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  • C#: Does an IDisposable in a Halted Iterator Dispose?

    - by James Michael Hare
    If that sounds confusing, let me give you an example. Let's say you expose a method to read a database of products, and instead of returning a List<Product> you return an IEnumerable<Product> in iterator form (yield return). This accomplishes several good things: The IDataReader is not passed out of the Data Access Layer which prevents abstraction leak and resource leak potentials. You don't need to construct a full List<Product> in memory (which could be very big) if you just want to forward iterate once. If you only want to consume up to a certain point in the list, you won't incur the database cost of looking up the other items. This could give us an example like: 1: // a sample data access object class to do standard CRUD operations. 2: public class ProductDao 3: { 4: private DbProviderFactory _factory = SqlClientFactory.Instance 5:  6: // a method that would retrieve all available products 7: public IEnumerable<Product> GetAvailableProducts() 8: { 9: // must create the connection 10: using (var con = _factory.CreateConnection()) 11: { 12: con.ConnectionString = _productsConnectionString; 13: con.Open(); 14:  15: // create the command 16: using (var cmd = _factory.CreateCommand()) 17: { 18: cmd.Connection = con; 19: cmd.CommandText = _getAllProductsStoredProc; 20: cmd.CommandType = CommandType.StoredProcedure; 21:  22: // get a reader and pass back all results 23: using (var reader = cmd.ExecuteReader()) 24: { 25: while(reader.Read()) 26: { 27: yield return new Product 28: { 29: Name = reader["product_name"].ToString(), 30: ... 31: }; 32: } 33: } 34: } 35: } 36: } 37: } The database details themselves are irrelevant. I will say, though, that I'm a big fan of using the System.Data.Common classes instead of your provider specific counterparts directly (SqlCommand, OracleCommand, etc). This lets you mock your data sources easily in unit testing and also allows you to swap out your provider in one line of code. In fact, one of the shared components I'm most proud of implementing was our group's DatabaseUtility library that simplifies all the database access above into one line of code in a thread-safe and provider-neutral way. I went with my own flavor instead of the EL due to the fact I didn't want to force internal company consumers to use the EL if they didn't want to, and it made it easy to allow them to mock their database for unit testing by providing a MockCommand, MockConnection, etc that followed the System.Data.Common model. One of these days I'll blog on that if anyone's interested. Regardless, you often have situations like the above where you are consuming and iterating through a resource that must be closed once you are finished iterating. For the reasons stated above, I didn't want to return IDataReader (that would force them to remember to Dispose it), and I didn't want to return List<Product> (that would force them to hold all products in memory) -- but the first time I wrote this, I was worried. What if you never consume the last item and exit the loop? Are the reader, command, and connection all disposed correctly? Of course, I was 99.999999% sure the creators of C# had already thought of this and taken care of it, but inspection in Reflector was difficult due to the nature of the state machines yield return generates, so I decided to try a quick example program to verify whether or not Dispose() will be called when an iterator is broken from outside the iterator itself -- i.e. before the iterator reports there are no more items. So I wrote a quick Sequencer class with a Dispose() method and an iterator for it. Yes, it is COMPLETELY contrived: 1: // A disposable sequence of int -- yes this is completely contrived... 2: internal class Sequencer : IDisposable 3: { 4: private int _i = 0; 5: private readonly object _mutex = new object(); 6:  7: // Constructs an int sequence. 8: public Sequencer(int start) 9: { 10: _i = start; 11: } 12:  13: // Gets the next integer 14: public int GetNext() 15: { 16: lock (_mutex) 17: { 18: return _i++; 19: } 20: } 21:  22: // Dispose the sequence of integers. 23: public void Dispose() 24: { 25: // force output immediately (flush the buffer) 26: Console.WriteLine("Disposed with last sequence number of {0}!", _i); 27: Console.Out.Flush(); 28: } 29: } And then I created a generator (infinite-loop iterator) that did the using block for auto-Disposal: 1: // simply defines an extension method off of an int to start a sequence 2: public static class SequencerExtensions 3: { 4: // generates an infinite sequence starting at the specified number 5: public static IEnumerable<int> GetSequence(this int starter) 6: { 7: // note the using here, will call Dispose() when block terminated. 8: using (var seq = new Sequencer(starter)) 9: { 10: // infinite loop on this generator, means must be bounded by caller! 11: while(true) 12: { 13: yield return seq.GetNext(); 14: } 15: } 16: } 17: } This is really the same conundrum as the database problem originally posed. Here we are using iteration (yield return) over a large collection (infinite sequence of integers). If we cut the sequence short by breaking iteration, will that using block exit and hence, Dispose be called? Well, let's see: 1: // The test program class 2: public class IteratorTest 3: { 4: // The main test method. 5: public static void Main() 6: { 7: Console.WriteLine("Going to consume 10 of infinite items"); 8: Console.Out.Flush(); 9:  10: foreach(var i in 0.GetSequence()) 11: { 12: // could use TakeWhile, but wanted to output right at break... 13: if(i >= 10) 14: { 15: Console.WriteLine("Breaking now!"); 16: Console.Out.Flush(); 17: break; 18: } 19:  20: Console.WriteLine(i); 21: Console.Out.Flush(); 22: } 23:  24: Console.WriteLine("Done with loop."); 25: Console.Out.Flush(); 26: } 27: } So, what do we see? Do we see the "Disposed" message from our dispose, or did the Dispose get skipped because from an "eyeball" perspective we should be locked in that infinite generator loop? Here's the results: 1: Going to consume 10 of infinite items 2: 0 3: 1 4: 2 5: 3 6: 4 7: 5 8: 6 9: 7 10: 8 11: 9 12: Breaking now! 13: Disposed with last sequence number of 11! 14: Done with loop. Yes indeed, when we break the loop, the state machine that C# generates for yield iterate exits the iteration through the using blocks and auto-disposes the IDisposable correctly. I must admit, though, the first time I wrote one, I began to wonder and that led to this test. If you've never seen iterators before (I wrote a previous entry here) the infinite loop may throw you, but you have to keep in mind it is not a linear piece of code, that every time you hit a "yield return" it cedes control back to the state machine generated for the iterator. And this state machine, I'm happy to say, is smart enough to clean up the using blocks correctly. I suspected those wily guys and gals at Microsoft engineered it well, and I wasn't disappointed. But, I've been bitten by assumptions before, so it's good to test and see. Yes, maybe you knew it would or figured it would, but isn't it nice to know? And as those campy 80s G.I. Joe cartoon public service reminders always taught us, "Knowing is half the battle...". Technorati Tags: C#,.NET

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  • CodePlex Daily Summary for Tuesday, March 23, 2010

    CodePlex Daily Summary for Tuesday, March 23, 2010New Projects.NET StarCraft II Replay Parser: A .NET 3.5 Library used to parse StarCraft II replays. Developed in C# 3.5.BackToBasics "B2B" Chat: With technology and software getting more and more complicated, why not get back to basics with BackToBasicsChat. B2B allows you to chat over a ser...Dark Neuron Game Engine: Dark Neuron allows you to easily create fun and interesting games with no need of developing basic game components. This engine is developed for C#...DeepZoom Pivot Constructor: Library to make building DeepZoom images and Pivot displays simpler.ePaper reader: The project is aimed at creating a tool which helps in reading electronic editions of news papers(pdf/flash)FSharpPageProvider for EPiServer CMS 6: This project starts as the port of EPiServer XmlPageProvider to F# programming language. Hammock for REST: Hammock is a REST library for .NET that greatly simplifies consuming and wrapping RESTful services.Kirill Osenkov: Various small projects, tools, utilities and samples by Kirill OsenkovliveDB: liveDB - web client for sql serverLucilla Framework: lucilla frameworkMVC Foolproof Validation: MVC Foolproof Validation aims to extend the Data Annotation validation provided in ASP.NET MVC. Initial efforts are focused on adding contingent va...MVC2Forums: MVC2Forums is simply a forum system based upon MVC2.Mvvm Foundation Silverlight: Mvvm Foundation Silverlight is a library of classes that are helpful when building Silverlight applications based in the MVVM pattern. This librar...MyPersonalWebsite: This is my personal web site developed using ASP.NET MVC 2Planner: Planner makes it easier for all peoples to plan your tasks. It's developed in Delphi.Prose: Prose is an playground for an experimental JavaScript like language compiler. Eventually it will implement 0-CFA, CFA2, and a Tracing JITQuestTracker: QuestTracker is a todo list presented in the format of a quest tracking list such as the one in World of Warcraft.SevenZipLib: SevenZipLib is a C# interface to the 7-zip library.SimpleGeo .Net: .Net Client library for the SimpleGeo.com serviceNew ReleasesAutenticar no OpenLDAP utilizando pGIna: DLL LDAPAuth Plus: New Group: No LoginBMap.NET: BMap.NET 2: This is the 2nd version of BMap.NET. It has included these tags: Bing Maps, and "About BMap.NET".Cronos: Version 2.04: This is primarily a bug-fix release. Several numerical issues have been resolved, and a resource leak (of MS Windows graphics objects) has been fi...EV Dashboard: v1.0: This release includes support for an App.config file and Auto Connect, which will connect to the specified BMS at startup. Note: You still have to ...GKO Libraries: GKO Libraries 0.1 Beta: 0.1 Beta Added More utilities and functions RefactoringsGLB Virtual Player Builder: 0.4.2 Beta: Beta build that includes a new player creator.HKGolden Express: HKGoldenExpress (Build 201003222215): New features: (None) Bug fix: Fixed bugs of unable to parse XML file stream returned from HKGolden API, as the encoding of XML file stream chang...jQuery Web Controls ASP.Net: jQueryWebControls 1.1.1.2: En esta versión se han corregido problemas existentes en la ejecución de los scripts de jquery cuando se utilizaban MasterPage y/o Ajax Control Too...LightKit: Version 0.2.2: Fixed: fixed bug when CollectionItemsEditor ditermines IsChanged property incorrectly fixed ObjectEditor`a thisstring propertyName method wrong l...LINQ to Twitter: LINQ to Twitter Beta v2.0.8: New items added since v1.1 include: Support for OAuth (via DotNetOpenAuth), secure communication via https, VB language support, serialization of ...MapWindow6: MapWindow 6.0 msi (March 22): This version fixes the icons for the desktop installer and changes the install directory to Program Files\MapWindow instead of Program Files\ISU.Math.NET Numerics: 2010.3.22.1334 Build: Latest alpha buildMiniCalendar Web Part: MiniCalendar Web Part 1.8: A small web part to display links to events stored in a list (or document library) in a mini calendar (in month view mode). It shows tooltips for t...OCInject: Release Two: This release brings some missing features such as Singleton support, Func<T> factories and child containers. It, also, has an updated constructor ...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (March 2010): Installer of the latest binaries of Phalanger 2.0 (March 2010) and its integration into Visual Studio 2008. Easy installer with automatic IIS int...Planner: Planner: firstQuestTracker: QuestTracker 0.1: This is the preliminary release of QuestTracker. There's not much documentation or many features yet, but it is functional. Any feedback would be a...QuestTracker: QuestTracker 0.1.1: Bugfix for QuestTracker 0.1QuestTracker: QuestTracker 0.1.2: Fixes an issue with saving the quest list.Rawr: Rawr 2.3.13: We're pleased to announce that, after long last, Rawr3 has entered public beta. You're still welcome to continue using Rawr2 (that's what you're re...Single Web Session: Alpha Model Plugin: !How to use Single Web Session add following line into your web config <httpModules> <add name="SingleSession" type="SingleWebSession.Model.W...SMIL - SharePoint Map Integration Layer: SMIL 1.0: Custom data field Extracts Lat/Lon from EXIF from images being uploaded. Map Web Part Filter with SharePoint views Filter by connecting to...sTASKedit: sTASKedit 42532 (Developer Alpha): This release is only to verify the currently decoded task structure... Supported files: tasks.data (v1.3.6 client)VCC: Latest build, v2.1.30322.0: Automatic drop of latest buildVisual Studio DSite: Advanced Notepad (Visual C++ 2008): An notepad written in c that can save in a rich text file format.Wallpaper Rotator: Wallpaper Rotator 0.5: Wallpaper Rotator 0.5 This version includes the following improvements: Saving the choice of "Random Order (Shuffle Mode)" Updating the configu...Most Popular ProjectsMetaSharpRawrWBFS ManagerSilverlight ToolkitASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETLINQ to TwitterPHPExcelFarseer Physics EngineFacebook Developer ToolkitNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices: Composite WPF and SilverlightN2 CMS

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  • A New Threat To Web Applications: Connection String Parameter Pollution (CSPP)

    - by eric.maurice
    Hi, this is Shaomin Wang. I am a security analyst in Oracle's Security Alerts Group. My primary responsibility is to evaluate the security vulnerabilities reported externally by security researchers on Oracle Fusion Middleware and to ensure timely resolution through the Critical Patch Update. Today, I am going to talk about a serious type of attack: Connection String Parameter Pollution (CSPP). Earlier this year, at the Black Hat DC 2010 Conference, two Spanish security researchers, Jose Palazon and Chema Alonso, unveiled a new class of security vulnerabilities, which target insecure dynamic connections between web applications and databases. The attack called Connection String Parameter Pollution (CSPP) exploits specifically the semicolon delimited database connection strings that are constructed dynamically based on the user inputs from web applications. CSPP, if carried out successfully, can be used to steal user identities and hijack web credentials. CSPP is a high risk attack because of the relative ease with which it can be carried out (low access complexity) and the potential results it can have (high impact). In today's blog, we are going to first look at what connection strings are and then review the different ways connection string injections can be leveraged by malicious hackers. We will then discuss how CSPP differs from traditional connection string injection, and the measures organizations can take to prevent this kind of attacks. In web applications, a connection string is a set of values that specifies information to connect to backend data repositories, in most cases, databases. The connection string is passed to a provider or driver to initiate a connection. Vendors or manufacturers write their own providers for different databases. Since there are many different providers and each provider has multiple ways to make a connection, there are many different ways to write a connection string. Here are some examples of connection strings from Oracle Data Provider for .Net/ODP.Net: Oracle Data Provider for .Net / ODP.Net; Manufacturer: Oracle; Type: .NET Framework Class Library: - Using TNS Data Source = orcl; User ID = myUsername; Password = myPassword; - Using integrated security Data Source = orcl; Integrated Security = SSPI; - Using the Easy Connect Naming Method Data Source = username/password@//myserver:1521/my.server.com - Specifying Pooling parameters Data Source=myOracleDB; User Id=myUsername; Password=myPassword; Min Pool Size=10; Connection Lifetime=120; Connection Timeout=60; Incr Pool Size=5; Decr Pool Size=2; There are many variations of the connection strings, but the majority of connection strings are key value pairs delimited by semicolons. Attacks on connection strings are not new (see for example, this SANS White Paper on Securing SQL Connection String). Connection strings are vulnerable to injection attacks when dynamic string concatenation is used to build connection strings based on user input. When the user input is not validated or filtered, and malicious text or characters are not properly escaped, an attacker can potentially access sensitive data or resources. For a number of years now, vendors, including Oracle, have created connection string builder class tools to help developers generate valid connection strings and potentially prevent this kind of vulnerability. Unfortunately, not all application developers use these utilities because they are not aware of the danger posed by this kind of attacks. So how are Connection String parameter Pollution (CSPP) attacks different from traditional Connection String Injection attacks? First, let's look at what parameter pollution attacks are. Parameter pollution is a technique, which typically involves appending repeating parameters to the request strings to attack the receiving end. Much of the public attention around parameter pollution was initiated as a result of a presentation on HTTP Parameter Pollution attacks by Stefano Di Paola and Luca Carettoni delivered at the 2009 Appsec OWASP Conference in Poland. In HTTP Parameter Pollution attacks, an attacker submits additional parameters in HTTP GET/POST to a web application, and if these parameters have the same name as an existing parameter, the web application may react in different ways depends on how the web application and web server deal with multiple parameters with the same name. When applied to connections strings, the rule for the majority of database providers is the "last one wins" algorithm. If a KEYWORD=VALUE pair occurs more than once in the connection string, the value associated with the LAST occurrence is used. This opens the door to some serious attacks. By way of example, in a web application, a user enters username and password; a subsequent connection string is generated to connect to the back end database. Data Source = myDataSource; Initial Catalog = db; Integrated Security = no; User ID = myUsername; Password = XXX; In the password field, if the attacker enters "xxx; Integrated Security = true", the connection string becomes, Data Source = myDataSource; Initial Catalog = db; Integrated Security = no; User ID = myUsername; Password = XXX; Intergrated Security = true; Under the "last one wins" principle, the web application will then try to connect to the database using the operating system account under which the application is running to bypass normal authentication. CSPP poses serious risks for unprepared organizations. It can be particularly dangerous if an Enterprise Systems Management web front-end is compromised, because attackers can then gain access to control panels to configure databases, systems accounts, etc. Fortunately, organizations can take steps to prevent this kind of attacks. CSPP falls into the Injection category of attacks like Cross Site Scripting or SQL Injection, which are made possible when inputs from users are not properly escaped or sanitized. Escaping is a technique used to ensure that characters (mostly from user inputs) are treated as data, not as characters, that is relevant to the interpreter's parser. Software developers need to become aware of the danger of these attacks and learn about the defenses mechanism they need to introduce in their code. As well, software vendors need to provide templates or classes to facilitate coding and eliminate developers' guesswork for protecting against such vulnerabilities. Oracle has introduced the OracleConnectionStringBuilder class in Oracle Data Provider for .NET. Using this class, developers can employ a configuration file to provide the connection string and/or dynamically set the values through key/value pairs. It makes creating connection strings less error-prone and easier to manager, and ultimately using the OracleConnectionStringBuilder class provides better security against injection into connection strings. For More Information: - The OracleConnectionStringBuilder is located at http://download.oracle.com/docs/cd/B28359_01/win.111/b28375/OracleConnectionStringBuilderClass.htm - Oracle has developed a publicly available course on preventing SQL Injections. The Server Technologies Curriculum course "Defending Against SQL Injection Attacks!" is located at http://st-curriculum.oracle.com/tutorial/SQLInjection/index.htm - The OWASP web site also provides a number of useful resources. It is located at http://www.owasp.org/index.php/Main_Page

