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  • Ingame menu is not working correctly

    - by Johnny
    The ingame menu opens when the player presses Escape during the main game. If the player presses Y in the ingame menu, the game switches to the main menu. Up to here, everything works. But: On the other hand, if the player presses N in the ingame menu, the game should switch back to the main game(should resume the main game). But that doesn't work. The game just rests in the ingame menu if the player presses N. I set a breakpoint in this line of the Ingamemenu class: KeyboardState kbState = Keyboard.GetState(); CurrentSate/currentGameState and LastState/lastGameState have the same state: IngamemenuState. But LastState/lastGameState should not have the same state than CurrentSate/currentGameState. What is wrong? Why is the ingame menu not working correctly? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; IState lastState, currentState; public enum GameStates { IntroState = 0, MenuState = 1, MaingameState = 2, IngamemenuState = 3 } public void ChangeGameState(GameStates newState) { lastGameState = currentGameState; lastState = currentState; switch (newState) { case GameStates.IntroState: currentState = new Intro(this); currentGameState = GameStates.IntroState; break; case GameStates.MenuState: currentState = new Menu(this); currentGameState = GameStates.MenuState; break; case GameStates.MaingameState: currentState = new Maingame(this); currentGameState = GameStates.MaingameState; break; case GameStates.IngamemenuState: currentState = new Ingamemenu(this); currentGameState = GameStates.IngamemenuState; break; } currentState.Load(Content); } public void ChangeCurrentToLastGameState() { currentGameState = lastGameState; currentState = lastState; } public GameStates CurrentState { get { return currentGameState; } set { currentGameState = value; } } public GameStates LastState { get { return lastGameState; } set { lastGameState = value; } } private GameStates currentGameState = GameStates.IntroState; private GameStates lastGameState; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { ChangeGameState(GameStates.IntroState); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); currentState.Load(Content); } protected override void Update(GameTime gameTime) { currentState.Update(gameTime); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Update(gameTime); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Render(spriteBatch); } currentState.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } } public interface IState { void Load(ContentManager content); void Update(GameTime gametime); void Render(SpriteBatch batch); } public class Intro : IState { Texture2D Titelbildschirm; private Game1 game1; public Intro(Game1 game) { game1 = game; } public void Load(ContentManager content) { Titelbildschirm = content.Load<Texture2D>("gruft"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Space)) game1.ChangeGameState(Game1.GameStates.MenuState); } public void Render(SpriteBatch batch) { batch.Draw(Titelbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Menu:IState { Texture2D Choosescreen; private Game1 game1; public Menu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Choosescreen = content.Load<Texture2D>("menubild"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Enter)) game1.ChangeGameState(Game1.GameStates.MaingameState); if (kbState.IsKeyDown(Keys.Escape)) game1.Exit(); } public void Render(SpriteBatch batch) { batch.Draw(Choosescreen, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Maingame : IState { Texture2D Spielbildschirm, axe; Vector2 position = new Vector2(100,100); private Game1 game1; public Maingame(Game1 game) { game1 = game; } public void Load(ContentManager content) { Spielbildschirm = content.Load<Texture2D>("hauszombie"); axe = content.Load<Texture2D>("axxx"); } public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); float delta = (float)gametime.ElapsedGameTime.TotalSeconds; position.X += 5 * delta; position.Y += 3 * delta; if (keyboardState.IsKeyDown(Keys.Escape)) game1.ChangeGameState(Game1.GameStates.IngamemenuState); } public void Render(SpriteBatch batch) { batch.Draw(Spielbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); batch.Draw(axe, position, Color.White); } } public class Ingamemenu : IState { Texture2D Quitscreen; private Game1 game1; public Ingamemenu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Quitscreen = content.Load<Texture2D>("quit"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Y)) game1.ChangeGameState(Game1.GameStates.MenuState); if (kbState.IsKeyDown(Keys.N)) game1.ChangeCurrentToLastGameState(); } public void Render(SpriteBatch batch) { batch.Draw(Quitscreen, new Rectangle(200, 200, 200, 200), Color.White); } }

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  • Calculated Columns in Entity Framework Code First Migrations

