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  • How do I usb tether my Cyanogen modded G1's internet connection to my Toshiba Tecra 8000 running Xubuntu?

    - by atticus
    I have usb-tethering enabled in my phone. It works fine with Vista. When I plug my phone into my Tecra 8000 laptop running Xubuntu, dmesg shows: "usb 1-1: new full speed USB device using uhci_hcd and address 8". I see that the OS has detected it as a storage device, but I can't get it to function correctly as a network device. /dev/us* shows no usb0, but it does show /dev/usbdev1.1_ep00 /dev/usbdev1.1_ep81 /dev/usbdev1.8_ep00 ... usbdev1.8_ep83 I could just use the wireless tether app for android, but I can't get my Netgear wg511 v2 (made in China) wireless card to work in this laptop either. But that's another post for later.

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  • Resize image on ViewSonic CD3200-EU

    - by JohnLBevan
    My ViewSonic CD3200-EU monitor doesn't seem to have an option to scale the image vertically. I've tried all the buttons which look promising and even went as far as browsing the manual (possibly my first time). http://www.viewsoniceurope.com/uk/assets/004/9269.pdf Does anyone know if this can be done? I'm connecting with an android hdmi stick (http://www.amazon.co.uk/gp/product/B008XX29WS/ref=oh_details_o00_s00_i00) so if there's any way to change screensize that way that would also be appreciated. Thanks in advance.

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  • Network connection via USB

    - by Fco
    Can I get my Nexus One/Android on my local network over USB instead of WiFi and browse to my computer's IP address, the one to which the phone would be connected to, via USB? For instance, let's say my computer has an IP address 100.1.1.1 and when I go to it from the computer I would go to my localhost and see a website I've set up locally in the computer. Then, I connect my phone to that computer via USB. Can I then go to 100.1.1.1 from the browser and see the same website? All this through the USB, no WiFi?

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  • How to setup Microsoft Remote Desktop?

    - by jsoldi
    I'm trying to establish a connection between this app and my Win 8.1 Pro PC, but every guide I've found so far skip steps such as what to put under PC name or under Gateway. Also, should the User name be my email or something else? I've also no idea how to find or add a user in the step 6 of this guide because the only location listed is my PC and I don't even know what am I supposed to search for. I'm not even sure whether I have to add a user or this is an step I can skip. A comprehensive guide for people without experience in networking would be highly appreciated. Both my android tablet and PC are connected to the internet through a home router, in case this matters.

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  • Connecting Samsung Note 3 to Hitachi CPX3030WN via Samsung MHL 2.0 HD kit , Will there be video output? [on hold]

    - by Monolord's Knight
    I need the video output to projector. but nobody can assure me this may work or not. some says yes some says no.But they have no real experience. Some says an special android app is required for this. Depending on this answer, I will purchase Samsung MHL 2.0 cable . If it wont work it will be no use for me. I don't have a way to change my phone or projector. Just want to know will it work or not. Thanks

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  • Block unknown callers at work, but let them through if they try again [migrated]

    - by Blazemore
    I have Tasker for Android but I don't know enough about it to be able to implement this. I'd like this to occur when I am connected to a specific wireless network: If someone phones who isn't in my contact list, reject the call immediately (straight to voicemail). If they call again within a certain amount of time (say, 30 seconds) allow the call to come through. Frankly, I can't even get the first one working. I know it's possible. The time thing is a kind of added bonus

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  • Problems with this code?

    - by J4C3N-14
    I'm trying to use this code which is an example taken from here https://gist.github.com/2383248 , but it is coming up with a error on the public void onClick which is Multiple markers at this line - implements android.view.View.OnClickListener.onClick - Syntax error, insert "}" to complete MethodBody, but when I add the brace it just throws another error after many tries and fails of different suggestions and ideas. It may be a syntax error and bad coding from me (just started learning to program) but does anyone have any ideas how to resolve this or point me in the right direction I would be very grateful. public class ICSCalendarActivity extends Activity implements View.OnClickListener{ Button button1; int year1; int month1; int day1; int ShiftPattern; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); button1 = (Button)findViewById(R.id.openButton); button1.setText("open"); button1.setOnClickListener(this); Bundle extras = getIntent().getExtras(); year1 = extras.getInt("year1"); day1 = extras.getInt("day1"); month1 = extras.getInt("month1"); ShiftPattern = extras.getInt("ShiftPattern"); } public void onClick(View v){ private static void addToCalendar(Context ICSCalendarActivity, final String title, final long dtstart, final long dtend) { final ContentResolver cr = ICSCalendarActivity.getContentResolver(); Cursor cursor ; if (Integer.parseInt(Build.VERSION.SDK) >= 8 ) cursor = cr.query(Uri.parse("content://com.android.calendar/calendars"), new String[]{ "_id", "displayname" }, null, null, null); else cursor = cr.query(Uri.parse("content://calendar/calendars"), new String[]{ "_id", "displayname" }, null, null, null); if ( cursor.moveToFirst() ) { final String[] calNames = new String[cursor.getCount()]; final int[] calIds = new int[cursor.getCount()]; for (int i = 0; i < calNames.length; i++) { calIds[i] = cursor.getInt(0); calNames[i] = cursor.getString(1); cursor.moveToNext(); } AlertDialog.Builder builder = new AlertDialog.Builder(ICSCalendarActivity); builder.setSingleChoiceItems(calNames, -1, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { ContentValues cv = new ContentValues(); cv.put("calendar_id", calIds[which]); cv.put("title", title); cv.put("dtstart", dtstart ); cv.put("hasAlarm", 1); cv.put("dtend", dtend); Uri newEvent ; if (Integer.parseInt(Build.VERSION.SDK) >= 8 ) newEvent = cr.insert(Uri.parse("content://com.android.calendar/events"), cv); else newEvent = cr.insert(Uri.parse("content://calendar/events"), cv); if (newEvent != null) { long id = Long.parseLong( newEvent.getLastPathSegment() ); ContentValues values = new ContentValues(); values.put( "event_id", id ); values.put( "method", 1 ); values.put( "minutes", 15 ); // 15 minutes if (Integer.parseInt(Build.VERSION.SDK) >= 8 ) cr.insert( Uri.parse( "content://com.android.calendar/reminders" ), values ); else cr.insert( Uri.parse( "content://calendar/reminders" ), values ); } dialog.cancel(); } }); builder.create().show(); } cursor.close(); } } Thank you.

