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  • What IDE setup and workflow is used for OSGi development?

    - by Falx
    I made quite a few easy OSGi test projects in Eclipse RCP. My typical workflow would always be: Make 3 different projects: APIproject, Clientproject and Serverproject Edit the MANIFEST.MF of APIproject to export the api package Edit the MANIFEST.MF file of Clientproject and Serverproject to add the required API package Choose "Run as..." "Plugin Framework" OSGi console starts in eclipse and everything seems to work I also tried wiring things by using Declarative Services, which worked well like this too. Now recently I wanted to try out iPOJO. The problem is that I get the feeling that I've been doing my OSGi development the wrong way. Can it be that I should instead make 1 project en make it work like no OSGi is involved. And then afterwards, just export each package to its own bundle by means of (for instance) the BNDL tool? Should development be done in a normal Eclipse (java, not RCP) or any other java IDE for that matter? So that's why I have these questions: What IDE setup is normally used to develop OSGi with iPOJO? And what is the normal workflow to be used when developing OSGi projects (maybe with iPOJO)?

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  • Bespoke Development or Leverage SharePoint With Web Parts etc?

    - by Asim
    Hi all, We are currently in the process of drawing up a solution for an existing client, creating a number of eServices. The client currently have MOSS 2007. The proposed solution is to use MOSS as the launching pad for the eServices… The requirement involves drawing up several online forms which provide registration facilities as well as facilitating a workflow of some sort. I have been told that the proposed solution requires complex web forms. Most are complex forms with parent child details that have multiple windows. The proposed solution is to do some bespoke development, developing ASP .NET forms. These forms would be deployed under the _layouts folder of the current MOSS portal, inheriting the master page design on the current site. I have been told that this approach make development and deployment more simple, as well has having ‘complete integration’ with MOSS. My questions are: Is this the best way to leverage SharePoint – it seems like the proposed solution is not leveraging MOSS at all..! I thought perhaps utilizing Web Parts would be better, but I have been told that this is more complex and developing more smarter intuitive UI is more difficult. Is this really the case? If not, what should be the recommended approach? We will be utilizing Ultimus as the workflow engine. However, I have been recommended K2 Workflows. Anyone used both/have any opinions on either? Many thanks in advance! Kind Regards,

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  • Anybody Know of any Tools to help Analysing .NET Trace Log Files?

    - by peter
    I am developing a C# .NET application. In the app.config file I add trace logging as shown, <?xml version="1.0" encoding="UTF-8" ?> <configuration> <system.diagnostics> <trace autoflush="true" /> <sources> <source name="System.Net.Sockets" maxdatasize="1024"> <listeners> <add name="MyTraceFile"/> </listeners> </source> </sources> <sharedListeners> <add name="MyTraceFile" type="System.Diagnostics.TextWriterTraceListener" initializeData="System.Net.trace.log" /> </sharedListeners> <switches> <add name="System.Net" value="Verbose" /> </switches> </system.diagnostics> </configuration> Are there any good tools around to analyse the log file that is output? The output looks like this, System.Net.Sockets Verbose: 0 : [5900] Data from Socket#8764489::Send DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000000 : 4D 49 4D 45 2D 56 65 72-73 69 6F 6E 3A 20 31 2E : MIME-Version: 1. DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000060 : 65 3A 20 37 20 41 70 72-20 32 30 31 30 20 31 35 : e: 7 Apr 2010 15 DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000070 : 3A 32 32 3A 34 30 20 2B-31 32 30 30 0D 0A 53 75 : :22:40 +1200..Su DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000080 : 62 6A 65 63 74 3A 20 5B-45 72 72 6F 72 5D 20 45 : bject: [Error] E DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000090 : 78 63 65 70 74 69 6F 6E-20 69 6E 20 53 79 6E 63 : xception in Sync DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 000000A0 : 53 65 72 76 69 63 65 20-28 32 30 30 38 2E 30 2E : Service (2008.0. DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 000000B0 : 33 30 34 2E 31 32 33 34-32 29 0D 0A 43 6F 6E 74 : 304.12342)..Cont DateTime=2010-04-07T03:22:40.1067012Z Is there anything that can take the output shown above (my output is a text file 100mb in size), group together packets, and help out with finding particular issues I would like to hear about it. Thanks.

