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  • Binary Search Tree, cannot do traversal

    - by ihm
    Please see BST codes below. It only outputs "5". what did I do wrong? #include <iostream> class bst { public: bst(const int& numb) : root(new node(numb)) {} void insert(const int& numb) { root->insert(new node(numb), root); } void inorder() { root->inorder(root); } private: class node { public: node(const int& numb) : left(NULL), right(NULL) { value = numb; } void insert(node* insertion, node* position) { if (position == NULL) position = insertion; else if (insertion->value > position->value) insert(insertion, position->right); else if (insertion->value < position->value) insert(insertion, position->left); } void inorder(node* tree) { if (tree == NULL) return; inorder(tree->left); std::cout << tree->value << std::endl; inorder(tree->right); } private: node* left; node* right; int value; }; node* root; }; int main() { bst tree(5); tree.insert(4); tree.insert(2); tree.insert(10); tree.insert(14); tree.inorder(); return 0; }

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  • Using enum values to represent binary operators (or functions)

    - by Bears will eat you
    I'm looking for an elegant way to use values in a Java enum to represent operations or functions. My guess is, since this is Java, there just isn't going to be a nice way to do it, but here goes anyway. My enum looks something like this: public enum Operator { LT, LTEQ, EQEQ, GT, GTEQ, NEQ; ... } where LT means < (less than), LTEQ means <= (less than or equal to), etc - you get the idea. Now I want to actually use these enum values to apply an operator. I know I could do this just using a whole bunch of if-statements, but that's the ugly, OO way, e.g.: int a = ..., b = ...; Operator foo = ...; // one of the enum values if (foo == Operator.LT) { return a < b; } else if (foo == Operator.LTEQ) { return a <= b; } else if ... // etc What I'd like to be able to do is cut out this structure and use some sort of first-class function or even polymorphism, but I'm not really sure how. Something like: int a = ..., b = ...; Operator foo = ...; return foo.apply(a, b); or even int a = ..., b = ...; Operator foo = ...; return a foo.convertToOperator() b; But as far as I've seen, I don't think it's possible to return an operator or function (at least, not without using some 3rd-party library). Any suggestions?

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  • How to interpret binary data as an integer?

    - by StackedCrooked
    The codebase at work contains some code that looks roughly like this: #define DATA_LENGTH 64 u_int32 SmartKey::SerialNumber() { unsigned char data[DATA_LENGTH]; // ... initialized data buffer return *(u_int32*)data; } This code works correctly, but GCC gives the following warning: warning: dereferencing pointer ‘serialNumber’ does break strict-aliasing rules Can someone explain this warning? Is this code potentially dangerous? How can it be improved?

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  • output type of binary tree

    - by gcc
    desired tree output should be like picture showed in below website. [web]http://www.all-science-fair-projects.com/science_fair_projects_encyclopedia/upload/6/6d/Binary_search_tree.png can I take output like that. If I can, how? (sorry, because I cannot sketch the graph in question task so I must give link ) (language is gcc)(platform is linux)

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  • binary number comparison

    - by EquinoX
    If I have a 32 bit two's complement number and I want to know what is the easiest way to know of two numbers are equal... what would be the fastest bitwise operator to know this? I know xor'ing both numbers and check if the results are zero works well... any other one's? how about if a number is greater than 0?? I can check the 31'st bit to see if it's greater or equal to 0..but how about bgtz?

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  • class member access specifiers and binary code

    - by pdehaan
    I understand what the typical access specifiers are, and what they mean. 'public' members are accessible anywhere, 'private' members are accessible only by the same class and friends, etc. What I'm wondering is what, if anything, this equates to in lower-level terms. Are their any post-compilation functional differences between these beyond the high-level restrictions (what can access what) imposed by the language (c++ in this case) they're used in. Another way to put it - if this were a perfect world where programmers always made good choices (like not accessing members that may change later and using only well defined members that should stay the same between implementations), would their be any reason to use these things?

