Search Results

Search found 31839 results on 1274 pages for 'plugin development'.

Page 367/1274 | < Previous Page | 363 364 365 366 367 368 369 370 371 372 373 374  | Next Page >

  • How do I supply extra info to IApplicationSettingsProvider class?

    - by joebeazelman
    Perhaps this question has been asked before in a different way, but I haven’t been able to find it. I have one or more plugin adapter assemblies in my application all having the type IPlugin, for instance. Each adapter has its own settings structures stored in a common directory. Whether they are stored in one contiguous file or in separate ones doesn’t matter. Each adapter can have one or more settings associated with it. The settings will have both a name and the Plugin it will be used for. How would I create such a configuration system using the following requirements: I want to use .NETs built in settings system and avoid writing one from scratch The host application will be responsible for locating the plugin settings and passing it to the plugin Each plugin will be responsible for reading and writing its own settings to separate concerns. The host application should call Plugin.Save(thePath) and it does its thing. All settings are user scoped So far, I realize that I would need to write my own SettingsProvider, but the provider seems to work in isolation in that there’s no way to pass it parameters such as the path of the plugin directory and the name of the settings. All of the example code I've seen has the provider getting the data from the runtime environment.

    Read the article

  • Quick MEF + SL4 question

    - by Tom Allen
    I'm working on an app in the Silverlight 4 RC and i'm taking the oppertunity to learn MEF for handling plugin controls. I've got it working in a pretty basic manor, but it's not exactly tidy and I know there is a better way of importing multiple xap's. Essentially, in the App.xaml of my host app, I've got the following telling MEF to load my xap's: AggregateCatalog catalog = new AggregateCatalog(); DeploymentCatalog c1 = new DeploymentCatalog(new Uri("TestPlugInA.xap", UriKind.Relative)); DeploymentCatalog c2 = new DeploymentCatalog(new Uri("TestPlugInB.xap", UriKind.Relative)); catalog.Catalogs.Add(c1); catalog.Catalogs.Add(c2); CompositionHost.Initialize(catalog); c1.DownloadAsync(); c2.DownloadAsync(); I'm sure I'm not using the AggregateCatalog fully here and I need to be able to load any xap's that might be in the directory, not just hardcoding Uri's obviously.... Also, in the MainPage.xaml.cs in the host I have the following collection which MEF puts the plugin's into: [ImportMany(AllowRecomposition = true)] public ObservableCollection<IPlugInApp> PlugIns { get; set; } Again, this works, but I'm pretty sure I'm using ImportMany incorrectly.... Finally, the MainPage.xaml.cs file implements IPartImportsSatisfiedNotification and I have the following for handling the plugin's once loaded: public void OnImportsSatisfied() { sp.Children.Clear(); foreach (IPlugInApp plugIn in PlugIns) { if (plugIn != null) sp.Children.Add(plugIn.GetUserControl()); } } This works, but it seems filthy that it runs n times (n being the number of xap's to load). I'm having to call sp.Children.Clear() as if I don't, when loading the 2 plugin's, my stack panel is populated as follows: TestPlugIn A TestPlugIn A TestPlugIn B I'm clearly missing something here. Can anyone point out what I should be doing? Thanks!

    Read the article

  • Why JavaScript dialogs (alert/prompt/confirm) are not widely used and not under active development?

    - by serg555
    If there is a need to display some simple confirmation popup, most developers would rather install jQuery, find some dialog plugin for it, skin it, than put a one liner: if(confirm("Are you sure?")) { ... } Using alert() for displaying error messages is considered cheap. And how many sites can you name that are usingprompt()? So, the question is: Is there something wrong with those dialogs so they should be avoided? Yes they have (very) limited functionality and customization, but when you don't need anything fancy, is using js dialogs still a bad practice? Why these dialogs haven't seen any improvement in past 10 years (probably longer) and none is planned for near future? Wouldn't it be nice to have native js access to fully customizable desktop-level dialogs? At least adding error/warning/info type of dialogs and adding ability to customize button captions would be a big help.

    Read the article

  • Can't get correct package from Nexus? error in "mvn help:effective-settings"

    - by larry cai
    I use nexus opensource version maven 2.2.1 When I type "mvn help:effective-settings", i got the error below [INFO] Scanning for projects... [INFO] Searching repository for plugin with prefix: 'help'. [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error building POM (may not be this project's POM). Project ID: org.apache.maven.plugins:maven-help-plugin Reason: Error getting POM for 'org.apache.maven.plugins:maven-help-plugin' from the repository: Failed to resolve artifact, possibly due to a repository list that is not appropriately equipped for this artifact's metadata. org.apache.maven.plugins:maven-help-plugin:pom:2.2-SNAPSHOT from the specified remote repositories: Nexus (http://192.168.56.191:8081/nexus/content/groups/public) for project org.apache.maven.plugins:maven-help-plugin When I check the local repository under ~.m2\repository\org\apache\maven\plugins\maven-help-plugin It has a file maven-metadata-central.xml <?xml version="1.0" encoding="UTF-8"?> <metadata> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-help-plugin</artifactId> <versioning> <latest>2.2-SNAPSHOT</latest> <release>2.1.1</release> <versions> <version>2.0</version> <version>2.0.1</version> <version>2.0.2</version> <version>2.1</version> <version>2.1.1</version> <version>2.2-SNAPSHOT</version> </versions> <lastUpdated>20100519065440</lastUpdated> </versioning> </metadata> And I can't find any jar files under directory, what's wrong with nexus server ? I can't easily find support information from nexus. Any hints

