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  • How do you update an Excel file (Data Refresh and update formulas) WITHOUT opening the file?

    - by Alex
    I have an Excel file that want to update and save automatically with out having to open it or manually interact with. Manually, I open the file up and hit data refresh which goes and does a SQL query and then hit F9 for the formulas to update and then I just close/save. (I then would mail the file out to people using a perl script or use SAS JMP to run some numbers/charts and also mail them out. Basically I need to script some things which require the XLS file to be updated.)

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  • How to create a default association for files with no extension

    - by acidzombie24
    I am using http://www.pnotepad.org/ (i wouldnt mind switching to something else if it lightweight and has most/all features i like which i'll check on a app by app basis) When i create a new tab/file and save it unless i write .txt i get a file with no extention. Which makes it hard to open since i cant double click it (i dont think i can tell win7 to set a default app for files with no extension) How do i make pnotepad save with a .txt when non are specified?

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  • How to (properly) back up a live QEMU/KVM VM?

    - by Roman
    I'm currently engineering a backup solution for KVM VM's as an additional measure to traditional backups. Unfortunately, all currently (August 2013) existing solutions I came across so far either: do not ensure a consistent backup of the VM (losing RAM state, creating a dirty image, or other things), or require lengthy downtime (complete VM shutdown while backing up). I'm aware of QEMU/libvirt's functionality of taking snapshots, however, it's not yet usable since: image-internal snapshots present you with an ever-changing image file, resulting in a likely dirty backup (assuming one uses qcow2 images at all). one cannot yet merge a currently active external snapshot into the original backing image ("blockcommit"). Out of the above reasons, I'm now implementing a script that: Saves the VM's state and halts it Sets up a devicemapper snapshot(s) where the VM's disk images and state reside Resumes the VM Mount the snapshot(s) of step 2. Backs up the VM's disk and state (configuration for convenience) Merges back the snapshot(s). If I got everything right, this will take consistent backups of VM's with only seconds (if at all, since 1-3 is fast, possibly sub-second) of downtime. Of course, when restoring, the VM will be way in the past, but at least giving me the option of an orderly shutdown/reboot. Am I missing something with this solution? Or has someone indeed already implemented this?

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  • Cloning a failing disk (Win 7)

    - by daveh551
    I have a Windows 7 machine with several partitions on a 1.5T drive. Windows has been complaining about disk errors and imminent failure, so I have purchased a new 2TB drive. The failing disk has not completely failed, and, in fact, I was able to boot Windows from it (after a couple tries) and examine the SMART logs - the only RED item was 1 sector being reallocated. But when I try to Clone it to the new Drive using Acronis True Image Home (2010), True Image can see the drive, the partitions, and the contents, but when it goes to actually do the clone, it says "Failed to move. Make sure the destination disk is not smaller than the source disk, and that there are not errors on the disk" (or something like that). What are some other options for simply cloning the failing drive. I'd like to clone the entire disk, but am willing to do it partition by partition if necessary. Was this a known failing of the 2010 edition of ATI, or is it really something hosed in my system. Would upgrading to the 2012 edition be likely to work any better? (I'd download the trial and try it out, but if I remember right, the cloning operation is disabled in the trial version), and I don't have enough free disk space to make an entire image.) What are some other cloning software packages if ATI won't work? Note that I'm only looking to clone the disk, not make an image as a back up - I use Ghost for that, and can fall back to that if I have to. It looks to me like CloneZilla would do the job. Any recommendations? Thanks, and if this duplicates other questions, I apologize.

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  • How do I use command line and wmctrl to make a window larger than the screen to get a huge screenshot?

    - by Mnebuerquo
    I use a program which makes a large image which I have to scroll to view. The program has no way to save the image, and I have no access to the source to modify it. The only way I have to get the image from the program is by screenshot. My goal is to save the full size image without having to piece together individual screenshots. I'm using this script to try taking a screenshot: #!/bin/bash window=$(wmctrl -l | grep "Program$" | awk '{print $1}') wmctrl -v -i -r $window -e '0,0,0,6030,5828' wmctrl -i -a $window import -window $window ~/Desktop/screenshot.png This uses wmctrl to get the window id ($window) for a window named "Program". It then tries to resize the window to the desired dimensions. It uses imagemagick (import) to save a screenshot.png on the user's Desktop. All of this works except the resize step. I can resize the window using wmctrl -r -e, but sizes greater than the screen size don't work. I'm using Ubuntu 10.04 and the Gnome Desktop. I run two monitors, but I've tried this with one of them disabled. Is there a way to resize the window larger than my screen to get a huge screenshot?

