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  • HLSL 5 interpolation issues

    - by metredigm
    I'm having issues with the depth components of my shadowmapping shaders. The shadow map rendering shader is fine, and works very well. The world rendering shader is more problematic. The only value which seems to definitely be off is the pixel's position from the light's perspective, which I pass in parallel to the position. struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; The reason that I used the semantic 'TEXCOORD2' on the light's pixel position is because I believe that the problem lies with Direct3D's interpolation of values between shaders, and I started trying random semantics and also forcing linear and noperspective interpolations. In the world rendering shader, I observed in the pixel shader that the Z value of light_pos was always extremely close to, but less than the W value. This resulted in a depth result of 0.999 or similar for every pixel. Here is the vertex shader code : struct Vertex { float3 position : POSITION; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; cbuffer Camera : register (b0) { matrix world; matrix view; matrix projection; }; cbuffer Light : register (b1) { matrix light_world; matrix light_view; matrix light_projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), world); output.position = mul(output.position, view); output.position = mul(output.position, projection); output.world_pos = mul(float4(input.position, 1.0f), world); output.world_pos = mul(output.world_pos, light_view); output.world_pos = mul(output.world_pos, light_projection); output.texcoord = input.texcoord; output.normal = input.normal; return output; } I suspect interpolation to be the culprit, as I used the camera matrices in place of the light matrices in the vertex shader, and had the same problem. The problem is evident as both of the same vectors were passed to a pixel from the VS, but only one of them showed a change in the PS. I have already thoroughly debugged the matrices' validity, the cbuffers' validity, and the multiplicative validity. I'm very stumped and have been trying to solve this for quite some time. Misc info : The light projection matrix and the camera projection matrix are the same, generated from D3DXMatrixPerspectiveFovLH(), with an FOV of 60.0f * 3.141f / 180.0f, a near clipping plane of 0.1f, and a far clipping plane of 1000.0f. Any ideas on what is happening? (This is a repost from my question on Stack Overflow)

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  • Obtaining the correct Client IP address when a Physical Load Balancer and a Web Server Configured With Proxy Plug-in Are Between The Client And Weblogic

    - by adejuanc
    Some Load Balancers like Big-IP have build in interoperability with Weblogic Cluster, this means they know how Weblogic understand a header named 'WL-Proxy-Client-IP' to identify the original client ip.The problem comes when you have a Web Server configured with weblogic plug-in between the Load Balancer and the back-end weblogic servers - WL-Proxy-Client-IP this is not designed to go to Web server proxy plug-in. The plug-in will not use a WL-Proxy-Client-IP header that came in from the previous hop (which is this case is the Physical Load Balancer but could be anything), in order to prevent IP spoofing, therefore the plug-in won't pass on what Load Balancer has set for it.So unfortunately under this Architecture the header will be useless. To get the client IP from Weblogic you need to configure extended log format and create a custom field that gets the appropriate header containing the IP of the client.On WLS versions prior to 10.3.3 use these instructions:You can also create user-defined fields for inclusion in an HTTP access log file that uses the extended log format. To create a custom field you identify the field in the ELF log file using the Fields directive and then you create a matching Java class that generates the desired output. You can create a separate Java class for each field, or the Java class can output multiple fields. For a sample of the Java source for such a class, seeJava Class for Creating a Custom ELF Field to import weblogic.servlet.logging.CustomELFLogger;import weblogic.servlet.logging.FormatStringBuffer;import weblogic.servlet.logging.HttpAccountingInfo;/* This example outputs the X-Forwarded-For field into a custom field called MyOriginalClientIPField */public class MyOriginalClientIPField implements CustomELFLogger{ public void logField(HttpAccountingInfo metrics,  FormatStringBuffer buff) {   buff.appendValueOrDash(metrics.getHeader("X-Forwarded-For");  }}In this case we are using 'X-Forwarded-For' but it could be changed for the header that contains the data you need to use.Compile the class, jar it, and prepend it to the classpath.In order to compile and package the class: 1. Navigate to <WLS_HOME>/user_projects/domains/<SOME_DOMAIN>/bin2. Set up an environment by executing: $ . ./setDomainEnv.sh This will include weblogic.jar into classpath, in order to use any of the libraries included under package weblogic.*3. Compile the class by copying the content of the code above and naming the file as:MyOriginalClientIPField.java4. Run javac to compile the class.$javac MyOriginalClientIPField.java5. Package the compiled class into a jar file by executing:$jar cvf0 MyOriginalClientIPField.jar MyOriginalClientIPField.classExpected output is:added manifestadding: MyOriginalClientIPField.class(in = 711) (out= 711)(stored 0%)6. This will produce a file called:MyOriginalClientIPField.jar This way you will be able to get the real client IP when the request is passing through a Load Balancer and a Web server before reaching WLS. Since 10.3.3 it is possible to configure a specific header that WLS will check when getRemoteAddr is called. That can be set on the WebServer Mbean. In this case, set that to be X-Forwarded-For header coming from Load Balancer as well.

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  • Achieving decoupling in Model classes

    - by Guven
    I am trying to test-drive (or at least write unit tests) my Model classes but I noticed that my classes end up being too coupled. Since I can't break this coupling, writing unit tests is becoming harder and harder. To be more specific: Model Classes: These are the classes that hold the data in my application. They resemble pretty much the POJO (plain old Java objects), but they also have some methods. The application is not too big so I have around 15 model classes. Coupling: Just to give an example, think of a simple case of Order Header - Order Item. The header knows the item and the item knows the header (needs some information from the header for performing certain operations). Then, let's say there is the relationship between Order Item - Item Report. The item report needs the item as well. At this point, imagine writing tests for Item Report; you need have a Order Header to carry out the tests. This is a simple case with 3 classes; things get more complicated with more classes. I can come up with decoupled classes when I design algorithms, persistence layers, UI interactions, etc... but with model classes, I can't think of a way to separate them. They currently sit as one big chunk of classes that depend on each other. Here are some workarounds that I can think of: Data Generators: I have a package that generates sample data for my model classes. For example, the OrderHeaderGenerator class creates OrderHeaders with some basic data in it. I use the OrderHeaderGenerator from my ItemReport unit-tests so that I get an instance to OrderHeader class. The problem is these generators get complicated pretty fast and then I also need to test these generators; defeating the purpose a little bit. Interfaces instead of dependencies: I can come up with interfaces to get rid of the hard dependencies. For example, the OrderItem class would depend on the IOrderHeader interface. So, in my unit tests, I can easily mock the behaviour of an OrderHeader with a FakeOrderHeader class that implements the IOrderHeader interface. The problem with this approach is the complexity that the Model classes would end up having. Would you have other ideas on how to break this coupling in the model classes? Or, how to make it easier to unit-test the model classes?