    - by David Paquette
    I had a couple people ask me about calculated properties / columns in Entity Framework this week.  The question was, is there a way to specify a property in my C# class that is the result of some calculation involving 2 properties of the same class.  For example, in my database, I store a FirstName and a LastName column and I would like a FullName property that is computed from the FirstName and LastName columns.  My initial answer was: 1: public string FullName 2: { 3: get { return string.Format("{0} {1}", FirstName, LastName); } 4: } Of course, this works fine, but this does not give us the ability to write queries using the FullName property.  For example, this query: 1: var users = context.Users.Where(u => u.FullName.Contains("anan")); Would result in the following NotSupportedException: The specified type member 'FullName' is not supported in LINQ to Entities. Only initializers, entity members, and entity navigation properties are supported. It turns out there is a way to support this type of behavior with Entity Framework Code First Migrations by making use of Computed Columns in SQL Server.  While there is no native support for computed columns in Code First Migrations, we can manually configure our migration to use computed columns. Let’s start by defining our C# classes and DbContext: 1: public class UserProfile 2: { 3: public int Id { get; set; } 4: 5: public string FirstName { get; set; } 6: public string LastName { get; set; } 7: 8: [DatabaseGenerated(DatabaseGeneratedOption.Computed)] 9: public string FullName { get; private set; } 10: } 11: 12: public class UserContext : DbContext 13: { 14: public DbSet<UserProfile> Users { get; set; } 15: } The DatabaseGenerated attribute is needed on our FullName property.  This is a hint to let Entity Framework Code First know that the database will be computing this property for us. Next, we need to run 2 commands in the Package Manager Console.  First, run Enable-Migrations to enable Code First Migrations for the UserContext.  Next, run Add-Migration Initial to create an initial migration.  This will create a migration that creates the UserProfile table with 3 columns: FirstName, LastName, and FullName.  This is where we need to make a small change.  Instead of allowing Code First Migrations to create the FullName property, we will manually add that column as a computed column. 1: public partial class Initial : DbMigration 2: { 3: public override void Up() 4: { 5: CreateTable( 6: "dbo.UserProfiles", 7: c => new 8: { 9: Id = c.Int(nullable: false, identity: true), 10: FirstName = c.String(), 11: LastName = c.String(), 12: //FullName = c.String(), 13: }) 14: .PrimaryKey(t => t.Id); 15: Sql("ALTER TABLE dbo.UserProfiles ADD FullName AS FirstName + ' ' + LastName"); 16: } 17: 18: 19: public override void Down() 20: { 21: DropTable("dbo.UserProfiles"); 22: } 23: } Finally, run the Update-Database command.  Now we can query for Users using the FullName property and that query will be executed on the database server.  However, we encounter another potential problem. Since the FullName property is calculated by the database, it will get out of sync on the object side as soon as we make a change to the FirstName or LastName property.  Luckily, we can have the best of both worlds here by also adding the calculation back to the getter on the FullName property: 1: [DatabaseGenerated(DatabaseGeneratedOption.Computed)] 2: public string FullName 3: { 4: get { return FirstName + " " + LastName; } 5: private set 6: { 7: //Just need this here to trick EF 8: } 9: } Now we can both query for Users using the FullName property and we also won’t need to worry about the FullName property being out of sync with the FirstName and LastName properties.  When we run this code: 1: using(UserContext context = new UserContext()) 2: { 3: UserProfile userProfile = new UserProfile {FirstName = "Chanandler", LastName = "Bong"}; 4: 5: Console.WriteLine("Before saving: " + userProfile.FullName); 6: 7: context.Users.Add(userProfile); 8: context.SaveChanges(); 9:  10: Console.WriteLine("After saving: " + userProfile.FullName); 11:  12: UserProfile chanandler = context.Users.First(u => u.FullName == "Chanandler Bong"); 13: Console.WriteLine("After reading: " + chanandler.FullName); 14:  15: chanandler.FirstName = "Chandler"; 16: chanandler.LastName = "Bing"; 17:  18: Console.WriteLine("After changing: " + chanandler.FullName); 19:  20: } We get this output: It took a bit of work, but finally Chandler’s TV Guide can be delivered to the right person. The obvious downside to this implementation is that the FullName calculation is duplicated in the database and in the UserProfile class. This sample was written using Visual Studio 2012 and Entity Framework 5. Download the source code here.

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  • Should pathfinder in A* hold closedSet and openedSet or each object should hold its sets?

    - by Patryk
    I am about to implement A* pathfinding algorithm and I wonder how should I implement this - from the point of view of architecture. I have the pathfinder as a class - I think I will instantiate only one object of this class (or maybe make it a Singleton - this is not so important). The hardest part for me is whether the closedSet and openedSet should be attached to objects that can find the path for them or should be stored in pathfinder class ? I am opened to any hints and critique whatsoever. What is the best practice considering pathfinding in terms of design ?

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  • Implementing a "state-machine" logic for methods required by an object in C++

    - by user827992
    What I have: 1 hypothetical object/class + other classes and related methods that gives me functionality. What I want: linking this object to 0 to N methods in realtime on request when an event is triggered Each event is related to a single method or a class, so a single event does not necessarily mean "connect this 1 method only" but can also mean "connect all the methods from that class or a group of methods" Avoiding linked lists because I have to browse the entire list to know what methods are linked, because this does not ensure me that the linked methods are kept in a particular order (let's say an alphabetic order by their names or classes), and also because this involve a massive amount of pointers usage. Example: I have an object Employee Jon, Jon acquires knowledge and forgets things pretty easily, so his skills may vary during a period of time, I'm responsible for what Jon can add or remove from his CV, how can I implement this logic?

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  • CodePlex Daily Summary for Tuesday, November 22, 2011