    Read the article

  • How do common web frameworks (Django, Rails, Symfony, etc) handle multiple instances of the same plu

    - by Steven Wei
    Do any of the popular web frameworks solve this problem well? Here's an example: suppose you're running one of these web frameworks and you want to install a blog plugin. Except instead of a single blog, you need to run two separate instances of the blog plugin, and you want to keep them segregated. Or say you want to install multiple instances of a user authentication plugin, because you want to segregate your administrative users from your customer user accounts. Or say you want to install multiple instances of a wiki plugin for different parts of your site, or multiple instances of a comments plugin, or whatever else. It seems to me that at the basic level, each instance of plugin would need to be able to configured with a different set of database tables, and would need to be 'installed' at a different URL path. My experience is mostly with Django and Symfony, and I haven't seen a clean solution to this problem in either of them. They both tend to assume that each plugin (or app, in Django's case) is only ever going to be installed once. I'm curious if the Rails folks have figured out a clean solution to this problem, or any other framework authors (in any language). And if you were going to design a solution to this problem, what would it look like?

    Read the article

  • what is a root directory in IIS 6 and How do I make one of my subfolder in ASP.NET website the root directory?

    - by R_Coder
    I need to integrate a third party plugin in my asp.net website. To install the plugin, they have mentioned this sentence, "Create an application through your IIS control panel with root directory at -(some path from my website folder)?". I am not much aware with IIS and rarely worked with it. Though I tried every possible way i could do in IIS, I am not able to work it out. After installation, there is a test page provided by plugin which i have to run to check but when I run it, it shows this error. "It is an error to use a section registered as allowDefinition='MachineToApplication' beyond application level. This error can be caused by a virtual directory not being configured as an application in IIS." I searched this error too and found that it is because the two Web.Config file, one from the main project and another from plugin folder. The only way to work with this is to make the plugin folder they specified as root directory in IIS. Someone kindly tell me some easy steps to do this. What I was doing is, in IIS6, I added New website with the main folder of my asp.net website, then I right clickadd application and choosed the gievn path, thought it would become root directory but it ain't. Help would be appreciated. ALso note that, i have to put the plugin folder in my main website folder only. So, there are two web.config. I tried to rename one of them too, it solved the above error but gave another errors but I think main problem is of root directory. P.S they show me above error on web.config file of plugin folder on this sentence- "Line 51: < authentication mode="Windows" />"

    Read the article

  • how to delete the pluginassembly after AppDomain.Unload(domain)

    - by Ase
    hello, i have a weird problem. i would like to delete an assembly(plugin.dll on harddisk) which is already loaded, but the assembly is locked by the operating system (vista), even if i have unloaded it. f.e. AppDomainSetup setup = new AppDomainSetup(); setup.ShadowCopyFiles = "true"; AppDomain appDomain = AppDomain.CreateDomain(assemblyName + "_AppDomain", AppDomain.CurrentDomain.Evidence, setup); IPlugin plugin = (IPlugin)appDomain.CreateInstanceFromAndUnwrap(assemblyName, "Plugin.MyPlugins"); I also need the assemblyinfos, because I don't know which classes in the pluginassembly implements the IPlugin Interface. It should be possible to have more than one Plugin in one Pluginassembly. Assembly assembly = appDomain.Load(assemblyName); if (assembly != null) { Type[] assemblyTypes = assembly.GetTypes(); foreach (Type assemblyTyp in assemblyTypes) { if (typeof(IPlugin).IsAssignableFrom(assemblyTyp)) { IPlugin plugin = (IPlugin)Activator.CreateInstance(assemblyTyp); plugin.AssemblyName = assemblyNameWithEx; plugin.Host = this; } } } AppDomain.Unload(appDomain); How is it possible to get the assemblyinfos from the appDomain without locking the assembly? best regards

    Read the article

  • Networking middleware

    - by Howie
    I'm looking for a networking middleware that may be suitable for a medium-sized MMO. I don't care in which language it's written, just that it's high-level, stable and has many of the features that can ease my development. I am making a 2D real-time action game. Come to think of it... I'd be happy with "just" a high-level networking framework that has a few handy features to ease the development of a general networked game.

    Read the article

  • C# in vedio game industry?

    - by kasparov
    Other than Indie game development, C# is also used for in house tool development at large studios. I have two questions -: 1) Is microsoft planning to release a native C# compiler sharing the backend code generator with the C++ compiler? http://www.compilerjobs.com/db/jobs_view.php?editid1=648 2) If microsoft IS planning a native C# compiler, then can C# replace C++ as the industry standard in AAA vedio games?

