Search Results

Search found 56780 results on 2272 pages for 'system design'.

Page 366/2272 | < Previous Page | 362 363 364 365 366 367 368 369 370 371 372 373  | Next Page >

  • Automated Java to Scala source code conversion?

    - by Alex R
    (Yes I know I can call Java code from Scala; but that is pointless; I want to DELETE the Java code, not keep it around and have to look at it and maintain it forever!) Are there any utilities out there to convert Java source to Scala source? I believe theoretically it should be possible to accomplish with minimal lossage. I have found this but it seems inactive, probably buggy/incomplete... http://sourceforge.net/projects/java2scala/ Any alternatives?

    Read the article

  • Database storage for high sample rate data in web app

    - by Jim
    I've got multiple sensors feeding data to my web app. Each channel is 5 samples per second and the data gets uploaded bundled together in 1 minute json messages (containing 300 samples). The data will be graphed using flot at multiple zoom levels from 1 day to 1 minute. I'm using Amazon SimpleDB and I'm currently storing the data in the 1 minute chunks that I receive it in. This works well for high zoom levels, but for full days there will be simply be too many rows to retrieve. The idea I've currently got is that every hour I can crawl through the data and collect together 300 samples for the last hour and store them in an hour Domain (table if you like). Does this sound like a reasonable solution? How have others implemented the same sort of systems?

    Read the article

  • Naming remote proxy classes

    - by Tobbe
    What are some good names for the client and server side classes that communicate over the network when implementing a remote proxy? The classes are often called stub and skelleton but I don't find those names very "intention revealing". Are there any other (better) alternatives?

    Read the article

  • Creating an object relational schema from a Class diagram

    - by Caylem
    Hi Ladies and Gents. I'd like some help converting the following UML diagram: UML Diagram The diagram shows 4 classes and is related to a Loyalty card scheme for an imaginary supermarket. I'd like to create an object relational data base schema from it for use with Oracle 10g/11g. Not sure where to begin, if somebody could give me a head start that would be great. Looking for actually starting the schema, show abstraction, constraints, types(subtypes, supertypes) methods and functions. Note: I'm not looking for anyone to make any comments regarding the actual classes and whether changes should be made to the Diagram, just the schema. Thanks

    Read the article

  • How to make some functions of a class as private for third level of inheritance.

    - by Shantanu Gupta
    I have created a class say A which has some functions defined as protected. Now Class B inherits A and class C inherits B. Class A has private default constructor and protected parameterized constructor. I want Class B to be able to access all the protected functions defined in Class A but class C can have access on some of the functions only not all the functions and class C is inheriting class B. How can I restrict access to some of the functions of Class A from Class C ? Class A { private A(){} protected A(int ){} protected calc(){} protected allow(){} } Class B : A {} // calc() and allow() should be accessible here CLass C:B { // calc() should not be accessible here but allow() should be accessible here. }

    Read the article

  • Postgre database ignoring created index ?!

    - by drasto
    I have an Postgre database and a table called my_table. There are 4 columns in that table (id, column1, column2, column3). The id column is primary key, there are no other constrains or indexes on columns. The table has about 200000 rows. I want to print out all rows which has value of column column2 equal(case insensitive) to 'value12'. I use this: SELECT * FROM my_table WHERE column2 = lower('value12') here is the execution plan for this statement(result of set enable_seqscan=on; EXPLAIN SELECT * FROM my_table WHERE column2 = lower('value12')): Seq Scan on my_table (cost=0.00..4676.00 rows=10000 width=55) Filter: ((column2)::text = 'value12'::text) I consider this to be to slow so I create an index on column column2 for better prerformance of searches: CREATE INDEX my_index ON my_table (lower(column2)) Now I ran the same select: SELECT * FROM my_table WHERE column2 = lower('value12') and I expect it to be much faster because it can use index. However it is not faster, it is as slow as before. So I check the execution plan and it is the same as before(see above). So it still uses sequential scen and it ignores the index! Where is the problem ?