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  • Mobile App Notifications in the Enterprise Space: UX Considerations

    - by ultan o'broin
    Here is a really super website of UX patterns for Android: Android Patterns. I was particularly interested in the event-driven notification patterns (aka status bar notifications to developers). Android - unlike iOS (i.e., the iPhone) - offers a superior centralized notifications system for users.   (Figure copyright Android Patterns)   Research in the enterprise applications space shows how users on-the-go, prefer this approach, as: Users can manage their notification alerts centrally, across all media, apps and for device activity, and decide the order in which to deal with them, and when. Notifications, unlike messages in a dialog or information message in the UI, do not block a task flow (and we need to keep task completion to under three minutes). See the Anti-Patterns slideshare presentation on this blocking point too. These notifications must never interrupt a task flow by launching an activity from the background. Instead, the user can launch an activity from the notification. What users do need is the ability to filter this centralized approach, and to personalize the experience of which notifications are added, what the reminder is, ability to turn off, and so on. A related point concerning notifications is when used to provide users with a record of actions then you can lighten up on lengthy confirmation messages that pop up (toasts in the Android world) used when transactions or actions are sent for processing or into a workflow. Pretty much all the confirmation needs to say is the action is successful along with key data such as dollar amount, customer name, or whatever. I am a user of Android (Nexus S), BlackBerry (Curve), and iOS devices (iPhone 3GS and 4). In my opinion, the best notifications user experience for the enterprise user is offered by Android. Blackberry is good, but not as polished and way clunkier than Android’s. What you get on the iPhone, out of the box, is useless in the enterprise. Technorati Tags: Android,iPhone,Blackerry,messages,usablility,user assistance,userexperience,Oracle,patterns,notifications,alerts

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  • Ideas for multiplatform encrypted java mobile storage system

    - by Fernando Miguélez
    Objective I am currently designing the API for a multiplatform storage system that would offer same interface and capabilities accross following supported mobile Java Platforms: J2ME. Minimum configuration/profile CLDC 1.1/MIDP 2.0 with support for some necessary JSRs (JSR-75 for file storage). Android. No minimum platform version decided yet, but rather likely could be API level 7. Blackberry. It would use the same base source of J2ME but taking advantage of some advaced capabilities of the platform. No minimum configuration decided yet (maybe 4.6 because of 64 KB limitation for RMS on 4.5). Basically the API would sport three kind of stores: Files. These would allow standard directory/file manipulation (read/write through streams, create, mkdir, etc.). Preferences. It is a special store that handles properties accessed through keys (Similar to plain old java properties file but supporting some improvements such as different value data types such as SharedPreferences on Android platform) Local Message Queues. This store would offer basic message queue functionality. Considerations Inspired on JSR-75, all types of stores would be accessed in an uniform way by means of an URL following RFC 1738 conventions, but with custom defined prefixes (i.e. "file://" for files, "prefs://" for preferences or "queue://" for message queues). The address would refer to a virtual location that would be mapped to a physical storage object by each mobile platform implementation. Only files would allow hierarchical storage (folders) and access to external extorage memory cards (by means of a unit name, the same way as in JSR-75, but that would not change regardless of underlying platform). The other types would only support flat storage. The system should also support a secure version of all basic types. The user would indicate it by prefixing "s" to the URL (i.e. "sfile://" instead of "file://"). The API would only require one PIN (introduced only once) to access any kind of secure object types. Implementation issues For the implementation of both plaintext and encrypted stores, I would use the functionality available on the underlying platforms: Files. These are available on all platforms (J2ME only with JSR-75, but it is mandatory for our needs). The abstract File to actual File mapping is straight except for addressing issues. RMS. This type of store available on J2ME (and Blackberry) platforms is convenient for Preferences and maybe Message Queues (though depending on performance or size requirements these could be implemented by means of normal files). SharedPreferences. This type of storage, only available on Android, would match Preferences needs. SQLite databases. This could be used for message queues on Android (and maybe Blackberry). When it comes to encryption some requirements should be met: To ease the implementation it will be carried out on read/write operations basis on streams (for files), RMS Records, SharedPreferences key-value pairs, SQLite database columns. Every underlying storage object should use the same encryption key. Handling of encrypted stores should be the same as the unencrypted counterpart. The only difference (from the user point of view) accessing an encrypted store would be the addressing. The user PIN provides access to any secure storage object, but the change of it would not require to decrypt/re-encrypt all the encrypted data. Cryptographic capabilities of underlying platform should be used whenever it is possible, so we would use: J2ME: SATSA-CRYPTO if it is available (not mandatory) or lightweight BoncyCastle cryptographic framework for J2ME. Blackberry: RIM Cryptographic API or BouncyCastle Android: JCE with integraced cryptographic provider (BouncyCastle?) Doubts Having reached this point I was struck by some doubts about what solution would be more convenient, taking into account the limitation of the plataforms. These are some of my doubts: Encryption Algorithm for data. Would AES-128 be strong and fast enough? What alternatives for such scenario would you suggest? Encryption Mode. I have read about the weakness of ECB encryption versus CBC, but in this case the first would have the advantage of random access to blocks, which is interesting for seek functionality on files. What type of encryption mode would you choose instead? Is stream encryption suitable for this case? Key generation. There could be one key generated for each storage object (file, RMS RecordStore, etc.) or just use one for all the objects of the same type. The first seems "safer", though it would require some extra space on device. In your opinion what would the trade-offs of each? Key storage. For this case using a standard JKS (or PKCS#12) KeyStore file could be suited to store encryption keys, but I could also define a smaller structure (encryption-transformation / key data / checksum) that could be attached to each storage store (i.e. using addition files with the same name and special extension for plain files or embedded inside other types of objects such as RMS Record Stores). What approach would you prefer? And when it comes to using a standard KeyStore with multiple-key generation (given this is your preference), would it be better to use a record-store per storage object or just a global KeyStore keeping all keys (i.e. using the URL identifier of abstract storage object as alias)? Master key. The use of a master key seems obvious. This key should be protected by user PIN (introduced only once) and would allow access to the rest of encryption keys (they would be encrypted by means of this master key). Changing the PIN would only require to reencrypt this key and not all the encrypted data. Where would you keep it taking into account that if this got lost all data would be no further accesible? What further considerations should I take into account? Platform cryptography support. Do SATSA-CRYPTO-enabled J2ME phones really take advantage of some dedicated hardware acceleration (or other advantage I have not foreseen) and would this approach be prefered (whenever possible) over just BouncyCastle implementation? For the same reason is RIM Cryptographic API worth the license cost over BouncyCastle? Any comments, critics, further considerations or different approaches are welcome.

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  • opengl problem works on droid but not droid eris and others.