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  • Pointers in C with binary file

    - by darkie15
    Hi All, I am reading the contents of the file using fread into an char array. But I am not sure why it is not getting printed in the output. Here is the code: void getInfo(FILE* inputFile) { char chunk[4]; int liIndex; for (liIndex = 0 ; liIndex < 4 ; liIndex++) { fread(chunk, sizeof(char), 4, inputFile); } printf("\n chunk %s", chunk); } Output prints nothing at all. Where am I going wrong? Regards , darkie

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  • Float to binary in C++

    - by Eric
    Hi, I'm wondering if there is a way to represent a float using a char in C++? For example: int main() { float test = 4.7567; char result = charRepresentation(test); return 0; } I read that probably using bitset I can do it but I'm not pretty sure.

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  • Hadoop: Mapping binary files

    - by restrictedinfinity
    Typically in a the input file is capable of being partially read and processed by Mapper function (as in text files). Is there anything that can be done to handle binaries (say images, serialized objects) which would require all the blocks to be on same host, before the processing can start.

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  • Convert binary unsigned vector to dec list

    - by Juan
    This code convert a unsigned long vector variable cR1 to NB_ERRORS numbers (in 'a' variable I print these numbers). for (l = 0; l < NB_ERRORS; ++l) { k = (l * EXT_DEGREE) / BIT_SIZE_OF_LONG; j = (l * EXT_DEGREE) % BIT_SIZE_OF_LONG; a = cR1[k] >> j; if(j + EXT_DEGREE > BIT_SIZE_OF_LONG) a ^= cR1[k + 1] << (BIT_SIZE_OF_LONG - j); a &= ((1 << EXT_DEGREE) - 1); printf("\na=%d\n",a); } For example I am have a cR1 with two elements that follow: 0,0,1,1,0,1,0,0,0,0,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,1,0,1,1,1,0,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,1,1,1,0, executing that code I get (44), (228, (243), (24), (77), (39), (117), (121). This code convert from right to left, I want modify to convert from right to left, Where I will be able to modify this? pdta: In the example case EXT_DEGREE = 8, BIT_SIZE_OF_LONG = 32

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  • HTTP Headers for Unknown Content-Length

    - by jocull
    I am currently trying to stream content out to the web after a trans-coding process. This usually works fine by writing binary out to my web stream, but some browsers (specifically IE7, IE8) do not like not having the Content-Length defined in the HTTP header. I believe that "valid" headers are supposed to have this set. What is the proper way to stream content to the web when you have an unknown Content-Length? The trans-coding process can take awhile, so I want to start streaming it out as it completes.

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  • InternetReadFile() corrupting donwloads C

    - by Lienau
    I'm able to download text documents (.html, .txt, etc) but I can't download images or exe's. I'm pretty sure that this is because I'm using a char, and thoes files are binary. I know that in C# I would use a byte. But what data-type would I use in this case? char buffer[1]; DWORD dwRead; FILE * pFile; pFile = fopen(file,"w"); while (InternetReadFile(hRequest, buffer, 1, &dwRead)) { if(dwRead != 1) break; fprintf(pFile,"%s",buffer); } fclose(pFile);

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  • adjacency list creation , out of Memory error

    - by p1
    Hello , I am trying to create an adjacency list to store a graph.The implementation works fine while storing 100,000 records. However,when I tried to store around 1million records I ran into OutofMemory Error : Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOfRange(Arrays.java:3209) at java.lang.String.(String.java:215) at java.io.BufferedReader.readLine(BufferedReader.java:331) at java.io.BufferedReader.readLine(BufferedReader.java:362) at liarliar.main(liarliar.java:39) Following is my implementation HashMap<String,ArrayList<String>> adj = new HashMap<String,ArrayList<String>>(num); while ((str = in.readLine()) != null) { StringTokenizer Tok = new StringTokenizer(str); name = (String) Tok.nextElement(); cnt = Integer.valueOf(Tok.nextToken()); ArrayList<String> templist = new ArrayList<String>(cnt); while(cnt>0) { templist.add(in.readLine()); cnt--; } adj.put(name,templist); } //done creating a adjacency list I am wondering, if there is any better way to implement the adjacency list. Also, I know number of nodes right in the begining and , in the future I flatten the list as I visit nodes. Any suggestions ? Thanks

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  • Convert 2 bytes to a number

