Search Results

Search found 11867 results on 475 pages for 'android intent'.

Page 366/475 | < Previous Page | 362 363 364 365 366 367 368 369 370 371 372 373  | Next Page >

  • Click on one column total row is highlighted.

    - by sairam333
    If I click a particular column in a displayed list dynamically at that time that particular row will be highlighted. If I click another value in that column that row will be highlighted and the previous highlighted row will be returned to normal. How can I do. Give me suggestions. Thanks in advance.

    Read the article

  • Problem with ArrayList

    - by Houssem
    Hello, I'm reading an xml file from resources, that file contains a list of travel agencies location and adresses and i'm trying to put this list after parsing in an arraylist to use it with maps. So each time I use agencies.add(agency) it adds it to the array but also changes all previous items with the new value. Here's my code if someone can help or explain : public class Main extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView myXmlContent = (TextView)findViewById(R.id.my_xml); String stringXmlContent; try { stringXmlContent = getEventsFromAnXML(this); myXmlContent.setText(stringXmlContent); } catch (XmlPullParserException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } boolean na=false; List<Agency> agencies = new ArrayList(); Agency agency=new Agency(); int i=0; private String getEventsFromAnXML(Activity activity) throws XmlPullParserException, IOException { StringBuffer stringBuffer = new StringBuffer(); Resources res = activity.getResources(); XmlResourceParser xpp = res.getXml(R.xml.hotels); xpp.next(); int eventType = xpp.getEventType(); while (eventType != XmlPullParser.END_DOCUMENT) { if(eventType == XmlPullParser.START_DOCUMENT) { stringBuffer.append("--- Start XML ---"); } else if(eventType == XmlPullParser.START_TAG) { if (xpp.getName().equals("DataBase")){ agency.ResetTsp(); String name=xpp.getAttributeValue(null, "name"); agency.setTspTitle(name); na=true; stringBuffer.append("\nAgence : "+ name); } if (xpp.getName().equals("Title")){ xpp.next(); agency.setTitle(xpp.getText()); stringBuffer.append("\nFiliale: "+xpp.getText()); xpp.nextTag(); } if (xpp.getName().equals("Address")){ xpp.next(); agency.setAddress(xpp.getText()); stringBuffer.append("\nAdresse: "+xpp.getText()); xpp.nextTag(); } if (xpp.getName().equals("Phone") && na==true){ xpp.next(); agency.setTspPhone(xpp.getText()); stringBuffer.append("\nPhone: "+xpp.getText()); xpp.nextTag(); }else{ if (xpp.getName().equals("Phone") && na==false){ xpp.next(); agency.setPhone(xpp.getText()); stringBuffer.append("\nPhone: "+xpp.getText()); xpp.nextTag(); } } if (xpp.getName().equals("Fax")){ xpp.next(); agency.setFax(xpp.getText()); stringBuffer.append("\nFax: "+xpp.getText()); xpp.nextTag(); } if (xpp.getName().equals("e-Mail")){ xpp.next(); agency.setMail(xpp.getText()); stringBuffer.append("\ne-Mail: "+xpp.getText()); xpp.nextTag(); } if (xpp.getName().equals("Latitude")){ xpp.next(); agency.setLatitude(Double.parseDouble(xpp.getText())); stringBuffer.append("\nLatitude: "+xpp.getText()); xpp.nextTag(); } if (xpp.getName().equals("Longitude")){ xpp.next(); agency.setLongitude(Double.parseDouble(xpp.getText())); stringBuffer.append("\nLongitude: "+xpp.getText()); } } else if(eventType == XmlPullParser.END_TAG) { if (xpp.getName().equals("DataBase") || xpp.getName().equals("Agency")){ agencies.add(i,agency); i=i+1; Agency agency = new Agency(); } } eventType = xpp.next(); } stringBuffer.append("\n--- End XML ---"); return stringBuffer.toString(); } } thank you

    Read the article

  • Best way to store application images taken via camera

    - by Dave
    Hi all, I'm just looking for some insight into what would be the best way for me to store images as part of my app. I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job. The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array. But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name. Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose. Thanks, Dave

    Read the article

  • Am I writing this right? [noob]

    - by Aaron
    private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new mfile[NUM_SOUND_FILES]; //the second mfile //reports error everytime mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4; int sndToPlay = rnd.nextInt(NUM_SOUND_FILES); I keep getting syntax errors no matter how I write it. And when I get the syntax right, it forcecloses. Here's with the alleged "correct" syntax but forcecloses: private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new int[NUM_SOUND_FILES];{ mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4;}

