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  • Getting information about where c++ exceptions are thrown inside of catch block?

    - by tfinniga
    I've got a c++ app that wraps large parts of code in try blocks. When I catch exceptions I can return the user to a stable state, which is nice. But I'm not longer receiving crash dumps. I'd really like to figure out where in the code the exception is taking place, so I can log it and fix it. Being able to get a dump without halting the application would be ideal, but I'm not sure that's possible. Is there some way I can figure out where the exception was thrown from within the catch block? If it's useful, I'm using native msvc++ on windows xp and higher. My plan is to simply log the crashes to a file on the various users' machines, and then upload the crashlogs once they get to a certain size.

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  • Find completely commented files which are commented by /* */.

    - by Dave
    Similar to this question. I would like to find all commented files. But in my case /* */ is a possibility. Apparently when you write changes to a database project, dropped objects are only commented out instead of deleting the file. I would like to remove all of these commented out files from the project. Is is possible to find all files which start with /* and end with */?

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  • Strange output produced by program

    - by Boom_mooB
    I think that my code works. However, it outputs 01111E5, or 17B879DD, or something like that. Can someone please tell me why. I am aware that I set the limit of P instead of 10,001. My code is like that because I start with 3, skipping the prime number 2. #include <iostream> bool prime (int i) { bool result = true; int isitprime = i; for(int j = 2; j < isitprime; j++) ///prime number tester { if(isitprime%j == 0) result = false; } return result; } int main (void) { using namespace std; int PrimeNumbers = 1; int x = 0; for (int i = 3 ; PrimeNumbers <=10000; i++) { if(prime(i)) { int prime = i; PrimeNumbers +=1; } } cout<<prime<<endl; system ("pause"); return 0; }

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  • How to set ItemsSource?

    - by Mark
    This dialog makes no sense to me And I'm having trouble finding good tutorials on it. Most of the examples aren't detailed enough, or do stuff via code, but I'd like to take advantage of the IDE as much as possible. Whats the difference between ItemsSource and DataContext? I'd like to bind it to just a List for starters. I don't need SQL or databases or anything fancy. Where would I declare my list? In MainWindow.xaml.cs? How do I get it to appear in that dialog?

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  • Buffer size: N*sizeof(type) or sizeof(var)? C++

    - by flyout
    I am just starting with cpp and I've been following different examples to learn from them, and I see that buffer size is set in different ways, for example: char buffer[255]; StringCchPrintf(buffer, sizeof(buffer), TEXT("%s"), X); VS char buffer[255]; StringCchPrintf(buffer, 255*sizeof(char), TEXT("%s"), X); Which one is the correct way to use it? I've seen this in other functions like InternetReadFile, ZeroMemory and MultiByteToWideChar.

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  • Can't Add XSD to Class Project

    - by Jeff
    Background: I started with a large solution with many applications in it in VS 2008 and I'm trying to split it up. Steps to repeat: I create a new VS 2010 C# class project I right click and choose add existing item I choose the XSD file from my old project and import it. The original file is 67KB the imported file is 18KB Line 134,135 of the original file <Mapping SourceColumn="ConfigType" DataSetColumn="ConfigType" /> <Mapping SourceColumn="ConfigValue" DataSetColumn="ConfigValue" /> Line 135,136 of the resulting file <Mapping SourceColumn="ConfigType" DataSetColumn="ConfigType" /> <Mappi Part way through it's life my old project was upgrade from 2.0 to 3.5 so some of the code is. Manually copy and paste of the xsd source into the new file and updating the 2.0.0.0 to 4.0.0.0 allowed me to open it it in The GUI for editing XSD files. After fixing all the connection strings and right clicking on every query and clicking configure then finish I was able to gain access to one of the tableadapters out of 6. I'm stumped as to hoe to get this to compile. Once it compiles I'm open sourcing it so ask if you want to see the code.

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  • VS2010: New and improved Intellisense?

