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  • Tweaking rendering of thumbnail images in galleria

    - by saket
    I am working on the classic theme of Galleria to display a gallery. Here the requirement is to display the thumbnails in two row with the images in following order with a horizontal scroller if the thumbnails list div width increases more than 24. 1 3 5 7 9 11 13 15 17 19 21 23 .. 2 4 6 8 10 12 14 16 18 20 22 24 .. For if the images are less than 24 and more than 12 then the order should be rendered in two rows as :- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 .. For if the images is less than 12 the images should be rendered in a single row as :- 1 2 3 4 5 6 7... Presently what I have done is I am using css3 column property to do this using different classes on the basis of image counts. This is working in all browsers but in IE8. So, is there any substitute for css3 column property for IE8 or less. Or some better way to implement the stuff that works fine in IE as well.

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  • CSS with Java Script

    - by Field
    I have been at this for a long time. I have a css div that is center on page. It floats on bottom. When I add content to div #menu i can not get it to shift right. I want to add full menu that float on the page. It have a live chat button coded. It just does not seem to work right #menu { background: url("grid2.gif") repeat scroll 0 0 transparent; margin:0 auto; border: 0px solid #888888; color: #FFFFFF; display: block; font-weight: bold; padding: 0px; position: fixed; align: right; bottom: 30px; width: 970px; } * html #menu { position: absolute; } #menu a:visited, #menu a { color: #000000; display: block; height: 20px; line-height: 20px; margin: 0 auto; text-align: center; text-decoration: none; } <div id="menu"><script language="JavaScript" src="/livehelp/js/status_image.php?base_url=/livehelp&l=adminlive&x=1&deptid=1&"></a></script></div>

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  • Child elements changing opacity with parent Image

    - by mitch
    I have a <div> element which has a background image. On top of that I have some text that is hidden but when the user hovers over the <div> element that text will show and the <div> opacity will lower. My problem is when you hover over the div all elements inside that change opacity as well. I have looked through stackoverflow to see if anyone has the same problem but all i found were answers that had RGBA using background colors (not images). Here is my css: .pic{ background-image:url(http://www.granitesportsinstitute.com/wp-content/uploads/2014/06/Green-Sea-Turtle-150x150.jpg); -webkit-transition: all .3s ease-in-out; -moz-transition: all .3s ease-in-out; -o-transition: all .3s ease-in-out; transition: all .3s ease-in-out; } .textstuff{ visibility:hidden; } .pic:hover .textstuff{ visibility:visible; color:black; } .pic:hover{ filter: alpha(opacity=30); -moz-opacity: 0.3; -khtml-opacity: 0.3; opacity: 0.3; } HTML HERE: <div class="pic" style="height:150px;width:150px;"> <div class="textstuff">this is text</div> </div>

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  • jquery .children() returning wrong size

    - by i need help
    Hi guys, I just found the children size not consistent. Below attach full code with alert, for easy reference. Is the way I get the data wrong? <body> <table width="100" border="0" cellspacing="0" cellpadding="0"> <tr> <td height="30" valign="top"><strong>Header Title</strong></td> </tr> <tr> <td height="32" valign="top">Date : <strong>01/01/2010 </strong> <br><div><b></b></div><span></span></td> </tr> </table> </body> $("td").each(function() { alert($(this).children().size()); }); //first td showing 1 direct children- <strong> //second td showing 4 direct children- <strong> <br> <div> <span> ----- $("tr").each(function() { alert($(this).children().size()); }); //first tr showing 1 direct children - <td> //second tr showing 1 direct children - <td> ----- $("table").each(function() { alert($(this).children().size()); }); // ERROR // this table showing 1 direct children only.... something WRONG. // I thought there are 2 <tr> inside this table?