    Read the article

  • How to control a webView

    - by klaus-vlad
    Hi, In one of my xml layouts I use an webview (besides other TextViews) for which I call loadUrl("myURL") to display the content from a url. The desired effect is to have displayed in a screen all the other textViews , and below them the content of web page. However when the webview loads the URL , it starts a new activity and displays the content in that activity, which is not what I need. Any ideas on how I could force the described behavior ? Later edit: I have succeed to have layout with several views mixed, one of them being the webview .Also I have succeed to obtain the described above behavior. But only after I setted a WebView client with setWebViewClient(WebViewClient); . Now I'd like to know why does it work like this only after a webViewClient is set ?

    Read the article

  • Overllaping view elements

    - by rantravee
    Hi, Here's the problem I'm facing : I've got a custom slider that controlls the volume and a label "volume" that I combine together in a liniar Layout to obtain a volume control setting. In the emulator and on a G1 phone these look pretty ok , however , when put on a Xperia mini the label and the slider overlap . What should I do obtain a decent view independent of the device the application runs ?

    Read the article

  • How to send HTTP POST request and recieve response?

    - by Maxim Kachurovskiy
    For example, I need to make the following Client C - Server S conversation and get XIMSS.nonce node value: C:GET /ximsslogin/ HTTP/1.1 Host: myserver.com Content-Type: text/xml Content-Length: 42 <XIMSS><listFeatures id="list" /><XIMSS> S:HTTP/1.1 200 OK Content-Length: 231 Connection: keep-alive Content-Type: text/xml;charset=utf-8 Server: CommuniGatePro/5.3 <XIMSS><nonce>2C3E575E5498CE63574D40F18D00C873</nonce><language>german</language><response id="s"/></XIMSS>

    Read the article

  • How could I make the SurfaceView and Button have a different orientation in a Activity

    - by ???
    I hava a simple program about video recording . I use the surfaceView to show the preview screen. and I also want to put some buttons on the screen. I put all the component mentioned above into a XML file which is "ipcam.xml" I use MediaRecorder , SurfaceView , SurfaceHolder to complete this program because the preview screen does not orientate correctly when I rotate my phone. so I use "setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);" but , the button in the program is always in LANDSCAPE direction . it will not auto change direction when I rotate my phone , but the preview is ok!! so is there anyway to solve this problem. Thank you all very much in advance.

    Read the article

  • SQLiteOpenHelper getWritableDatabse() fails with no Exception

    - by Michal K
    I have a very strange problem. It only shows from time to time, on several devices. Can't seem to reproduce it when I want, but had it so many times, that I think I know where I get it. So I have a Loader which connects to sqlite through a singleton SQLiteOpenHelper: try{ Log.i(TAG, "Get details offline / db helper: "+DatabaseHelper.getInstance(getContext())); SQLiteDatabase db=DatabaseHelper.getInstance(this.getContext()).getWritableDatabase(); Log.i(TAG, "Get details offline / db: "+db); //doing some work on the db //... } catch(SQLiteException e){ e.printStackTrace(); return null; } catch(Exception e){ e.printStackTrace(); return null; //trying everything to grab some exception or whatever } My SQLIteOpenHelper looks something like this: public class DatabaseHelper extends SQLiteOpenHelper { private static DatabaseHelper mInstance = null; private static Context mCxt; public static DatabaseHelper getInstance(Context cxt) { //using app context ass suggested by CommonsWare Log.i("DBHELPER1", "cxt"+mCxt+" / instance: "+mInstance); if (mInstance == null) { mInstance = new DatabaseHelper(cxt.getApplicationContext()); } Log.i("DBHELPER2", "cxt"+mCxt+" / instance: "+mInstance); mCxt = cxt; return mInstance; } //private constructor private DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); this.mCxt = context; } @Override public void onCreate(SQLiteDatabase db) { //some tables created here } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { //upgrade code here } It really works great in most cases. But from time to time I get a log similar to this: 06-10 23:49:59.621: I/DBHELPER1(26499): cxtcom.bananout.Bananout@407152c8 / instance: com.bananout.helpers.DatabaseHelper@40827560 06-10 23:49:59.631: I/DBHELPER2(26499): cxtcom.bananout.Bananout@407152c8 / instance: com.bananout.helpers.DatabaseHelper@40827560 06-10 23:49:59.631: I/DetailsLoader(26499): Get event details offline / db helper: com.bananout.helpers.DatabaseHelper@40827560 06-10 23:49:59.631: I/DBHELPER1(26499): cxtcom.bananout.Bananout@407152c8 / instance: com.bananout.helpers.DatabaseHelper@40827560 06-10 23:49:59.651: I/DBHELPER2(26499): cxtcom.bananout.Bananout@407152c8 / instance: com.bananout.helpers.DatabaseHelper@40827560 This line Log.i(TAG, "Get details offline / db: "+db); never gets called! No Exceptions, silence. Plus, the thread with the Loader is not running anymore. So nothing past this line SQLiteDatabase db=DatabaseHelper.getInstance(this.getContext()).getWritableDatabase(); gets executed. What can possibly go wrong on this line?