    CodePlex Daily Summary for Tuesday, November 22, 2011Popular ReleasesDeveloper Team Article System Management: DTASM v1.3: ?? ??? ???? 3 ????? ???? ???? ????? ??? : - ????? ?????? ????? ???? ?? ??? ???? ????? ?? ??? ? ?? ???? ?????? ???? ?? ???? ????? ?? . - ??? ?? ???? ????? ???? ????? ???? ???? ?? ????? , ?????? ????? ????? ?? ??? . - ??? ??????? ??? ??? ???? ?? ????? ????? ????? .VideoLan DotNet for WinForm, WPF & Silverlight 5: VideoLan DotNet for WinForm, WPF, SL5 - 2011.11.22: The new version contains Silverlight 5 library: Vlc.DotNet.Silverlight. A sample could be tested here The new version add and correct many features : Correction : Reinitialize some variables Deprecate : Logging API, since VLC 1.2 (08/20/2011) Add subitem in LocationMedia (for Youtube videos, ...) Update Wpf sample to use Youtube videos Many others correctionsSharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...SharePoint 2010 Education Demo Project: Release SharePoint SP1 for Education Solutions: This release includes updates to the Content Packs for SharePoint SP1. All Content Packs have been updated to install successfully under SharePoint SP1SQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 6: 1. improved support for schema 2. added find reference when right click on object list 3. added object rename supportBugNET Issue Tracker: BugNET 0.9.126: First stable release of version 0.9. Upgrades from 0.8 are fully supported and upgrades to future releases will also be supported. This release is now compiled against the .NET 4.0 framework and is a requirement. Because of this the web.config has significantly changed. After upgrading, you will need to configure the authentication settings for user registration and anonymous access again. Please see our installation / upgrade instructions for more details: http://wiki.bugnetproject.c...Anno 2070 Assistant: v0.1.0 (STABLE): Version 0.1.0 Features Production Chains Eco Production Chains (Complete) Tycoon Production Chains (Disabled - Incomplete) Tech Production Chains (Disabled - Incomplete) Supply (Disabled - Incomplete) Calculator (Disabled - Incomplete) Building Layouts Eco Building Layouts (Complete) Tycoon Building Layouts (Disabled - Incomplete) Tech Building Layouts (Disabled - Incomplete) Credits (Complete)Free SharePoint 2010 Sites Templates: SharePoint Server 2010 Sites Templates: here is the list of sites templates to be downloadedVsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 30 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 30 (beta)New: Support for TortoiseSVN 1.7 added. (the download contains both setups, for TortoiseSVN 1.6 and 1.7) New: OpenModifiedDocumentDialog displays conflicted files now. New: OpenModifiedDocument allows to group items by changelist now. Fix: OpenModifiedDocumentDialog caused Visual Studio 2010 to freeze sometimes. Fix: The installer didn...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.30: Highlight features & improvements: • Performance optimization. • Back in stock notifications. • Product special price support. • Catalog mode (based on customer role) To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).WPF Converters: WPF Converters V1.2.0.0: support for enumerations, value types, and reference types in the expression converter's equality operators the expression converter now handles DependencyProperty.UnsetValue as argument values correctly (#4062) StyleCop conformance (more or less)Json.NET: Json.NET 4.0 Release 4: Change - JsonTextReader.Culture is now CultureInfo.InvariantCulture by default Change - KeyValurPairConverter no longer cares about the order of the key and value properties Change - Time zone conversions now use new TimeZoneInfo instead of TimeZone Fix - Fixed boolean values sometimes being capitalized when converting to XML Fix - Fixed error when deserializing ConcurrentDictionary Fix - Fixed serializing some Uris returning the incorrect value Fix - Fixed occasional error when...Media Companion: MC 3.423b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Replaced 'Rebuild' with 'Refresh' throughout entire code. Rebuild will now be known as Refresh. mc_com.exe has been fully updated TV Show Resolutions... Resolved issue #206 - having to hit save twice when updating runtime manually Shrunk cache size and lowered loading times f...Delta Engine: Delta Engine Beta Preview v0.9.1: v0.9.1 beta release with lots of refactoring, fixes, new samples and support for iOS, Android and WP7 (you need a Marketplace account however). If you want a binary release for the games (like v0.9.0), just say so in the Forum or here and we will quickly prepare one. It is just not much different from v0.9.0, so I left it out this time. See http://DeltaEngine.net/Wiki.Roadmap for details.SharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblyAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.36: Fix for issue #16908: string literals containing ASP.NET replacement syntax fail if the ASP.NET code contains the same character as the string literal delimiter. Also, we shouldn't be changing the delimiter for those literals or combining them with other literals; the developer may have specifically chosen the delimiter used because of possible content inserted by ASP.NET code. This logic is normally off; turn it on via the -aspnet command-line flag (or the Code.Settings.AllowEmbeddedAspNetBl...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.7: Reworked API to be more consistent. See Supported formats table. Added some more helper methods - e.g. OpenEntryStream (RarArchive/RarReader does not support this) Fixed up testsSilverlight Toolkit: Windows Phone Toolkit - Nov 2011 (7.1 SDK): This release is coming soon! What's new ListPicker once again works in a ScrollViewer LongListSelector bug fixes around OutOfRange exceptions, wrong ordering of items, grouping issues, and scrolling events. ItemTuple is now refactored to be the public type LongListSelectorItem to provide users better access to the values in selection changed handlers. PerformanceProgressBar binding fix for IsIndeterminate (item 9767 and others) There is no longer a GestureListener dependency with the C...New ProjectsAndrecorder: Andrecorder???Android???????,???????????????????,????????????????,????????!Android Tree Bulletin: Android bulletin reader in tree format.Bài t?p l?p môn HCI: Name: Ph?n m?m qu?n lý thu h?c phí tru?ng d?i h?c Công Nghi?p Hà N?i Basic Grid Collision sample in XNA: This project shows how to implement a basic grid collision in XNA. The project uses the XNA 4.0 framework and C#Club Manager: Club Manager is a web site for managing sport clubs / teams.Create email with encrypt text implement TEA encryption and Web Service: RahaTEA Mail is an application to send messages in secret. These applications implement TEA encryption and web serviceCRM 2011 Layers: Several .net layers to customize CRM 2011CTEF: China Tomorrow Education Foundation websitedns?????: ??c#???dns?????。????????,???????,??????。EAF: Extensibility Application FrameworkEnergy SBA: In order to compete with large companies for Federal contracts, small business need information. This application seeks to show standard methods of using remote APIs to integrate information into a Metro interface using services provided by the Small Business Administration (SBA)EPiOptimiser - Scan your EPiServer configuration to optimise start up times: EPiScanner scans your EPiServer configuration to optimise start ups by generating a recommended exclude list of assemblies to include in EPiServer framework config. It can be used on command line, as a custom build task or integrated into Visual Studio as an external tool.FreeIDS - Free Intrusion Detection System: Don't want someone to use your computer? Don't want to use a system password? Want to see when someone accessed your computer? Time/Date? FreeIDS is it!FtpServerAdministrator: FtpServerAdministrator makes it easier to administer some ftp server by code, although it can only be used for FileZilla server now. It's developed in C#.GreenPoint Online: Tools and components that help you customize an Office 365 / SharePoint Online Environment.HCC C# Workshop: This project contains the code for the exercises of the HCC C# WorkshopKsigDo - Real time view model syncing across user screens: KsigDo show real time view model syncing across user screens - using ASP.NET, Knockout and SignalR. Real time data syncing across user views *was* hard, especially in web applications. Most of the time, the second user needs to refresh the screen, to see the changes made by first user, or we need to implement some long polling that fetches the data and does the update manually. Now, with SignalR and Knockout, ASP.NET developers can take advantage of view model syncing across users, that...lineseven: ???????????????。Mail Size Labeler for GMail: A small utility that labels large e-mails on your gmail account. This utility scan you gmail account, and adds labels to large e-mail so you can clean your mailbox and free space. The labels this utility adds are: Size 1M-2M Size 2M-5M Size 5M-10M Size 10M-15M Size 15M plus Note: a single e-mail thread may get multiple labels if different e-mails of the thread fit different filters.MathService: Complex digits, standart class extentions etc.MyGameProject: gamesMySQL Connect 2 ASP.NET: Example project to show how to connect MySQL database to ASP.NET web project. IDE: Visual Studio 2010 Pro Programming language: C# Detailed information in the article here: http://epavlov.net/blog/2011/11/13/connect-to-mysql-in-visual-studio/ nl: Nutri Leaf Devomr.event.js: Simple js event injecterPastebin4DotNet: This project is an example of how to consume an API, in this case I consummed the Pastebin API.Pomelo: Pomelo is a website example.QuickDevFrameWork: ????????,??,??,????,ioc ?????postsharp?aopReadable Passphrase Generator: Generates passphrases which are (mostly) grammatically correct but nonsensical. These are easy to remember but difficult to guess (for humans or computers). Developed in C# with a KeePass plugin, console app and public API.Rosyama.ru for Windows Phone 7: ?????????? Windows Phone 7 ??? ???????? ???????? ?? ???? rosyama.ru. ?????????? ??????? ?????????? ? ???????? ????????? ???????. SimpleBatch: As the name suggests, this is a simple batch framework allowing you to define batch jobs in XML format. Thus far, contains a basic selection of processors such as the following; File Email SQL (SQL Server Client) SharePoint Document Library Custom ProcessorSite de Notícias: Projeto de faculdade que consiste na criação de um site de notícias.SPWikiProvisioning: Create update and delete SharePoint wiki pages using feature activation and deactivation handlers.SVN Automated Control With C#: I Created this libaray because I need to control Tortoise SVN automactically with out an interface for my own build server and could not find any resuilts on google to achive this task so I went about creating this libaray which dos most of the task's that I needed. I round that you could control SVN by command line so using that as my basic idear I went about coding the most common commands for SVN most of the commads are done but not all. if you like this libaray then please use it we...TremplinCMS: TremplinCMS is a CMS framework for ASP .NET 4.vlu0206sms: SMSMaker by team0206 developingWCF DataService RequestStream Access on webInvoke HTTP POST: This library provides access to the message body request stream of a WCF Data Service (formerly ADO.NET Data Service), which is not possible with the original WCF Data Service class. You are enabled passing data (e.g. Json, files) via HTTP POST to the request body. It uses the operation context (DbContext) provided by the DataService<T> class to get access to the resquest stream.WebOS: Welcome to join us to build our os projectWp7StarterDantas: Iniciando com Wp7WpfCollaborative3D: WpfCollaborative3DXNA Content Preprocessor: The XNA Content Preprocessor allows you to compile all of your XNA assets outside of your normal XNA project. This means more time building your game or app instead of your content.