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  • A .NET Developers day with the iPad.

    - by mbcrump
    The Apple iPad is currently getting a lot of buzz because of the app store, the book store and of course iTunes. I had the chance to play with one and this is what I have learned about the device. Let’s get this out of the way first, the iPad is awesome. It is the device for media consumption and casual web browsing. But how does it measure up to those of us with .NET on our brains all days. Let’s find out… Main Screen – you can customize everything on this page. I guess I should replace that image with a C# or VS logo. Its pretty standard stuff if you have an iPhone.   Programming Books If you have a subscription to Safari Books Online, then you are in luck, its very easy to read the books on the iPad. Just fire up Safari web browser and goto the Safari Books Online. The biggest benefit that I can see with the iPad is the ability to read books wherever and not have to worry about purchasing books that I already have the .PDF for. Below is a sample from Code Complete 2nd Edition. Below is a PDF of the ECMA-334 C# Language Specification. As you can see its very readable and you should have no problem reading actual code.   Example of Code shown below: It is however easier to read the PDF and store them with a 3rd party PDF reader. I have seen several for .99 cents or less. You can however switch the screen to vertical to get more viewing space as shown below: I was disappointed with the iBooks application. I could not find a single .NET programming book anywhere. I was able to download the excellent sci-fi book “A memory of Wind” for free though. If I just overlooked them, then please email me with the names and titles. I couldn’t even find a technology category in the categories list. Web Surfing – Technical Sites Below is an example of my site in Safari. The code is very readable and the experience was identical to viewing it in Firefox. I tried multiple programming site and the pages looked great except those that used flash and of course it did not display on those pages.   News Apps - Technical Content The standard NY Times and USA Today looked great, but the Technical Content was lacking. It would probably be better to use Google Reader for online technical news.     YouTube Videos – Technical Content  Since its YouTube, we already know that a lot of technical content exist and it plays great on the iPad. I watched several programming videos and could clearly see the code being written. Taking Technical Notes The iPad comes with a great notepad for taking notes. I found that it was easy to take notes regarding projects that I am currently working on.   Calendar The calendar that ships with the iPad is great for organizing. You can setup exchange server or manually enter the information. Pretty standard stuff.    Random Applications that I like: TweetDeck.   and Adobe Ideas. Adobe Ideas is kinda like SketchFlow except you use your finger to mock up the sketches.  Don’t forget that the iPad is great for any type of podcasting. That pretty much sums it up, I would definitely recommend this device as it will only get better. I believe the iOS4 comes out on the 24th and the iPad will only get more and more apps. You could save a few bucks by waiting for the 2nd generation, but that’s a call that only you can make.

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  • C# Preprocessor Directives

    - by MarkPearl
    Going back to my old c++ days at university where we had all our code littered with preprocessor directives - I thought it made the code ugly and could never understand why it was useful. Today though I found a use in my C# application. The scenario – I had made various security levels in my application and tied my XAML to the levels by set by static accessors in code. An example of my XAML code for a Combobox to be enabled would be as follows… <ComboBox IsEnabled="{x:Static security:Security.SecurityCanEditDebtor}" />   And then I would have a static method like this… public static bool SecurityCanEditDebtorPostalAddress { get { if (SecurityCanEditDebtorPostalAddress) { return true; } else { return false; } } } My only problem was that my XAML did not like the if statement – which meant that while my code worked during runtime, during design time in VS2010 it gave some horrible error like… NullReferenceException was thrown on “StatiucExtension”: Exception has been thrown by the target of an invocation… If however my C# method was changed to something like this… public static bool SecurityCanEditDebtorPostalAddress { get { return true; } }   My XAML viewer would be happy. But of course this would bypass my security… <Drum Roll> Welcome preprocessor directives… what I wanted was during my design experience to totally remove the “if” code so that my accessor would return true and not have any if statements, but when I release my project to the big open world, I want the code to have the is statement. With a bit of searching I found the relevant MSDN sample and my code now looks like this… public static bool SecurityCanEditDebtorPostalAddress { get { #if DEBUG return true; #else if (Settings.GetInstance().CurrentUser.SecurityCanEditDebtorPostalAddress) { return true; } else { return false; } #endif } }   Not the prettiest beast, but it works. Basically what is being said here is that during my debug mode compile my code with just the code between the #if … #else block, but what I can now do is if I want to universally switch everything to the “if else” statement, I just go to my project properties –> Build and change the “Debug” flag as illustrated in the picture below. Also note that you can define your own conditional compilation symbols, and if you even wanted to you could skip the whole properties page and define them in code using the #define & #undef directives. So while I don’t like the way the code works and would like to look more into AOP and compare it to this method, it works for now.

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  • Changing Your Design for Testability

    Sometimes I come across a way of putting something that it is pithy good, not Hallmark trite, but an impactful and concise way of clarifying a previously obscure concept. A recent one of these happy occurrences was when I was reading the excellent Art of Unit Testing by Roy Osherove. After going through the basics of why youd want to test code and how to do it, Roy confronts a frequent objection to having unit tests, that it ends up changing how you design your components: When we write unit tests for our code, we are adding another end user (the test) to the object model. That end user is just as important as the original one, but it has different goals when using the model.  The test has specific requirements from the object model that seem to defy the basic logic behind a couple of object-oriented principles, mainly encapsulation. [emphasis added by me] When I read this, something clicked for me. I used to find it persuasive that because unit tests caused you to change your design they were more disruptive than they were worth. The counter argument I heard is that the disruption was OK, because testable design was just obviously better. That argument was not convincing as it seemed like delusional arrogance to suggest that any one of type of design was just inherently better for the particular applications I was building. What was missing was that I was not thinking of unit tests as an additional and equal end user to my design. If I accepted that proposition, than it was indeed obvious that a testable design was better because now all users of my component would be satisfied. Have I accepted that proposition? Id phrase it slightly different. I find more and more that having unit tests helps me write better, less buggy code before it gets to production or QA. As I write more unit tests, it gets easier to see how to create testable components, so I dont feel like its taking me as much extra time up front. I pick and choose components that seem most likely to benefit from automated tests and it is working out nicely. If you already implement Test Driven Development, this whole post was probably a waste of your time <g> If you hate the idea of unit tests, well, probably not a great value prop for you either. However, if you are somewhere in between, at least take a minute and check out a sample chapter from Roys book at: http://www.manning.com/osherove/.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Access Control Service v2: Registering Web Identities in your Applications [code]