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  • Definition of the job titles involved in a software development process.

    - by Rafael Romão
    I have seen many job titles for people involved in a software development process, but never found a consensus about they mean. I know many of them are equivalent, and found some other questions about that here in SO, but I would like to know your definitions and comments about them. I want not only to know if there is really a consensus, but also to know if what I suppose to be a Software Architect, is really a Software Architect, and so on. The job titles I mean are: Developer; System Analyst; Programmer; Analyst Programmer; Software Engineer; Software Architect; Designer; Software Designer; Business Manager; Business Analyst; Program Manager; Project Manager; Development Manager; Tester; Support Analyst; Please, feel free to add more titles to this list in your answers. It would be very helpful.

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  • Should I invest in GraniteDS for Flex + Java development?

    - by Boden
    I'm new to Flex development, and RIAs in general. I've got a CRUD-style Java + Spring + Hibernate service on top of which I'm writing a Flex UI. Currently I'm using BlazeDS. This is an internal application running on a local network. It's become apparent to me that the way RIAs work is more similar to a desktop application than a web application in that we load up the entire model and work with it directly on the client (or at least the portion that we're interested in). This doesn't really jive well with BlazeDS because really it only supports remoting and not data management, thus it can become a lot of extra work to make sure that clients are in sync and to avoid reloading the model which can be large (especially since lazy loading is not possible). So it feels like what I'm left with is a situation where I have to treat my Flex application more like a regular old web application where I do a lot of fine grained loading of data. LiveCycle is too expensive. The free version of WebOrb for Java really only does remoting. Enter GraniteDS. As far as I can determine, it's the only free solution out there that has many of the data management features of LiveCycle. I've started to go through its documentation a bit and suddenly feel like it's yet another quagmire of framework that I'll have to learn just to get an application running. So my question(s) to the StackOverflow audience is: 1) do you recommend GraniteDS, especially if my current Java stack is Spring + Hibernate? 2) at what point do you feel like it starts to pay off? That is, at what level of application complexity do you feel that using GraniteDS really starts to make development that much better? In what ways?

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  • How can I persuade our team to use mac as our development platform?

    - by Allen Bargi
    I'm joining a start up and there's a debate on which platform we should choose for our development; Mac, Linux or Windows? We're gonna use mainly open source tools and languages like, ruby, rails, PHP and mysql and photoshop (or something equivalent on Linux) for design. I suggested mac but they challenged me to be more persuasive. what's your idea? Help me with your persuasive arguments please.

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  • What are the first steps in C#/.NET development?

    - by paxdiablo
    Okay, I'm biting the bullet and deciding to get into the whole Microsoft/C#/.NET culture and I'm going to do this by putting together a simple (hah!) application. It will basically be an application in which I want to store images and associate with them other optional things. It must be able to import images from the filesystem (and hopefully camera/scanner) then allow the user to add text, audio and other information. I plan to store the images and auxillary information into a database. What the application will do with said data isn't important (yet). Keep in mind I know absolutely nothing about C# or .NET although, as an old codger, I know a great deal about many other things and will regale you with stories and anecdotes until you quietly slip away :-) What are the first steps to take in developing such an application? I've already set out UI layouts and likely process flows although it may be that the development environment dictates changes. Development environment is currently XP SP3 + VS2008 (though I can upgrade if absolutely necessary). What should I be looking at as the first step? Are there any gotchas I should be looking out for?

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  • Where to start with the development of first database driven Web App (long question)?