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  • Amortization Schedule in Excel - Know how much interest will be saved by large payment

    - by hubbas
    I have a really nice Amortization Schedule built in Excel using the steps from this page: http://www.wikihow.com/Prepare-Amortization-Schedule-in-Excel It works really nicely, but I am planning to make some large payments and I would love to calculate how much interest I will save, over the life of the loan, for making these larger payment. E.g., if I pay $10k for one payment I will save $4000 in interest over the life of the loan, etc. Is there a way to calculate this?

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  • make programmer notepad default files as .txt?

    - by acidzombie24
    I am using http://www.pnotepad.org/ (i wouldnt mind switching to something else if it lightweight and has most/all features i like which i'll check on a app by app basis) When i create a new tab/file and save it unless i write .txt i get a file with no extention. Which makes it hard to open since i cant double click it (i dont think i can tell win7 to set a default app for files with no extension) How do i make pnotepad save with a .txt when non are specified?

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  • Apache Virtual Host with directory aliases

    - by brechtvhb
    Hi, I'm trying to set up a dynamic virtual host in apache with a directory alias pointing to a difirent path for every domain. Here's what I'm trying to achive. Say I have 2 domains: * www.domain1.com * www.domein2.com I want both to point to the same index.php file (C:/cms/index.php). Now the hard part ... I want directories or certain file types to point to a diffirent path for each domain. Example: * www.domain1.com/layout -> C:/store/www.domain1.com/layout * www.domain2.com/layout -> C:/store/www.domain2.com/layout * www.domain1.com/image.png -> C:/store/www.domain1.com/image.png * www.domain2.com/image.png -> C:/store/www.domain2.com/image.png However the admin directory should point to the same path again for all sites * www.domain1.com/admin -> C:/cms/admin * www.domain2.com/admin -> C:/cms/admin Is there a way to achieve this kind of behaviour in apache 2.2 without having to create a virtualhost entry for each new domain?

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  • IIS_IUSRS cannot access files uploaded and created by Network Service - error 401.3

    - by Max
    Let me rephrase my question as I investigated further: The problem: I have a php script that is used to upload images on my windows webserver 2008. The files are created in the correct directory. The are created and owned by the user Network Service. Network Service has full access to the uploaded file. As soon as I try to access the uploaded file (mostly an image) via HTTP, I get an 401.3 not authorized error. Now, if I right-click on the not accessible image and grant IIS_IUSRS group read permissions via the security tab, the image can be accessed! By default IIS_IUSRS has NO access at all for the uploaded file. The directory containing the image files has the correct access rights set. But each file that is new uploaded to the directory is permitted for IIS_IUSRS. The question: How can I grant IIS_IUSRS by default access to the newly uploaded file? The appPool of the website has its identity set to its default, I also tried setting it to "networkIdentity" or so, but that did not work either.

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  • How can I generate filesystem images that are usable on many different virtualization systems?

    - by Mark Longair
    I have written a script that generates a root filesystem image (based on Debian lenny) suitable for User-Mode Linux. (Essentially this script creates a filesystem image, mounts it with a loop device, uses debootstrap to create a lenny install, sets up a static IP for TUN/TAP networking, adds public keys for login by SSH and installs a web application.) These filesystem images work pretty well with UML, but it would be nice to be able to generate similar images that people can use on alternative virtualization software, and I'm not familiar with these options at all. In particular, since the idea is to use this image as a standalone server for testing the web application, it's important that the networking works. I wonder if anyone can suggest what would be involved in customizing such root filesystem images such that they could be used with other virtualization software, such as VMware, Xen or as an Amazon EC2 instance? Two particular concerns are: If such systems don't use a raw filesystem image (e.g. they need headers with metadata or are compressed in some particular way) do there exist tools to convert between the different formats? I assume that in the filesystem, at least /etc/network/interfaces will have to be customized, but are more involved changes likely to be necessary? Many thanks for any suggestions...

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  • Synchronized Clipboard?

