Search Results

Search found 22383 results on 896 pages for 'package private'.

Page 362/896 | < Previous Page | 358 359 360 361 362 363 364 365 366 367 368 369  | Next Page >

  • How can I make KDE faster in Ubuntu 12.04. It's very slow

    - by Rizwan Rifan
    I installed the kubuntu-desktop package in Ubuntu 12.04 LTS, but the problem is KDE responses very slowly. If I click on an application's icon to run it, it appears after 10 seconds and sometimes does not appear at all. It hangs all the time. The cursor is almost impossible to follow because of the lag. I have read on the Internet that Unity uses more memory and CPU than KDE. But on my PC Unity runs smoothly and KDE does not. So what should I do to make KDE as fast, responsive and smooth as Unity? My specifications are as follows: RAM: 1.5 GB (DDR2) Processor: 3 GHz Dual Core Graphics Card: Intel HD graphics with 256 MB memory.

    Read the article

  • Ubuntu 12.04 graphics crashing when GVIM opens TEX files

    - by Pdp Molniya
    I am having a little problem everytime I open GVIM to edit *.TEX files.... the menus die, windows jiggle (maximize and minimize quickly) and I get a 'internal error ' crash report from ubuntu (12.04). It says the problem is at /usr/lib/unity/unity-panel-service. Any tips on how to solve this? It might be related to the Latex package of vim (also I get this message when I open gvim (with or without TEX files) on terminal: (gvim:5915): Gnome-WARNING **: Accessibility: failed to find module 'libgail-gnome' which is needed to make this application accessible (gvim:5915): GLib-GObject-WARNING **: cannot retrieve class for invalid (unclassed) type `' Issue is independant of theme I just checked... Thanks a lot for your help! Cheers, Pedro

    Read the article

  • Processing Kinect v2 Color Streams in Parallel

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/08/20/processing-kinect-v2-color-streams-in-parallel.aspxProcessing Kinect v2 Color Streams in Parallel I've really been enjoying being a part of the Kinect for Windows Developer's Preview. The new hardware has some really impressive capabilities. However, with great power comes great system specs. Unfortunately, my little laptop that could is not 100% up to the task; I've had to get a little creative. The most disappointing thing I've run into is that I can't always cleanly display the color camera stream in managed code. I managed to strip the code down to what I believe is the bear minimum: using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   BitmapToDisplay.Lock(); _ColorFrame.CopyConvertedFrameDataToIntPtr( BitmapToDisplay.BackBuffer, Convert.ToUInt32( BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight ), ColorImageFormat.Bgra ); BitmapToDisplay.AddDirtyRect( new Int32Rect( 0, 0, _ColorFrame.FrameDescription.Width, _ColorFrame.FrameDescription.Height ) ); BitmapToDisplay.Unlock(); } With this snippet, I'm placing the converted Bgra32 color stream directly on the BackBuffer of the WriteableBitmap. This gives me pretty smooth playback, but I still get the occasional freeze for half a second. After a bit of profiling, I discovered there were a few problems. The first problem is the size of the buffer along with the conversion on the buffer. At this time, the raw image format of the data from the Kinect is Yuy2. This is great for direct video processing. It would be ideal if I had a WriteableVideo object in WPF. However, this is not the case. Further digging led me to the real problem. It appears that the SDK is converting the input serially. Let's think about this for a second. The color camera is a 1080p camera. As we should all know, this give us a native resolution of 1920 x 1080. This produces 2,073,600 pixels. Yuy2 uses 4 bytes per 2 pixel, for a buffer size of 4,147,200 bytes. Bgra32 uses 4 bytes per pixel, for a buffer size of 8,294,400 bytes. The SDK appears to be doing this on one thread. I started wondering if I chould do this better myself. I mean, I have 8 cores in my system. Why can't I use them all? The first problem is converting a Yuy2 frame into a Bgra32 frame. It is NOT trivial. I spent a day of research of just how to do this. In the end, I didn't even produce the best algorithm possible, but it did work. After I managed to get that to work, I knew my next step was the get the conversion operation off the UI Thread. This was a simple process of throwing the work into a Task. Of course, this meant I had to marshal the final write to the WriteableBitmap back to the UI thread. Finally, I needed to vectorize the operation so I could run it safely in parallel. This was, mercifully, not quite as hard as I thought it would be. I had my loop return an index to a pair of pixels. From there, I had to tell the loop to do everything for this pair of pixels. If you're wondering why I did it for pairs of pixels, look back above at the specification for the Yuy2 format. I won't go into full detail on why each 4 bytes contains 2 pixels of information, but rest assured that there is a reason why the format is described in that way. The first working attempt at this algorithm successfully turned my poor laptop into a space heater. I very quickly brought and maintained all 8 cores up to about 97% usage. That's when I remembered that obscure option in the Task Parallel Library where you could limit the amount of parallelism used. After a little trial and error, I discovered 4 parallel tasks was enough for most cases. This yielded the follow code: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   private void ColorFrameArrived( object sender, ColorFrameArrivedEventArgs e ) { if( null == e.FrameReference ) return;   // If you do not dispose of the frame, you never get another one... using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   Task.Factory.StartNew( () => { ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   Application.Current.Dispatcher.Invoke( () => { BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } ); } ); } } This seemed to yield a results I wanted, but there was still the occasional stutter. This lead to what I realized was the second problem. There is a race condition between the UI Thread and me locking the WriteableBitmap so I can write the next frame. Again, I'm writing approximately 8MB to the back buffer. Then, I started thinking I could cheat. The Kinect is running at 30 frames per second. The WPF UI Thread runs at 60 frames per second. This made me not feel bad about exploiting the Composition Thread. I moved the bulk of the code from the FrameArrived handler into CompositionTarget.Rendering. Once I was in there, I polled from a frame, and rendered it if it existed. Since, in theory, I'm only killing the Composition Thread every other hit, I decided I was ok with this for cases where silky smooth video performance REALLY mattered. This ode looked like this: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   void CompositionTarget_Rendering( object sender, EventArgs e ) { using( ColorFrame _ColorFrame = FrameReader.AcquireLatestFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } }

    Read the article

  • How much time to wait to upgrade to a non LTS release?

    - by Jhonnytunes
    For LTS upgrades the recomendation is wait 3 months or first point release to is where the major bugs are fixed and the release is "stable" for production. What is the recommended amount of time to wait before upgrade to a non LTS release? Im just talking about the desktop version of course. Im asking because found this where say all release from 14.04 will be based on debian unstable: Cutting Edge: Starting with the 14.04 LTS development cycle, automatic full package import is performed from Debian unstable1 This is due to deploying ProposedMigration in the Ubuntu archive. From here.

    Read the article

  • Force install apt-get

    - by Web Developer
    I tried installing beanstalkd with sudo apt-get install beanstalkd (also with -f option) and I get the following error: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run `apt-get -f install' to correct these: The following packages have unmet dependencies: beanstalkd: Depends: libevent-1.4-2 (>= 1.4.13-stable) but it is not going to be installed mysql-server-5.1: Depends: mysql-client-5.1 (>= 5.1.62-0ubuntu0.10.04.1) but it is not going to be installed Depends: libmysqlclient16 (>= 5.1.21-1) but it is not going to be installed Depends: mysql-server-core-5.1 (>= 5.1.62-0ubuntu0.10.04.1) but it is not going to be installed PreDepends: mysql-common (>= 5.1.62-0ubuntu0.10.04.1) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution).

    Read the article

  • How long to wait before Humble Bundle games appear in Software Centre?

    - by Synesso
    At software-center.ubuntu.com it says Thank you for downloading your Humble Bundle games from the Ubuntu Software Center Notes: As these games have been recently added to Ubuntu Software Center it might take a minute for them to appear. If you see a "Not found" message, Ubuntu Software Center is working in the background to update the list of available apps. When I click on a link, the software centre opens and it says There isn’t a software package called “swordandsworcery” in your current software sources. I have waited for about 30 minutes now. I have also executed sudo apt-get update & restarted software centre to no avail. Do I keep waiting?

    Read the article

  • My system can't be updated

    - by Lucio
    After I installed some updates I restarted my computer. Some days later I wanted to check for updates because the update-manager shows me the following: "The packet information has been updated last 24 days ago." and a window appeared. That window after downloading packages, said that: Failed to download the information from the repository Check your Internet connection Details: W:Failed to fetch gzip:/var/lib/apt/lists/partial/ar.archive.ubuntu.com_ubuntu_dists_oneiric_unive??rse_i18n_Translation-en Encountered a section with no Package: header , E:Some index files failed to download. They have been ignored, or old ones used instead. But my Internet connection works fine. I downloaded and installed and run the banish404 software and it does not work. Also I tried with an terminal with 'sudo apt-get update'. What do I have to do?

