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  • Fulltext for innoDB? or a good solution for php app

    - by Joshua
    I have a table I want to run a fulltext search on, but it is currently innoDB and is using a lot of foreign keys for other kinds of queries. Should I make like a 1:1 "meta-data" table that is myisam for fulltext? Also I am reading some things that say that fulltext corrupts MySQL tables pretty randomly? I dunno, the articles are a couple years old, maybe they've fixed that in 5+? If not what's a good solution for searching? Zend_Lucene seems cool but slow, even with caching, for the client's large tables and autocomplete functionality et al.

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  • How to run lengthy tasks from an ASP.NET page?

    - by Jimmy C
    I've got an ASP.NET page with a simple form. The user fills out the form with some details, uploads a document, and some processing of the file then needs to happens on the server side. My question is - what's the best approach to handling the server side processing of the files? The processing involves calling an exe. Should I use seperate threads for this? Ideally I want the user to submit the form without the web page just hanging there while the processing takes place. I've tried this code but my task never runs on the server: Action<object> action = (object obj) => { // Create a .xdu file for this job string xduFile = launcher.CreateSingleJobBatchFile(LanguagePair, SourceFileLocation); // Launch the job launcher.ProcessJob(xduFile); }; Task job = new Task(action, "test"); job.Start(); Any suggestions are appreciated.

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  • How to override loading a TImage from the object inspector (at run-time)?

    - by Mawg
    Further to my previous question, which did not get a useful answer despite a bounty, I will try rephrasing the question. Basically, when the user clicks the ellipsis in the object inspector, Delphi opens a file/open dialog. I want to replace this handling with my own, so that I can save the image's path. I would have expected that all I need to do is to derive a class from TImage and override the Assign() function, as in the following code. However, when I do the assign function is never called. So, it looks like I need to override something else, but what? unit my_Image; interface uses Classes, ExtCtrls, Jpeg, Graphics; type Tmy_Image = class(Timage) private FPicture : TPicture; protected procedure OnChange(Sender: TObject); public { Public declarations } Constructor Create(AOwner: TComponent); override; procedure SetPicture(picture : TPicture); procedure Assign(Source: TPersistent); override; published { Published declarations - available in the Object Inspector at design-time } property Picture : TPicture read FPicture write SetPicture; end; // of class Tmy_Image() procedure Register; implementation uses Controls, Dialogs; procedure Register; begin RegisterComponents('Standard', [Tmy_Image]); end; Constructor Tmy_Image.Create(AOwner: TComponent); begin inherited; // Call the parent Create method Hint := 'Add an image from a file|Add an image from a file'; // Tooltip | status bar text AutoSize := True; // Control resizes when contents change (new image is loaded) Height := 104; Width := 104; FPicture := TPicture.Create(); self.Picture.Bitmap.LoadFromResourceName(hInstance, 'picture_poperty_bmp'); end; procedure Tmy_Image.OnChange(Sender: TObject); begin Constraints.MaxHeight := Picture.Height; Constraints.MaxWidth := Picture.Width; Self.Height := Picture.Height; Self.Width := Picture.Width; end; procedure Tmy_Image.SetPicture(picture : TPicture); begin MessageDlg('Tmy_Image.SetPicture', mtWarning, [mbOK], 0); // never called end; procedure Tmy_Image.Assign(Source: TPersistent); begin MessageDlg('Tmy_Image.Assign', mtWarning, [mbOK], 0); // never called end; end.

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  • how to run href="#var=something" before onclick function fires in javascript?

    - by korben
    i'm using the below javascript to change an image on an aspx in asp.net c# <script language="JavaScript" type="text/javascript"> var updateImageWhenHashChanges = function() { theImage = document.getElementById("ctl00_ContentPlaceHolder1_Image1a"); if(window.location.hash == "#size=2") { theImage.src = "<%# Eval("realfilename", "/files/l{0}") %>"; } else if(window.location.hash == "#size=3") { theImage.src = "<%# Eval("realfilename", "/files/{0}") %>"; } else if(window.location.hash == "#size=1") { theImage.src = "<%# Eval("fullthumbname", "/thumbnails/{0}") %>"; } else { } } </script> here's how i call it with a link <a href="#size=3" onclick="updateImageWhenHashChanges();">test</a> the problem is that it only does what i'm expecting on the SECOND click of the link, because it seems onclick fires before the href, so the first time i'm just placing the var and the 2nd time i'm actually getting what i want. does anyone know how i can fix this? i'm trying to get the image to change on each click

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  • How do I plot a STOCK historical graph in android app?

