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  • Need a hand understanding this Java code please :-)

    - by Brian
    Hi all, Just wondering if anyone would be able to take a look at this code for implementing the quicksort algorithm and answer me a few questions, please :-) public class Run { /*************************************************************************** * Quicksort code from Sedgewick 7.1, 7.2. **************************************************************************/ public static void quicksort(double[] a) { //shuffle(a); // to guard against worst-case quicksort(a, 0, a.length - 1, 0); } static void quicksort(final double[] a, final int left, final int right, final int tdepth) { if (right <= left) return; final int i = partition(a, left, right); if ((tdepth < 4) && ((i - left) > 1000)) { final Thread t = new Thread() { public void run() { quicksort(a, left, i - 1, tdepth + 1); } }; t.start(); quicksort(a, i + 1, right, tdepth + 1); try { t.join(); } catch (InterruptedException e) { throw new RuntimeException("Cancelled", e); } } else { quicksort(a, left, i - 1, tdepth); quicksort(a, i + 1, right, tdepth); } } // partition a[left] to a[right], assumes left < right private static int partition(double[] a, int left, int right) { int i = left - 1; int j = right; while (true) { while (less(a[++i], a[right])) // find item on left to swap ; // a[right] acts as sentinel while (less(a[right], a[--j])) // find item on right to swap if (j == left) break; // don't go out-of-bounds if (i >= j) break; // check if pointers cross exch(a, i, j); // swap two elements into place } exch(a, i, right); // swap with partition element return i; } // is x < y ? private static boolean less(double x, double y) { return (x < y); } // exchange a[i] and a[j] private static void exch(double[] a, int i, int j) { double swap = a[i]; a[i] = a[j]; a[j] = swap; } // shuffle the array a[] private static void shuffle(double[] a) { int N = a.length; for (int i = 0; i < N; i++) { int r = i + (int) (Math.random() * (N - i)); // between i and N-1 exch(a, i, r); } } // test client public static void main(String[] args) { int N = 5000000; // Integer.parseInt(args[0]); // generate N random real numbers between 0 and 1 long start = System.currentTimeMillis(); double[] a = new double[N]; for (int i = 0; i < N; i++) a[i] = Math.random(); long stop = System.currentTimeMillis(); double elapsed = (stop - start) / 1000.0; System.out.println("Generating input: " + elapsed + " seconds"); // sort them start = System.currentTimeMillis(); quicksort(a); stop = System.currentTimeMillis(); elapsed = (stop - start) / 1000.0; System.out.println("Quicksort: " + elapsed + " seconds"); } } My questions are: What is the purpose of the variable tdepth? Is this considered a "proper" implementation of a parallel quicksort? I ask becuase it doesn't use implements Runnable or extends Thread... If it doesn't already, is it possible to modify this code to use multiple threads? By passing in the number of threads you want to use as a parameter, for example...? Many thanks, Brian

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  • saved image in the picturebox shows no preview

    - by Nivas
    Hi iam new to C# and have loaded the image in the picture box using menustrip and have displayed some text using picturebox_Paint and label. now i tried to save the image (with image and text) using save event from the menustrip. in the saved location the file shows as no preview avaliable and when i tried to open the file it shows out of memory. can any one say where iam going worng.... my coades private void openToolStripMenuItem_Click(object sender, EventArgs e) { string file = ""; OpenFD.FileName = ""; OpenFD.Title = "open image"; OpenFD.InitialDirectory = "C"; OpenFD.Filter = "JPEG|.jpg|Bmp|.bmp|All Files|..*"; if (OpenFD.ShowDialog() == DialogResult.OK) { file = OpenFD.FileName; pictureBox1.Image = Image.FromFile(file); sz = pictureBox1.Size; a=sz.Width; b= sz.Height; } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); this.Invalidate(); y = flag.e; Application.DoEvents(); break; } } } private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_Paint(object sender, PaintEventArgs e) { using (Pen pen = new Pen(Color.Red, 2)) e.Graphics.DrawRectangle(pen, rect); //e.Graphics.DrawString(label1.Text, label1.Font, new // SolidBrush(label1.ForeColor), label1.Left - pictureBox1.Left, label1.Top - pictureBox1.Top); if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), label1.Bounds); } else if (label1.TextAlign == ContentAlignment.TopCenter) { SizeF size = e.Graphics.MeasureString(label1.Text, label1.Font); float left = ((float)this.Width + label1.Left) / 2 - size.Width / 2; RectangleF rect1 = new RectangleF(left, (float)label1.Top, size.Width, label1.Height); e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect1); } else { SizeF size = e.Graphics.MeasureString(label1.Text, label1.Font); float left = (float)label1.Width - size.Width + label1.Left; RectangleF rect1 = new RectangleF(left, (float)label1.Top, size.Width, label1.Height); e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect1); } label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; } private void saveToolStripMenuItem_Click(object sender, EventArgs e) { SaveFileDialog SaveFD1 = new SaveFileDialog(); //string Sd_file = ""; SaveFD1.FileName = ""; SaveFD1.InitialDirectory = "C"; SaveFD1.Title = "save file Name"; SaveFD1.Filter= "JPG|.jpg|Bmp|.bmp"; if (SaveFD1.ShowDialog() != DialogResult.Cancel) { System.IO.Stream filename = (System.IO.FileStream)SaveFD1.OpenFile(); if (SaveFD1.Filter == "JPG") pictureBox1.Image.Save(SaveFD1.FileName); //pictureBox1.Image.Save (filename, System.Drawing.Imaging.ImageFormat.Jpeg); else if (SaveFD1.Filter == "Bmp") { //pictureBox1.Image.Save(filename, System.Drawing.Imaging.ImageFormat.Bmp); } filename.Close(); } }

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  • UIScrollView message handler

    - by cs221313
    Hi, all, I want to create a scroll view and put thumbnail view in that scroll view. but I can not get the touchBegan message in my program. My source code is like following. - (void)viewDidLoad { [super viewDidLoad]; NSError* error; NSString *bundleRoot = [[NSBundle mainBundle] bundlePath]; dirContents = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:bundleRoot error: &error] copy]; scrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; scrollView.pagingEnabled = YES; scrollView.showsHorizontalScrollIndicator = NO; scrollView.userInteractionEnabled = YES; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.scrollEnabled = YES; [scrollView setDelegate:self]; [[self view] addSubview:scrollView]; DLog(@"scroll frame top = %d, left = %d, width = %d, height = %d", scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height); int i, j; UIView* onePageView = [[UIView alloc] init]; int pageNumber = 0; int iconNumber = 0; for (NSString *tString in dirContents) { if ([tString hasSuffix:@"_chess.png"]) { if(iconNumber == 9) { onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; onePageView = [[UIView alloc] init]; pageNumber++; iconNumber = 0; } j = iconNumber % 3; i = iconNumber / 3; const float WIDTH = 150.0; const float HEIGHT = 150.0; CGRect imageRect = CGRectMake(j * 200 + 50.0, i * 200 + 50.0, WIDTH, HEIGHT); //remove the charactors of "_chess.png". NSString* sgfName = [tString substringToIndex: tString.length - 10]; sgfName = [sgfName stringByAppendingString: @".sgf"]; ThumbnailView *thumbnailImage = [[ThumbnailView alloc] initWithFilename: sgfName frame: imageRect]; thumbnailImage.delegate = self; [thumbnailImage setImage:[UIImage imageNamed: tString]]; thumbnailImage.opaque = YES; // explicitly opaque for performance //[self.view addSubview:thumbnailImage]; [onePageView addSubview:thumbnailImage]; [thumbnailImage release]; iconNumber++; } } pageControl.numberOfPages = pageNumber + 1; pageControl.currentPage = 0; onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; [self layoutScrollPages]; } ThumbnailView class is like following. // // ThumbnailView.m // go // // Created by David Li on 2/18/11. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import "common.h" #import "ThumbnailView.h" #import "ipad_goViewController.h" @implementation ThumbnailView @synthesize delegate; @synthesize sgfName; -(id) initWithFilename: (NSString*)filename frame: (CGRect)frame { sgfName = [[NSString alloc] initWithString: filename]; return [self initWithFrame: frame]; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code. self.userInteractionEnabled = YES; } return self; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self becomeFirstResponder]; } /* refer to http://stackoverflow.com/questions/855095/how-can-i-detect-the-touch-event-of-an-uiimageview */ -(BOOL)canBecomeFirstResponder { return YES; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { DLog(@"touched"); [[self delegate] loadGame: sgfName]; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code. } */ - (void)dealloc { [super dealloc]; } @end I can not catch the touchesBegan message in my program. Can anyone help me? I stucked by this problem by couple days. Thanks so much.

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  • How can i optimize this recursive method

    - by Tirdyr
    Hi there. I'm trying to make a word puzzle game, and for that i'm using a recursive method to find all possible words in the given letters. The letters is in a 4x4 board. Like this: ABCD EFGH HIJK LMNO The recursive method is called inside this loop: for (int y = 0; y < width; y++) { for (int x = 0; x < height; x++) { myScabble.Search(letters, y, x, width, height, "", covered, t); } } letters is a 2D array of chars. y & x is ints that shows where in the board width & height is also int, that tells the dimensions of the board "" is the string we are trying to make (the word) covered is an array of bools, to check if we allready used that square. t is a List (wich contains all the words to check against). The recursive method that need optimizing: public void Search(char[,] letters, int y, int x, int width, int height, string build, bool[,] covered, List<aWord> tt) { // Dont get outside the bounds if (y >= width || y < 0 || x >= height || x < 0) { return; } // Dont deal with allrady covered squares if (covered[x, y]) { return; } // Get Letter char letter = letters[x, y]; // Append string pass = build + letter; // check if its a possibel word //List<aWord> t = myWords.aWord.Where(w => w.word.StartsWith(pass)).ToList(); List<aWord> t = tt.Where(w => w.word.StartsWith(pass)).ToList(); // check if the list is emphty if (t.Count < 10 && t.Count != 0) { //stop point } if (t.Count == 0) { return; } // Check if its a complete word. if (t[0].word == pass) { //check if its allrdy present in the _found dictinary if (!_found.ContainsKey(pass)) { //if not add the word to the dictionary _found.Add(pass, true); } } // Check to see if there is more than 1 more that matches string pass // ie. are there more words to find. if (t.Count > 1) { // make a copy of the covered array bool[,] cov = new bool[height, width]; for (int i = 0; i < width; i++) { for (int a = 0; a < height; a++) { cov[a, i] = covered[a, i]; } } // Set the current square as covered. cov[x, y] = true; // Continue in all 8 directions. Search(letters, y + 1, x, width, height, pass, cov, t); Search(letters, y, x + 1, width, height, pass, cov, t); Search(letters, y + 1, x + 1, width, height, pass, cov, t); Search(letters, y - 1, x, width, height, pass, cov, t); Search(letters, y, x - 1, width, height, pass, cov, t); Search(letters, y - 1, x - 1, width, height, pass, cov, t); Search(letters, y - 1, x + 1, width, height, pass, cov, t); Search(letters, y + 1, x - 1, width, height, pass, cov, t); } } The code works as i expected it to do, however it is very slow.. it takes about 2 mins to find the words. EDIT: i clarified that the letters array is 2D

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  • UIPageViewController blanking page

    - by CrazyEoin
    I've been trying to use the UIPageViewController to display 3 different nibs for a few days on and off now and have almost got it working. I still have one weird bug that I cant figure out. Basically the app starts, I can scroll between the 3 pages one after another with out any problems, eg: Page1-Page2-Page3 and then back to the start: Page3-Page2-Page1. No Problems. The issue is that if I scroll, for example from Page3-Page2, then BACK to Page3, Page3 Dissappears when it snaps into place. If I scroll to where a forth page would be, then I get Page3. Here is the code relevant to the UIPageViewController, the nibs and the delegate methods for the UIPageViewController: - (void)viewDidLoad{ [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. self.pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStyleScroll navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal options:nil]; self.pageViewController.delegate = self; [[self.pageViewController view] setFrame:[[self view] bounds]]; indexTest = 0; Page1 *p1 = [[Page1 alloc]initWithNibName:@"Page1" bundle:nil]; p1.view.tag = 1; Page2 *p2 = [[Page2 alloc]initWithNibName:@"Page2" bundle:nil]; p2.view.tag = 2; Page3 *p3 = [[Page3 alloc]initWithNibName:@"Page3" bundle:nil]; p3.view.tag = 3; NSArray *arr = [[NSArray alloc] initWithObjects:p1,nil]; viewControllers = [[NSMutableArray alloc] initWithObjects:p1,p2,p3, nil]; [self.pageViewController setViewControllers:arr direction:UIPageViewControllerNavigationDirectionForward animated:NO completion:nil]; self.pageViewController.dataSource = self; [self addChildViewController:self.pageViewController]; [[self view] addSubview:[self.pageViewController view]]; [self.pageViewController didMoveToParentViewController:self]; self.view.gestureRecognizers = self.pageViewController.gestureRecognizers; } #pragma mark - page view controller stuff - (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerBeforeViewController:(UIViewController *)viewController { if (indexTest > 0) { switch (indexTest) { case 1:{ NSLog(@"NO page is BEFORE current page"); break; } case 2:{ NSLog(@"Page BEFORE is Page: %@", [NSString stringWithFormat:@"%@",[viewControllers objectAtIndex:0] ] ); indexTest--; return [viewControllers objectAtIndex:0]; break; } default:{ NSLog(@"PROBLEM in viewBEFORE, indexTest = %d!!!!", indexTest); break; } } } return nil; } - (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerAfterViewController:(UIViewController *)viewController { if (indexTest < NUM_OF_PAGES) { switch (indexTest) { case 0:{ NSLog(@"Page AFTER is Page: %@", [NSString stringWithFormat:@"%@",[viewControllers objectAtIndex:1] ] ); indexTest++; return [viewControllers objectAtIndex:1]; break; } case 1:{ NSLog(@"Page AFTER is Page: %@", [NSString stringWithFormat:@"%@",[viewControllers objectAtIndex:2] ] ); indexTest++; return [viewControllers objectAtIndex:2]; break; } case 2:{ NSLog(@"No pages AFTER this current page %d", indexTest); break; } default:{ NSLog(@"PROBLEM in viewAFTER, indexTest = %d!!!!", indexTest); break; } } } return nil; } Finally the page index dots code #pragma mark - dot controller - (NSInteger)presentationCountForPageViewController:(UIPageViewController *)pageViewController { // The number of items reflected in the page indicator. return NUM_OF_PAGES; } - (NSInteger)presentationIndexForPageViewController:(UIPageViewController *)pageViewController { // The selected item reflected in the page indicator. return 0; } Any and all help is much appreciated, I think I'm just doing something silly that I cant see as I'm so close to it fully working. If anythings not clear or I haven't give enough information please let me know and I'll answer it as best as I can. Thanks

