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  • custom collection in property grid

    - by guyl
    Hi guys. I'm using this article as a reference to use custom collection in propertygrid: LINK When I open the collectioneditor and remove all items then I press OK, I get an exception if null. How can i solve that ? I am using: public T this[int index] { get { if (List.Count == 0) { return default(T); } else { return (T)this.List[index]; } } } as a getter for an item, of course if I have no object how can i restart the whole collection ? this is the whole code /// <summary> /// A generic folder settings collection to use in a property grid. /// </summary> /// <typeparam name="T">can be import or export folder settings.</typeparam> [Serializable] [TypeConverter(typeof(FolderSettingsCollectionConverter)), Editor(typeof(FolderSettingsCollectionEditor), typeof(UITypeEditor))] public class FolderSettingsCollection_New<T> : CollectionBase, ICustomTypeDescriptor { private bool m_bRestrictNumberOfItems; private int m_bNumberOfItems; private Dictionary<string, int> m_UID2Idx = new Dictionary<string, int>(); private T[] arrTmp; /// <summary> /// C'tor, can determine the number of objects to hold. /// </summary> /// <param name="bRestrictNumberOfItems">restrict the number of folders to hold.</param> /// <param name="iNumberOfItems">The number of folders to hold.</param> public FolderSettingsCollection_New(bool bRestrictNumberOfItems = false , int iNumberOfItems = 1) { m_bRestrictNumberOfItems = bRestrictNumberOfItems; m_bNumberOfItems = iNumberOfItems; } /// <summary> /// Add folder to collection. /// </summary> /// <param name="t">Folder to add.</param> public void Add(T t) { if (m_bRestrictNumberOfItems) { if (this.List.Count >= m_bNumberOfItems) { return; } } int index = this.List.Add(t); if (t is WriteDataFolderSettings || t is ReadDataFolderSettings) { FolderSettingsBase tmp = t as FolderSettingsBase; m_UID2Idx.Add(tmp.UID, index); } } /// <summary> /// Remove folder to collection. /// </summary> /// <param name="t">Folder to remove.</param> public void Remove(T t) { this.List.Remove(t); if (t is WriteDataFolderSettings || t is ReadDataFolderSettings) { FolderSettingsBase tmp = t as FolderSettingsBase; m_UID2Idx.Remove(tmp.UID); } } /// <summary> /// Gets ot sets a folder. /// </summary> /// <param name="index">The index of the folder in the collection.</param> /// <returns>A folder object.</returns> public T this[int index] { get { //if (List.Count == 0) //{ // return default(T); //} //else //{ return (T)this.List[index]; //} } } /// <summary> /// Gets or sets a folder. /// </summary> /// <param name="sUID">The UID of the folder.</param> /// <returns>A folder object.</returns> public T this[string sUID] { get { if (this.Count == 0 || !m_UID2Idx.ContainsKey(sUID)) { return default(T); } else { return (T)this.List[m_UID2Idx[sUID]]; } } } /// <summary> /// /// </summary> /// <param name="sUID"></param> /// <returns></returns> public bool ContainsItemByUID(string sUID) { return m_UID2Idx.ContainsKey(sUID); } /// <summary> /// /// </summary> /// <returns></returns> public String GetClassName() { return TypeDescriptor.GetClassName(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public AttributeCollection GetAttributes() { return TypeDescriptor.GetAttributes(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public String GetComponentName() { return TypeDescriptor.GetComponentName(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public TypeConverter GetConverter() { return TypeDescriptor.GetConverter(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public EventDescriptor GetDefaultEvent() { return TypeDescriptor.GetDefaultEvent(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public PropertyDescriptor GetDefaultProperty() { return TypeDescriptor.GetDefaultProperty(this, true); } /// <summary> /// /// </summary> /// <param name="editorBaseType"></param> /// <returns></returns> public object GetEditor(Type editorBaseType) { return TypeDescriptor.GetEditor(this, editorBaseType, true); } /// <summary> /// /// </summary> /// <param name="attributes"></param> /// <returns></returns> public EventDescriptorCollection GetEvents(Attribute[] attributes) { return TypeDescriptor.GetEvents(this, attributes, true); } /// <summary> /// /// </summary> /// <returns></returns> public EventDescriptorCollection GetEvents() { return TypeDescriptor.GetEvents(this, true); } /// <summary> /// /// </summary> /// <param name="pd"></param> /// <returns></returns> public object GetPropertyOwner(PropertyDescriptor pd) { return this; } /// <summary> /// /// </summary> /// <param name="attributes"></param> /// <returns></returns> public PropertyDescriptorCollection GetProperties(Attribute[] attributes) { return GetProperties(); } /// <summary> /// Called to get the properties of this type. /// </summary> /// <returns></returns> public PropertyDescriptorCollection GetProperties() { // Create a collection object to hold property descriptors PropertyDescriptorCollection pds = new PropertyDescriptorCollection(null); // Iterate the list of employees for (int i = 0; i < this.List.Count; i++) { // Create a property descriptor for the employee item and add to the property descriptor collection CollectionPropertyDescriptor_New<T> pd = new CollectionPropertyDescriptor_New<T>(this, i); pds.Add(pd); } // return the property descriptor collection return pds; } public T[] ToArray() { if (arrTmp == null) { arrTmp = new T[List.Count]; for (int i = 0; i < List.Count; i++) { arrTmp[i] = (T)List[i]; } } return arrTmp; } } /// <summary> /// Enable to display data about a collection in a property grid. /// </summary> /// <typeparam name="T">Folder object.</typeparam> public class CollectionPropertyDescriptor_New<T> : PropertyDescriptor { private FolderSettingsCollection_New<T> collection = null; private int index = -1; /// <summary> /// /// </summary> /// <param name="coll"></param> /// <param name="idx"></param> public CollectionPropertyDescriptor_New(FolderSettingsCollection_New<T> coll, int idx) : base("#" + idx.ToString(), null) { this.collection = coll; this.index = idx; } /// <summary> /// /// </summary> public override AttributeCollection Attributes { get { return new AttributeCollection(null); } } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override bool CanResetValue(object component) { return true; } /// <summary> /// /// </summary> public override Type ComponentType { get { return this.collection.GetType(); } } /// <summary> /// /// </summary> public override string DisplayName { get { if (this.collection[index] != null) { return this.collection[index].ToString(); } else { return null; } } } public override string Description { get { return ""; } } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override object GetValue(object component) { if (this.collection[index] != null) { return this.collection[index]; } else { return null; } } /// <summary> /// /// </summary> public override bool IsReadOnly { get { return false; } } public override string Name { get { return "#" + index.ToString(); } } /// <summary> /// /// </summary> public override Type PropertyType { get { return this.collection[index].GetType(); } } public override void ResetValue(object component) { } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override bool ShouldSerializeValue(object component) { return true; } /// <summary> /// /// </summary> /// <param name="component"></param> /// <param name="value"></param> public override void SetValue(object component, object value) { // this.collection[index] = value; } }

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  • Fitting an Image to Screen on Rotation iPhone / iPad ?

    - by user356937
    I have been playing around with one of the iPhone examples from Apple' web site (ScrollViewSuite) . I am trying to tweak it a bit so that when I rotate the the iPad the image will fit into the screen in landscape mode vertical. I have been successful in getting the image to rotate, but the image is larger than the height of the landscape screen, so the bottom is below the screen. I would like to image to scale to the height of the landscape screen. I have been playing around with various autoSizingMask attributes without success. The imageView is called "zoomView" this is the actual image which loads into a scrollView called imageScrollView. I am trying to achieve the screen to rotate and look like this.... olsonvox.com/photos/correct.png However, this is what My screen is looking like. olsonvox.com/photos/incorrect.png I would really appreciate some advice or guidance. Below is the RootViewController.m for the project. Blade # import "RootViewController.h" #define ZOOM_VIEW_TAG 100 #define ZOOM_STEP 1.5 #define THUMB_HEIGHT 150 #define THUMB_V_PADDING 25 #define THUMB_H_PADDING 25 #define CREDIT_LABEL_HEIGHT 25 #define AUTOSCROLL_THRESHOLD 30 @interface RootViewController (ViewHandlingMethods) - (void)toggleThumbView; - (void)pickImageNamed:(NSString *)name; - (NSArray *)imageNames; - (void)createThumbScrollViewIfNecessary; - (void)createSlideUpViewIfNecessary; @end @interface RootViewController (AutoscrollingMethods) - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb; - (void)autoscrollTimerFired:(NSTimer *)timer; - (void)legalizeAutoscrollDistance; - (float)autoscrollDistanceForProximityToEdge:(float)proximity; @end @interface RootViewController (UtilityMethods) - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center; @end @implementation RootViewController - (void)loadView { [super loadView]; imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view]bounds]]; // this code makes the image resize to the width and height properly. imageScrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin| UIViewAutoresizingFlexibleBottomMargin| UIViewAutoresizingFlexibleBottomMargin; // TRY SETTNG CENTER HERE SOMEHOW&gt;.... [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; [self toggleThumbView]; // intitializes with the first image. [self pickImageNamed:@"lookbook1"]; } - (void)dealloc { [imageScrollView release]; [slideUpView release]; [thumbScrollView release]; [super dealloc]; } #pragma mark UIScrollViewDelegate methods - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { UIView *view = nil; if (scrollView == imageScrollView) { view = [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } return view; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; } #pragma mark TapDetectingImageViewDelegate methods - (void)tapDetectingImageView:(TapDetectingImageView *)view gotSingleTapAtPoint:(CGPoint)tapPoint { // Single tap shows or hides drawer of thumbnails. [self toggleThumbView]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotDoubleTapAtPoint:(CGPoint)tapPoint { // double tap zooms in float newScale = [imageScrollView zoomScale] * ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotTwoFingerTapAtPoint:(CGPoint)tapPoint { // two-finger tap zooms out float newScale = [imageScrollView zoomScale] / ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } #pragma mark ThumbImageViewDelegate methods - (void)thumbImageViewWasTapped:(ThumbImageView *)tiv { [self pickImageNamed:[tiv imageName]]; [self toggleThumbView]; } - (void)thumbImageViewStartedTracking:(ThumbImageView *)tiv { [thumbScrollView bringSubviewToFront:tiv]; } // CONTROLS DRAGGING AND DROPPING THUMBNAILS... - (void)thumbImageViewMoved:(ThumbImageView *)draggingThumb { // check if we've moved close enough to an edge to autoscroll, or far enough away to stop autoscrolling [self maybeAutoscrollForThumb:draggingThumb]; /* The rest of this method handles the reordering of thumbnails in the thumbScrollView. See */ /* ThumbImageView.h and ThumbImageView.m for more information about how this works. */ // we'll reorder only if the thumb is overlapping the scroll view if (CGRectIntersectsRect([draggingThumb frame], [thumbScrollView bounds])) { BOOL draggingRight = [draggingThumb frame].origin.x &gt; [draggingThumb home].origin.x ? YES : NO; /* we're going to shift over all the thumbs who live between the home of the moving thumb */ /* and the current touch location. A thumb counts as living in this area if the midpoint */ /* of its home is contained in the area. */ NSMutableArray *thumbsToShift = [[NSMutableArray alloc] init]; // get the touch location in the coordinate system of the scroll view CGPoint touchLocation = [draggingThumb convertPoint:[draggingThumb touchLocation] toView:thumbScrollView]; // calculate minimum and maximum boundaries of the affected area float minX = draggingRight ? CGRectGetMaxX([draggingThumb home]) : touchLocation.x; float maxX = draggingRight ? touchLocation.x : CGRectGetMinX([draggingThumb home]); // iterate through thumbnails and see which ones need to move over for (ThumbImageView *thumb in [thumbScrollView subviews]) { // skip the thumb being dragged if (thumb == draggingThumb) continue; // skip non-thumb subviews of the scroll view (such as the scroll indicators) if (! [thumb isMemberOfClass:[ThumbImageView class]]) continue; float thumbMidpoint = CGRectGetMidX([thumb home]); if (thumbMidpoint &gt;= minX &amp;&amp; thumbMidpoint &lt;= maxX) { [thumbsToShift addObject:thumb]; } } // shift over the other thumbs to make room for the dragging thumb. (if we're dragging right, they shift to the left) float otherThumbShift = ([draggingThumb home].size.width + THUMB_H_PADDING) * (draggingRight ? -1 : 1); // as we shift over the other thumbs, we'll calculate how much the dragging thumb's home is going to move float draggingThumbShift = 0.0; // send each of the shifting thumbs to its new home for (ThumbImageView *otherThumb in thumbsToShift) { CGRect home = [otherThumb home]; home.origin.x += otherThumbShift; [otherThumb setHome:home]; [otherThumb goHome]; draggingThumbShift += ([otherThumb frame].size.width + THUMB_H_PADDING) * (draggingRight ? 1 : -1); } // change the home of the dragging thumb, but don't send it there because it's still being dragged CGRect home = [draggingThumb home]; home.origin.x += draggingThumbShift; [draggingThumb setHome:home]; } } - (void)thumbImageViewStoppedTracking:(ThumbImageView *)tiv { // if the user lets go of the thumb image view, stop autoscrolling [autoscrollTimer invalidate]; autoscrollTimer = nil; } #pragma mark Autoscrolling methods - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb { autoscrollDistance = 0; // only autoscroll if the thumb is overlapping the thumbScrollView if (CGRectIntersectsRect([thumb frame], [thumbScrollView bounds])) { CGPoint touchLocation = [thumb convertPoint:[thumb touchLocation] toView:thumbScrollView]; float distanceFromLeftEdge = touchLocation.x - CGRectGetMinX([thumbScrollView bounds]); float distanceFromRightEdge = CGRectGetMaxX([thumbScrollView bounds]) - touchLocation.x; if (distanceFromLeftEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromLeftEdge] * -1; // if scrolling left, distance is negative } else if (distanceFromRightEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromRightEdge]; } } // if no autoscrolling, stop and clear timer if (autoscrollDistance == 0) { [autoscrollTimer invalidate]; autoscrollTimer = nil; } // otherwise create and start timer (if we don't already have a timer going) else if (autoscrollTimer == nil) { autoscrollTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60.0) target:self selector:@selector(autoscrollTimerFired:) userInfo:thumb repeats:YES]; } } - (float)autoscrollDistanceForProximityToEdge:(float)proximity { // the scroll distance grows as the proximity to the edge decreases, so that moving the thumb // further over results in faster scrolling. return ceilf((AUTOSCROLL_THRESHOLD - proximity) / 5.0); } - (void)legalizeAutoscrollDistance { // makes sure the autoscroll distance won't result in scrolling past the content of the scroll view float minimumLegalDistance = [thumbScrollView contentOffset].x * -1; float maximumLegalDistance = [thumbScrollView contentSize].width - ([thumbScrollView frame].size.width + [thumbScrollView contentOffset].x); autoscrollDistance = MAX(autoscrollDistance, minimumLegalDistance); autoscrollDistance = MIN(autoscrollDistance, maximumLegalDistance); } - (void)autoscrollTimerFired:(NSTimer*)timer { [self legalizeAutoscrollDistance]; // autoscroll by changing content offset CGPoint contentOffset = [thumbScrollView contentOffset]; contentOffset.x += autoscrollDistance; [thumbScrollView setContentOffset:contentOffset]; // adjust thumb position so it appears to stay still ThumbImageView *thumb = (ThumbImageView *)[timer userInfo]; [thumb moveByOffset:CGPointMake(autoscrollDistance, 0)]; } #pragma mark View handling methods - (void)toggleThumbView { [self createSlideUpViewIfNecessary]; // no-op if slideUpView has already been created CGRect frame = [slideUpView frame]; if (thumbViewShowing) { frame.origin.y = 0; } else { frame.origin.y = -225; } [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; [slideUpView setFrame:frame]; [UIView commitAnimations]; thumbViewShowing = !thumbViewShowing; } - (void)pickImageNamed:(NSString *)name { // first remove previous image view, if any [[imageScrollView viewWithTag:ZOOM_VIEW_TAG] removeFromSuperview]; UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%@.jpg", name]]; TapDetectingImageView *zoomView = [[TapDetectingImageView alloc] initWithImage:image]; zoomView.autoresizingMask = UIViewAutoresizingFlexibleWidth ; [zoomView setDelegate:self]; [zoomView setTag:ZOOM_VIEW_TAG]; [imageScrollView addSubview:zoomView]; [imageScrollView setContentSize:[zoomView frame].size]; [zoomView release]; // choose minimum scale so image width fits screen float minScale = [imageScrollView frame].size.width / [zoomView frame].size.width; [imageScrollView setMinimumZoomScale:minScale]; [imageScrollView setZoomScale:minScale]; [imageScrollView setContentOffset:CGPointZero]; } - (NSArray *)imageNames { // the filenames are stored in a plist in the app bundle, so create array by reading this plist NSString *path = [[NSBundle mainBundle] pathForResource:@"Images" ofType:@"plist"]; NSData *plistData = [NSData dataWithContentsOfFile:path]; NSString *error; NSPropertyListFormat format; NSArray *imageNames = [NSPropertyListSerialization propertyListFromData:plistData mutabilityOption:NSPropertyListImmutable format:&amp;format errorDescription:&amp;error]; if (!imageNames) { NSLog(@"Failed to read image names. Error: %@", error); [error release]; } return imageNames; } - (void)createSlideUpViewIfNecessary { if (!slideUpView) { [self createThumbScrollViewIfNecessary]; CGRect bounds = [[self view] bounds]; float thumbHeight = [thumbScrollView frame].size.height; float labelHeight = CREDIT_LABEL_HEIGHT; // create label giving credit for images UILabel *creditLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, thumbHeight, bounds.size.width, labelHeight)]; [creditLabel setBackgroundColor:[UIColor clearColor]]; [creditLabel setTextColor:[UIColor whiteColor]]; // [creditLabel setFont:[UIFont fontWithName:@"Helvetica" size:16]]; // [creditLabel setText:@"SAMPLE TEXT"]; [creditLabel setTextAlignment:UITextAlignmentCenter]; // create container view that will hold scroll view and label CGRect frame = CGRectMake(0.0, -225.00, bounds.size.width+256, thumbHeight + labelHeight); slideUpView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; slideUpView = [[UIView alloc] initWithFrame:frame]; [slideUpView setBackgroundColor:[UIColor blackColor]]; [slideUpView setOpaque:NO]; [slideUpView setAlpha:.75]; [[self view] addSubview:slideUpView]; // add subviews to container view [slideUpView addSubview:thumbScrollView]; [slideUpView addSubview:creditLabel]; [creditLabel release]; } } - (void)createThumbScrollViewIfNecessary { if (!thumbScrollView) { float scrollViewHeight = THUMB_HEIGHT + THUMB_V_PADDING; float scrollViewWidth = [[self view] bounds].size.width; thumbScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, scrollViewWidth, scrollViewHeight)]; [thumbScrollView setCanCancelContentTouches:NO]; [thumbScrollView setClipsToBounds:NO]; // now place all the thumb views as subviews of the scroll view // and in the course of doing so calculate the content width float xPosition = THUMB_H_PADDING; for (NSString *name in [self imageNames]) { UIImage *thumbImage = [UIImage imageNamed:[NSString stringWithFormat:@"%@_thumb.jpg", name]]; if (thumbImage) { ThumbImageView *thumbView = [[ThumbImageView alloc] initWithImage:thumbImage]; [thumbView setDelegate:self]; [thumbView setImageName:name]; CGRect frame = [thumbView frame]; frame.origin.y = THUMB_V_PADDING; frame.origin.x = xPosition; [thumbView setFrame:frame]; [thumbView setHome:frame]; [thumbScrollView addSubview:thumbView]; [thumbView release]; xPosition += (frame.size.width + THUMB_H_PADDING); } } [thumbScrollView setContentSize:CGSizeMake(xPosition, scrollViewHeight)]; } } #pragma mark Utility methods - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center { CGRect zoomRect; // the zoom rect is in the content view's coordinates. // At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds. // As the zoom scale decreases, so more content is visible, the size of the rect grows. zoomRect.size.height = [imageScrollView frame].size.height / scale; zoomRect.size.width = [imageScrollView frame].size.width / scale; // choose an origin so as to get the right center. zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0); zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0); return zoomRect; } #pragma mark - #pragma mark Rotation support // Ensure that the view controller supports rotation and that the split view can therefore show in both portrait and landscape. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end

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  • 11415 compile errors FTW?!

