was what is called for by measureSpec result = Math.min(result, specSize); } } return result; } } Second I put it in to Gallery through Adapter Gallery gallery = (Gallery) findViewById(R.id.gallery); gallery.setAdapter(new ImageAdapter(this)); ImageAdapter: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; private Context mContext; private View[] mImages = genSerielImageViews(); public ImageAdapter(Context c) { mContext = c; TypedArray a = obtainStyledAttributes(R.styleable.Gallery); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery_android_galleryItemBackground, 0); a.recycle(); } private View[] genSerielImageViews() { if (true) { int N = 6; StringView[] views = new StringView[N]; for (int i=0; i<N; i++) { views[i] = new StringView(mContext, "ITEM #" + Integer.toString(i) ); } return views; } else { int N = 6; TextView[] views = new TextView[N]; for (int i=0; i<N; i++) { views[i] = new TextView( mContext ); views[i].setText("CCTV #" + Integer.toString(i) ); } return views; } } public int getCount() { return mImages.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { return mImages[position]; } } Then Compile&Run, press keypad RIGHT and I got a crash, It's turns out a weird InputMethodManager error: 03-18 07:22:33.568: ERROR/AndroidRuntime(958): Uncaught handler: thread main exiting due to uncaught exception 03-18 07:22:33.648: ERROR/AndroidRuntime(958): java.lang.NullPointerException 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.inputmethod.InputMethodManager.startInputInner(InputMethodManager.java:940) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.inputmethod.InputMethodManager.checkFocus(InputMethodManager.java:1114) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.ViewRoot.handleMessage(ViewRoot.java:1869) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.os.Handler.dispatchMessage(Handler.java:99) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.os.Looper.loop(Looper.java:123) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.app.ActivityThread.main(ActivityThread.java:4310) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at java.lang.reflect.Method.invokeNative(Native Method) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at java.lang.reflect.Method.invoke(Method.java:521) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at dalvik.system.NativeStart.main(Native Method) Thanks.

    Read the article

  • BroadcastReceiver not triggered by Alarm

    - by Ezekiel Buchheit
    I am trying to set up an alarm that will run in the background and trigger (eventually) a save event. At the moment I simply have this code attached to a button. Press the button and the alarm should start leaving Toast messages behind as an indication that it is functioning. At the moment everything runs except the onReceive in the BroadcastReceiver is never triggered. Here is my code: The class setting up the alarm: //FIXME - rename (ie BackgroundSave; more descriptive) public class AlarmReceiver extends Service{ //FIXME - make sure you kill the service public void onCreate() { super.onCreate(); Toast.makeText(getApplication().getApplicationContext(), "Service onCreate called", Toast.LENGTH_SHORT).show(); } @Override public int onStartCommand(Intent intent, int flags, int startId) { Toast.makeText(getApplication().getApplicationContext(), "Service started", Toast.LENGTH_SHORT).show(); setAlarm(AlarmReceiver.this); // We want this service to continue running until it is explicitly // stopped, so return sticky. return START_STICKY; } public void setAlarm(Context c) { AlarmManager alarmManager = (AlarmManager)c.getSystemService(Context.ALARM_SERVICE); Intent i = new Intent(c, Alarm.class); PendingIntent pi = PendingIntent.getBroadcast(c, 0, i, 0); alarmManager.setRepeating(AlarmManager.ELAPSED_REALTIME_WAKEUP, System.currentTimeMillis() + 1000, 1000, pi); Toast.makeText(c.getApplicationContext(), "setAlarm called", Toast.LENGTH_SHORT).show(); } public void cancelAlarm(Context context) { Intent intent = new Intent(context, Alarm.class); PendingIntent sender = PendingIntent.getBroadcast(context, 0, intent, 0); AlarmManager alarmManager = (AlarmManager) context.getSystemService(Context.ALARM_SERVICE); alarmManager.cancel(sender); } @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } } Here is the BroadcastReceiver: public class Alarm extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Toast.makeText(context, "Alarm", Toast.LENGTH_SHORT).show(); } } And here is my manifest: <!-- Alarm --> <service android:name="com.xxxx.android.tools.AlarmReceiver" android:enabled="true" /> <receiver android:name="com.xxxx.android.tools.Alarm" ></receiver> The alarm onReceive is never triggered.