    - by Ryan
    Hi all, I've decided to develop a database driven web app, but I'm not sure where to start. The end goal of the project is three-fold: 1) to learn new technologies and practices, 2) deliver an unsolicited demo to management that would show how information that the company stores as office documents spread across a cumbersome network folder structure can be consolidated and made easier to access and maintain and 3) show my co-workers how Test Drive Development and prototyping via class diagrams can be very useful and reduces future maintenance headaches. I think this ends up being a basic CMS to which I have generated a set of features, see below. 1) Create a database to store the site structure (organized as a tree with a 'project group'-project structure). 2) Pull the site structure from the database and display as a tree using basic front end technologies. 3) Add administrator privileges/tools for modifying the site structure. 4) Auto create required sub pages* when an admin adds a new project. 4.1) There will be several sub pages under each project and the content for each sub page is different. 5) add user privileges for assigning read and write privileges to sub pages. What I would like to do is use Test Driven Development and class diagramming as part of my process for developing this project. My problem; I'm not sure where to start. I have read on Unit Testing and UML, but never used them in practice. Also, having never worked with databases before, how to I incorporate these items into the models and test units? Thank you all in advance for your expertise.

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  • Rails 2.3.4 and jquery form plugin works on development, not in production?

    - by hemajang
    Hello, i'm trying to build a contact form in Rails 2.3.4. I'm using the jQuery Form plugin along with this (http://bassistance.de/jquery-plugins/jquery-plugin-validation/) for validations. Everything works in my development environment (mac os x snow leopard), the loading gif appears and on my log the email gets sent and the "request completed" notice shows. But on my production machine the loading gif just keeps going and the form doesn't get sent. I've waited as long as I could, nothing. Here is my code: /public/javascripts/application.js // client-side validation and ajax submit contact form $('#contactForm').validate( { rules: { 'email[name]': { required: true }, 'email[address]': { required: true, email: true }, 'email[subject]': { required: true }, 'email[body]': { required: true } }, messages: { 'email[name]': "Please enter your name.", 'email[address]': "Please enter a valid email address.", 'email[subject]': "Please enter a subject.", 'email[body]': "Please enter a message." }, submitHandler: function(form) { $(form).ajaxSubmit({ dataType: 'script', beforeSend: function() { $(".loadMsg").show(); } }); return false; } }); I'm using the submitHandler to send the actual ajaxSubmit. I added the "dataType: "script" and the "beforeSubmit" for the loading graphic. def send_mail if request.post? respond_to do |wants| ContactMailer.deliver_contact_request(params[:email]) flash[:notice] = "Email was successfully sent." wants.js end end end Everything works fine on development, but not in production. What am I missing or did wrong?

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  • Job conditions conflicting with personal principles on software-development - how much is too much?