    - by nathan
    This GlRenderer works fine on the moto droid, but does not work well at all on droid eris or other android phones does anyone know why? package com.ntu.way2fungames.spacehockeybase; import java.io.DataInputStream; import java.io.IOException; import java.nio.Buffer; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import com.ntu.way2fungames.LoadFloatArray; import com.ntu.way2fungames.OGLTriReader; import android.content.res.AssetManager; import android.content.res.Resources; import android.opengl.GLU; import android.opengl.GLSurfaceView.Renderer; import android.os.Handler; import android.os.Message; public class GlRenderer extends Thread implements Renderer { private float drawArray[]; private float yoff; private float yoff2; private long lastRenderTime; private float[] yoffs= new float[10]; int Width; int Height; private float[] pixelVerts = new float[] { +.0f,+.0f,2, +.5f,+.5f,0, +.5f,-.5f,0, 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352f,852f,1f,358f,852f,1f,358f,846f,1f,352f,852f,1f,358f,846f,1f,352f,846f,1f, 128f,846f,1f,122f,846f,1f,122f,852f,1f,128f,846f,1f,122f,852f,1f,128f,852f,1f, 122f,852f,1f,122f,846f,1f,120f,844f,0f,122f,852f,1f,120f,844f,0f,120f,854f,0f, 128f,852f,1f,122f,852f,1f,120f,854f,0f,128f,852f,1f,120f,854f,0f,130f,854f,0f, 122f,846f,1f,128f,846f,1f,130f,844f,0f,122f,846f,1f,130f,844f,0f,120f,844f,0f, 128f,846f,1f,128f,852f,1f,130f,854f,0f,128f,846f,1f,130f,854f,0f,130f,844f,0f, 130f,854f,0f,120f,854f,0f,120f,844f,0f,130f,854f,0f,120f,844f,0f,130f,844f,0f, 122f,848f,1f,8f,848f,1f,10f,847f,0f,122f,848f,1f,10f,847f,0f,120f,847f,0f, 8f,850f,1f,122f,850f,1f,120f,851f,0f,8f,850f,1f,120f,851f,0f,10f,851f,0f, 8f,850f,1f,8f,848f,1f,122f,848f,1f,8f,850f,1f,122f,848f,1f,122f,850f,1f, 10f,847f,0f,120f,847f,0f,124.96f,829.63f,-0.50f,10f,847f,0f,124.96f,829.63f,-0.50f,19.51f,829.63f,-0.50f, 130f,844f,0f,130f,854f,0f,134.55f,836.34f,-0.50f,130f,844f,0f,134.55f,836.34f,-0.50f,134.55f,826.76f,-0.50f, 350f,844f,0f,350f,854f,0f,345.45f,836.34f,-0.50f,350f,844f,0f,345.45f,836.34f,-0.50f,345.45f,826.76f,-0.50f, 360f,847f,0f,470f,847f,0f,460.49f,829.63f,-0.50f,360f,847f,0f,460.49f,829.63f,-0.50f,355.04f,829.63f,-0.50f, 470f,7.00f,0f,360f,7.00f,0f,355.04f,24.37f,-0.50f,470f,7.00f,0f,355.04f,24.37f,-0.50f,460.49f,24.37f,-0.50f, 350f,10.00f,0f,350f,0.00f,0f,345.45f,17.66f,-0.50f,350f,10.00f,0f,345.45f,17.66f,-0.50f,345.45f,27.24f,-0.50f, 130f,10.00f,0f,130f,0.00f,0f,134.55f,17.66f,-0.50f,130f,10.00f,0f,134.55f,17.66f,-0.50f,134.55f,27.24f,-0.50f, 473f,844f,0f,473f,10f,0f,463.36f,27.24f,-0.50f,473f,844f,0f,463.36f,27.24f,-0.50f,463.36f,826.76f,-0.50f, 7f,10f,0f,7f,844f,0f,16.64f,826.76f,-0.50f,7f,10f,0f,16.64f,826.76f,-0.50f,16.64f,27.24f,-0.50f, 120f,7.00f,0f,10.00f,7.00f,0f,19.51f,24.37f,-0.50f,120f,7.00f,0f,19.51f,24.37f,-0.50f,124.96f,24.37f,-0.50f, 120f,7.00f,0f,130f,10.00f,0f,134.55f,27.24f,-0.50f,120f,7.00f,0f,134.55f,27.24f,-0.50f,124.96f,24.37f,-0.50f, 10.00f,7.00f,0f,7f,10f,0f,16.64f,27.24f,-0.50f,10.00f,7.00f,0f,16.64f,27.24f,-0.50f,19.51f,24.37f,-0.50f, 350f,10.00f,0f,360f,7.00f,0f,355.04f,24.37f,-0.50f,350f,10.00f,0f,355.04f,24.37f,-0.50f,345.45f,27.24f,-0.50f, 473f,10f,0f,470f,7.00f,0f,460.49f,24.37f,-0.50f,473f,10f,0f,460.49f,24.37f,-0.50f,463.36f,27.24f,-0.50f, 473f,844f,0f,470f,847f,0f,460.49f,829.63f,-0.50f,473f,844f,0f,460.49f,829.63f,-0.50f,463.36f,826.76f,-0.50f, 360f,847f,0f,350f,844f,0f,345.45f,826.76f,-0.50f,360f,847f,0f,345.45f,826.76f,-0.50f,355.04f,829.63f,-0.50f, 130f,844f,0f,120f,847f,0f,124.96f,829.63f,-0.50f,130f,844f,0f,124.96f,829.63f,-0.50f,134.55f,826.76f,-0.50f, 7f,844f,0f,10f,847f,0f,19.51f,829.63f,-0.50f,7f,844f,0f,19.51f,829.63f,-0.50f,16.64f,826.76f,-0.50f, 19.51f,829.63f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,19.51f,829.63f,-0.50f,136.47f,789.37f,-2f,41.56f,789.37f,-2f, 134.55f,826.76f,-0.50f,134.55f,836.34f,-0.50f,145.09f,795.41f,-2f,134.55f,826.76f,-0.50f,145.09f,795.41f,-2f,145.09f,786.78f,-2f, 345.45f,826.76f,-0.50f,345.45f,836.34f,-0.50f,334.91f,795.41f,-2f,345.45f,826.76f,-0.50f,334.91f,795.41f,-2f,334.91f,786.78f,-2f, 355.04f,829.63f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,355.04f,829.63f,-0.50f,438.44f,789.37f,-2f,343.53f,789.37f,-2f, 460.49f,24.37f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,460.49f,24.37f,-0.50f,343.53f,64.63f,-2f,438.44f,64.63f,-2f, 345.45f,27.24f,-0.50f,345.45f,17.66f,-0.50f,334.91f,58.59f,-2f,345.45f,27.24f,-0.50f,334.91f,58.59f,-2f,334.91f,67.22f,-2f, 134.55f,27.24f,-0.50f,134.55f,17.66f,-0.50f,145.09f,58.59f,-2f,134.55f,27.24f,-0.50f,145.09f,58.59f,-2f,145.09f,67.22f,-2f, 463.36f,826.76f,-0.50f,463.36f,27.24f,-0.50f,441.03f,67.22f,-2f,463.36f,826.76f,-0.50f,441.03f,67.22f,-2f,441.03f,786.78f,-2f, 16.64f,27.24f,-0.50f,16.64f,826.76f,-0.50f,38.97f,786.78f,-2f,16.64f,27.24f,-0.50f,38.97f,786.78f,-2f,38.97f,67.22f,-2f, 124.96f,24.37f,-0.50f,19.51f,24.37f,-0.50f,41.56f,64.63f,-2f,124.96f,24.37f,-0.50f,41.56f,64.63f,-2f,136.47f,64.63f,-2f, 124.96f,24.37f,-0.50f,134.55f,27.24f,-0.50f,145.09f,67.22f,-2f,124.96f,24.37f,-0.50f,145.09f,67.22f,-2f,136.47f,64.63f,-2f, 19.51f,24.37f,-0.50f,16.64f,27.24f,-0.50f,38.97f,67.22f,-2f,19.51f,24.37f,-0.50f,38.97f,67.22f,-2f,41.56f,64.63f,-2f, 345.45f,27.24f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,345.45f,27.24f,-0.50f,343.53f,64.63f,-2f,334.91f,67.22f,-2f, 463.36f,27.24f,-0.50f,460.49f,24.37f,-0.50f,438.44f,64.63f,-2f,463.36f,27.24f,-0.50f,438.44f,64.63f,-2f,441.03f,67.22f,-2f, 463.36f,826.76f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,463.36f,826.76f,-0.50f,438.44f,789.37f,-2f,441.03f,786.78f,-2f, 355.04f,829.63f,-0.50f,345.45f,826.76f,-0.50f,334.91f,786.78f,-2f,355.04f,829.63f,-0.50f,334.91f,786.78f,-2f,343.53f,789.37f,-2f, 134.55f,826.76f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,134.55f,826.76f,-0.50f,136.47f,789.37f,-2f,145.09f,786.78f,-2f, 16.64f,826.76f,-0.50f,19.51f,829.63f,-0.50f,41.56f,789.37f,-2f,16.64f,826.76f,-0.50f,41.56f,789.37f,-2f,38.97f,786.78f,-2f, }; private float[] backgroundData = new float[] { // # ,Scale, Speed, 300 , 1.05f, .001f, 150 , 1.07f, .002f, 075 , 1.10f, .003f, 040 , 1.12f, .006f, 20 , 1.15f, .012f, 10 , 1.25f, .025f, 05 , 1.50f, .050f, 3 , 2.00f, .100f, 2 , 3.00f, .200f, }; private float[] triangleCoords = new float[] { 0, -25, 0, -.75f, -1, 0, +.75f, -1, 0, 0, +2, 0, -.99f, -1, 0, .99f, -1, 0, }; private float[] triangleColors = new float[] { 1.0f, 1.0f, 1.0f, 0.05f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, }; private float[] drawArray2; private FloatBuffer drawBuffer2; private float[] colorArray2; private static FloatBuffer colorBuffer; private static FloatBuffer triangleBuffer; private static FloatBuffer quadBuffer; private static FloatBuffer drawBuffer; private float[] backgroundVerts; private FloatBuffer backgroundVertsWrapped; private float[] backgroundColors; private Buffer backgroundColorsWraped; private FloatBuffer backgroundColorsWrapped; private FloatBuffer arenaWallsWrapped; private FloatBuffer arenaColorsWrapped; private FloatBuffer arena2VertsWrapped; private FloatBuffer arena2ColorsWrapped; private long wallHitStartTime; private int wallHitDrawTime; private FloatBuffer pixelVertsWrapped; private float[] wallHit; private FloatBuffer pixelColorsWrapped; //private float[] pitVerts; private Resources