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  • My Code Kata–A Solution Kata

    - by Glav
    There are many developers and coders out there who like to do code Kata’s to keep their coding ability up to scratch and to practice their skills. I think it is a good idea. While I like the concept, I find them dead boring and of minimal purpose. Yes, they serve to hone your skills but that’s about it. They are often quite abstract, in that they usually focus on a small problem set requiring specific solutions. It is fair enough as that is how they are designed but again, I find them quite boring. What I personally like to do is go for something a little larger and a little more fun. It takes a little more time and is not as easily executed as a kata though, but it services the same purposes from a practice perspective and allows me to continue to solve some problems that are not directly part of the initial goal. This means I can cover a broader learning range and have a bit more fun. If I am lucky, sometimes they even end up being useful tools. With that in mind, I thought I’d share my current ‘kata’. It is not really a code kata as it is too big. I prefer to think of it as a ‘solution kata’. The code is on bitbucket here. What I wanted to do was create a kind of simplistic virtual world where I can create a player, or a class, stuff it into the world, and see if it survives, and can navigate its way to the exit. Requirements were pretty simple: Must be able to define a map to describe the world using simple X,Y co-ordinates. Z co-ordinates as well if you feel like getting clever. Should have the concept of entrances, exists, solid blocks, and potentially other materials (again if you want to get clever). A coder should be able to easily write a class which will act as an inhabitant of the world. An inhabitant will receive stimulus from the world in the form of surrounding environment and be able to make a decision on action which it passes back to the ‘world’ for processing. At a minimum, an inhabitant will have sight and speed characteristics which determine how far they can ‘see’ in the world, and how fast they can move. Coders who write a really bad ‘inhabitant’ should not adversely affect the rest of world. Should allow multiple inhabitants in the world. So that was the solution I set out to act as a practice solution and a little bit of fun. It had some interesting problems to solve and I figured, if it turned out ok, I could potentially use this as a ‘developer test’ for interviews. Ask a potential coder to write a class for an inhabitant. Show the coder the map they will navigate, but also mention that we will use their code to navigate a map they have not yet seen and a little more complex. I have been playing with solution for a short time now and have it working in basic concepts. Below is a screen shot using a very basic console visualiser that shows the map, boundaries, blocks, entrance, exit and players/inhabitants. The yellow asterisks ‘*’ are the players, green ‘O’ the entrance, purple ‘^’ the exit, maroon/browny ‘#’ are solid blocks. The players can move around at different speeds, knock into each others, and make directional movement decisions based on what they see and who is around them. It has been quite fun to write and it is also quite fun to develop different players to inject into the world. The code below shows a really simple implementation of an inhabitant that can work out what to do based on stimulus from the world. It is pretty simple and just tries to move in some direction if there is nothing blocking the path. public class TestPlayer:LivingEntity { public TestPlayer() { Name = "Beta Boy"; LifeKey = Guid.NewGuid(); } public override ActionResult DecideActionToPerform(EcoDev.Core.Common.Actions.ActionContext actionContext) { try { var action = new MovementAction(); // move forward if we can if (actionContext.Position.ForwardFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.ForwardFacingPositions[0])) { action.DirectionToMove = MovementDirection.Forward; return action; } } if (actionContext.Position.LeftFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.LeftFacingPositions[0])) { action.DirectionToMove = MovementDirection.Left; return action; } } if (actionContext.Position.RearFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RearFacingPositions[0])) { action.DirectionToMove = MovementDirection.Back; return action; } } if (actionContext.Position.RightFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RightFacingPositions[0])) { action.DirectionToMove = MovementDirection.Right; return action; } } return action; } catch (Exception ex) { World.WriteDebugInformation("Player: "+ Name, string.Format("Player Generated exception: {0}",ex.Message)); throw ex; } } private bool CheckAccessibilityOfMapBlock(MapBlock block) { if (block == null || block.Accessibility == MapBlockAccessibility.AllowEntry || block.Accessibility == MapBlockAccessibility.AllowExit || block.Accessibility == MapBlockAccessibility.AllowPotentialEntry) { return true; } return false; } } It is simple and it seems to work well. The world implementation itself decides the stimulus context that is passed to he inhabitant to make an action decision. All movement is carried out on separate threads and timed appropriately to be as fair as possible and to cater for additional skills such as speed, and eventually maybe stamina, strength, with actions like fighting. It is pretty fun to make up random maps and see how your inhabitant does. You can download the code from here. Along the way I have played with parallel extensions to make the compute intensive stuff spread across all cores, had to heavily factor in visibility of methods and properties so design of classes was paramount, work out movement algorithms that play fairly in the world and properly favour the players with higher abilities, as well as a host of other issues. So that is my ‘solution kata’. If I keep going with it, I may develop a web interface for it where people can upload assemblies and watch their player within a web browser visualiser and maybe even a map designer. What do you do to keep the fires burning?

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  • Learning content for MCSDs: Web Applications and Windows Store Apps using HTML5

    Recently, I started again to learn for various Microsoft certifications. First candidate on my way to MSCD: Web Applications is the Exam 70-480: Programming in HTML5 with JavaScript and CSS3. Motivation to go for a Microsoft exam I guess, this is quite personal but let me briefly describe my intentions to go that exam. First, I'm doing web development since the 1990's. Working with HTML, CSS and Javascript is happening almost daily in my workspace. And honestly, I do not only do 'pure' web development but already integrated several HTML/CSS/Javascript frontend UIs into an existing desktop application (written in Visual FoxPro) inclusive two-way communication and data exchange. Hm, might be an interesting topic for another blog article here... Second, this exam has a very interesting aspect which is listed at the bottom of the exam's details: Credit Toward Certification When you pass Exam 70-480: Programming in HTML5 with JavaScript and CSS3, you complete the requirements for the following certification(s): Programming in HTML5 with JavaScript and CSS3 Specialist Exam 70-480: Programming in HTML5 with JavaScript and CSS3: counts as credit toward the following certification(s): MCSD: Web Applications MCSD: Windows Store Apps using HTML5 So, passing one single exam will earn you specialist certification straight-forward, and opens the path to higher levels of certifications. Preparations and learning path Well, due to a newsletter from Microsoft Learning (MSL) I caught interest in picking up the circumstances and learning materials for this particular exam. As of writing this article there is a promotional / voucher code available which enables you to register for this exam for free! Simply register yourself with or log into your existing account at Prometric, choose the exam for a testing facility near to you and enter the voucher code HTMLJMP (available through 31.03.2013 or while supplies last). Hurry up, there are restrictions... As stated above, I'm already very familiar with web development and the programming flavours involved into this. But of course, it is always good to freshen up your knowledge and reflect on yourself. Microsoft is putting a lot of effort to attract any kind of developers into the 'App Development'. Whether it is for the Windows 8 Store or the Windows Phone 8 Store, doesn't really matter. They simply need more apps. This demand for skilled developers also comes with a nice side-effect: Lots and lots of material to study. During the first couple of hours, I could easily gather high quality preparation material - again for free! Following is just a small list of starting points. If you have more resources, please drop me a message in the comment section, and I'll be glad to update this article accordingly. Developing HTML5 Apps Jump Start This is an accelerated jump start video course on development of HTML5 Apps for Windows 8. There are six modules that are split into two video sessions per module. Very informative and intense course material. This is packed stuff taken from an official preparation course for exam 70-480. Developing Windows Store Apps with HTML5 Jump Start Again, an accelerated preparation video course on Windows 8 Apps. There are six modules with two video sessions each which will catapult you to your exam. This is also related to preps for exam 70-481. Programming Windows 8 Apps with HTML, CSS, and JavaScript Kraig Brockschmidt delves into the ups and downs of Windows 8 App development over 800+ pages. Great eBook to read, study, and to practice the samples - best of all, it's for free. codeSHOW() This is a Windows 8 HTML/JS project with the express goal of demonstrating simple development concepts for the Windows 8 platform. Code, code and more code... absolutely great stuff to study and practice. Microsoft Virtual Academy I already wrote about the MVA in a previous article. Well, if you haven't registered yourself yet, now is the time. The list is not complete for sure, but this might keep you busy for at least one or even two weeks to go through the material. Please don't hesitate to add more resources in the comment section. Right now, I'm already through all videos once, and digging my way through chapter 4 of Kraig's book. Additional material - Pluralsight Apart from those free online resources, I also following some courses from the excellent library of Pluralsight. They already have their own section for Windows 8 development, but of course, you get companion material about HTML5, CSS and Javascript in other sections, too. Introduction to Building Windows 8 Applications Building Windows 8 Applications with JavaScript and HTML Selling Windows 8 Apps HTML5 Fundamentals Using HTML5 and CSS3 HTML5 Advanced Topics CSS3 etc... Interesting to see that Michael Palermo provides his course material on multiple platforms. Fantastic! You might also pay a visit to his personal blog. Hm, it just came to my mind that Aaron Skonnard of Pluralsight publishes so-called '24 hours Learning Paths' based on courses available in the course library. Would be interested to see a combination for Windows 8 App development using HTML5, CSS3 and Javascript in the future. Recommended workspace environment Well, you might have guessed it but this requires Windows 8, Visual Studio 2012 Express or another flavour, and a valid Developers License. Due to an MSDN subscription I working on VS 2012 Premium with some additional tools by Telerik. Honestly, the fastest way to get you up and running for Windows 8 App development is the source code archive of codeSHOW(). It does not only give you all source code in general but contains a couple of SDKs like Bing Maps, Microsoft Advertising, Live ID, and Telerik Windows 8 controls... for free! Hint: Get the Windows Phone 8 SDK as well. Don't worry, while you are studying the material for Windows 8 you will be able to leverage from this knowledge to development for the phone platform, too. It takes roughly one to two hours to get your workspace and learning environment, at least this was my time frame due to slow internet connection and an aged spare machine. ;-) Oh, before I forget to mention it, as soon as you're done, go quickly to the Windows Store and search for ClassBrowserPlus. You might not need it ad hoc for your development using HTML5, CSS and Javascript but I think that it is a great developer's utility that enables you to view the properties, methods and events (along with help text) for all Windows 8 classes. It's always good to look behind the scenes and to explore how it is made. Idea: Start/join a learning group The way you learn new things or intensify your knowledge in a certain technology is completely up to your personal preference. Back in my days at the university, we used to meet once or twice a week in a small quiet room to exchange our progress, questions and problems we ran into. In general, I recommend to any software craftsman to lift your butt and get out to exchange with other developers. Personally, I like this approach, as it gives you new points of view and an insight into others' own experience with certain techniques and how they managed to solve tricky issues. Just keep it relaxed and not too formal after all, and you might a have a good time away from your dull office desk. Give your machine a break, too.

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  • CodePlex Daily Summary for Monday, May 17, 2010

    CodePlex Daily Summary for Monday, May 17, 2010New Projects.NET Essentials Course: .NET Essentials course @ Telerik Academy Training project for the studentsAU/NZ Office 2010 Launch Demos: The AU/NZ Office 2010 Launch Demos are a collection of code samples that were used as part of the Office/SharePoint 2010 launch parties in Australi...CybennyCMS: Very simple CMS system for building sites with ASP.NET with templates for lay-out, content pages with only html content and a xml file for the site...essionPIM: essionPIMGIStance: A library for finding "nearest neighbor" among an in-memory set of positions, in C# and F#. A radius must be specified for making a meaningful s...IP Informer: IP Informer is IP Informer.Kurumsal Ofis Paketi: Kurumsal Ofis Paketi (KOP), Microsoft Ofis 2010 ürünleri için geliştirilmiş eklenti yazılımıdır. KOP, Word ve Excel’de bulunan işlevlerinin genişle...Mockup to XAML: Convert Balsamiq Mockups to XAML. This project supports BMML mockup control conversion using plugins. A standard set of controls are included wit...Open XML Validator: This WPF app give you a brief resume about errors in your Open XML documents.Paint.NET Bulk Image Processor: PDNBulkUpdater is a plug-in for Paint.NET that allows you to efficiently perform operations such as resizing and converting multiple images at the ...PiPiBugNet: PiPiBugNet是一套全新的开源Bug管理系统Roleplay character generator: The roleplay character generator allows the creation of characters for different roleplaying gamesSharePoint User Search WebParts: This project contains SharePoint webparts which provide advanced search configuration and experience for SharePoint 2007. It will be upgrade in few...Spodi: Spodi is created on 22-04-2010TfsPolicyPack: This project will provide a few checkin policies for VS 2010.vccodesandobx: vccodesandobxvccodesandobxvccodesandobxWhiteNile: test project using codeplexNew ReleasesAnimeStore.Net: 1.0.3.0: Build 1.0.3.0 Changes Move some functionality to features (MEF) Filter / Search functionality. Anime hard-copy records storage (e.g Disk Storage ...AU/NZ Office 2010 Launch Demos: Twitter map web part: This is the main twitter map web part download, see the Twitter Map web part page for all the information.Blueset Studio Opensource Projects: 推来: 稳定版本BUtil: BUtil 5.0 Alpha2: The initial implementation of multitasking (except ghost)CassiniDev - Cassini 3.5/4.0 Developers Edition: CassiniDev 3.5.1 and 4.0.1 beta: Beta 2 is released here: url http://cassinidev.codeplex.com/releases/view/45456 New in CassiniDev v3.5.1.0/v4.0.1.0 Added .Net 4 / VS10 build. ...CBM-Command: 2010-05-16: Release Notes - 2010-05-16New Features New navigation options: Page Up, Page Down, Top of Directory, Bottom of Directory. See documentation (http:...CCNet Conditional Plugin: CCNet Conditional for CCNet 1.5: A (quick) build of the plugin for CCNet 1.5 to fix the 17365 bug reported by Beakster. This also adds a new condition "timeCondition"CybennyCMS: Cybenny CMS beta 1: The first beta. Includes a small demo site.Data Extracting SDK: Data Extracting SDK v.1.1 RTM: RTM version of Data Extracting SDK.Duckworth Lewis Professional Edition Calculator: DLcalc 2.0: This software can perform all D/L calculations 100% accurately. From version 2.0 onwards, tables for par scores can also be produced.EPiServer CMS Page Type Builder: Page Type Builder 1.2: Release notes can be found in this blog post.Floe IRC Client: Floe IRC Client 2010-05 R5: - Many new context menu options for @s - Ability to select multiple users in the nick list for some operations (kick, ban) - Bunch of minor bug fix...Graffiti CMS Events Plugin: Version 1.0.1: Minor update to previous version to fix bug where deleted posts were still showing in the calendar.Microsoft Research Boogie: 2010-05-16: Binary release of Boogie and Dafny. (Note, Chalice is not pre-built as part of this binary release. To obtain it, you need to build it yourself f...MSBuild Launch Pad (mPad): 1.0 Beta 2: Basic support for sln, csproj, vbproj, vcxproj, shfbproj, ccproj, oxygene and proj files are added. Basic settings (Show Prompt, and Auto Hide) are...Multi-Language Words Memorizer: Memorizer 1.1: Issues fix, XML db update with new words.NShader - HLSL - GLSL - CG - Shader Syntax Highlighter AddIn for Visual Studio: NShader 1.1: New release of NShader! New : - a Visual Studio 2010 port can be installed through the new extension manager : you just have to download NShaderV...PHPExcel: PHPExcel 1.7.3 Production: Want to contribute?Please refer the Contribute page. DonationsDonate via PayPal. If you want to, we can also add your name / company on our Donati...Rollback - A social backup tool.: Rollback Setup 0.5.1.2 Build 48360: Bug fixes for backing up files which are hidden/system. Changes to make builds on 64 bit Windows 7 using VS 2010 Express edition.Rollback - A social backup tool.: Rollback Setup 0.5.1.3: Updated version number.Shake - C# Make: Shake v0.1.20: New: Simple console logger Changes: Command line params helper writes out syntax and samples (like msbuild) Fixes: Assembly info, file task and r...SharePoint User Search WebParts: v0.1 Friendly MOSS 2007 Search WebPart: Very first version of this webpart. A more stabilized version will follow in few days.Team Deploy: Team Deploy 2010 Beta 1: This is the initial release for Team Deploy 2010 for TFS Team Build 2010. All features from Team Build 2.x are functional in this version. Comp...Team Foundation Server Administration Tool: 2.0: TFS Administration Tool 2.0 TFS Administration Tool 2.0 is built on top of the Team Foundation Server 2008 object model and in order to connect to...The Ping Master: v0.9.0.0: Installer for The Ping Master binariesUseful Office Macros: All Macro Downloads: Please find above the downloads related to this project. Each Excel Workbook below works independently of the others, so you only need to download...VCC: Latest build, v2.1.30516.0: Automatic drop of latest buildVisual Studio DSite: Advanced Digital Board Game (Visual C++ 2008): An advanced digital board game made in visual c 2008.YUI Compressor Custom Tool for Visual Studio: YUI Compressor Custom Tool Full Version: Version 1.0 The following changes have been made: Merged classes to automatically sense if the target file is Javascript or CSS. Cleaned up setu...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryPHPExcelBlogEngine.NETRawrMicrosoft Biology FoundationCustomer Portal Accelerator for Microsoft Dynamics CRMWindows Azure Command-line Tools for PHP DevelopersDotNetZip LibraryCaliburn: An Application Framework for WPF and SilverlightSQL Server PowerShell Extensions