    - by Baelnorn
    Sorry for the incoming wall'o'text (and for my probably bad English) but I just need to get this off somehow. I also accept that this question will be probably closed as subjective and argumentative, but I need to know one thing: "how much BS are programmers supposed to put up with before breaking?" My background I'm 27 years old and have a B.Sc. in Computer engineering with a graduation grade of 1.8 from a university of applied science. I went looking for a job right after graduation. I got three offers right away, with two offers paying vastly more than the last one, but that last one seemed more interesting so I went for that. My situation I've been working for the company now for 17 months now, but it feels like a drag more and more each day. Primarily because the company (which has only 5 other developers but me, and of these I work with 4) turned out to be pretty much the anti-thesis of what I expected (and was taught in university) from a modern software company. I agreed to accept less than half of the usual payment appropriate for my qualification for the first year because I was promised a trainee program. However, the trainee program turned out to be "here you got a computer, there's some links on the stuff we use, and now do what you colleagues tell you". Further, during my whole time there (trainee or not) I haven't been given the grace of even a single code-review - apparently nobody's interested in my work as long as it "just works". I was told in the job interview that "Microsoft technology played a central role in the company" yet I've been slowly eroding my congnitive functions with Flex/Actionscript/Cairngorm ever since I started (despite having applied as a C#/.NET developer). Actually, the company's primary projects are based on Java/XSLT and Flex/Actionscript (with some SAP/ABAP stuff here and there but I'm not involved in that) and they've been working on these before I even applied. Having had no experience either with that particular technology nor the framework nor the field (RIA) nor in developing business scale applications I obviously made several mistakes. However, my boss told me that he let me make those mistakes (which ate at least 2 months of development time on their own) on purpose to provide some "learning experience". Even when I was still a trainee I was already tasked with working on a business-critical application. On my own. Without supervision. Without code-reviews. My boss thinks agile methods are a waste of time/money and deems putting more than one developer on any project not efficient. Documentation is not necessary and each developer should only document what he himself needs for his work. Recently he wanted us to do bug tracking with Excel and Email instead of using an already existing Bugzilla, overriding an unanimous decision made by all developers and testers involved in the process - only after another senior developer had another hour-long private discussion with him he agreed to let us use the bugtracker. Project management is basically not present, there are only a few Excel sheets floating around where the senior developer lists some things (not all, mind you) with a time estimate ranging from days to months, trying to at least somehow organize the whole mess. A development process is also basically not present, each developer just works on his own however he wants. There are not even coding conventions in the company. Testing is done manually with a single tester (sometimes two testers) per project because automated testing wasn't given the least thought when the whole project was started. I guess it's not a big surprise when I say that each developer also has his own share of hundreds of overhours (which are, of course, unpaid). Each developer is tasked with working on his own project(s) which in turn leads to a very extensive knowledge monopolization - if one developer was to have an accident or become ill there would be absolutely no one who could even hope to do his work. Considering that each developer has his own business-critical application to work on, I guess that's a pretty bad situation. I've been trying to change things for the better. I tried to introduce a development process, but my first attempt was pretty much shot down by my boss with "I don't want to discuss agile methods". After that I put together a process that at least resembled how most of the developers were already working and then include stuff like automated (or at least organized) testing, coding conventions, etc. However, this was also shot down because it wasn't "simple" enought to be shown on a business slide (actually, I wasn't even given the 15 minutes I'd have needed to present the process in the meeting). My problem I can't stand working there any longer. Seriously, I consider to resign on monday, which still leaves me with 3 months to work there due to the cancelation period. My primary goal since I started studying computer science was being a good computer scientist, working with modern technologies and adhering to modern and proven principles and methods. However, the company I'm working for seems to make that impossible. Some days I feel as if was living in a perverted real-life version of the Dilbert comics. My question Am I overreacting? Is this the reality each graduate from university has to face? Should I betray my sound principles and just accept these working conditions? Or should I gtfo of there? What's the opinion of other developers on this matter. Would you put up with all that stuff?

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  • Edit Text in a Webpage with Internet Explorer 8

    - by Matthew Guay
    Internet Explorer is often decried as the worst browser for web developers, but IE8 actually offers a very nice set of developer tools.  Here we’ll look at a unique way to use them to edit the text on any webpage. How to edit text in a webpage IE8’s developer tools make it easy to make changes to a webpage and view them directly.  Simply browse to the webpage of your choice, and press the F12 key on your keyboard.  Alternately, you can click the Tools button, and select Developer tools from the list. This opens the developer tools.  To do our editing, we want to select the mouse button on the toolbar “Select Element by Click” tool. Now, click on any spot of the webpage in IE8 that you want to edit.  Here, let’s edit the footer of Google.com.  Notice it places a blue box around any element you hover over to make it easy to choose exactly what you want to edit. In the developer tools window, the element you selected before is now highlighted.  Click the plus button beside that entry if the text you want to edit is not visible.   Now, click the text you wish to change, and enter what you wish in the box.  For fun, we changed the copyright to say “©2010 Microsoft”. Go back to IE to see the changes on the page! You can also change a link on a page this way: Or you can even change the text on a button: Here’s our edited Google.com: This may be fun for playing a trick on someone or simply for a funny screenshot, but it can be very useful, too.  You could test how changes in fontsize would change how a website looks, or see how a button would look with a different label.  It can also be useful when taking screenshots.  For instance, if I want to show a friend how to do something in Gmail but don’t want to reveal my email address, I could edit the text on the top right before I took the screenshot.  Here I changed my Gmail address to [email protected]. Please note that the changes will disappear when you reload the page.  You can save your changes from the developer tools window, though, and reopen the page from your computer if you wish. We have found this trick very helpful at times, and it can be very fun too!  Enjoy it, and let us know how you used it to help you! Similar Articles Productive Geek Tips Edit Webpage Text Areas in Your Favorite Text EditorRemove Webpage Formatting or View the HTML Code When Copying in FirefoxChange the Default Editor From Nano on Ubuntu LinuxShare Text & Images the Easy Way with JustPaste.itEditPad Lite – All Purpose Tabbed Text Editor TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Edit Text in a Webpage with Internet Explorer 8