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  • A design pattern for data binding an object (with subclasses) to asp.net user control

    - by Rohith Nair
    I have an abstract class called Address and I am deriving three classes ; HomeAddress, Work Address, NextOfKin address. My idea is to bind this to a usercontrol and based on the type of Address it should bind properly to the ASP.NET user control. My idea is the user control doesn't know which address it is going to present and based on the type it will parse accordingly. How can I design such a setup, based on the fact that, the user control can take any type of address and bind accordingly. I know of one method like :- Declare class objects for all the three types (Home,Work,NextOfKin). Declare an enum to hold these types and based on the type of this enum passed to user control, instantiate the appropriate object based on setter injection. As a part of my generic design, I just created a class structure like this :- I know I am missing a lot of pieces in design. Can anybody give me an idea of how to approach this in proper way.

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  • Do employers hiring for Software jobs care about the classes you took in CS masters program?

    - by Joey Green
    I'm torn between two classes right now for next semester( Software Design and Advanced Computer Graphics ). I would enjoy Advanced Computer Graphics more, but I feel the software design class would help me when approaching anything I ever build for the rest of my career. I feel though I could just buy the book( I already have both books actually ) of the Software Design class and go through it, if I wanted. But think it would be a bit tougher to pick up the Advanced Computer Graphics class on my own. So do employers look at the graduate classes you've taken to decide if you would be a good fit or not? I think more importantly what I'm wanting to know is if I wanted to work for a high-end software company like Apple or Google would a company like that be more impressed by someone that took software engineering classes or hardcore CS classes?