    - by Boris_yo
    Evernote, Dropbox, Xmarks and what not. Many know these but is there a software that can synchronize clipboard between devices? For what you might be asking? Here is for what: Sometimes I want URL that I see on my desktop/laptop computer to enter into laptop's/smartphone's browser but unless I save that URL to .TXT file, email URL or save to Evernote there is no other way to directly do that. So is there such software already?

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  • Windows 7 showing subfiles when saving files from internet?

    - by mezamorphic
    Within the last week, whenever I go to save a file from the internet when I save to "Documents" it doesn't show just what is in My Documents at the higher level, it shows all the contents of every sub-folder. I haven't changed any settings- how can I get this back to normal (so that files of sub-folders are not shown when saving)? I tried with both Chrome and IE so it's not the browser doing it. The problem seems to only happen with My Documents, no other folders like Downloads etc.

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  • Website and file/directory permissions

    - by mathiass
    I've been given a task to fix this one website. One of its issues is that on one page, the images have broken links - the images are not showing, and clicking on the image (i.e. direct link to the image file) results in a 403 (Forbidden) error. I am looking for some feedback on what could be the possible cause. The directory where the images are stored has the following permissions: drwxrws--- www "group" 10240 Aug 2008 "image directory name" I had to hide the names. I checked the page source code, and everything seems to be in place. The rest of the site, and other images outside that image directory are showing fine. I was told that recently there have been some changes to the server. I'm trying to assume that there is no fault in the source code, and the permissions are - or used to be - correct (since the site has been working before, and no recent changes to the site itself have been made). My only thoughts at the moment is that either: a) the directory permission should be: drwxrws--x (executable) for the other users, or b) there is a change in the server settings that I don't know of. Is there anything else I should check?

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  • What is a good set and forget file version tracking / backup application for windows?

    - by tomwoods
    When I make changes to files, I keep on finding myself "saving as" and adding the current date to the file. It slows me down, and it creates a bunch of files that clot my folder. I would prefer to be able to Right Click on a file from the File Explorer and select to save different versions of this file, so that each time I save it, it saves a copy somewhere, that I can access in the future if necessary. Is there any application that achieves this?

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Play Framework: Error getting sequence nextval using H2 in-memory database