    - by Koning Baard
    Hello. This is something I've really never seen but, I downloaded the source code of the sine wave example at http://www.audiosynth.com/sinewavedemo.html . It is in an old Project Builder Project format, and I want to compile it with Xcode (GCC). However, Xcode gives me 11415 compile errors. The first few are (all in the precompilation of AppKit.h): /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:31:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:31: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:33:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:33: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:35:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:35: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:36:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:36: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:37:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:37: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:38:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:38: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:40:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:40: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:42:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:42: error: expected identifier or '(' before '@' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:48:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:48: error: expected identifier or '(' before '@' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:54:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:54: error: expected identifier or '(' before '@' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:59:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:59: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:61:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:61: error: expected identifier or '(' before '@' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:69:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:69: error: expected identifier or '(' before '+' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:71:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:71: error: expected identifier or '(' before '+' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:39:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:39: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:40:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:40: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:41:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:41: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:42:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:42: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:43:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:43: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:44:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:44: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:45:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:45: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:46:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:46: error: expected identifier or '(' before '-' token Some of the code is: HAL.c /* * HAL.c * Sinewave * * Created by james on Fri Apr 27 2001. * Copyright (c) 2001 __CompanyName__. All rights reserved. * */ #include "HAL.h" #include "math.h" appGlobals gAppGlobals; OSStatus appIOProc (AudioDeviceID inDevice, const AudioTimeStamp* inNow, const AudioBufferList* inInputData, const AudioTimeStamp* inInputTime, AudioBufferList* outOutputData, const AudioTimeStamp* inOutputTime, void* device); #define FailIf(cond, handler) \ if (cond) { \ goto handler; \ } #define FailWithAction(cond, action, handler) \ if (cond) { \ { action; } \ goto handler; \ } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // HAL Sample Code ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //#define noErr 0 //#define false 0 OSStatus SetupHAL (appGlobalsPtr globals) { OSStatus err = noErr; UInt32 count, bufferSize; AudioDeviceID device = kAudioDeviceUnknown; AudioStreamBasicDescription format; // get the default output device for the HAL count = sizeof(globals->device); // it is required to pass the size of the data to be returned err = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &count, (void *) &device); fprintf(stderr, "kAudioHardwarePropertyDefaultOutputDevice %d\n", err); if (err != noErr) goto Bail; // get the buffersize that the default device uses for IO count = sizeof(globals->deviceBufferSize); // it is required to pass the size of the data to be returned err = AudioDeviceGetProperty(device, 0, false, kAudioDevicePropertyBufferSize, &count, &bufferSize); fprintf(stderr, "kAudioDevicePropertyBufferSize %d %d\n", err, bufferSize); if (err != noErr) goto Bail; // get a description of the data format used by the default device count = sizeof(globals->deviceFormat); // it is required to pass the size of the data to be returned err = AudioDeviceGetProperty(device, 0, false, kAudioDevicePropertyStreamFormat, &count, &format); fprintf(stderr, "kAudioDevicePropertyStreamFormat %d\n", err); fprintf(stderr, "sampleRate %g\n", format.mSampleRate); fprintf(stderr, "mFormatFlags %08X\n", format.mFormatFlags); fprintf(stderr, "mBytesPerPacket %d\n", format.mBytesPerPacket); fprintf(stderr, "mFramesPerPacket %d\n", format.mFramesPerPacket); fprintf(stderr, "mChannelsPerFrame %d\n", format.mChannelsPerFrame); fprintf(stderr, "mBytesPerFrame %d\n", format.mBytesPerFrame); fprintf(stderr, "mBitsPerChannel %d\n", format.mBitsPerChannel); if (err != kAudioHardwareNoError) goto Bail; FailWithAction(format.mFormatID != kAudioFormatLinearPCM, err = paramErr, Bail); // bail if the format is not linear pcm // everything is ok so fill in these globals globals->device = device; globals->deviceBufferSize = bufferSize; globals->deviceFormat = format; Bail: return (err); } /* struct AudioStreamBasicDescription { Float64 mSampleRate; // the native sample rate of the audio stream UInt32 mFormatID; // the specific encoding type of audio stream UInt32 mFormatFlags; // flags specific to each format UInt32 mBytesPerPacket; // the number of bytes in a packet UInt32 mFramesPerPacket; // the number of frames in each packet UInt32 mBytesPerFrame; // the number of bytes in a frame UInt32 mChannelsPerFrame; // the number of channels in each frame UInt32 mBitsPerChannel; // the number of bits in each channel }; typedef struct AudioStreamBasicDescription AudioStreamBasicDescription; */ // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // This is a simple playThru ioProc. It simply places the data in the input buffer back into the output buffer. // Watch out for feedback from Speakers to Microphone OSStatus appIOProc (AudioDeviceID inDevice, const AudioTimeStamp* inNow, const AudioBufferList* inInputData, const AudioTimeStamp* inInputTime, AudioBufferList* outOutputData, const AudioTimeStamp* inOutputTime, void* appGlobals) { appGlobalsPtr globals = appGlobals; int i; double phase = gAppGlobals.phase; double amp = gAppGlobals.amp; double pan = gAppGlobals.pan; double freq = gAppGlobals.freq * 2. * 3.14159265359 / globals->deviceFormat.mSampleRate; int numSamples = globals->deviceBufferSize / globals->deviceFormat.mBytesPerFrame; // assume floats for now.... float *out = outOutputData->mBuffers[0].mData; for (i=0; i<numSamples; ++i) { float wave = sin(phase) * amp; phase = phase + freq; *out++ = wave * (1.0-pan); *out++ = wave * pan; } gAppGlobals.phase = phase; return (kAudioHardwareNoError); } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OSStatus StartPlayingThruHAL(appGlobalsPtr globals) { OSStatus err = kAudioHardwareNoError; if (globals->soundPlaying) return 0; globals->phase = 0.0; err = AudioDeviceAddIOProc(globals->device, appIOProc, (void *) globals); // setup our device with an IO proc if (err != kAudioHardwareNoError) goto Bail; err = AudioDeviceStart(globals->device, appIOProc); // start playing sound through the device if (err != kAudioHardwareNoError) goto Bail; globals->soundPlaying = true; // set the playing status global to true Bail: return (err); } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OSStatus StopPlayingThruHAL(appGlobalsPtr globals) { OSStatus err = kAudioHardwareNoError; if (!globals->soundPlaying) return 0; err = AudioDeviceStop(globals->device, appIOProc); // stop playing sound through the device if (err != kAudioHardwareNoError) goto Bail; err = AudioDeviceRemoveIOProc(globals->device, appIOProc); // remove the IO proc from the device if (err != kAudioHardwareNoError) goto Bail; globals->soundPlaying = false; // set the playing status global to false Bail: return (err); } Sinewave.m // // a very simple Cocoa CoreAudio app // by James McCartney [email protected] www.audiosynth.com // // Sinewave - this class implements a sine oscillator with dezippered control of frequency, pan and amplitude // #import "Sinewave.h" // define a C struct from the Obj-C object so audio callback can access data typedef struct { @defs(Sinewave); } sinewavedef; // this is the audio processing callback. OSStatus appIOProc (AudioDeviceID inDevice, const AudioTimeStamp* inNow, const AudioBufferList* inInputData, const AudioTimeStamp* inInputTime, AudioBufferList* outOutputData, const AudioTimeStamp* inOutputTime, void* defptr) { sinewavedef* def = defptr; // get access to Sinewave's data int i; // load instance vars into registers double phase = def->phase; double amp = def->amp; double pan = def->pan; double freq = def->freq; double ampz = def->ampz; double panz = def->panz; double freqz = def->freqz; int numSamples = def->deviceBufferSize / def->deviceFormat.mBytesPerFrame; // assume floats for now.... float *out = outOutputData->mBuffers[0].mData; for (i=0; i<numSamples; ++i) { float wave = sin(phase) * ampz; // generate sine wave phase = phase + freqz; // increment phase // write output *out++ = wave * (1.0-panz); // left channel *out++ = wave * panz; // right channel // de-zipper controls panz = 0.001 * pan + 0.999 * panz; ampz = 0.001 * amp + 0.999 * ampz; freqz = 0.001 * freq + 0.999 * freqz; } // save registers back to object def->phase = phase; def->freqz = freqz; def->ampz = ampz; def->panz = panz; return kAudioHardwareNoError; } @implementation Sinewave - (void) setup { OSStatus err = kAudioHardwareNoError; UInt32 count; device = kAudioDeviceUnknown; initialized = NO; // get the default output device for the HAL count = sizeof(device); // it is required to pass the size of the data to be returned err = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &count, (void *) &device); if (err != kAudioHardwareNoError) { fprintf(stderr, "get kAudioHardwarePropertyDefaultOutputDevice error %ld\n", err); return; } // get the buffersize that the default device uses for IO count = sizeof(deviceBufferSize); // it is required to pass the size of the data to be returned err = AudioDeviceGetProperty(device, 0, false, kAudioDevicePropertyBufferSize, &count, &deviceBufferSize); if (err != kAudioHardwareNoError) { fprintf(stderr, "get kAudioDevicePropertyBufferSize error %ld\n", err); return; } fprintf(stderr, "deviceBufferSize = %ld\n", deviceBufferSize); // get a description of the data format used by the default device count = sizeof(deviceFormat); // it is required to pass the size of the data to be returned err = AudioDeviceGetProperty(device, 0, false, kAudioDevicePropertyStreamFormat, &count, &deviceFormat); if (err != kAudioHardwareNoError) { fprintf(stderr, "get kAudioDevicePropertyStreamFormat error %ld\n", err); return; } if (deviceFormat.mFormatID != kAudioFormatLinearPCM) { fprintf(stderr, "mFormatID != kAudioFormatLinearPCM\n"); return; } if (!(deviceFormat.mFormatFlags & kLinearPCMFormatFlagIsFloat)) { fprintf(stderr, "Sorry, currently only works with float format....\n"); return; } initialized = YES; fprintf(stderr, "mSampleRate = %g\n", deviceFormat.mSampleRate); fprintf(stderr, "mFormatFlags = %08lX\n", deviceFormat.mFormatFlags); fprintf(stderr, "mBytesPerPacket = %ld\n", deviceFormat.mBytesPerPacket); fprintf(stderr, "mFramesPerPacket = %ld\n", deviceFormat.mFramesPerPacket); fprintf(stderr, "mChannelsPerFrame = %ld\n", deviceFormat.mChannelsPerFrame); fprintf(stderr, "mBytesPerFrame = %ld\n", deviceFormat.mBytesPerFrame); fprintf(stderr, "mBitsPerChannel = %ld\n", deviceFormat.mBitsPerChannel); } - (void)setAmpVal:(double)val { amp = val; } - (void)setFreqVal:(double)val { freq = val * 2. * 3.14159265359 / deviceFormat.mSampleRate; } - (void)setPanVal:(double)val { pan = val; } - (BOOL)start { OSStatus err = kAudioHardwareNoError; sinewavedef *def; if (!initialized) return false; if (soundPlaying) return false; // initialize phase and de-zipper filters. phase = 0.0; freqz = freq; ampz = amp; panz = pan; def = (sinewavedef *)self; err = AudioDeviceAddIOProc(device, appIOProc, (void *) def); // setup our device with an IO proc if (err != kAudioHardwareNoError) return false; err = AudioDeviceStart(device, appIOProc); // start playing sound through the device if (err != kAudioHardwareNoError) return false; soundPlaying = true; // set the playing status global to true return true; } - (BOOL)stop { OSStatus err = kAudioHardwareNoError; if (!initialized) return false; if (!soundPlaying) return false; err = AudioDeviceStop(device, appIOProc); // stop playing sound through the device if (err != kAudioHardwareNoError) return false; err = AudioDeviceRemoveIOProc(device, appIOProc); // remove the IO proc from the device if (err != kAudioHardwareNoError) return false; soundPlaying = false; // set the playing status global to false return true; } @end Can anyone help me compiling this example? I'd really appriciate it. Thanks

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  • OpenGL 3.x Assimp trouble implementing phong shading (normals?)