lResources; private FloatBuffer pitVertsWrapped; private FloatBuffer pitColorsWrapped; private boolean arena2; private long lastStartTime; private long startTime; private int state=1; private long introEndTime; protected long introTotalTime =8000; protected long introStartTime; private boolean initDone= false; private static int stateIntro = 0; private static int stateGame = 1; public GlRenderer(spacehockey nspacehockey) { lResources = nspacehockey.getResources(); nspacehockey.SetHandlerToGLRenderer(new Handler() { @Override public void handleMessage(Message m) { if (m.what ==0){ wallHit = m.getData().getFloatArray("wall hit"); wallHitStartTime =System.currentTimeMillis(); wallHitDrawTime = 1000; }else if (m.what ==1){ //state = stateIntro; introEndTime= System.currentTimeMillis()+introTotalTime ; introStartTime = System.currentTimeMillis(); } }}); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(.01f, .01f, .01f, .1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } private float SumOfStrideI(float[] data, int offset, int stride) { int sum= 0; for (int i=offset;i<data.length-1;i=i+stride){ sum = (int) (data[i]+sum); } return sum; } public void onDrawFrame(GL10 gl) { if (state== stateIntro){DrawIntro(gl);} if (state== stateGame){DrawGame(gl);} } private void DrawIntro(GL10 gl) { startTime = System.currentTimeMillis(); if (startTime< introEndTime){ float ptd = (float)(startTime- introStartTime)/(float)introTotalTime; float ptl = 1-ptd; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*(90+(ptl*250))) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); //gl.glTranslatef(0, -(Height/2), 0); //gl.glScalef(1f, 1f+(ptl*2), 1f); //gl.glTranslatef(0, +(Height/2), 0); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }else{state = stateGame;} } private void DrawGame(GL10 gl) { lastStartTime = startTime; startTime = System.currentTimeMillis(); long moveTime = startTime-lastStartTime; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*moveTime) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } //arena frame gl.glPushMatrix(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, arenaWallsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, arenaColorsWrapped); gl.glColor4f(.1f, .5f, 1f, 1f); gl.glTranslatef(0, 0, 50); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(arenaWalls.length / 3)); gl.glPopMatrix(); //arena2 frame if (arena2 == true){ gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pitVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pitColorsWrapped); gl.glTranslatef(0, -Height, 40); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(pitVertsWrapped.capacity() / 3)); } if (wallHitStartTime != 0) { float timeRemaining = (wallHitStartTime + wallHitDrawTime)-System.currentTimeMillis(); if (timeRemaining>0) { gl.glPushMatrix(); float percentDone = 1-(timeRemaining/wallHitDrawTime); gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pixelVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pixelColorsWrapped); gl.glTranslatef(wallHit[0], wallHit[1], 0); gl.glScalef(8, Height*percentDone, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 12); gl.glPopMatrix(); } else { wallHitStartTime = 0; } } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } public void init(GL10 gl) { if (arena2 == true) { AssetManager assetManager = lResources.getAssets(); try { // byte[] ba = {111,111}; DataInputStream Dis = new DataInputStream(assetManager .open("arena2.ogl")); pitVertsWrapped = LoadFloatArray.FromDataInputStream(Dis); pitColorsWrapped = MakeFakeLighting(pitVertsWrapped.array(), .25f, .50f, 1f, 200, .5f); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if ((Height != 854) || (Width != 480)) { arenaWalls = ScaleFloats(arenaWalls, Width / 480f, Height / 854f); } arenaWallsWrapped = FloatBuffer.wrap(arenaWalls); arenaColorsWrapped = MakeFakeLighting(arenaWalls, .03f, .16f, .33f, .33f, 3); pixelVertsWrapped = FloatBuffer.wrap(pixelVerts); pixelColorsWrapped = MakeFakeLighting(pixelVerts, .03f, .16f, .33f, .10f, 20); initDone=true; } public void onSurfaceChanged(GL10 gl, int nwidth, int nheight) { Width= nwidth; Height = nheight; // avoid division by zero if (Height == 0) Height = 1; // draw on the entire screen gl.glViewport(0, 0, Width, Height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, Width, Height, 0, 100, -100); // gl.glOrthof(-nwidth*2, nwidth*2, nheight*2,-nheight*2, 100, -100); // GLU.gluPerspective(gl, 180.0f, (float)nwidth / (float)nheight, // 1000.0f, -1000.0f); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); System.gc(); if (initDone == false){ SetupStars(); init(gl); } } public void SetupStars(){ backgroundVerts = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleCoords.length]; backgroundColors = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleColors.length]; int iii=0; int vc=0; float ascale=1; for (int i=0;i<backgroundColors.length-1;i=i+1){ if (iii==0){ascale = (float) Math.random();} if (vc==3){ backgroundColors[i]= (float) (triangleColors[iii]*(ascale)); }else if(vc==2){ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.2)); }else{ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.3)); } iii=iii+1;if (iii> triangleColors.length-1){iii=0;} vc=vc+1; if (vc>3){vc=0;} } int ii=0; int i =0; int set =0; while(ii<backgroundVerts.length-1){ float scale = (float) backgroundData[(set*3)+1]; int length= (int) backgroundData[(set*3)]; for (i=0;i<length;i=i+1){ if (set ==0){ AddVertsToArray(ScaleFloats(triangleCoords, scale,scale*.25f), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii); }else{ AddVertsToArray(ScaleFloats(triangleCoords, scale), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii);} ii=ii+triangleCoords.length; } set=set+1; } backgroundVertsWrapped = FloatBuffer.wrap(backgroundVerts); backgroundColorsWrapped = FloatBuffer.wrap(backgroundColors); } public void AddVertsToArray(float[] sva,float[]dva,float ox,float oy,int start){ //x for (int i=0;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+ox;} } //y for (int i=1;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+oy;} } //z for (int i=2;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i];} } } public FloatBuffer MakeFakeLighting(float[] sa,float r, float g,float b,float a,float multby){ float[] da = new float[((sa.length/3)*4)]; int vertex=0; for (int i=0;i<sa.length;i=i+3){ if (sa[i+2]>=1){ da[(vertex*4)+0]= r*multby*sa[i+2]; da[(vertex*4)+1]= g*multby*sa[i+2]; da[(vertex*4)+2]= b*multby*sa[i+2]; da[(vertex*4)+3]= a*multby*sa[i+2]; }else if (sa[i+2]<=-1){ float divisor = (multby*(-sa[i+2])); da[(vertex*4)+0]= r / divisor; da[(vertex*4)+1]= g / divisor; da[(vertex*4)+2]= b / divisor; da[(vertex*4)+3]= a / divisor; }else{ da[(vertex*4)+0]= r; da[(vertex*4)+1]= g; da[(vertex*4)+2]= b; da[(vertex*4)+3]= a; } vertex = vertex+1; } return FloatBuffer.wrap(da); } public float[] ScaleFloats(float[] va,float s){ float[] reta= new float[va.length]; for (int i=0;i<va.length;i=i+1){ reta[i]=va[i]*s; } return reta; } public float[] ScaleFloats(float[] va,float sx,float sy){ float[] reta= new float[va.length]; int cnt = 0; for (int i=0;i<va.length;i=i+1){ if (cnt==0){reta[i]=va[i]*sx;} else if (cnt==1){reta[i]=va[i]*sy;} else if (cnt==2){reta[i]=va[i];} cnt = cnt +1;if (cnt>2){cnt=0;} } return reta; } }