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  • Java applet wont run

    - by Courtney
    I am trying to get a Java applet to run properly when linked to an HTML page in Dreamweaver CC. I'm new to all this so please bear with me here. First I saved this code to a .java file //Triangle.java import java.awt.*; import java.applet.Applet; public class Triangle extends Applet { public void paint (Graphics g){ int bottomX=80; int bottomY=200; int base=100; int height=100; g.drawLine(bottomX,bottomY,bottomX+base,bottomY); g.drawLine(bottomX+base,bottomY,bottomX+base/2,bottomY-height); g.drawLine(bottomX+base/2,bottomY-height, bottomX,bottomY); } } I then compiled it entering javac Triangle.java After that, I inserted it into a Dreamwever page using: <html> <applet code=Triangle.class width=400 height=400 > </applet> </html> Now when I try and open the page in Chrome I get an error reading: UnsupportedClassVersionError Triangle: Unsupported major.minor version 52.0 This, as I have read, is an issue with using two incompatible Java versions? In my Java Control Panel it says I am using version 1.8.0_20 and my JDK is jdk1.8.0_20. Does anyone see anything super obvious that I am doing wrong here?

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  • Flex 4: Scale to a point (zoom into an image where the mouse was clicked)

    - by Jason W
    I've been trying to get this working and I can't seem to figure it out. There is an Image control that when I click on it I need to zoom in (using the center/transform point where the mouse is clicked). I have the zoom transition working great, but when I set transformX & tranformY (with autoCenterTransform false) it doesn't zoom into that point. Here is my code that only zooms in (not to a specific point) <fx:Script> <![CDATA[ protected function imgLogo_clickHandler(event:MouseEvent):void { transformer.play(); } ]]> </fx:Script> <fx:Declarations> <s:Parallel id="transformer" target="{imgLogo}"> <s:Scale scaleXBy="0.5" scaleYBy="0.5" /> </s:Parallel> </fx:Declarations> <mx:Image id="imgLogo" width="250" x="100" y="100" maintainAspectRatio="true" source="@Embed('src/logo.png')" click="imgLogo_clickHandler(event)" /> Any help is greatly appreciated. Thanks

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  • class selector refuses after append to body

    - by supersize
    I'm appending loads of divs in a wrapper: var cubes = [], allCubes = '', for(var i = 0; i < 380; i++) { var randomleft = Math.floor(Math.random()*Math.floor(Math.random()*1000)), randomtop = Math.floor(Math.random()*Math.floor(Math.random()*1000)); allCubes += '<div id="cube'+i+'" class="cube" style="position: absolute; border: 2px #000 solid; left: '+randomleft+'px; top: '+randomtop+'px; width: 9px; height: 9px; z-index: -1"></div>'; } $('#wrapper').append(allCubes); // performance for(var i = 0; i < 380; i++) { cubes.push($('#cube'+i)); } and then I would like to make them all draggable with jQueryUI and log their current position. var allc = $('.cube'); allc.draggable().on('mouseup', function(i) { allc.each(function() { var nleft = $(this).offset().left; var ntop = $(this).offset().top; console.log('cubes['+i+'].animate({ left:'+nleft+',top:'+ntop+'})'); }); }); Unfortunenately it does not work. They are neither draggable nor there comes up a log. Thanks

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  • Need Help for Listview WPF events for finding index of rows and columns

    - by Ravi
    I have a listview in WPF and i displayed data in line by line manner,i want to just find the indexs of the rows and columns,i am new to WPF,plz give me some idea about this. <Grid Margin="3"> <Grid.RowDefinitions> <RowDefinition></RowDefinition> <RowDefinition></RowDefinition> <RowDefinition></RowDefinition> <RowDefinition></RowDefinition> <RowDefinition></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="600"></ColumnDefinition> <ColumnDefinition></ColumnDefinition> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" Grid.RowSpan="1"> <Label Name="lblID1" FontWeight="Bold" Grid.Row="0">ID:</Label> <Label Name="lblID" Grid.Row="0"> <TextBlock FontFamily="verdana" FontSize="12" FontWeight="Bold" Grid.Column="0" Padding="0" Text="{Binding Path=ID}"></TextBlock> </Label> <Label Name="lblDescrip1" FontWeight="Bold" Grid.Row="1">Description:</Label> <Label Name="lblDescrip"> <TextBlock FontFamily="verdana" FontSize="12" Grid.Column="1" Text="{Binding Path=DESCRIP}"></TextBlock> </Label> </StackPanel> Fee: Type: Special:

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  • Structuring iPhone/iPad application views

    - by Mark
    I have an idea about an application that I want to build and Im new to iPhone/iPad development (but not new to development in other languages/frameworks such as .NET and Java). I want to layout some views on the screen so that they animate (slide in) from different directions into their places. The question is about the strucuture of the application, if I have say 4 rectanglular areas on the screen that contain business data, such as contacts (name, photo, etc...) and they all take up different widths of the screen (say the first contact takes up one row of the screen, but the next 2 take up half the width of the next row each, and so on). Should I create a custom view for the different sized contact views, (i.e. LargeCustomView and SmallCustomView, and any other special type that I make) or should it all be one type, say, CustomerDetailsView which could be stretched to fit at design time? Also, if there were, say, 3 different instances of the same custom view on the one screen, are there 3 instances of the view controller also? Im a little confused about powering the data behind a view, can someone shed some light on this for me? Do I just set the properties (say an instance variable ContactForView) on the view controller for each instance? Thanks for any help you can give Cheers, Mark

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  • How to resize div element less than its content?

    - by andDaviD
    I have a table and there is a TreeView in a cell. Here is my code: <style> #leftPanel { width:60px; height:'100%'; border:1px solid red; background:yellow; } <style> <table> <tr> <td> <div id="leftPanel"> <asp:PlaceHolder runat="server" ID="TreeView" /> <%-- Here is a TreeView --%> </div> </td> </tr> <%-- other code --%> <table> $(function () { $('#leftPanel').resizable( { handles: 'e, w' }); }); I can't reduce the size of my div less then the size of my TreeView. What code need I write to allow leftPanel to be less than the size of TreeView ? It is necessary if TreeView node's text too long.

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  • actionscript 3 website load movieclips (frames) from library

    - by steve
    Here is my current code that doesn't function: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var contentBox:MovieClip = new MovieClip(); contentBox.width = 400; contentBox.height = 500; contentBox.x = 400; contentBox.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 835) { } else { MovieClip(root).addChild (contentBox); MovieClip(root).contentBox.addChild (bagLink); MovieClip(root).contentBox.addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(contentBox); MovieClip(root).gotoAndPlay(850); } I don't know ActionScript at all, so this may be the complete wrong way of approaching it. The setup is as follows: site loads, there's a big menu in the center (frame 805). When you click on a menu item from there, the whole menu moves to the side, and the right side I want a "contentBox" movieclip, filled with "bagLink" (which is site content) and to have a close button (closeBtn.) It also needs to know that if you click the same link again on the left side that it doesn't reanimate, it just stays (which I achieved with the "if" statement.) Finally, if someone clicks another link, it needs to clear "contentBox" and refill it with whatever movieClip that was clicked. I know this is a lot to ask, but I'm in dire need of help as this is due on Wednesday...

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  • why this simple javascript doesnt work on friefox and chrome?

    - by user1647406
    why this simple code i have written wont work on fire fon and chrome but it works carefully on IE ? whats wrong whit this javascript code ? i just want to find a way too get selected checkbox text ( or label) and use it by $_post on another page . sorry for my bad english . <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <script type="text/javascript" language="javascript"> function ReadCheckbox() { var temp = ''; var radio; var popupTag ; for (var i=1 ; i<5 ; i++) { radio = document.getElementById('chk'+i); if(radio.checked == true){temp += radio.value} } document.getElementById('aaaa').value = temp; } </script> </head> <body> <label>What is your Site Address ?</label><br/> <label>NetNic.ir</label><input id="chk1" type="checkbox" value="NetNic.ir" /> <label>SarirWeb.Com</label><input id="chk2" type="checkbox" value="SarirWeb.Com"/> <label>LearnCD.ir</label><input id="chk3" type="checkbox" value="LearnCD.ir"/> <label>AnimLand.ir</label><input id="chk4" type="checkbox" value="AnimLand.ir"/> <br /> <br/> <textarea rows="2" name="aaaa" cols="20"></textarea> <input type="button" onclick="ReadCheckbox()" value="???" style="height:32px; width:83px;"/>