    Read the article

  • How can I fix latency problems for car game?

    - by Freddy
    Basically I'm trying to make a online car racing game for IOS using Game Center real time multiplayer. I have setup a timer that sends data every 0.02 seconds to the other player with the current position and current angle. However sometimes, it will take LONGER then these 0.02 seconds for the package to be sent and then received. In this case i have implemented a method that "calculate" what the next position should be if no position is received based on the last position and angle. However, when the data then receives for let say 0.04 seconds after, it will change back to the last position, which will result in the car "jumping" back and lag. And If i just keep ignoring the data it will never take any input from the other user. Is their any way to prevent this? I suppose this needs to be fixed with some client-sided algorithm.

    Read the article

  • YouTube: Up & Running with Twitter Bootstrap

    - by Geertjan
    "Twitter Bootstrap is a free collection of tools for creating websites and web applications. It contains HTML and CSS-based design templates for typography, forms, buttons, navigation and other interface components, as well as optional JavaScript extensions. It is the most popular project on GitHub and has been used by NASA and MSNBC among others." (Wikipedia) Normally, when you read "getting started" instructions for Twitter Bootstrap, you're told to download various things from various sites. Then you're told to set up various folders and files, etc. What if it could be much simpler than that? Spend 7 minutes with me in this (silent) screencast and you'll see a complete development environment for developing applications with Twitter Bootstrap: Two things that could be added to the movie are the JavaScript debugger, the support for responsive design via switching between form factors in the embedded browser and Chrome with the NetBeans plugin, as well as how to convert the application to a native Android or iOS package via in-built Cordova support.

    Read the article

  • Issues with nVidia GeForce 210 while watching movies

    - by David ???
    Ever since 10.04 I have been trying to resolve an issue with my graphics card - nVidia GeForce 210. I'm having issues when I watch movies on 10.10 - they are jumping all the time, even with Compiz disabled and when that is the only thing I am doing. I have tried the solution to How to get NVidia GeForce GT 210 drivers working on Lucid Lynx? but it didn't work. How can I fix this? Here are the steps I took: apt-get --purge remove xserver-xorg-video-nouveau edit /etc/default/grub to add the line GRUB_CMDLINE_LINUX="nouveau.modeset=0" sudo update-grub Reboot Download official Linux drivers from nVidia site. sh filename-of-downloaded-driver-package

    Read the article

  • Concurrency Utilities for Java EE 6: JSR 236 Rebooting

    - by arungupta
    JSR 166 added support for concurrency utilities in the Java platform. The JSR 236's, a.k.a Concurrency Utilities for Java EE, goal was to extend that support to the Java EE platform by adding asynchronous abilities to different application components. The EG was however stagnant since Dec 2003. Its coming back to life with the co-spec lead Anthony Lai's message to the JSR 236 EG (archived here). The JSR will be operating under JCP 2.8's transparency rules and can be tracked at concurrency-spec.java.net. All the mailing lists are archived here. The final release is expected in Q1 2013 and the APIs will live in the javax.enterprise.concurrent package. Please submit your nomination if you would like to join this EG.

    Read the article

  • wine and aptitude

    - by stephenwade
    I'm trying to install Wine on Ubuntu Precise. I'm used to using aptitude for package management, so I tried to use that to install Wine. When I do that, I'm told I have to resolve dependencies that end up leaving me with 21 packages being uninstalled! However, when I try to install with apt-get, it appears to work fine. Screencast: http://www.stephenwade.me/se/au/12101.ogv What's going on? Will it work right if I install Wine through apt-get? Will it break aptitude? Why is this happening? Thanks!

    Read the article

  • How to install flareGet_1.0-1(beta)_deb_rpm.tar.gz?

    - by Suhail cholassery
    I have lot about Flareget download manager and I wanted to install it in my computer. I visted the website and dowloaded the the file flareGet_1.0-1(beta)_deb_rpm.tar.gz and saved it in the location /home/suhailcholassery/Download/flareGet_1.0-1(beta)_deb_rpm.tar.gz. The thing is that I am new to Ubuntu and don't know how to install it. I tried typing the following command in terminal as per the readme's instruction enclosed in file. yum install flareGet-1.0-1.i386.rpm, but the reply was the following: You need to be root to perform this command. And I don't know how that is to be done. Isn't there any simpler way for installing this package?