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  • android - how to cache an image from a remote site

    - by Lynnooi
    Hi, Can anyone please provide me some example on how to save an image i fetch from websites into a cache. I had try to include the following function into my code and call it once i run the activity. public void getRemoteImage(String imageUrl) { imageUrl = "http://marga.mobile9.com/download/thumb/295/sexylady7_xo6npovn.jpg"; URL aURL = null; URLConnection conn = null; Bitmap bmp = null; CacheResult cache_result = CacheManager.getCacheFile(imageUrl, new HashMap()); if (cache_result == null) { try { aURL = new URL(imageUrl); conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); cache_result = new CacheManager.CacheResult(); CacheManager.saveCacheFile(imageUrl, cache_result); } catch (Exception e) { //return null; } } bmp = BitmapFactory.decodeStream(cache_result.getInputStream());*/ Toast.makeText(context,"Please work.. namo namo namo", Toast.LENGTH_SHORT).show(); //return bmp; } However, I got a nullPointerException. Can someone please help me with it as i'm quite new in android.

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  • Unzip .zip file uploaded from Android via PHP to IIS 7

    - by HaOx
    I'm sending compressed file in .zip extension from Android via PHP to IIS server. Almost is working everything, but I cannot achieve unzip files with php. I've this code: <?php $target_path1 = "C:/Windows/Temp/"; $target_path1 = $target_path1 . basename( $_FILES['uploaded_file']['name']); /* I'm making the folder */ $directorio = substr($target_path1, 0, 32); if (!is_dir($directorio)) { mkdir($directorio); } /* I declare a path */ $barra = "/"; $target_path1 = $directorio . $barra . basename( $_FILES['uploaded_file']['name']); $target_path2 = $directorio . $barra; if(move_uploaded_file($_FILES['uploaded_file']['tmp_name'], $target_path1)) { /* Here I want to unzip the uploaded file */ } else{ echo "There was an error uploading the file, please try again!"; echo "filename: " . basename( $_FILES['uploaded_file']['name']); echo "target_path: " .$target_path1; } ?> So, how can I unzip uploaded file? I tried so many methods but no one worked. I'd be appreciated if someone could tell what I have to do to unzip the uploaded file. And if I have to configure some parameters in php.ini or IIS server. Thanks in advance.

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  • Is there an alternative to SDL 1.3 for a C++ game that should run on iOS and Android?