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  • call function inside a nested jquery plugin

    - by tchoesang
    There are many topics related to my question and i have been through most of them, but i haven't got it right. The closest post to my question is the following: http://stackoverflow.com/questions/1042072/how-to-call-functions-that-are-nested-inside-a-jquery-plugin Below is the jquery plugin i am using. On resize, the element sizes are recalculated. I am now trying to call the function resizeBind() from outside of the jquery plugin and it gives me error I tried the following combinations to call the function $.fn.splitter().resizeBind() $.fn.splitter.resizeBind() Any ideas, where i am getting wrong? ;(function($){ $.fn.splitter = function(args){ //Other functions ...... $(window).bind("resize", function(){ resizeBind(); }); function resizeBind(){ var top = splitter.offset().top; var wh = $(window).height(); var ww = $(window).width(); var sh = 0; // scrollbar height if (ww <0 && !jQuery.browser.msie ) sh = 17; var footer = parseInt($("#footer").css("height")) || 26; splitter.css("height", wh-top-footer-sh+"px"); $("#tabsRight").css("height", splitter.height()-30+"px"); $(".contentTabs").css("height", splitter.height()-70+"px"); } return this.each(function() { }); }; })(jQuery);

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  • Jquery how to do image show hid.

    - by Michael
    I am new to html especially to jquery but I want to show hide a photo on click. I pulled some sample code which is exactly what I want "I did not write this code" and I am wanting to modify the code for an image versus a div. The code is noted below. I have tried this several different ways and the My goal: 1. To hide an image versus a div tag Any help would be wonderful <!DOCTYPE html> <html> <head> <style> div { background:#def3ca; margin:3px; width:80px; display:none; float:left; text-align:center; } </style> <script src="http://code.jquery.com/jquery-latest.js"></script> </head> <body> <button id="showr">Show</button> <button id="hidr">Hide</button> <div>Hello 3,</div> <div>how</div> <div>are</div> <div>you?</div> <script> $("#showr").click(function () { $("div:eq(0)").show("fast", function () { /* use callee so don't have to name the function */ $(this).next("div").show("fast", arguments.callee); }); }); $("#hidr").click(function () { $("div").hide(2000); }); </script> </body> </html> Show Hide Test

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Display the value of a select list without a button

    - by Max Zeygelshefer
    How can I get the value to be displayed after the selection from the list is made, without the use of a button. I tried to implement an onChange event for the select list, and doing away with the button, but I can't get it to work. I'd like the value (1,2,3) to display below the select box after an option (a,b,c) is selected. <script> function displayResult() { this.nextSibling.nodeValue = document.getElementById("mySelect").value; } </script> <body> <form> <select id="mySelect" style="width:220px"> <option value="1">a</option> <option value="2">b</option> <option value="3">c</option> </select> </form> <button type="button" onclick="displayResult.call(this)">List Locations</button>

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  • JQuery Autocomplete Form Submission

    - by user1658370
    I have managed to implement the jQuery autocomplete plugin on my website but was wondering if it is possible to make the form auto-submit once the user selects an item from the search. I have the following set-up: HTML Form: <form class="quick_search" action="../include/search.php" method="post"> <input type="text" name="search" id="search" value="Search..."> </form> JavaScript: $().ready(function() { $("#search").autocomplete("../include/search.php", { width: 350, selectFirst: false }); }); I have also included the jQuery and Autoplugin scripts. The search.php file contains a list of the search options. At the moment, the search works correctly and I just need it to submit the form once an item is selected from the list that appears. I tried to use the onClick and onSelect options within the search field but neither of these worked correctly. Any help would be much appreciated (I don't really understand js)! Thanks.

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  • How do I stop events from bubbling/multiple events with animated mouseovers?