    Read the article

  • How to make LBP-1120 Canon printer work?

    - by cipricus
    Initially this question was limited to 11.10. Now I am in (Lubuntu) 12.10. (On the changes in the question see this meta question). Considering 11.10 I have tried different (or not so different) approaches - that also other users commented here. My main references were: the ubuntu official documentation website on the LBP Canon driver package, this Unixmen solution which partly refers to Radu Cotescu script that aims at providing a near-automated install, and an updated by Unixmen version of that very script (download here). None worked for me.

    Read the article

  • Install vim offline

    - by rosemary
    I have Ubuntu 12.04.02 desktop in my college Lab of around 15 pcs with no internet connection. I used to install packages : sudo apt-get install vim It was just fine. But, now I want to install vim locally(i.e.,using a pendrive or CD drive). Where and how can I accomplish this,as I am new to it. Through googling, I could get some sites offering packages, but I have merely any idea on how to carry on: https://launchpad.net/ubuntu/precise/+source/vim http://www.ubuntuupdates.org/package/core/precise/main/base/vim http://pkgs.org/ubuntu-12.04/ubuntu-main-i386/vim-gnome_7.3.429-2ubuntu2_i386.deb.html What should I exactly download and where to store it in my ubuntu machine and run commands to properly install vim offline? Any word of advice is appreciated!

    Read the article

  • Update live USB distro?

    - by qubex
    I have Lubuntu 14.04 (and Ubuntu 14.04) on a pair of USB disks created by writing the img files to USB using dd on Mac OS X. Unfortunately these systems both have some known bugs (that have since been corrected) and lack certain important drivers for my system (which I have located online). How can I make the USB disks writable and how do I update the distribution upon them as one may do for a locally-installed system? And if I later proceed to install from these USB sticks onto a hard-drive, will they ‘carry’ the package and driver updates with them or will I have to start from scratch again? (I seem to remember from my ancient Windows XP days that such procedures were referred to as ’slipstreaming’ or somesuch on that side of the fence.) (No, I did not create a persistence partition when I created the sticks, because from Mac clearly that isn’t an option. And anyway, as I imperfectly understand it, the persistence partition is for user files and not for the modification of the system.)

    Read the article

  • How to make audio and video streaming servers work?

    - by Santosh Linkha
    I am PHP MySQL developer and I am interested in the way television and radio are broadcasted over Internet live. I want to know how it works and and what are its requirements (which package of which programming language offers the best). And please clarify me: Websites are stored in servers. From my desktop, if I want to broadcast some video, then I need to connect to webserver (to upstream the video). Is there an application to do that (or do I have to code that or embed in my web application and which programming language would be suitable (does Python support that))? And I also need a script to handle the upstreamed video or audio (can I do that with PHP)?

    Read the article

  • Job selection between (.net) or PHP [closed]

    - by Swapnil Gondkar
    Hi am Swapnil I am just a fresher passout of 2011 batch of engineering from Mumbai University I have developed dynamic websites on PHP and have quite a good experience working with php for 2years. Now When I went for interviews I got selected for a company that manifolds into PHP and its technologies to create websites.The other company in which I also got selected offers more than half the higher package than previous but I have to work here on .net platform and all the Microsoft Technologies which I do not merry. The work environment of php company is quite cool with 400employees(onli 10 php developers) and the .net company has only a strength of 20employees Now the thing is I do not know about Enterprise Application Building and other stuff so guys If any advice that may help me select my job would be appreciated.

    Read the article

  • Test Doubles : Do they go in "source packages" or "test packages"?

    - by sbrattla
    I've got a couple of data access objects (DefaultPersonServices.class, DefaultAddressServices.class) which is responsible for various CRUD operations in a database. A few different classes use these services, but as the services requires that a connection is established with a database I can't really use them in unit tests as they take too long. Thus, I'd like to create a test doubles for them and simply do FakePersonServices.class and FakeAddressService.class implementations which I can use throughout testing. Now, this is all good (I assume)...but my question relates to where I put the test doubles. Should I keep them along with the default implementations (aka "real" implementations) or should I keep them in a corresponding test package. The default implementations are found in Source Packages : com.company.data.services. Should I keep the test doubles here too, or should the test doubles rather be in Test Packages : com.company.data.services?