    Read the article

  • onDraw() triggered but results don't show

    - by Don
    I have the following routine in a subclass of view: It calculates an array of points that make up a line, then erases the previous lines, then draws the new lines (impact refers to the width in pixels drawn with multiple lines). The line is your basic bell curve, squeezed or stretched by variance and x-factor. Unfortunately, nothing shows on the screen. A previous version with drawPoint() and no array worked, and I've verified the array contents are being loaded correctly, and I can see that my onDraw() is being triggered. Any ideas why it might not be drawn? Thanks in advance! protected void drawNewLine( int maxx, int maxy, Canvas canvas, int impact, double variance, double xFactor, int color) { // impact = 2 to 8; xFactor between 4 and 20; variance between 0.2 and 5 double x = 0; double y = 0; int cx = maxx / 2; int cy = maxy / 2; int mu = cx; int index = 0; points[maxx<<1][1] = points[maxx<<1][0]; for (x = 0; x < maxx; x++) { points[index][1] = points[index][0]; points[index][0] = (float) x; Log.i(DEBUG_TAG, "x: " + x); index++; double root = 1.0 / (Math.sqrt(2 * Math.PI * variance)); double exponent = -1.0 * (Math.pow(((x - mu)/maxx*xFactor), 2) / (2 * variance)); double ePow = Math.exp(exponent); y = Math.round(cy * root * ePow); points[index][1] = points[index][0]; points[index][0] = (float) (maxy - y - OFFSET); index++; } points[maxx<<1][0] = (float) impact; for (int line = 0; line < points[maxx<<1][1]; line++) { for (int pt = 0; pt < (maxx<<1); pt++) { pointsToPaint[pt] = points[pt][1]; } for (int skip = 1; skip < (maxx<<1); skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(Color.BLACK); canvas.drawLines(pointsToPaint, bLinePaint); // draw over old lines w/blk } for (int line = 0; line < points[maxx<<1][0]; line++) { for (int pt = 0; pt < maxx<<1; pt++) { pointsToPaint[pt] = points[pt][0]; } for (int skip = 1; skip < maxx<<1; skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(color); canvas.drawLines(pointsToPaint, myLinePaint); / new color } } update: Replaced the drawLines() with drawPoint() in loop, still no joy for (int p = 0; p<pointsToPaint.length; p = p + 2) { Log.i(DEBUG_TAG, "x " + pointsToPaint[p] + " y " + pointsToPaint[p+1]); canvas.drawPoint(pointsToPaint[p], pointsToPaint[p+1], myLinePaint); } /// canvas.drawLines(pointsToPaint, myLinePaint);

    Read the article

  • How to add user customized data to database?

    - by CSharperWithJava
    I am trying to design a sqlite database that will store notes. Each of these notes will have common fields like title, due date, details, priority, and completed. In addition though, I would like to add data for more specialized notes like price for shopping list items and author/publisher data for books. I also want to have a few general purpose fields that users can fill with whatever text data they want. How can I design my database table in this case? I could just have a field for each piece of data for every note, but that would waste a lot of fields and I'd like to have other options and suggestions.

    Read the article

  • Layout Problem on Bigger resolution Phone like Nexus one?

    - by UMMA
    dear friends, i have created application using layout font sizes in "pixels" font and other layout looks fine on HTC hero and Motorola Droid but in nexus one which is bigger resolution phone every thing is messed up. for example , i have used font 18px which is bigger size in HTC Hero and Motorola but in Nexus one it is looking very small. same is the case with image height and width a banner looks fine on both phones but in nexus one very small. actually we dont have height and width in percentage thats why i am not able to solve this problem. layout_width="fill_parent" also not helping.. kindly help me out what should i do to make application look same in all the phones with different resolutions.