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  • Accessing multiple view controllers in page controller

    - by Apple Delegates
    I am showing view in ipad like a book, single view shows two view. I want to add more views so that when view flipped third and fourth view appears and further. I am using the code below to do so. I am adding ViewControllers to array it got kill at orientation method at this line " ContentViewController *currentViewController = [self.pageViewController.viewControllers objectAtIndex:0];". - (void)viewDidLoad { [super viewDidLoad]; //Instantiate the model array self.modelArray = [[NSMutableArray alloc] init]; for (int index = 1; index <= 12 ; index++) { [self.modelArray addObject:[NSString stringWithFormat:@"Page %d",index]]; } //Step 1 //Instantiate the UIPageViewController. self.pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal options:nil]; //Step 2: //Assign the delegate and datasource as self. self.pageViewController.delegate = self; self.pageViewController.dataSource = self; //Step 3: //Set the initial view controllers. ViewOne *one = [[ViewOne alloc]initWithNibName:@"ViewOne" bundle:nil]; viewTwo *two = [[viewTwo alloc]initWithNibName:@"ViewTwo" bundle:nil]; ContentViewController *contentViewController = [[ContentViewController alloc] initWithNibName:@"ContentViewController" bundle:nil]; contentViewController.labelContents = [self.modelArray objectAtIndex:0]; // NSArray *viewControllers = [NSArray arrayWithObject:contentViewController]; viewControllers = [NSArray arrayWithObjects:contentViewController,one,two,nil]; [self.pageViewController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:NO completion:nil]; //Step 4: //ViewController containment steps //Add the pageViewController as the childViewController [self addChildViewController:self.pageViewController]; //Add the view of the pageViewController to the current view [self.view addSubview:self.pageViewController.view]; //Call didMoveToParentViewController: of the childViewController, the UIPageViewController instance in our case. [self.pageViewController didMoveToParentViewController:self]; //Step 5: // set the pageViewController's frame as an inset rect. CGRect pageViewRect = self.view.bounds; pageViewRect = CGRectInset(pageViewRect, 40.0, 40.0); self.pageViewController.view.frame = pageViewRect; //Step 6: //Assign the gestureRecognizers property of our pageViewController to our view's gestureRecognizers property. self.view.gestureRecognizers = self.pageViewController.gestureRecognizers; } - (UIPageViewControllerSpineLocation)pageViewController:(UIPageViewController *)pageViewController spineLocationForInterfaceOrientation:(UIInterfaceOrientation)orientation { if(UIInterfaceOrientationIsPortrait(orientation)) { //Set the array with only 1 view controller UIViewController *currentViewController = [self.pageViewController.viewControllers objectAtIndex:0]; NSArray *viewControllers = [NSArray arrayWithObject:currentViewController]; [self.pageViewController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:NULL]; //Important- Set the doubleSided property to NO. self.pageViewController.doubleSided = NO; //Return the spine location return UIPageViewControllerSpineLocationMin; } else { // NSArray *viewControllers = nil; ContentViewController *currentViewController = [self.pageViewController.viewControllers objectAtIndex:0]; NSUInteger currentIndex = [self.modelArray indexOfObject:[(ContentViewController *)currentViewController labelContents]]; if(currentIndex == 0 || currentIndex %2 == 0) { UIViewController *nextViewController = [self pageViewController:self.pageViewController viewControllerAfterViewController:currentViewController]; viewControllers = [NSArray arrayWithObjects:currentViewController, nextViewController, nil]; } else { UIViewController *previousViewController = [self pageViewController:self.pageViewController viewControllerBeforeViewController:currentViewController]; viewControllers = [NSArray arrayWithObjects:previousViewController, currentViewController, nil]; } //Now, set the viewControllers property of UIPageViewController [self.pageViewController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:NULL]; return UIPageViewControllerSpineLocationMid; } }

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  • CodePlex Daily Summary for Wednesday, May 14, 2014

    CodePlex Daily Summary for Wednesday, May 14, 2014Popular ReleasesQuickMon: Version 3.10: Adding the ability to see 'history' of Collector states (including details of errors or warnings at that time). The history size is configurable (default is switched off) and the Windows Service completely ignores keeping history (no UI or user to access it anyway). The Collector stats window now displays this history plus multiple collector stats windows can be opened at the same time. Additionally fixed a bug in the event log collector that reported an 'Error' state when an 'out of bounds' ...xFunc: xFunc 2.15.4: Fixed bug in Processor.csTFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...WinAudit: WinAudit Freeware v3.0: WinAudit.exe v3.0 MD5: 88750CCF49FF7418199B2645755830FA Known Issues: 1. Report creation can be very slow when right-to-left (Hebrew) characters are present. 2. Emsisoft Anti-Malware may stop and/or quarantine WinAudit. This happens when WinAudit attempts to obtain a list if running programmes. You will need to set an exception rule in Emsisoft to allow WinAudit to run.MVCwCMS - ASP.NET MVC CMS: MVCwCMS 2.2.2: Updated CKFinder config. For the installation instructions visit the documentation page: https://mvcwcms.codeplex.com/documentationTerraMap (Terraria World Map Viewer): TerraMap 1.0.4: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed installer not uninstalling older versions The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip ...WPF Localization Extension: v2.2.1: Issue #9277 Issue #9292 Issue #9311 Issue #9312 Issue #9313 Issue #9314CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.1.41167 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Variable walking / flying speed. Xbox 360 Controller support. Kinect for Windows support. Based on Firestorm viewer 4.6.5 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-1-41167-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http:/...ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...Office App Model Samples: Office App Model Samples v2.0: Office App Model Samples v2.0Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelWrapper for the PAYMILL API: Paymill API Wrapper: Add Description in PreauthorizationHow to develop an autodialer / predictive dialer in C#: VoIP AutoDialer in C Sharp: This is the downloadable source code for this example project that is intended to help you in developing your own VoIP autodialer application in C#.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Tiny Wifi Host: Tiny Wifi Host 3.0.0.0: Tiny Wifi Hotspot Creator (Portable) v3 size: 50KB-140KB New Features: Friendly name for connected devices instead of Mac-Address (Double click selected device to enter friendly name) Saves device names to devices.xml Better error reporting+solutions Warning sound when number of connected devices exceed a certain number. (useful when only certain number of devices must be connected at a time) Many Bug Fixes. NoAudio files does not include connect, disconnect and warning audio to dec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierNew ProjectsAlumno-Materia-Inscripcion: NADIA DEJATE DE JODEEERAndroid_Training_Leasing: Android Training LeasingBob The Simple Text Game: Bob The Simple Text Game is a Simple Text GameConference Booking System: Web application with the purpose of easily managing meetings in an office with multiple companiesCRM Web API Lead Capture Example: Sample Visual Studio 2013 project that provides an example of how you could use Web API and Microsoft Azure to capture HTML form data.FoosballEye: Foosball ranking application - allow to create simple ranking of foosball players base on played matches.Frequency Analyzer: Tool to perform frequency analysis on any text-based cryptogram. fromen_playground: We do stuff!!!!Galaktika ERP Helper: ??????????????? ???????, ??????????????? ??? ?????????? ?????????? ????????? ??????????, ???????????? ?????? ?? ??????? «????????? ERP»gitprojtest5132014: awdfHtml Markup Minifier (Orchard Module): Orchard module designed to reduce size of output HTML to bare minimum while maintaining same functionality. Faster loading, less bandwidth use.ID3 Hunter: The ID3 Hunter is a simple application that uses the Last.FM music database to automatically detect song metadata for MP3 files.Jquery Dirty Flag: Smart Way to Manage Dirty Flag Using JqueryJsxyUIS: ??????????????????????NetDirkFramework: NetDirkFramework?????.NET/ASP.NETMVC/WebAPI/ADO.NET/EF、jQuery?jEasyUI??????、??????MIS????????????。?????,?????????????????????????????????????????????。ocbizweb: ocbizwebPower Pole Survey: This is a showcase of my knowledge in MVVM Patterns.prestamosapi: prestamosapiRedLineTest: This is a test of the online collaboration tooling from MS. We are all using Visual Studio 2010.SharePoint Database Explorer: Connect to any SharePoint 2010 or 2013 content database to view and download documents, metadata and list items.Systematize: to arrange in accord with a definite plan or scheme : order systematically <the need to systematize their work>Visualizers: This project is used for how we want visualize our Data in debug mode For Visual studio 2010,zSILENCER: reverse MKULTRA??????-??????【??】??????????: ???????????????,????,???????、???????????,???????????,????,?????,???????。 ????-????【??】????????: ?????????????????????,????????????,?????、??、????,?????,??????! ?????-?????【??】?????????: ???????????????????,???、???!???????,????????????????,????????????,???! ?????-?????【??】?????????: ????????????、?????、?????、?????、?????、????,???????????,?????,??????! ????-????【??】????????: ????????【.????.????.????.????.】??【??】:、??、??、??、??、??、??、??、??、??、??、?????。 ??????-??????【??】??????????: ????????????????????????,????,????,????,???????,?????,?????.??????。 ??????-??????【??】??????????: ????????????????、?????,????????????????????,????,????,??????。 ????-????【??】????????: ????????????????,????,??.??.??.??.??.??.??.???,????,???????! ?????-?????【??】?????????: ???????????????????????????:???????,??????,????,????,????,?????! ?????-?????【??】?????????: ?????????????,????????,?????,???,???????????,???????????,?????,??????! ??????-??????【??】??????????: ??????????,??????????????????????,???????????????,?????????????! ??????-??????【??】??????????: ??????????????????????,?????, ... ????????????,????,????,?????,???????。 ????-????【??】????????: ???????????????????,?????????/?,,???????????,??????????????! ?????-?????【??】?????????: ????????????????????,?????????、??、??、????,??????????,?????????????! ?????-?????【??】?????????: ????????????????、????、????、??????????,???,?????,???????????????. ????-????【??】????????: ?????????????????,?????????????,????,?????????,?????????????,?????,?????! ??????-??????【??】??????????: ???????????,?????????????? ??。????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ???????????????????????:????、????、??????????????,????????。????????! ????-????【??】????????: ????????????????、?????、?????、????、?????,??????????。????????????????! ?????-?????【??】?????????: ??????????????????????????,??????????,????,????,?????????、??????,??????。 ?????-?????【??】?????????: ????????????????????????????,??????????,????,????,?????????、??????,??????。

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • CodePlex Daily Summary for Monday, January 24, 2011