    - by Kurucu
    I noticed a lot of JQuery answers on this, but I'm using MooTools... I have a Table of Contents which uses CSS Fixed positioning to keep it off to the left side, except for 20 pixels. The user hovers their cursor over the 20 pixels, which fires the DIV's mouseover event and the ToC slides fully into the page. When the cursor leaves, the ToC slides back to where it was. $('frameworkBreakdown').addEvents({ 'mouseover': function(event){ event = new Event(event); $('frameworkBreakdown').tween('left', 20); event.stop; }, 'mouseout': function(event){ event = new Event(event); $('frameworkBreakdown').tween('left', (10 - $('frameworkBreakdown').getStyle('width').toInt()) ); event.stop; } }); This works well (aside from unrelated issues) except that when I move the mouse on the DIV it starts to jitter, presumably because the contents of the DIV are also firing the event, or the event refires as the mouse tracks over the DIV. How can I stop this behaviour from occuring? Is there a standard method, or do I use some sort of nast global variable that determines whether effects are in action, and thus ignore the event?

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  • Twitter Bootstrap: how to put unknown number of span* within a row-fluid?

    - by StackOverflowNewbie
    Assume I have the following nesting: <div class="cointainer-fluid"> <div class="row-fluid"> <div class="span3"> <!-- left sidebar here --> </div> <div class="span9"> <!-- main content here --> </div> </div> </div> I'd like to put an unknown number of <div class="span3"></div> in the main content area. (Each of the span3 is suppose to contain a product photo, name, price, etc.) Of course, my aim is that be responsive. So, I might display 20 products, which I'd like to possibly display 5 products per "row" on a wide screen, then 4 products per "row" on a slightly less wide screen, then 3, then 2, then 1. For example (each X represents a product): Wide Screen row 1: X X X X X row 2: X X X X X row 3: X X X X X row 4: X X X X X Less Wide Screen row 1: X X X X row 2: X X X X row 3: X X X X row 4: X X X X row 5: X X X X Even Less Wide Screen row 1: X X X row 2: X X X row 3: X X X row 4: X X X row 5: X X X row 6: X X X row 7: X X It seems like I need to do nested rows. However, if I do that, then I'll only be able to fit a certain amount of products in each nested row. That'll cause problems as the screen width decreases, for example (each X represents a product): Wide Screen row 1: X X X X X row 2: X X X X X row 3: X X X X X Less Wide Screen row 1: X X X X X row 2: X X X X X row 3: X X X X X How do I do what I want to do in Twitter Bootstrap?

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  • a potentially dangerous request.form value was detected but validateinput(false) not working

    - by tonybolding
    I have installed VS2010 and MVC2 and testing a simple form using tinyMCE. When I post the contents of the textarea in tinyMCE I get the dreaded YSD and the message "a potentially dangerous....." No problem I thought - seen this before so I put the ValidateInput(false) on the controller but no joy - I still get the error. page code in edit.aspx is: <% using (Html.BeginForm()){ % <!-- Gets replaced with TinyMCE, remember HTML in a textarea should be encoded --> <textarea id="elm1" name="mceText" rows="15" cols="80" style="width: 80%"> &lt;p&gt; This is some example text that you can edit inside the &lt;strong&gt;TinyMCE editor&lt;/strong&gt;. </textarea> <br /> <input type="submit" name="save" value="Submit" /> <input type="reset" name="reset" value="Reset" /> <%} % and Controller action is: [AcceptVerbs(HttpVerbs.Post)] [ValidateInput(false)] public ActionResult Edit(string mceText) { return View(); } Any thoughts - (I know the code is not complete) been trying this for hours but everyone just says to use ValidateInput(false)

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  • GDI+ not clearing my window on repaint for vista