    Read the article

  • Bitmap size exceeds VM budget after second load

    - by jonny
    This is driving me crazy. I have a game which has a bitmap as the background, this is big so I scale it down and this works fine. However when I navigate to another activity and then reload the game screen it crashes on drawing the background. I am calling recycle on all the bitmaps and setting them to null on onDestroy() but this doesn't help. Any ideas and if not how can I debug the memory to see at which step its growing. I looked at getting the heap but nothing of any size is on there really. Thanks.

    Read the article

  • AudioRecord - empty buffer

    - by Arxas
    I' m trying to record some audio using AudioRecord class. Here is my code: int audioSource = AudioSource.MIC; int sampleRateInHz = 44100; int channelConfig = AudioFormat.CHANNEL_IN_MONO; int audioFormat = AudioFormat.ENCODING_PCM_16BIT; int bufferSizeInShorts = 44100; int bufferSizeInBytes = 2*bufferSizeInShorts; short Data[] = new short[bufferSizeInShorts]; Thread recordingThread; AudioRecord audioRecorder = new AudioRecord(audioSource, sampleRateInHz, channelConfig, audioFormat, bufferSizeInBytes); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } public void startRecording(View arg0) { audioRecorder.startRecording(); recordingThread = new Thread(new Runnable() { public void run() { while (Data[bufferSizeInShorts-1] == 0) audioRecorder.read(Data, 0, bufferSizeInShorts); } }); audioRecorder.stop(); } Unfortunately my short array is empty after the recording is over. May I kindly ask you to help me figure out what's wrong?

    Read the article

  • i want to display this listview on scrolling

    - by Sasil
    I'm completely stumped on this one. I have three different lists that need to be displayed on the screen. I've tried using a ScrollView with a LinearLayout child, and putting my ListViews in the LinearView, but all of the ListViews lock to a fixed height with scroll bars. Using other kinds of Layouts means no scrolling.

    Read the article

  • Child view adds itself to another view every time when I show dialog

    - by user565447
    A child view had joined the main view. I don't want it to be so. Look at the screenshot. But I want that the dialog has appeared and it disappeared, and the view of the dialog didn't join itself to main view. After I called dialog, the view of the it joined every time and it looked like this: _http://s014.radikal.ru/i329/1101/cc/4ce75c9e8ae2.jpg _http://i075.radikal.ru/1101/00/f1b132b07e25.jpg But the normal view must look like this: _http://i016.radikal.ru/1101/64/0b2a4718cd0e.jpg Why it happens?

    Read the article

  • How to -accurately- measure size in pixels of text being drawn on a canvas by drawTextOnPath()

    - by Nick
    I'm using drawTextOnPath() to display some text on a Canvas and I need to know the dimensions of the text being drawn. I know this is not feasible for paths composed of multiple segments, curves, etc. but my path is a single segment which is perfectly horizontal. I am using Paint.getTextBounds() to get a Rect with the dimensions of the text I want to draw. I use this rect to draw a bounding box around the text when I draw it at an arbitrary location. Here's some simplified code that reflects what I am currently doing: // to keep this example simple, always at origin (0,0) public drawBoundedText(Canvas canvas, String text, Paint paint) { Rect textDims = new Rect(); paint.getTextBounds(text,0, text.length(), textDims); float hOffset = 0; float vOffset = paint.getFontMetrics().descent; // vertically centers text float startX = textDims.left; / 0 float startY = textDims.bottom; float endX = textDims.right; float endY = textDims.bottom; path.moveTo(startX, startY); path.lineTo(endX, endY); path.close(); // draw the text canvas.drawTextOnPath(text, path, 0, vOffset, paint); // draw bounding box canvas.drawRect(textDims, paint); } The results are -close- but not perfect. If I replace the second to last line with: canvas.drawText(text, startX, startY - vOffset, paint); Then it works perfectly. Usually there is a gap of 1-3 pixels on the right and bottom edges. The error seems to vary with font size as well. Any ideas? It's possible I'm doing everything right and the problem is with drawTextOnPath(); the text quality very visibly degrades when drawing along paths, even if the path is horizontal, likely because of the interpolation algorithm or whatever its using behind the scenes. I wouldnt be surprised to find out that the size jitter is also coming from there.