    CodePlex Daily Summary for Monday, January 24, 2011Popular ReleasesDeveloper Guidance - Onboarding Windows Phone 7: Fuel Tracker Source: Release NotesThis project is almost complete. We'll be making small updates to the code and documentation over the next week or so. We look forward to your feedback. This documentation and accompanying sample application will get you started creating a complete application for Windows Phone 7. You will learn about common developer issues in the context of a simple fuel-tracking application named Fuel Tracker. Some of the tasks that you will learn include the following: Creating a UI that...Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringProcess Enactment Tool Framework: PET 1.2.3: Bug fixing release. Introduced installer. General Upgraded to Visual Studio 2010 Created installer PET Wizard Fixed log bug if PET is placed in read-only folder SharePoint Tool Provider Fixed provider crash in case SharePoint.dll is not availableVisual Studio 2010 Architecture Tooling Guidance: Spanish - Architecture Guidance: Francisco Fagas http://geeks.ms/blogs/ffagas, Microsoft Most Valuable Professional (MVP), localized the Visual Studio 2010 Quick Reference Guidance for the Spanish communities, based on http://vsarchitectureguide.codeplex.com/releases/view/47828. Release Notes The guidance is available in a xps-only (default) or complete package. The complete package contains the files in xps, pdf and Office 2007 formats. 2011-01-24 Publish version 1.0 of the Spanish localized bits.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowSSH.NET Library: 2011.1.24: No new features in this release, only fixes to issues reported by users: Fixes Fix SFTP path resolution to allow for client to work with glibc and BSD based servers. Close handle when file download completes Fix reusing command object to execute different commands.Facebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008BloodSim: BloodSim - 1.4.0.0: This version requires an update for WControls.dll. - Removed option to use Old Rune Strike - Fixed an issue that was causing Ratings to not properly update when running Progressive simulations - Ability data is now loaded from an XML file in the BloodSim directory that is user editable. This data will be reloaded each time a fresh simulation is run. - Added toggle for showing Graph window. When unchecked, output data will instead be saved to a text file in the BloodSim directory based on the...MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (3): Instructions for installation: http://www.galasoft.ch/mvvm/installing/manually/ Includes the hotfix templates for Windows Phone 7 development. This is only relevant if you didn't already install the hotfix described at http://blog.galasoft.ch/archive/2010/07/22/mvvm-light-hotfix-for-windows-phone-7-developer-tools-beta.aspx.Community Forums NNTP bridge: Community Forums NNTP Bridge V42: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Decoding of Subject now also supports multi-line subjects (occurs only if you have very long subjects with non-ASCII characters)Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...jqGrid ASP.Net MVC Control: Version 1.2.0.0: jqGrid 3.8 support jquery 1.4 support New and exciting features Many bugfixes Complete separation from the jquery, & jqgrid codeMediaScout: MediaScout 3.0 Preview 4: Update ReleaseCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1: Coding4Fun.Phone.Toolkit v1MFCMAPI: January 2011 Release: Build: 6.0.0.1024 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeAutoLoL: AutoLoL v1.5.4: Added champion: Renekton Removed automatic file association Fix: The recent files combobox didn't always open a file when an item was selected Fix: Removing a recently opened file caused an errorDotNetNuke® Community Edition: 05.06.01: Major Highlights Fixed issue to remove preCondition checks when upgrading to .Net 4.0 Fixed issue where some valid domains were failing email validation checks. Fixed issue where editing Host menu page settings assigns the page to a Portal. Fixed issue which caused XHTML validation problems in 5.6.0 Fixed issue where an aspx page in any subfolder was inaccessible. Fixed issue where Config.Touch method signature had an unintentional breaking change in 5.6.0 Fixed issue which caused...iTracker Asp.Net Starter Kit: Version 3.0.0: This is the inital release of the version 3.0.0 Visual Studio 2010 (.Net 4.0) remake of the ITracker application. I connsider this a working, stable application but since there are still some features missing to make it "complete" I'm leaving it listed as a "beta" release. I am hoping to make it feature complete for v3.1.0 but anything is possible.New ProjectsAIMP2 .NET Interop Plugin: AIMP2 .NET Interop Plugin allows to write plugin for AIMP2 with managed code (C#, VB and so on).asp.net c# website: hot millions project is an asp.net c# sql express website where you can login and book and order your menu items. This project is built in Visual studio 2008 with asp.net c# sql express editionAutomatic Build Updater: A small tool with scripts to show the recent build of your program on your homepage or blog. It works fully automatically and is easy to use. Works with each IDE which supports Build-Events.BurakoNET: Burako OnLineDelNet: Tool created in C # to automate the development process. With this tool, you do not need to spend time with the creation of classes of connection, data access layer, view or update data with Windows Forms. Everything is here, ready.Droid Builder: Droid Builder is a WPF based application that can help Android ROM maker to create customized ROM. The basic functions of Droid Build are: 1. Deodex 2. Packaging 3. Signing In future, Droid Builder will provide more function on Android ROM customization.eatables: Eatables 2011Food information system: Food information system makes it easier for content providers to deliver information about food producers, contents and information about quality, recipes, allergy and other considerations to the consumers. ForceHttps: Very simple httpModule to ensure that all http requests are https. 1. Drop the dll into your website's bin directory 2. Update httpModules section of your web.config to reference the dll 3. Make sure your Web Server can handle SSL requests for the URL ALL http requests will be redirected as https.Frolic Game Engine for .NET: The Frolic game engine is an attempt at creating a retained style game engine that is agnostic to the rendering technology, allowing for easier inplementations of rendering engines for various graphics layers.Import VCF to MS Outlook: simple tools to import many *.vcf files to default contact in MS OutlookLe blog à TiK: Le blog à TiK is a blog engine written for the Windows Azure platformLearning CPP: Learning CPP.MinConsole: A minimilastic console application with configurable logging and debuggingMineSweeperChallenge: C# programming exercise. Simulates a given number of minesweeper games using a given ISweeper implementation (or use the step by step mode to study how the ISweeper implementations work). Create your own implementation and see how it compares to other implementations.MvcCss: MvcCss brings the convention-based simplicity of MVC to CSS.Natur Map Editor: Natur allows you to easily create and manage maps in 3D using the Xna framework. As you build your map, you can enter simulation mode at any time; this will activate bounds, physics, and any game logic such as animations and triggers.OneGames Open Framework: Projeto open-source da OneGames de desenvolvimento de jogos 2D com a engine SpriteCraft(tm).QQFindX: QQFindXsadd.practical.approach: SADD workshop is a project testorage to demonstrate practical approach of sadd while Lessons Learned site was developing. ?????? ???? ?????????? ??????????? ??? ?? ???????? ?????????? SADD ??? ???????? ????? "????????? ??????", ??????????? ????????? ??????????????? ?????? ?????.Seesmic Feed Reader: A simple plugin for Seesmic Desktop 2 that allows you to read syndication feeds (Rss 2.0 and Atom 1.0) inside Seesmic.Simple Farseer physics platform: Sample described on rabidlion.comSIN Generator: Social Insurance Number (SIN) Generator is a utility designed to generate SIN numbers to testing application software. It uses SIN generation algorithm provided on fakenamegenerator.com It is developed in C# and is meant for application testing ONLY!UsingLib: A library of automatically removed utilities: 1.Changing cursor to hourglass in Windows Forms 2.Logging It's developed in C#WP7Contrib: WP7 Contrib is a set of components to help build WP7 Apps. It can be plugged into MVVM Light or used as separate components in your App. Our goal is to provide a set of tools and patterns that help WP7 developers.

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  • CodePlex Daily Summary for Thursday, May 15, 2014

    CodePlex Daily Summary for Thursday, May 15, 2014Popular ReleasesVisualizers: Visualizer: This dll is the core of the project just copy and paste it in the following folder %Microsoft Visual Studio%\Common7\Packages\Debugger\Visualizers where %Microsoft Visual Studio% is the Visual studio installation folderQuickMon: Version 3.10: Adding the ability to see 'history' of Collector states (including details of errors or warnings at that time). The history size is configurable (default is switched off) and the Windows Service completely ignores keeping history (no UI or user to access it anyway). The Collector stats window now displays this history plus multiple collector stats windows can be opened at the same time. Additionally fixed a bug in the event log collector that reported an 'Error' state when an 'out of bounds' ...xFunc: xFunc 2.15.4: Fixed bug in Processor.csTFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...WinAudit: WinAudit Freeware v3.0: WinAudit.exe v3.0 MD5: 88750CCF49FF7418199B2645755830FA Known Issues: 1. Report creation can be very slow when right-to-left (Hebrew) characters are present. 2. Emsisoft Anti-Malware may stop and/or quarantine WinAudit. This happens when WinAudit attempts to obtain a list if running programmes. You will need to set an exception rule in Emsisoft to allow WinAudit to run.MVCwCMS - ASP.NET MVC CMS: MVCwCMS 2.2.2: Updated CKFinder config. For the installation instructions visit the documentation page: https://mvcwcms.codeplex.com/documentationTerraMap (Terraria World Map Viewer): TerraMap 1.0.4: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed installer not uninstalling older versions The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip ...WPF Localization Extension: v2.2.1: Issue #9277 Issue #9292 Issue #9311 Issue #9312 Issue #9313 Issue #9314CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.1.41167 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Variable walking / flying speed. Xbox 360 Controller support. Kinect for Windows support. Based on Firestorm viewer 4.6.5 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-1-41167-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http:/...ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...Office App Model Samples: Office App Model Samples v2.0: Office App Model Samples v2.0Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelWrapper for the PAYMILL API: Paymill API Wrapper: Add Description in PreauthorizationHow to develop an autodialer / predictive dialer in C#: VoIP AutoDialer in C Sharp: This is the downloadable source code for this example project that is intended to help you in developing your own VoIP autodialer application in C#.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Thaumcraft4 Research: Alpha 2 release, lots of awesome improvements: Performance inprovements asynchronous running of the search Search result-cap ( usefull for long routes, it wont try to find 3000 results ) statistics addedTiny Wifi Host: Tiny Wifi Host 3.0.0.0: Tiny Wifi Hotspot Creator (Portable) v3 size: 50KB-140KB New Features: Friendly name for connected devices instead of Mac-Address (Double click selected device to enter friendly name) Saves device names to devices.xml Better error reporting+solutions Warning sound when number of connected devices exceed a certain number. (useful when only certain number of devices must be connected at a time) Many Bug Fixes. NoAudio files does not include connect, disconnect and warning audio to dec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...New ProjectsBLADE View Engine - An independent RAZOR alternative: An alternative parser and view engine to Asp.net Razor that does not depend on Asp.net or .NET 4.5BPL++: A basic object orientated programming language built upon a virtual machine using C#Caedisi - A Cellular Automata Editor and Simulator for Network Decontamination: A research tool that explores the use of cellular automata in order to decontaminate a network attacked or infected by a virus. Cosmos Software Distrobution 1.0: No content until project released!ETCQuality: ETC QUALITY STAT SYSTEM. ????????????,??????????????。F.A.Q.: F.A.Q. project about Frequently asked questions. Help Viewer Redirector: Enables use of Help Viewer 2.0 or 2.1 with SQL Server instead of Help Viewer 1.0Jet.Payment.Cielo: Projeto contém integração com o serviço e-commerce Cielo, desenvolvido em C#. Criamos esse Helper para nossa própria necessidade. Nos ajude a melhorá-lo.Learning with Pati: Learning Javascript with PatiLeRenard: LeRenard is a collection of solutions (from core helper, extension methods) to libraries, all written in C# to help build applications.MCMP.NET: MCMP.NET allows ASP.NET applications to be added as contexts using mod_cluster.PowerShell Deployment Automation Framework: This project contains resources related to my blog at www.powershellcoach.compravda-f: ??????????? ? ?????? ??? ?????????? ??????sdir: Colorful, sorted and optionally rich directory enumeration for Windows.SienSchoofsProject: school project for .NET ExpertSorting collection of any type by several fields: Sorting collection of any type by several fields with using Reflection and Expression TreesTPS BarCode Scanner: This is going to be a collaboration platform for TPS team. We want to develop a simple low cost bar code generator and scanner system. This project is currentlVerifyDomainOutlookAddIn: ??????????????????????????????。Ynote Packages: Ynote Packages are a collection of tools which a play a crucial role in extending Ynote Classic and understanding it's true potential.??????-??????【??】??????????: ??????????????????,???、???!???????,????????????????,????????????,???! ?????-?????【??】?????????: ????????????、?????、?????、?????、?????、????,???????????,?????,??????! ?????-?????【??】?????????: ???????????????,?????????????? ??。??????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ????????????????????,?????,???????,???????????,??????! ??????-??????【??】??????????: ??????????????、??????、????、?????、?????!????,????????????????!????。 ?????-?????【??】?????????: ???????????????????,?????????????????????,?????,????,???????. ?????-?????【??】?????????: ???????????????????、????????、????????、????????、???????,????????????。 ??????-??????【??】??????????: ????????????????、?????、?????、????、?????,??????????。????????????????! ??????-??????【??】??????????: ???????????????????????:????、????、??????????????,????????。????????! ????-????【??】????????: ?????????????????????,????????????,?????、??、????,?????,??????! ?????-?????【??】?????????: ???????????????????,??????????,????????、????,??????????,??????????。 ?????-?????【??】?????????: ???????,??????:?????,?????,??????,??????????,????????。????????! ????: ????????,????????????????????????,?????????,????????????????。????????????????????,??????????????,?????????????。 ????????????,?:   ??????   ??????   ????????   ??????-??????【??】??????????: ??????????????????????,???????????????,????????????????????! ??????-??????【??】??????????: ??????????????????、????,??100%????,??????,????????????,???????????! ????-????【??】????????: ???????????、??????????????????,????????,?????,??????,????,????,????! ?????-?????【??】?????????: ????????????????,??????????、??????,??????????、????、????、???????。 ?????--?????【??】?????????: ?????????????????????,???????????????,???????,?????,?????,????? !!!

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  • CodePlex Daily Summary for Thursday, October 18, 2012