    - by Matthew Guay
    Internet Explorer is often decried as the worst browser for web developers, but IE8 actually offers a very nice set of developer tools.  Here we’ll look at a unique way to use them to edit the text on any webpage. How to edit text in a webpage IE8’s developer tools make it easy to make changes to a webpage and view them directly.  Simply browse to the webpage of your choice, and press the F12 key on your keyboard.  Alternately, you can click the Tools button, and select Developer tools from the list. This opens the developer tools.  To do our editing, we want to select the mouse button on the toolbar “Select Element by Click” tool. Now, click on any spot of the webpage in IE8 that you want to edit.  Here, let’s edit the footer of Google.com.  Notice it places a blue box around any element you hover over to make it easy to choose exactly what you want to edit. In the developer tools window, the element you selected before is now highlighted.  Click the plus button beside that entry if the text you want to edit is not visible.   Now, click the text you wish to change, and enter what you wish in the box.  For fun, we changed the copyright to say “©2010 Microsoft”. Go back to IE to see the changes on the page! You can also change a link on a page this way: Or you can even change the text on a button: Here’s our edited Google.com: This may be fun for playing a trick on someone or simply for a funny screenshot, but it can be very useful, too.  You could test how changes in fontsize would change how a website looks, or see how a button would look with a different label.  It can also be useful when taking screenshots.  For instance, if I want to show a friend how to do something in Gmail but don’t want to reveal my email address, I could edit the text on the top right before I took the screenshot.  Here I changed my Gmail address to [email protected]. Please note that the changes will disappear when you reload the page.  You can save your changes from the developer tools window, though, and reopen the page from your computer if you wish. We have found this trick very helpful at times, and it can be very fun too!  Enjoy it, and let us know how you used it to help you! Similar Articles Productive Geek Tips Edit Webpage Text Areas in Your Favorite Text EditorRemove Webpage Formatting or View the HTML Code When Copying in FirefoxChange the Default Editor From Nano on Ubuntu LinuxShare Text & Images the Easy Way with JustPaste.itEditPad Lite – All Purpose Tabbed Text Editor TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Networking middleware

    - by Howie
    I'm looking for a networking middleware that may be suitable for a medium-sized MMO. I don't care in which language it's written, just that it's high-level, stable and has many of the features that can ease my development. I am making a 2D real-time action game. Come to think of it... I'd be happy with "just" a high-level networking framework that has a few handy features to ease the development of a general networked game.

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  • C# in vedio game industry?

    - by kasparov
    Other than Indie game development, C# is also used for in house tool development at large studios. I have two questions -: 1) Is microsoft planning to release a native C# compiler sharing the backend code generator with the C++ compiler? http://www.compilerjobs.com/db/jobs_view.php?editid1=648 2) If microsoft IS planning a native C# compiler, then can C# replace C++ as the industry standard in AAA vedio games?

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  • Lenovo X220 right click does not work with ubuntu 12.04