    - by futlib
    I've used SDL for many desktop games, always as the cross-platform glue for: Creating a window Processing input Rendering images Rendering fonts Playing sounds/music It has never disappointed me at those tasks. But when it comes to graphics, I prefer to work with the OpenGL API directly, even though all of our games are 2D. In the project I'm currently working on, I've made sure to only use the API subset supported by both OpenGL 1.3 and OpenGL 1.0, so making the thing run on Android should be easy, I thought. Turns out there is no official Android or iOS port of SDL yet. However, there's one in SDL 1.3, which is still in development. SDL 1.3 doesn't seem very appealing to me for three reasons: It's been in development for at least 4 years, and I have no idea when it will be done, not to mention stable. It's not ported to as many platforms as SDL 1.2. From what I've seen, it uses OpenGL for drawing, so I suppose the community will move away from directly using OpenGL. So I'm wondering if I should use a different library for our current project - it doesn't matter much if I need to port my existing code from SDL 1.2 to SDL 1.3 or to some other library. We're planning to release on Windows, Mac OS X, Linux, iOS and Android, so good support for these platforms is essential. Is there anything stable that does what I want?

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  • Tablet as Car Computer

    - by luxurychair
    Okay, so forward this off to the right place if this isn't the right place to ask this question. I want to use a tablet computer as a car-computer. Minimum features would be to run my music (through iPod, Pandora, whatever I want) and GPS Navigation, watch TV or movies while I'm parked waiting for people, and the hard one: it needs to answer my phone calls with a pleasant interface much like in-dash systems do. It needs to detect that my phone is ringing in my pocket and provide an on-screen answer/ignore and then route the audio through the cars speakers. It would be nice to dial out and have address book access, but that is somewhat secondary. I have an iPhone myself and I figured that an iPad with 3G might make a good system for this - but I'm open to other options if an iPad can't do everything I need. I'm willing to write code, and I'm willing to jailbreak one or both devices. I haven't done much work in Obj-C, but I'm not opposed to learning a new language for this project. It's self enrichment for the most part, as I'm sure I can buy an indash entertainment system for less. Does anyone have experience with the iPhone/iPad SDK that can tell me whether or not it would be possible to get it an iPad to answer my calls in the car? What about an Android tablet? (that Adam looks promising, too).

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  • Using pip to install modules in python failing

    - by James N
    I'm having trouble installing python modules using pip. Below is the output from the command window: Note that I installed pip immediately before trying to install GDAL module. I am on a w7 64bit machine running python 2.7 Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\Users\jnunn\Desktop>python get-pip.py Downloading/unpacking pip Downloading pip-1.2.1.tar.gz (102Kb): 102Kb downloaded Running setup.py egg_info for package pip warning: no files found matching '*.html' under directory 'docs' warning: no previously-included files matching '*.txt' found under directory 'docs\_build' no previously-included directories found matching 'docs\_build\_sources' Installing collected packages: pip Running setup.py install for pip warning: no files found matching '*.html' under directory 'docs' warning: no previously-included files matching '*.txt' found under directory 'docs\_build' no previously-included directories found matching 'docs\_build\_sources' Installing pip-script.py script to C:\Python26\ArcGIS10.1\Scripts Installing pip.exe script to C:\Python26\ArcGIS10.1\Scripts Installing pip.exe.manifest script to C:\Python26\ArcGIS10.1\Scripts Installing pip-2.7-script.py script to C:\Python26\ArcGIS10.1\Scripts Installing pip-2.7.exe script to C:\Python26\ArcGIS10.1\Scripts Installing pip-2.7.exe.manifest script to C:\Python26\ArcGIS10.1\Scripts Successfully installed pip Cleaning up... C:\Users\jnunn\Desktop>pip install gdal Downloading/unpacking gdal Downloading GDAL-1.9.1.tar.gz (420kB): 420kB downloaded Running setup.py egg_info for package gdal Installing collected packages: gdal Running setup.py install for gdal building 'osgeo._gdal' extension c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\BIN\cl.exe /c /nologo /Ox /MD /W3 /GS- /DNDEBUG -I../../port -I../../gcore -I../../alg -I../../ogr/ -I C:\Python26\ArcGIS10.1\include -IC:\Python26\ArcGIS10.1\PC -IC:\Python26\ArcGIS1 0.1\lib\site-packages\numpy\core\include /Tpextensions/gdal_wrap.cpp /Fobuild\te mp.win32-2.7\Release\extensions/gdal_wrap.obj gdal_wrap.cpp c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\INCLUDE\xlocale(342) : warning C4530: C++ exception handler used, but unwind semantics are not enabled . Specify /EHsc extensions/gdal_wrap.cpp(2853) : fatal error C1083: Cannot open include file : 'cpl_port.h': No such file or directory error: command '"c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\BIN\c l.exe"' failed with exit status 2 Complete output from command C:\Python26\ArcGIS10.1\python.exe -c "import se tuptools;__file__='c:\\users\\jnunn\\appdata\\local\\temp\\pip-build\\gdal\\setu p.py';exec(compile(open(__file__).read().replace('\r\n', '\n'), __file__, 'exec' ))" install --record c:\users\jnunn\appdata\local\temp\pip-f7tgze-record\install -record.txt --single-version-externally-managed: running install running build running build_py creating build creating build\lib.win32-2.7 copying gdal.py -> build\lib.win32-2.7 copying ogr.py -> build\lib.win32-2.7 copying osr.py -> build\lib.win32-2.7 copying gdalconst.py -> build\lib.win32-2.7 copying gdalnumeric.py -> build\lib.win32-2.7 creating build\lib.win32-2.7\osgeo copying osgeo\gdal.py -> build\lib.win32-2.7\osgeo copying osgeo\gdalconst.py -> build\lib.win32-2.7\osgeo copying osgeo\gdalnumeric.py -> build\lib.win32-2.7\osgeo copying osgeo\gdal_array.py -> build\lib.win32-2.7\osgeo copying osgeo\ogr.py -> build\lib.win32-2.7\osgeo copying osgeo\osr.py -> build\lib.win32-2.7\osgeo copying osgeo\__init__.py -> build\lib.win32-2.7\osgeo running build_ext building 'osgeo._gdal' extension creating build\temp.win32-2.7 creating build\temp.win32-2.7\Release creating build\temp.win32-2.7\Release\extensions c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\BIN\cl.exe /c /nologo /Ox /MD /W3 /GS- /DNDEBUG -I../../port -I../../gcore -I../../alg -I../../ogr/ -IC:\P ython26\ArcGIS10.1\include -IC:\Python26\ArcGIS10.1\PC -IC:\Python26\ArcGIS10.1\ lib\site-packages\numpy\core\include /Tpextensions/gdal_wrap.cpp /Fobuild\temp.w in32-2.7\Release\extensions/gdal_wrap.obj gdal_wrap.cpp c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\INCLUDE\xlocale(342) : war ning C4530: C++ exception handler used, but unwind semantics are not enabled. Sp ecify /EHsc extensions/gdal_wrap.cpp(2853) : fatal error C1083: Cannot open include file: 'c pl_port.h': No such file or directory error: command '"c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\BIN\cl.ex e"' failed with exit status 2 ---------------------------------------- Command C:\Python26\ArcGIS10.1\python.exe -c "import setuptools;__file__='c:\\us ers\\jnunn\\appdata\\local\\temp\\pip-build\\gdal\\setup.py';exec(compile(open(_ _file__).read().replace('\r\n', '\n'), __file__, 'exec'))" install --record c:\u sers\jnunn\appdata\local\temp\pip-f7tgze-record\install-record.txt --single-vers ion-externally-managed failed with error code 1 in c:\users\jnunn\appdata\local\ temp\pip-build\gdal Storing complete log in C:\Users\jnunn\pip\pip.log C:\Users\jnunn\Desktop> I have tried to use easy_install before too, and it came back with a common error to this: c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\INCLUDE\xlocale(342) : war ning C4530: C++ exception handler used, but unwind semantics are not enabled. Sp ecify /EHsc extensions/gdal_wrap.cpp(2853) : fatal error C1083: Cannot open include file: 'c pl_port.h': No such file or directory error: command '"c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\BIN\cl.ex e"' failed with exit status 2 Plus the following additional pip.log: Exception information: Traceback (most recent call last): File "C:\Python26\ArcGIS10.1\lib\site-packages\pip\basecommand.py", line 107, in main status = self.run(options, args) File "C:\Python26\ArcGIS10.1\lib\site-packages\pip\commands\install.py", line 261, in run requirement_set.install(install_options, global_options) File "C:\Python26\ArcGIS10.1\lib\site-packages\pip\req.py", line 1166, in install requirement.install(install_options, global_options) File "C:\Python26\ArcGIS10.1\lib\site-packages\pip\req.py", line 589, in install cwd=self.source_dir, filter_stdout=self._filter_install, show_stdout=False) File "C:\Python26\ArcGIS10.1\lib\site-packages\pip\util.py", line 612, in call_subprocess % (command_desc, proc.returncode, cwd)) InstallationError: Command C:\Python26\ArcGIS10.1\python.exe -c "import setuptools;__file__='c:\\users\\jnunn\\appdata\\local\\temp\\pip-build\\gdal\\setup.py';exec(compile(open(__file__).read().replace('\r \n', '\n'), __file__, 'exec'))" install --record c:\users\jnunn\appdata\local\temp\pip-f7tgze-record\install-record.txt --single-version-externally-managed failed with error code 1 in c:\users\jnunn\appdata \local\temp\pip-build\gdal