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  • Custom Model Binding of IEnumerable Properties in ASP.Net MVC 2

    - by Doug Lampe
    MVC 2 provides a GREAT feature for dealing with enumerable types.  Let's say you have an object with a parent/child relationship and you want to allow users to modify multiple children at the same time.  You can simply use the following syntax for any indexed enumerables (arrays, generic lists, etc.) and then your values will bind to your enumerable model properties. 1: <% using (Html.BeginForm("TestModelParameter", "Home")) 2: { %> 3: < table > 4: < tr >< th >ID</th><th>Name</th><th>Description</th></tr> 5: <% for (int i = 0; i < Model.Items.Count; i++) 6: { %> 7: < tr > 8: < td > 9: <%= i %> 10: </ td > 11: < td > 12: <%= Html.TextBoxFor(m => m.Items[i].Name) %> 13: </ td > 14: < td > 15: <%= Model.Items[i].Description %> 16: </ td > 17: </ tr > 18: <% } %> 19: </ table > 20: < input type ="submit" /> 21: <% } %> Then just update your model either by passing it into your action method as a parameter or explicitly with UpdateModel/TryUpdateModel. 1: public ActionResult TestTryUpdate() 2: { 3: ContainerModel model = new ContainerModel(); 4: TryUpdateModel(model); 5:   6: return View("Test", model); 7: } 8:   9: public ActionResult TestModelParameter(ContainerModel model) 10: { 11: return View("Test", model); 12: } Simple right?  Well, not quite.  The problem is the DefaultModelBinder and how it sets properties.  In this case our model has a property that is a generic list (Items).  The first bad thing the model binder does is create a new instance of the list.  This can be fixed by making the property truly read-only by removing the set accessor.  However this won't help because this behaviour continues.  As the model binder iterates through the items to "set" their values, it creates new instances of them as well.  This means you lose any information not passed via the UI to your controller so in the examplel above the "Description" property would be blank for each item after the form posts. One solution for this is custom model binding.  I have put together a solution which allows you to retain the structure of your model.  Model binding is a somewhat advanced concept so you may need to do some additional research to really understand what is going on here, but the code is fairly simple.  First we will create a binder for the parent object which will retain the state of the parent as well as some information on which children have already been bound. 1: public class ContainerModelBinder : DefaultModelBinder 2: { 3: /// <summary> 4: /// Gets an instance of the model to be used to bind child objects. 5: /// </summary> 6: public ContainerModel Model { get; private set; } 7:   8: /// <summary> 9: /// Gets a list which will be used to track which items have been bound. 10: /// </summary> 11: public List<ItemModel> BoundItems { get; private set; } 12:   13: public ContainerModelBinder() 14: { 15: BoundItems = new List<ItemModel>(); 16: } 17:   18: protected override object CreateModel(ControllerContext controllerContext, ModelBindingContext bindingContext, Type modelType) 19: { 20: // Set the Model property so child binders can find children. 21: Model = base.CreateModel(controllerContext, bindingContext, modelType) as ContainerModel; 22:   23: return Model; 24: } 25: } Next we will create the child binder and have it point to the parent binder to get instances of the child objects.  Note that this only works if there is only one property of type ItemModel in the parent class since the property to find the item in the parent is hard coded. 1: public class ItemModelBinder : DefaultModelBinder 2: { 3: /// <summary> 4: /// Gets the parent binder so we can find objects in the parent's collection 5: /// </summary> 6: public ContainerModelBinder ParentBinder { get; private set; } 7: 8: public ItemModelBinder(ContainerModelBinder containerModelBinder) 9: { 10: ParentBinder = containerModelBinder; 11: } 12:   13: protected override object CreateModel(ControllerContext controllerContext, ModelBindingContext bindingContext, Type modelType) 14: { 15: // Find the item in the parent collection and add it to the bound items list. 16: ItemModel item = ParentBinder.Model.Items.FirstOrDefault(i => !ParentBinder.BoundItems.Contains(i)); 17: ParentBinder.BoundItems.Add(item); 18: 19: return item; 20: } 21: } Finally, we will register these binders in Global.asax.cs so they will be used to bind the classes. 1: protected void Application_Start() 2: { 3: AreaRegistration.RegisterAllAreas(); 4:   5: ContainerModelBinder containerModelBinder = new ContainerModelBinder(); 6: ModelBinders.Binders.Add(typeof(ContainerModel), containerModelBinder); 7: ModelBinders.Binders.Add(typeof(ItemModel), new ItemModelBinder(containerModelBinder)); 8:   9: RegisterRoutes(RouteTable.Routes); 10: } I'm sure some of my fellow geeks will comment that this could be done more efficiently by simply rewriting some of the methods of the default model binder to get the same desired behavior.  I like my method shown here because it extends the binder class instead of modifying it so it minimizes the potential for unforseen problems. In a future post (if I ever get around to it) I will explore creating a generic version of these binders.

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  • Packaging Swing apps with integrated JavaFX content

    - by igor
    JavaFX provides a lot of interesting capabilities for developing rich client applications in Java, but what if you are working on an existing Swing application and you want to take advantage of these new features?  Maybe you want to use one or two controls like the LineChart or a MediaView.  Maybe you want to embed a large Scene Graph as an initial step in porting your application to FX.  A hybrid Swing/FX application might just be the answer. Developing a hybrid Swing + JavaFX application is not terribly difficult, but until recently the deployment of hybrid applications has not simple as a "pure" JavaFX application.  The existing tools focused on packaging FX Applications, or Swing applications - they did not account for hybrid applications. But with JavaFX 2.2 the tools include support for this hybrid application use case.  Solution  In JavaFX 2.2 we extended the packaging ant tasks to greatly simplify deploying hybrid applications.  You now use the same deployment approach as you would for pure JavaFX applications.  Just bundle your main application jar with the fx:jar ant task and then generate html/jnlp files using fx:deploy.  The only difference is setting toolkit attribute for the fx:application tag as shown below: <fx:application id="swingFXApp" mainClass="${main.class}" toolkit="swing"/>  The value of ${main.class} in the example above is your application class which has a main method.  It does not need to extend JavaFX Application class. The resulting package provides support for the same set of execution modes as a package for a JavaFX application, although the packages which are created are not identical to the packages created for a pure FX application.  You will see two JNLP files generated in the case of a hybrid application - one for use from Swing applet and another for the webstart launch.  Note that these improvements do not alter the set of features available to Swing applications. The packaging tools just make it easier to use the advanced features of JavaFX in your Swing application. The same limits still apply, for example a Swing application can not use JavaFX Preloaders and code changes are necessary to support HTML splash screens. Why should I use the JavaFX ant tasks for packaging my Swing application?  While using FX packaging tool for a Swing application may seem like a mismatch at face value, there are some really good reasons to use this approach.  The primary justification for our packaging tools is to simplify the creation of your application artifacts, and to reduce manual errors.  Plus, no one should have to write JNLP by hand. Some specific benefits include: Your application jar will include a launcher program.  This improves your standalone launch by: checking for the JavaFX runtime guiding the user through any necessary installations setting the system proxy for Java The ant tasks will generate JNLP and HTML files for your swing app: avoids learning unnecessary details about JNLP, and eliminates the error-prone hand editing of JNLP files simplifies using advanced features like embedding JNLP and signing jars as BLOBs to improve launch performance.you can also embed the signing certificate details to improve the user's experience  allows the use of web page templates to inject the generated code directly into your actual web page instead of being forced to copy/paste the generated code snippets. What about native packing? Absolutely!  The very same ant task can generate a native bundle for a Swing application with JavaFX content.  Try running one of these sample native bundles for the "SwingInterop" FX example: exe and dmg.   I also used another feature on these examples: a click-through license agreement for .exe installers and OS X DMG drag installers. Small Caveat This packaging procedure is optimized around using the JavaFX packaging tools for your entire Swing application.  If you are trying to embed JavaFX content into existing project (with an existing build/packing process) then you may need to experiment in order to find the best way to integrate the JavaFX packaging steps into your existing build procedure. As long as you can use ant in your build process this should be a workable approach. It some cases solution could be less than ideal. For example, you need to use fx:jar to package your main jar file in order to produce a double-clickable jar or a native bundle.  The jar will be created from scratch, but you may already be creating the main jar file with a custom manifest.  This may lead to some redundant steps in your build process.  Hopefully the benefits will outweigh the problems. This is an area of ongoing development for the team, and we will continue to refine and improve both the tools and the process. Please share your experiences and suggestions with us.  You can comment here on the blog or file issues to JIRA. Sample code Here is the full ant code used to package SwingInterop.  You can grab latest JavaFX samples and try it yourself:  <target name="-post-jar"> <taskdef resource="com/sun/javafx/tools/ant/antlib.xml" uri="javafx:com.sun.javafx.tools.ant" classpath="${javafx.tools.ant.jar}"/> <!-- Mark application as Swing-based --> <fx:application id="swingFXApp" mainClass="${main.class}" toolkit="swing"/> <!-- Create doubleclickable jar file with embedded launcher --> <fx:jar destfile="${dist.jar}"> <fileset dir="${build.classes.dir}"/> <fx:application refid="swingFXApp" name="SwingInterop"/> <manifest> <attribute name="Implementation-Vendor" value="${application.vendor}"/> <attribute name="Implementation-Title" value="${application.title}"/> <attribute name="Implementation-Version" value="1.0"/> </manifest> </fx:jar> <!-- sign application jar. Use new self signed certificate --> <delete file="${build.dir}/test.keystore"/> <genkey alias="TestAlias" storepass="xyz123" keystore="${build.dir}/test.keystore" dname="CN=Samples, OU=JavaFX Dev, O=Oracle, C=US"/> <fx:signjar keystore="${build.dir}/test.keystore" alias="TestAlias" storepass="xyz123"> <fileset file="${dist.jar}"/> </fx:signjar> <!-- generate JNLPs, HTML and native bundles --> <fx:deploy width="960" height="720" includeDT="true" nativeBundles="all" outdir="${basedir}/${dist.dir}" embedJNLP="true" outfile="${application.title}"> <fx:application refId="swingFXApp"/> <fx:resources> <fx:fileset dir="${basedir}/${dist.dir}" includes="SwingInterop.jar"/> </fx:resources> <fx:permissions/> <info title="Sample app: ${application.title}" vendor="${application.vendor}"/> </fx:deploy> </target>

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  • SortedDictionary and SortedList

    - by Simon Cooper
    Apart from Dictionary<TKey, TValue>, there's two other dictionaries in the BCL - SortedDictionary<TKey, TValue> and SortedList<TKey, TValue>. On the face of it, these two classes do the same thing - provide an IDictionary<TKey, TValue> interface where the iterator returns the items sorted by the key. So what's the difference between them, and when should you use one rather than the other? (as in my previous post, I'll assume you have some basic algorithm & datastructure knowledge) SortedDictionary We'll first cover SortedDictionary. This is implemented as a special sort of binary tree called a red-black tree. Essentially, it's a binary tree that uses various constraints on how the nodes of the tree can be arranged to ensure the tree is always roughly balanced (for more gory algorithmical details, see the wikipedia link above). What I'm concerned about in this post is how the .NET SortedDictionary is actually implemented. In .NET 4, behind the scenes, the actual implementation of the tree is delegated to a SortedSet<KeyValuePair<TKey, TValue>>. One example tree might look like this: Each node in the above tree is stored as a separate SortedSet<T>.Node object (remember, in a SortedDictionary, T is instantiated to KeyValuePair<TKey, TValue>): class Node { public bool IsRed; public T Item; public SortedSet<T>.Node Left; public SortedSet<T>.Node Right; } The SortedSet only stores a reference to the root node; all the data in the tree is accessed by traversing the Left and Right node references until you reach the node you're looking for. Each individual node can be physically stored anywhere in memory; what's important is the relationship between the nodes. This is also why there is no constructor to SortedDictionary or SortedSet that takes an integer representing the capacity; there are no internal arrays that need to be created and resized. This may seen trivial, but it's an important distinction between SortedDictionary and SortedList that I'll cover later on. And that's pretty much it; it's a standard red-black tree. Plenty of webpages and datastructure books cover the algorithms behind the tree itself far better than I could. What's interesting is the comparions between SortedDictionary and SortedList, which I'll cover at the end. As a side point, SortedDictionary has existed in the BCL ever since .NET 2. That means that, all through .NET 2, 3, and 3.5, there has been a bona-fide sorted set class in the BCL (called TreeSet). However, it was internal, so it couldn't be used outside System.dll. Only in .NET 4 was this class exposed as SortedSet. SortedList Whereas SortedDictionary didn't use any backing arrays, SortedList does. It is implemented just as the name suggests; two arrays, one containing the keys, and one the values (I've just used random letters for the values): The items in the keys array are always guarenteed to be stored in sorted order, and the value corresponding to each key is stored in the same index as the key in the values array. In this example, the value for key item 5 is 'z', and for key item 8 is 'm'. Whenever an item is inserted or removed from the SortedList, a binary search is run on the keys array to find the correct index, then all the items in the arrays are shifted to accomodate the new or removed item. For example, if the key 3 was removed, a binary search would be run to find the array index the item was at, then everything above that index would be moved down by one: and then if the key/value pair {7, 'f'} was added, a binary search would be run on the keys to find the index to insert the new item, and everything above that index would be moved up to accomodate the new item: If another item was then added, both arrays would be resized (to a length of 10) before the new item was added to the arrays. As you can see, any insertions or removals in the middle of the list require a proportion of the array contents to be moved; an O(n) operation. However, if the insertion or removal is at the end of the array (ie the largest key), then it's only O(log n); the cost of the binary search to determine it does actually need to be added to the end (excluding the occasional O(n) cost of resizing the arrays to fit more items). As a side effect of using backing arrays, SortedList offers IList Keys and Values views that simply use the backing keys or values arrays, as well as various methods utilising the array index of stored items, which SortedDictionary does not (and cannot) offer. The Comparison So, when should you use one and not the other? Well, here's the important differences: Memory usage SortedDictionary and SortedList have got very different memory profiles. SortedDictionary... has a memory overhead of one object instance, a bool, and two references per item. On 64-bit systems, this adds up to ~40 bytes, not including the stored item and the reference to it from the Node object. stores the items in separate objects that can be spread all over the heap. This helps to keep memory fragmentation low, as the individual node objects can be allocated wherever there's a spare 60 bytes. In contrast, SortedList... has no additional overhead per item (only the reference to it in the array entries), however the backing arrays can be significantly larger than you need; every time the arrays are resized they double in size. That means that if you add 513 items to a SortedList, the backing arrays will each have a length of 1024. To conteract this, the TrimExcess method resizes the arrays back down to the actual size needed, or you can simply assign list.Capacity = list.Count. stores its items in a continuous block in memory. If the list stores thousands of items, this can cause significant problems with Large Object Heap memory fragmentation as the array resizes, which SortedDictionary doesn't have. Performance Operations on a SortedDictionary always have O(log n) performance, regardless of where in the collection you're adding or removing items. In contrast, SortedList has O(n) performance when you're altering the middle of the collection. If you're adding or removing from the end (ie the largest item), then performance is O(log n), same as SortedDictionary (in practice, it will likely be slightly faster, due to the array items all being in the same area in memory, also called locality of reference). So, when should you use one and not the other? As always with these sort of things, there are no hard-and-fast rules. But generally, if you: need to access items using their index within the collection are populating the dictionary all at once from sorted data aren't adding or removing keys once it's populated then use a SortedList. But if you: don't know how many items are going to be in the dictionary are populating the dictionary from random, unsorted data are adding & removing items randomly then use a SortedDictionary. The default (again, there's no definite rules on these sort of things!) should be to use SortedDictionary, unless there's a good reason to use SortedList, due to the bad performance of SortedList when altering the middle of the collection.