    - by George
    In VB.NET type this on a new line: DateAdd( Shouldn't a dropdown picklist of enum values appear? It used to! I miss it! Of course, this is just one example where an enum pick list does not appear where it did before. Can anyone defend this or is it a bug?

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  • WPF inherited UserControl lost VS designer support

    - by PaN1C_Showt1Me
    Hi ! I' written this UserControl: <my:MyUserControl x:Class="MyClass" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:my="clr-namespace:MyNameSpace.MyControls;assembly=MyAssembly"> </my:MyUserControl> public partial class Editor : MyNameSpace.MyControls.MyUserControl {} Everything works, the control is shown in the VS 2008 Designer, but I cannot click directly in the elements and select them as it was with UserControl. Any idea how to solve it?

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  • Windows Mobile 6 and twitter

    - by dogsblx
    hi, I'm trying to implement Twitter into a mobile game that I'm developing and having difficulty with using the available libraries. Could someone explain how I use a library such as nTwitter on the .net compact framework 3.5 and windows mobile 6 professional SDK Thanks in advance for any help Tom

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  • Show the progress of commiting

    - by Vepr
    I need to show a process of commiting my files to the svn. I use vs2008 C#.I take a progress bar, but when I am starting commiting, I don't know how to show my progress(also I want to look what file is uploading now in a label for example)

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  • what's the job of std::unique_lock when used with std::conditional_variable::wait()

    - by Mike
    I'm quite confused with the need of a std::unique_lock when wait a std::conditional_variable. So I look into the library code in VS 2013 and get more confused. This is how std::conditional_variable::wait() implemented: void wait(unique_lock<mutex>& _Lck) { // wait for signal _Cnd_waitX(&_Cnd, &_Lck.mutex()->_Mtx); } Is this some kind of joke? Wrap a mutex in a unique_lock and do nothing but get it back latter? Why not just use mutex in the parameter list?

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  • Stylesheets loading but styles not showing...

    - by echobase
    Hi- I have a website I created in VS2010 and am trying to run with IIS7. My website starts in all major browsers but for some reason the styles are not applied even though I've confirmed using Firebug that the stylesheets have indeed loaded. Also, when I use the inspect tool to click on an element, I can see in the right-side box the specific styles that are supposed to be applied. I thought this might be a permissions issue but I think I've got those set properly. Any help would be appreciated. Thanks.

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  • Odd toString behavior in javascript

    - by George
    I have this small function that's behaving oddly to me. Easy enough to work around, but enough to pique my curiosity. function formatNumber(number,style) { if (typeof style == 'number') { style = style.toString(); } return (number).format(style); } The return format part is based on another function that requires the style variable to be a string to work properly, so I'm just checking if style is a number and if it is to convert it to a string. When the function above is written as is, the format function format doesn't work properly. However when I write it as simply: return (number).format(style.toString()); Everything works. Is there a difference between putting the .toString function inside the format call vs performing it before hand and setting it as the variable style?

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  • Single entity with single view or two views in mvc3 vs2010?

    - by user2905798
    I have the following entity model public class Employee { public int Employee ID{get;set;} public string employeename{get;set;} public datetime employeeDOb{get;set;} public datetime? employeeDateOfJoin{get;set;} public string empFamilyname{get;set;} public datetime empFamilyDob{get;set;} } here I have to design a view for collecting employee information and employee family information. Since I am working on already available data, where in empFamilyDob was not mandatory. But now it is being made mandatory, the previous data doesn't contain EmpFamilyDob. So naturally I have added this new property EmpFamilyDob to the Model and made it required through DataAnnotations. Now there are two set of views to be developed. 1. A view which simply allows to collect the employee information without employee family information. i.e, empFamilyName and EmpFamilyDob.--This view is used by the Hr section to insert empplyee details Since the empFamilyname and EmpFamilyDob being now made mandatory, some other section will edit the data and update the EmpFamilyName and EmpFamilyDob as and when the information about employee family details are received. I have action controller for CreateNew and Edit Which is being generated by using the default model. There are two user actions being performed. 1.When the user clicks the Create new -- he will be able to update only the Employee information 2.As and when the other section receives the employee family details they update the familyname and family date of birth. i.e, EmployeeFamilyname and EmployeFamilyDob. While creating new record the uses should be able to update employee information only and while editing the information he should be able to update the employeefamily information. Since I have a single view with most of these fields as required and not allowing null , How can I achieve this in a sincle view? I have recorrected the model like this public class Employee { public int Employee ID{get;set;} public string employeename{get;set;} public datetime employeeDOb{get;set;} public datetime? employeeDateOfJoin{get;set;} public string empFamilyname{get;set;} public datetime? empFamilyDob{get;set;} } Now by default I hope the createnew action would insert null value for empFamilyname(string datatype) and empFamilyDob . In the Edit action the user should be made to enter empFamilyname and empFamilyDob(mandatory). As there is every chance that the user might edit other information about the employee(like employeeDob) I don't want to go for partial views. Can you help me out with some illustration. Thanks in advance