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  • Authorizing a module in a framework

    - by Devon
    I've been studying PHP frameworks and I've been looking for how you would go about properly authorizing a module for classes, methods, and database actions. For example, lets say I want a framework that includes different modules from different programmers: Some core class may require special access, not all modules should have access to every core class unless authorized to. I do not want one module to be able to call another module's class/method if it is not supposed to be able to. I also don't want a security flaw in one module to be able to affect another module's database tables. I suppose an easy way to go about this is have a database table for authorization to consult, but I doubt that is the best way to go about this. I'd appreciate any advice or pointing me in the right direction for some reading.

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  • Changing CSS classes when different strings are displayed in a text element with jQuery

    - by Nick Maddren
    I'm just wondering if this method would be possible using jQuery HTML and PHP. Basically I have a filtering system were products are listed, some have different attribute values such as Hatchback for example. The text element that holds these PHP echo's also have a css class that implements an icon. I'm just wondering can I alter class's that are added to a html element just by looking at the string? So for example if the string displays "Pick-up" then jQuery alters the class and adds the one associated with the "Pick-up" string? Thanks sorry if this is a little confusing, I can explain more if needed.

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  • Builder Pattern: When to fail?

    - by skiwi
    When implementing the Builder Pattern, I often find myself confused with when to let building fail and I even manage to take different stands on the matter every few days. First some explanation: With failing early I mean that building an object should fail as soon as an invalid parameter is passed in. So inside the SomeObjectBuilder. With failing late I mean that building an object only can fail on the build() call that implicitely calls a constructor of the object to be built. Then some arguments: In favor of failing late: A builder class should be no more than a class that simply holds values. Moreover, it leads to less code duplication. In favor of failing early: A general approach in software programming is that you want to detect issues as early as possible and therefore the most logical place to check would be in the builder class' constructor, 'setters' and ultimately in the build method. What is the general concensus about this?

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  • Does the LGPL allow me to do this?

    - by user1229892
    I am planning to develop a commercial software using a LGPL software. In the LGPL software that I am using some functions in a class are not fully implemented. I want to modify the LGPL code so that the class and not-implemented functions are made visible outside the dll by adding dllexport infront of class and by adding virtual keyword infront of function. Then I plan to implement those functions in my proprietary software. I am ready to distribute the modified LGPL code but not proprietary software that implements functions in the way I want. Does that violate LGPL terms and conditions?

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  • embedding LEFT OUTER JOIN within INNER JOIN

    - by user3424954
    I am having some problems with one of the question's answered in the book "SQL FOR MERE MORTALS". Here is the problem statement Here is the Database Structure Here is the answer which I am unable to comprehend Here is an answer which looks perfect to me Now the problem with the first answer I am having is: We first use LEFT OUTER JOIN for recipe class and recipes. So it selects all recipe class rows but only matching recipes. Perfecty fine as the question is demanding. Lets call this result set R. Now in the next step when we use INNER JOIN to join RecipieIngridients, it should filter out the rows from R in which Recipie ID doesn't match with the Recipe Id in Recipie Ingredients and hence filtering out the related Recipe class and recipe description also(Since it filters out the entire row of R). So this contradicts with the problem which demands all recipieID and RecipieDescription to be displayed from Recipe_Classes Table in this very step only. How can it be correct. Or Am i Missing some concept.

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Purpose of NOP instruction and align statement in x86 assembly

    - by alvonellos
    It has been a year or so since I last took an assembly class. In that class, we were using MASM with the Irvine libraries to make it easier to program in. After we'd gone through most of the instructions, he said that the NOP instruction essentially did nothing and not to worry about using it. Anyway, it was about midterm and he has some example code that wouldn't run properly, so he told us to add a NOP instruction and it worked fine. I asked I'm after class why and what it actually did, and he said he didn't know. Anybody know?

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  • How to build a Singleton-like dependency injector replacement (Php)