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  • Changing CSS with jQuery syntax in Silverlight using jLight

    - by Timmy Kokke
    Lately I’ve ran into situations where I had to change elements or had to request a value in the DOM from Silverlight. jLight, which was introduced in an earlier article, can help with that. jQuery offers great ways to change CSS during runtime. Silverlight can access the DOM, but it isn’t as easy as jQuery. All examples shown in this article can be looked at in this online demo. The code can be downloaded here.   Part 1: The easy stuff Selecting and changing properties is pretty straight forward. Setting the text color in all <B> </B> elements can be done using the following code:   jQuery.Select("b").Css("color", "red");   The Css() method is an extension method on jQueryObject which is return by the jQuery.Select() method. The Css() method takes to parameters. The first is the Css style property. All properties used in Css can be entered in this string. The second parameter is the value you want to give the property. In this case the property is “color” and it is changed to “red”. To specify which element you want to select you can add a :selector parameter to the Select() method as shown in the next example.   jQuery.Select("b:first").Css("font-family", "sans-serif");   The “:first” pseudo-class selector selects only the first element. This example changes the “font-family” property of the first <B></B> element to “sans-serif”. To make use of intellisense in Visual Studio I’ve added a extension methods to help with the pseudo-classes. In the example below the “font-weight” of every “Even” <LI></LI> is set to “bold”.   jQuery.Select("li".Even()).Css("font-weight", "bold");   Because the Css() extension method returns a jQueryObject it is possible to chain calls to Css(). The following example show setting the “color”, “background-color” and the “font-size” of all headers in one go.   jQuery.Select(":header").Css("color", "#12FF70") .Css("background-color", "yellow") .Css("font-size", "25px");   Part 2: More complex stuff In only a few cases you need to change only one style property. More often you want to change an entire set op style properties all in one go.  You could chain a lot of Css() methods together. A better way is to add a class to a stylesheet and define all properties in there. With the AddClass() method you can set a style class to a set of elements. This example shows how to add the “demostyle” class to all <B></B> in the document.   jQuery.Select("b").AddClass("demostyle");   Removing the class works in the same way:   jQuery.Select("b").RemoveClass("demostyle");   jLight is build for interacting with to the DOM from Silverlight using jQuery. A jQueryObjectCss object can be used to define different sets of style properties in Silverlight. The over 60 most common Css style properties are defined in the jQueryObjectCss class. A string indexer can be used to access all style properties ( CssObject1[“background-color”] equals CssObject1.BackgroundColor). In the code below, two jQueryObjectCss objects are defined and instantiated.   private jQueryObjectCss CssObject1; private jQueryObjectCss CssObject2;   public Demo2() { CssObject1 = new jQueryObjectCss { BackgroundColor = "Lime", Color="Black", FontSize = "12pt", FontFamily = "sans-serif", FontWeight = "bold", MarginLeft = 150, LineHeight = "28px", Border = "Solid 1px #880000" }; CssObject2 = new jQueryObjectCss { FontStyle = "Italic", FontSize = "48", Color = "#225522" }; InitializeComponent(); }   Now instead of chaining to set all different properties you can just pass one of the jQueryObjectCss objects to the Css() method. In this case all <LI></LI> elements are set to match this object.   jQuery.Select("li").Css(CssObject1); When using the jQueryObjectCss objects chaining is still possible. In the following example all headers are given a blue backgroundcolor and the last is set to match CssObject2.   jQuery.Select(":header").Css(new jQueryObjectCss{BackgroundColor = "Blue"}) .Eq(-1).Css(CssObject2);   Part 3: The fun stuff Having Silverlight call JavaScript and than having JavaScript to call Silverlight requires a lot of plumbing code. Everything has to be registered and strings are passed back and forth to execute the JavaScript. jLight makes this kind of stuff so easy, it becomes fun to use. In a lot of situations jQuery can call a function to decide what to do, setting a style class based on complex expressions for example. jLight can do the same, but the callback methods are defined in Silverlight. This example calls the function() method for each <LI></LI> element. The callback method has to take a jQueryObject, an integer and a string as parameters. In this case jLight differs a bit from the actual jQuery implementation. jQuery uses only the index and the className parameters. A jQueryObject is added to make it simpler to access the attributes and properties of the element. If the text of the listitem starts with a ‘D’ or an ‘M’ the class is set. Otherwise null is returned and nothing happens.   private void button1_Click(object sender, RoutedEventArgs e) { jQuery.Select("li").AddClass(function); }   private string function(jQueryObject obj, int index, string className) { if (obj.Text[0] == 'D' || obj.Text[0] == 'M') return "demostyle"; return null; }   The last thing I would like to demonstrate uses even more Silverlight and less jLight, but demonstrates the power of the combination. Animating a style property using a Storyboard with easing functions. First a dependency property is defined. In this case it is a double named Intensity. By handling the changed event the color is set using jQuery.   public double Intensity { get { return (double)GetValue(IntensityProperty); } set { SetValue(IntensityProperty, value); } }   public static readonly DependencyProperty IntensityProperty = DependencyProperty.Register("Intensity", typeof(double), typeof(Demo3), new PropertyMetadata(0.0, IntensityChanged));   private static void IntensityChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { var i = (byte)(double)e.NewValue; jQuery.Select("span").Css("color", string.Format("#{0:X2}{0:X2}{0:X2}", i)); }   An animation has to be created. This code defines a Storyboard with one keyframe that uses a bounce ease as an easing function. The animation is set to target the Intensity dependency property defined earlier.   private Storyboard CreateAnimation(double value) { Storyboard storyboard = new Storyboard(); var da = new DoubleAnimationUsingKeyFrames(); var d = new EasingDoubleKeyFrame { EasingFunction = new BounceEase(), KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(1.0)), Value = value }; da.KeyFrames.Add(d); Storyboard.SetTarget(da, this); Storyboard.SetTargetProperty(da, new PropertyPath(Demo3.IntensityProperty)); storyboard.Children.Add(da); return storyboard; }   Initially the Intensity is set to 128 which results in a gray color. When one of the buttons is pressed, a new animation is created an played. One to animate to black, and one to animate to white.   public Demo3() { InitializeComponent(); Intensity = 128; }   private void button2_Click(object sender, RoutedEventArgs e) { CreateAnimation(255).Begin(); }   private void button3_Click(object sender, RoutedEventArgs e) { CreateAnimation(0).Begin(); }   Conclusion As you can see jLight can make the life of a Silverlight developer a lot easier when accessing the DOM. Almost all jQuery functions that are defined in jLight use the same constructions as described above. I’ve tried to stay as close as possible to the real jQuery. Having JavaScript perform callbacks to Silverlight using jLight will be described in more detail in a future tutorial about AJAX or eventing.

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  • WebSocket Applications using Java: JSR 356 Early Draft Now Available (TOTD #183)

    - by arungupta
    WebSocket provide a full-duplex and bi-directional communication protocol over a single TCP connection. JSR 356 is defining a standard API for creating WebSocket applications in the Java EE 7 Platform. This Tip Of The Day (TOTD) will provide an introduction to WebSocket and how the JSR is evolving to support the programming model. First, a little primer on WebSocket! WebSocket is a combination of IETF RFC 6455 Protocol and W3C JavaScript API (still a Candidate Recommendation). The protocol defines an opening handshake and data transfer. The API enables Web pages to use the WebSocket protocol for two-way communication with the remote host. Unlike HTTP, there is no need to create a new TCP connection and send a chock-full of headers for every message exchange between client and server. The WebSocket protocol defines basic message framing, layered over TCP. Once the initial handshake happens using HTTP Upgrade, the client and server can send messages to each other, independent from the other. There are no pre-defined message exchange patterns of request/response or one-way between client and and server. These need to be explicitly defined over the basic protocol. The communication between client and server is pretty symmetric but there are two differences: A client initiates a connection to a server that is listening for a WebSocket request. A client connects to one server using a URI. A server may listen to requests from multiple clients on the same URI. Other than these two difference, the client and server behave symmetrically after the opening handshake. In that sense, they are considered as "peers". After a successful handshake, clients and servers transfer data back and forth in conceptual units referred as "messages". On the wire, a message is composed of one or more frames. Application frames carry payload intended for the application and can be text or binary data. Control frames carry data intended for protocol-level signaling. Now lets talk about the JSR! The Java API for WebSocket is worked upon as JSR 356 in the Java Community Process. This will define a standard API for building WebSocket applications. This JSR will provide support for: Creating WebSocket Java components to handle bi-directional WebSocket conversations Initiating and intercepting WebSocket events Creation and consumption of WebSocket text and binary messages The ability to define WebSocket protocols and content models for an application Configuration and management of WebSocket sessions, like timeouts, retries, cookies, connection pooling Specification of how WebSocket application will work within the Java EE security model Tyrus is the Reference Implementation for JSR 356 and is already integrated in GlassFish 4.0 Promoted Builds. And finally some code! The API allows to create WebSocket endpoints using annotations and interface. This TOTD will show a simple sample using annotations. A subsequent blog will show more advanced samples. A POJO can be converted to a WebSocket endpoint by specifying @WebSocketEndpoint and @WebSocketMessage. @WebSocketEndpoint(path="/hello")public class HelloBean {     @WebSocketMessage    public String sayHello(String name) {         return "Hello " + name + "!";     }} @WebSocketEndpoint marks this class as a WebSocket endpoint listening at URI defined by the path attribute. The @WebSocketMessage identifies the method that will receive the incoming WebSocket message. This first method parameter is injected with payload of the incoming message. In this case it is assumed that the payload is text-based. It can also be of the type byte[] in case the payload is binary. A custom object may be specified if decoders attribute is specified in the @WebSocketEndpoint. This attribute will provide a list of classes that define how a custom object can be decoded. This method can also take an optional Session parameter. This is injected by the runtime and capture a conversation between two endpoints. The return type of the method can be String, byte[] or a custom object. The encoders attribute on @WebSocketEndpoint need to define how a custom object can be encoded. The client side is an index.jsp with embedded JavaScript. The JSP body looks like: <div style="text-align: center;"> <form action="">     <input onclick="say_hello()" value="Say Hello" type="button">         <input id="nameField" name="name" value="WebSocket" type="text"><br>    </form> </div> <div id="output"></div> The code is relatively straight forward. It has an HTML form with a button that invokes say_hello() method and a text field named nameField. A div placeholder is available for displaying the output. Now, lets take a look at some JavaScript code: <script language="javascript" type="text/javascript"> var wsUri = "ws://localhost:8080/HelloWebSocket/hello";     var websocket = new WebSocket(wsUri);     websocket.onopen = function(evt) { onOpen(evt) };     websocket.onmessage = function(evt) { onMessage(evt) };     websocket.onerror = function(evt) { onError(evt) };     function init() {         output = document.getElementById("output");     }     function say_hello() {      websocket.send(nameField.value);         writeToScreen("SENT: " + nameField.value);     } This application is deployed as "HelloWebSocket.war" (download here) on GlassFish 4.0 promoted build 57. So the WebSocket endpoint is listening at "ws://localhost:8080/HelloWebSocket/hello". A new WebSocket connection is initiated by specifying the URI to connect to. The JavaScript API defines callback methods that are invoked when the connection is opened (onOpen), closed (onClose), error received (onError), or a message from the endpoint is received (onMessage). The client API has several send methods that transmit data over the connection. This particular script sends text data in the say_hello method using nameField's value from the HTML shown earlier. Each click on the button sends the textbox content to the endpoint over a WebSocket connection and receives a response based upon implementation in the sayHello method shown above. How to test this out ? Download the entire source project here or just the WAR file. Download GlassFish4.0 build 57 or later and unzip. Start GlassFish as "asadmin start-domain". Deploy the WAR file as "asadmin deploy HelloWebSocket.war". Access the application at http://localhost:8080/HelloWebSocket/index.jsp. After clicking on "Say Hello" button, the output would look like: Here are some references for you: WebSocket - Protocol and JavaScript API JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Binary data as payload Custom payloads using encoder/decoder Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API Capturing WebSocket on-the-wire messages

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  • The Birth of a Method - Where did OUM come from?

    - by user702549
    It seemed fitting to start this blog entry with the OUM vision statement. The vision for the Oracle® Unified Method (OUM) is to support the entire Enterprise IT lifecycle, including support for the successful implementation of every Oracle product.  Well, it’s that time of year again; we just finished testing and packaging OUM 5.6.  It will be released for general availability to qualifying customers and partners this month.  Because of this, I’ve been reflecting back on how the birth of Oracle’s Unified method - OUM came about. As the Release Director of OUM, I’ve been honored to package every method release.  No, maybe you’d say it’s not so special.  Of course, anyone can use packaging software to create an .exe file.  But to me, it is pretty special, because so many people work together to make each release come about.  The rich content that results is what makes OUM’s history worth talking about.   To me, professionally speaking, working on OUM, well it’s been “a labor of love”.  My youngest child was just 8 years old when OUM was born, and she’s now in High School!  Watching her grow and change has been fascinating, if you ask her, she’s grown up hearing about OUM.  My son would often walk into my home office and ask “How is OUM today, Mom?”  I am one of many people that take care of OUM, and have watched the method “mature” over these last 6 years.  Maybe that makes me a "Method Mom" (someone in one of my classes last year actually said this outloud) but there are so many others who collaborate and care about OUM Development. I’ve thought about writing this blog entry for a long time just to reflect on how far the Method has come. Each release, as I prepare the OUM Contributors list, I see how many people’s experience and ideas it has taken to create this wealth of knowledge, process and task guidance as well as templates and examples.  If you’re wondering how many people, just go into OUM select the resources button on the top of most pages of the method, and on that resources page click the ABOUT link. So now back to my nostalgic moment as I finished release 5.6 packaging.  I reflected back, on all the things that happened that cause OUM to become not just a dream but to actually come to fruition.  Here are some key conditions that make it possible for each release of the method: A vision to have one method instead of many methods, thereby focusing on deeper, richer content People within Oracle’s consulting Organization  willing to contribute to OUM providing Subject Matter Experts who are willing to write down and share what they know. Oracle’s continued acquisition of software companies, the need to assimilate high quality existing materials from these companies The need to bring together people from very different backgrounds and provide a common language to support Oracle Product implementations that often involve multiple product families What came first, and then what was the strategy? Initially OUM 4.0 was based on Oracle’s J2EE Custom Development Method (JCDM), it was a good “backbone”  (work breakdown structure) it was Unified Process based, and had good content around UML as well as custom software development.  But it needed to be extended in order to achieve the OUM Vision. What happened after that was to take in the “best of the best”, the legacy and acquired methods were scheduled for assimilation into OUM, one release after another.  We incrementally built OUM.  We didn’t want to lose any of the expertise that was reflected in AIM (Oracle’s legacy Application Implementation Method), Compass (People Soft’s Application implementation method) and so many more. When was OUM born? OUM 4.1 published April 30, 2006.  This release allowed Oracles Advanced Technology groups to begin the very first implementations of Fusion Middleware.  In the early days of the Method we would prepare several releases a year.  Our iterative release development cycle began and continues to be refined with each Method release.  Now we typically see one major release each year. The OUM release development cycle is not unlike many Oracle Implementation projects in that we need to gather requirements, prioritize, prepare the content, test package and then go production.  Typically we develop an OUM release MoSCoW (must have, should have, could have, and won’t have) right after the prior release goes out.   These are the high level requirements.  We break the timeframe into increments, frequent checkpoints that help us assess the content and progress is measured through frequent checkpoints.  We work as a team to prioritize what should be done in each increment. Yes, the team provides the estimates for what can be done within a particular increment.  We sometimes have Method Development workshops (physically or virtually) to accelerate content development on a particular subject area, that is where the best content results. As the written content nears the final stages, it goes through edit and evaluation through peer reviews, and then moves into the release staging environment.  Then content freeze and testing of the method pack take place.  This iterative cycle is run using the OUM artifacts that make sense “fit for purpose”, project plans, MoSCoW lists, Test plans are just a few of the OUM work products we use on a Method Release project. In 2007 OUM 4.3, 4.4 and 4.5 were published.  With the release of 4.5 our Custom BI Method (Data Warehouse Method FastTrack) was assimilated into OUM.  These early releases helped us align Oracle’s Unified method with other industry standards Then in 2008 we made significant changes to the OUM “Backbone” to support Applications Implementation projects with that went to the OUM 5.0 release.  Now things started to get really interesting.  Next we had some major developments in the Envision focus area in the area of Enterprise Architecture.  We acquired some really great content from the former BEA, Liquid Enterprise Method (LEM) along with some SMEs who were willing to work at bringing this content into OUM.  The Service Oriented Architecture content in OUM is extensive and can help support the successful implementation of Fusion Middleware, as well as Fusion Applications. Of course we’ve developed a wealth of OUM training materials that work also helps to improve the method content.  It is one thing to write “how to”, and quite another to be able to teach people how to use the materials to improve the success of their projects.  I’ve learned so much by teaching people how to use OUM. What's next? So here toward the end of 2012, what’s in store in OUM 5.6, well, I’m sure you won’t be surprised the answer is Cloud Computing.   More details to come in the next couple of weeks!  The best part of being involved in the development of OUM is to see how many people have “adopted” OUM over these six years, Clients, Partners, and Oracle Consultants.  The content just gets better with each release.   I’d love to hear your comments on how OUM has evolved, and ideas for new content you’d like to see in the upcoming releases.