    - by Defcronyke
    I'm having trouble getting phong shading to look right. I'm pretty sure there's something wrong with either my OpenGL calls, or the way I'm loading my normals, but I guess it could be something else since 3D graphics and Assimp are both still very new to me. When trying to load .obj/.mtl files, the problems I'm seeing are: The models seem to be lit too intensely (less phong-style and more completely washed out, too bright). Faces that are lit seem to be lit equally all over (with the exception of a specular highlight showing only when the light source position is moved to be practically right on top of the model) Because of problems 1 and 2, spheres look very wrong: picture of sphere And things with larger faces look (less-noticeably) wrong too: picture of cube I could be wrong, but to me this doesn't look like proper phong shading. Here's the code that I think might be relevant (I can post more if necessary): file: assimpRenderer.cpp #include "assimpRenderer.hpp" namespace def { assimpRenderer::assimpRenderer(std::string modelFilename, float modelScale) { initSFML(); initOpenGL(); if (assImport(modelFilename)) // if modelFile loaded successfully { initScene(); mainLoop(modelScale); shutdownScene(); } shutdownOpenGL(); shutdownSFML(); } assimpRenderer::~assimpRenderer() { } void assimpRenderer::initSFML() { windowWidth = 800; windowHeight = 600; settings.majorVersion = 3; settings.minorVersion = 3; app = NULL; shader = NULL; app = new sf::Window(sf::VideoMode(windowWidth,windowHeight,32), "OpenGL 3.x Window", sf::Style::Default, settings); app->setFramerateLimit(240); app->setActive(); return; } void assimpRenderer::shutdownSFML() { delete app; return; } void assimpRenderer::initOpenGL() { GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ std::cerr << "Error: " << glewGetErrorString(err) << std::endl; } // check the OpenGL context version that's currently in use int glVersion[2] = {-1, -1}; glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]); // get the OpenGL Major version glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]); // get the OpenGL Minor version std::cout << "Using OpenGL Version: " << glVersion[0] << "." << glVersion[1] << std::endl; return; } void assimpRenderer::shutdownOpenGL() { return; } void assimpRenderer::initScene() { // allocate heap space for VAOs, VBOs, and IBOs vaoID = new GLuint[scene->mNumMeshes]; vboID = new GLuint[scene->mNumMeshes*2]; iboID = new GLuint[scene->mNumMeshes]; glClearColor(0.4f, 0.6f, 0.9f, 0.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_CULL_FACE); shader = new Shader("shader.vert", "shader.frag"); projectionMatrix = glm::perspective(60.0f, (float)windowWidth / (float)windowHeight, 0.1f, 100.0f); rot = 0.0f; rotSpeed = 50.0f; faceIndex = 0; colorArrayA = NULL; colorArrayD = NULL; colorArrayS = NULL; normalArray = NULL; genVAOs(); return; } void assimpRenderer::shutdownScene() { delete [] iboID; delete [] vboID; delete [] vaoID; delete shader; } void assimpRenderer::renderScene(float modelScale) { sf::Time elapsedTime = clock.getElapsedTime(); clock.restart(); if (rot > 360.0f) rot = 0.0f; rot += rotSpeed * elapsedTime.asSeconds(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, -3.0f, -10.0f)); // move back a bit modelMatrix = glm::scale(glm::mat4(1.0f), glm::vec3(modelScale)); // scale model modelMatrix = glm::rotate(modelMatrix, rot, glm::vec3(0, 1, 0)); //modelMatrix = glm::rotate(modelMatrix, 25.0f, glm::vec3(0, 1, 0)); glm::vec3 lightPosition( 0.0f, -100.0f, 0.0f ); float lightPositionArray[3]; lightPositionArray[0] = lightPosition[0]; lightPositionArray[1] = lightPosition[1]; lightPositionArray[2] = lightPosition[2]; shader->bind(); int projectionMatrixLocation = glGetUniformLocation(shader->id(), "projectionMatrix"); int viewMatrixLocation = glGetUniformLocation(shader->id(), "viewMatrix"); int modelMatrixLocation = glGetUniformLocation(shader->id(), "modelMatrix"); int ambientLocation = glGetUniformLocation(shader->id(), "ambientColor"); int diffuseLocation = glGetUniformLocation(shader->id(), "diffuseColor"); int specularLocation = glGetUniformLocation(shader->id(), "specularColor"); int lightPositionLocation = glGetUniformLocation(shader->id(), "lightPosition"); int normalMatrixLocation = glGetUniformLocation(shader->id(), "normalMatrix"); glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix[0][0]); glUniformMatrix4fv(viewMatrixLocation, 1, GL_FALSE, &viewMatrix[0][0]); glUniformMatrix4fv(modelMatrixLocation, 1, GL_FALSE, &modelMatrix[0][0]); glUniform3fv(lightPositionLocation, 1, lightPositionArray); for (unsigned int i = 0; i < scene->mNumMeshes; i++) { colorArrayA = new float[3]; colorArrayD = new float[3]; colorArrayS = new float[3]; material = scene->mMaterials[scene->mNumMaterials-1]; normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glUniformMatrix3fv(normalMatrixLocation, 1, GL_FALSE, normalArray); aiColor3D ambient(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_AMBIENT, ambient); aiColor3D diffuse(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); aiColor3D specular(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_SPECULAR, specular); colorArrayA[0] = ambient.r; colorArrayA[1] = ambient.g; colorArrayA[2] = ambient.b; colorArrayD[0] = diffuse.r; colorArrayD[1] = diffuse.g; colorArrayD[2] = diffuse.b; colorArrayS[0] = specular.r; colorArrayS[1] = specular.g; colorArrayS[2] = specular.b; // bind color for each mesh glUniform3fv(ambientLocation, 1, colorArrayA); glUniform3fv(diffuseLocation, 1, colorArrayD); glUniform3fv(specularLocation, 1, colorArrayS); // render all meshes glBindVertexArray(vaoID[i]); // bind our VAO glDrawElements(GL_TRIANGLES, scene->mMeshes[i]->mNumFaces*3, GL_UNSIGNED_INT, 0); glBindVertexArray(0); // unbind our VAO delete [] normalArray; delete [] colorArrayA; delete [] colorArrayD; delete [] colorArrayS; } shader->unbind(); app->display(); return; } void assimpRenderer::handleEvents() { sf::Event event; while (app->pollEvent(event)) { if (event.type == sf::Event::Closed) { app->close(); } if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)) { app->close(); } if (event.type == sf::Event::Resized) { glViewport(0, 0, event.size.width, event.size.height); } } return; } void assimpRenderer::mainLoop(float modelScale) { while (app->isOpen()) { renderScene(modelScale); handleEvents(); } } bool assimpRenderer::assImport(const std::string& pFile) { // read the file with some example postprocessing scene = importer.ReadFile(pFile, aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_SortByPType); // if the import failed, report it if (!scene) { std::cerr << "Error: " << importer.GetErrorString() << std::endl; return false; } return true; } void assimpRenderer::genVAOs() { int vboIndex = 0; for (unsigned int i = 0; i < scene->mNumMeshes; i++, vboIndex+=2) { mesh = scene->mMeshes[i]; indexArray = new unsigned int[mesh->mNumFaces * sizeof(unsigned int) * 3]; // convert assimp faces format to array faceIndex = 0; for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; std::memcpy(&indexArray[faceIndex], face->mIndices, sizeof(float) * 3); faceIndex += 3; } // generate VAO glGenVertexArrays(1, &vaoID[i]); glBindVertexArray(vaoID[i]); // generate IBO for faces glGenBuffers(1, &iboID[i]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * mesh->mNumFaces * 3, indexArray, GL_STATIC_DRAW); // generate VBO for vertices if (mesh->HasPositions()) { glGenBuffers(1, &vboID[vboIndex]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, mesh->mVertices, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)0); glVertexAttribPointer((GLuint)0, 3, GL_FLOAT, GL_FALSE, 0, 0); } // generate VBO for normals if (mesh->HasNormals()) { normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glGenBuffers(1, &vboID[vboIndex+1]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex+1]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, normalArray, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)1); glVertexAttribPointer((GLuint)1, 3, GL_FLOAT, GL_FALSE, 0, 0); delete [] normalArray; } // tex coord stuff goes here // unbind buffers glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); delete [] indexArray; } vboIndex = 0; return; } } file: shader.vert #version 150 core in vec3 in_Position; in vec3 in_Normal; uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; uniform vec3 lightPosition; uniform mat3 normalMatrix; smooth out vec3 vVaryingNormal; smooth out vec3 vVaryingLightDir; void main() { // derive MVP and MV matrices mat4 modelViewProjectionMatrix = projectionMatrix * viewMatrix * modelMatrix; mat4 modelViewMatrix = viewMatrix * modelMatrix; // get surface normal in eye coordinates vVaryingNormal = normalMatrix * in_Normal; // get vertex position in eye coordinates vec4 vPosition4 = modelViewMatrix * vec4(in_Position, 1.0); vec3 vPosition3 = vPosition4.xyz / vPosition4.w; // get vector to light source vVaryingLightDir = normalize(lightPosition - vPosition3); // Set the position of the current vertex gl_Position = modelViewProjectionMatrix * vec4(in_Position, 1.0); } file: shader.frag #version 150 core out vec4 out_Color; uniform vec3 ambientColor; uniform vec3 diffuseColor; uniform vec3 specularColor; smooth in vec3 vVaryingNormal; smooth in vec3 vVaryingLightDir; void main() { // dot product gives us diffuse intensity float diff = max(0.0, dot(normalize(vVaryingNormal), normalize(vVaryingLightDir))); // multiply intensity by diffuse color, force alpha to 1.0 out_Color = vec4(diff * diffuseColor, 1.0); // add in ambient light out_Color += vec4(ambientColor, 1.0); // specular light vec3 vReflection = normalize(reflect(-normalize(vVaryingLightDir), normalize(vVaryingNormal))); float spec = max(0.0, dot(normalize(vVaryingNormal), vReflection)); if (diff != 0) { float fSpec = pow(spec, 128.0); // Set the output color of our current pixel out_Color.rgb += vec3(fSpec, fSpec, fSpec); } } I know it's a lot to look through, but I'm putting most of the code up so as not to assume where the problem is. Thanks in advance to anyone who has some time to help me pinpoint the problem(s)! I've been trying to sort it out for two days now and I'm not getting anywhere on my own.

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  • Merge functionality of two xsl files into a single file (continued.....)