    - by Your DisplayName here!
    You can download the full solution here. The relevant parts in the sample are: Configuration I use the standard WIF configuration with passive redirect. This kicks automatically in, whenever authorization fails in the application (e.g. when the user tries to get to an area the requires authentication or needs registration). Checking and transforming incoming claims In the claims authentication manager we have to deal with two situations. Users that are authenticated but not registered, and registered (and authenticated) users. Registered users will have claims that come from the application domain, the claims of unregistered users come directly from ACS and get passed through. In both case a claim for the unique user identifier will be generated. The high level logic is as follows: public override IClaimsPrincipal Authenticate( string resourceName, IClaimsPrincipal incomingPrincipal) {     // do nothing if anonymous request     if (!incomingPrincipal.Identity.IsAuthenticated)     {         return base.Authenticate(resourceName, incomingPrincipal);     } string uniqueId = GetUniqueId(incomingPrincipal);     // check if user is registered     RegisterModel data;     if (Repository.TryGetRegisteredUser(uniqueId, out data))     {         return CreateRegisteredUserPrincipal(uniqueId, data);     }     // authenticated by ACS, but not registered     // create unique id claim     incomingPrincipal.Identities[0].Claims.Add( new Claim(Constants.ClaimTypes.Id, uniqueId));     return incomingPrincipal; } User Registration The registration page is handled by a controller with the [Authorize] attribute. That means you need to authenticate before you can register (crazy eh? ;). The controller then fetches some claims from the identity provider (if available) to pre-fill form fields. After successful registration, the user is stored in the local data store and a new session token gets issued. This effectively replaces the ACS claims with application defined claims without requiring the user to re-signin. Authorization All pages that should be only reachable by registered users check for a special application defined claim that only registered users have. You can nicely wrap that in a custom attribute in MVC: [RegisteredUsersOnly] public ActionResult Registered() {     return View(); } HTH

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  • Oredev 2012: Summary and source code

    - by Laurent Bugnion
    This week, I had the pleasure to be invited to talk at Oredev, a really cool conference taking place in Malmo, Sweden. The whole event is awesome, including a very special dinner on Monday including sauna and swimming in a 6 degrees cold Baltic sea, and a reception with dinner at the town hall, including the mayor himself. Considering Malmo is a town of 300'000 inhabitants, it is a pretty nice occasion and the historical building itself is really worth seeing. For those interested, I placed my pictures on my Flickr account. I had a workshop on Tuesday morning about Windows 8 development with XAML/C#, and then a session on Wednesday about MVVM in Windows Phone 8 and Windows 8, of course using MVVM Light. I was very nervous because I reworked some of my demos as recently as this morning, in the wake of the Build conference last week and the release of both the Windows Phone SDK and MVVM Light V4.1. Everything went well however, and if I judge by the people I talked t after the talk, and Twitter, everything went pretty well. Before my talk on Tuesday, I had the pleasure to see a talk by Iris Classon (@irisclasson) on the challenges of being a "n00b" and a woman in software development. I especially appreciated her research and conclusions on the lack of women I our industry, a topic that is dear to my heart (because I want the best possible future for my two daughters, and also because I really enjoy working with women on projects, and getting a different insight on the art of software development. I really want to thank the excellent organization committee for their hard work and their fantastic welcome to Malmo. In particular Emily Holweck did a wonderful job and was super helpful throughout the preparation and the conference itself. I made a few pictures during my stay, all with the new Nokia Lumia 920, and hope you will enjoy them too. The source code and the slides… The source code is available for download from Skydrive. You will find the following: Windows 8 workshop slides. MVVM Applied slides Source code package with Win8Demo: The demo I built during the 4 hours workshop, with some light MVVM, web services (JSON), GridView, Design time data (Blend / Visual Studio designer), Bing maps integration, location sensor, Search pane integration. SemanticZoomSample: a sample I put together to demonstrate the SemanticZoom control, with two GridViews and of course full design time data for Blend work. Due to time constraints, I was not able to show this demo during the workshop, but I publish it anyway, hoping it will be useful to someone. PictureUploader: The demo I built during my 50 minutes session about MVVM Applied in Windows Phone 8 and Windows 8. Code sharing, design time data, MVVM Light are used in Windows Phone 8 and Windows 8 apps. And in video… You can also see the video of my MVVM talk thanks to the good services of the Oredev team! MVVM Applied in Windows Phone and Windows 8 from Øredev Conference on Vimeo.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • All hail the Excel Queen

    - by Tim Dexter
    An excellent question this past week from dear ol Blighty; actually from Brian at Nextgen Clearing Ltd in the big smoke (London). Brian was developing an excel template and wanted to be able to reference the data fields multiple times inside the Excel template. Damn good question and I of course has some wacky solutions, from macros and cell referencing in Excel to pre-processing the data with an XSL stylesheet to copy the data multiple times so it could be referenced multiple times. All completely outlandish, enter our Queen of Excel, Shirley from the development team. Shirley is singlehandedly responsible for the Excel templates, I put her through six months of hell a few years back, with a host of Excel template requirements. She was more than up to the challenge and has developed some great features. One of those, is the ability to use the hidden XDO_METADATA sheet to map the data to custom named fields so they can be used multiple times in the template. So simple and very neat! Excel template and regular Excel users will know that you can only use the naming function once ie the names have to be unique across the workbook so you can not reuse a cell/group name. To get around this you can just come up with as many cell names as you want and map them in the XDO_METADATA sheet to the data columns/fields in your XML data set:. For example: XDO_?DEPTNO_SUMMARY?  <?DEPTNO?> XDO_?DNAME_SUMMARY?  <?DNAME?> XDO_GROUP_?G_D_DETAIL? <xsl:for-each-group select=".//G_D" group-by="./DEPTNO"> XDO_?DEPTNO_DETAIL? <?DEPTNO?> As you can see DEPTNO has been referenced twice and mapped to different named values in the left hand column. These values can then be used to name individual cells in the Excel template. You'll also notice a mix of Publisher <? ...?> and native XSL commands. So the world is your oyster on the mapping and the complexity you might need for calculations or string manipulation. Shirley has kindly built out a sample Excel template, data and result here so you can see how it all hangs together. the XDO_METADATA sheet is hidden, just right click on the sheet names and use the Unhide command to show it.

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  • Why are my scene's depth values not being written to my DepthStencilView?