    - by alexhanschke
    As the title suggests, I get an error running Play 2.0.1 Tests using a FakeApplication w/ H2 in memory. I set up a basic unit test: public class ModelTest { @Test public void checkThatIndustriesExist() { running(fakeApplication(inMemoryDatabase()), new Runnable() { public void run() { Industry industry = new Industry(); industry.name = "Some name"; industry.shortname = "some-name"; industry.save(); assertThat(Industry.find.all()).hasSize(1); } }); } Which yields the following exception: [info] test.ModelTest [error] Test test.ModelTest.checkThatIndustriesExist failed: Error getting sequence nextval [error] at com.avaje.ebean.config.dbplatform.SequenceIdGenerator.getMoreIds(SequenceIdGenerator.java:213) [error] at com.avaje.ebean.config.dbplatform.SequenceIdGenerator.loadMoreIds(SequenceIdGenerator.java:163) [error] at com.avaje.ebean.config.dbplatform.SequenceIdGenerator.nextId(SequenceIdGenerator.java:118) [error] at com.avaje.ebeaninternal.server.deploy.BeanDescriptor.nextId(BeanDescriptor.java:1218) [error] at com.avaje.ebeaninternal.server.persist.DefaultPersister.setIdGenValue(DefaultPersister.java:1304) [error] at com.avaje.ebeaninternal.server.persist.DefaultPersister.insert(DefaultPersister.java:403) [error] at com.avaje.ebeaninternal.server.persist.DefaultPersister.saveEnhanced(DefaultPersister.java:345) [error] at com.avaje.ebeaninternal.server.persist.DefaultPersister.saveRecurse(DefaultPersister.java:315) [error] at com.avaje.ebeaninternal.server.persist.DefaultPersister.save(DefaultPersister.java:282) [error] at com.avaje.ebeaninternal.server.core.DefaultServer.save(DefaultServer.java:1577) [error] at com.avaje.ebeaninternal.server.core.DefaultServer.save(DefaultServer.java:1567) [error] at com.avaje.ebean.Ebean.save(Ebean.java:538) [error] at play.db.ebean.Model.save(Model.java:76) [error] at test.ModelTest$1.run(ModelTest.java:24) [error] at play.test.Helpers.running(Helpers.java:277) [error] at test.ModelTest.checkThatIndustriesExist(ModelTest.java:21) [error] ... [error] Caused by: org.h2.jdbc.JdbcSQLException: Syntax Fehler in SQL Befehl "SELECT INDUSTRY_SEQ.NEXTVAL UNION[*] SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL "; erwartet "identifier" [error] Syntax error in SQL statement "SELECT INDUSTRY_SEQ.NEXTVAL UNION[*] SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL "; expected "identifier"; SQL statement: [error] select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval [42001-158] [error] at org.h2.message.DbException.getJdbcSQLException(DbException.java:329) [error] at org.h2.message.DbException.get(DbException.java:169) [error] at org.h2.message.DbException.getSyntaxError(DbException.java:194) [error] at org.h2.command.Parser.readColumnIdentifier(Parser.java:2777) [error] at org.h2.command.Parser.readTermObjectDot(Parser.java:2336) [error] at org.h2.command.Parser.readTerm(Parser.java:2453) [error] at org.h2.command.Parser.readFactor(Parser.java:2035) [error] at org.h2.command.Parser.readSum(Parser.java:2022) [error] at org.h2.command.Parser.readConcat(Parser.java:1995) [error] at org.h2.command.Parser.readCondition(Parser.java:1860) [error] at org.h2.command.Parser.readAnd(Parser.java:1841) [error] at org.h2.command.Parser.readExpression(Parser.java:1833) [error] at org.h2.command.Parser.parseSelectSimpleSelectPart(Parser.java:1746) [error] at org.h2.command.Parser.parseSelectSimple(Parser.java:1778) [error] at org.h2.command.Parser.parseSelectSub(Parser.java:1673) [error] at org.h2.command.Parser.parseSelectUnion(Parser.java:1518) [error] at org.h2.command.Parser.parseSelect(Parser.java:1506) [error] at org.h2.command.Parser.parsePrepared(Parser.java:405) [error] at org.h2.command.Parser.parse(Parser.java:279) [error] at org.h2.command.Parser.parse(Parser.java:251) [error] at org.h2.command.Parser.prepareCommand(Parser.java:217) [error] at org.h2.engine.Session.prepareLocal(Session.java:415) [error] at org.h2.engine.Session.prepareCommand(Session.java:364) [error] at org.h2.jdbc.JdbcConnection.prepareCommand(JdbcConnection.java:1119) [error] at org.h2.jdbc.JdbcPreparedStatement.<init>(JdbcPreparedStatement.java:71) [error] at org.h2.jdbc.JdbcConnection.prepareStatement(JdbcConnection.java:267) [error] at com.jolbox.bonecp.ConnectionHandle.prepareStatement(ConnectionHandle.java:820) [error] at com.avaje.ebean.config.dbplatform.SequenceIdGenerator.getMoreIds(SequenceIdGenerator.java:193) [error] ... 80 more My model looks like this: @Entity @Table(name = "industry") public class Industry extends Model { @Id public Long id; public String name; public String shortname; // called in the view to trigger lazy-loading public String getName() { return name; } public static Finder<Long, Industry> find = new Finder<Long, Industry>(Long.class, Industry.class); } ... and finally the relevant part from my initial evolution: create table industry ( id bigint not null, name varchar(255), shortname varchar(255), constraint pk_industry primary key (id) } create sequence industry_seq start with 1000; Everything works fine running on my PostgreSQL DB, and from my point of view the code is not any different from the Play2.0 Computer Database Sample. I am happy for any help - thanks! Regards, Alex

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  • Disable the asp button on click of the same button till the process ends

    - by Rupa
    Hi, I need help in the following scenario: On click of a SAVE button in aspx page,some processing will take place. The processing can be of 10-15 minutes.I want to disable the SAVE button till process ends and once process completes, the SAVE button should be enabled. I tried the following but couldnot solve the problem: 1)Client Side Scripting: I called a java script on client clik of button and set the disable property to true.How ever, server side saveButton_Click event is not called because of disabling the button on client side. 2)Disabling in saveButton_Click method on server side: In this case, as the call of saveButton_Click already happend and requested is sent to server,the client side is as it without any difference until the request is processed. Please help me in this asap. Its very URGENT. Thanks Rupa

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  • Django-Registration & Django-Profile, using your own custom form