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  • How accurate is "Business logic should be in a service, not in a model"?

    - by Jeroen Vannevel
    Situation Earlier this evening I gave an answer to a question on StackOverflow. The question: Editing of an existing object should be done in repository layer or in service? For example if I have a User that has debt. I want to change his debt. Should I do it in UserRepository or in service for example BuyingService by getting an object, editing it and saving it ? My answer: You should leave the responsibility of mutating an object to that same object and use the repository to retrieve this object. Example situation: class User { private int debt; // debt in cents private string name; // getters public void makePayment(int cents){ debt -= cents; } } class UserRepository { public User GetUserByName(string name){ // Get appropriate user from database } } A comment I received: Business logic should really be in a service. Not in a model. What does the internet say? So, this got me searching since I've never really (consciously) used a service layer. I started reading up on the Service Layer pattern and the Unit Of Work pattern but so far I can't say I'm convinced a service layer has to be used. Take for example this article by Martin Fowler on the anti-pattern of an Anemic Domain Model: There are objects, many named after the nouns in the domain space, and these objects are connected with the rich relationships and structure that true domain models have. The catch comes when you look at the behavior, and you realize that there is hardly any behavior on these objects, making them little more than bags of getters and setters. Indeed often these models come with design rules that say that you are not to put any domain logic in the the domain objects. Instead there are a set of service objects which capture all the domain logic. These services live on top of the domain model and use the domain model for data. (...) The logic that should be in a domain object is domain logic - validations, calculations, business rules - whatever you like to call it. To me, this seemed exactly what the situation was about: I advocated the manipulation of an object's data by introducing methods inside that class that do just that. However I realize that this should be a given either way, and it probably has more to do with how these methods are invoked (using a repository). I also had the feeling that in that article (see below), a Service Layer is more considered as a façade that delegates work to the underlying model, than an actual work-intensive layer. Application Layer [his name for Service Layer]: Defines the jobs the software is supposed to do and directs the expressive domain objects to work out problems. The tasks this layer is responsible for are meaningful to the business or necessary for interaction with the application layers of other systems. This layer is kept thin. It does not contain business rules or knowledge, but only coordinates tasks and delegates work to collaborations of domain objects in the next layer down. It does not have state reflecting the business situation, but it can have state that reflects the progress of a task for the user or the program. Which is reinforced here: Service interfaces. Services expose a service interface to which all inbound messages are sent. You can think of a service interface as a façade that exposes the business logic implemented in the application (typically, logic in the business layer) to potential consumers. And here: The service layer should be devoid of any application or business logic and should focus primarily on a few concerns. It should wrap Business Layer calls, translate your Domain in a common language that your clients can understand, and handle the communication medium between server and requesting client. This is a serious contrast to other resources that talk about the Service Layer: The service layer should consist of classes with methods that are units of work with actions that belong in the same transaction. Or the second answer to a question I've already linked: At some point, your application will want some business logic. Also, you might want to validate the input to make sure that there isn't something evil or nonperforming being requested. This logic belongs in your service layer. "Solution"? Following the guidelines in this answer, I came up with the following approach that uses a Service Layer: class UserController : Controller { private UserService _userService; public UserController(UserService userService){ _userService = userService; } public ActionResult MakeHimPay(string username, int amount) { _userService.MakeHimPay(username, amount); return RedirectToAction("ShowUserOverview"); } public ActionResult ShowUserOverview() { return View(); } } class UserService { private IUserRepository _userRepository; public UserService(IUserRepository userRepository) { _userRepository = userRepository; } public void MakeHimPay(username, amount) { _userRepository.GetUserByName(username).makePayment(amount); } } class UserRepository { public User GetUserByName(string name){ // Get appropriate user from database } } class User { private int debt; // debt in cents private string name; // getters public void makePayment(int cents){ debt -= cents; } } Conclusion All together not much has changed here: code from the controller has moved to the service layer (which is a good thing, so there is an upside to this approach). However this doesn't look like it had anything to do with my original answer. I realize design patterns are guidelines, not rules set in stone to be implemented whenever possible. Yet I have not found a definitive explanation of the service layer and how it should be regarded. Is it a means to simply extract logic from the controller and put it inside a service instead? Is it supposed to form a contract between the controller and the domain? Should there be a layer between the domain and the service layer? And, last but not least: following the original comment Business logic should really be in a service. Not in a model. Is this correct? How would I introduce my business logic in a service instead of the model?

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  • Given an XML which contains a representation of a graph, how to apply it DFS algorithm? [on hold]

    - by winston smith
    Given the followin XML which is a directed graph: <?xml version="1.0" encoding="iso-8859-1" ?> <!DOCTYPE graph PUBLIC "-//FC//DTD red//EN" "../dtd/graph.dtd"> <graph direct="1"> <vertex label="V0"/> <vertex label="V1"/> <vertex label="V2"/> <vertex label="V3"/> <vertex label="V4"/> <vertex label="V5"/> <edge source="V0" target="V1" weight="1"/> <edge source="V0" target="V4" weight="1"/> <edge source="V5" target="V2" weight="1"/> <edge source="V5" target="V4" weight="1"/> <edge source="V1" target="V2" weight="1"/> <edge source="V1" target="V3" weight="1"/> <edge source="V1" target="V4" weight="1"/> <edge source="V2" target="V3" weight="1"/> </graph> With this classes i parsed the graph and give it an adjacency list representation: import java.io.IOException; import java.util.HashSet; import java.util.LinkedList; import java.util.Collection; import java.util.Iterator; import java.util.logging.Level; import java.util.logging.Logger; import practica3.util.Disc; public class ParsingXML { public static void main(String[] args) { try { // TODO code application logic here Collection<Vertex> sources = new HashSet<Vertex>(); LinkedList<String> lines = Disc.readFile("xml/directed.xml"); for (String lin : lines) { int i = Disc.find(lin, "source=\""); String data = ""; if (i > 0 && i < lin.length()) { while (lin.charAt(i + 1) != '"') { data += lin.charAt(i + 1); i++; } Vertex v = new Vertex(); v.setName(data); v.setAdy(new HashSet<Vertex>()); sources.add(v); } } Iterator it = sources.iterator(); while (it.hasNext()) { Vertex ver = (Vertex) it.next(); Collection<Vertex> adyacencias = ver.getAdy(); LinkedList<String> ls = Disc.readFile("xml/graphs.xml"); for (String lin : ls) { int i = Disc.find(lin, "target=\""); String data = ""; if (lin.contains("source=\""+ver.getName())) { Vertex v = new Vertex(); if (i > 0 && i < lin.length()) { while (lin.charAt(i + 1) != '"') { data += lin.charAt(i + 1); i++; } v.setName(data); } i = Disc.find(lin, "weight=\""); data = ""; if (i > 0 && i < lin.length()) { while (lin.charAt(i + 1) != '"') { data += lin.charAt(i + 1); i++; } v.setWeight(Integer.parseInt(data)); } if (v.getName() != null) { adyacencias.add(v); } } } } for (Vertex vert : sources) { System.out.println(vert); System.out.println("adyacencias: " + vert.getAdy()); } } catch (IOException ex) { Logger.getLogger(ParsingXML.class.getName()).log(Level.SEVERE, null, ex); } } } This is another class: import java.util.Collection; import java.util.Objects; public class Vertex { private String name; private int weight; private Collection ady; public Collection getAdy() { return ady; } public void setAdy(Collection adyacencias) { this.ady = adyacencias; } public String getName() { return name; } public void setName(String nombre) { this.name = nombre; } public int getWeight() { return weight; } public void setWeight(int weight) { this.weight = weight; } @Override public int hashCode() { int hash = 7; hash = 43 * hash + Objects.hashCode(this.name); hash = 43 * hash + this.weight; return hash; } @Override public boolean equals(Object obj) { if (obj == null) { return false; } if (getClass() != obj.getClass()) { return false; } final Vertex other = (Vertex) obj; if (!Objects.equals(this.name, other.name)) { return false; } if (this.weight != other.weight) { return false; } return true; } @Override public String toString() { return "Vertice{" + "name=" + name + ", weight=" + weight + '}'; } } And finally: /** * * @author user */ /* -*-jde-*- */ /* <Disc.java> Contains the main argument*/ import java.io.*; import java.util.LinkedList; /** * Lectura y escritura de archivos en listas de cadenas * Ideal para el uso de las clases para gráficas. * * @author Peralta Santa Anna Victor Miguel * @since Julio 2011 */ public class Disc { /** * Metodo para lectura de un archivo * * @param fileName archivo que se va a leer * @return El archivo en representacion de lista de cadenas */ public static LinkedList<String> readFile(String fileName) throws IOException { BufferedReader file = new BufferedReader(new FileReader(fileName)); LinkedList<String> textlist = new LinkedList<String>(); while (file.ready()) { textlist.add(file.readLine().trim()); } file.close(); /* for(String linea:textlist){ if(linea.contains("source")){ //String generado = linea.replaceAll("<\\w+\\s+\"", ""); //System.out.println(generado); } }*/ return textlist; }//readFile public static int find(String linea,String palabra){ int i,j; boolean found = false; for(i=0,j=0;i<linea.length();i++){ if(linea.charAt(i)==palabra.charAt(j)){ j++; if(j==palabra.length()){ found = true; return i; } }else{ continue; } } if(!found){ i= -1; } return i; } /** * Metodo para la escritura de un archivo * * @param fileName archivo que se va a escribir * @param tofile la lista de cadenas que quedaran en el archivo * @param append el bit que dira si se anexa el contenido o se empieza de cero */ public static void writeFile(String fileName, LinkedList<String> tofile, boolean append) throws IOException { FileWriter file = new FileWriter(fileName, append); for (int i = 0; i < tofile.size(); i++) { file.write(tofile.get(i) + "\n"); } file.close(); }//writeFile /** * Metodo para escritura de un archivo * @param msg archivo que se va a escribir * @param tofile la cadena que quedaran en el archivo * @param append el bit que dira si se anexa el contenido o se empieza de cero */ public static void writeFile(String msg, String tofile, boolean append) throws IOException { FileWriter file = new FileWriter(msg, append); file.write(tofile); file.close(); }//writeFile }// I'm stuck on what can be the best way to given an adjacency list representation of the graph how to apply it Depth-first search algorithm. Any idea of how to aproach to complete the task?

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  • Custom Lookup Provider For NetBeans Platform CRUD Tutorial

    - by Geertjan
    For a long time I've been planning to rewrite the second part of the NetBeans Platform CRUD Application Tutorial to integrate the loosely coupled capabilities introduced in a seperate series of articles based on articles by Antonio Vieiro (a great series, by the way). Nothing like getting into the Lookup stuff right from the get go (rather than as an afterthought)! The question, of course, is how to integrate the loosely coupled capabilities in a logical way within that tutorial. Today I worked through the tutorial from scratch, up until the point where the prototype is completed, i.e., there's a JTextArea displaying data pulled from a database. That brought me to the place where I needed to be. In fact, as soon as the prototype is completed, i.e., the database connection has been shown to work, the whole story about Lookup.Provider and InstanceContent should be introduced, so that all the subsequent sections, i.e., everything within "Integrating CRUD Functionality" will be done by adding new capabilities to the Lookup.Provider. However, before I perform open heart surgery on that tutorial, I'd like to run the scenario by all those reading this blog who understand what I'm trying to do! (I.e., probably anyone who has read this far into this blog entry.) So, this is what I propose should happen and in this order: Point out the fact that right now the database access code is found directly within our TopComponent. Not good. Because you're mixing view code with data code and, ideally, the developers creating the user interface wouldn't need to know anything about the data access layer. Better to separate out the data access code into a separate class, within the CustomerLibrary module, i.e., far away from the module providing the user interface, with this content: public class CustomerDataAccess { public List<Customer> getAllCustomers() { return Persistence.createEntityManagerFactory("CustomerLibraryPU"). createEntityManager().createNamedQuery("Customer.findAll").getResultList(); } } Point out the fact that there is a concept of "Lookup" (which readers of the tutorial should know about since they should have followed the NetBeans Platform Quick Start), which is a registry into which objects can be published and to which other objects can be listening. In the same way as a TopComponent provides a Lookup, as demonstrated in the NetBeans Platform Quick Start, your own object can also provide a Lookup. So, therefore, let's provide a Lookup for Customer objects.  import org.openide.util.Lookup; import org.openide.util.lookup.AbstractLookup; import org.openide.util.lookup.InstanceContent; public class CustomerLookupProvider implements Lookup.Provider { private Lookup lookup; private InstanceContent instanceContent; public CustomerLookupProvider() { // Create an InstanceContent to hold capabilities... instanceContent = new InstanceContent(); // Create an AbstractLookup to expose the InstanceContent... lookup = new AbstractLookup(instanceContent); // Add a "Read" capability to the Lookup of the provider: //...to come... // Add a "Update" capability to the Lookup of the provider: //...to come... // Add a "Create" capability to the Lookup of the provider: //...to come... // Add a "Delete" capability to the Lookup of the provider: //...to come... } @Override public Lookup getLookup() { return lookup; } } Point out the fact that, in the same way as we can publish an object into the Lookup of a TopComponent, we can now also publish an object into the Lookup of our CustomerLookupProvider. Instead of publishing a String, as in the NetBeans Platform Quick Start, we'll publish an instance of our own type. And here is the type: public interface ReadCapability { public void read() throws Exception; } And here is an implementation of our type added to our Lookup: public class CustomerLookupProvider implements Lookup.Provider { private Set<Customer> customerSet; private Lookup lookup; private InstanceContent instanceContent; public CustomerLookupProvider() { customerSet = new HashSet<Customer>(); // Create an InstanceContent to hold capabilities... instanceContent = new InstanceContent(); // Create an AbstractLookup to expose the InstanceContent... lookup = new AbstractLookup(instanceContent); // Add a "Read" capability to the Lookup of the provider: instanceContent.add(new ReadCapability() { @Override public void read() throws Exception { ProgressHandle handle = ProgressHandleFactory.createHandle("Loading..."); handle.start(); customerSet.addAll(new CustomerDataAccess().getAllCustomers()); handle.finish(); } }); // Add a "Update" capability to the Lookup of the provider: //...to come... // Add a "Create" capability to the Lookup of the provider: //...to come... // Add a "Delete" capability to the Lookup of the provider: //...to come... } @Override public Lookup getLookup() { return lookup; } public Set<Customer> getCustomers() { return customerSet; } } Point out that we can now create a new instance of our Lookup (in some other module, so long as it has a dependency on the module providing the CustomerLookupProvider and the ReadCapability), retrieve the ReadCapability, and then do something with the customers that are returned, here in the rewritten constructor of the TopComponent, without needing to know anything about how the database access is actually achieved since that is hidden in the implementation of our type, above: public CustomerViewerTopComponent() { initComponents(); setName(Bundle.CTL_CustomerViewerTopComponent()); setToolTipText(Bundle.HINT_CustomerViewerTopComponent()); // EntityManager entityManager = Persistence.createEntityManagerFactory("CustomerLibraryPU").createEntityManager(); // Query query = entityManager.createNamedQuery("Customer.findAll"); // List<Customer> resultList = query.getResultList(); // for (Customer c : resultList) { // jTextArea1.append(c.getName() + " (" + c.getCity() + ")" + "\n"); // } CustomerLookupProvider lookup = new CustomerLookupProvider(); ReadCapability rc = lookup.getLookup().lookup(ReadCapability.class); try { rc.read(); for (Customer c : lookup.getCustomers()) { jTextArea1.append(c.getName() + " (" + c.getCity() + ")" + "\n"); } } catch (Exception ex) { Exceptions.printStackTrace(ex); } } Does the above make as much sense to others as it does to me, including the naming of the classes? Feedback would be appreciated! Then I'll integrate into the tutorial and do the same for the other sections, i.e., "Create", "Update", and "Delete". (By the way, of course, the tutorial ends up showing that, rather than using a JTextArea to display data, you can use Nodes and explorer views to do so.)