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  • Share code between projects in tfs 2010

    - by Jimmy Engtröm
    Hi What is the best way to handle code sharing in TFS 2010? We have a couple of Visual studio projects that other Visual Studio projects use. ex: Shared Project Project 1 Solution -Shared Project -Project 1 Project Project 2 Solution -Shared Project -Project 2 Project Also we have Third party code for example: Third Party -Telerik --2009.1.402.35 --2009.02.0701.35 When I open my "Project 1" solution i want my shared code project to be included in that solution. (thats the way we work today). We basically have one TFS Project that contains all the code. Now we want to use it the "right" (?) way, We would like to have Project 1 and 2 in separate TFS solutions. If I for example makes sure we have all our project in the same structure on disk and just add the shared project to my Project 1 solution (even if the projects reside in two different TFS Projects) would that work with builds? How have you solved the problem, I guess we are not the only ones having shared code between projects? Cheers /Jimmy

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  • VSDBCMD returns "An unexpected failure occurred: Object reference not set to an instance of an objec

    - by Matt Wrock
    I have been succesfully using the command line database deployment tool VSDBCMD on my dev and test environments but the tool fails in our integration environmrnt. I am using the VS 2010 version of the tool. The servers have all of the prerequisites including: .net 4.0 sql server compact edition 3.5 sp1 (as well as the full edition of 2008) sql server 2008 server management objects sql server 2008 native client sql server system clr types msxml 6 all of the dependent DLLs included in: C:\Program Files\Microsoft SQL Server Compact Edition\v3.5\desktop*.dll C:\Program Files\Microsoft SQL Server Compact Edition\v3.5*.dll C:\Program Files (x86)\Microsoft Visual Studio 10.0\VSTSDB\Deploy**. The only reference to this error that I have been able to find has to do with a bug in the VS 2008 edition when the HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\9.0 key is missing. In my case the 10.0 version of the key exists. Has anyone else encountered this?

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  • Could not open Selected VM debug port (8700)

    - by John Gaby
    I am trying to debug the android source using Eclipse by following the instructions found at: http://source.android.com/using-eclipse I have downloaded the source, and gotten it to build. I follow the directions in the link above and everything is fine until I run the ddms command. At this point, if Eclipse is running I get the error 'Could not open Selected VM debug port (8700)'. If I close Eclipse, then ddms runs with no problem, and I can the the processes on the emulator. However, if I now open Eclipse, I get the same error. In any case, no matter what I do, if I attempt to remote debug, it always fails with 'Failed to connect to remote VM'. Any ideas? Thanks

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  • Mac gcc non-virtual thunk error

    - by fret
    I'm getting these non-virtual thunk errors only in the Deployment build of my app. It uses a private framework called Lgi. Building on 10.5.8 using XCode 3.1.4 (latest for leopard?) The error looks like this: Ld /Users/matthew/Code/Scribe-Branches/v2.00/build/Development/Scribe.app/Contents/MacOS/Scribe normal i386 cd /Users/matthew/Code/Scribe-Branches/v2.00 /Developer/usr/bin/g++-4.0 -arch i386 -L/Users/matthew/Code/Scribe-Branches/v2.00/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/build/Development -F/Users/matthew/Code/Lgi/build -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Deployment -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Deployment -filelist /Users/matthew/Code/Scribe-Branches/v2.00/build/Scribe.build/Development/Scribe.build/Objects-normal/i386/Scribe.LinkFileList -framework Carbon -framework Lgi -o /Users/matthew/Code/Scribe-Branches/v2.00/build/Development/Scribe.app/Contents/MacOS/Scribe Undefined symbols: "non-virtual thunk to GWindow::OnDrop(char*, GVariant*, GdcPt2, int)", referenced from: vtable for ScribeWndin ScribeApp.o vtable for GShutdownin ScribeApp.o vtable for CalendarUiin Calendar.o vtable for CalendarViewWndin CalendarView.o vtable for CalendarConfigin CalendarView.o vtable for ScribeExportin Exp_Scribe.o vtable for GNewMailDlgin GNewMailDlg.o ....etc for lots of classes.... Anyway I know I'm not leaving those undefined because it does in fact link and run fine in the development build. Now after googling the issue the first thing to try is changing the optimization setting, which I did... and no dice. Some link error. So these virtual functions are initially defined in GDragDropTarget, and GWindow's inheritance looks like this: class LgiClass GWindow : public GView #ifndef WIN32 , public GDragDropTarget #endif (LgiClass being for __declspec export/import on win32) Any ideas on what to try next? Maybe I need to provide more info.