    Read the article

  • Is there a PHP library that performs MySQL Data Validation and Sanitization According to Column Type

    - by JW
    Do you know of any open source library or framework that can perform some basic validation and escaping functionality for a MySQL Db. i envisage something along the lines of: //give it something to perform the quote() quoteInto() methods $lib->setSanitizor($MyZend_DBAdaptor); //tell it structure of the table - colnames/coltypes/ etc $lib->setTableDescription($tableDescArray); //use it to validate and escape according to coltype foreach ($prospectiveData as $colName => $rawValue) if ( $lib->isValid($colName, $rawValue)) { //add it to the set clause $setValuesArray[$lib->escapeIdentifier($colName);] = $lib->getEscapedValue($colName,$rawValue); } else { throw new Exception($colName->getErrorMessage()); } etc... I have looked into - Zend_Db_Table (which knows about a table's description), and - Zend_Db_Adaptor (which knows how to escape/sanitize values depending on TYPE) but they do not automatically do any clever stuff during updates/inserts Anyone know of a good PHP library to preform this kind of validation that I could use rather than writing my own? i envisage alot of this kind of stuff: ... elseif (eregi('^INT|^INTEGER',$dataset_element_arr[col_type])) { $datatype='int'; if (eregi('unsigned',$dataset_element_arr[col_type])) { $int_max_val=4294967296; $int_min_val=0; } else { $int_max_val=2147483647; $int_min_val=-2147483648; } } (p.s I know eregi is deprecated - its just an example of laborious code)

    Read the article

  • Making a 64 bit shared library that dynamically links to a 32 bit library on Mac OS X Snow Leopard

    - by carneades
    Update: After some more reading I see that this problem is totally general, you can't mix architectures in the same process, so 64 bit Java cannot dlopen() a 32 bit library like FMOD. Is there any possible workaround for this, keeping in mind I'm writing my own C interface to the FMOD library? I need to make a 64-bit dylib on Max OS X because Java Native Access only likes 64-bit libraries on 64-bit machines. The problem is, my C source code dynamically includes FMOD which on Mac only provides 32-bit dylibs. When I try to compile without the -m32 option (since I must output a 64-bit dylib) I get the following error: gcc -dynamiclib -std=c99 -pedantic -Wall -O3 -fPIC -pthread -o ../bin/libpenntotalrecall_fmod.dylib ../../src/libpenntotalrecall_fmod.c -lfmodex -L../../lib/osx/ ld: warning: in /usr/lib/libfmodex.dylib, missing required architecture x86_64 in file Undefined symbols: "_FMOD_System_CreateSound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_GetPosition", referenced from: _streamPosition in ccJnlwrd.o "_FMOD_System_Create", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_PlaySound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Sound_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_IsPlaying", referenced from: _playbackInProgress in ccJnlwrd.o "_FMOD_System_Update", referenced from: _streamPosition in ccJnlwrd.o _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetPaused", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_System_Init", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetVolume", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Close", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_SetCallback", referenced from: _startPlayback in ccJnlwrd.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [all] Error 1 Shouldn't it be possible to get a 64 bit dylib from my source code that dynamically includes 32 bit libraries?!