    Read the article

  • Java interface and abstract class issue

    - by George2
    Hello everyone, I am reading the book -- Hadoop: The Definitive Guide, http://www.amazon.com/Hadoop-Definitive-Guide-Tom-White/dp/0596521979/ref=sr_1_1?ie=UTF8&s=books&qid=1273932107&sr=8-1 In chapter 2 (Page 25), it is mentioned "The new API favors abstract class over interfaces, since these are easier to evolve. For example, you can add a method (with a default implementation) to an abstract class without breaking old implementations of the class". What does it mean (especially what means "breaking old implementations of the class")? Appreciate if anyone could show me a sample why from this perspective abstract class is better than interface? thanks in advance, George

    Read the article

  • InnoDB or MyISAM - Why not both?

    - by Skoder
    Hey. I'm new to databases, and I've read various threads about which is better between InnoDB and MyISAM. It seems that the debates are to use or the other. Is it not possible to use both, depending on the table? What would be the disadvantages in doing this? As far as I can tell, the engine can be set during the CREATE TABLE command. Therefore, certain tables which are often read can be set to MyISAM, but tables that need transaction support can use InnoDB. I'm sure there must be a problem, otherwise this would be the ultimate answer :).

    Read the article

  • how to write a constructor...

    - by Nima
    is that correct to write a constructor like this? class A { A::A(const A& a) { .... } }; if yes, then is it correct to invoke it like this: A* other; ... A* instance = new A(*(other)); if not, what do you suggest? Thanks

    Read the article

  • Define tables from a part of my ER Diagram.

    - by M R Jafari
    I have a ER-Diagram (Show in http://www.4freeimagehost.com/show.php?i=f82997ca4d5d.png). In the diagram you see 2 entities and a 1:N relataion together. Project has 2 columns as ProjectID, ProjectName. Employee has 3 colums as EmployeeID, EmployeeName and ProjectID. A project has ONLY 1 project-manager and project-manager is a employee. What columns add them?

    Read the article

  • Are these jobs for developer or designers or for client himself? for a web-site projects [closed]

    - by jitendra
    Are these jobs for developer or for designers or for client himself? for a web-site projects. Client is asking to do all things to XHTML CSS PHP coder.. Spell checking grammar checking Descriptive alt text for big chart , graph images, technical images To write Table summary and caption Descriptive Link text Color Contrast checking Deciding in content what should be H2 ,H3, H4... and what should be <strong> or <span class="boldtext"> Meta Description and keywords for each pages Image compression To decide Filenames for images,PDf etc To decide Page's <title> for each page

    Read the article

  • Is there a programming language that performs currying when named parameters are omitted?

    - by Adam Gent
    Many functional programming languages have support for curried parameters. To support currying functions the parameters to the function are essentially a tuple where the last parameter can be omitted making a new function requiring a smaller tuple. I'm thinking of designing a language that always uses records (aka named parameters) for function parameters. Thus simple math functions in my make believe language would be: add { left : num, right : num } = ... minus { left : num, right : num } = .. You can pass in any record to those functions so long as they have those two named parameters (they can have more just "left" and "right"). If they have only one of the named parameter it creates a new function: minus5 :: { left : num } -> num minus5 = minus { right : 5 } I borrow some of haskell's notation for above. Has any one seen a language that does this?

    Read the article

  • Calling DI Container directly in method code (MVC Actions)

    - by fearofawhackplanet
    I'm playing with DI (using Unity). I've learned how to do Constructor and Property injection. I have a static container exposed through a property in my Global.asax file (MvcApplication class). I have a need for a number of different objects in my Controller. It doesn't seem right to inject these throught the constructor, partly because of the high quantity of them, and partly because they are only needed in some Actions methods. The question is, is there anything wrong with just calling my container directly from within the Action methods? public ActionResult Foo() { IBar bar = (Bar)MvcApplication.Container.Resolve(IBar); // ... Bar uses a default constructor, I'm not actually doing any // injection here, I'm just telling my conatiner to give me Bar // when I ask for IBar so I can hide the existence of the concrete // Bar from my Controller. } This seems the simplest and most efficient way of doing things, but I've never seen an example used in this way. Is there anything wrong with this? Am I missing the concept in some way?