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  • Shared Cookies between WebView and HTTPClient?

    - by Arpit
    An Android app I am building requires web authentication for users to make data calls. In Adobe AIR and later the iPhone, we did this by rendering a login page in a webview-equivalent page and setting a cookie when the user signs in. Subsequent data calls use the same Cookie Jar and so are seen as authenticated. In the Android version, I authenticate the user using a WebView and then once thats done, I make a data call using DefaultHttpClient, however I cant seem to load the data on the second call. Is there some cookie gotcha I am missing? I imagine the HTTPClient and WebView would share the same Cookie space. Am I wrong?

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  • Eclipse Could not Delete error

    - by KáGé
    Hello I'm working on a project with Eclipse and by now everything was fine, but last time I've tried building it, it returned the error "The project was not built due to "Could not delete '/Torpedo/bin/bin'.". Fix the problem, then try refreshing this project and building it since it may be inconsistent Torpedo Unknown Java Problem" and it deleted my bin folder which stores all the images and stuff needed for the program. (Fortunately I had a backup). I've tried googling it and tried every solution I found, but nothing helped, and also most of them suggests to delete the folder by hand, which I can't. What should I do? Thanks.

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  • Problem adding Contact with new API

    - by Mike
    Hello, I am trying to add a new contact to my contact list using the new ContactContract API via my application. I have the following method based on the Contact Manager example on android dev. private static void addContactCore(Context context, String accountType, String accountName, String name, String phoneNumber, int phoneType) throws RemoteException, OperationApplicationException { ArrayList<ContentProviderOperation> ops = new ArrayList<ContentProviderOperation>(); //Add contact type ops.add(ContentProviderOperation.newInsert(ContactsContract.RawContacts.CONTENT_URI) .withValue(ContactsContract.RawContacts.ACCOUNT_TYPE, accountType) .withValue(ContactsContract.RawContacts.ACCOUNT_NAME, accountName) .build()); //Add contact name ops.add(ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI) .withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0) .withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.StructuredName.CONTENT_ITEM_TYPE) .withValue(ContactsContract.CommonDataKinds.StructuredName.DISPLAY_NAME, (!name.toLowerCase().equals("unavailable") && !name.equals("")) ? name : phoneNumber) .build()); //Add phone number ops.add(ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI) .withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0) .withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.Phone.CONTENT_ITEM_TYPE) .withValue(ContactsContract.CommonDataKinds.Phone.NUMBER, phoneNumber) .withValue(ContactsContract.CommonDataKinds.Phone.TYPE, phoneType) .build()); //Add contact context.getContentResolver().applyBatch(ContactsContract.AUTHORITY, ops); } In one example I have the flowing values for the parameters. accountType:com.google accountName:(my google account email) name:Mike phoneNumber:5555555555 phoneType:3 The call to the function returns normally without any exception being thrown however the contact is no where to be found in the contact manager on my phone. There is also no contact with that information on my phone already. Does anyone have any insight into what I might be doing wrong?

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  • Need advice or pointers on Release Management Strategies

    - by Murray
    I look after an internal web based (Java, JSP, Mediasurface, etc.) system that is in constant use (24/5). Users raise tickets for enhancements, bug fixes and other business changes. These issues are signed off individually and assigned to one of three or four developers. Once the issue is complete it is built and the code only committed to SVN. The changed files (templates, html, classes, jsp) are then copied to a dev server and committed to a different repository from where they are checked out to the UAT server for testing. (this often requires the Tomcat service to be restarted and occasionally the Mediasurface service as well). The users then test and either reject or approve the release. If approved the edited files are checked out to the Live server and the same process as with UAT undertaken. If rejected the developer makes the relevant changes and starts the release process again. This is all done manually without much control. Where different developers are working on similar files, changes sometimes get overwritten by builds done on out of sync code in other cases changes in UAT are moved to live in error as they are mixed up in files associated with a signed off release. I would like to move this to a more controlled and automated process where all source code and output files are held in SVN and releases to Dev, UAT and Live managed by a CI system (We have TeamCity in house for our .NET applications). My question is on how to manage the releases of multiple changes where some will be signed off and moved on and others rejected and returned to the developer. The changes may be on overlapping files and simply merging each release in to a Release Branch means that the rejected changes would have to be backed out of the branch. Is there a way to manage this using SVN and CI or will I simply have to live with the current system.

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  • Having problems building Cairo on x64 CentOS

    - by Vnuk
    I've done this many times on 32 bit CentOS and everything went ok without a hitch. But now, on x64 CentOS, I can't get cairo to find pixman. Pixman 0.18.0 is installed in /usr/local/lib (which I believe is the usual location). Configure for Cairo 1.8.10 can't find it: checking for cairo's image surface backend feature... checking for pixman... no no checking whether cairo's image surface backend feature could be enabled... no (requires pixman-1 >= 0.12.0 http://cairographics.org/releases/) configure: error: mandatory image surface backend feature could not be enabled I've tried setting environment variable pixman_LIBS=/usr/local/lib but wihtout any luck. Any idea what is going wrong? Is it possible for me to see where is cairo's configure looking for pixman? Search paths or something like that?

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  • How to build the Darling projrct on Ubuntu 13.10?

    - by mirror27
    The Darling project is an open source Darwin/OS X emulation layer for Linux. I downloaded the source code with git and tried to build it with cmake but it failed. The document says I need these packages: clang 3.1+ GCC 4.6+ (yes, you still need GCC for header files) libkqueue libbsd gnustep-base ("Foundation") gnustep-gui ("Cocoa") gnustep-corebase ("CoreFoundation") libobjc2 libudev openssl libasound libav libgc but I could not find them on apt or in software center. Also cmake showed this result: No build type selected, default to Debug This is a 64-bit build Building ObjC ABI 2 You have called ADD_LIBRARY for library Carbon without any source files. This typically indicates a problem with your CMakeLists.txt file You have called ADD_LIBRARY for library AppKit without any source files. This typically indicates a problem with your CMakeLists.txt file You have called ADD_LIBRARY for library auto without any source files. This typically indicates a problem with your CMakeLists.txt file CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: LIBGNUSTEPCOREBASE_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin LIBKQUEUE_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin LIBOBJC2_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin Configuring incomplete, errors occurred! How can I build the Darling project?

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