    CodePlex Daily Summary for Thursday, October 18, 2012Popular ReleasesGac Library -- C++ Utilities for GPU Accelerated GUI and Script: Gaclib 0.4.0.0: Gaclib.zip contains the following content GacUIDemo Demo solution and projects Public Source GacUI library Document HTML document. Please start at reference_gacui.html Content Necessary CSS/JPG files for document. Improvements to the previous release Added Windows 8 theme (except tab control, will be provided for the next release) GacUI will choose to use Windows 7 theme or Windows 8 theme as default theme according to OS version Added 1 new demos Template.Window.CustomizedBorder ...Yahoo! UI Library: YUI Compressor for .Net: Version 2.1.1.0 - Sartha (BugFix): - Revered back the embedding of the 2x assemblies.Visual Studio Team Foundation Server Branching and Merging Guide: v2.1 - Visual Studio 2012: Welcome to the Branching and Merging Guide What is new? The Version Control specific discussions have been moved from the Branching and Merging Guide to the new Advanced Version Control Guide. The Branching and Merging Guide and the Advanced Version Control Guide have been ported to the new document style. See http://blogs.msdn.com/b/willy-peter_schaub/archive/2012/10/17/alm-rangers-raising-the-quality-bar-for-documentation-part-2.aspx for more information. Quality-Bar Details Documentatio...D3 Loot Tracker: 1.5.5: Compatible with 1.05.Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...Windawesome: Windawesome v1.4.1 x64: Fixed switching of applications across monitors Changed window flashing API (fix your config files) Added NetworkMonitorWidget (thanks to weiwen) Any issues/recommendations/requests for future versions? This is the 64-bit version of the release. Be sure to use that if you are on a 64-bit Windows. Works with "Required DLLs v3".CODE Framework: 4.0.21017.0: See change log in the Documentation section for details.Global Stock Exchange (Hobby Project): Global Stock Exchange - Invst Banking (Hobby Proj): Initial VersionMagelia WebStore Open-source Ecommerce software: Magelia WebStore 2.1: Add support for .net 4.0 to Magelia.Webstore.Client and StarterSite version 2.1.254.3 Scheduler Import & Export feature (for Professional and Entreprise Editions) UTC datetime and timezone support .net 4.5 and Visual Studio 2012 migration client magelia global refactoring release of a nugget package to help developers speed up development http://nuget.org/packages/Magelia.Webstore.Client optimization of the data update mechanism (a.k.a. "burst") Performance improvment of the d...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...JaySvcUtil - generate JavaScript context from OData metadata: JaySvcUtil 1.2.2: You will need the JayData library to use contexts generated with JaySvcUtil! Get it from here: http://jaydata.codeplex.comVFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.Droid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): NOTE: This is development release and not recommended for production use. This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.AcDown????? - AcDown Downloader Framework: AcDown????? v4.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...PHPExcel: PHPExcel 1.7.8: See Change Log for details of the new features and bugfixes included in this release, and methods that are now deprecated. Note changes to the PDF Writer: tcPDF is no longer bundled with PHPExcel, but should be installed separately if you wish to use that 3rd-Party library with PHPExcel. Alternatively, you can choose to use mPDF or DomPDF as PDF Rendering libraries instead: PHPExcel now provides a configurable wrapper allowing you a choice of PDF renderer. See the documentation, or the PDF s...DirectX Tool Kit: October 12, 2012: October 12, 2012 Added PrimitiveBatch for drawing user primitives Debug object names for all D3D resources (for PIX and debug layer leak reporting)Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.70: Fixed issue described in discussion #399087: variable references within case values weren't getting resolved.GoogleMap Control: GoogleMap Control 6.1: Some important bug fixes and couple of new features were added. There are no major changes to the sample website. Source code could be downloaded from the Source Code section selecting branch release-6.1. Thus just builds of GoogleMap Control are issued here in this release. Update 14.Oct.2012 - Client side access fixed NuGet Package GoogleMap Control 6.1 NuGet Package FeaturesBounds property to provide ability to create a map by center and bounds as well; Setting in markup <artem:Goog...New ProjectsAnonymous InfoPath Browser Forms Web Part: Web part for SharePoint 2007 and 2010 that enables the anonymous submission of InfoPath forms.ath sem5 gr3 proj1: just a simple app to learn how to work in groups, just a start in our programming careerAtif M DNNTaskManager: This is a simple task manager AWS for .NET Sample (Amazon EC2, S3, SQS, DynamoDB): Amazon Web Services (AWS) Sample for .NET (C#) with Asp.NET MVC and Web API. Including S3, DynamoDB, Elastic Beanstalk and SQSCodingWheels.DataTypes: DataTypes tries to make it easier for developers to have concrete typesafe objects for working with many common forms of data. Many times these data objects are just doubles or ints floating through your code with abbreviations on them describing what they represent.Display attachments (list view) SP 2010: Display attachments (SP 2010) is a field for all type lists without types: Document library, Image library, Links, Surveys.Donation Tracker: This is a school projectEveHQ : The Internet Spaceship Toolkit: Multi-faceted character application for Eve-Online. Includes pilot monitoring, skill queue planning, ship fitting, industry and more.EventConni: EventConniFileCloud.Net: FileCloud.NET is a .Net wrapper for http://filecloud.io/ service API.Foodies: FoodiesForce PowerPivot Refresh: This project contains an c# utility class (CustomDataRefreshUtils) to refresh a PowerPivot file in SharePoint 2010. Geometric Modeling: REnder a mesh with Visual Studio - C#Heavysoft Mince: Heavysoft Mince is an opportunity to enhance my skills and to show how free software can be used in enterprise-level systems.HP iLO Management Utility: A small utility to provide a nice interface for managing multiple servers over the iLO interface.iMeeting: iMeeting is a simple application built in Java. iTask: iTask for Windows 8 LamWebOS: this is test project.MackProjects_Musicallis: Projeto da disciplina de Técnicas de Programação Aplicada II da Universidade Presbiteriana Mackenzie - SP.Merge PDF: MergePDF is an easy and simple tool which could help you batch merge PDF files (any number you want) into one PDF file quickly. It is completely free. With MerNetGen: O NetGen é um projeto de geração automatizada de interface Web em ASP.NET a partir de modelo de classes do LINQ-TO-SQL, estando disponível como um Addin para o Visual Studio 2008.Other Ways: ?? ! ????!!!!!Physical Therapy Timer: A simple Windows application that makes it easy to set a countdown timer for a required time period, and keep track of how many times the timer has be run.PicoMax: This version of PicoMax has everything you need to use the Seeed OLED without the MS Graphics class. It can be used in Gadgeteer or a regular NETMF project.post tracker: ASP, WEB API, WINDOWS PhoneRandomEngine: Open Source Game Engine.Resident Raver: This is Windows 8 version of Resident Raver which I wrote for my Intro To HTML5 Game Dev book. It requires the Impact JavaScript game framework.RogueTS: RogueTS is a Roguelike engine written in TypeScript. It features randomly generated maps, basic lighting effects, collision detection and additional stub code.RonYeeStores: ????????????,??C2C?B2C???????????。ShangHaiTunnel monitor: shang hai tunnel projectSharePoint List Security: Free, open source set of features for SharePoint 2010 to enhance the OOTB list permissions by adding column level permissions for users and groups.Skywave Code Lines Counter: It is a tiny program which will count real written lines of code. Real lines means that we removed autogenerated lines, empty lines and single '{' or '}' lines (in C#) and ... Currently supports .cs and .vb files (for C# and VB) It will say how much you worked ;-)switchcontroles: HAT Switch controle sy seguimientoSyscore: Steps : 1 - Definitions 2 - Requirements 3 - Projecting 4 - Delegation 5 - Prototyping 6 - Testing/Analizing 7 - Finalizing 8 - Distribution 9 - Congratulationstarikscodeplexproject: tarikscodeplexprojectTaskManager04: This project is an effort to implement the coding examples given in the TASK MANAGER video series into a working DotNetNuke program.testc: this is a test ,heihei,yongshengtesttom10172012git01: fds fs fs fs tsUnit - TypeScript Unit Testing Framework: tsUnit is a unit testing framework for TypeScript, written in TypeScript. It allows you to encapsulate your test functions in classes and modules.WebGrease: WebGrease is a suite of tools for optimizing javascript, css files and images.????: ??《?????》、《??》、《???》、《??》???。。。

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  • Why does Mac OS X Software Update not work when machine uses Active Directory?

    - by Lyndsey Ferguson
    My company's IT department is mostly a Windows run operation and in order to become more secure, they are altering the way that the Macintosh computers login to our internal network so that they use Active Directory like their Windows counterparts. I have been given Administrative permission on my Mac and I am able to do most of what I used to be able to do in terms of authentication of software installations. However, there is a problem: the "Software Update" feature doesn't work. What happens is that when I try to get the Mac to perform its Software Updates from the Apple menu, the normal window appears listing what has to be updated; I am able to select what to update and click the "Update" button, but then nothing happens. It doesn't ask for authentication like it used to, the computer doesn't perform any download or installation (it does sometimes ask me to agree to license agreements for iTunes). I can download the updates individually and install them without any issues, but the auto-update fails. I'd rather use the Software Update menu item like I used to: it is much more convenient. Any suggestions on how I can fix this? EDIT Nov 19th, 2009, 10:09 EST: I have posted this question to the Apple Mac OS X Snow Leopard support forum. EDIT Nov 19th, 2009, 12:39 EST:Yes, the Terminal command "sudo softwareupdate --install --all" does work flawlessly. I want to avoid that as my co-workers are generally not comfortable on the Mac. I also tried Chealion's suggestion to delete "~/Library/Preferences/com.apple.SoftwareUpdate.plist" and "/Library/Preferences/com.apple.SoftwareUpdate.plist", Software Update still fails. However, I did get diagnostic messages in the Console (below). I've deleted the MS Office Package Receipts and examined the suhelperd (Software Update Helper Daemon?); it appears that suhelperd is crashing and that explains why it doesn't work. I've submitted a bug report to Apple (radar://7408619). Here are the Console diagnostic messages: 11/19/09 12:36:44 PM com.apple.suhelperd[66829] terminate called after throwing an instance of 'NSException' 11/19/09 12:36:47 PM com.apple.launchd[1] (com.apple.suhelperd[66829]) Job appears to have crashed: Abort trap 11/19/09 12:36:48 PM com.apple.ReportCrash.Root[66830] 2009-11-19 12:36:48.275 ReportCrash[66830:2703] Saved crash report for suhelperd[66829] version ??? (???) to /Library/Logs/DiagnosticReports/suhelperd_2009-11-19-123648_localhost.crash 11/19/09 12:36:54 PM com.apple.launchd[1] (com.apple.suhelperd) Throttling respawn: Will start in 1 seconds 11/19/09 12:36:55 PM com.apple.suhelperd[66836] terminate called after throwing an instance of 'NSException' 11/19/09 12:36:55 PM com.apple.launchd[1] (com.apple.suhelperd[66836]) Job appears to have crashed: Abort trap 11/19/09 12:36:56 PM com.apple.ReportCrash.Root[66830] 2009-11-19 12:36:56.017 ReportCrash[66830:2f03] Saved crash report for suhelperd[66836] version ??? (???) to /Library/Logs/DiagnosticReports/suhelperd_2009-11-19-123655_localhost.crash 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_automator.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_automator_workflow.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_autoupdate.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_clipart.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_core.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_dock.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_entourage.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_entourage_help_std.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_equationeditor.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_errorreporting.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_excel.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_excel_help_std.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_fonts.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_graph.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_helpviewer.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_launch.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_ooxml.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_orgchart.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_powerpoint.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_powerpoint_help_std.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_brazilian.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_danish.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_dutch.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_english.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_finnish.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_french.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_german.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_italian.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_japanese.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_norwegian.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_portuguese.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_spanish.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_swedish.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_required.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_silverlight.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_sounds.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_word.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_word_help_std.pkg 11/19/09 12:37:26 PM com.apple.suhelperd[66839] terminate called after throwing an instance of 'NSException' 11/19/09 12:37:26 PM com.apple.launchd[1] (com.apple.suhelperd[66839]) Job appears to have crashed: Abort trap 11/19/09 12:37:26 PM com.apple.ReportCrash.Root[66830] 2009-11-19 12:37:26.929 ReportCrash[66830:2b07] Saved crash report for suhelperd[66839] version ??? (???) to /Library/Logs/DiagnosticReports/suhelperd_2009-11-19-123726_localhost.crash And here is the suhelperd crash report: Process: suhelperd [66839] Path: /System/Library/PrivateFrameworks/SoftwareUpdate.framework/Versions/A/Resources/suhelperd Identifier: suhelperd Version: ??? (???) Code Type: X86-64 (Native) Parent Process: launchd [1] Date/Time: 2009-11-19 12:37:26.473 -0500 OS Version: Mac OS X 10.6.2 (10C540) Report Version: 6 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: abort() called *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)' *** Call stack at first throw: ( 0 CoreFoundation 0x00007fff859a9444 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x00007fff8787e0f3 objc_exception_throw + 45 2 CoreFoundation 0x00007fff859a9267 +[NSException raise:format:arguments:] + 103 3 CoreFoundation 0x00007fff859a91f4 +[NSException raise:format:] + 148 4 Foundation 0x00007fff855da080 _NSArrayRaiseBoundException + 122 5 Foundation 0x00007fff8553cb81 -[NSCFArray objectAtIndex:] + 75 6 Admin 0x00007fff8107920e +[User(UserPrivate) _userWithInfo:attributes:] + 71 7 Admin 0x00007fff81080d6b +[User findUserByID:searchParent:] + 404 8 suhelperd 0x0000000100001274 0x0 + 4294972020 9 suhelperd 0x0000000100002240 0x0 + 4294976064 10 suhelperd 0x00000001000053b1 0x0 + 4294988721 11 suhelperd 0x00000001000044b3 0x0 + 4294984883 12 suhelperd 0x0000000100004154 0x0 + 4294984020 13 libSystem.B.dylib 0x00007fff83eb60d8 mach_msg_server + 357 14 suhelperd 0x00000001000036eb 0x0 + 4294981355 15 suhelperd 0x0000000100002a1f 0x0 + 4294978079 16 suhelperd 0x0000000100001080 0x0 + 4294971520 ) Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x00007fff83e86fe6 __kill + 10 1 libSystem.B.dylib 0x00007fff83f27e32 abort + 83 2 libstdc++.6.dylib 0x00007fff873cf5d2 __tcf_0 + 0 3 libobjc.A.dylib 0x00007fff87881d29 _objc_terminate + 100 4 libstdc++.6.dylib 0x00007fff873cdae1 __cxxabiv1::__terminate(void (*)()) + 11 5 libstdc++.6.dylib 0x00007fff873cdb16 __cxxabiv1::__unexpected(void (*)()) + 0 6 libstdc++.6.dylib 0x00007fff873cdbfc __gxx_exception_cleanup(_Unwind_Reason_Code, _Unwind_Exception*) + 0 7 libobjc.A.dylib 0x00007fff8787e192 object_getIvar + 0 8 com.apple.CoreFoundation 0x00007fff859a9267 +[NSException raise:format:arguments:] + 103 9 com.apple.CoreFoundation 0x00007fff859a91f4 +[NSException raise:format:] + 148 10 com.apple.Foundation 0x00007fff855da080 _NSArrayRaiseBoundException + 122 11 com.apple.Foundation 0x00007fff8553cb81 -[NSCFArray objectAtIndex:] + 75 12 com.apple.framework.Admin 0x00007fff8107920e +[User(UserPrivate) _userWithInfo:attributes:] + 71 13 com.apple.framework.Admin 0x00007fff81080d6b +[User findUserByID:searchParent:] + 404 14 suhelperd 0x0000000100001274 0x100000000 + 4724 15 suhelperd 0x0000000100002240 0x100000000 + 8768 16 suhelperd 0x00000001000053b1 0x100000000 + 21425 17 suhelperd 0x00000001000044b3 0x100000000 + 17587 18 suhelperd 0x0000000100004154 0x100000000 + 16724 19 libSystem.B.dylib 0x00007fff83eb60d8 mach_msg_server + 357 20 suhelperd 0x00000001000036eb 0x100000000 + 14059 21 suhelperd 0x0000000100002a1f 0x100000000 + 10783 22 suhelperd 0x0000000100001080 0x100000000 + 4224 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x00007fff83e51bba kevent + 10 1 libSystem.B.dylib 0x00007fff83e53a85 _dispatch_mgr_invoke + 154 2 libSystem.B.dylib 0x00007fff83e5375c _dispatch_queue_invoke + 185 3 libSystem.B.dylib 0x00007fff83e53286 _dispatch_worker_thread2 + 244 4 libSystem.B.dylib 0x00007fff83e52bb8 _pthread_wqthread + 353 5 libSystem.B.dylib 0x00007fff83e52a55 start_wqthread + 13 Thread 2: 0 libSystem.B.dylib 0x00007fff83e529da __workq_kernreturn + 10 1 libSystem.B.dylib 0x00007fff83e52dec _pthread_wqthread + 917 2 libSystem.B.dylib 0x00007fff83e52a55 start_wqthread + 13 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x00007fff707d7298 rcx: 0x00007fff5fbff868 rdx: 0x0000000000000000 rdi: 0x0000000000010517 rsi: 0x0000000000000006 rbp: 0x00007fff5fbff880 rsp: 0x00007fff5fbff868 r8: 0x00007fff707da9e0 r9: 0x0000000000000063 r10: 0x00007fff83e83026 r11: 0x0000000000000202 r12: 0x00007fff85a2dca1 r13: 0x0000000000000000 r14: 0x00007fff70bea228 r15: 0x00007fff5fbffb10 rip: 0x00007fff83e86fe6 rfl: 0x0000000000000202 cr2: 0x00007fff70e3afd0

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  • Mysql server crashes Innodb