    - by jer
    I wanted to plot a stock historical graph based on google finance in my android app . The problem is I can't find the api for just the stock chart alone and I must try to find another ways to do it. I thought of a way but don't know what whether it works the steps are as follows.. 1) get the details from csv file 2) read the csv file 3) plot the graph using the information of the csv file.(WHICH I DON'T KNOW HOW TO DO IT)! so if my steps above works , I would only want to know how to plot the graph.

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  • What does an empty run queue entry points to?

    - by EpsilonVector
    I'm trying to figure out the technicalities of scheduling in Linux. What I can't figure out is what happens with those entries in the run_queue where there are no running processes. In the run_queue we have a bitmap, a counter, and the array of lists themselves. For a list that is empty because there are no running tasks with its priority, what do the next and prev pointers point to?

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  • File.Exists("SDF File Path") returns a FALSE when run through Unit tests even though it exists in th

    - by shiva-hv
    I am writing Unit tests for a Windows Project. The Executable project on the Client Side of this Windows Project has a code File.Exists("LanguageLookups.sdf") which is used to check and return a Bool if the sdf file exists in the Execution Directory or not. But when i execute the same piece of Code through a Unit test; The code File.Exists("LanguageLookups.sdf") returns a FALSE. Its not able to find this SDF File. Can anybody help me on this?

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  • How can I run a function anytime anything is animated with jQuery?

    - by WillyCornbread
    Hi - I have some jQuery animations in my code to slide divs up and down in response to some mouse clicks and other logic. This is all working just peachy, however in IE 6 some of the smaller icon images on the page don't slide along with the rest of the div for some strange reason. They kind of stay put then flicker into the new position and I've chalked this up to an IE6 'feature'. Considering that I have to support IE6, I wanted to just hide the icons anytime an animation started, and show them again when the queue was empty. I couldn't find a reference to any kind of events or hooks into the queue itself and I'd rather not add the hide code, then the show code to every animation as a callback. Thanks if you can help- b

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  • App to watch installer and roll back host later?

    - by OverTheRainbow
    I'm looking for a Windows application that can watch everything an install programs does to Windows, and can roll it back to what it was like before installing an application. InCtrl5 is useful to know what an installer did, but doesn't provide a way to return the host to its previous state. I'd like to avoid having to restore a host using eg. CloneZilla just for a small application. The goal is to make it fast to test an application in a test lab. Does someone know of an application that can do this? Edit: I wasn't specific enough: I need a way to totally remove an application but keep all other changes I made after installing the application. Edit: After checking a few of them, I settled on Cleanse Uninstaller, which was capable of removing the whole of an application, although it doesn't watch when it's installed.

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  • Core Data and iTunes File Sharing - Move/hide the .sqlite file on app update?

    - by Eric
    I have an iPad app that uses Core Data for data storage. I would like to enable file sharing in iTunes and I don't really want the users to be able to delete or modify the .sqlite file. Can I move the file to a different, hidden directory? Alternatively, could the file be made read-only? I wouldn't mind users having access to the file as long as it couldn't be changed. I suspect there is a trivial solution that is escaping me at the moment.

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  • identifier ... is undefined when trying to run pure C code in Cuda using nvcc

    - by Lostsoul
    I'm new and learning Cuda. A approach that I'm trying to use to learn is to write code in C and once I know its working start converting it to Cuda since I read that nvcc compiles Cuda code but complies everything else using plain old c. My code works in c(using gcc) but when I try to compile it using nvcc(after changing the file name from main.c to main.cu) I get main.cu(155): error: identifier "num_of_rows" is undefined main.cu(155): error: identifier "num_items_in_row" is undefined 2 errors detected in the compilation of "/tmp/tmpxft_00002898_00000000-4_main.cpp1.ii". Basically in my main method I send data to a function like this: process_list(count, countListItem, list); the first two items are ints and the last item(list) is a matrix. Then I create my function like this: void process_list(int num_of_rows, int num_items_in_row, int current_list[num_of_rows][num_items_in_row]) { This line is where I get my errors when using nvcc(line 155). I need to convert this code to cuda anyway so no need to troubleshoot this specific issue(plus code is quite large) but I'm wondering if I'm wrong about nvcc treating the C part of your code like plain C. In the book cuda by example I just used nvcc to compile but do I need any extra flags when just using pure c?