    - by Erparom
    I know out there are a lot of excelent containers, even frameworks almost entirely DI based with good strong IoC classes. However, this doesn't help me to "define" a new pattern. (This is Php code but understandable to anyone) Supose we have: //Declares the singleton class bookSingleton { private $author; private static $bookInstance; private static $isLoaned = FALSE; //The private constructor private function __constructor() { $this->author = "Onecrappy Writer Ofcheap Novels"; } //Sets the global isLoaned state and also gets self instance public static function loanBook() { if (self::$isLoaned === FALSE) { //Book already taken, so return false return FALSE; } else { //Ok, not loaned, lets instantiate (if needed and loan) if (!isset(self::$bookInstance)) { self::$bookInstance = new BookSingleton(); } self::$isLoaned = TRUE; } } //Return loaned state to false, so another book reader can take the book public function returnBook() { $self::$isLoaned = FALSE; } public function getAuthor() { return $this->author; } } Then we get the singelton consumtion class: //Consumes the Singleton class BookBorrower() { private $borrowedBook; private $haveBookState; public function __construct() { this->haveBookState = FALSE; } //Use the singelton-pattern behavior public function borrowBook() { $this->borrowedBook = BookSingleton::loanBook(); //Check if was successfully borrowed if (!this->borrowedBook) { $this->haveBookState = FALSE; } else { $this->haveBookState = TRUE; } } public function returnBook() { $this->borrowedBook->returnBook(); $this->haveBookState = FALSE; } public function getBook() { if ($this->haveBookState) { return "The book is loaned, the author is" . $this->borrowedbook->getAuthor(); } else { return "I don't have the book, perhaps someone else took it"; } } } At last, we got a client, to test the behavior function __autoload($class) { require_once $class . '.php'; } function write ($whatever,$breaks) { for($break = 0;$break<$breaks;$break++) { $whatever .= "\n"; } echo nl2br($whatever); } write("Begin Singleton test", 2); $borrowerJuan = new BookBorrower(); $borrowerPedro = new BookBorrower(); write("Juan asks for the book", 1); $borrowerJuan->borrowBook(); write("Book Borrowed? ", 1); write($borrowerJuan->getAuthorAndTitle(),2); write("Pedro asks for the book", 1); $borrowerPedro->borrowBook(); write("Book Borrowed? ", 1); write($borrowerPedro->getAuthorAndTitle(),2); write("Juan returns the book", 1); $borrowerJuan->returnBook(); write("Returned Book Juan? ", 1); write($borrowerJuan->getAuthorAndTitle(),2); write("Pedro asks again for the book", 1); $borrowerPedro->borrowBook(); write("Book Borrowed? ", 1); write($borrowerPedro->getAuthorAndTitle(),2); This will end up in the expected behavior: Begin Singleton test Juan asks for the book Book Borrowed? The book is loaned, the author is = Onecrappy Writer Ofcheap Novels Pedro asks for the book Book Borrowed? I don't have the book, perhaps someone else took it Juan returns the book Returned Book Juan? I don't have the book, perhaps someone else took it Pedro asks again for the book Book Borrowed? The book is loaned, the author is = Onecrappy Writer Ofcheap Novels So I want to make a pattern based on the DI technique able to do exactly the same, but without singleton pattern. As far as I'm aware, I KNOW I must inject the book inside "borrowBook" function instead of taking a static instance: public function borrowBook(BookNonSingleton $book) { if (isset($this->borrowedBook) || $book->isLoaned()) { $this->haveBook = FALSE; return FALSE; } else { $this->borrowedBook = $book; $this->haveBook = TRUE; return TRUE; } } And at the client, just handle the book: $borrowerJuan = new BookBorrower(); $borrowerJuan-borrowBook(new NonSingletonBook()); Etc... and so far so good, BUT... Im taking the responsability of "single instance" to the borrower, instead of keeping that responsability inside the NonSingletonBook, that since it has not anymore a private constructor, can be instantiated as many times... making instances on each call. So, What does my NonSingletonBook class MUST be in order to never allow borrowers to have this same book twice? (aka) keep the single instance. Because the dependency injector part of the code (borrower) does not solve me this AT ALL. Is it needed the container with an "asShared" method builder with static behavior? No way to encapsulate this functionallity into the Book itself? "Hey Im a book and I shouldn't be instantiated more than once, I'm unique"

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  • Cyclic Dependencies.

    - by PhilCK
    Are cyclic dependencies a common thing in games dev? I ask as I keep getting into situation where I'm using and have been told more than once that they should be avoided. I am wondering if this is just a what people say as a general rule of thumb in the software development business. and that the nature of game programming produces such dependencies. // Foo #include <Bar.hpp> class Foo { bar& m_bar; }; and // Bar class Foo; class Bar { Foo* m_foo; }; I do this alot in Ruby, but dynamic languages are more forgiving in this instance, where as static ones, not so much.

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  • Java regex patterns - compile time constants or instance members?

    - by KepaniHaole
    Currently, I have a couple of singleton objects where I'm doing matching on regular expressions, and my Patterns are defined like so: class Foobar { private final Pattern firstPattern = Pattern.compile("some regex"); private final Pattern secondPattern = Pattern.compile("some other regex"); // more Patterns, etc. private Foobar() {} public static Foobar create() { /* singleton stuff */ } } But I was told by someone the other day that this is bad style, and Patterns should always be defined at the class level, and look something like this instead: class Foobar { private static final Pattern FIRST_PATTERN = Pattern.compile("some regex"); private static final Pattern SECOND_PATTERN = Pattern.compile("some other regex"); // more Patterns, etc. private Foobar() {} public static Foobar create() { /* singleton stuff */ } } The lifetime of this particular object isn't that long, and my main reason for using the first approach is because it doesn't make sense to me to hold on to the Patterns once the object gets GC'd. Any suggestions / thoughts?

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  • Feeling a bit... under-challenged in my university course

    - by Corey
    I'm currently a sophomore at my university, majoring in Computer Science. Obviously, there are some programming courses as part of my curriculum. However, I'm feeling very underwhelmed by its progress. I've self-taught myself a lot and like to code in my spare time as a hobby. I'm currently in Computer Science II. I never took CS 1 because it seemed rather basic -- I asked someone in the department if they would override my CS 1 requirement if I passed their final (which I did with flying colors). Anyway, the class is going by quite slowly. It seems like the rest of the class has a hard time understanding some basic concepts, which the professor needs to keep going over to help them understand. Is this normal? Looking at the class schedule, I seem to know everything except for one or two things near the very end of the semester. Is there a different perspective I can look at this through so it doesn't seem so boring?

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  • Use MD5 to validate the exchanged files between Oracle and Customer

    - by Jie Chen
    Oracle Supports may ask customers to upload some data files (Database Dump, Trace Log, etc) for research. We often see the scenario that the uploaded huge files are corrupted and have to ask to re-upload. Then we may waste much time during this period. To avoid this, customers can tell Support the MD5 checksum of the upload files, requesting support to validate same if they have gotten the correct file in good format. MD5 on Linux We can use "md5sum" command directly. For example we calculate the file PrintManager.class MD5 checksum value. [jijichen@jclinux temp]$ md5sum PrintManager.class e0bf8c7623240ccd15ee17c0478427a1 PrintManager.class MD5 on Windows There are many freeware to calculate MD5 on internet. For example we can use WinMD5Free tool. You can download it from here. http://www.winmd5.com https://blogs.oracle.com/jiechen/resource/2013/winmd5free.zip

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  • Is there something better than a StringBuilder for big blocks of SQL in the code