    - by anuamb
    This is in continuation of my question: Merge functionality of two xsl files into a single file (not a xsl import or include issue) I have to merge the solution (xsl) of above question to below xsl: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:fo="http://www.w3.org/1999/XSL/Format"> <xsl:template match="/"> <Declaration> <Message> <Meduim> <xsl:value-of select="/Declaration/Message/Meduim"/> </Meduim> <MessageIdentifier> <xsl:value-of select="/Declaration/Message/MessageIdentifier"/> </MessageIdentifier> <ControlingAgencyCode> <xsl:value-of select="/Declaration/Message/ControlingAgencyCode"/> </ControlingAgencyCode> <AssociationAssignedCode> <xsl:value-of select="/Declaration/Message/AssociationAssignedCode"/> </AssociationAssignedCode> <CommonAccessReference> <xsl:value-of select="/Declaration/Message/CommonAccessReference"/> </CommonAccessReference> </Message> <BeginingOfMessage> <MessageCode> <xsl:value-of select="/Declaration/BeginingOfMessage/MessageCode"/> </MessageCode> <DeclarationCurrency> <xsl:value-of select="/Declaration/BeginingOfMessage/DeclarationCurrency"/> </DeclarationCurrency> <MessageFunction> <xsl:value-of select="/Declaration/BeginingOfMessage/MessageFunction"/> </MessageFunction> </BeginingOfMessage> <Header> <ProcessingInformation> <xsl:for-each select="/Declaration/Header/ProcessingInformation/ProcessingInstructions"> <ProcessingInstructions> <xsl:value-of select="."/> </ProcessingInstructions> </xsl:for-each> </ProcessingInformation> <xsl:for-each select="/Declaration/Header/Seal"> <Seal> <SealID> <xsl:value-of select="SealID"/> </SealID> <SealLanguage> <xsl:value-of select="SealLanguage"/> </SealLanguage> </Seal> </xsl:for-each> <xsl:choose> <xsl:when test='/Declaration/Header/DeclarantsReference = ""'> <DeclarantsReference> <xsl:text disable-output-escaping="no">A</xsl:text> </DeclarantsReference> </xsl:when> <xsl:otherwise> <DeclarantsReference> <xsl:value-of select="/Declaration/Header/DeclarantsReference"/> </DeclarantsReference> </xsl:otherwise> </xsl:choose> <xsl:for-each select="/Declaration/Header/Items"> <Items> <CustomsStatusOfGoods> <CPC> <xsl:value-of select="CustomsStatusOfGoods/CPC"/> </CPC> <CommodityCode> <xsl:value-of select="CustomsStatusOfGoods/CommodityCode"/> </CommodityCode> <ECSuplementaryMeasureCode1> <xsl:value-of select="CustomsStatusOfGoods/ECSuplementaryMeasureCode1"/> </ECSuplementaryMeasureCode1> <ECSuplementaryMeasureCode2> <xsl:value-of select="CustomsStatusOfGoods/ECSuplementaryMeasureCode2"/> </ECSuplementaryMeasureCode2> <PreferenceCode> <xsl:value-of select="CustomsStatusOfGoods/PreferenceCode"/> </PreferenceCode> </CustomsStatusOfGoods> <xsl:for-each select="ItemAI"> <ItemAI> <AICode> <xsl:value-of select="AICode"/> </AICode> <AIStatement> <xsl:value-of select="AIStatement"/> </AIStatement> <AILanguage> <xsl:value-of select="AILanguage"/> </AILanguage> </ItemAI> </xsl:for-each> <Locations> <CountryOfOriginCode> <xsl:value-of select="Locations/CountryOfOriginCode"/> </CountryOfOriginCode> <xsl:for-each select="Locations/ItemCountryonRouteCode"> <ItemCountryonRouteCode> <xsl:value-of select="."/> </ItemCountryonRouteCode> </xsl:for-each> <ItemDispatchCountry> <xsl:value-of select="Locations/ItemDispatchCountry"/> </ItemDispatchCountry> <ItemDestinationCountry> <xsl:value-of select="Locations/ItemDestinationCountry"/> </ItemDestinationCountry> </Locations> <Measurements> <GrossMass> <xsl:value-of select="Measurements/GrossMass"/> </GrossMass> <NetMass> <xsl:value-of select="Measurements/NetMass"/> </NetMass> <SupplementaryUnits> <xsl:value-of select="Measurements/SupplementaryUnits"/> </SupplementaryUnits> <ThirdQuantity> <xsl:value-of select="Measurements/ThirdQuantity"/> </ThirdQuantity> </Measurements> <xsl:for-each select="Package"> <Package> <PackageNumber> <xsl:value-of select="PackageNumber"/> </PackageNumber> <PackageKind> <xsl:value-of select="PackageKind"/> </PackageKind> <PackageMarks> <xsl:value-of select="PackageMarks"/> </PackageMarks> <PackageLanguage> <xsl:value-of select="PackageLanguage"/> </PackageLanguage> </Package> </xsl:for-each> <PriceValue> <ItemStatisticalValue> <xsl:value-of select="PriceValue/ItemStatisticalValue"/> </ItemStatisticalValue> <ItemPrice> <xsl:value-of select="PriceValue/ItemPrice"/> </ItemPrice> </PriceValue> <ItemReferences> <xsl:for-each select="ItemReferences/ContainerID"> <ContainerID> <xsl:value-of select="."/> </ContainerID> </xsl:for-each> <QuotaNo> <xsl:value-of select="ItemReferences/QuotaNo"/> </QuotaNo> <UNDangerousGoodsCode> <xsl:value-of select="ItemReferences/UNDangerousGoodsCode"/> </UNDangerousGoodsCode> </ItemReferences> <GoodsDescription> <GoodsDescription> <xsl:value-of select="GoodsDescription/GoodsDescription"/> </GoodsDescription> <GoodsDescriptionLanguage> <xsl:value-of select="GoodsDescription/GoodsDescriptionLanguage"/> </GoodsDescriptionLanguage> </GoodsDescription> <Documents> <xsl:for-each select="Documents/PreviousDocument"> <PreviousDocument> <PreviousDocumentKind> <xsl:value-of select="PreviousDocumentKind"/> </PreviousDocumentKind> <PreviousDocumentIdentifier> <xsl:value-of select="PreviousDocumentIdentifier"/> </PreviousDocumentIdentifier> <PreviousDocumentType> <xsl:value-of select="PreviousDocumentType"/> </PreviousDocumentType> <PreviousDocumentLanguage> <xsl:value-of select="PreviousDocumentLanguage"/> </PreviousDocumentLanguage> </PreviousDocument> </xsl:for-each> <xsl:for-each select="Documents/ItemDocument"> <ItemDocument> <DocumentCode> <xsl:value-of select="DocumentCode"/> </DocumentCode> <DocumentPart> <xsl:value-of select="DocumentPart"/> </DocumentPart> <DocumentQuantity> <xsl:value-of select="DocumentQuantity"/> </DocumentQuantity> <DocumentReason> <xsl:value-of select="DocumentReason"/> </DocumentReason> <DocumentReference> <xsl:value-of select="DocumentReference"/> </DocumentReference> <DocumentStatus> <xsl:value-of select="DocumentStatus"/> </DocumentStatus> <DocumentLanguage> <xsl:value-of select="DocumentLanguage"/> </DocumentLanguage> </ItemDocument> </xsl:for-each> </Documents> <Valuation> <ValuationMethodCode> <xsl:value-of select="Valuation/ValuationMethodCode"/> </ValuationMethodCode> <ItemValuationAdjustmentCode> <xsl:value-of select="Valuation/ItemValuationAdjustmentCode"/> </ItemValuationAdjustmentCode> <ItemValuationAdjustmentPercentage> <xsl:value-of select="Valuation/ItemValuationAdjustmentPercentage"/> </ItemValuationAdjustmentPercentage> </Valuation> <ItemTransportChargeMOP> <xsl:value-of select="ItemTransportChargeMOP"/> </ItemTransportChargeMOP> <xsl:for-each select="ItemProcessingInstructions"> <ItemProcessingInstructions> <xsl:value-of select="."/> </ItemProcessingInstructions> </xsl:for-each> </Items> </xsl:for-each> <NumberOfPackages> <xsl:value-of select="/Declaration/Header/NumberOfPackages"/> </NumberOfPackages> </Header> </Declaration> </xsl:template> </xsl:stylesheet> so for source xml <Declaration> <Message> <Meduim>#+#</Meduim> <MessageIdentifier>AA</MessageIdentifier> <CommonAccessReference></CommonAccessReference> </Message> <BeginingOfMessage> <MessageCode>ISD</MessageCode> <DeclarationCurrency></DeclarationCurrency> <MessageFunction>5</MessageFunction> </BeginingOfMessage> </Declaration> the final output is <Declaration> <Message> <Meduim></Meduim> <MessageIdentifier>AA</MessageIdentifier> </Message> <BeginingOfMessage> <MessageCode>ISD</MessageCode> <MessageFunction>5</MessageFunction> </BeginingOfMessage> </Declaration>

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  • Modifying a HTML page to fix several "bugs" add a function to next/previous on a option dropdown

    - by Dennis Sylvian
    SOF, I've got a few problems plaguing me at the moment and am wondering if anyone could assist me with them. I'm trying to get Next Class | Previous Class to act as buttons so that when Next Class is clicked it will go to the next item in the dropdown list and for previous it would go to back one. There used to be a scroll bar that allowed me to scroll the main window left and right, it's missing because (I think it was to do with the scroll left and scroll right function) The footer at the bottom doesn't show correctly on mobile devices; for some reason it appears completely differently to as it does on a computer. The "bar" practically and the Scroll Left and Scroll buttons don't appear at all on mobile devices. The scroll left button is unable to be clicked for some reason, I'm unsure what I've done wrong. Refreshing the page resets the horizontal scroll position to far left (I'm pretty sure this relates to the scroll bar) I want to also find a way so that on mobile devices the the header will not show the placeholder image, however I can't work out what CSS media tag(s) I should be using. Latest: http://jsfiddle.net/pwv7u/ Smaller HTML <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>DATA DATA DATA DATA DATA DATA DATA DATA</title> <style type="text/css"> <!-- @import url("nstyle.css"); --> </style> <script src="jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready( function() { for (var i=0;i<($("table").children().length);i++){ if(readCookie(i)) $($($("table").children()[i]).children()[(readCookie(i))]).toggleClass('selected').siblings().removeClass('selected'); } $("tr").click(function(){ $(this).toggleClass('selected').siblings().removeClass('selected'); if(readCookie($(this).parent().index())){ if(readCookie($(this).parent().index())==$(this).index()) eraseCookie($(this).parent().index()); else{ eraseCookie($(this).parent().index()); createCookie($(this).parent().index(),$(this).index(),1); } } else createCookie($(this).parent().index(),$(this).index(),1); }); // gather CLASS info var selector = $('.class-selector').on('change', function(){ var id = this.value; if (id!