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  • How do you leave comments/like a specific page of a Facebook Canvas app?

    - by Sebastian
    I'm building a tabbed Facebook Canvas app that requires individual images to be "Like"d and commented on. Since each image is loaded up as its own page, in this style: http://apps.facebook.com/appname/image/333/ (which translates to: www.mydomain.com/image/333/) I was hoping I could just get a UID for each "image" page and then comment/like based off that. If that's possible, how exactly do I get the id for dynamically generated pages? Or any page for that matter? Thanks in advance.

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  • Noob here, but wanting to try and make my own app.

    - by Justin
    Hi all, I have a small amount of programing experience with Siemens and Allen Bradley but would like to make my own app for a certain website I frequent. I would like the website to be a little more user friendly for me instead of having to open browser etc. Is it possible to have a simple forum translated into a widget so you can see the forum posts and post from there? The website in question is http://vnboards.ign.com Any ideas or suggestions no matter how bad are appreciated. If it isnt worth attempting or my skills may not be up to par, feel free to say so :P Dont pull any punches :) Thanks! Justin

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How to run my php code in every X minute?

    - by Holian
    Hi Gods, i try to make a "status monitor" for our small network. After the page was load i make a ping for every IP which i addedd. Its, ok. But i would like to do this ping in every X minute, without reload my hole page. I can make it if i reload the page with header refresh, but i would like to do this witout reload. I think i have to do this with AJAX?, But i dont know how.. Thank you

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  • Compiling SQLite into programs that run on Symbian 9.1 and above?

    - by Jared
    How can I use SQLite C API’s on any device running Symbian OS 9.1 or above? While it appears that 9.4 comes with SQLite built in prior versions do not. Looking at http://sourceforge.net/projects/sqlites60/ it appears that sQLite has been ported to older Symbian releases. The only problem is this code assumes you want to use SQLite with .net when I want to compile it into a .sis file and call the C API’s. Ideally I’d compile a Symbian equivalent of amalgamation.c and call the sQLite functions directly but am not sure if this is possible.

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  • Junit run not picking file src/test/resources. For file required by some dependency jar

    - by saddy-dj
    Hi, I m facing a issue where test/resource is not picked,but instead jar's main/resource is picked Scenario is like : Myproject src/test/resources--- have config.xml w which should be needed by abc.jar which is a dependecy in Myproject. When running test case for Myproject its loading config.xml of abc.jar instead of Myproject test/resources. - I need to know order in which maven pick resources. - Or wat im trying is not possible. Thanks.

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  • Creating Thumbnails in Build Phase of iPhone App Xcode project?

    - by nephilite
    Hey All, I have a group of png files in my bundle; but I also want smaller versions of them to be used at my app as well. Right now I am just resizing them all manually and putting them in the bundle as well: so i might have Graphic_1.png and Graphic_1-thumbnail.png. Instead, is there anyway to do something like: at build time, take all my png assets and create 1/4 scale versions of them, and save them into the bundle as well, with the -thumbnail in the filename as above? Thanks!

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  • Scientific calculator app/site that saves calculations for Win 7?

    - by verve
    Are there any scientific calculator apps that aren't browser specific that's easy to use which displays whatever is inputted clearly and one that can be used by a keyboard only but can be used by only a mouse too? Also, I want one that saves the history of calculations and lets us paste it into a document at another time. Also, please don't recommend ones from sketchy-looking sites. Freeware or paidware. I prefer paidware if it's the only way to guarantee accurate calculations. Win 7 Pro.

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  • What is the flag to show the nesting of views in a Mac app?

    - by theMikeSwan
    I have just spet the last few hours trying to find the flag to use in Terminal to launch an app with the colored outlines around the various view elements to show how they are nested. I know that Matt Gemmell covered it during the Cocoa Face Off session of NSConference 2009 (at about the 13minute mark in the video). Unfortunately I can't actually read what he types and he doesn't speak the exact command. I know it has to be in the Apple docs somewhere but the search system is currently not being of any use. It looks like her just adds -showAllViews YES to the end of the command to open TextEdit but that command has no effect in 10.6.6. I have also tried every other capitalization I can think of as well as using view instead of views. Every command opens TextEdit just fine but doesn't show the colored outlines.

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