    - by Eduardo Molteni
    I'm just tired of making a big SQL statement, test it, and then paste the SQL into the code and adding all the sqlstmt.append(" at the beginning and the ") at the end. It's 2011, isn't there a better way the handle a big chunk of strings inside code? Please: don't suggest stored procedures or ORMs. edit Found the answer using XML literals and CData. Thanks to all the people that actually tried to answer the question without questioning me for not using ORM, SPs and using VB edit 2 the question leave me thinking that languages could try to make a better effort for using inline SQL with color syntax, etc. It will be cheaper that developing Linq2SQL. Just something like: dim sql = <sql> SELECT * ... </sql>

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  • Books or help on OO Analysis

    - by Pat
    I have this course where we learn about the domain model, use cases, contracts and eventually leap into class diagrams and sequence diagrams to define good software classes. I just had an exam and I got trashed, but part of the reason is we barely have any practical material, I spent at least two good months without drawing a single class diagram by myself from a case study. I'm not here to blame the system or the class I'm in, I'm just wondering if people have some exercise-style books that either provide domain models with glossaries, system sequence diagrams and ask you to use GRASP to make software classes? I could really use some alone-time practicing going from analysis to conception of software entities. I'm almost done with Larman's book called "Applying UML and Patterns An Introduction to Object-Oriented Analysis and Design and Iterative Development, Third Edition". It's a good book, but I'm not doing anything by myself since it doesn't come with exercises. Thanks.

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  • For Programmers familiar with ACM API? Drawing Initials [closed]

    - by user71992
    Possible Duplicate: For Programmers familiar with ACM API? Drawing Initials I came across an exercise (in the book "The Art and Science of Java" by Eric Roberts) that requires using only GArc and GLine classes to create a lettering library which draws your initials on the canvas. This should be made independent of the GLabel class. I'd like to know the correct approach to use in solving this problem. I'm not sure what I have so far is good enough (I'm thinking it's too long). The questions requires that I use a good Top-Down approach. Here's my code so far: //Passes letters to GLetter objects and draws them on the canvas package artScienceJavaExercises.chapter8; import acm.program.*; //import acm.graphics.*; public class DrawInitials extends GraphicsProgram{ public void init(){ resize(400,400); } public void run(){ //String let = readLine("Letter?: "); letter = new GLetter("l"); add(letter, (getWidth()-letter.getWidth()*2)/2, (getHeight()-letter.getHeight())/2); add(new GLetter("o"), (letter.getX()+letter.getWidth()), letter.getY()); } private GLetter letter; } //GLetter Class package artScienceJavaExercises.chapter8; import acm.graphics.*; import java.awt.*; public class GLetter extends GCompound{ private static final int ONE_THIRD = 30; private static final int ROW_2_HEIGHT = 40; private GArc[] arc = new GArc[4]; private GLine[] line = new GLine[24]; public GLetter(String s){ line[0] = new GLine(0,0, ONE_THIRD, 0); line[1] = new GLine(ONE_THIRD,0, ONE_THIRD*2, 0); line[2] = new GLine(ONE_THIRD*2,0, ONE_THIRD*3, 0); line[3] = new GLine(0,0, 0,ONE_THIRD); line[4] = new GLine(ONE_THIRD,0, ONE_THIRD, ONE_THIRD); line[5] = new GLine(ONE_THIRD*2,0, ONE_THIRD*2, ONE_THIRD); line[6] = new GLine(ONE_THIRD*3,0, ONE_THIRD*3, ONE_THIRD); line[7] = new GLine(0,ONE_THIRD, ONE_THIRD*2, ONE_THIRD); line[8] = new GLine(ONE_THIRD,ONE_THIRD, ONE_THIRD*2, ONE_THIRD); line[9] = new GLine(ONE_THIRD*2,ONE_THIRD, ONE_THIRD*3, ONE_THIRD); line[10] = new GLine(0,ONE_THIRD, 0, ONE_THIRD+ROW_2_HEIGHT); line[11] = new GLine(ONE_THIRD, ONE_THIRD, ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT); line[12] = new GLine(ONE_THIRD*2,ONE_THIRD, ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT); line[13] = new GLine(ONE_THIRD*3,ONE_THIRD, ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT); line[14] = new GLine(0, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT); line[15] = new GLine(ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT); line[16] = new GLine(ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT); line[17] = new GLine(0, ONE_THIRD+ROW_2_HEIGHT, 0, ONE_THIRD*2+ROW_2_HEIGHT); line[18] = new GLine(ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT); line[19] = new GLine(ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD*2+ROW_2_HEIGHT); line[20] = new GLine(ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD*2+ROW_2_HEIGHT); line[21] = new GLine(0,ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT); line[22] = new GLine(ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD*2+ROW_2_HEIGHT); line[23] = new GLine(ONE_THIRD*2,ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD*2+ROW_2_HEIGHT); for(int i = 0; i<line.length; i++){ add(line[i]); line[i].setColor(Color.BLACK); line[i].setVisible(false); } arc[0] = new GArc(getWidth(), getHeight(), 106.699, 49.341); arc[1] = new GArc(getWidth(), getHeight(), 23.96, 49.341); arc[2] = new GArc(getWidth(), getHeight(), -23.96, -49.341); arc[3] = new GArc(0,0,getWidth(), getHeight(), -106.699, -49.341); for(int i = 0; i<arc.length; i++){ add(arc[i],0,0); arc[i].setColor(Color.BLACK); arc[i].setVisible(false); } paintLetter(s); } private void paintLetter(String s){ if (s.equalsIgnoreCase("l")){ turnOn(line[3]); turnOn(line[10]); turnOn(line[17]); turnOn(line[21]); turnOn(line[22]); turnOn(line[23]); } else if(s.equalsIgnoreCase("o")){ for(int i = 0; i<4; ++i){ turnOn(arc[i]); } turnOn(line[1]); turnOn(line[10]); turnOn(line[13]); turnOn(line[22]); } } private void turnOn(GObject g){ g.setVisible(true); } } I created a class (GLetter.java) with arrays for GArc and GLine objects. They are positioned in certain ways thereby turning certain Glines and/or GArcs on or off (changing visiblity) would create a pattern for a letter. This Gletter uses the if/else statements to determine which pattern to create - this makes me feel my code is too long. There is another class (DrawInitials.java) that simulates a GraphicsProgram and allows the user to pass certain letters as arguments to the GLetter object. I've used 'L' and 'O' as examples. However, I posted this because I'm not sure I'm using the right approach. That's why I need your help. I feel MY CODE IS TOO LONG! The code above is not the complete project...it only draws letters 'L' and 'O' for now.