    Read the article

  • Game Design Resources for Programmers

    - by user17028
    I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, and have found a good DirectX book from which I will study. However, what are some good resources (online tutorials/books/etc) for C++ game programming which are tailored towards someone who is already experienced with C++? Most of the resources I have found attempt to teach basic programming, then get into game development.

    Read the article

  • How to take first step for making 2d games in Xcode [on hold]

    - by josh
    I have 2 years experience in Xcode in business and socials Apps. Now I am going into 2d game development so I want to know that how to take first step for making 2d games in Xcode either using external framework or its native iOS games. Looking for game like angry bird. What are the key points I should keep in mind before jumping into 2d games development. Any suggestion or related helping materials share with me. Thanks.

    Read the article

  • Game Programming Resources for Programmers

    - by user17028
    I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, and have found a good DirectX book from which I will study. However, what are some good resources (online tutorials/books/etc) for C++ game programming which are tailored towards someone who is already experienced with C++? Most of the resources I have found attempt to teach basic programming, then get into game development.

    Read the article

  • Is this masters course worth taking?

    - by dbomb101
    I've been spending the last couple of years developing 2D game in XNA but there are still alot of gaps in my knowledge especially in terms of 3D development and working in game development teams and I would like to eventually be able to develop more technically advanced games. I was thinking of taking the masters course linked below to help out with that. Do you think the course is worth it or should I simply continue self studying ? Course Details

    Read the article

  • Is the STL efficient enough for mobile devices?

    - by mx2
    When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples. His defense is that STL is no slower than Objective-C). Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90). What are the benefits and drawbacks of each approach?

    Read the article

  • Does 3d modeling software *choice used during asset creation affect performance at runtime

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3 dimensional image of a box, can one of them result in better performance if aspects of the image are identical? I am attempting to get the information I need without causing unnecessary debate over specific software choice.

    Read the article

  • recommended book for cocos2d?

    - by Paul Sanwald
    I'm an experienced programmer that recently got into iOS development by working through the big nerd ranch book by Aaron Hillegass and Joe Conway. I loved the way the book was structured in terms of typing in the code and doing the challenges. I'm interested in learning more about iOS gaming and cocos2d, but am a complete newbie in terms of game development/design. there are a number of books on amazon on cocos2d, can anyone recommend one in particular?

    Read the article

  • Can I develop games for mobile platforms in C++?

    - by James Bern
    I have a good grasp in C++ and C and have also experience developing AAA game using C++. Now, I'm shamelessly thinking to dive into mobile game development either in iOS or Android. Unfortunately, I don't know objective-C and java and neither have courage to learn it. So, As above mentioned reason, Is there any possibility to do mobile development in C++ without using any single statement of JAVA and Objective-C ?

    Read the article

  • Does one's choice of 3d modeling software used during asset creation affect performance at runtime?

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3-dimensional image of a box, can one of them result in better performance if aspects of the image are identical? I am attempting to get the information I need without causing unnecessary debate over specific software choice.

    Read the article

  • Should I use OpenGL while working with the C++ Software?

    - by Paralytic
    I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when starting up a new project. I've heard of OpenGL pertaining to game development, not sure what it is though. Should I be using OpenGL when creating my Game Engine? Will it matter if I just start with a blank slate?

    Read the article

  • Using Single Image for Map in 2D Platformer

    - by Jon
    I'm fairly new to game development, and have been messing around with Slick2D. Currently, my map consists of objects that are represented as rectangles. If I wanted to use am image simlar to: How would I be able to use this image to make a level? That question is a bit vague, but like I said, I'm new to game development and am not familiar with terminology or procedures. But going along with this question, how would I also use non-rectangular objects/platforms? Thanks

    Read the article

  • Game engine for all types of games [closed]

    - by Chorche
    I need a collection of libraries for game development. I don't know if it's called game engine. It should include everything i need to develope a game, so i could consentrate on the game development, without wasting my time choosing, and instaling libraries for everything. I don't need game engines that requires more than 100MB of diskspace. The engine, librarie collection or whatever it's called should only include tools for programing. So i need you help finding such an engine :)

    Read the article

  • Should I use OpenGL while working with C++?

    - by Paralytic
    I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when starting up a new project. I've heard of OpenGL pertaining to game development, not sure what it is though. Should I be using OpenGL when creating my Game Engine? Will it matter if I just start with a blank slate?

    Read the article

  • How can I get MTK development platform for MT series mobiles with English explanation?

    - by Robert
    You said in a post that you are an engineer and you have MTK development platform for MT series mobiles with English explanation. Can you please tell me how your company obtained it? Did you purchase it from MTK or you downloaded it? If you downloaded it please tell me your source. I am researching how i can develop application in the MTK platform so i hope you could help me with this information.

    Read the article

  • Good source for studying professional software development with Visual Studio 2010?

    - by Ben
    I spent a lot of time reading blogs and tutorials on the Net regarding how to do this and that with VS2010, but I thought it would be better to learn it in a more systematic way. Do you know of a good website/book that will teach me how to use Visual Studio 2010/2008 Team System + Microsoft Project to perform various tasks from Project Management to code development and testing in the way the software was designed for? Thank you.

    Read the article

< Previous Page | 363 364 365 366 367 368 369 370 371 372 373 374  | Next Page >