    Read the article

  • Python: OSX Library for fast full screen jpg/png display

    - by Parand
    Frustrated by lack of a simple ACDSee equivalent for OS X, I'm looking to hack one up for myself. I'm looking for a gui library that accommodates: Full screen image display High quality image fit-to-screen (for display) Low memory usage Fast display Reasonable learning curve (the simpler the better) Looks like there are several choices, so which is the best? Here are some I've run across: PyOpenGL PyGame PyQT wxpython I don't have any particular experience with any of these, nor any strong desire to become an expert - I'm looking for the simplest solution. What do you recommend? [Update] For those not familiar with ACDSee, here's what it does that I care about: Simple list/thubmnail display of images in a directory Sort by name/size/type Ability to view images full screen Single-key delete while viewing full screen Move to next/previous image while viewing full screen Ability to select a group of images for: move to / copy to directory delete resize ACDSee has a bunch of niceties as well, such as remembering directories you've moved images to in the past, remembering your resize settings, displaying the total size of the images you've selected, etc. I've tried most of the options I could find (including Xee) and none of them quite get there. Please keep in mind that this is a programming/library question, not a criticism of any of the existing tools.

    Read the article

  • Python pixel manipulation library

    - by silinter
    So I'm going through the beginning stages of producing a game in Python, and I'm looking for a library that is able to manipulate pixels and blit them relatively fast. My first thought was pygame, as it deals in pure 2D surfaces, but it only allows pixel access through pygame.get_at(), pygame.set_at() and pygame.get_buffer(), all of which lock the surface each time they're called, making them slow to use. I can also use the PixelArray and surfarray classes, but they are locked for the duration of their lifetimes, and the only way to blit them to a surface is to either copy the pixels to a new surface, or use surfarray.blit_array, which requires creating a subsurface of the screen and blitting it to that, if the array is smaller than the screen (if it's bigger I can just use a slice of the array, which is no problem). I don't have much experience with PyOpenGL or Pyglet, but I'm wondering if there is a faster library for doing pixel manipulation in, or if there is a faster method, in Pygame, for doing pixel manupilation. I did some work with SDL and OpenGL in C, and I do like the idea of adding vertex/fragment shaders to my program. My program will chiefly be dealing in loading images and writing/reading to/from surfaces.

    Read the article

  • Any HTTP proxies with explicit, configurable support for request/response buffering and delayed conn

    - by Carlos Carrasco
    When dealing with mobile clients it is very common to have multisecond delays during the transmission of HTTP requests. If you are serving pages or services out of a prefork Apache the child processes will be tied up for seconds serving a single mobile client, even if your app server logic is done in 5ms. I am looking for a HTTP server, balancer or proxy server that supports the following: A request arrives to the proxy. The proxy starts buffering in RAM or in disk the request, including headers and POST/PUT bodies. The proxy DOES NOT open a connection to the backend server. This is probably the most important part. The proxy server stops buffering the request when: A size limit has been reached (say, 4KB), or The request has been received completely, headers and body Only now, with (part of) the request in memory, a connection is opened to the backend and the request is relayed. The backend sends back the response. Again the proxy server starts buffering it immediately (up to a more generous size, say 64KB.) Since the proxy has a big enough buffer the backend response is stored completely in the proxy server in a matter of miliseconds, and the backend process/thread is free to process more requests. The backend connection is immediately closed. The proxy sends back the response to the mobile client, as fast or as slow as it is capable of, without having a connection to the backend tying up resources. I am fairly sure you can do 4-6 with Squid, and nginx appears to support 1-3 (and looks like fairly unique in this respect). My question is: is there any proxy server that empathizes these buffering and not-opening-connections-until-ready capabilities? Maybe there is just a bit of Apache config-fu that makes this buffering behaviour trivial? Any of them that it is not a dinosaur like Squid and that supports a lean single-process, asynchronous, event-based execution model? (Siderant: I would be using nginx but it doesn't support chunked POST bodies, making it useless for serving stuff to mobile clients. Yes cheap 50$ handsets love chunked POSTs... sigh)

    Read the article

  • Sending Email with attachment, sends a blank file.