    - by dotminic
    I'm rendering to a depth map in order to use it as a shader resource view, but when I sample the depth map in my shader, the red component has a value of 1 while all other channels have a value of 0. The Texture2D I use to create the DepthStencilView is bound with the D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE flags, the DepthStencilView has the DXGI_FORMAT_D32_FLOAT format, and the ShaderResourceView's format is D3D11_SRV_DIMENSION_TEXTURE2D. I'm setting the depth map render target, then i'm drawing my scene, and once that is done, I'm the back buffer render target and depth stencil are set on the output merger, and I'm using the depth map shader resource view as a texture in my shader, but the depth value in the red channel is constantly 1. I'm not getting any runtime errors from D3D, and no compile time warning or anything. I'm not sure what I'm missing here at all. I have the impression the depth value is always being set to 1. I have not set any depth/stencil states, and AFAICT depth writing is enabled by default. The geometry is being rendered correctly so I'm pretty sure depth writing is enabled. The device is created with the appropriate debug flags; #if defined(DEBUG) || defined(_DEBUG) deviceFlags |= D3D11_CREATE_DEVICE_DEBUG | D3D11_RLDO_DETAIL; #endif This is how I create my depth map. I've omitted error checking for the sake of brevity D3D11_TEXTURE2D_DESC td; td.Width = width; td.Height = height; td.MipLevels = 1; td.ArraySize = 1; td.Format = DXGI_FORMAT_R32_TYPELESS; td.SampleDesc.Count = 1; td.SampleDesc.Quality = 0; td.Usage = D3D11_USAGE_DEFAULT; td.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; td.CPUAccessFlags = 0; td.MiscFlags = 0; _device->CreateTexture2D(&texDesc, 0, &this->_depthMap); D3D11_DEPTH_STENCIL_VIEW_DESC dsvd; ZeroMemory(&dsvd, sizeof(dsvd)); dsvd.Format = DXGI_FORMAT_D32_FLOAT; dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; dsvd.Texture2D.MipSlice = 0; _device->CreateDepthStencilView(this->_depthMap, &dsvd, &this->_dmapDSV); D3D11_SHADER_RESOURCE_VIEW_DESC srvd; srvd.Format = DXGI_FORMAT_R32_FLOAT; srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvd.Texture2D.MipLevels = texDesc.MipLevels; srvd.Texture2D.MostDetailedMip = 0; _device->CreateShaderResourceView(this->_depthMap, &srvd, &this->_dmapSRV);

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  • "The connection has timed out" - Please help!

    - by gon
    I recently installed a fresh Ubuntu 12.04 LTS on a desktop, and the installation itself was successful (other than 'grub rescue' issue that I encountered but fixed) but this connection problem is really giving me a headache. Symptoms: 1. When I open the FireFox browser and try to connect to a website, it just hangs for a while saying "Connecting..." but eventually loads an error page "The connection has timed out". 2. It's not a browser problem (and I tried setting ipv6 thing to "true" at about:config) because running "sudo apt-get install [some-random-package]" at terminal fails ("E: Unable to locate package [package]") too. All other operations that need internet access are not working. 3. I certainly see a wired network (called "eth1") at the Network Manager, and it says "Connection Established" after disconnecting and then connecting again. I have tried almost everything that could be found from google search results still no luck. Their problems slightly differ from mine or the solutions just don't work. By the way it didn't have internet access when installing Ubuntu 12.04. (I ignored the message that I need internet to install Ubuntu) Could this be a problem? I'm sorry I don't remember if internet worked or not on the previous version of Ubuntu. :( I would really appreciate your help... I don't even know what more to do if this fails too.. Thanks!! Thanks for your comment. Here is the result of ifconfig: eth0 Link encap:Ethernet HWaddr 78:ac:c0:3d:b2:b9 inet addr:10.10.65.185 Bcast:10.10.65.255 Mask:255.255.255.0 inet6 addr: fe80::7aac:c0ff:fe3d:b2b9/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3907 errors:0 dropped:0 overruns:0 frame:0 TX packets:771 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:393118 (393.1 KB) TX bytes:73472 (73.4 KB) Interrupt:16 eth1 Link encap:Ethernet HWaddr 78:ac:c0:3d:b2:b8 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:4 errors:0 dropped:0 overruns:0 frame:0 TX packets:4 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:204 (204.0 B) TX bytes:204 (204.0 B) route -n: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 10.10.65.1 0.0.0.0 UG 0 0 0 eth0 10.10.65.0 0.0.0.0 255.255.255.0 U 1 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth0 /etc/resolv.conf: # Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) # DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN nameserver 8.8.8.8 nameserver 8.8.4.4 nameserver 10.81.1.8 nameserver 10.1.2.10 nameserver 127.0.0.1 search yamatake.local /etc/network/interfaces: auto lo iface lo inet loopback #auto eth0 #iface eth0 inet dhcp #auto eth1 #iface eth1 inet dhcp And I'll also include the result of 'sudo lshw -C network' in case it might help: *-network description: Ethernet interface product: NetXtreme BCM5764M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 10 serial: 78:ac:c0:3d:b2:b9 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 duplex=full firmware=5764m-v3.35 ip=10.10.65.185 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:93 memory:fc000000-fc00ffff *-network description: Ethernet interface product: NetXtreme BCM5764M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:01:00.0 logical name: eth1 version: 10 serial: 78:ac:c0:3d:b2:b8 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 duplex=full firmware=5764m-v3.35 latency=0 link=no multicast=yes port=twisted pair speed=100Mbit/s resources: irq:94 memory:fb000000-fb00ffff

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  • StringBuffer behavior in LWJGL

    - by Michael Oberlin
    Okay, I've been programming in Java for about ten years, but am entirely new to LWJGL. I have a specific problem whilst attempting to create a text console. I have built a class meant to abstract input polling to it, which (in theory) captures key presses from the Keyboard object and appends them to a StringBuilder/StringBuffer, then retrieves the completed string after receiving the ENTER key. The problem is, after I trigger the String return (currently with ESCAPE), and attempt to print it to System.out, I consistently get a blank line. I can get an appropriate string length, and I can even sample a single character out of it and get complete accuracy, but it never prints the actual string. I could swear that LWJGL slipped some kind of thread-safety trick in while I wasn't looking. Here's my code: static volatile StringBuffer command = new StringBuffer(); @Override public void chain(InputPoller poller) { this.chain = poller; } @Override public synchronized void poll() { //basic testing for modifier keys, to be used later on boolean shift = false, alt = false, control = false, superkey = false; if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) shift = true; if(Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU)) alt = true; if(Keyboard.isKeyDown(Keyboard.KEY_LCONTROL) || Keyboard.isKeyDown(Keyboard.KEY_RCONTROL)) control = true; if(Keyboard.isKeyDown(Keyboard.KEY_LMETA) || Keyboard.isKeyDown(Keyboard.KEY_RMETA)) superkey = true; while(Keyboard.next()) if(Keyboard.getEventKeyState()) { command.append(Keyboard.getEventCharacter()); } if (Framework.isConsoleEnabled() && Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { System.out.println("Escape down"); System.out.println(command.length() + " characters polled"); //works System.out.println(command.toString().length()); //works System.out.println(command.toString().charAt(4)); //works System.out.println(command.toString().toCharArray()); //blank line! System.out.println(command.toString()); //blank line! Framework.disableConsole(); } //TODO: Add command construction and console management after that } } Maybe the answer's obvious and I'm just feeling tired, but I need to walk away from this for a while. If anyone sees the issue, please let me know. This machine is running the latest release of Java 7 on Ubuntu 12.04, Mate desktop environment. Many thanks.