    - by Vaccano
    I have a control that has a byte array in it. Every now and then there are two bytes that tell me some info about number of future items in the array. So as an example I could have: ... ... Item [4] = 7 Item [5] = 0 ... ... The value of this is clearly 7. But what about this? ... ... Item [4] = 0 Item [5] = 7 ... ... Any idea on what that equates to (as an normal int)? I went to binary and thought it may be 11100000000 which equals 1792. But I don't know if that is how it really works (ie does it use the whole 8 items for the byte). Is there any way to know this with out testing? Note: I am using C# 3.0 and visual studio 2008

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  • MinGW Doesn't Generate an Object File When Compiling

    - by Nathan Campos
    I've just bought a new laptop for me on the travel, then on my free time, I've started to test MinGW on it by trying to compile my own OS that is written in C++, then I've created all the files needed and the kernel.cpp: extern "C" void _main(struct multiboot_data* mbd, unsigned int magic); void _main( struct multiboot_data* mbd, unsigned int magic ) { char * boot_loader_name =(char*) ((long*)mbd)[16]; /* Print a letter to screen to see everything is working: */ unsigned char *videoram = (unsigned char *) 0xb8000; videoram[0] = 65; /* character 'A' */ videoram[1] = 0x07; /* forground, background color. */ } And tried to compile it with g++ G: g++ -o C:\kernel.o -c kernel.cpp -Wall -Wextra -Werror -nostdlib -nostartfiles -nodefaultlibs kernel.cpp: In function `void _main(multiboot_data*, unsigned int)': kernel.cpp:8: warning: unused variable 'boot_loader_name' kernel.cpp: At global scope: kernel.cpp:4: warning: unused parameter 'magic' G: But it don't create any binary file at C:/. What can I do?

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  • c# binarysearch a list<T> by a member of T

    - by Pygmy
    I have a baseclass Event with a DateTime member TimeStamp. Lots of other event-classes will derive from this. I want to be able to search a list of events (that can contain events with duplicate timestamps) fast, so I'd like to use a binary search. So I started out writing something like this : public class EventList<T> : List<T> where T : Event { private IComparer<T> comparer = (x, y) => Comparer<DateTime>.Default.Compare(x.TimeStamp, y.TimeStamp); public IEnumerable<T> EventsBetween(DateTime inFromTime, DateTime inToTime) { // Find the index for the beginning. int index = this.BinarySearch(inFromTime, comparer); // BLAH REST OF IMPLEMENTATION } } The problem is that the BinarySearch only accepts T (so - an Event type) as parameter, while I want to search based on a member of T - the TimeStamp. What would be a good way to approach this ?

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  • Is a red-black tree my ideal data structure?

    - by Hugo van der Sanden
    I have a collection of items (big rationals) that I'll be processing. In each case, processing will consist of removing the smallest item in the collection, doing some work, and then adding 0-2 new items (which will always be larger than the removed item). The collection will be initialised with one item, and work will continue until it is empty. I'm not sure what size the collection is likely to reach, but I'd expect in the range 1M-100M items. I will not need to locate any item other than the smallest. I'm currently planning to use a red-black tree, possibly tweaked to keep a pointer to the smallest item. However I've never used one before, and I'm unsure whether my pattern of use fits its characteristics well. 1) Is there a danger the pattern of deletion from the left + random insertion will affect performance, eg by requiring a significantly higher number of rotations than random deletion would? Or will delete and insert operations still be O(log n) with this pattern of use? 2) Would some other data structure give me better performance, either because of the deletion pattern or taking advantage of the fact I only ever need to find the smallest item? Update: glad I asked, the binary heap is clearly a better solution for this case, and as promised turned out to be very easy to implement. Hugo

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  • Turning Separate iPad/iPhone Targets into Universal App

    - by ckrames1234
    I, when I got my hands on the iPad SDK Beta, thought the universal binary would be to much work, so i opted for the separate targets. I realized halfway through making the iPad portion of my app, that making a universal application would be easy as pie. The issue is, I can't use Apple's option to convert my iPhone Target to Universal. The only thing that I would need to do in the Info.plist of the universal application would be to set a different MainWindow. How could I approach the problem? Is there a workaround to get Apple's way to work (maybe by deleting the existing iPad Target)? Is there a good way to do it manually? If any of you have experience on this subject, help would be much appreciated Thanks, Conrad Kramer