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  • Small adventure game

    - by Nick Rosencrantz
    I'm making a small adventure game where the player can walk through Dungeons and meet scary characters: The whole thing is 20 java classes and I'm making this a standalone frame while it could very well be an applet I don't want to make another applet since I might want to recode this in C/C++ if the game or game engine turns out a success. The engine is the most interesting part of the game, it controls players and computer-controlled characters such as Zombies, Reptile Warriors, Trolls, Necromancers, and other Persons. These persons can sleep or walk around in the game and also pick up and move things. I didn't add many things so I suppose that is the next thing to do is to add things that can get used now that I already added many different types of walking persons. What do you think I should add and do with things in the game? The things I have so far is: package adventure; /** * The data type for things. Subclasses will be create that takes part of the story */ public class Thing { /** * The name of the Thing. */ public String name; /** * @param name The name of the Thing. */ Thing( String name ) { this.name = name; } } public class Scroll extends Thing { Scroll (String name) { super(name); } } class Key extends Thing { Key (String name) { super(name); } } The key is the way to win the game if you figure our that you should give it to a certain person and the scroll can protect you from necromancers and trolls. If I make this game more Dungeons and Dragons-inspired, do you think will be any good? Any other ideas that you think I could use here? The Threadwhich steps time forward and wakes up persons is called simulation. Do you think I could do something more advanced with this class? package adventure; class Simulation extends Thread { private PriorityQueue Eventqueue; Simulation() { Eventqueue = new PriorityQueue(); start(); } public void wakeMeAfter(Wakeable SleepingObject, double time) { Eventqueue.enqueue(SleepingObject, System.currentTimeMillis()+time); } public void run() { while(true) { try { sleep(5); //Sov i en halv sekund if (Eventqueue.getFirstTime() <= System.currentTimeMillis()) { ((Wakeable)Eventqueue.getFirst()).wakeup(); Eventqueue.dequeue(); } } catch (InterruptedException e ) { } } } } And here is the class that makes up the actual world: package adventure; import java.awt.*; import java.net.URL; /** * Subklass to World that builds up the Dungeon World. */ public class DungeonWorld extends World { /** * * @param a Reference to adventure game. * */ public DungeonWorld(Adventure a) { super ( a ); // Create all places createPlace( "Himlen" ); createPlace( "Stairs3" ); createPlace( "IPLab" ); createPlace( "Dungeon3" ); createPlace( "Stairs5" ); createPlace( "C2M2" ); createPlace( "SANS" ); createPlace( "Macsal" ); createPlace( "Stairs4" ); createPlace( "Dungeon2" ); createPlace( "Datorsalen" ); createPlace( "Dungeon");//, "Ljushallen.gif" ); createPlace( "Cola-automaten", "ColaAutomat.gif" ); createPlace( "Stairs2" ); createPlace( "Fable1" ); createPlace( "Dungeon1" ); createPlace( "Kulverten" ); // Create all connections between places connect( "Stairs3", "Stairs5", "Down", "Up" ); connect( "Dungeon3", "SANS", "Down", "Up" ); connect( "Dungeon3", "IPLab", "West", "East" ); connect( "IPLab", "Stairs3", "West", "East" ); connect( "Stairs5", "Stairs4", "Down", "Up" ); connect( "Macsal", "Stairs5", "South", "Norr" ); connect( "C2M2", "Stairs5", "West", "East" ); connect( "SANS", "C2M2", "West", "East" ); connect( "Stairs4", "Dungeon", "Down", "Up" ); connect( "Datorsalen", "Stairs4", "South", "Noth" ); connect( "Dungeon2", "Stairs4", "West", "East" ); connect( "Dungeon", "Stairs2", "Down", "Up" ); connect( "Dungeon", "Cola-automaten", "South", "North" ); connect( "Stairs2", "Kulverten", "Down", "Up" ); connect( "Stairs2", "Fable1", "East", "West" ); connect( "Fable1", "Dungeon1", "South", "North" ); // Add things // --- Add new things here --- getPlace("Cola-automaten").addThing(new CocaCola("Ljummen cola")); getPlace("Cola-automaten").addThing(new CocaCola("Avslagen Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Iskall Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Cola Light")); getPlace("Cola-automaten").addThing(new CocaCola("Cuba Cola")); getPlace("Stairs4").addThing(new Scroll("Scroll")); getPlace("Dungeon3").addThing(new Key("Key")); Simulation sim = new Simulation(); // Load images to be used as appearance-parameter for persons Image studAppearance = owner.loadPicture( "Person.gif" ); Image asseAppearance = owner.loadPicture( "Asse.gif" ); Image trollAppearance = owner.loadPicture( "Loke.gif" ); Image necromancerAppearance = owner.loadPicture( "Necromancer.gif" ); Image skeletonAppearance = owner.loadPicture( "Reptilewarrior.gif" ); Image reptileAppearance = owner.loadPicture( "Skeleton.gif" ); Image zombieAppearance = owner.loadPicture( "Zombie.gif" ); // --- Add new persons here --- new WalkingPerson(sim, this, "Peter", studAppearance); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "John", studAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Sean", studAppearance ); new WalkingPerson(sim, this, "Reptile", reptileAppearance ); new LabAssistant(sim, this, "Kate", asseAppearance); new LabAssistant(sim, this, "Jenna", asseAppearance); new Troll(sim, this, "Troll", trollAppearance); new Necromancer(sim, this, "Necromancer", necromancerAppearance); } /** * * The place where persons are placed by default * *@return The default place. * */ public Place defaultPlace() { return getPlace( "Datorsalen" ); } private void connect( String p1, String p2, String door1, String door2) { Place place1 = getPlace( p1 ); Place place2 = getPlace( p2 ); place1.addExit( door1, place2 ); place2.addExit( door2, place1 ); } } Thanks

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  • CodePlex Daily Summary for Sunday, September 02, 2012

    CodePlex Daily Summary for Sunday, September 02, 2012Popular ReleasesThisismyusername's codeplex page.: HTML5 Multitouch Example - Fruit Ninja in HTML5: This is an example of how you could create a game such as Fruit Ninja using HTML5's multitouch capabilities. This example isn't responsive enough, so I will be working on that, and it doesn't have great graphics, either. If I had my own webpage, I could store some graphics and upload the game there and it might look halfway decent, but here the fruits are just circles. I hope you enjoy reading the source code anyway.GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixRuminate XNA 4.0 GUI: Release 1.1.1: Fixed bugs with Slider and TextBox. Added ComboBox.Confuser: Confuser build 76542: This is a build of changeset 76542.SharePoint Column & View Permission: SharePoint Column and View Permission v1.2: Version 1.2 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerMihmojsos OS: Mihmojsos OS 3 (Smart Rabbit): !Mihmojsos OS 3 Smart Rabbit Mihmojsos Smart Rabbit is now availableDotNetNuke Translator: 01.00.00 Beta: First release of the project.YNA: YNA 0.2 alpha: Wath's new since 0.1 alpha ? A lot of changes but there are the most interresting : StateManager is now better and faster Mouse events for all YnObjects (Sprites, Images, texts) A really big improvement for YnGroup Gamepad support And the news : Tiled Map support (need refactoring) Isometric tiled map support (need refactoring) Transition effect like "FadeIn" and "FadeOut" (YnTransition) Timers (YnTimer) Path management (YnPath, need more refactoring) Downloads All downloads...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.2: fixed several issues with streaming modeUrlPager: UrlPager 1.2: Fixed bug in which url parameters will lost after paging; ????????url???bug;Sofire Suite: Sofire v1.5.0.0: Sofire v1.5.0.0 ?? ???????? ?????: 1、?? 2、????EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...Christoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...Home Access Plus+: v8.0: v8.0.0901.1830 RELEASE CHANGED TO BETA Any issues, please log them on http://www.edugeek.net/forums/home-access-plus/ This is full release, NO upgrade ZIP will be provided as most files require replacing. To upgrade from a previous version, delete everything but your AppData folder, extract all but the AppData folder and run your HAP+ install Documentation is supplied in the Web Zip The Quota Services require executing a script to register the service, this can be found in there install ...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3406 (September 2012): New features: Extended ReflectionClass libxml error handling, constants DateTime::modify(), DateTime::getOffset() TreatWarningsAsErrors MSBuild option OnlyPrecompiledCode configuration option; allows to use only compiled code Fixes: ArgsAware exception fix accessing .NET properties bug fix ASP.NET session handler fix for OutOfProc mode DateTime methods (WordPress posting fix) Phalanger Tools for Visual Studio: Visual Studio 2010 & 2012 New debugger engine, PHP-like debugging ...MabiCommerce: MabiCommerce 1.0.1: What's NewSetup now creates shortcuts Fix spelling errors Minor enhancement to the Map window.ScintillaNET: ScintillaNET 2.5.2: This release has been built from the 2.5 branch. Version 2.5.2 is functionally identical to the 2.5.1 release but also includes the XML documentation comments file generated by Visual Studio. It is not 100% comprehensive but it will give you Visual Studio IntelliSense for a large part of the API. Just make sure the ScintillaNET.xml file is in the same folder as the ScintillaNET.dll reference you're using in your projects. (The XML file does not need to be distributed with your application)....New ProjectsATSV: this is a student project for making a new silverlight UI Bookmark Collector: This project is a best practice example of how to use content items in DotNetNuke. It allows you to quickly and easily manage a listing of external links.BPVotingmachine: BP Vote SystemClean My Space: Sort your files in a fun and fast! With Clean My Space you can!CutePlatform: CutePlatform is a platform game based around the PlanetCute graphics pack from Daniel cook, make him a visit in www.lostgardem.comDancTeX: This project is targeting the integration of LaTeX into VisusalStudio. Epi Info™ Companion for Android: A mobile companion to the Epi Info™ 7 desktop tool for epidemiologic data collection and analysis.Flucene: Object Document Mapper for Lucene.Netfluentserializer: FluentSerializer is a library for .NET usable to create serialize/deserialize data through its fluent interface. The methods it creates are compiled.hongjiapp: hongjiappidealthings educational comprehensive administration system: ?????????????????????????????????????????????.Java Accounting Library: The project aims at providing a Financial Accounting Java Library which may be integrated to any other Java Application independent of its Backend Database.mycnblogs: mycnblogsNETPack: Lightweight and flexible packer for .NETRandom Useful Code: This project is where I will store various useful classes I have built over time. Only the code will be provided, no Library or the like.Suleymaniye Tavimi: Namaz vakitleri hesaplama uygulamasidir. Istenilen yer için hesaplama yapar.

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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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  • Turning on collision crashes game

    - by MomentumGaming
    I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision with a null pointer excecption. Taking out the one line that actually checks if the tile located in front of it fixes the problem. Also, if i keep collision ON but don't move the position of the mob (the spider) the game works fine. I will have collision, and the spider appears on the screen, only problem is, getting it to move causes this nasty error that i just can't fix. true Exception in thread "Display" java.lang.NullPointerException at com.apcompsci.game.entity.mob.Mob.collision(Mob.java:67) at com.apcompsci.game.entity.mob.Mob.move(Mob.java:38) at com.apcompsci.game.entity.mob.spider.update(spider.java:58) at com.apcompsci.game.level.Level.update(Level.java:55) at com.apcompsci.game.Game.update(Game.java:128) at com.apcompsci.game.Game.run(Game.java:106) at java.lang.Thread.run(Unknown Source) Here is my renderMob mehtod: public void renderMob(int xp,int yp,Sprite sprite,int flip) { xp -= xOffset; yp-=yOffset; for(int y = 0; y<32; y++) { int ya = y + yp; int ys = y; if(flip == 2||flip == 3)ys = 31-y; for(int x = 0; x<32; x++) { int xa = x + xp; int xs = x; if(flip == 1||flip == 3)xs = 31-x; if(xa < -32 || xa >=width || ya<0||ya>=height) break; if(xa<0) xa =0; int col = sprite.pixels[xs+ys*32]; if(col!= 0x000000) pixels[xa+ya*width] = col; } } } My spider class which determines the sprite and where I control movement, also rendering the spider onto the screen, when I increment ya to move the sprite, I get the crash, but without ya++, it runs flawlessly with a spider sprite on screen: package com.apcompsci.game.entity.mob; import com.apcompsci.game.entity.mob.Mob.Direction; import com.apcompsci.game.graphics.Screen; import com.apcompsci.game.graphics.Sprite; import com.apcompsci.game.level.Level; public class spider extends Mob{ Direction dir; private Sprite sprite; private boolean walking; public spider(int x, int y) { this.x = x <<4; this.y = y <<4; sprite = sprite.spider_forward; } public void update() { int xa = 0, ya = 0; ya++; if(ya<0) { sprite = sprite.spider_forward; dir = Direction.UP; } if(ya>0) { sprite = sprite.spider_back; dir = Direction.DOWN; } if(xa<0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa>0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa!= 0 || ya!= 0) { System.out.println("true"); move(xa,ya); walking = true; } else{ walking = false; } } public void render(Screen screen) { screen.renderMob(x, y, sprite, 0); } } This is th mob class that contains the move() method that is called in the spider class above. This move method calls the collision method. tile and sprite comes up null in the debugger: package com.apcompsci.game.entity.mob; import java.util.ArrayList; import java.util.List; import com.apcompsci.game.entity.Entity; import com.apcompsci.game.entity.projectile.DemiGodProjectile; import com.apcompsci.game.entity.projectile.Projectile; import com.apcompsci.game.graphics.Sprite; public class Mob extends Entity{ protected Sprite sprite; protected boolean moving = false; protected enum Direction { UP,DOWN,LEFT,RIGHT } protected Direction dir; public void move(int xa,int ya) { if(xa != 0 && ya != 0) { move(xa,0); move(0,ya); return; } if(xa>0) dir = Direction.RIGHT; if(xa<0) dir = Direction.LEFT; if(ya>0)dir = Direction.DOWN; if(ya<0)dir = Direction.UP; if(!collision(xa,ya)){ x+= xa; y+=ya; } } public void update() { } public void shoot(int x, int y, double dir) { //dir = Math.toDegrees(dir); Projectile p = new DemiGodProjectile(x, y,dir); level.addProjectile(p); } public boolean collision(int xa,int ya) { boolean solid = false; for(int c = 0; c<4; c++) { int xt = ((x+xa) + c % 2 * 14 - 8 )/16; int yt = ((y+ya) + c / 2 * 12 +3 )/16; if(level.getTile(xt, yt).solid()) solid = true; } return solid; } public void render() { } } Finally, here is the method in which i call the add() method for the spider to add it to the level: protected void loadLevel(String path) { try{ BufferedImage image = ImageIO.read(SpawnLevel.class.getResource(path)); int w = width =image.getWidth(); int h = height = image.getHeight(); tiles = new int[w*h]; image.getRGB(0, 0, w,h, tiles,0, w); } catch(IOException e){ e.printStackTrace(); System.out.println("Exception! Could not load level file!"); } add(new spider(20,45)); } I don't think i need to include the level class but just in case, I have provided a gistHub link for better context. It contains all of the full classes listed above , plus my entity class and maybe another. Thanks for the help if you decide to do so, much appreciated! Also, please tell me if i'm in the wrong section of stackeoverflow, i figured that since this is the gamign section that it belonged but debugging code normally goes into the general section.