    - by martin
    Today we got some DB crash. The DB is InnoDB. At firstin log: 120404 10:57:40 InnoDB: ERROR: the age of the last checkpoint is 9433732, InnoDB: which exceeds the log group capacity 9433498. InnoDB: If you are using big BLOB or TEXT rows, you must set the InnoDB: combined size of log files at least 10 times bigger than the InnoDB: largest such row. 120404 10:58:48 InnoDB: ERROR: the age of the last checkpoint is 9825579, InnoDB: which exceeds the log group capacity 9433498. InnoDB: If you are using big BLOB or TEXT rows, you must set the InnoDB: combined size of log files at least 10 times bigger than the InnoDB: largest such row. 120404 10:59:04 InnoDB: ERROR: the age of the last checkpoint is 13992586, InnoDB: which exceeds the log group capacity 9433498. InnoDB: If you are using big BLOB or TEXT rows, you must set the InnoDB: combined size of log files at least 10 times bigger than the InnoDB: largest such row. 120404 10:59:20 InnoDB: ERROR: the age of the last checkpoint is 18059881, InnoDB: which exceeds the log group capacity 9433498. InnoDB: If you are using big BLOB or TEXT rows, you must set the InnoDB: combined size of log files at least 10 times bigger than the InnoDB: largest such row. after manual service stop and normal PC restart : 120404 11:12:35 InnoDB: Error: page 3473451 log sequence number 105 802365904 InnoDB: is in the future! Current system log sequence number 105 796344770. InnoDB: Your database may be corrupt or you may have copied the InnoDB InnoDB: tablespace but not the InnoDB log files. See InnoDB: http://dev.mysql.com/doc/refman/5.1/en/forcing-recovery.html InnoDB: for more information. InnoDB: 1 transaction(s) which must be rolled back or cleaned up InnoDB: in total 1 row operations to undo InnoDB: Trx id counter is 0 1103869440 120404 11:12:37 InnoDB: Error: page 0 log sequence number 105 834817616 InnoDB: is in the future! Current system log sequence number 105 796344770. InnoDB: Your database may be corrupt or you may have copied the InnoDB InnoDB: tablespace but not the InnoDB log files. See InnoDB: http://dev.mysql.com/doc/refman/5.1/en/forcing-recovery.html InnoDB: for more information. InnoDB: Last MySQL binlog file position 0 3710603, file name .\mysql-bin.000336 InnoDB: Starting in background the rollback of uncommitted transactions 120404 11:12:38 InnoDB: Rolling back trx with id 0 1103866646, 1 rows to undo 120404 11:12:38 InnoDB: Started; log sequence number 105 796344770 120404 11:12:38 InnoDB: Error: page 2097163 log sequence number 105 803249754 InnoDB: is in the future! Current system log sequence number 105 796344770. InnoDB: Your database may be corrupt or you may have copied the InnoDB InnoDB: tablespace but not the InnoDB log files. See InnoDB: http://dev.mysql.com/doc/refman/5.1/en/forcing-recovery.html InnoDB: for more information. InnoDB: Rolling back of trx id 0 1103866646 completed 120404 11:12:39 InnoDB: Rollback of non-prepared transactions completed 120404 11:12:39 [Note] Event Scheduler: Loaded 0 events 120404 11:12:39 [Note] wampmysqld: ready for connections. Version: '5.1.53-community' socket: '' port: 3306 MySQL Community Server (GPL) 120404 11:12:40 InnoDB: Error: page 2097162 log sequence number 105 803215859 InnoDB: is in the future! Current system log sequence number 105 796345097. InnoDB: Your database may be corrupt or you may have copied the InnoDB InnoDB: tablespace but not the InnoDB log files. See InnoDB: http://dev.mysql.com/doc/refman/5.1/en/forcing-recovery.html InnoDB: for more information. 120404 11:12:40 InnoDB: Error: page 2097156 log sequence number 105 803181181 InnoDB: is in the future! Current system log sequence number 105 796345097. InnoDB: Your database may be corrupt or you may have copied the InnoDB InnoDB: tablespace but not the InnoDB log files. See InnoDB: http://dev.mysql.com/doc/refman/5.1/en/forcing-recovery.html InnoDB: for more information. 120404 11:12:40 InnoDB: Error: page 2097157 log sequence number 105 803193066 InnoDB: is in the future! Current system log sequence number 105 796345097. InnoDB: Your database may be corrupt or you may have copied the InnoDB InnoDB: tablespace but not the InnoDB log files. See InnoDB: http://dev.mysql.com/doc/refman/5.1/en/forcing-recovery.html InnoDB: for more information. when tried to recover data get : key_buffer_size=16777216 read_buffer_size=262144 max_used_connections=0 max_threads=151 threads_connected=0 It is possible that mysqld could use up to key_buffer_size + (read_buffer_size + sort_buffer_size)*max_threads = 133725 K bytes of memory Hope that's ok; if not, decrease some variables in the equation. thd: 0x0 Attempting backtrace. You can use the following information to find out where mysqld died. If you see no messages after this, something went terribly wrong... 0000000140262AFC mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 00000001402AAFA1 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 00000001402AB33A mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 0000000140268219 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 000000014027DB13 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 00000001402A909F mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 00000001402A91B6 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 000000014025B9B0 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 000000014022F9C6 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 0000000140219979 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 000000014009ABCF mysqld.exe!?ha_initialize_handlerton@@YAHPEAUst_plugin_int@@@Z() 000000014003308C mysqld.exe!?plugin_lock_by_name@@YAPEAUst_plugin_int@@PEAVTHD@@PEBUst_mysql_lex_string@@H@Z() 00000001400375A9 mysqld.exe!?plugin_init@@YAHPEAHPEAPEADH@Z() 000000014001DACE mysqld.exe!handle_shutdown() 000000014001E285 mysqld.exe!?win_main@@YAHHPEAPEAD@Z() 000000014001E632 mysqld.exe!?mysql_service@@YAHPEAX@Z() 00000001402EA477 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 00000001402EA545 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 000000007712652D kernel32.dll!BaseThreadInitThunk() 000000007725C521 ntdll.dll!RtlUserThreadStart() The manual page at http://dev.mysql.com/doc/mysql/en/crashing.html contains information that should help you find out what is causing the crash. 120404 14:17:49 [Note] Plugin 'FEDERATED' is disabled. 120404 14:17:49 [Warning] option 'innodb-force-recovery': signed value 8 adjusted to 6 InnoDB: The user has set SRV_FORCE_NO_LOG_REDO on InnoDB: Skipping log redo InnoDB: Error: trying to access page number 4290979199 in space 0, InnoDB: space name .\ibdata1, InnoDB: which is outside the tablespace bounds. InnoDB: Byte offset 0, len 16384, i/o type 10. InnoDB: If you get this error at mysqld startup, please check that InnoDB: your my.cnf matches the ibdata files that you have in the InnoDB: MySQL server. 120404 14:17:52 InnoDB: Assertion failure in thread 3928 in file .\fil\fil0fil.c lin23 InnoDB: We intentionally generate a memory trap. InnoDB: Submit a detailed bug report to http://bugs.mysql.com. InnoDB: If you get repeated assertion failures or crashes, even InnoDB: immediately after the mysqld startup, there may be InnoDB: corruption in the InnoDB tablespace. Please refer to InnoDB: http://dev.mysql.com/doc/refman/5.1/en/forcing-recovery.html InnoDB: about forcing recovery. 120404 14:17:52 - mysqld got exception 0xc0000005 ; This could be because you hit a bug. It is also possible that this binary or one of the libraries it was linked against is corrupt, improperly built, or misconfigured. This error can also be caused by malfunctioning hardware. We will try our best to scrape up some info that will hopefully help diagnose the problem, but since we have already crashed, something is definitely wrong and this may fail. key_buffer_size=16777216 read_buffer_size=262144 max_used_connections=0 max_threads=151 threads_connected=0 It is possible that mysqld could use up to key_buffer_size + (read_buffer_size + sort_buffer_size)*max_threads = 133725 K bytes of memory Hope that's ok; if not, decrease some variables in the equation. thd: 0x0 Attempting backtrace. You can use the following information to find out where mysqld died. If you see no messages after this, something went terribly wrong... 0000000140262AFC mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 00000001402AAFA1 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 00000001402AB33A mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 0000000140268219 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 000000014027DB13 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 00000001402A909F mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 00000001402A91B6 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 000000014025B9B0 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 000000014022F9C6 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 0000000140219979 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 000000014009ABCF mysqld.exe!?ha_initialize_handlerton@@YAHPEAUst_plugin_int@@@Z() 000000014003308C mysqld.exe!?plugin_lock_by_name@@YAPEAUst_plugin_int@@PEAVTHD@@PEBUst_mysql_lex_string@@H@Z() 00000001400375A9 mysqld.exe!?plugin_init@@YAHPEAHPEAPEADH@Z() 000000014001DACE mysqld.exe!handle_shutdown() 000000014001E285 mysqld.exe!?win_main@@YAHHPEAPEAD@Z() 000000014001E632 mysqld.exe!?mysql_service@@YAHPEAX@Z() 00000001402EA477 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 00000001402EA545 mysqld.exe!?check_next_symbol@Gis_read_stream@@QEAA_ND@Z() 000000007712652D kernel32.dll!BaseThreadInitThunk() 000000007725C521 ntdll.dll!RtlUserThreadStart() The manual page at http://dev.mysql.com/doc/mysql/en/crashing.html contains information that should help you find out what is causing the crash. Any suggestion how to get DB working ????

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  • Issue with WIC image resizing on ASP.NET MVC 2

    - by Dave
    I am attempting to implement image resizing on user uploads in ASP.NET MVC 2 using a version of the method found: here on asp.net. This works great on my dev machine, but as soon as I put it on my production machine, I start getting the error 'Exception from HRESULT: 0x88982F60' which is supposed to mean that there is an issue decoding the image. However, when I use WICExplorer to open the image, it looks ok. I've also tried this with dozens of images of various sources and still get the error (though possible, I doubt all of them are corrupted). Here is the relevant code (with my debugging statements in there): MVC Controller [Authorize, HttpPost] public ActionResult Upload(string file) { //Check file extension string fx = file.Substring(file.LastIndexOf('.')).ToLowerInvariant(); string key; if (ConfigurationManager.AppSettings["ImageExtensions"].Contains(fx)) { key = Guid.NewGuid().ToString() + fx; } else { return Json("extension not found"); } //Check file size if (Request.ContentLength <= Convert.ToInt32(ConfigurationManager.AppSettings["MinImageSize"]) || Request.ContentLength >= Convert.ToInt32(ConfigurationManager.AppSettings["MaxImageSize"])) { return Json("content length out of bounds: " + Request.ContentLength); } ImageResizerResult irr, irr2; //Check if this image is coming from FF, Chrome or Safari (XHR) HttpPostedFileBase hpf = null; if (Request.Files.Count <= 0) { //Scale and encode image and thumbnail irr = ImageResizer.CreateMaxSizeImage(Request.InputStream); irr2 = ImageResizer.CreateThumbnail(Request.InputStream); } //Or IE else { hpf = Request.Files[0] as HttpPostedFileBase; if (hpf.ContentLength == 0) return Json("hpf.length = 0"); //Scale and encode image and thumbnail irr = ImageResizer.CreateMaxSizeImage(hpf.InputStream); irr2 = ImageResizer.CreateThumbnail(hpf.InputStream); } //Check if image and thumbnail encoded and scaled correctly if (irr == null || irr.output == null || irr2 == null || irr2.output == null) { if (irr != null && irr.output != null) irr.output.Dispose(); if (irr2 != null && irr2.output != null) irr2.output.Dispose(); if(irr == null) return Json("irr null"); if (irr2 == null) return Json("irr2 null"); if (irr.output == null) return Json("irr.output null. irr.error = " + irr.error); if (irr2.output == null) return Json("irr2.output null. irr2.error = " + irr2.error); } if (irr.output.Length > Convert.ToInt32(ConfigurationManager.AppSettings["MaxImageSize"]) || irr2.output.Length > Convert.ToInt32(ConfigurationManager.AppSettings["MaxImageSize"])) { if(irr.output.Length > Convert.ToInt32(ConfigurationManager.AppSettings["MaxImageSize"])) return Json("irr.output.Length > maximage size. irr.output.Length = " + irr.output.Length + ", irr.error = " + irr.error); return Json("irr2.output.Length > maximage size. irr2.output.Length = " + irr2.output.Length + ", irr2.error = " + irr2.error); } //Store scaled and encoded image and thumbnail .... return Json("success"); } The code is always failing when checking if the output stream is null (i.e. irr.output == null is true). ImageResizerResult and ImageResizer public class ImageResizerResult : IDisposable { public MemoryIStream output; public int width; public int height; public string error; public void Dispose() { output.Dispose(); } } public static class ImageResizer { private static Object thislock = new Object(); public static ImageResizerResult CreateMaxSizeImage(Stream input) { uint maxSize = Convert.ToUInt32(ConfigurationManager.AppSettings["MaxImageDimension"]); try { lock (thislock) { // Read the source image var photo = ByteArrayFromStream(input); var factory = (IWICComponentFactory)new WICImagingFactory(); var inputStream = factory.CreateStream(); inputStream.InitializeFromMemory(photo, (uint)photo.Length); var decoder = factory.CreateDecoderFromStream(inputStream, null, WICDecodeOptions.WICDecodeMetadataCacheOnDemand); var frame = decoder.GetFrame(0); // Compute target size uint width, height, outWidth, outHeight; frame.GetSize(out width, out height); if (width > height) { //Check if width is greater than maxSize if (width > maxSize) { outWidth = maxSize; outHeight = height * maxSize / width; } //Width is less than maxSize, so use existing dimensions else { outWidth = width; outHeight = height; } } else { //Check if height is greater than maxSize if (height > maxSize) { outWidth = width * maxSize / height; outHeight = maxSize; } //Height is less than maxSize, so use existing dimensions else { outWidth = width; outHeight = height; } } // Prepare output stream to cache file var outputStream = new MemoryIStream(); // Prepare JPG encoder var encoder = factory.CreateEncoder(Consts.GUID_ContainerFormatJpeg, null); encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache); // Prepare output frame IWICBitmapFrameEncode outputFrame; var arg = new IPropertyBag2[1]; encoder.CreateNewFrame(out outputFrame, arg); var propBag = arg[0]; var propertyBagOption = new PROPBAG2[1]; propertyBagOption[0].pstrName = "ImageQuality"; propBag.Write(1, propertyBagOption, new object[] { 0.85F }); outputFrame.Initialize(propBag); outputFrame.SetResolution(96, 96); outputFrame.SetSize(outWidth, outHeight); // Prepare scaler var scaler = factory.CreateBitmapScaler(); scaler.Initialize(frame, outWidth, outHeight, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant); // Write the scaled source to the output frame outputFrame.WriteSource(scaler, new WICRect { X = 0, Y = 0, Width = (int)outWidth, Height = (int)outHeight }); outputFrame.Commit(); encoder.Commit(); return new ImageResizerResult { output = outputStream, height = (int)outHeight, width = (int)outWidth }; } } catch (Exception e) { return new ImageResizerResult { error = "Create maxsizeimage = " + e.Message }; } } } Thoughts on where this is going wrong? Thanks in advance for the effort.