==''){ scrollToAnchor(id); } }); $('a[id^="CLASS"]').each(function(){ var id = this.id, option = $('<option>',{ value: this.id, text:this.id }); selector.append(option); }); function scrollToAnchor(aid) { var aTag = $("a[id='" + aid + "']"); $('html,body').animate({ scrollTop: aTag.offset().top - 80 }, 1); } $("a.TOPJS").click(function () { scrollToAnchor('TOP'); }); $("a.KEYJS").click(function () { scrollToAnchor('KEY'); }); $("a.def").click(function () { $('#container').animate({ "scrollLeft": "-=204" }, 200); }); $("a.abc").click(function () { $("#container").animate({ "scrollLeft": "+=204" }, 200); }); function createCookie(name,value,days) { var expires; if (days) { var date = new Date(); date.setMilliseconds(0); date.setSeconds(0); date.setMinutes(0); date.setHours(0); date.setDate(date.getDate()+days); expires = "; expires="+date.toGMTString(); } else expires = ""; document.cookie = name+"="+value+expires+"; path=/"; } function readCookie(name) { var nameEQ = name + "="; var ca = document.cookie.split(';'); for(var i=0;i < ca.length;i++) { var c = ca[i]; while (c.charAt(0)==' ') c = c.substring(1,c.length); if (c.indexOf(nameEQ) === 0) return c.substring(nameEQ.length,c.length); } return null; } function eraseCookie(name) { createCookie(name,"",-1); } }); </script> </head> <body> <div id="header_container"> <div id="header"> <a href="http://site.x/" target="_blank"><img src="http://placehold.it/300x80"></a> <select class="class-selector"> <option value="">-select class-</option> </select> <div class="classcycler"> <a href="#TOP"><font color=#EFEFEF>Next Class</font></a> <font color=red>|</font> <a href="#TOP"><font color=#EFEFEF>Previous Class</font></a> </div> <div id="header1"> Semi-Transparent Image <a href="#TOP"><font color=#EFEFEF>Up to Top</font></a> | <a href="#KEY"><font color=#EFEFEF>Down to Key</font></a> </div> </div> </div> <a id="TOP"></a> <div id="container"> <table id="gradient-style"> <tbody> <thead> <tr> <th scope="col"><a id="CLASS1"></a>Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class<br>Test 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class Data 1</th> <th scope="col">Class 1<br>Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1<br>Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1 Class 1</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> (data text)</th> <th scope="col">title text</th> <th scope="col">text</th> <th scope="col">text</th> <th scope="col">title text</th> <th scope="col">title text</th> </tr> </thead> <tr class="ft3"><td>testing data</td><td>testing data</td><td>test</td><td>class b</td><td>test4</td><td><div align="left">data</div></td><td><div align="left"> </div></td><td><div align="left"></div></td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><tr> <tr class="f3"><td>test</td><td>test</td><td>test</td><td>class a</td><td>test2</td><td><div align="left"> </div></td><td><div align="left"></div></td><td><div align="left"></div></td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>test</td><tr> <thead> <tr> <th scope="col"><a id="CLASS2"></a>Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class<br>Test 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class Data 2</th> <th scope="col">Class 2<br>Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2<br>Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2 Class 2</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> (data text)</th> <th scope="col">title text</th> <th scope="col">text</th> <th scope="col">text</th> <th scope="col">title text</th> <th scope="col">title text</th> </tr> </thead> <tr class="ft3"><td>testing data</td><td>testing data</td><td>test</td><td>class f</td><td>test2</td><td><div align="left">data</div></td><td><div align="left"></div></td><td><div align="left">data</div></td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><tr> <tr><td>test</td><td>testing data</td><td>test</td><td>class f</td><td>test4</td><td><div align="left">data</div></td><td><div align="left"></div></td><td><div align="left"></div></td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><tr> <tr class="f3"><td>test</td><td>testing data</td><td>testing data</td><td>class d</td><td>test5</td><td><div align="left">data</div></td><td><div align="left"> </div></td><td><div align="left">data</div></td><td>test</td><td>test</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><tr> <tr><td>testing data</td><td>test</td><td>test</td><td>class f</td><td>test5</td><td><div align="left"></div></td><td><div align="left"></div></td><td><div align="left">data</div></td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><tr> <tr class="f2"><td>test</td><td>test</td><td>testing data</td><td>class a</td><td>test1</td><td><div align="left">data</div></td><td><div align="left"> </div></td><td><div align="left">data</div></td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><tr> </tbody> <tfoot> <tr> <th class="alt" colspan="34" scope="col"><a id="KEY"></a><img src="http://placehold.it/300x50"></th> </tr> <tr> <td colspan="34"><em><b>DATA DATA</b> - DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA </em></td> </tr> <tr> <td class="alt" colspan="34"><em><b>DAT DATA</b> - DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA </em></td> </tr> </tfoot> </table> </div> <div id="footer_container"> <div id="footer"> <a href="http://site.x/" target="_blank"><img src="http://placehold.it/300x80"></a> <div class="footleft"> <a class="def" href="javascript: void(0);"><font color="#EFEFEF">Scroll Left</font></a> </div> <div id="footer1"> <font color="darkblue">Semi-Transparent Image</font> <i>Copyright &copy; 2013 <a href="http://site.x/" target="_blank" style="text-decoration: none"><font color=#ADD8E6>site</font></a>.</i> </div> <div id="footer2"> <i>All Rights Reserved.</i> </div> <div class="footright"> <a class="abc" href="javascript: void(0);"><font color="#EFEFEF">Scroll Right</font></a> </div> </div> </div> </body> </html> CSS gradient-style * { white-space: nowrap; } #header .class-selector { top: 10px; left: 20px; position: fixed; } #header .classcycler { top: 45px; left: 20px; position: fixed; font-size:20px; } body { line-height: 1.6em; background-color: #535353; overflow-x: scroll; } #gradient-style { font-family: "Lucida Sans Unicode", "Lucida Grande", Sans-Serif; font-size: 12px; margin: 0px; width: 100%; text-align: center; border-collapse: collapse; } #gradient-style th { font-size: 13px; font-weight: normal; line-height:250%; padding-left: 5px; padding-right: 5px; background: #535353 url('table-images/gradhead.png') repeat-x; border-top: 1px solid #fff; border-bottom: 1px solid #fff; color: #ffffff; } #gradient-style th.alt { font-family: "Times New Roman", Serif; text-align: left; padding: 10px; font-size: 26px; } #gradient-style td { padding-left: 5px; padding-right: 5px; border-bottom: 1px solid #fff; border-left: 1px solid #fff; border-right: 1px solid #fff; color: #00000; border-top: 1px solid #fff; background: #FFF url('table-images/gradback.png') repeat-x; } #gradient-style tr.ft3 td { color: #00000; background: #99cde7 url('table-images/gradoverallstudent.png') repeat-x; font-weight: bold; } #gradient-style tr.f1 td { color: #00000; background: #99cde7 url('table-images/gradbeststudent.png') repeat-x; } #gradient-style tr.f2 td { color: #00000; background: #b7e2b6 url('table-images/gradmostattentedstudent.png') repeat-x; } #gradient-style tr.f3 td { color: #00000; background: #a9cd6c url('table-images/gradleastlatestudtent.png') repeat-x; } #gradient-style tfoot tr td { background: #6FA275; font-size: 12px; color: #000; padding: 10; text-align: left; } #gradient-style tbody tr:hover td, #gradient-style tbody tr.selected td { background: #d0dafd url('table-images/gradhover.png') repeat-x; color: #339; } body { margin: 0; padding: 0; } #header_container { background: #000000 url('table-images/gradhead.png') repeat-x; border: 0px solid #666; height: 80px; left: 0; position: fixed; width: 100%; top: 0; } #header { position: relative; margin: 0 auto; width: 500px; height: 100%; text-align: center; color: #0c0aad; } #header1 { position: absolute; width: 125%; top: 50px; } #container { margin: 0 auto; overflow: auto; padding: 80px 0; width: 100%; } #content { } #footer_container { background: #000000 url('table-images/gradhead.png') repeat-x; border: 0px solid #666; bottom: 0; height: 95px; left: 0; position: fixed; width: 100%; } #footer { position: relative; margin: 0 auto; height: 100%; text-align: center; color: #FFF; } #footer1 { position: absolute; width: 103%; top: 50px; } #footer2 { position: absolute; width: 110%; top: 70px; } #footer .footleft { top: 45px; left: 2%; position: absolute; font-size:20px; } #footer .footright { top: 45px; right: 2%; position: absolute; font-size:20px; }

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  • 403 error after adding javascript to masterpage for sharepoint.

    - by Jeremy
    I am attempting to add highslide-with-html.js from http://highslide.com/ to my masterpage. I am receiving a 403 forbidden error when I use the provided masterpage. I have placed it in C:\Program Files\Common Files\Microsoft Shared\web server extensions\12\TEMPLATE\LAYOUTS\1033. Test javascript files such as pirate.js which consists solely of alert("Arr!"); have loaded from the same directory. I have provided the code for the masterpage. When I do not reference the problem javascript file there is no 403 error. <%@ Master language="C#" %> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <%@ Import Namespace="Microsoft.SharePoint" %> <%@ Register Tagprefix="SPSWC" Namespace="Microsoft.SharePoint.Portal.WebControls" Assembly="Microsoft.SharePoint.Portal, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="SharePoint" Namespace="Microsoft.SharePoint.WebControls" Assembly="Microsoft.SharePoint, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="WebPartPages" Namespace="Microsoft.SharePoint.WebPartPages" Assembly="Microsoft.SharePoint, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="PublishingWebControls" Namespace="Microsoft.SharePoint.Publishing.WebControls" Assembly="Microsoft.SharePoint.Publishing, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="PublishingNavigation" Namespace="Microsoft.SharePoint.Publishing.Navigation" Assembly="Microsoft.SharePoint.Publishing, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register TagPrefix="wssuc" TagName="Welcome" src="~/_controltemplates/Welcome.ascx" %> <%@ Register TagPrefix="wssuc" TagName="DesignModeConsole" src="~/_controltemplates/DesignModeConsole.ascx" %> <%@ Register TagPrefix="PublishingVariations" TagName="VariationsLabelMenu" src="~/_controltemplates/VariationsLabelMenu.ascx" %> <%@ Register Tagprefix="PublishingConsole" TagName="Console" src="~/_controltemplates/PublishingConsole.ascx" %> <%@ Register TagPrefix="PublishingSiteAction" TagName="SiteActionMenu" src="~/_controltemplates/PublishingActionMenu.ascx" %> <html dir="<%$Resources:wss, multipages_direction_dir_value %>" runat="server" __expr-val-dir="ltr"> <head runat="server"> <meta name="GENERATOR" content="Microsoft SharePoint"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Expires" content="0"> <SharePoint:RobotsMetaTag runat="server" __designer:Preview="" __designer:Values="&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl00' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <title id="onetidTitle"> <asp:ContentPlaceHolder id="PlaceHolderPageTitle" runat="server"/> </title> <Sharepoint:CssLink runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/Band.css&quot;/&gt; &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/controls.css&quot;/&gt; &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/zz1_blue.css&quot;/&gt; &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/_layouts/1033/styles/core.css&quot;/&gt; " __designer:Values="&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl01' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <!--Styles used for positioning, font and spacing definitions--> <SharePoint:CssRegistration name="<% $SPUrl:~SiteCollection/Style Library/~language/Core Styles/Band.css%>" runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/Band.css&quot;/&gt; " __designer:Values="&lt;P N='Name' Bound='True' T='SPUrl:~SiteCollection/Style Library/~language/Core Styles/Band.css' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl02' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:CssRegistration name="<% $SPUrl:~sitecollection/Style Library/~language/Core Styles/controls.css %>" runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/controls.css&quot;/&gt; " __designer:Values="&lt;P N='Name' Bound='True' T='SPUrl:~sitecollection/Style Library/~language/Core Styles/controls.css' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl03' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:CssRegistration name="<% $SPUrl:~SiteCollection/Style Library/zz1_blue.css%>" runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/zz1_blue.css&quot;/&gt; " __designer:Values="&lt;P N='Name' Bound='True' T='SPUrl:~SiteCollection/Style Library/zz1_blue.css' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl04' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:ScriptLink name="init.js" runat="server" __designer:Preview="&lt;script src=&quot;/_layouts/1033/init.js?rev=VhAxGc3rkK79RM90tibDzw%3D%3D&quot;&gt;&lt;/script&gt; " __designer:Values="&lt;P N='Name' T='init.js' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl05' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:ScriptLink Name="highslide-with-html.js" runat="server" __designer:Error="Access to the path 'C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\Template\layouts\1033\highslide-with-html.js' is denied."/> <!--Placeholder for additional overrides--> <asp:ContentPlaceHolder id="PlaceHolderAdditionalPageHead" runat="server"/> </head> <body class="body" onload="javascript:_spBodyOnLoadWrapper();"> <WebPartPages:SPWebPartManager runat="server"/> <form runat="server" onsubmit="return _spFormOnSubmitWrapper();"> <table cellpadding="0" cellspacing="0" class="master"> <tr> <td height="100%" class="shadowLeft"> <div class="spacer"> </div> </td> <td valign="top"> <table cellpadding="0" cellspacing="0" width="100%" class="masterContent"> <tr style="height:0px"><td> <wssuc:DesignModeConsole id="IdDesignModeConsole" runat="server" __designer:Preview="&lt;span __designer:NonVisual=&quot;true&quot;&gt;[ DesignModeConsoleContainer &quot;DesignModeContainer&quot; ]&lt;/span&gt; " __designer:Values="&lt;P N='ID' ID='1' T='IdDesignModeConsole' /&gt;&lt;P N='TemplateControl' R='0' /&gt;"/></td></tr> <tr> <td colspan="2" class="authoringRegion"> <span class="siteActionMenu"> <PublishingSiteAction:SiteActionMenu runat="server" __designer:Preview=" &lt;!-- Begin Action Menu Markup --&gt; &lt;table height=100% class=&quot;ms-siteaction&quot; cellpadding=0 cellspacing=0&gt; &lt;tr&gt; &lt;td class=&quot;ms-siteactionsmenu&quot; id=&quot;siteactiontd&quot;&gt; &lt;span style=&quot;display:none&quot;&gt;&lt;menu type='ServerMenu' id=&quot;zz1_SiteActionsMenuMain&quot; largeIconMode=&quot;true&quot;&gt;&lt;ie:menuitem id=&quot;zz2_MenuItem_Create&quot; type=&quot;option&quot; iconSrc=&quot;/_layouts/images/Actionscreate.gif&quot; onMenuClick=&quot;window.location = '/_layouts/create.aspx';&quot; menuGroupId=&quot;100&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz3_MenuItem_Settings&quot; type=&quot;option&quot; iconSrc=&quot;/_layouts/images/ActionsSettings.gif&quot; onMenuClick=&quot;window.location = '/_layouts/settings.aspx';&quot; menuGroupId=&quot;100&quot;&gt;&lt;/ie:menuitem&gt;&lt;/menu&gt;&lt;/span&gt;&lt;div&gt;&lt;div&gt;&lt;span title=&quot;Open Menu&quot;&gt;&lt;div id=&quot;zz4_SiteActionsMenu_t&quot; class=&quot;&quot; onmouseover=&quot;MMU_PopMenuIfShowing(this);MMU_EcbTableMouseOverOut(this, true)&quot; hoverActive=&quot;ms-siteactionsmenuhover&quot; hoverInactive=&quot;&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz4_SiteActionsMenu'),event,false, null, 0);&quot; foa=&quot;MMU_GetMenuFromClientId('zz4_SiteActionsMenu')&quot; oncontextmenu=&quot;this.click(); return false;&quot; nowrap=&quot;nowrap&quot;&gt;&lt;a id=&quot;zz4_SiteActionsMenu&quot; accesskey=&quot;/&quot; href=&quot;#&quot; onclick=&quot;javascript:return false;&quot; style=&quot;cursor:pointer;white-space:nowrap;&quot; onfocus=&quot;MMU_EcbLinkOnFocusBlur(byid(''), this, true);&quot; onkeydown=&quot;MMU_EcbLinkOnKeyDown(byid(''), MMU_GetMenuFromClientId('zz4_SiteActionsMenu'), event);&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz4_SiteActionsMenu'),event,false, null, 0);&quot; oncontextmenu=&quot;this.click(); return false;&quot; menuTokenValues=&quot;MENUCLIENTID=zz4_SiteActionsMenu,TEMPLATECLIENTID=zz1_SiteActionsMenuMain&quot; serverclientid=&quot;zz4_SiteActionsMenu&quot;&gt;Site Actions&lt;img src=&quot;/_layouts/images/blank.gif&quot; border=&quot;0&quot; alt=&quot;Use SHIFT+ENTER to open the menu (new window).&quot;/&gt;&lt;/a&gt;&lt;img align=&quot;absbottom&quot; src=&quot;/_layouts/images/whitearrow.gif&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/table&gt; &lt;!-- End Action Menu Markup --&gt; " __designer:Values="&lt;P N='TemplateControl' R='0' /&gt;"/> </span> <div class="sharepointLogin"> <!--Authentication for Authors only--> <table cellpadding="0" cellspacing="0" > <tr> <td class="ms-globallinks"> <SharePoint:DelegateControl ControlId="GlobalSiteLink1" Scope="Farm" runat="server" __designer:Preview="&lt;span style='padding-left:3px'&gt;&lt;/span&gt; &lt;a id=&quot;ctl00_ctl09_hlMySite&quot; href=&quot;http://litwaredemo:80/MySite/_layouts/MySite.aspx&quot;&gt;My Site&lt;/a&gt; &lt;span style='padding-left:4px;padding-right:3px'&gt;|&lt;/span&gt; " __designer:Values="&lt;P N='ControlId' T='GlobalSiteLink1' /&gt;&lt;P N='Scope' T='Farm' /&gt;&lt;P N='ID' T='ctl08' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/></td> <td class="ms-globallinks"> <SharePoint:DelegateControl ControlId="GlobalSiteLink2" Scope="Farm" runat="server" __designer:Preview="&lt;span id=&quot;ctl00_ctl11_MyLinksMenu&quot;&gt;&lt;span style=&quot;display:none&quot;&gt;&lt;menu type='ServerMenu' id=&quot;ctl00_ctl11_MyLinksMenuMenuTemplate&quot; largeIconMode=&quot;true&quot;&gt;&lt;/menu&gt;&lt;/span&gt;&lt;span title=&quot;Open Menu&quot;&gt;&lt;span id=&quot;ctl00_ctl11_MyLinksMenuMenu_t&quot; class=&quot;ms-SPLink ms-hovercellinactive&quot; onmouseover=&quot;MMU_PopMenuIfShowing(this);MMU_EcbTableMouseOverOut(this, true)&quot; hoverActive=&quot;ms-SPLink ms-hovercellactive&quot; hoverInactive=&quot;ms-SPLink ms-hovercellinactive&quot; onclick=&quot;javascript:FetchCallbackMenuItems(&amp;#39;ctl00_ctl11_MyLinksMenuMenuTemplate&amp;#39;); MMU_Open(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu'),event,true, null, 0);&quot; foa=&quot;MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu')&quot; oncontextmenu=&quot;this.click(); return false;&quot; nowrap=&quot;nowrap&quot;&gt;&lt;a id=&quot;ctl00_ctl11_MyLinksMenuMenu&quot; accesskey=&quot;M&quot; href=&quot;#&quot; onclick=&quot;javascript:return false;&quot; style=&quot;cursor:pointer;white-space:nowrap;&quot; onfocus=&quot;MMU_EcbLinkOnFocusBlur(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), this, true);&quot; onkeydown=&quot;MMU_EcbLinkOnKeyDown(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu'), event);&quot; onclick=&quot;javascript:FetchCallbackMenuItems(&amp;#39;ctl00_ctl11_MyLinksMenuMenuTemplate&amp;#39;); MMU_Open(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu'),event,true, null, 0);&quot; oncontextmenu=&quot;this.click(); return false;&quot; menuTokenValues=&quot;MENUCLIENTID=ctl00_ctl11_MyLinksMenuMenu,TEMPLATECLIENTID=ctl00_ctl11_MyLinksMenuMenuTemplate&quot; serverclientid=&quot;ctl00_ctl11_MyLinksMenuMenu&quot;&gt;My Links&lt;img src=&quot;/_layouts/images/blank.gif&quot; border=&quot;0&quot; alt=&quot;Use SHIFT+ENTER to open the menu (new window).&quot;/&gt;&lt;/a&gt;&lt;img align=&quot;absbottom&quot; src=&quot;/_layouts/images/menudark.gif&quot; alt=&quot;&quot; /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;|" __designer:Values="&lt;P N='ControlId' T='GlobalSiteLink2' /&gt;&lt;P N='Scope' T='Farm' /&gt;&lt;P N='ID' T='ctl10' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/></td> <td class="ms-globallinks"> <wssuc:Welcome id="explitLogout" runat="server" __designer:Preview=" &lt;span style=&quot;display:none&quot;&gt;&lt;menu type='ServerMenu' id=&quot;zz5_ID_PersonalActionMenu&quot; largeIconMode=&quot;true&quot;&gt;&lt;ie:menuitem id=&quot;zz6_ID_PersonalInformation&quot; type=&quot;option&quot; iconSrc=&quot;/_layouts/images/menuprofile.gif&quot; onMenuClick=&quot;javascript:GoToPage('\u002f_layouts\u002fuserdisp.aspx?Force=True\u0026ID=' + _spUserId);return false;&quot; menuGroupId=&quot;100&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz7_ID_LoginAsDifferentUser&quot; type=&quot;option&quot; onMenuClick=&quot;javascript:LoginAsAnother('\u002f_layouts\u002fAccessDenied.aspx?loginasanotheruser=true', 0)&quot; menuGroupId=&quot;200&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz8_ID_RequestAccess&quot; type=&quot;option&quot; onMenuClick=&quot;window.location = '/_layouts/reqacc.aspx?type=list&amp;amp;name=%7B36F0105B%2D0F8E%2D4A22%2DBE90%2D716A51E97B5D%7D';&quot; menuGroupId=&quot;200&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz9_ID_Logout&quot; type=&quot;option&quot; onMenuClick=&quot;window.location = '/_layouts/SignOut.aspx';&quot; menuGroupId=&quot;200&quot;&gt;&lt;/ie:menuitem&gt;&lt;/menu&gt;&lt;/span&gt;&lt;span title=&quot;Open Menu&quot;&gt;&lt;div id=&quot;zz10_Menu_t&quot; class=&quot;ms-SPLink ms-SpLinkButtonInActive&quot; onmouseover=&quot;MMU_PopMenuIfShowing(this);MMU_EcbTableMouseOverOut(this, true)&quot; hoverActive=&quot;ms-SPLink ms-SpLinkButtonActive&quot; hoverInactive=&quot;ms-SPLink ms-SpLinkButtonInActive&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz10_Menu'),event,false, null, 0);&quot; foa=&quot;MMU_GetMenuFromClientId('zz10_Menu')&quot; oncontextmenu=&quot;this.click(); return false;&quot; nowrap=&quot;nowrap&quot;&gt;&lt;a id=&quot;zz10_Menu&quot; accesskey=&quot;L&quot; href=&quot;#&quot; onclick=&quot;javascript:return false;&quot; style=&quot;cursor:pointer;white-space:nowrap;&quot; onfocus=&quot;MMU_EcbLinkOnFocusBlur(byid(''), this, true);&quot; onkeydown=&quot;MMU_EcbLinkOnKeyDown(byid(''), MMU_GetMenuFromClientId('zz10_Menu'), event);&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz10_Menu'),event,false, null, 0);&quot; oncontextmenu=&quot;this.click(); return false;&quot; menuTokenValues=&quot;MENUCLIENTID=zz10_Menu,TEMPLATECLIENTID=zz5_ID_PersonalActionMenu&quot; serverclientid=&quot;zz10_Menu&quot;&gt;Welcome LitwareInc Administrator&lt;img src=&quot;/_layouts/images/blank.gif&quot; border=&quot;0&quot; alt=&quot;Use SHIFT+ENTER to open the menu (new window).