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  • Play Framework Plugin for NetBeans IDE (Part 2)

    - by Geertjan
    After I published part 1 of this series, the first external contribution (i.e., not by me) to the NetBeans plugin for Play Framework 2 was committed today. Yann D'Isanto added support for creating new Play projects: That completely solves a problem I was working on, in a different way altogether. I was working on creating a new wizard that would call "play new" on the command line and pass into the command line the entered name and application type (1 for Java and 2 for Scala). However, Yann's solution is better, at least in the sense in that it works, as opposed to mine which didn't, because of problems I continually had with the command line, since one needs to press Enter multiple times on the Play command line when creating new projects, which I wasn't able to simulate in my new wizard. Yann's approach is simply to follow the approach taken in the Project Type Module Tutorial, which explains how to register a project sample in the IDE. I was inspired by Yann's contribution, especially when he mentioned that one needs to build Play projects on the command line. So, I added a new menu item on the right-click of a project for building Play projects, which simply passes "play compile" to the command line for the current project: Via the IDE's main menu bar, you can also Build and Run the application, though the code for the Clean function needs to be added still, which would be a cool thing for anyone out there to add, by using all the existing code and then passing "play clean compile" to the command line. Something else that Yann added is an Options Window extension, thanks to the Options Window Module Tutorial, for registering the Play installation, which is a step forward from my hard coded solution. I changed things slightly so that, when Build or Run are selected, without a Play installation being defined, the Options window opens, displaying the tab that Yann created, shown below. Notice that there's no Browse button, which would be a simple next step for anyone else to contribute. A small tip is to use the FileChooserBuilder from the NetBeans IDE APIs when working on the Browse button: Looking forward to more contributions to the Play Framework 2 plugin for NetBeans IDE. Just leave a message here with your ideas, with your java.net name, and then I'll add you to the project on java.net, where I very much look forward to your contributions: http://java.net/projects/nbplay/sources/nbplay

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  • The type of programmer I want to be [closed]

    - by Aventinus_
    I'm an undergraduate Software Engineer student, although I've decided that pure programming is what I want to do for the rest of my life. The thing is that programming is a vast field and although most of its aspects are extremely interesting, soon or later I'll have to choose one (?) to focus on. I have several ideas on small projects I'd like to develop this summer, having in mind that this will gain me some experience and, in the best scenario, some cash. But the most important reason I'd like to develop something close to “professional” is to give myself direction on what I want to do as a programmer. One path is that of the Web Programmer. I enjoy PHP and MySQL, as well as HTML and CSS, although I don't really like ASP.NET. I can see myself writing web apps, using the above technologies, as well as XML and Javascript. I also have a neat idea on a Facebook app. The other path is that of the Desktop Programmer. This is a little more complicated cause I really-really enjoy high level languages such as Java and Python but not the low level ones, such as C. I use both Linux and Windows for the last 6 years and I like their latest DEs (meaning Gnome Shell and Metro). I can see myself writing desktop applications for both OSs as long as it means high level programming. Ideally I'd like being able to help the development of GNOME. The last path that interests me is the path of the Smartphone Programmer. I have created some sample applications on Android and due to Java I found it a quite interesting experience. I can also see myself as an independent smartphone developer. These 3 paths seem equally interesting at the moment due to the shallowness of my experience, I guess. I know that I should spend time with all of them and then choose the right one for me but I'd like to know what are the pros and cons in terms of learning curve, fun, job finding and of course financial rewards with each of these paths. I have fair or basic understanding of the languages/technologies I described earlier and this question will help me choose where to focus, at least for now.

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  • A Simple Entity Tagger

    - by Elton Stoneman
    In the REST world, ETags are your gateway to performance boosts by letting clients cache responses. In the non-REST world, you may also want to add an ETag to an entity definition inside a traditional service contract – think of a scenario where a consumer persists its own representation of your entity, and wants to keep it in sync. Rather than load every entity by ID and check for changes, the consumer can send in a set of linked IDs and ETags, and you can return only the entities where the current ETag is different from the consumer’s version.  If your entity is a projection from various sources, you may not have a persistent ETag, so you need an efficient way to generate an ETag which is deterministic, so an entity with the same state always generates the same ETag. I have an implementation for a generic ETag generator on GitHub here: EntityTagger code sample. The essence is simple - we get the entity, serialize it and build a hash from the serialized value. Any changes to either the state or the structure of the entity will result in a different hash. To use it, just call SetETag, passing your populated object and a Func<> which acts as an accessor to the ETag property: EntityTagger.SetETag(user, x => x.ETag); The implementation is all in at 80 lines of code, which is all pretty straightforward: var eTagProperty = AsPropertyInfo(eTagPropertyAccessor); var originalETag = eTagProperty.GetValue(entity, null); try { ResetETag(entity, eTagPropertyAccessor); string json; var serializer = new DataContractJsonSerializer(entity.GetType()); using (var stream = new MemoryStream()) { serializer.WriteObject(stream, entity); json = Encoding.UTF8.GetString(stream.GetBuffer(), 0, (int)stream.Length); } var guid = GetDeterministicGuid(json); eTagProperty.SetValue(entity, guid.ToString(), null); //... There are a couple of helper methods to check if the object has changed since the ETag value was last set, and to reset the ETag. This implementation uses JSON to do the serializing rather than XML. Benefit - should be marginally more efficient as your hashing a much smaller serialized string; downside, JSON doesn't include namespaces or class names at the root level, so if you have two classes with the exact same structure but different names, then instances which have the same content will have the same ETag. You may want that behaviour, but change to use the XML DataContractSerializer if you think that will be an issue. If you can persist the ETag somewhere, it will save you server processing to load up the entity, but that will only apply to scenarios where you can reliably invalidate your ETag (e.g. if you control all the entry points where entity contents can be updated, then you can calculate and persist the new ETag with each update).

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  • A better way to organize your Silverlight Code Snippets.