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  • CodePlex Daily Summary for Monday, July 15, 2013

    CodePlex Daily Summary for Monday, July 15, 2013Popular ReleasesMVC Forum: MVC Forum v1.0: Finally version 1.0 is here! We have been fixing a few bugs, and making sure the release is as stable as possible. We have also changed the way configuration of the application works, mostly how to add your own code or replace some of the standard code with your own. If you download and use our software, please give us some sort of feedback, good or bad!SharePoint 2013 TypeScript Definitions: Release 1.1: TypeScript 0.9 support SharePoint TypeScript Definitions are now compliant with the new version of TypeScript TypeScript generics are now used for defining collection classes (derivatives of SP.ClientCollection object) Improved coverage Added mQuery definitions (m$) Added SPClientAutoFill definitions SP.Utilities namespace is now fully covered SP.UI modal dialog definitions improved CSR definitions improved, added some missing methods and context properties, mostly related to list ...GoAgent GUI: GoAgent GUI ??? 1.0.0: ????GoAgent GUI????,???????????.Net Framework 4.0 ???????: Windows 8 x64 Windows 8 x86 Windows 7 x64 Windows 7 x86 ???????: Windows 8.1 Preview (x86/x64) ???????: Windows XP ????: ????????GoAgent????,????????,?????????????,???????????????????,??????????,????。PiGraph: PiGraph 2.0.8.13: C?p nh?t:Các l?i dã s?a: S?a l?i không nh?p du?c s? âm. L?i tabindex trong giao di?n Thêm hàm Các l?i chua kh?c ph?c: L?i ghi chú nh?p nháy màu. L?i khung ghi chú vu?t ra kh?i biên khi luu file. Luu ý:N?u không kh?i d?ng duoc chuong trình, b?n nên c?p nh?t driver card d? h?a phiên b?n m?i nh?t: AMD Graphics Drivers NVIDIA Driver Xem yêu c?u h? th?ngD3D9Client: D3D9Client R12 for Orbiter Beta: D3D9Client release for orbiter BetaVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...Project Server 2013 Event Handler Admin Tool: PSI Event Admin Tool: Download & exract the File. Use LoggerAdmin to upload the event handlers in project server 2013. PSIEventLogger\LoggerAdmin\bin\DebugGherkin editor: Gherkin Editor Beta 2: Fix issue #7 and add some refactoring and code cleanupNew-NuGetPackage PowerShell Script: New-NuGetPackage.ps1 PowerShell Script v1.2: Show nuget gallery to push to when prompting user if they want to push their package.Site Templates By Steve: SharePoint 2010 CORE Site Theme By Steve WSP: Great Site Theme to start with from Steve. See project home page for install instructions. This is a nice centered, mega-menu, fixed width masterpage with styles. Remember to update the mega menu lists.SharePoint Solution Installer: SharePoint Solution Installer V1.2.8: setup2013.exe now supports CompatibilityLevel to target specific hive Use setup.exe for SP2007 & SP2010. Use setup2013.exe for SP2013.TBox - tool to make developer's life easier.: TBox 1.021: 1)Add console unit tests runner, to run unit tests in parallel from console. Also this new sub tool can save valid xml nunit report. It can help you in continuous integration. 2)Fix build scripts.LifeInSharepoint Modern UI Update: Version 2: Some minor improvements, including Audience Targeting support for quick launch links. Also removing all NextDocs references.Virtual Photonics: VTS MATLAB Package 1.0.13 Beta: This is the beta release of the MATLAB package with examples of using the VTS libraries within MATLAB. Changes for this release: Added two new examples to vts_solver_demo.m that: 1) generates and plots R(lambda) at a given rho, and chromophore concentrations assuming a power law for scattering, and 2) solves inverse problem for R(lambda) at given rho. This example solves for concentrations of HbO2, Hb and H20 given simulated measurements created using Nurbs scaled Monte Carlo and inverted u...Advanced Resource Tab for Blend: Advanced Resource Tab: This is the first alpha release of the advanced resource tab for Blend for Visual Studio 2012.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.96: Fix for issue #19957: EXE should output the name of the file(s) being minified. Discussion #449181: throw a Sev-2 warning when trailing commas are detected on an Array literal. Perfectly legal to do so, but the behavior ends up working differently on different browsers, so throw a cross-browser warning. Add a few more known global names for improved ES6 compatibility update Nuget package to version 2.5 and automatically add the AjaxMin.targets to your project when you update the package...Outlook 2013 Add-In: Categories and Colors: This new version has a major change in the drawing of the list items: - Using owner drawn code to format the appointments using GDI (some flickering may occur, but it looks a little bit better IMHO, with separate sections). - Added category color support (if more than one category, only one color will be shown). Here, the colors Outlook uses are slightly different than the ones available in System.Drawing, so I did a first approach matching. ;-) - Added appointment status support (to show fr...Columbus Remote Desktop: 2.0 Sapphire: Added configuration settings Added update notifications Added ability to disable GPU acceleration Fixed connection bugsLINQ to Twitter: LINQ to Twitter v2.1.07: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.DotNetNuke® Community Edition CMS: 06.02.08: Major Highlights Fixed issue where the application throws an Unhandled Error and an HTTP Response Code of 200 when the connection to the database is lost. Security FixesNone Updated Modules/Providers ModulesNone ProvidersNoneNew Projects[.Net Intl] harroc_c;mallar_a;olouso_f: The goal of this project is to create a web crawler and a web front who allows you to search in your index. You will create a mini (or large!) search engine basButterfly Storage: Butterfly Storage is a data access technology based on object-oriented database model for Windows Store applications.KaveCompany: KaveCompleave that girl alone: a team project!MyClrProfiler: This project helps you learn about and develop your own CLR profiler.NETDeob: Deobfuscate obfuscated .NET files easilyProgram stomatologie: SummarySimple Graph Library: Simple portable class library for graphs data structures. .NET, Silverlight 4/5, Windows Phone, Windows RT, Xbox 360T6502 Emulator: T6502 is a 6502 emulator written in TypeScript using AngularJS. The goal is well-organized, readable code over performance.WP8 File Access Webserver: C# HTTP server and web application on Windows Phone 8. Implements file access, browsing and downloading.wpadk: wpadk????wp7?????? ?????????,?????、SDK、wpadk?????????????。??????????????????。??????????????????,????wpadk?????????????????????????????????????。xlmUnit: xlmUnit, Unit Testing

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  • Experiences with learning Chinese

    - by Greg Low
    I've had a few friends asking me about learning Chinese and what I've found works and doesn't work. I was answering a question on a mailing list today and I thought I should post this info where it might be useful to many. The question that was initially asked was whether Rosetta Stone was useful but I've provided much more info on learning the language here. I’ve used Rosetta Stone with Chinese but it’s really hard to know whether to recommend it or not. Rosetta Stone works the same way in all languages. They show you photos and then let you both see and hear the target language and get you to work out what they’re talking about. The thinking is that that’s how children learn. However, at first, I found it very frustrating. I’d be staring at photos trying to work out what they were really trying to get at. Sometimes it’s far from obvious. I could not have survived without Google Translate open at the same time. The other weird thing is that the photos are from a mixture of countries. While that’s good in a way, it also means that they are endlessly showing pictures of something that would never happen in the target language and culture. For any language, constant interaction with a speaker of the target language is needed. Rosetta Stone has a “Studio” option. That’s the best part of the program. In my case, it lets me connect around twice a week to a live online class from Beijing. Classes usually have the teacher plus two to four students. You get some Studio access with the initial packages but need to purchase it for ongoing use. I find it very inexpensive. It seems to work out to about $70 (AUD/USD) for six months. That’s a real bargain. The other downside to Rosetta Stone is that they tend to teach very formal language, but as with other languages, that’s not how the locals speak. It might have been correct at one point but no-one actually says that. As an example, Rosetta Stone teach Gonggòng qìche (pronounced roughly like “gong gong chee chure” for bus. Most of my friends from areas like Taiwan would just say Gongche. Google Translate says Zongxiàn (pronounced somewhat like “dzong sheean”) instead. Mind you, the Rosetta Stone option isn't really as bad as "omnibus"; it's more like saying "public bus". If you say the option they provide, people would understand you. I also listen to ChinesePod in the car. They also have SpanishPod. Each podcast is about five minutes of spoken conversation. It is very good for providing current language. Another resource I use is local Meetup groups. Most cities have these and for a variety of languages. It’s way less structured (just standard conversation) but good for getting interaction. The obvious challenge for Asian languages is reading/writing. The input editors for Chinese that are part of Windows are excellent. Many of my Chinese friends speak fluently but cannot read or write. I was determined to learn to do both. For writing, I’m talking about on a computer, not with a pen. (Mind you, I can barely write English with a pen nowadays). When using Rosetta Stone, you can choose to have the Chinese words displayed in pinyin (Wo xihuan xuéxí zhongguó) or in Chinese characters (???????) or both. This year, I’ve been forcing myself to just use the Chinese characters. I use a pinyin input editor in Windows though, as it’s very fast.  (The character recognition input in the iPad is also amazing). Notice from the example that I provided above that the pronunciation of the pinyin isn’t that obvious to us at first either.  Since changing to only using characters, I find I can now read many more Chinese characters fluently. It’s a major challenge though. I can read about 300 now and yet you need around 2,500 to be able to read a newspaper fairly well. Tones are a major issue for some Asian languages. Mandarin has four tones (plus a neutral tone) and there is a major difference in meaning between two words that are spelled the same in pinyin but with different tones. For example, Ma (3rd tone?) is a horse, Ma (1st tone?) is like “mom”, and ma (neutral tone?) is a question mark and so on. Clearly you don’t want to mix these up. As in English, they also have words that do sound the same but mean different things in different contexts. What’s interesting is that even though we see two words that differ only by tone as very similar, to a native speaker, if you say the right words with the wrong tone, you might as well have said a completely different word. My wife’s dialect of Chinese has eight tones. It’s much worse. The reason I’m so keen to learn to read/write Chinese is that even though the different dialects are pronounced so differently that speakers of one dialect often cannot understand another dialect, the writing is generally the same. The only difference is that many years ago, the Chinese government created a simplified set of characters for some of the most commonly used ones. Older Chinese and most Cantonese speakers often struggle with the simplified characters. This is the simplified form of “three apples”: ????   This is the traditional form of the same words: ????  Note that two of the characters are the same but the middle two are quite different. For most languages, the best thing is to watch current movies in the target language but to watch them with the target language as subtitles, not your native language. You want to know what they actually said, not what it roughly means (which is what the English subtitle would give you). The difficulty with Asian languages like Chinese is that you have the added challenge of understanding the subtitles when they are written in the target language. I wish there were Mandarin Chinese movies with pinyin subtitles. For learning to read characters, I also recommend HanCard on the iPad. It is targeted at the HSK language proficiency levels. (I’m intending to take the first HSK exam as soon as I’m ready). Hope that info helps someone get started.  

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  • CodePlex Daily Summary for Sunday, August 03, 2014

    CodePlex Daily Summary for Sunday, August 03, 2014Popular ReleasesBoxStarter: Boxstarter 2.4.76: Running the Setup.bat file will install Chocolatey if not present and then install the Boxstarter modules.GMare: GMare Beta 1.2: Features Added: - Instance painting by holding the alt key down while pressing the left mouse button - Functionality to the binary exporter so that backgrounds from image files can be used - On the binary exporter background information can be edited manually now - Update to the GMare binary read GML script - Game Maker Studio export - Import from GMare project. Multiple options to import desired properties of a .gmpx - 10 undo/redo levels instead of 5 is now the default - New preferences dia...Json.NET: Json.NET 6.0 Release 4: New feature - Added Merge to LINQ to JSON New feature - Added JValue.CreateNull and JValue.CreateUndefined New feature - Added Windows Phone 8.1 support to .NET 4.0 portable assembly New feature - Added OverrideCreator to JsonObjectContract New feature - Added support for overriding the creation of interfaces and abstract types New feature - Added support for reading UUID BSON binary values as a Guid New feature - Added MetadataPropertyHandling.Ignore New feature - Improv...SQL Server Dialog: SQL Server Dialog: Input server, user and password Show folder and file in treeview Customize icon Filter file extension Skip system generate folder and fileAitso-a platform for spatial optimization and based on artificial immune systems: Aitso_0.14.08.01: Aitso0.14.08.01Installer.zipVidCoder: 1.5.24 Beta: Added NL-Means denoiser. Updated HandBrake core to SVN 6254. Added extra error handling to DVD player code to avoid a crash when the player was moved.AutoUpdater.NET : Auto update library for VB.NET and C# Developer: AutoUpdater.NET 1.3: Fixed problem in DownloadUpdateDialog where download continues even if you close the dialog. Added support for new url field for 64 bit application setup. AutoUpdater.NET will decide which download url to use by looking at the value of IntPtr.Size. Added German translation provided by Rene Kannegiesser. Now developer can handle update logic herself using event suggested by ricorx7. Added italian translation provided by Gianluca Mariani. Fixed bug that prevents Application from exiti...SEToolbox: SEToolbox 01.041.012 Release 1: Added voxel material textures to read in with mods. Fixed missing texture replacements for mods. Fixed rounding issue in raytrace code. Fixed repair issue with corrupt checkpoint file. Fixed issue with updated SE binaries 01.041.012 using new container configuration.Magick.NET: Magick.NET 6.8.9.601: Magick.NET linked with ImageMagick 6.8.9.6 Breaking changes: - Changed arguments for the Map method of MagickImage. - QuantizeSettings uses Riemersma by default.Multiple Threads TCP Server: Project: this Project is based on VS 2013, .net freamwork 4.0, you can open it by vs 2010 or laterAricie Shared: Aricie.Shared Version 1.8.00: Version 1.8.0 - Release Notes New: Expression Builder to design Flee Expressions New: Cryptographic helpers and configuration classes Improvement: Many fixes and improvements with property editor Improvement: Token Replace Property explorer now has a restricted mode for additional security Improvement: Better variables, types and object manipulation Fixed: smart file and flee bugs Fixed: Removed Exception while trying to read unsuported files Improvement: several performance twe...Accesorios de sitios Torrent en Español para Synology Download Station: Pack de Torrents en Español 6.0.0: Agregado los módulos de DivXTotal, el módulo de búsqueda depende del de alojamiento para bajar las series Utiliza el rss: http://www.divxtotal.com/rss.php DbEntry.Net (Leafing Framework): DbEntry.Net 4.2: DbEntry.Net is a lightweight Object Relational Mapping (ORM) database access compnent for .Net 4.0+. It has clearly and easily programing interface for ORM and sql directly, and supoorted Access, Sql Server, MySql, SQLite, Firebird, PostgreSQL and Oracle. It also provide a Ruby On Rails style MVC framework. Asp.Net DataSource and a simple IoC. DbEntry.Net.v4.2.Setup.zip include the setup package. DbEntry.Net.v4.2.Src.zip include source files and unit tests. DbEntry.Net.v4.2.Samples.zip ...Azure Storage Explorer: Azure Storage Explorer 6 Preview 1: Welcome to Azure Storage Explorer 6 Preview 1 This is the first release of the latest Azure Storage Explorer, code-named Phoenix. What's New?Here are some important things to know about version 6: Open Source Now being run as a full open source project. Full source code on CodePlex. Collaboration encouraged! Updated Code Base Brand-new code base (WPF/C#/.NET 4.5) Visual Studio 2013 solution (previously VS2010) Uses the Task Parallel Library (TPL) for asynchronous background operat...Wsus Package Publisher: release v1.3.1407.29: Updated WPP to recognize the very latest console version. Some files was missing into the latest release of WPP which lead to crash when trying to make a custom update. Add a workaround to avoid clipboard modification when double-clicking on a label when creating a custom update. Add the ability to publish detectoids. (This feature is still in a BETA phase. Packages relying on these detectoids to determine which computers need to be updated, may apply to all computers).VG-Ripper & PG-Ripper: PG-Ripper 1.4.32: changes NEW: Added Support for 'ImgMega.com' links NEW: Added Support for 'ImgCandy.net' links NEW: Added Support for 'ImgPit.com' links NEW: Added Support for 'Img.yt' links FIXED: 'Radikal.ru' links FIXED: 'ImageTeam.org' links FIXED: 'ImgSee.com' links FIXED: 'Img.yt' linksAsp.Net MVC-4,Entity Framework and JQGrid Demo with Todo List WebApplication: Asp.Net MVC-4,Entity Framework and JQGrid Demo: Asp.Net MVC-4,Entity Framework and JQGrid Demo with simple Todo List WebApplication, Overview TodoList is a simple web application to create, store and modify Todo tasks to be maintained by the users, which comprises of following fields to the user (Task Name, Task Description, Severity, Target Date, Task Status). TodoList web application is created using MVC - 4 architecture, code-first Entity Framework (ORM) and Jqgrid for displaying the data.Waterfox: Waterfox 31.0 Portable: New features in Waterfox 31.0: Added support for Unicode 7.0 Experimental support for WebCL New features in Firefox 31.0:New Add the search field to the new tab page Support of Prefer:Safe http header for parental control mozilla::pkix as default certificate verifier Block malware from downloaded files Block malware from downloaded files audio/video .ogg and .pdf files handled by Firefox if no application specified Changed Removal of the CAPS infrastructure for specifying site-sp...SuperSocket, an extensible socket server framework: SuperSocket 1.6.3: The changes below are included in this release: fixed an exception when collect a server's status but it has been stopped fixed a bug that can cause an exception in case of sending data when the connection dropped already fixed the log4net missing issue for a QuickStart project fixed a warning in a QuickStart projectYnote Classic: Ynote Classic 2.8.5 Beta: Several Changes - Multiple Carets and Multiple Selections - Improved Startup Time - Improved Syntax Highlighting - Search Improvements - Shell Command - Improved StabilityNew ProjectsCreek: Creek is a Collection of many C# Frameworks and my ownSpeaking Speedometer (android): Simple speaking speedometerT125Protocol { Alpha version }: implement T125 Protocol for communicate with a mainframe.Unix Time: This library provides a System.UnixTime as a new Type providing conversion between Unix Time and .NET DateTime.