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  • CORE Keygen Problem

    - by David Schiefer
    Hi, after fighting several versions of the CoreKeyGen created by some "minamoto" guy, a new version has appeared. This version is particularly sophisticated and seems to modify the actual binary itself, using a dylib known as libbassmod.dylib (this is in the keygen's mac os folder). Has anyone ever come across this & can give me advice on how to stop it? If so, how can I stop the keygen? it seems like the library can see what calls my app makes and stop them somehow, I'm not too sure.

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  • Building elf within Eclipse within Windows

    - by BSchlinker
    Hey guys, I'm having trouble building an Elf file within Eclipse within Windows. It seems that everytime I build, a PE / portable executable for windows is created. I've gone into the Binary Parser section and checked Elf Parser while making sure that everything else is unchecked. However, I continue to end up with a PE which I cannot run on Linux. For clarification, I'm using the Linux GCC toolchain within Eclipse. I've attempted a reinstall of Cygwin -- still experiencing the same issues. Any ideas? Thanks

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  • Please help us non-C++ developers understand what RAII is

    - by Charlie Flowers
    Another question I thought for sure would have been asked before, but I don't see it in the "Related Questions" list. Could you C++ developers please give us a good description of what RAII is, why it is important, and whether or not it might have any relevance to other languages? I do know a little bit. I believe it stands for "Resource Acquisition is Initialization". However, that name doesn't jive with my (possibly incorrect) understanding of what RAII is: I get the impression that RAII is a way of initializing objects on the stack such that, when those variables go out of scope, the destructors will automatically be called causing the resources to be cleaned up. So why isn't that called "using the stack to trigger cleanup" (UTSTTC:)? How do you get from there to "RAII"? And how can you make something on the stack that will cause the cleanup of something that lives on the heap? Also, are there cases where you can't use RAII? Do you ever find yourself wishing for garbage collection? At least a garbage collector you could use for some objects while letting others be managed? Thanks.

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  • Erlang bit indexing

    - by GTDev
    I am currently trying to learn erlang and what I am trying to do is to perform an operation on specific indices of an array stored in a bit array or int. If there is a 0 in a position, the index into the array at that position is not used. So envision the following: Example the array is: [1, 3, 5, 42, 23] My bit array is: 21 = 10101 in binary so I'm using indicies 1,3,5 so I'm calling a function on [1, 5, 23] my function is of the form my_function(Array, BitArray) -> SubArray = get_subarray_from_bitarray(Array, BitArray), process_subarray(SubArray). And I need help with the get_subarray_from_bitarray(). I know erlang has special syntax around bit strings (something like <<) so is there an efficient way of indexing into the bit array to get the indicies?

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  • InternetReadFile() corrupting downloads in C

    - by Lienau
    I'm able to download text documents (.html, .txt, etc) but I can't download images or exe's. I'm pretty sure that this is because I'm using a char, and those files are binary. I know that in C# I would use a byte. But what data-type would I use in this case? char buffer[1]; DWORD dwRead; FILE * pFile; pFile = fopen(file,"w"); while (InternetReadFile(hRequest, buffer, 1, &dwRead)) { if(dwRead != 1) break; fprintf(pFile,"%s",buffer); } fclose(pFile);

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  • WIX: Using a temporary file during install

    - by madbadger
    Hello! I am writing a WIX installer and I have a following requirement: During installation, I need to pass an absolute path to a file (lets call it A) included in my installer to a COM component, which already exists on the hard drive and is a part of another program. I have already written an appropriate Custom Action which expects a path to the file A. I don't want to include A as a file installed in the Program Files folder and removed during the uninstallation process. Instead, I would like to put A only temporary on the hard drive, call my Custom Action which will cause the COM component to use the content of A, and then remove A from disk. Is there an easy way to accomplish this goal? I have tried to utilize the Binary Table and store A there, however I don't know how to reference A using absolute path. I know I could put A outside of MSI file but I would like to keep every file installer needs in a single MSI. Any help would be appreciated.

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