    Read the article

  • How do I insert this subclass into my code?

    - by BamsBamx
    This is a very noob question so I hope you can help me with this... This is my built code: public class PantallaOpciones extends PreferenceActivity { private SharedPreferences preferences; @Override public void onCreate(Bundle savedInstanceState) { preferences = PreferenceManager.getDefaultSharedPreferences(this); findPreference("speechkeycode").setOnPreferenceClickListener(keycodedialog); Preference.OnPreferenceClickListener keycodedialog = new Preference.OnPreferenceClickListener(){ public boolean onPreferenceClick(Preference preference){ keycodedialog(); return false; }}; } private void keycodedialog(){ final Dialog dialog = new Dialog(this); dialog.setContentView(R.layout.keycodedialog); dialog.setTitle("Speech keycode"); final TextView keypresstext = (TextView) findViewById(R.id.keypresstext); Button savekeycode = (Button) dialog.findViewById(R.id.btnsavekeycode); savekeycode.setOnClickListener(new OnClickListener() { public void onClick(View v) { dialog.dismiss(); } }); Button resetkeycode = (Button) dialog.findViewById(R.id.btnresetvalue); resetkeycode.setOnClickListener(new OnClickListener() { public void onClick(View v) { dialog.dismiss(); } }); dialog.show(); } Okay, now I want to add this code to dialog: public boolean onKeyDown(int keyCode, KeyEvent event) { //SOME STUFF return super.onKeyDown(keyCode, event); } So I want to listen to a keypress when dialog is opened and show the keycode of hardware press by using textview.settext()... The question is: how do I insert public boolean onKeyDown into the dialog??? Thanks in advance!! :)

    Read the article

  • how to set footer image in this video screen?

    - by bala
    hi my problem is how to create footer image in this video screen while playing.... how to create this format. now i am give my description: • 1) Header image, a stretched background image. The location of this external image comes from the application xml; • 2) Footer image, a stretched background image. The location of this external image comes from the application xml; 2.a) the copyright, disclaimer and buy block, this block contains links to popup windows that contain a copyright and or disclaimer. And an option to buy the application for the advertisement less version. The content of this block is fed trough the application XML feed. The color of the text is fed by the application xml plus the popup links and texts itself; • 3) Carousel image, a stretched background image. The location of this external image comes from the application xml; 3.a) the carousel contains objects that can flow from right to left, possibly trough a animation (a soft break of the slide). The first object is centered in the middle of the carousel. This is the first element in the video feed. All the subsequent video object are added to the right of the centered object; 4) Total Video object, this object links to window two with the corresponding video of this object. This object is visually build out of the following sub parts:o 4.a) Thumb object (possible playing video thumb); 4.b) Reflection of the Thumb; 4.c) Textual Explanation of Thumb. 1) Video stream, this is the video stream coming from a external server streamed to the television (maybe up scaled) as 720p stream; 2) Advertisement, the type of advertisement shown overlaid on the video is based on previous settings in the video feed. This could mean that Admob, Adsense or a third party image plus URL could be shown. When the advertisement is selected trough navigation (it will highlight in a different color as a border around the advertisement. The color an thickness can be managed trough the application xml), when clicked a browser will open with the associated site (the application will be pushed to the background process, when the user is finished it will return to the app); 3) A back button, an image and navigational element. The location of the image comes from the application xml. The button is only shown when a cursor is moved (a button is pressed on the remote) it will highlight when selected and when pressed will forward the screen to the main window. When the main window is opened the video will be removed from cache and memory and cannot be start from the point it was exited. please give me your idea....

    Read the article

  • How should I think about perspectives and rotation in OpenGL ES?

    - by Omega
    As I start to write rendering code, how do I want to consider my drawing operations? Will they always be relative to a fixed coordinate system on the screen, or does this change based on the camera perspective? The best example I can try to come up with is say I'm at (0,0,0) and I draw a line to (3,3,3). If I change the perspective +1 on the X axis and conduct the same operation, does it happen at (4,3,3), or am I just getting a new view of the line still being made at (3,3,3)? When doing rotation, am I moving the point from which a frustum emanates, or am I moving the rendering underneath?

    Read the article

< Previous Page | 362 363 364 365 366 367 368 369 370 371 372 373  | Next Page >