    - by Michael
    on WM_PAINT i do the following: //RectF mNameRect; //WCHAR* mName; //HWND mWin; // this is the window handle { PAINTSTRUCT ps; HDC hdc = BeginPaint(mWin, &ps); Graphics g(hdc); g.Clear(Color::White); StringFormat stringForm; stringForm.SetLineAlignment(StringAlignmentCenter); stringForm.SetAlignment(StringAlignmentCenter); // set the rectangle to the size of the whole window mNameRect.Width = static_cast<float>(size.cx); mNameRect.Height = static_cast<float>(size.cy); g.DrawString(mName, -1, &mNameFont, mNameRect, &stringForm, &mNameBrush); EndPaint(mWin, &ps); } In XP this works fine, the mName is displayed in the middle of the window. However on Vista the text doesn't move, it stays in its location no matter how I resize the window. the g.Clear(Color::White) doesn't seem to do any difference. The text doesn't even change position when the window is hidden behind another window and on focus needs to be repainted again. How do I make mName change position in Vista?

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  • Is it possible to access the SMIL timer from javascript?

    - by Will
    I'm trying to use SMIL to animate the typing of text into a field embedded in a SVG. I tried the following code in both Chrome and a SMIL-enable Firefox nightly, but it has no effect: <svg xmlns="http://www.w3.org/2000/svg" xmlns:html="http://www.w3.org/1999/xhtml"> <foreignObject> <html:input type="text" value=""> <set attributeName="value" to="Hello World" begin="0" dur="10s" fill="freeze" /> </html:input> </foreignObject> </svg> The text field appears, but remains empty. So, I thought I would register for the beginEvent and do the substitution manually. To test the events, I added: <rect id="rect" x="0" y="0" width="10" height="10"> <animate id="dx" attributeName="x" attributeType="XML" begin="0s" dur="1s" fill="freeze" from="0" to="-10" /> </rect> As well as the javascript that made sense from the event model: window.addEventListener( 'load', function() { function listen( id ) { var elem = document.getElementById( id ) elem.addEventListener( 'beginEvent', function() { console.log( 'begin ' + id ) }, false ) elem.addEventListener( 'endEvent', function() { console.log( 'end ' + id ) }, false ) } listen( 'rect' ) listen( 'dx' ) }) But there's no events fired on either the rect or the animate in either browser. The next logical step seems to be to simulate the animation (ala. FakeSmile), but I want to use the browser's animation timer if at all possible.

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  • Web UI element to represent two different micro-views of data in the same spot?

    - by Chris McCall
    I've been tasked with laying out a portion of a screen for a customer care (call center) app that serves as sort of a header/summary block at the top of the screen. Here's what it looks like: The important part is in the red box. That little tooltip is the biz's vision for how to represent both the numeric SiteId and the textual Site Name all in the same piece of screen real estate. I asked, and the business thinks the Name is more important than the ID, but lists the Id by default, because the Name can't be truncated in the display, and there's only so much horizontal room to put the data. So they go with the Id, because it's fewer characters, and then they have the user mouse-over the Id to display the name (presumably because the tooltip can be of unlimited width and since it's floating over the rest of the screen, the full name will always be displayed. So, here's my question: Is there some better UI metaphor that I don't know about that could get this job done, while meeting the following constraints?: Does not require the mouse (uses a keyboard shortcut to do the "reveal") Allows the user to copy and paste the name Will not truncate the name Provides for the display of both the ID and name in the same spot Works with IE7

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  • Find and Replace using Perl for a dynamic url based on wordpress post

    - by user1068544
    How do you find the following div using perl. The url and image location will consistently change based on the post url, so i need to use a wild card. I must use a regular expression because I am limited in what i can use due to the software i am using. http://community.autoblogged.com/entries/344640-common-search-and-replace-patterns <div class="tweetmeme_button" style="float: right; margin-left: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fjumpinblack.com%2F2011%2F11%2F25%2Fdrake-and-rick-ross-you-only-live-once-ep-mixtape-2011-download%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fjumpinblack.com%2F2011%2F11%2F25%2Fdrake-and-rick-ross-you-only-live-once-ep-mixtape-2011-download%2F&amp;source=jumpinblack1&amp;style=compact&amp;b=2" height="61" width="50" /><br /> </a> </div> I tried using <div class="tweetmeme_button" style="float: right; margin-left: 10px;">.*<\/div>

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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