    - by Issy
    Hey All, I am making use of django-registration and django-profile to handle registration and profiles. I would like to create a profile for the user at the time of registration. I have created a custom registration form, and added that to the urls.py using the tutorial on: http://dewful.com/?p=70 The basic idea in the tutorial is to override the default registration form to create the profile at the same time. forms.py - In my profiles app from django import forms from registration.forms import RegistrationForm from django.utils.translation import ugettext_lazy as _ from profiles.models import UserProfile from registration.models import RegistrationProfile attrs_dict = { 'class': 'required' } class UserRegistrationForm(RegistrationForm): city = forms.CharField(widget=forms.TextInput(attrs=attrs_dict)) def save(self, profile_callback=None): new_user = RegistrationProfile.objects.create_inactive_user(username=self.cleaned_data['username'], password=self.cleaned_data['password1'], email=self.cleaned_data['email']) new_profile = UserProfile(user=new_user, city=self.cleaned_data['city']) new_profile.save() return new_user In urls.py from profiles.forms import UserRegistrationForm and url(r'^register/$', register, {'backend': 'registration.backends.default.DefaultBackend', 'form_class' : UserRegistrationForm}, name='registration_register'), The form is displayed, and i can enter in City, however it does not save or create the entry in the DB.

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  • Design for a machine learning artificial intelligence framework

    - by Lirik
    This is a community wiki which aims to provide a good design for a machine learning/artificial intelligence framework (ML/AI framework). Please contribute to the design of a language-agnostic framework which would allow multiple ML/AI algorithms to be plugged into a single framework which: runs the algorithms with a user-specified data set. facilitates learning, qualification, and classification. allows users to easily plug in new algorithms. can aggregate or create an ensemble of the existing algorithms. can save/load the progress of the algorithm (i.e. save the network and weights of a neural network, save the tree of a decision tree, etc.). What is a good design for this sort of ML/AI framework?

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  • Design for a machine learning artificial intelligence framework (community wiki)

    - by Lirik
    This is a community wiki which aims to provide a good design for a machine learning/artificial intelligence framework (ML/AI framework). Please contribute to the design of a language-agnostic framework which would allow multiple ML/AI algorithms to be plugged into a single framework which: runs the algorithms with a user-specified data set. facilitates learning, qualification, and classification. allows users to easily plug in new algorithms. can aggregate or create an ensemble of the existing algorithms. can save/load the progress of the algorithm (i.e. save the network and weights of a neural network, save the tree of a decision tree, etc.). What is a good design for this sort of ML/AI framework?

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  • django-admin: creating,saving and relating a m2m model

    - by pastylegs
    I have two models: class Production(models.Model): gallery = models.ManyToManyField(Gallery) class Gallery(models.Model): name = models.CharField() I have the m2m relationship in my productions admin, but I want that functionality that when I create a new Production, a default gallery is created and the relationship is registered between the two. So far I can create the default gallery by overwriting the productions save: def save(self, force_insert=False, force_update=False): if not ( Gallery.objects.filter(name__exact="foo").exists() ): g = Gallery(name="foo") g.save() self.gallery.add(g) This creates and saves the model instance (if it doesn't already exist), but I don't know how to register the relationship between the two?

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  • Character Encoding, UTF or ANSI?

    - by Paulocoghi
    I'm using Eclipse in Ubuntu to edit PHP files. But, unfortunately, some of these PHP files were created in Notepad++ in Windows XP, with ANSI encoding defined. Also, these files generates HTML codes with charset=ISO-8859-1. When I configured Eclipse to ISO-8859-1, many special characters were lost and changed to '???', and when I try to save a file with ISO enconding, Eclipse displays an error that was not possible to save the file because some characters aren't compatible with the charset. How can I save these files without changing the encoding, or how can I change the encoding without lose characters.

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  • I keep getting a "System InvalidOperationException occurred in System Windows Forms dll" error in VB

    - by Heartrent
    I've just started learning VB.NET with VS 9.0; a small application I'm working on keeps returning an "A first chance exception of type System InvalidOperationException occurred in System Windows Forms dll" error from the Immediate Window. The application has almost zero functionality so far, it consists of a menu strip with: File About |Open |Save |Save As |Quit The only code I have written opens an Open File dialog, a Save As dialog, an About window with background sound and an OK button, and the Quit button which exits. Since there is almost no code for me to search through, I can't understand why there would be an error. The program runs just fine when I'm debugging it too.

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