    Read the article

  • Installling a brother printer in Ubuntu 12.04 (MFCJ6510DW)

    - by Gelterfinger
    I am trying to install a Brother MfCJ6510DW printer on Ubuntu 12.04. I have tried various ways, but nothing woks for me. I have downloaded the drivers from the solutions brother.com I tried to install from the "System setting- printing" on the pull-down menu. There I get the message "failed to read PPL file - it says something about a missing Asterisk in colum1 Line 1 In the terminal I get the message cannot find file or directory. Under localhost:631/printer, I get the message " no such file or directory" I tried to install the file I downloaded from the Brothers Solution Center on the Ubuntu Software Centre, there I get the message " The package is of bad quality" Help I downloaded Mfcj6510dwlpr-3.0.0-1.i386.deb and mfcj6510dwcupswrapper-3.0.0-1.i386 I also downloaded linux-bprinter-installer-1.0.0-1.gz, but this does not help either.

    Read the article

  • How to install again Update Manager after uninstalling it

    - by biezdar
    Ok, the thing is this I tried asking many times on few ubuntu forums how to deal with my non-responsive Update Manager, but all I was getting was the same stuff (run it from the terminal, run some lines, apt-get update blah blah). Nothing was helping. Eventually I went mad Windows style and tried to simply uninstall it and install it again. The problem is - how to install it again? Can't do it through Software Center, can't really build a package (because I'm too stupid to do that). And I seriously want to avoid reinstalling the whole system. I am running a 12.04 verison (Update Manager was unable to update to a newer one) Please help. I am furious with this thing.

    Read the article

  • wkhtmltopdf displaying text as blocks

    - by making3
    We're using wkhtmltopdf in a web project (nodejs/compoundjs). We've gotten it working how we wanted on our machines (using the --use-xserver switch). However, when I try to run this on our Ubuntu server 12.04 (without the ubuntu-desktop package), the PDF cannot use the switch. When we disable the switch, the PDF displays any characters as blocks (image below). How do I resolve this without installing ubuntu-desktop and running x server? I've found liberation fonts, which installing ttf-liberation and fonts-liberation did not help. And urw-fonts, but I have yet to find an Ubuntu equivalent. EDIT: It just hit me, this doesn't matter if I'm on the server or not. On my development machine (Ubuntu 13.04 desktop), I can run the following, which produces the same blocks: wkhtmltopdf http://google.com google1.pdf While this prints out the pdf properly: wkhtmltopdf --use-xserver http://google.com google2.pdf My version of wkhtmltopdf is 0.12.0.

    Read the article

  • how to apt-get install with only minimal components necessary for an application

    - by ib84
    apt-get is really great. However, when you want to install an application, you often are forced to install a lot of dependencies which I believe are very often optional. For example, I want to install okular and I'm ask to install 97 packages / 233MB ! That is a lot. I particularly dislike that it wants me to install nepomuk and a lot of other stuff that has nothing to do with PDF viewing per se, and which implies demons, and many of which are clearly optional but not necessary. Question: How to do minimal install with apt-get for a given package, with only the necessary componentents to get the thing run? It's ok if some features disabled at first.

    Read the article

  • My Favourite Two Buttons in Denali CTP1 SSIS

    In SSIS for SQL Server 2005 and SQL Server 2008 when you delete something from the design surface it is gone.  The only real way of getting the deleted item(s) back is to revert to a previous version of the package or to redo the deleted items manually.  Neither of these options is particularly great.  I have made this mistake before and cursed not having CTL+Z and CTL+Y.  Denali changes this.  We can now undo and redo.  Very very welcome.  Well done, finally, the SSIS team.

    Read the article

  • How to configure path or set environment variables for installation?

    - by Orr22
    I'm aiming to install APE in Ubuntu 14.04 LTS, a simple code for pseudopotential generation. I'm having this error message while running ./configure: checking for gsl-config... no checking for GSL - version >= 1.0... no *** The gsl-config script installed by GSL could not be found *** If GSL was installed in PREFIX, make sure PREFIX/bin is in *** your path, or set the GSL_CONFIG environment variable to the *** full path to gsl-config. configure: error: could not find required gsl library I checked and I have the GSL already installed: :~/Programas/ape-2.2.0$ dpkg -l | grep gsl ii libgsl0ldbl 1.16+dfsg-1ubuntu1 i386 GNU Scientific Library (GSL) -- library package So I have the library but the program installation isn't finding it. Any help? Thanks in advance

    Read the article

< Previous Page | 358 359 360 361 362 363 364 365 366 367 368 369  | Next Page >