    Read the article

  • Need some clarification with Patterns (DAO x Gateway)

    - by Marcos Placona
    Me and my colleagues got into this discussion early this morning, and our opinions started to clash a bit, so I decided to get some impartial advice here. One of my colleagues reckons that the DAO should return an object (populated bean). I think it's completely fine when you're returning a recordset with only one line, but think it's overkill if you have to return 10 lines, and create 10 separate objects. I on the other see that the difference between DAO and Gateway pattern is that the gateway pattern will allow you to return a recordset to your business class, which will therefore deal with the recordset data and do whatever it needs to do. My questions here are: Which assumptions are correct? What should the return type be for a DAO (i.e. getContact() - for one record) Should getContacts() (for multiple records) even be on the DAO, if so, what's it's returntype? We seem to be having some sort of confusion about DAO and Gateway Patterns. Should they be used together? Thanks in advance

    Read the article

  • Database: relational/not relational/object oriented... What to choose?

    - by Damian
    I'm porting a website that I made for app engine to run on a dedicated server. It is coded in java and I'm looking for a database to replace google datastore. My first thougt was MySql because everybody uses it, but i dont like SQL and I think I would feel more comfortable using OODB or anything else. With google datastore I could modify my models and don't worry about the database definition at all. I know using MySql that isn't possible. And I don't want to miss that. And if I use a OODB, which should I use? What about performance compared to MySql? Well, any idea or tip will really help me since I know nothing about databases.

    Read the article

  • Placement of defensive structures in a game

    - by Martin
    I am working on an AI bot for the game Defcon. The game has cities, with varying populations, and defensive structures with limited range. I'm trying to work out a good algorithm for placing defence towers. Cities with higher populations are more important to defend Losing a defence tower is a blow, so towers should be placed reasonably close together Towers and cities can only be placed on land So, with these three rules, we see that the best kind of placement is towers being placed in a ring around the largest population areas (although I don't want an algorithm just to blindly place a ring around the highest area of population, sometime there might be 2 sets of cities far apart, in which case the algorithm should make 2 circles, each one half my total towers). I'm wondering what kind of algorithms might be used for determining placement of towers?

    Read the article

  • How can I handle dynamic calculated attributes in a model in Django?

    - by bullfish
    In Django I calculate the breadcrumb (a list of fathers) for an geographical object. Since it is not going to change very often, I am thinking of pre calculating it once the object is saved or initialized. 1.) What would be better? Which solution would have a better performance? To calculate it at _init_ or to calculate it when the object is saved (the object takes about 500-2000 characters in the DB)? 2.) I tried to overwrite the _init_ or save() methods but I don't know how to use attributes of the just saved object. Accessing *args, **kwargs did not work. How can I access them? Do I have to save, access the father and then save again? 3.) If I decide to save the breadcrumb. Whats the best way to do it? I used http://www.djangosnippets.org/snippets/1694/ and have crumb = PickledObjectField(). Thats the method to calculate the attribute crumb() def _breadcrumb(self): breadcrumb = [ ] x = self while True: x = x.father try: if hasattr(x, 'country'): breadcrumb.append(x.country) elif hasattr(x, 'region'): breadcrumb.append(x.region) elif hasattr(x, 'city'): breadcrumb.append(x.city) else: break except: break breadcrumb.reverse() return breadcrumb Thats my save-Method: def save(self,*args, **kwargs): # how can I access the father ob the object? father = self.father # does obviously not work father = kwargs['father'] # does not work either # the breadcrumb gets calculated here self.crumb = self._breadcrumb(father) super(GeoObject, self).save(*args,**kwargs) Please help me out. I am working on this for days now. Thank you.

    Read the article

  • Implementing the procducer-consumer with .NET 4.0 new

    - by bitbonk
    With alle the new paralell programming features in .NET 4.0, what would be a a simple and fast way to implement the producer-consumer pattern (where at least one thread is producing and enqueuing task items and one other thread executes (dequeues) these tasks). Can we benfit from all these new APIs? What is your preferred implementation of this pattern?