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  • Help with force close occurrences in my app

    - by Ken
    This is the last issue with this app. Periodic force close situations. I think something should be on another thread but I'm not sure what. Anyway, I can always count on a freeze on first install. If I wait, eventually (maybe 10 seconds) the app comes around, maybe more. here is an excerpt from logcat--the three lines occur after full layout is displayed and I attempt to touch a [game] 'peg' which should spawn a sprite, but the freeze occurs there. Can anybody tell what the issue might be?: I/System.out( 279): TouchDown (17.0,106.0) I/System.out( 279): checking (17,106 I/System.out( 279): hit for bounds Rect(3, 98 - 32, 130) [FREEZE BEGINS] W/webcore ( 279): Can't get the viewWidth after the first layout W/WindowManager( 60): Key dispatching timed out sending to com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree W/WindowManager( 60): Previous dispatch state: null W/WindowManager( 60): Current dispatch state: {{null to Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false} @ 1295232880017 lw=Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false} lb=android.os.BinderProxy@440523b8 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false}}} I/Process ( 60): Sending signal. PID: 279 SIG: 3 I/dalvikvm( 279): threadid=3: reacting to signal 3 D/dalvikvm( 124): GC_EXPLICIT freed 1754 objects / 106104 bytes in 7365ms I/Process ( 60): Sending signal. PID: 60 SIG: 3 I/dalvikvm( 60): threadid=3: reacting to signal 3 I/dalvikvm( 60): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 263 SIG: 3 I/dalvikvm( 263): threadid=3: reacting to signal 3 I/dalvikvm( 279): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 117 SIG: 3 I/dalvikvm( 117): threadid=3: reacting to signal 3 I/dalvikvm( 117): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 254 SIG: 3 I/Process ( 60): Sending signal. PID: 121 SIG: 3 I/dalvikvm( 121): threadid=3: reacting to signal 3 D/AudioSink( 34): bufferCount (4) is too small and increased to 12 I/System.out( 279): making white sprite I/Process ( 60): Sending signal. PID: 186 SIG: 3 I/Process ( 60): Sending signal. PID: 232 SIG: 3 D/MillennialMediaAdSDK( 279): size: 1 D/MillennialMediaAdSDK( 279): num: 1 D/AdWhirl SDK( 279): Millennial success D/AdWhirl SDK( 279): Will call rotateAd() in 120 seconds I/dalvikvm( 232): threadid=3: reacting to signal 3 I/dalvikvm( 121): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 222 SIG: 3 I/MillennialMediaAdSDK( 279): Millennial ad return success D/MillennialMediaAdSDK( 279): View height: 0 D/MillennialMediaAdSDK( 279): nextUrl: [deleted] I/Process ( 60): Sending signal. PID: 239 SIG: 3 I/Process ( 60): Sending signal. PID: 213 SIG: 3 D/AdWhirl SDK( 279): Added subview D/AdWhirl SDK( 279): Pinging URL: [deleted] I/Process ( 60): Sending signal. PID: 197 SIG: 3 I/dalvikvm( 197): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 164 SIG: 3 I/dalvikvm( 164): threadid=3: reacting to signal 3 D/dalvikvm( 279): GC_FOR_MALLOC freed 7735 objects / 639688 bytes in 217ms I/Process ( 60): Sending signal. PID: 124 SIG: 3 I/dalvikvm( 124): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 158 SIG: 3 I/dalvikvm( 158): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 127 SIG: 3 E/ActivityManager( 60): ANR in com.live.brainbuilderfree (com.live.brainbuilderfree/.BrainBuilderFree) E/ActivityManager( 60): Reason: keyDispatchingTimedOut E/ActivityManager( 60): Load: 3.46 / 1.69 / 0.65 E/ActivityManager( 60): CPU usage from 28095ms to 140ms ago: E/ActivityManager( 60): system_server: 30% = 25% user + 4% kernel / faults: 3119 minor 66 major E/ActivityManager( 60): mediaserver: 11% = 7% user + 4% kernel / faults: 746 minor 17 major E/ActivityManager( 60): com.svox.pico: 1% = 0% user + 1% kernel / faults: 2833 minor 8 major E/ActivityManager( 60): d.process.acore: 1% = 0% user + 0% kernel / faults: 1146 minor 36 major E/ActivityManager( 60): ndroid.launcher: 1% = 0% user + 0% kernel / faults: 852 minor 6 major E/ActivityManager( 60): m.android.phone: 0% = 0% user + 0% kernel / faults: 621 minor 7 major E/ActivityManager( 60): kswapd0: 0% = 0% user + 0% kernel E/ActivityManager( 60): ronsoft.openwnn: 0% = 0% user + 0% kernel / faults: 337 minor 2 major E/ActivityManager( 60): adbd: 0% = 0% user + 0% kernel / faults: 3 minor E/ActivityManager( 60): zygote: 0% = 0% user + 0% kernel / faults: 169 minor E/ActivityManager( 60): events/0: 0% = 0% user + 0% kernel E/ActivityManager( 60): rild: 0% = 0% user + 0% kernel / faults: 103 minor 3 major E/ActivityManager( 60): pdflush: 0% = 0% user + 0% kernel E/ActivityManager( 60): .quicksearchbox: 0% = 0% user + 0% kernel / faults: 61 minor E/ActivityManager( 60): id.defcontainer: 0% = 0% user + 0% kernel / faults: 12 minor E/ActivityManager( 60): +rainbuilderfree: 0% = 0% user + 0% kernel E/ActivityManager( 60): +sh: 0% = 0% user + 0% kernel E/ActivityManager( 60): +app_process: 0% = 0% user + 0% kernel E/ActivityManager( 60): TOTAL: 100% = 76% user + 21% kernel + 2% iowait + 0% irq + 0% softirq I/dalvikvm( 127): threadid=3: reacting to signal 3 I/dalvikvm( 186): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 3747 objects / 228920 bytes in 609ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.759MB for 36896-byte allocation I/dalvikvm( 239): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 226 objects / 9952 bytes in 546ms I/dalvikvm( 213): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 105 objects / 5816 bytes in 492ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.815MB for 49188-byte allocation I/dalvikvm( 222): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 77 objects / 5232 bytes in 546ms I/dalvikvm( 254): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 105 objects / 55856 bytes in 521ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.876MB for 98360-byte allocation D/dalvikvm( 60): GC_FOR_MALLOC freed 58 objects / 3632 bytes in 340ms D/dalvikvm( 60): GC_FOR_MALLOC freed 1093 objects / 185256 bytes in 572ms W/WindowManager( 60): Continuing to wait for key to be dispatched I/System.out( 279): TouchMove (117.0,124.0) I/System.out( 279): TouchUP (117.0,124.0) D/dalvikvm( 60): GC_FOR_MALLOC freed 141 objects / 108328 bytes in 564ms I/ARMAssembler( 60): generated scanline__00000077:03515104_00000000_00000000 [ 33 ipp] (47 ins) at [0x313d78:0x313e34] in 11621593 ns W/InputManagerService( 60): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@43f66a10 I/dalvikvm( 239): Wrote stack traces to '/data/anr/traces.txt' I/dalvikvm( 263): Wrote stack traces to '/data/anr/traces.txt' etc...

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  • How do encrypt a long or int using the Bouncy Castle crypto routines for BlackBerry?

    - by DanG
    How do encrypt/decrypt a long or int using the Bouncy Castle crypto routines for BlackBerry? I know how to encrypt/decrypt a String. I can encrypt a long but can't get a long to decrypt properly. Some of this is poorly done, but I'm just trying stuff out at the moment. I've included my entire crypto engine here: import org.bouncycastle.crypto.BufferedBlockCipher; import org.bouncycastle.crypto.DataLengthException; import org.bouncycastle.crypto.InvalidCipherTextException; import org.bouncycastle.crypto.engines.AESFastEngine; import org.bouncycastle.crypto.paddings.PaddedBufferedBlockCipher; import org.bouncycastle.crypto.params.KeyParameter; public class CryptoEngine { // Global Variables // Global Objects private static AESFastEngine engine; private static BufferedBlockCipher cipher; private static KeyParameter key; public static boolean setEncryptionKey(String keyText) { // adding in spaces to force a proper key keyText += " "; // cutting off at 128 bits (16 characters) keyText = keyText.substring(0, 16); keyText = HelperMethods.cleanUpNullString(keyText); byte[] keyBytes = keyText.getBytes(); key = new KeyParameter(keyBytes); engine = new AESFastEngine(); cipher = new PaddedBufferedBlockCipher(engine); // just for now return true; } public static String encryptString(String plainText) { try { byte[] plainArray = plainText.getBytes(); cipher.init(true, key); byte[] cipherBytes = new byte[cipher.getOutputSize(plainArray.length)]; int cipherLength = cipher.processBytes(plainArray, 0, plainArray.length, cipherBytes, 0); cipher.doFinal(cipherBytes, cipherLength); String cipherString = new String(cipherBytes); return cipherString; } catch (DataLengthException e) { Logger.logToConsole(e); } catch (IllegalArgumentException e) { Logger.logToConsole(e); } catch (IllegalStateException e) { Logger.logToConsole(e); } catch (InvalidCipherTextException e) { Logger.logToConsole(e); } catch (Exception ex) { Logger.logToConsole(ex); } // else return "";// default bad value } public static String decryptString(String encryptedText) { try { byte[] cipherBytes = encryptedText.getBytes(); cipher.init(false, key); byte[] decryptedBytes = new byte[cipher.getOutputSize(cipherBytes.length)]; int decryptedLength = cipher.processBytes(cipherBytes, 0, cipherBytes.length, decryptedBytes, 0); cipher.doFinal(decryptedBytes, decryptedLength); String decryptedString = new String(decryptedBytes); // crop accordingly int index = decryptedString.indexOf("\u0000"); if (index >= 0) { decryptedString = decryptedString.substring(0, index); } return decryptedString; } catch (DataLengthException e) { Logger.logToConsole(e); } catch (IllegalArgumentException e) { Logger.logToConsole(e); } catch (IllegalStateException e) { Logger.logToConsole(e); } catch (InvalidCipherTextException e) { Logger.logToConsole(e); } catch (Exception ex) { Logger.logToConsole(ex); } // else return "";// default bad value } private static byte[] convertLongToByteArray(long longToConvert) { return new byte[] { (byte) (longToConvert >>> 56), (byte) (longToConvert >>> 48), (byte) (longToConvert >>> 40), (byte) (longToConvert >>> 32), (byte) (longToConvert >>> 24), (byte) (longToConvert >>> 16), (byte) (longToConvert >>> 8), (byte) (longToConvert) }; } private static long convertByteArrayToLong(byte[] byteArrayToConvert) { long returnable = 0; for (int counter = 0; counter < byteArrayToConvert.length; counter++) { returnable += ((byteArrayToConvert[byteArrayToConvert.length - counter - 1] & 0xFF) << counter * 8); } if (returnable < 0) { returnable++; } return returnable; } public static long encryptLong(long plainLong) { try { String plainString = String.valueOf(plainLong); String cipherString = encryptString(plainString); byte[] cipherBytes = cipherString.getBytes(); long returnable = convertByteArrayToLong(cipherBytes); return returnable; } catch (Exception e) { Logger.logToConsole(e); } // else return Integer.MIN_VALUE;// default bad value } public static long decryptLong(long encryptedLong) { byte[] cipherBytes = convertLongToByteArray(encryptedLong); cipher.init(false, key); byte[] decryptedBytes = new byte[cipher.getOutputSize(cipherBytes.length)]; int decryptedLength = cipherBytes.length; try { cipher.doFinal(decryptedBytes, decryptedLength); } catch (DataLengthException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IllegalStateException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (InvalidCipherTextException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } long plainLong = convertByteArrayToLong(decryptedBytes); return plainLong; } public static boolean encryptBoolean(int plainBoolean) { return false; } public static boolean decryptBoolean(int encryptedBoolean) { return false; } public static boolean testLongToByteArrayConversion() { boolean returnable = true; // fails out of the bounds of an integer, the conversion to long from byte // array does not hold, need to figure out a better solution for (long counter = -1000000; counter < 1000000; counter++) { long test = counter; byte[] bytes = convertLongToByteArray(test); long result = convertByteArrayToLong(bytes); if (result != test) { returnable = false; Logger.logToConsole("long conversion failed"); Logger.logToConsole("test = " + test + "\n result = " + result); } // regardless } // the end Logger.logToConsole("final returnable result = " + returnable); return returnable; } }

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  • Core Plot: only works ok with three plots