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  • Book Review: Brownfield Application Development in .NET

    - by DotNetBlues
    I recently finished reading the book Brownfield Application Development in .NET by Kyle Baley and Donald Belcham.  The book is available from Manning.  First off, let me say that I'm a huge fan of Manning as a publisher.  I've found their books to be top-quality, over all.  As a Kindle owner, I also appreciate getting an ebook copy along with the dead tree copy.  I find ebooks to be much more convenient to read, but hard-copies are easier to reference. The book covers, surprisingly enough, working with brownfield applications.  Which is well and good, if that term has meaning to you.  It didn't for me.  Without retreading a chunk of the first chapter, the authors break code bases into three broad categories: greenfield, brownfield, and legacy.  Greenfield is, essentially, new development that hasn't had time to rust and is (hopefully) being approached with some discipline.  Legacy applications are those that are more or less stable and functional, that do not expect to see a lot of work done to them, and are more likely to be replaced than reworked. Brownfield code is the gray (brown?) area between the two and the authors argue, quite effectively, that it is the most likely state for an application to be in.  Brownfield code has, in some way, been allowed to tarnish around the edges and can be difficult to work with.  Although I hadn't realized it, most of the code I've worked on has been brownfield.  Sometimes, there's talk of scrapping and starting over.  Sometimes, the team dismisses increased discipline as ivory tower nonsense.  And, sometimes, I've been the ignorant culprit vexing my future self. The book is broken into two major sections, plus an introduction chapter and an appendix.  The first section covers what the authors refer to as "The Ecosystem" which consists of version control, build and integration, testing, metrics, and defect management.  The second section is on actually writing code for brownfield applications and discusses object-oriented principles, architecture, external dependencies, and, of course, how to deal with these when coming into an existing code base. The ecosystem section is just shy of 140 pages long and brings some real meat to the matter.  The focus on "pain points" immediately sets the tone as problem-solution, rather than academic.  The authors also approach some of the topics from a different angle than some essays I've read on similar topics.  For example, the chapter on automated testing is on just that -- automated testing.  It's all well and good to criticize a project as conflating integration tests with unit tests, but it really doesn't make anyone's life better.  The discussion on testing is more focused on the "right" level of testing for existing projects.  Sometimes, an integration test is the best you can do without gutting a section of functional code.  Even if you can sell other developers and/or management on doing so, it doesn't actually provide benefit to your customers to rewrite code that works.  This isn't to say the authors encourage sloppy coding.  Far from it.  Just that they point out the wisdom of ignoring the sleeping bear until after you deal with the snarling wolf. The other sections take a similarly real-world, workable approach to the pain points they address.  As the section moves from technical solutions like version control and continuous integration (CI) to the softer, process issues of metrics and defect tracking, the authors begin to gently suggest moving toward a zero defect count.  While that really sounds like an unreasonable goal for a lot of ongoing projects, it's quite apparent that the authors have first-hand experience with taming some gruesome projects.  The suggestions are grounded and workable, and the difficulty of some situations is explicitly acknowledged. I have to admit that I started getting bored by the end of the ecosystem section.  No matter how valuable I think a good project manager or business analyst is to a successful ALM, at the end of the day, I'm a gear-head.  Also, while I agreed with a lot of the ecosystem ideas, in theory, I didn't necessarily feel that a lot of the single-developer projects that I'm often involved in really needed that level of rigor.  It's only after reading the sidebars and commentary in the coding section that I had the context for the arguments made in favor of a strong ecosystem supporting the development process.  That isn't to say that I didn't support good product management -- indeed, I've probably pushed too hard, on occasion, for a strong ALM outside of just development.  This book gave me deeper insight into why some corners shouldn't be cut and how damaging certain sins of omission can be. The code section, though, kept me engaged for its entirety.  Many technical books can be used as reference material from day one.  The authors were clear, however, that this book is not one of these.  The first chapter of the section (chapter seven, over all) addresses object oriented (OO) practices.  I've read any number of definitions, discussions, and treatises on OO.  None of the chapter was new to me, but it was a good review, and I'm of the opinion that it's good to review the foundations of what you do, from time to time, so I didn't mind. The remainder of the book is really just about how to apply OOP to existing code -- and, just because all your code exists in classes does not mean that it's object oriented.  That topic has the potential to be extremely condescending, but the authors miraculously managed to never once make me feel like a dolt or that they were wagging their finger at me for my prior sins.  Instead, they continue the "pain points" and problem-solution presentation to give concrete examples of how to apply some pretty academic-sounding ideas.  That's a point worth emphasizing, as my experience with most OO discussions is that they stay in the academic realm.  This book gives some very, very good explanations of why things like the Liskov Substitution Principle exist and why a corporate programmer should even care.  Even if you know, with absolute certainty, that you'll never have to work on an existing code-base, I would recommend this book just for the clarity it provides on OOP. This book goes beyond just theory, or even real-world application.  It presents some methods for fixing problems that any developer can, and probably will, encounter in the wild.  First, the authors address refactoring application layers and internal dependencies.  Then, they take you through those layers from the UI to the data access layer and external dependencies.  Finally, they come full circle to tie it all back to the overall process.  By the time the book is done, you're left with a lot of ideas, but also a reasonable plan to begin to improve an existing project structure. Throughout the book, it's apparent that the authors have their own preferred methodology (TDD and domain-driven design), as well as some preferred tools.  The "Our .NET Toolbox" is something of a neon sign pointing to that latter point.  They do not beat the reader over the head with anything resembling a "One True Way" mentality.  Even for the most emphatic points, the tone is quite congenial and helpful.  With some of the near-theological divides that exist within the tech community, I found this to be one of the more remarkable characteristics of the book.  Although the authors favor tools that might be considered Alt.NET, there is no reason the advice and techniques given couldn't be quite successful in a pure Microsoft shop with Team Foundation Server.  For that matter, even though the book specifically addresses .NET, it could be applied to a Java and Oracle shop, as well.

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  • REST to Objects in C#

    RESTful interfaces for web services are all the rage for many Web 2.0 sites.  If you want to consume these in a very simple fashion, LINQ to XML can do the job pretty easily in C#.  If you go searching for help on this, youll find a lot of incomplete solutions and fairly large toolkits and frameworks (guess how I know this) this quick article is meant to be a no fluff just stuff approach to making this work. POCO Objects Lets assume you have a Model that you want to suck data into from a RESTful web service.  Ideally this is a Plain Old CLR Object, meaning it isnt infected with any persistence or serialization goop.  It might look something like this: public class Entry { public int Id; public int UserId; public DateTime Date; public float Hours; public string Notes; public bool Billable;   public override string ToString() { return String.Format("[{0}] User: {1} Date: {2} Hours: {3} Notes: {4} Billable {5}", Id, UserId, Date, Hours, Notes, Billable); } } Not that this isnt a completely trivial object.  Lets look at the API for the service.  RESTful HTTP Service In this case, its TickSpots API, with the following sample output: <?xml version="1.0" encoding="UTF-8"?> <entries type="array"> <entry> <id type="integer">24</id> <task_id type="integer">14</task_id> <user_id type="integer">3</user_id> <date type="date">2008-03-08</date> <hours type="float">1.00</hours> <notes>Had trouble with tribbles.</notes> <billable>true</billable> # Billable is an attribute inherited from the task <billed>true</billed> # Billed is an attribute to track whether the entry has been invoiced <created_at type="datetime">Tue, 07 Oct 2008 14:46:16 -0400</created_at> <updated_at type="datetime">Tue, 07 Oct 2008 14:46:16 -0400</updated_at> # The following attributes are derived and provided for informational purposes: <user_email>[email protected]</user_email> <task_name>Remove converter assembly</task_name> <sum_hours type="float">2.00</sum_hours> <budget type="float">10.00</budget> <project_name>Realign dilithium crystals</project_name> <client_name>Starfleet Command</client_name> </entry> </entries> Im assuming in this case that I dont necessarily care about all of the data fields the service is returning I just need some of them for my applications purposes.  Thus, you can see there are more elements in the <entry> XML than I have in my Entry class. Get The XML with C# The next step is to get the XML.  The following snippet does the heavy lifting once you pass it the appropriate URL: protected XElement GetResponse(string uri) { var request = WebRequest.Create(uri) as HttpWebRequest; request.UserAgent = ".NET Sample"; request.KeepAlive = false;   request.Timeout = 15 * 1000;   var response = request.GetResponse() as HttpWebResponse;   if (request.HaveResponse == true && response != null) { var reader = new StreamReader(response.GetResponseStream()); return XElement.Parse(reader.ReadToEnd()); } throw new Exception("Error fetching data."); } This is adapted from the Yahoo Developer article on Web Service REST calls.  Once you have the XML, the last step is to get the data back as your POCO. Use LINQ-To-XML to Deserialize POCOs from XML This is done via the following code: public IEnumerable<Entry> List(DateTime startDate, DateTime endDate) { string additionalParameters = String.Format("start_date={0}&end_date={1}", startDate.ToShortDateString(), endDate.ToShortDateString()); string uri = BuildUrl("entries", additionalParameters);   XElement elements = GetResponse(uri);   var entries = from e in elements.Elements() where e.Name.LocalName == "entry" select new Entry { Id = int.Parse(e.Element("id").Value), UserId = int.Parse(e.Element("user_id").Value), Date = DateTime.Parse(e.Element("date").Value), Hours = float.Parse(e.Element("hours").Value), Notes = e.Element("notes").Value, Billable = bool.Parse(e.Element("billable").Value) }; return entries; }   For completeness, heres the BuildUrl method for my TickSpot API wrapper: // Change these to your settings protected const string projectDomain = "DOMAIN.tickspot.com"; private const string authParams = "[email protected]&password=MyTickSpotPassword";   protected string BuildUrl(string apiMethod, string additionalParams) { if (projectDomain.Contains("DOMAIN")) { throw new ApplicationException("You must update your domain in ProjectRepository.cs."); } if (authParams.Contains("MyTickSpotPassword")) { throw new ApplicationException("You must update your email and password in ProjectRepository.cs."); } return string.Format("https://{0}/api/{1}?{2}&{3}", projectDomain, apiMethod, authParams, additionalParams); } Thats it!  Now go forth and consume XML and map it to classes you actually want to work with.  Have fun! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How I Work: Staying Productive Whilst Traveling

    - by BuckWoody
    I travel a lot. Not like some folks that are gone every week, mind you, although in the last month I’ve been to: Cambridge, UK; Anchorage, AK; San Jose, CA; Copenhagen, DK, Boston, MA; and I’m currently en-route to Anaheim, CA.  While this many places in a month is a bit unusual for me, I would say I travel frequently. I’ve travelled most of my 28+ years in IT, and at one time was a consultant traveling weekly.   With that much time away from my primary work location, I have to find ways to stay productive. Some might say “just rest – take a nap!” – but I’m not able to do that. For one thing, I’m a very light sleeper and I’ve never slept on a plane - even a 30+ hour trip to New Zealand in Business Class - so that just isn’t option. I also am not always in the plane, of course. There’s the hotel, the taxi/bus/train, the airport and then all that over again when I arrive. Since my regular jobs have many demands, I have to get work done.   Note: No, I’m not always focused on work. I need downtime just like everyone else. Sometimes I just think, watch a movie or listen to tunes – and I give myself permission to do that anytime – sometimes the whole trip. I have too fewheartbeats left in life to only focus on work – it’s just not that important, and neither am I. Some of these tasks are letters to friends and family, or other personal things. What I’m talking about here is a plan, not some task list I have to follow. When I get to the location I’m traveling to, I always build in as much time as I can to ensure I enjoy those sights and the people I’m with. I would find traveling to be a waste if not for that.   The Unrealistic Expectation As I would evaluate the trip I was taking – say a 6-8 hour flight – I would expect to get 10-12 hours of work done. After all, there’s the time at the airport, the taxi and so on, and then of course the time in the air with all of the room, power, internet and everything else I needed to get my work done. I would pile up tasks at home, pack my bags, and head happily to the magical land of the TSA.   Right. On return from the trip, I had accomplished little, had more e-mails and other work that had piled up, and I was tired, hungry, and unorganized. This had to change. So, I decided to do three things: Segment my work Set realistic expectations Plan accordingly  Segmenting By Available Resources The first task was to decide what kind of work I could do in each location – if any. I found that I was dependent on a few things to get work done, such as power, the Internet, and a place to sit down. Before I fly, I take some time at home to get all of the work I’d like to accomplish while away segmented into these areas, and print that out on paper, which goes in my suit-coat pocket along with a mechanical pencil. I print my tickets, and I’m all set for the adventure ahead. Then I simply do each kind of work whenever I’m in that situation. No power There are certain times when I don’t have power available. But not only that, I might not even be able to use most of my electronics. So I now schedule as many phone calls as I can for the taxi/bus/train ride and the airports as I can. I have a paper notebook (Moleskine, of course) and a pencil and I print out any notes or numbers I need prior to the trip. Once I’m airborne or at the airport, I work on my laptop. I check and respond to e-mails, create slides, write code, do architecture, whatever I can.  If I can’t use any electronics, or once the power runs out, I schedule time for reading. I can read at the airport or anywhere, actually, even in-flight or any other transport. I “read with a pencil”, meaning I take a lot of notes, which I liketo put in OneNote, but since in most cases I don’t have power, I use the Moleskine to do that. Speaking of which, sometimes as I’m thinking I come up with new topics, ideas, blog posts, or things to teach in my classes. Once again I take out the notebook and write it down. All of these notes get a check-mark when I get back to the office and transfer the writing to OneNote. I’ve tried those “smart pens” and so on to automate this, but it just never works out. Pencil and paper are just fine. As I mentioned, sometime I just need to think. I’ll do nothing, and let my mind wander, thinking of nothing in particular, or some math problem or science question I’m interested in. My only issue with this is that I communicate tothink, and I don’t want to drive people crazy by being that guy that won’t shut up, so I think in a different way. Power, but no Internet or Phone If I have power but no Internet or phone, I focus on the laptop and the tablet as before, and I also recharge my other gadgets. Power, Internet, Phone and a Place to Work At first I thought that when I arrived at the hotel or event I could get the same amount of work done that I do at the office. Not so. There’s simply too many distractions, things you need, or other issues that allow this. Of course, Ican work on any device, read, think, write or whatever, but I am simply not as productive as I am in my home office. So I plan for about 25-50% as much work getting done in this environment as I think I could really do. I’ve done some measurements, and this holds out to be true almost every time. The key is that I re-set my expectations (and my co-worker’s expectations as well) that this is the case. I use the Out-Of-Office notices to let people know that I’m just not going to be 100% at this time – it’s hard for everyone, but it’s more honest and realistic, and I’d rather they know that – and that I realize that – than to let them think I’m totally available. Because I’m not – I’m traveling. I don’t tend to put too much detail, because after all I don’t necessarily want to let people know when I’m not home :) but I do think it’s important to let people that depend on my know that I’ll get back with them later. I hope this helps you think through your own methodology of staying productive when you travel. Or perhaps you just go offline, and don’t worry about any of this – good for you! That’s completely valid as well.   (Oh, and yes, I wrote this at 35K feet, on Alaska Airlines on a trip. :)  Practice what you preach, Buck.)

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