    - by pankaj
    I am using this code: File myDir = new File(getApplicationContext().getFilesDir().getAbsolutePath()); try { Log.i("CSV Testing ", "CSV file creating"); FileWriter fw = new FileWriter(myDir + "/myfile.csv"); // // write data to file // Log.i("CSV Testing ", "CSV file created and your data has been saved"); // Process for sending email with CSV file File CSVFile = new File(myDir,"myfile.csv"); if(CSVFile.exists()) { Log.i("CSV FILE", "CSV file exists"); } else { Log.i("CSV FILE", "CSV file not exists"); } Log.i("SEND EMAIL TESTING", "Email sending"); Intent emailIntent = new Intent(android.content.Intent.ACTION_SEND); emailIntent.setType("text/csv"); emailIntent .putExtra(android.content.Intent.EXTRA_EMAIL, new String[]{"myemailid"}); emailIntent .putExtra(android.content.Intent.EXTRA_SUBJECT, "my subject"); emailIntent .putExtra(android.content.Intent.EXTRA_TEXT, "_____________\n Regards \n Pankaj \n ____________ "); emailIntent.putExtra(Intent.EXTRA_STREAM, Uri.parse("file://" + CSVFile.getAbsolutePath())); emailIntent.setType("message/rfc822"); // Shows all application that supports SEND activity try { startActivity(Intent.createChooser(emailIntent, "Send mail...")); } catch (android.content.ActivityNotFoundException ex) { showMSG("There are no email clients installed."); } Log.i("SEND EMAIL TESTING", "Email sent"); } catch (FileNotFoundException e) { Log.i("ExportCSV Exception", e.toString()); } catch (IOException e) { Log.i("ExportCSV Exception", e.toString()); } But it sends myfile.csv as a blank file. I checked it from file explorer, where myfile.csv is not blank and contains right data. How can I solve this?

    Read the article

  • Good mobile oriented GWT widget library alternatives

    - by Michael Donohue
    I've been developing a travel planning site - tripgrep.com - which is built on appengine, GWT and smartgwt, among other technologies. It is still early days, and the site is now working well on my development environment, which is either a windows or mac computer. However, I am frequently talking up the website to my friends when we are at a bar or other venue, so I am standing there while they try to access the site via an iPhone, Android or Blackberry - I've witnessed all three. It has been painfully obvious that the browser based frontend takes a long time to download on a mobile device. I am pretty sure this is because of the javascript download for SmartGWT. So, I would like to look at alternatives to SmartGWT. What I like about SmartGWT is that it has a reasonable look and feel out of the box - I don't need to learn any design or css and it has an office application look. This is considerably better than the GWT built-in widgets, which just get a blue border. The better look-and-feel is why I went with SmartGWT early on. However, the slow load times are killing me on these mobile demos. So now I want a fast loading widget alternative that has good look-and-feel out of the box. The features I care about are: tabs, good form layout, Google maps API integration, grid data viewing. If those are all available in a library that loads quickly on a mobile device, then that's the library I want.

    Read the article

  • calling background service from BroadcastReceiver....

    - by Shalini Singh
    Hi , i am trying to call a push notification background from BroadcastReceiver class.but my application is going to crash the code is given bellow public class AlarmReceiver extends BroadcastReceiver { Context ctx; static int count=1; @Override public void onReceive(Context context, Intent intent) { // TODO Auto-generated method stub //Toast.makeText(context, "working"+count, Toast.LENGTH_LONG).show(); count++; Log.e("broadcast***","receiver"); Intent myIntent=new Intent(context,NotifyService.class); myIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); context.startActivity(myIntent); } } * manifest entry:- <intent-filter> <action android:name="android.intent.action.BOOT_COMPLETED"/> </intent-filter> </receiver> Error: 05-24 15:17:00.042: ERROR/AndroidRuntime(424): Caused by: android.content.ActivityNotFoundException: Unable to find explicit activity class {com.android.alarm/com.android.alarm.NotifyService}; have you declared this activity in your AndroidManifest.xml? Please help me....

    Read the article

< Previous Page | 356 357 358 359 360 361 362 363 364 365 366 367  | Next Page >