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  • Programatically building an MSI

    - by pm_2
    I would like to create a C# program that creates an MSI based on a number of parameters. For example, based on user settings, certain files would be included, or runtime parameters set. Can anyone point me towards any documentation that might help, or give me an idea where I might start with something like this?

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  • How to copy bytes from buffer into the managed struct?

    - by Chupo_cro
    I have a problem with getting the code to work in a managed environment (VS2008 C++/CLI Win Forms App). The problem is I cannot declare the unmanaged struct (is that even possible?) inside the managed code, so I've declared a managed struct but now I have a problem how to copy bytes from buffer into that struct. Here is the pure C++ code that obviously works as expected: typedef struct GPS_point { float point_unknown_1; float latitude; float longitude; float altitude; // x10000 float time; int point_unknown_2; int speed; // x100 int manually_logged_point; // flag (1 --> point logged manually) } track_point; int offset = 0; int filesize = 256; // simulates filesize int point_num = 10; // simulates number of records int main () { char *buffer_dyn = new char[filesize]; // allocate RAM // here, the file would have been read into the buffer buffer_dyn[0xa8] = 0x1e; // simulates the speed data (1e 00 00 00) buffer_dyn[0xa9] = 0x00; buffer_dyn[0xaa] = 0x00; buffer_dyn[0xab] = 0x00; offset = 0x90; // if the data with this offset is transfered trom buffer // to struct, int speed is alligned with the buffer at the // offset of 0xa8 track_point *points = new track_point[point_num]; points[0].speed = 0xff; // (debug) it should change into 0x1e memcpy(&points[0],buffer_dyn+offset,32); cout << "offset: " << offset << "\r\n"; //cout << "speed: " << points[0].speed << "\r\n"; printf ("speed : 0x%x\r\n",points[0].speed); printf("byte at offset 0xa8: 0x%x\r\n",(unsigned char)buffer_dyn[0xa8]); // should be 0x1e delete[] buffer_dyn; // release RAM delete[] points; /* What I need is to rewrite the lines 29 and 31 to work in the managed code (VS2008 Win Forms C++/CLI) What should I have after: array<track_point^>^ points = gcnew array<track_point^>(point_num); so I can copy 32 bytes from buffer_dyn to the managed struct declared as typedef ref struct GPS_point { float point_unknown_1; float latitude; float longitude; float altitude; // x10000 float time; int point_unknown_2; int speed; // x100 int manually_logged_point; // flag (1 --> point logged manually) } track_point; */ return 0; } Here is the paste to codepad.org so it can be seen the code is OK. What I need is to rewrite these two lines: track_point *points = new track_point[point_num]; memcpy(&points[0],buffer_dyn+offset,32); to something that will work in a managed application. I wrote: array<track_point^>^ points = gcnew array<track_point^>(point_num); and now trying to reproduce the described copying of the data from buffer over the struct, but haven't any idea how it should be done. Alternatively, if there is a way to use an unmanaged struct in the same way shown in my code, then I would like to avoid working with managed struct.

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