    - by mbcrump
    I hate re-writing code. I also hate it when I find a great code snippet on the web and forget to bookmark it or it gets lost in my endless sea of bookmarks. So what do you do to get around this? This is the question that I was asking myself at the end of 2010. How can I get my Silverlight code organized? My requirements for a snippet manager were: Needs to be FREE. An easy way to view XAML/C# code behind together in one “view”. I wanted the ability to store the code snippets in cloud in case my HDD dies. Searchable Keywords to quickly find code snippets. I started looking for a snippet manager that would allow me to do just that and finally found Snippet Manager. Before going any further, I think that one of the most important things to note here is that this software supports 37 languages. It’s not just for Silverlight developers nor C# only guys. The software supports Java, SQL and even COBOL.   Below is a screenshot of the Snippet Manager that shows my Silverlight code snippet. You will notice that I have highlighted two sections. The top part is my XAML and the bottom is my C# code behind. I’ve included a sample below of my code snippets so that you can get an idea of how I organized it. Another thing that’s great about this software is that it supports plain text. I added some connection strings in the TEXT section below.  Once you have finished adding your code snippets, you can store them in the cloud. I created a FTP directory called “snippets” on my FTP Server and hit the upload button once I am finished adding my new codes snippets. This will allow me to use the code snippets on another computer with this application on my USB Key. See screenshots below: Enter your FTP credentials below: Hit the Uploads button on the Toolbar: Login in to your FTP Server and verify the following files are now on the FTP Server: Another great feature of the Snippet Manager is that you can also integrate this into VS2010 by clicking Tools –> External Tools: And setting up your External Screen to point to the Executable: You can now launch it by going to Tools –> Snippet Manager. If you want you could also a shortcut to launch the program with HotKeys. As you can see, this is a nice little program that includes everything needed to organize your code snippets very clean. I didn’t go over every feature but this is something that you might want to download and give it a shot.  Subscribe to my feed CodeProject

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  • JGridView

    - by Geertjan
    JGrid was announced last week so I wanted to integrate it into a NetBeans Platform app. I.e., I'd like to use Nodes instead of the DefaultListModel that is supported natively, so that I can integrate with the Properties Window, for example: Here's how: import de.jgrid.JGrid; import java.beans.PropertyVetoException; import javax.swing.DefaultListModel; import javax.swing.JScrollPane; import javax.swing.event.ListSelectionEvent; import javax.swing.event.ListSelectionListener; import org.book.domain.Book; import org.openide.explorer.ExplorerManager; import org.openide.nodes.Node; import org.openide.util.Exceptions; public class JGridView extends JScrollPane { @Override public void addNotify() { super.addNotify(); final ExplorerManager em = ExplorerManager.find(this); if (em != null) { final JGrid grid = new JGrid(); Node root = em.getRootContext(); final Node[] nodes = root.getChildren().getNodes(); final Book[] books = new Book[nodes.length]; for (int i = 0; i < nodes.length; i++) { Node node = nodes[i]; books[i] = node.getLookup().lookup(Book.class); } grid.getCellRendererManager().setDefaultRenderer(new OpenLibraryGridRenderer()); grid.setModel(new DefaultListModel() { @Override public int getSize() { return books.length; } @Override public Object getElementAt(int i) { return books[i]; } }); grid.setUI(new BookshelfUI()); grid.getSelectionModel().addListSelectionListener(new ListSelectionListener() { @Override public void valueChanged(ListSelectionEvent e) { //Somehow compare the selected item //with the list of books and find a matching book: int selectedIndex = grid.getSelectedIndex(); for (int i = 0; i < nodes.length; i++) { String nodeName = books[i].getTitel(); if (String.valueOf(selectedIndex).equals(nodeName)) { try { em.setSelectedNodes(new Node[]{nodes[i]}); } catch (PropertyVetoException ex) { Exceptions.printStackTrace(ex); } } } } }); setViewportView(grid); } } } Above, you see references to OpenLibraryGridRenderer and BookshelfUI, both of which are part of the "JGrid-Bookshelf" sample in the JGrid download. The above is specific for Book objects, i.e., that's one of the samples that comes with the JGrid download. I need to make the above more general, so that any kind of object can be handled without requiring changes to the JGridView. Once you have the above, it's easy to integrate it into a TopComponent, just like any other NetBeans explorer view.

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  • I need help with 2D collision response (of stacking rotating polygons, with friction and gravity, for a game)

    - by Register Sole
    Hi I am looking for suggestions on how to write a collision response for game programming purpose (so not a scientific simulation). I am dealing with 2D polygons that are rotating, and I want them to be able to stack. I also want friction and gravity. I have a detection mechanism that returns the separating axis, how long the polygons are overlapping, and up to 2 points of contact. For the response, I am currently using an impulse-based response, which main idea is: find the separating axis, length of overlap, and the point of contact (if there are two, pick a random point between to simulate averaged force. i believe there are better ways than this) separate the object (modifying their positions, taking into account of their masses. i do not separate them completely though, to keep track that they are colliding to reduce jitter) calculate normal force based on the coefficient of restitution as if there is no friction. calculate friction, as if there is no normal force. I also assume that the direction of the friction is the same throughout the collision. apply the two forces (which result in a rather inaccurate result, since each force is calculated as if the other is not present. for non-rotating bodies though, this method is exact) I am aware that this method requires the coefficient of friction to be sufficiently small due to the assumption that the direction of friction stays the same in a collision. Also, the result is visually satisfying if gravity is not present. However, when there is gravity, objects on ground jitter and drift (even with zero coefficient of restitution)! It also happens for stacking objects. Larger coefficient of restitution and gravity increase the jittering. I hope you can help me with this. Some things i would like to know more about is how to handle collision with two point of contacts (how to end up having an object sitting still on the ground?), how to reduce, and prevent if possible, jitter and drift (do people use the most accurate method possible, or is there a trick to overcome this?), and how to handle multiple objects collision (for example, in the case of stacking objects, how do I check collisions between all of them and keep them all stable at every frame so they don't jitter?). A total reformulation of my algorithm is also welcomed, as long as it works. Another thing to note is that I am not making a Physics game, so I only need a visually satisfying response (though a realistic response is preferable, if it is not performance-heavy). But surely jittering and drifting objects on flat ground are not at all acceptable. In addition, I am a Physics student, so feel free to talk about impulse and whatever needed. Finally, I'm sorry for the long post. I tried to be as concise as I can. Thank you for reading it! EDIT It seems what I didn't manage to come up all this time is to separate resting contact as a class of its own and how to solve them. Currently reading the paper suggested by Jedediah. More suggestions on the topic are welcome :) CASE CLOSED After reading various papers referenced in the paper, successfully implemented simultaneous impulse method (referring to the original paper by Erin Catto, [Catt05]). Thanks maaaan!! The paper is wonderful. The current system is visibly much better than the previous. Still haven't separated resting contact as a class of its own though, which brings me to my next question. Love you all! Haha (sorry, I'm just so happy thanks to you).

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  • Why is 0 false?