    - by Luis
    I am adding a scatter plot to my app (iGear) so when the user selects one, two or three chainrings combined with a cogset on a bike, lines will show the gears meters. The problem is that Core Plot only shows the plots when three chainrings are selected. I need your help, this is my first try at Core Plot and I'm lost. My code is the following: iGearMainViewController.m - (IBAction)showScatterIpad:(id)sender { cogsetToPass = [NSMutableArray new]; arrayForChainringOne = [NSMutableArray new]; arrayForChainringTwo = [NSMutableArray new]; arrayForChainringThree = [NSMutableArray new]; //behavior according to number of chainrings switch (self.segmentedControl.selectedSegmentIndex) { case 0: // one chainring selected for (int i = 1; i<= [cassette.numCogs intValue]; i++) { if (i <10) { corona = [NSString stringWithFormat:@"cog0%d",i]; }else { corona = [NSString stringWithFormat:@"cog%d",i]; } float one = (wheelSize*[_oneChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; float teeth = [[cassette valueForKey:corona] floatValue]; [cogsetToPass addObject:[NSNumber numberWithFloat:teeth]]; [arrayForChainringOne addObject:[NSNumber numberWithFloat:one]]; } break; case 1: // two chainrings selected for (int i = 1; i<= [cassette.numCogs intValue]; i++) { if (i <10) { corona = [NSString stringWithFormat:@"cog0%d",i]; }else { corona = [NSString stringWithFormat:@"cog%d",i]; } float one = (wheelSize*[_oneChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; //NSLog(@" gearsForOneChainring = %@",[NSNumber numberWithFloat:one]); float two = (wheelSize*[_twoChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; [cogsetToPass addObject:[NSNumber numberWithFloat:[[cassette valueForKey:corona]floatValue]]]; [arrayForChainringOne addObject:[NSNumber numberWithFloat:one]]; [arrayForChainringTwo addObject:[NSNumber numberWithFloat:two]]; } break; case 2: // three chainrings selected for (int i = 1; i<= [cassette.numCogs intValue]; i++) { if (i <10) { corona = [NSString stringWithFormat:@"cog0%d",i]; }else { corona = [NSString stringWithFormat:@"cog%d",i]; } float one = (wheelSize*[_oneChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; float two = (wheelSize*[_twoChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; float three = (wheelSize*[_threeChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; [cogsetToPass addObject:[cassette valueForKey:corona]]; [arrayForChainringOne addObject:[NSNumber numberWithFloat:one]]; [arrayForChainringTwo addObject:[NSNumber numberWithFloat:two]]; [arrayForChainringThree addObject:[NSNumber numberWithFloat:three]]; } default: break; } ScatterIpadViewController *sivc = [[ScatterIpadViewController alloc]initWithNibName: @"ScatterIpadViewController" bundle:nil]; [sivc setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal]; sivc.records = [cassetteNumCogs integerValue]; sivc.cogsetSelected = self.cogsetToPass; sivc.chainringOne = self.arrayForChainringOne; sivc.chainringThree = self.arrayForChainringThree; sivc.chainringTwo = self.arrayForChainringTwo; [self presentViewController:sivc animated:YES completion:nil]; } And the child view with the code to draw the plots: ScatterIpadViewController.m #pragma mark - CPTPlotDataSource methods - (NSUInteger)numberOfRecordsForPlot: (CPTPlot *)plot { return records; } - (NSNumber *)numberForPlot: (CPTPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index{ switch (fieldEnum) { case CPTScatterPlotFieldX: return [NSNumber numberWithInt:index]; break; case CPTScatterPlotFieldY:{ if ([plot.identifier isEqual:@"one"]==YES) { //NSLog(@"chainringOne objectAtIndex:index = %@", [chainringOne objectAtIndex:index]); return [chainringOne objectAtIndex:index]; }else if ([plot.identifier isEqual:@"two"] == YES ){ //NSLog(@"chainringTwo objectAtIndex:index = %@", [chainringTwo objectAtIndex:index]); return [chainringTwo objectAtIndex:index]; }else if ([plot.identifier isEqual:@"three"] == YES){ //NSLog(@"chainringThree objectAtIndex:index = %@", [chainringThree objectAtIndex:index]); return [chainringThree objectAtIndex:index]; } default: break; } } return nil; } The error returned is an exception on trying to access an empty array. 2012-11-15 11:02:42.962 iGearScatter[3283:11603] Terminating app due to uncaught exception 'NSRangeException', reason: ' -[__NSArrayM objectAtIndex:]: index 0 beyond bounds for empty array' First throw call stack: (0x1989012 0x1696e7e 0x192b0b4 0x166cd 0x183f4 0x1bd39 0x179c0 0x194fb 0x199e1 0x43250 0x14b66 0x13ef0 0x13e89 0x3b5753 0x3b5b2f 0x3b5d54 0x3c35c9 0x5c0814 0x392594 0x39221c 0x394563 0x3103b6 0x310554 0x1e87d8 0x27b3014 0x27a37d5 0x192faf5 0x192ef44 0x192ee1b 0x29ea7e3 0x29ea668 0x2d265c 0x22dd 0x2205 0x1)* libc++abi.dylib: terminate called throwing an exception Thank you!

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  • My application crashing Please help me out.

    - by kiran kumar
    My Application get crashing ... its loading data of all the cities... and when i click its displaying my detailed view controller.... when iam getting back from my controller... and selecting another city my application get crashed.. Please help me out. To get idea i am pasting my code. #import "CityNameViewController.h" #import "Cities.h" #import "XMLParser.h" #import "PartyTemperature_AppDelegate.h" #import "CityEventViewController.h" @implementation CityNameViewController //@synthesize aCities; @synthesize appDelegate; @synthesize currentIndex; @synthesize aCities; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.title=@"Cities"; appDelegate=(PartyTemperature_AppDelegate *)[[UIApplication sharedApplication]delegate]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [appDelegate.cityListArray count]; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 95.0f; } - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath { cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.textColor = [[[UIColor alloc] initWithRed:0.2 green:0.2 blue:0.6 alpha:1] autorelease]; cell.detailTextLabel.textColor = [UIColor blackColor]; cell.detailTextLabel.font=[UIFont systemFontOfSize:10]; if (indexPath.row %2 == 1) { cell.backgroundColor = [[[UIColor alloc] initWithRed:0.87f green:0.87f blue:0.87f alpha:1.0f] autorelease]; } else { cell.backgroundColor = [[[UIColor alloc] initWithRed:0.97f green:0.97f blue:0.97f alpha:1.0f] autorelease]; } } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle= UITableViewCellSelectionStyleBlue; // cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; cell.backgroundColor=[UIColor blueColor]; } // aCities=[appDelegate.cityListArray objectAtIndex:indexPath.row]; // cell.textLabel.text=aCities.city_Name; cell.textLabel.text=[[appDelegate.cityListArray objectAtIndex:indexPath.row]city_Name]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ //http://compliantbox.com/party_temperature/citysearch.php?city=Amsterdam&latitude=52.366125&longitude=4.899171 NSString *url; aCities=[appDelegate.cityListArray objectAtIndex:indexPath.row]; if ([appDelegate.cityListArray count]>0){ url=@"http://compliantbox.com/party_temperature/citysearch.php?city="; url=[url stringByAppendingString:aCities.city_Name]; url=[url stringByAppendingString:@"&latitude=52.366125&longitude=4.899171"]; NSLog(@"url value is %@",url); [self parseCityName:[[NSURL alloc]initWithString:url]]; } } -(void)parseCityName:(NSURL *)url{ NSXMLParser *xmlParser=[[NSXMLParser alloc]initWithContentsOfURL:url]; XMLParser *parser=[[XMLParser alloc] initXMLParser]; [xmlParser setDelegate:parser]; BOOL success; success=[xmlParser parse]; if (success) { NSLog(@"Sucessfully parsed"); CityEventViewController *cityEventViewController=[[CityEventViewController alloc]initWithNibName:@"CityEventViewController" bundle:nil]; cityEventViewController.index=currentIndex; [self.navigationController pushViewController:cityEventViewController animated:YES]; [cityEventViewController release]; cityEventViewController=nil; } else { NSLog(@"Try it Idoit"); UIAlertView *alert=[[UIAlertView alloc] initWithTitle:@"Alert!" message:@"Event Not In Radius" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [aCities release]; [super dealloc]; } @end And the error is * Terminating app due to uncaught exception 'NSRangeException', reason: ' -[NSMutableArray objectAtIndex:]: index 1 beyond bounds for empty array' ** Call stack at first throw:

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  • Redrawing content of UIWebView

    - by btate
    I have a bunch of webviews with static html content that I'm putting in a scroll view as pages. That works fine, but having 20 something full screen subviews of the scroll view is causing some lag. I solved that by only placing 5 at a time in there. The current view, and the two next and two previous. The problem now is that any web view that is not a subview of the scroll view is not drawing correctly based on the device orientation. The frame of the webview is printing out correct, but the actual content is drawing in portrait mode. So there is essentially a strip of blank space to the right of the content. How do I go about re rendering the content without reloading the page? Here's the relevant code: - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation) fromInterfaceOrientation{ [self resizeSubViews]; } - (void) setupWebViews{ if(_webViews == nil) _webViews = [[NSMutableArray alloc] init]; // This is where the navigation would come into play as far as loading up available web views [_webViews removeAllObjects]; // for loop here to create web views for (int i = 0; i < 20; i++) { //CDCWebViewController *webView = [[[MyInternalWebView alloc] initWithFrame:_webViewWrapper.frame] retain]; MyInternalWebView *page = [[[MyInternalWebView alloc] init] retain]; [page loadRequest:[NSURLRequest requestWithURL:_url]]; [page setCdcIWVdelegate:self]; [page setTestIndex:i]; [page setPageIndex:i]; [_webViews addObject:page]; [self loadScrollViewWithPage:i]; } [self clearUnusedWebViews:_pageControl.currentPage]; } - (void) setupWebViewWrapper{ // a page is the width of the scroll view _webViewWrapper.pagingEnabled = YES; _pageControl = [[[UIPageControl alloc] init] retain]; _webViewWrapper.showsHorizontalScrollIndicator = NO; _webViewWrapper.showsVerticalScrollIndicator = NO; _webViewWrapper.scrollsToTop = NO; _webViewWrapper.delegate = self; _pageControl.numberOfPages = [_webViews count]; _pageControl.currentPage = 0; } - (void) resizeSubViews{ // The frame is set in IB _webViewWrapper.contentSize = CGSizeMake(_webViewWrapper.frame.size.width * [_webViews count], _webViewWrapper.frame.size.height); // Move the content offset. _webViewWrapper.contentOffset = CGPointMake(_webViewWrapper.frame.size.width * _pageControl.currentPage, _webViewWrapper.contentOffset.y); for (MyInternalWebView *subview in _webViewWrapper.subviews) { // Reset the frame height and width here? CGRect frame = _webViewWrapper.frame; frame.origin.x = frame.size.width * subview.pageIndex; frame.origin.y = 0; [subview setFrame:frame]; } } //***************************************************** //* //* ScrollView Functions //* //***************************************************** - (void)loadScrollViewWithPage:(int)page { // Make sure we're not out of bounds if (page < 0) return; if (page >= [_webViews count]) return; MyInternalWebView *webView = [_webViews objectAtIndex:page]; // Add the preloaded webview to the scrollview if it's not there already if (nil == [webView superview]) { CGRect frame = _webViewWrapper.frame; //NSLog(@"width = %f", frame.size.width); frame.origin.x = frame.size.width * page; frame.origin.y = 0; //NSLog(@"setting frame for page %d %@", page, NSStringFromCGRect(frame)); [webView setFrame:frame]; [_webViewWrapper addSubview:[_webViews objectAtIndex:page]]; // Now that the new one is loaded, clear what doesn't need to be here [self clearUnusedWebViews:page]; } } - (void) clearUnusedWebViews: (NSInteger) page{ for (int i = 0; i < [_webViews count]; i++) { if ((page - i) <= 2 && i - page <= 2) { continue; } [[_webViews objectAtIndex:i] removeFromSuperview]; } } - (void)scrollViewDidScroll:(UIScrollView *)sender { // Switch the indicator when more than 50% of the previous/next page is visible CGFloat pageWidth = _webViewWrapper.frame.size.width; NSInteger page = floor((_webViewWrapper.contentOffset.x - pageWidth / 2) / pageWidth) + 1; _pageControl.currentPage = page; // load the visible page and the page on either side of it (to avoid flashes when the user starts scrolling) [self loadScrollViewWithPage:page - 2]; [self loadScrollViewWithPage:page - 1]; [self loadScrollViewWithPage:page]; [self loadScrollViewWithPage:page + 1]; [self loadScrollViewWithPage:page + 2]; }

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  • Loop crashing program having to do with 2D arrays

    - by user450062
    I am creating an encoding program and when I instruct the program to create a 5X5 grid based on the alphabet while skipping over letters that match up to certain pre-defined variables(which are given values by user input during runtime). I have a loop that instructs the loop to keep running until the values that access the array are out of bounds, the loop seems to cause the problem. This code is standardized so there shouldn't be much trouble compiling it in another compiler. Also would it be better to seperate my program into functions? here is the code: #include<iostream> #include<fstream> #include<cstdlib> #include<string> #include<limits> using namespace std; int main(){ while (!cin.fail()) { char type[81]; char filename[20]; char key [5]; char f[2] = "q"; char g[2] = "q"; char h[2] = "q"; char i[2] = "q"; char j[2] = "q"; char k[2] = "q"; char l[2] = "q"; int a = 1; int b = 1; int c = 1; int d = 1; int e = 1; string cipherarraytemplate[5][5]= { {"a","b","c","d","e"}, {"f","g","h","i","j"}, {"k","l","m","n","o"}, {"p","r","s","t","u"}, {"v","w","x","y","z"} }; string cipherarray[5][5]= { {"a","b","c","d","e"}, {"f","g","h","i","j"}, {"k","l","m","n","o"}, {"p","r","s","t","u"}, {"v","w","x","y","z"} }; cout<<"Enter the name of a file you want to create.\n"; cin>>filename; ofstream outFile; outFile.open(filename); outFile<<fixed; outFile.precision(2); outFile.setf(ios_base::showpoint); cin.ignore(std::numeric_limits<int>::max(),'\n'); cout<<"enter your codeword(codeword can have no repeating letters)\n"; cin>>key; while (key[a] != '\0' ){ while(b < 6){ cipherarray[b][c] = key[a]; if ( f == "q" ) { cipherarray[b][c] = f; } if ( f != "q" && g == "q" ) { cipherarray[b][c] = g; } if ( g != "q" && h == "q" ) { cipherarray[b][c] = h; } if ( h != "q" && i == "q" ) { cipherarray[b][c] = i; } if ( i != "q" && j == "q" ) { cipherarray[b][c] = j; } if ( j != "q" && k == "q" ) { cipherarray[b][c] = k; } if ( k != "q" && l == "q" ) { cipherarray[b][c] = l; } a++; b++; } c++; b = 1; } while (c < 6 || b < 6){ if (cipherarraytemplate[d][e] == f || cipherarraytemplate[d][e] == g || cipherarraytemplate[d][e] == h || cipherarraytemplate[d][e] == i || cipherarraytemplate[d][e] == j || cipherarraytemplate[d][e] == k || cipherarraytemplate[d][e] == l){ d++; } else { cipherarray[b][c] = cipherarraytemplate[d][e]; d++; b++; } if (d == 6){ d = 1; e++; } if (b == 6){ c++; b = 1; } } cout<<"now enter some text."<<endl<<"To end this program press Crtl-Z\n"; while(!cin.fail()){ cin.getline(type,81); outFile<<type<<endl; } outFile.close(); } } I know there is going to be some mid-forties guy out there who is going to stumble on to this post, he's have been programming for 20-some years and he's going to look at my code and say: "what is this guy doing".