    - by fulop
    I am unable to right click with my new X220 Lenovo sub-notebook. I have read several workaround but even not know which one would help me. Can someone help me to find the solution or workaround? dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): -D_FORTIFY_SOURCE=2 dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions -Wl,-z,relro dpkg-buildpackage: source package xserver-xorg-input-synaptics dpkg-buildpackage: source version 1.6.2-1ubuntu1~precise2 dpkg-buildpackage: source changed by Timo Aaltonen <[email protected]> dpkg-buildpackage: host architecture amd64 dpkg-source --before-build xserver-xorg-input-synaptics-1.6.2 fakeroot debian/rules clean dh clean --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_auto_clean -O--builddirectory=build/ dh_quilt_unpatch -O--builddirectory=build/ Removing patch 131_reset-num_active_touches-on-deviceoff.patch Restoring src/synaptics.c Removing patch 130_dont_enable_rightbutton_area.patch Restoring conf/50-synaptics.conf Removing patch 129_disable_three_touch_tap.patch Restoring src/synaptics.c Removing patch 128_disable_three_click_action.patch Restoring src/synaptics.c Removing patch 126_ubuntu_xi22.patch Restoring configure.ac Removing patch 125_option_rec_revert.patch Restoring test/fake-symbols.h Restoring test/fake-symbols.c Removing patch 124_syndaemon_events.patch Restoring tools/syndaemon.c Removing patch 118_quell_error_msg.patch Restoring tools/synclient.c Restoring tools/syndaemon.c Removing patch 115_evdev_only.patch Restoring conf/50-synaptics.conf Removing patch 106_always_enable_vert_edge_scroll.patch Restoring src/synaptics.c Removing patch 104_always_enable_tapping.patch Restoring src/synaptics.c Removing patch 103_enable_cornertapping.patch Restoring src/synaptics.c Removing patch 101_resolution_detect_option.patch Restoring include/synaptics-properties.h Restoring man/synaptics.man Restoring src/synapticsstr.h Restoring src/properties.c Restoring src/synaptics.c Restoring tools/synclient.c Removing patch 02-do-not-use-synaptics-for-keyboards.patch Restoring conf/11-x11-synaptics.fdi No patches applied dh_autoreconf_clean -O--builddirectory=build/ dh_clean -O--builddirectory=build/ dpkg-source -b xserver-xorg-input-synaptics-1.6.2 dpkg-source: warning: no source format specified in debian/source/format, see dpkg-source(1) dpkg-source: info: using source format `1.0' dpkg-source: info: building xserver-xorg-input-synaptics using existing xserver-xorg-input-synaptics_1.6.2.orig.tar.gz dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.diff.gz dpkg-source: warning: the diff modifies the following upstream files: autogen.sh docs/README.alps docs/tapndrag.dia docs/trouble-shooting.txt dpkg-source: info: use the '3.0 (quilt)' format to have separate and documented changes to upstream files, see dpkg-source(1) dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.dsc debian/rules build dh build --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_quilt_patch -O--builddirectory=build/ Applying patch 02-do-not-use-synaptics-for-keyboards.patch patching file conf/11-x11-synaptics.fdi Hunk #1 succeeded at 9 (offset 7 lines). Applying patch 101_resolution_detect_option.patch patching file include/synaptics-properties.h patching file man/synaptics.man patching file src/properties.c Hunk #3 succeeded at 787 (offset 6 lines). patching file src/synaptics.c Hunk #2 succeeded at 1403 (offset 3 lines). Hunk #3 succeeded at 1421 (offset 3 lines). patching file src/synapticsstr.h patching file tools/synclient.c Applying patch 103_enable_cornertapping.patch patching file src/synaptics.c Hunk #1 succeeded at 762 with fuzz 1 (offset 202 lines). Applying patch 104_always_enable_tapping.patch patching file src/synaptics.c Hunk #1 succeeded at 662 with fuzz 2 (offset 6 lines). Applying patch 106_always_enable_vert_edge_scroll.patch patching file src/synaptics.c Hunk #1 succeeded at 673 (offset 174 lines). Applying patch 115_evdev_only.patch patching file conf/50-synaptics.conf Hunk #1 succeeded at 14 with fuzz 2. Applying patch 118_quell_error_msg.patch patching file tools/synclient.c patching file tools/syndaemon.c Applying patch 124_syndaemon_events.patch patching file tools/syndaemon.c Applying patch 125_option_rec_revert.patch patching file test/fake-symbols.c patching file test/fake-symbols.h Applying patch 126_ubuntu_xi22.patch patching file configure.ac Applying patch 128_disable_three_click_action.patch patching file src/synaptics.c Hunk #1 succeeded at 671 (offset 174 lines). Applying patch 129_disable_three_touch_tap.patch patching file src/synaptics.c Hunk #1 succeeded at 665 (offset 32 lines). Applying patch 130_dont_enable_rightbutton_area.patch patching file conf/50-synaptics.conf Applying patch 131_reset-num_active_touches-on-deviceoff.patch patching file src/synaptics.c Applying patch 201-wait.patch patching file src/eventcomm.c Hunk #1 FAILED at 750. Hunk #2 FAILED at 775. Hunk #3 FAILED at 784. 3 out of 3 hunks FAILED -- rejects in file src/eventcomm.c Patch 201-wait.patch does not apply (enforce with -f) dh_quilt_patch: quilt --quiltrc /dev/null push -a || test $? = 2 returned exit code 1 make: *** [build] Error 25 dpkg-buildpackage: error: debian/rules build gave error exit status 2