    - by Morwenn
    This question may sound dumb, but why does 0 evaluates to false and any other [integer] value to true is most of programming languages? String comparison Since the question seems a little bit too simple, I will explain myself a little bit more: first of all, it may seem evident to any programmer, but why wouldn't there be a programming language - there may actually be, but not any I used - where 0 evaluates to true and all the other [integer] values to false? That one remark may seem random, but I have a few examples where it may have been a good idea. First of all, let's take the example of strings three-way comparison, I will take C's strcmp as example: any programmer trying C as his first language may be tempted to write the following code: if (strcmp(str1, str2)) { // Do something... } Since strcmp returns 0 which evaluates to false when the strings are equal, what the beginning programmer tried to do fails miserably and he generally does not understand why at first. Had 0 evaluated to true instead, this function could have been used in its most simple expression - the one above - when comparing for equality, and the proper checks for -1 and 1 would have been done only when needed. We would have considered the return type as bool (in our minds I mean) most of the time. Moreover, let's introduce a new type, sign, that just takes values -1, 0 and 1. That can be pretty handy. Imagine there is a spaceship operator in C++ and we want it for std::string (well, there already is the compare function, but spaceship operator is more fun). The declaration would currently be the following one: sign operator<=>(const std::string& lhs, const std::string& rhs); Had 0 been evaluated to true, the spaceship operator wouldn't even exist, and we could have declared operator== that way: sign operator==(const std::string& lhs, const std::string& rhs); This operator== would have handled three-way comparison at once, and could still be used to perform the following check while still being able to check which string is lexicographically superior to the other when needed: if (str1 == str2) { // Do something... } Old errors handling We now have exceptions, so this part only applies to the old languages where no such thing exist (C for example). If we look at C's standard library (and POSIX one too), we can see for sure that maaaaany functions return 0 when successful and any integer otherwise. I have sadly seen some people do this kind of things: #define TRUE 0 // ... if (some_function() == TRUE) { // Here, TRUE would mean success... // Do something } If we think about how we think in programming, we often have the following reasoning pattern: Do something Did it work? Yes -> That's ok, one case to handle No -> Why? Many cases to handle If we think about it again, it would have made sense to put the only neutral value, 0, to yes (and that's how C's functions work), while all the other values can be there to solve the many cases of the no. However, in all the programming languages I know (except maybe some experimental esotheric languages), that yes evaluates to false in an if condition, while all the no cases evaluate to true. There are many situations when "it works" represents one case while "it does not work" represents many probable causes. If we think about it that way, having 0 evaluate to true and the rest to false would have made much more sense. Conclusion My conclusion is essentially my original question: why did we design languages where 0 is false and the other values are true, taking in account my few examples above and maybe some more I did not think of? Follow-up: It's nice to see there are many answers with many ideas and as many possible reasons for it to be like that. I love how passionate you seem to be about it. I originaly asked this question out of boredom, but since you seem so passionate, I decided to go a little further and ask about the rationale behind the Boolean choice for 0 and 1 on Math.SE :)

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  • GMLib Could not complete the operation due to error 80020101

    - by Pierrie
    I get this error "Could not complete the operation due to error 80020101." at random times when displaying a map with a marker on it. I use Delphi 2007 and GMLib [1.2.0 Final]. I have read up on the issue and some suggestions was that the problem is due to commenting or bad syntax in java code, and it was suggested that i take out all the commenting and check for errors in the java code. This i did, i recompiled and reinstalled GMLib after modifying the map.html file. I stripped it of all commenting and parsed it through ie for faults but found none, as expected. But the problem still occurs. Here is a sample of my code to show the map and add the marker : Var newmarker : TMarker; begin newmarker := GMMarker1.Add(); newmarker.Position.Lat := MarkersToPaint[i].Latitude; newmarker.Position.Lng := MarkersToPaint[i].Longitude; newmarker.Visible := True; newmarker.Title := MarkersToPaint[i].Title; GMMap1.RequiredProp.Center.Lat := midlat; GMMap1.RequiredProp.Center.Lng := midlong; GMMap1.RequiredProp.Zoom := 18; GMMarker1.ShowElements; GMMap1.Active := True; Any help in this matter will be greatly appreciated.

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  • Detect user logout / shutdown in Python / GTK under Linux

    - by Ivo Wetzel
    OK this is presumably a hard one, I've got an pyGTK application that has random crashes due to X Window errors that I can't catch/control. So I created a wrapper that restarts the app as soon as it detects a crash, now comes the problem, when the user logs out or shuts down the system, the app exits with status 1. But on some X errors it does so too. So I tried literally anything to catch the shutdown/logout, with no success, here's what I've tried: import pygtk import gtk import sys class Test(gtk.Window): def delete_event(self, widget, event, data=None): open("delete_event", "wb") def destroy_event(self, widget, data=None): open("destroy_event", "wb") def destroy_event2(self, widget, event, data=None): open("destroy_event2", "wb") def __init__(self): gtk.Window.__init__(self, gtk.WINDOW_TOPLEVEL) self.show() self.connect("delete_event", self.delete_event) self.connect("destroy", self.destroy_event) self.connect("destroy-event", self.destroy_event2) def foo(): open("add_event", "wb") def ex(): open("sys_event", "wb") from signal import * def clean(sig): f = open("sig_event", "wb") f.write(str(sig)) f.close() exit(0) for sig in (SIGABRT, SIGILL, SIGINT, SIGSEGV, SIGTERM): signal(sig, lambda *args: clean(sig)) def at(): open("at_event", "wb") import atexit atexit.register(at) f = Test() sys.exitfunc = ex gtk.quit_add(gtk.main_level(), foo) gtk.main() open("exit_event", "wb") Not one of these succeeds, is there any low level way to detect the system shutdown? Google didn't find anything related to that. I guess there must be a way, am I right? :/

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  • Abcpdf throwing System.ExecutionEngineException

    - by Tom Tresansky
    I have the binary for several pdf files stored in a collection of Byte arrays. My goal is to concatenate them into a single .pdf file using abcpdf, then stream that newly created file to the Response object on a page of an ASP.Net website. Had been doing it like this: BEGIN LOOP ... 'Create a new Doc Dim doc As Doc = New Doc 'Read the binary of the current PDF doc.Read(bytes) 'Append to the master merged PDF doc _mergedPDFDoc.Append(Doc) END LOOP Which was working fine 95% of the time. Every now and then however, creating a new Doc object would throw a System.ExecutionEngineException and crash the CLR. It didn't seem to be related to a large number of pdfs (sometimes would happen w/ only 2), or with large sized pdfs. It seemed almost completely random. This is a known bug in abcpdf described (not very well) here Item 6.24. I came across a helpful SO post which suggested using a Using block for the abcpdf Doc object. So now I'm doing this: Using doc As New Doc 'Read the binary of the current PDF doc.Read(bytes) 'Append to the master merged PDF doc _mergedPDFDoc.Append(doc) End Using And I haven't seen the problem occur again yet, and have been pounding on a test version as best as I can to get it to. Has anyone had any similar experience with this error? Did this fix it?