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  • WWDC 2012 announced features on iOS 5?

    - by Arnold Sakhnov
    I am relatively new to iOS development, so after watching a bunch of WWDC videos announcing new awesome features for the iPhone SDK, I still got a few questions regarding their support for older devices. Specifically: Do the new compiler features (such as literals support, auto-synthesize, etc) require iOS 6 on the target device, or can the new style code be deployed to iOS 5 devices? Auto-layout for iOS, same question. Will it only be supported on iOS 6, or 5 as well? If it's 6 only, what kind of fallback are we expected to implement? Would really appreciate if someone could clarify this for me, as I'm thinking about rewriting my older unfinished project and I would love to use some of that improved SDK functionality.

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  • Silverlight 4 Twitter Client - Part 2

    - by Max
    We will create a few classes now to help us with storing and retrieving user credentials, so that we don't ask for it every time we want to speak with Twitter for getting some information. Now the class to sorting out the credentials. We will have this class as a static so as to ensure one instance of the same. This class is mainly going to include a getter setter for username and password, a method to check if the user if logged in and another one to log out the user. You can get the code here. Now let us create another class to facilitate easy retrieval from twitter xml format results for any queries we make. This basically involves just creating a getter setter for all the values that you would like to retrieve from the xml document returned. You can get the format of the xml document from here. Here is what I've in my Status.cs data structure class. using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes;  namespace MaxTwitter.Classes { public class Status { public Status() {} public string ID { get; set; } public string Text { get; set; } public string Source { get; set; } public string UserID { get; set; } public string UserName { get; set; } } }  Now let us looking into implementing the Login.xaml.cs, first thing here is if the user is already logged in, we need to redirect the user to the homepage, this we can accomplish using the event OnNavigatedTo, which is fired when the user navigates to this particular Login page. Here you utilize the navigate to method of NavigationService to goto a different page if the user is already logged in. if (GlobalVariable.isLoggedin())         this.NavigationService.Navigate(new Uri("/Home", UriKind.Relative));  On the submit button click event, add the new event handler, which would save the perform the WebClient request and download the results as xml string. WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp);  The following line allows us to create a web client to create a web request to a url and get back the string response. Something that came as a great news with SL 4 for many SL developers.   WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.Credentials = new NetworkCredential(TwitterUsername.Text, TwitterPassword.Password);  Here in the following line, we add an event that has to be fired once the xml string has been downloaded. Here you can do all your XLINQ stuff.   myService.DownloadStringCompleted += new DownloadStringCompletedEventHandler(TimelineRequestCompleted);   myService.DownloadStringAsync(new Uri("https://twitter.com/statuses/friends_timeline.xml"));  Now let us look at implementing the TimelineRequestCompleted event. Here we are not actually using the string response we get from twitter, I just use it to ensure the user is authenticated successfully and then save the credentials and redirect to home page. public void TimelineRequestCompleted(object sender, System.Net.DownloadStringCompletedEventArgs e) { if (e.Error != null) { MessageBox.Show("This application must be installed first"); }  If there is no error, we can save the credentials to reuse it later.   else { GlobalVariable.saveCredentials(TwitterUsername.Text, TwitterPassword.Password); this.NavigationService.Navigate(new System.Uri("/Home", UriKind.Relative)); } } Ok so now login page is done. Now the main thing – running this application. This credentials stuff would only work, if the application is run out of the browser. So we need fiddle with a few Silverlioght project settings to enable this. Here is how:    Right click on Silverlight > properties then check the "Enable running application out of browser".    Then click on Out-Of-Browser settings and check "Require elevated trust…" option. That's it, all done to run. Now press F5 to run the application, fix the errors if any. Then once the application opens up in browser with the login page, right click and choose install.  Once you install, it would automatically run and you can login and can see that you are redirected to the Home page. Here are the files that are related to this posts. We will look at implementing the Home page, etc… in the next post. Please post your comments and feedbacks; it would greatly help me in improving my posts!  Thanks for your time, catch you soon.

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  • Best practices with Vertices in Open GL

    - by Darestium
    What is the best practice in regards to storing vertex data in Open GL? I.e: struct VertexColored { public: GLfloat position[]; GLfloat normal[]; byte colours[]; } class Terrian { private: GLuint vbo_vertices; GLuint vbo_normals; GLuint vbo_colors; GLuint ibo_elements; VertexColored vertices[]; } or having them stored seperatly in the required class like: class Terrian { private: GLfloat vertices[]; GLfloat normals[]; GLfloat colors[]; GLuint vbo_vertices; GLuint vbo_normals; GLuint vbo_colors; GLuint ibo_elements; }

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