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  • Game Design Resources for Programmers

    - by user17028
    I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, and have found a good DirectX book from which I will study. However, what are some good resources (online tutorials/books/etc) for C++ game programming which are tailored towards someone who is already experienced with C++? Most of the resources I have found attempt to teach basic programming, then get into game development.

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  • How to take first step for making 2d games in Xcode [on hold]

    - by josh
    I have 2 years experience in Xcode in business and socials Apps. Now I am going into 2d game development so I want to know that how to take first step for making 2d games in Xcode either using external framework or its native iOS games. Looking for game like angry bird. What are the key points I should keep in mind before jumping into 2d games development. Any suggestion or related helping materials share with me. Thanks.

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  • Game Programming Resources for Programmers

    - by user17028
    I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, and have found a good DirectX book from which I will study. However, what are some good resources (online tutorials/books/etc) for C++ game programming which are tailored towards someone who is already experienced with C++? Most of the resources I have found attempt to teach basic programming, then get into game development.

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  • Is this masters course worth taking?

    - by dbomb101
    I've been spending the last couple of years developing 2D game in XNA but there are still alot of gaps in my knowledge especially in terms of 3D development and working in game development teams and I would like to eventually be able to develop more technically advanced games. I was thinking of taking the masters course linked below to help out with that. Do you think the course is worth it or should I simply continue self studying ? Course Details

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  • Is the STL efficient enough for mobile devices?

    - by mx2
    When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples. His defense is that STL is no slower than Objective-C). Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90). What are the benefits and drawbacks of each approach?

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  • Does 3d modeling software *choice used during asset creation affect performance at runtime

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3 dimensional image of a box, can one of them result in better performance if aspects of the image are identical? I am attempting to get the information I need without causing unnecessary debate over specific software choice.

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  • recommended book for cocos2d?

    - by Paul Sanwald
    I'm an experienced programmer that recently got into iOS development by working through the big nerd ranch book by Aaron Hillegass and Joe Conway. I loved the way the book was structured in terms of typing in the code and doing the challenges. I'm interested in learning more about iOS gaming and cocos2d, but am a complete newbie in terms of game development/design. there are a number of books on amazon on cocos2d, can anyone recommend one in particular?

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  • Can I develop games for mobile platforms in C++?

    - by James Bern
    I have a good grasp in C++ and C and have also experience developing AAA game using C++. Now, I'm shamelessly thinking to dive into mobile game development either in iOS or Android. Unfortunately, I don't know objective-C and java and neither have courage to learn it. So, As above mentioned reason, Is there any possibility to do mobile development in C++ without using any single statement of JAVA and Objective-C ?

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  • Does one's choice of 3d modeling software used during asset creation affect performance at runtime?

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3-dimensional image of a box, can one of them result in better performance if aspects of the image are identical? I am attempting to get the information I need without causing unnecessary debate over specific software choice.

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  • Should I use OpenGL while working with the C++ Software?

    - by Paralytic
    I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when starting up a new project. I've heard of OpenGL pertaining to game development, not sure what it is though. Should I be using OpenGL when creating my Game Engine? Will it matter if I just start with a blank slate?

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