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  • WinForms ComboBox DropDown and Autocomplete window both appear

    - by Clyde
    I've got a combobox on a winforms app with this code: comboBox1.AutoCompleteMode = AutoCompleteMode.SuggestAppend; comboBox1.AutoCompleteSource = AutoCompleteSource.ListItems; DataTable t = new DataTable(); t.Columns.Add("ID", typeof(int)); t.Columns.Add("Display", typeof(string)); for (int i = 1; i < 2000; i++) { t.Rows.Add(i, i.ToString("N0")); } comboBox1.DataSource = t; comboBox1.ValueMember = "ID"; comboBox1.DisplayMember = "Display"; I then follow these steps when the window opens: Click the combobox drop down button -- this displays the list of items and selects the text in the combobox Type '5', '1' ... i.e. I'm looking to use autocomplete to search for 515, 516, etc. You'll see that the autocomplete window now appears ON TOP of the drop down list. However if I mouse over, it's the obscured drop down window behind the autocomplete window that's receiving the mouse events, including the click. So I think I'm clicking on an autocomplete item but actually clicking on something totally random that I can't see. Is this a bug in the ComboBox? I'm using Windows 7 if that matters. Am I configuring the ComboBox wrong somehow? Note also that using the KEYBOARD uses the autocomplete drop down. So up/down arrow keys are using the front window, but the mouse is using the back window.

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  • cPickle ImportError: No module named multiarray

    - by Rafal
    Hello, I'm using cPickle to save my Database into file. The code looks like that: def Save_DataBase(): import cPickle from scipy import * from numpy import * a=Results.VersionName #filename='D:/results/'+a[a.find('/')+1:-a.find('/')-2]+Results.AssType[:3]+str(random.randint(0,100))+Results.Distribution+".lft" filename='D:/results/pppp.lft' plik=open(filename,'w') DataOutput=[[[DataBase.Arrays.Nodes,DataBase.Arrays.Links,DataBase.Arrays.Turns,DataBase.Arrays.Connectors,DataBase.Arrays.Zones], [DataBase.Nodes.Data,DataBase.Links.Data,DataBase.Turns.Data,DataBase.OrigConnectors.Data,DataBase.DestConnectors.Data,DataBase.Zones.Data], [DataBase.Nodes.DictionaryPy2Vis,DataBase.Links.DictionaryPy2Vis,DataBase.Turns.DictionaryPy2Vis,DataBase.OrigConnectors.DictionaryPy2Vis,DataBase.DestConnectors.DictionaryPy2Vis,DataBase.Zones.DictionaryPy2Vis], [DataBase.Nodes.DictionaryVis2Py,DataBase.Links.DictionaryVis2Py,DataBase.Turns.DictionaryVis2Py,DataBase.OrigConnectors.DictionaryVis2Py,DataBase.DestConnectors.DictionaryVis2Py,DataBase.Zones.DictionaryVis2Py], [DataBase.Paths.List]],[Results.VersionName,Results.noZones,Results.noNodes,Results.noLinks,Results.noTurns,Results.noTrips, Results.Times.VersionLoad,Results.Times.GetData,Results.Times.GetCoords,Results.Times.CrossTheTime,Results.Times.Plot_Cylinder, Results.AssType,Results.AssParam,Results.tStart,Results.tEnd,Results.Distribution,Results.tVector]] cPickle.dump(DataOutput, plik, protocol=0) plik.close()` And it works fine. Most of my Database rows are lists of a lists, vecor-like, or array-like data sets. But now when I input data, an error occurs: def Load_DataBase(): import cPickle from scipy import * from numpy import * filename='D:/results/pppp.lft' plik= open(filename, 'rb') """ first cPickle load approach """ A= cPickle.load(plik) """ fail """ """ Another approach - data format exact as in Output step above , also fails""" [[[DataBase.Arrays.Nodes,DataBase.Arrays.Links,DataBase.Arrays.Turns,DataBase.Arrays.Connectors,DataBase.Arrays.Zones], [DataBase.Nodes.Data,DataBase.Links.Data,DataBase.Turns.Data,DataBase.OrigConnectors.Data,DataBase.DestConnectors.Data,DataBase.Zones.Data], [DataBase.Nodes.DictionaryPy2Vis,DataBase.Links.DictionaryPy2Vis,DataBase.Turns.DictionaryPy2Vis,DataBase.OrigConnectors.DictionaryPy2Vis,DataBase.DestConnectors.DictionaryPy2Vis,DataBase.Zones.DictionaryPy2Vis], [DataBase.Nodes.DictionaryVis2Py,DataBase.Links.DictionaryVis2Py,DataBase.Turns.DictionaryVis2Py,DataBase.OrigConnectors.DictionaryVis2Py,DataBase.DestConnectors.DictionaryVis2Py,DataBase.Zones.DictionaryVis2Py], [DataBase.Paths.List]],[Results.VersionName,Results.noZones,Results.noNodes,Results.noLinks,Results.noTurns,Results.noTrips, Results.Times.VersionLoad,Results.Times.GetData,Results.Times.GetCoords,Results.Times.CrossTheTime,Results.Times.Plot_Cylinder, Results.AssType,Results.AssParam,Results.tStart,Results.tEnd,Results.Distribution,Results.tVector]]= cPickle.load(plik)` Error is (in both cases): A= cPickle.load(plik) ImportError: No module named multiarray Any Ideas? PS.

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  • Algorithm design, "randomising" timetable schedule in Python although open to other languages.

    - by S1syphus
    Before I start I should add I am a musician and not a native programmer, this was undertook to make my life easier. Here is the situation, at work I'm given a new csv file each which contains a list of sound files, their length, and the minimum total amount of time they must be played. I create a playlist of exactly 60 minutes, from this excel file. Each sample played the by the minimum number of instances, but spread out from each other; so there will never be a period where for where one sound is played twice in a row or in close proximity to itself. Secondly, if the minimum instances of each song has been used, and there is still time with in the 60 min, it needs to fill the remaining time using sounds till 60 minutes is reached, while adhering to above. The smallest duration possible is 15 seconds, and then multiples of 15 seconds. Here is what I came up with in python and the problems I'm having with it, and as one user said its buggy due to the random library used in it. So I'm guessing a total rethink is on the table, here is where I need your help. Whats is the best way to solve the issue, I have had a brief look at things like knapsack and bin packing algorithms, while both are relevant neither are appropriate and maybe a bit beyond me.

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