    Read the article

  • What should I do if i have a factory method which requires different parameters for different implem

    - by Sam Holder
    I have an interface, IMessage and a class which have several methods for creating different types of message like so: class MessageService { IMessage TypeAMessage(param 1, param 2) IMessage TypeBMessage(param 1, param 2, param 3, param 4) IMessage TypeCMessage(param 1, param 2, param 3) IMessage TypeDMessage(param 1) } I don't want this class to do all the work for creating these messages so it simply delegates to a MessageCreatorFactory which produces an IMessageCreator depending on the type given (an enumeration based on the type of the message TypeA, TypeB, TypeC etc) interface IMessageCreator { IMessage Create(MessageParams params); } So I have 4 implementations of IMessageCreator: TypeAMessageCreator, TypeBMessageCreator, TypeCMessageCreator, TypeDMessageCreator I ok with this except for the fact that because each type requires different parameters I have had to create a MessageParams object which contains 4 properties for the 4 different params, but only some of them are used in each IMessageCreator. Is there an alternative to this? One other thought I had was to have a param array as the parameter in the Create emthod, but this seems even worse as you don't have any idea what the params are. Or to create several overloads of Create in the interface and have some of them throw an exception if they are not suitable for that particular implementation (ie you called a method which needs more params, so you should have called one of the other overloads.) Does this seem ok? Is there a better solution?

    Read the article

  • Events and references pattern

    - by serhio
    In a project I have the following relation between BO and GUI By e.g. G could represent a graphic with time lines, C a TimeLine curve, P - points of that curve and T the time that represents each point. Each GUI object is associated with the BO corresponding object. When T changes GUI P captures the Changed event and changes its location. So, when G should be modified, it modifies internally its objects and as result T changes, P moves and the GuiG visually changes, everything is OK. But there is an inconvenient of this architecture... BO should not be recreated, because this will breack the link between BO and GUIO. In particular, GUI P should always have the same reference of T. If in a business logic I do by e.g. P1.T = new T(this.T + 10) GUI_P1 will not move anymore, because it wait an event from the reference of former P1.T object, that does not belongs to P1 anymore. So the solution was to always modify the existing objects, not to recreate it. But here is an other inconvenient: performance. Say I have a ready newC object that should replace the older one. Instead of doing G1.C = newC I should do foreach T in foreach P in C replace with T from P from newC. Is there an other more optimal way to do it?

    Read the article

  • Cleanly handling events

    - by nkr1pt
    I have code similar to this in all my observer classes that handle events fired by an event bus class. As you can see there are a lot of instanceof checks to choose the path of action needed to appropriately handle events, and I was wondering if this could be done more cleanly, eliminating the instanceof tests? @Override public void handleEvent(Event event) { if (event instanceof DownloadStartedEvent) { DownloadStartedEvent dsEvent = (DownloadStartedEvent)event; dsEvent.getDownloadCandidateItem().setState(new BusyDownloadingState()); } else if (event instanceof DownloadCompletedEvent) { DownloadCompletedEvent dcEvent = (DownloadCompletedEvent)event; dcEvent.getDownloadCandidateItem().setState(new FinishedDownloadingState()); DownloadCandidate downloadCandidate = dcEvent.getDownloadCandidateItem(). getDownloadCandidate(); if (downloadCandidate.isComplete()) { // start extracting } } else if (event instanceof DownloadFailedEvent) { DownloadFailedEvent dfEvent = (DownloadFailedEvent)event; dfEvent.getDownloadCandidateItem().setState(new FailedDownloadingState()); } }

    Read the article

  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

    Read the article

  • How should I use color in my application? Single, Theme, or Chaos?

    - by CodeSlave
    How should I be using color in my application? I have over a 100 different forms (windows) in my application, and the default windows grey seems like a bad choice to me. One school of thought says pick one neutral color, and use the same one everywhere. Another school of thought says pick a set of neutral colors, and use them same ones within a group of form (e.g., shipping screens might be light green, receiving screens light orange, user administration screens light blue, etc.). The final school of thought says make every form different. We've got millions of colors, why not use them? What should I do and why?

    Read the article

< Previous Page | 362 363 364 365 366 367 368 369 370 371 372 373  | Next Page >