&quot;/&gt;&lt;/a&gt;&lt;img align=&quot;absbottom&quot; src=&quot;/_layouts/images/menudark.gif&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/span&gt;&lt;script type=&quot;text/javascript&quot; language=&quot;javascript&quot;&gt;var _spUserId=1;&lt;/script&gt; &lt;a id=&quot;explitLogout_ExplicitLogin&quot; Href=&quot;_controltemplates/http://litwaredemo/_layouts/Authenticate.aspx&quot; style=&quot;display:none&quot;&gt;Sign In&lt;/a&gt; " __designer:Values="&lt;P N='ID' ID='1' T='explitLogout' /&gt;&lt;P N='TemplateControl' R='0' /&gt;"/></td> </tr> </table> </div> <div class="console"> <PublishingConsole:Console runat="server" __designer:Preview=" &lt;!-- Console --&gt; &lt;span id=&quot;ctl00_publishingContext1&quot;&gt;&lt;/span&gt; &lt;script type=&quot;text/javascript&quot; language=&quot;javascript&quot;&gt;if (document.getElementById('mpdmconsole')) { ShowConsoleBlockPaddingWithOverhang('mpLeftBackPadding', 'mpRightBackPadding', 'masterPageLeftOverhang', 'masterPageRightOverhang'); } &lt;/script&gt; &lt;!-- Console --&gt; " __designer:Values="&lt;P N='TemplateControl' R='0' /&gt;"/> </div> </td> </tr> <tr> <td colspan="2" > <table cellpadding="0" cellspacing="0" width="100%"> <tr> <td colspan="4" class="topArea"> <SharePoint:AspMenu ID="logoLinkId" runat="server" DataSourceID="SiteMapDataSourceRoot" StaticDisplayLevels="1" MaximumDynamicDisplayLevels="0" AccessKey="1" CssClass="logo" __designer:Preview="&lt;table id=&quot;zz12_logoLinkId&quot; class=&quot;logo&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot;&gt; &lt;tr id=&quot;zz12_logoLinkIdn0&quot;&gt; &lt;td&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;width:100%;&quot;&gt;&lt;a Href=&quot;/Pages/Default.aspx&quot; accesskey=&quot;1&quot; style=&quot;text-decoration:none;&quot;&gt;Home&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;" __designer:Values="&lt;P N='ID' T='logoLinkId' /&gt;&lt;P N='MaximumDynamicDisplayLevels' T='0' /&gt;&lt;P N='DataSourceID' T='SiteMapDataSourceRoot' /&gt;&lt;P N='AccessKey' T='1' /&gt;&lt;P N='ControlStyle'&gt;&lt;P N='CssClass' ID='1' T='logo' /&gt;&lt;P N='Font' ID='2' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='CssClass' R='1' /&gt;&lt;P N='Font' R='2' /&gt;&lt;P N='Page' ID='3' /&gt;&lt;P N='TemplateControl' ID='4' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;" __designer:Templates="&lt;Group Name=&quot;Item Templates&quot;&gt;&lt;Template Name=&quot;StaticItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;Template Name=&quot;DynamicItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;/Group&gt;"/> <PublishingNavigation:PortalSiteMapDataSource ID="SiteMapDataSourceRoot" Runat="server" SiteMapProvider="CombinedNavSiteMapProvider" EnableViewState="true" StartFromCurrentNode="true" StartingNodeOffset="0" ShowStartingNode="true" __designer:Preview="&lt;table cellpadding=4 cellspacing=0 style=&quot;font:messagebox;color:buttontext;background-color:buttonface;border: solid 1px;border-top-color:buttonhighlight;border-left-color:buttonhighlight;border-bottom-color:buttonshadow;border-right-color:buttonshadow&quot;&gt; &lt;tr&gt;&lt;td nowrap&gt;&lt;span style=&quot;font-weight:bold&quot;&gt;PortalSiteMapDataSource&lt;/span&gt; - SiteMapDataSourceRoot&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt; &lt;/table&gt;" __designer:Values="&lt;P N='ID' T='SiteMapDataSourceRoot' /&gt;&lt;P N='SiteMapProvider' T='CombinedNavSiteMapProvider' /&gt;&lt;P N='StartFromCurrentNode' T='True' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <div class="topLinkBar"> <div class="topLink"> <PublishingVariations:VariationsLabelMenu id="labelmenu1" runat="server" __designer:Preview="&lt;span __designer:NonVisual=&quot;true&quot;&gt;&lt;table cellpadding=4 cellspacing=0 style=&quot;font:messagebox;color:buttontext;background-color:buttonface;border: solid 1px;border-top-color:buttonhighlight;border-left-color:buttonhighlight;border-bottom-color:buttonshadow;border-right-color:buttonshadow&quot;&gt; &lt;tr&gt;&lt;td nowrap&gt;&lt;span style=&quot;font-weight:bold&quot;&gt;VariationDataSource&lt;/span&gt; - LabelMenuDataSource&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt; &lt;/table&gt;&lt;/span&gt; " __designer:Values="&lt;P N='ID' ID='1' T='labelmenu1' /&gt;&lt;P N='TemplateControl' R='0' /&gt;"/> </div> </div> </td> </tr> <tr class="topNavContainer"> <td class="topNavRoundLeft"> <div class="glassSpacerLeft" /> </td> <td valign="top" width="100%"> <SharePoint:AspMenu ID="GlobalNav" Runat="server" DataSourceID="SiteMapDataSource1" Orientation="Horizontal" StaticDisplayLevels="1" MaximumDynamicDisplayLevels="1" StaticSubMenuIndent="0" DynamicHorizontalOffset="0" DynamicVerticalOffset="-8" StaticEnableDefaultPopOutImage="false" ItemWrap="false" SkipLinkText="<%$Resources:cms,masterpages_skiplinktext%>" CssClass="topNav" __designer:Preview="&lt;table id=&quot;zz13_GlobalNav&quot; class=&quot;topNav&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot;&gt; &lt;tr&gt; &lt;td title=&quot;Document Center site&quot; id=&quot;zz13_GlobalNavn0&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/Docs&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Document Center&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;Company News Home&quot; id=&quot;zz13_GlobalNavn1&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/News/Pages/Default.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;News&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;Report Center&quot; id=&quot;zz13_GlobalNavn2&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/Reports/Pages/Default.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Reports&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;The Search Center displays search results&quot; id=&quot;zz13_GlobalNavn3&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/SearchCenter/Pages/default.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Search&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;Site Directory web&quot; id=&quot;zz13_GlobalNavn4&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/SiteDirectory/Pages/category.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Sites&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;" __designer:Values="&lt;P N='ID' T='GlobalNav' /&gt;&lt;P N='DynamicHoverStyle'&gt;&lt;P N='CssClass' T='topNavFlyOutsHover' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='DynamicMenuItemStyle'&gt;&lt;P N='CssClass' T='topNavFlyOutsItem' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='DynamicMenuStyle'&gt;&lt;P N='CssClass' T='topNavFlyOuts' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='DynamicVerticalOffset' T='-8' /&gt;&lt;P N='MaximumDynamicDisplayLevels' T='1' /&gt;&lt;P N='Orientation' E='0' /&gt;&lt;P N='SkipLinkText' Bound='True' T='Resources:cms,masterpages_skiplinktext' /&gt;&lt;P N='StaticEnableDefaultPopOutImage' T='False' /&gt;&lt;P N='StaticHoverStyle'&gt;&lt;P N='CssClass' T='topNavHover' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='StaticMenuItemStyle'&gt;&lt;P N='CssClass' T='topNavItem' /&gt;&lt;P N='ItemSpacing' T='0px' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='StaticSelectedStyle'&gt;&lt;P N='CssClass' T='topNavSelected' /&gt;&lt;P N='ItemSpacing' T='0px' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='StaticSubMenuIndent' T='0px' /&gt;&lt;P N='DataSourceID' T='SiteMapDataSource1' /&gt;&lt;P N='ControlStyle'&gt;&lt;P N='CssClass' ID='1' T='topNav' /&gt;&lt;P N='Font' ID='2' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='CssClass' R='1' /&gt;&lt;P N='Font' R='2' /&gt;&lt;P N='Page' ID='3' /&gt;&lt;P N='TemplateControl' ID='4' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;" __designer:Templates="&lt;Group Name=&quot;Item Templates&quot;&gt;&lt;Template Name=&quot;StaticItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;Template Name=&quot;DynamicItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;/Group&gt;"> <StaticMenuItemStyle CssClass="topNavItem" ItemSpacing="0"/> <StaticSelectedStyle CssClass="topNavSelected" ItemSpacing="0"/> <StaticHoverStyle CssClass="topNavHover"/> <DynamicMenuStyle CssClass="topNavFlyOuts" /> <DynamicMenuItemStyle CssClass="topNavFlyOutsItem" /> <DynamicHoverStyle CssClass="topNavFlyOutsHover"/> </SharePoint:AspMenu> <PublishingNavigation:PortalSiteMapDataSource ID="siteMapDataSource1" Runat="server" SiteMapProvider="CombinedNavSiteMapProvider" EnableViewState="true" StartFromCurrentNode="true" StartingNodeOffset="0" ShowStartingNode="false" TreatStartingNodeAsCurrent="true" TrimNonCurrentTypes="Heading" __designer:Preview="&lt;table cellpadding=4 cellspacing=0 style=&quot;font:messagebox;color:buttontext;background-color:buttonface;border: solid 1px;border-top-color:buttonhighlight;border-left-color:buttonhighlight;border-bottom-color:buttonshadow;border-right-color:buttonshadow&quot;&gt; &lt;tr&gt;&lt;td nowrap&gt;&lt;span style=&quot;font-weight:bold&quot;&gt;PortalSiteMapDataSource&lt;/span&gt; - siteMapDataSource1&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt; &lt;/table&gt;" __designer:Values="&lt;P N='ID' T='siteMapDataSource1' /&gt;&lt;P N='SiteMapProvider' T='CombinedNavSiteMapProvider' /&gt;&lt;P N='StartFromCurrentNode' T='True' /&gt;&lt;P N='ShowStartingNode' T='False' /&gt;&lt;P N='TreatStartingNodeAsCurrent' T='True' /&gt;&lt;P N='TrimNonCurrentTypes' E='32' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> </td> <td> <div class="search"> <asp:ContentPlaceHolder id="PlaceHolderSearchArea" runat="server"> <SPSWC:SearchBoxEx id="SearchBox" RegisterStyles="false" TextBeforeDropDown="" TextBeforeTextBox="<%$Resources:cms,masterpages_searchbox_label%>" TextBoxWidth="100" GoImageUrl="<% $SPUrl:~sitecollection/Style Library/Images/Search_Arrow.jpg %>" GoImageUrlRTL="<% $SPUrl:~sitecollection/Style Library/Images/Search_Arrow_RTL.jpg %>" UseSiteDefaults="true" DropDownMode = "HideScopeDD" SuppressWebPartChrome="true" runat="server" WebPart="true" __WebPartId="{7DECDCCA-FDA0-4739-8F0E-7B8DE48F0E0D}" __Preview="&lt;table TOPLEVEL border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr class=&quot;ms-WPHeader&quot;&gt; &lt;td title=&quot;&quot; id=&quot;WebPart

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