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  • tables wrapping to next line when width 100%

    - by jmo
    I'm encountering some weirdness with tables in css. The layout is fairly simple, a fixed-width nav bar on the left and the content on the right. When the content includes a table with a width of 100% the table ends up getting pushed down until it has room to take up the full width of the screen (instead of just the area to the right of the nav bar). If I remove the width=100% from the table's css, then it looks fine, but obviously the table doesn't grow to fill the space of the div. The problem is that i want the table to grow and shrink with the window but still stay in the bounds of its div. Thanks. Here's a simple example: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>Test</title> <style type="text/css"> #content { padding-right:20px; background:white; overflow:hidden; margin:20px; } #content .column { position:relative; padding-bottom: 20010px; margin-bottom: -20000px; } #center { width:100%; padding-top:15px; } body { min-width:700px; } #left { width: 330px; padding: 0 10px; padding-top:10px; float:left; } .tableData { width:100%; } </style> </head> <body> <div id="content"> <div class="column" id="left"> <div> Some text goes in here<br/> some more text<br/> some more text<br/> some more text<br/> some more text<br/> some more text<br/> </div> </div> <div class="column" id="center"> Some text at the top; <hr/> <table class="tableData"> <thead> <tr><th>A</th><th>B</th><th>C</th></tr> </thead> <tbody> <tr> <td>A1 A1 A1 A1</td> <td>B1 B1 B1 B1</td> <td>C1 C1 C1 C1 C</td> </tr> <tr> <td>A2 A2 A2 A2 </td> <td>B2 B2 B2 B2 </td> <td>C2 C2 C2 C2</td> </tr> <tr> <td>A3 A3 A3 A3 A3 </td> <td>B3 B3 B3 B3 B3 </td> <td>C3 C3 C3 C3 C3</td> </tr> <tr> <td>A4 A4 A4 A4 A4</td> <td>B4 B4 B4 B4 B4</td> <td>C4 C4 C4 C4 C4</td> </tr> </tbody> </table> </div> </div> </body> </html>

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Need guidance on a Google Map application that has to show 250 000 polylines.

    - by lucian.jp
    I am looking for advice for an application I am developing that uses Google Map. Summary: A user has a list of criteria for searching a street segment that fulfills the criteria. The street segments will be colored with 3 colors for showing those below average, average and over average. Then the user clicks on the street segment to see an information window showing the properties of that specific segment hiding those not selected until he/she closes the window and other polyline becomes visible again. This looks quite like the Monopoly City Streets game Hasbro made some month ago the difference being I do not use Flash, I can’t use Open Street Map because it doesn’t list street segment (if it does the IDs won’t be the same anyway) and I do not have to show Google sketch building over. Information: I have a database of street segments with IDs, polyline points and centroid. The database has 6,000,000 street segment records in it. To narrow the generated data a bit we focus on city. The largest city we must show has 250,000 street segments. This means 250,000 line segment polyline to show. Our longest polyline uses 9600 characters which is stored in two 8000 varchar columns in SQL Server 2008. We need to use the API v3 because it is faster than the API v2 and the application will be ported to iPhone. For now it's an ASP.NET 3.5 with SQl Server 2008 application. Performance is a priority. Problems: Most of the demo projects that do this are made with API v2. So besides tutorial on the Google API v3 reference page I have nothing to compare performance or technology use to achieve my goal. There is no available .NET wrapper for the API v3 yet. Generating a 250,000 line segment polyline creates a heavy file which takes time to transfer and parse. (I have found a demo of one polyline of 390,000 points. I think the encoder would be far less efficient with more polylines with less points since there will be less rounding.) Since streets segments are shown based on criteria, polylines must be dynamically created and cache can't be used. Some thoughts: KML/KMZ: Pros: Since it is a standard we can easily load Bing maps, Yahoo! maps, Google maps, Google Earth, with the same KML file. The data generation would be the same. Cons: LineString in KML cannot be encoded polyline like the Google map API can handle. So it would probably be bigger and slower to display. Zipping the file at the size it will take more processing time and require the client side to uncompress the data and I am not quite sure with 250,000 data how an iPhone would handle this and how a server would handle 40 users browsing at the same time. JavaScript file: Pros: JavaScript file can have encoded polyline and would significantly reduce the file to transfer. Cons: Have to create my own stripped version of API v3 to add overlays, create polyline, etc. It is more complex than just create a KML file and point to the source. GeoRSS: This option isn't adapted for my needs I think, but I could be wrong. MapServer: I saw some post suggesting using MapServer to generate overlays. Not quite sure for the connection with our database and the performance it would give. Plus it requires a plugin for generating KML. It seems to me that it wouldn't allow me to do better than creating my own KML or JavaScript file. Maintenance would be simpler without. Monopoly City Streets: The game is now over, but for those who know what I am talking about Monopoly City Streets was showing at max zoom level only the streets that the centroid was inside the Bounds of the window. Moving the map was sending request to the server for the new streets to show. While I think this was ingenious, I have no idea how to implement something similar. The only thing I thought about was to compare if the long was inside the bound of map area X and same with Y. While this could improve performance significantly at high zoom level, this would give nothing when showing a whole city. Clustering: While cluster is awesome for marker, it seems we cannot cluster polylines. I would have liked something like MarkerClusterer for polylines and be able to cluster by my 3 polyline colors. This will probably stay as a “would have been freaking awesome but forget it”. Arrow: I will have in a future version to show a direction for the polyline and will have to show an arrow at the centroid. Loading an image or marker will only double my data so creating a custom overlay will probably be my only option. I have found that demo for something similar I would like to achieve. Unfortunately, the demo is very slow, but I only wish to show 1 arrow per polyline and not multiple like the demo. This functionality will depend on the format of data since I don't think KML support custom overlays. Criteria: While the application is done with ASP.NET 3.5, the port to the iPhone won't use the web to show the application and be limited in screen size for selecting the criteria. This is why I was more orienting on a service or page generating the file based on criteria passed in parameters. The service would than generate the file I need to display the polylines on the map. I could also create an aspx page that does this. The aspx page is more documented than the service way. There should be a reason. Questions: Should I create a web service to returns the street segments file or create an aspx page that return the file? Should I create a JavaScript file with encoded polyline or a KML with longitude/latitude based on the fact that maximum longitude/latitude polyline have 9600 characters and I have to render maximum 250,000 line segment polyline. Or should I go with a MapServer that generate the overlay? Will I be able to display simple arrow on the polyline on the next version. In case of KML generation is it faster to create the file with XDocument, XmlDocument, XmlWriter and this manually or just serialize the street segment in the stream? This is more a brainstorming Stack Overflow question than an actual code problem. Any answer helping narrow the possibilities is as good as someone having all the knowledge to point me out a better choice.

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  • Popping UIView crashes app

    - by Adun
    I'm basically pushing a UIView from a UITableViewController and all it contains is a UIWebView. However when I remove the UIView to return back to the UITableView the app crashes. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. if (indexPath.row == websiteCell) { NSString *urlPath = [NSString stringWithFormat:@"http://%@", exhibitor.website]; WebViewController *webViewController = [[WebViewController alloc] initWithURLString:urlPath]; // Pass the selected object to the new view controller. [self.parentViewController presentModalViewController:webViewController animated:YES]; [webViewController release]; } } If I comment out the [webViewController release] the app doesn't crash, but I know that this would be a leak. Below is the code for the Web Browser: #import "WebViewController.h" @implementation WebViewController @synthesize webBrowserView; @synthesize urlValue; @synthesize toolBar; @synthesize spinner; @synthesize loadUrl; -(id)initWithURLString:(NSString *)urlString { if (self = [super init]) { urlValue = urlString; } return self; } #pragma mark WebView Controls - (void)goBack { [webBrowserView goBack]; } - (void)goForward { [webBrowserView goForward]; } - (void)reload { [webBrowserView reload]; } - (void)closeBrowser { [self.parentViewController dismissModalViewControllerAnimated:YES]; } #pragma end // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; CGRect contentRect = self.view.bounds; //NSLog(@"%f", contentRect.size.height); float webViewHeight = contentRect.size.height - 44.0f; // navBar = 44 float toolBarHeight = contentRect.size.height - webViewHeight; // navigation bar UINavigationBar *navBar = [[[UINavigationBar alloc] initWithFrame:CGRectMake(0, 20, contentRect.size.width, 44)] autorelease]; navBar.delegate = self; UIBarButtonItem *doneButton = [[[UIBarButtonItem alloc] initWithTitle:@"Done" style:UIBarButtonItemStyleDone target:nil action:@selector(closeBrowser)] autorelease]; UINavigationItem *item = [[[UINavigationItem alloc] initWithTitle:@"CEDIA10"] autorelease]; item.leftBarButtonItem = doneButton; [navBar pushNavigationItem:item animated:NO]; [self.view addSubview:navBar]; // web browser webBrowserView = [[UIWebView alloc] initWithFrame:CGRectMake(0, 64, contentRect.size.width, webViewHeight)]; webBrowserView.delegate = self; webBrowserView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; webBrowserView.scalesPageToFit = YES; [self.view addSubview:webBrowserView]; // buttons UIBarButtonItem *backButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"arrowleft.png"] style:UIBarButtonItemStylePlain target:self action:@selector(goBack)] autorelease]; UIBarButtonItem *fwdButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"arrowright.png"] style:UIBarButtonItemStylePlain target:self action:@selector(goForward)] autorelease]; UIBarButtonItem *refreshButton = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(reload)] autorelease]; UIBarButtonItem *flexSpace = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil] autorelease]; UIBarButtonItem *fixSpace = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil] autorelease]; [fixSpace setWidth: 40.0f]; spinner = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite] autorelease]; [spinner startAnimating]; UIBarButtonItem *loadingIcon = [[[UIBarButtonItem alloc] initWithCustomView:spinner] autorelease]; NSArray *toolBarButtons = [[NSArray alloc] initWithObjects: fixSpace, backButton, fixSpace, fwdButton, flexSpace, loadingIcon, flexSpace, refreshButton, nil]; // toolbar toolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, webViewHeight, contentRect.size.width, toolBarHeight)]; toolBar.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleWidth; toolBar.items = toolBarButtons; [self.view addSubview:toolBar]; // load the request NSURL *requestString = [NSURL URLWithString:urlValue]; [webBrowserView loadRequest:[NSURLRequest requestWithURL: requestString]]; [toolBarButtons release]; } - (void)viewWillDisappear { if ([webBrowserView isLoading]) { [webBrowserView stopLoading]; webBrowserView.delegate = nil; } } #pragma mark UIWebView - (void)webViewDidStartLoad:(UIWebView*)webView { [spinner startAnimating]; } - (void)webViewDidFinishLoad:(UIWebView*)webView { [spinner stopAnimating]; } - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { loadUrl = [[request URL] retain]; if ([[loadUrl scheme] isEqualToString: @"mailto"]) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"CEDIA10" message:@"Do you want to open Mail and exit AREC10?" delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes",nil]; [alert show]; [alert release]; return NO; } [loadUrl release]; return YES; } - (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { [spinner stopAnimating]; if (error.code == -1009) { // no internet connection UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"CEDIA10" message:@"You need an active Internet connection." delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } } #pragma mark UIAlertView - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == 1) { [[UIApplication sharedApplication] openURL:loadUrl]; [loadUrl release]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. [webBrowserView release]; [urlValue release]; [toolBar release]; [spinner release]; [loadUrl release]; webBrowserView = nil; webBrowserView.delegate = nil; urlValue = nil; toolBar = nil; spinner = nil; loadUrl = nil; } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [webBrowserView release]; [urlValue release]; [toolBar release]; [spinner release]; [loadUrl release]; webBrowserView.delegate = nil; urlValue = nil; toolBar = nil; spinner = nil; loadUrl = nil; [super dealloc]; } @end Below this is the crash log that I am getting: Date/Time: 2010-05-13 11:58:20.023 +1000 OS Version: iPhone OS 3.1.3 (7E18) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x00090b2c __kill + 8 1 libSystem.B.dylib 0x00090b1a kill + 4 2 libSystem.B.dylib 0x00090b0e raise + 10 3 libSystem.B.dylib 0x000a7e34 abort + 36 4 libstdc++.6.dylib 0x00066390 __gnu_cxx::__verbose_terminate_handler() + 588 5 libobjc.A.dylib 0x00008898 _objc_terminate + 160 6 libstdc++.6.dylib 0x00063a84 __cxxabiv1::__terminate(void (*)()) + 76 7 libstdc++.6.dylib 0x00063afc std::terminate() + 16 8 libstdc++.6.dylib 0x00063c24 __cxa_throw + 100 9 libobjc.A.dylib 0x00006e54 objc_exception_throw + 104 10 CoreFoundation 0x00095bf6 -[NSObject doesNotRecognizeSelector:] + 106 11 CoreFoundation 0x0001ab12 ___forwarding___ + 474 12 CoreFoundation 0x00011838 _CF_forwarding_prep_0 + 40 13 QuartzCore 0x0000f448 CALayerCopyRenderLayer + 24 14 QuartzCore 0x0000f048 CA::Context::commit_layer(_CALayer*, unsigned int, unsigned int, void*) + 100 15 QuartzCore 0x0000ef34 CALayerCommitIfNeeded + 336 16 QuartzCore 0x0000eedc CALayerCommitIfNeeded + 248 17 QuartzCore 0x00011ee8 CA::Context::commit_root(void*, void*) + 52 18 QuartzCore 0x00011e80 x_hash_table_foreach + 64 19 QuartzCore 0x00011e2c CA::Transaction::foreach_root(void (*)(void*, void*), void*) + 40 20 QuartzCore 0x0000bb68 CA::Context::commit_transaction(CA::Transaction*) + 1068 21 QuartzCore 0x0000b46c CA::Transaction::commit() + 276 22 QuartzCore 0x000135d4 CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) + 84 23 CoreFoundation 0x0000f82a __CFRunLoopDoObservers + 466 24 CoreFoundation 0x00057340 CFRunLoopRunSpecific + 1812 25 CoreFoundation 0x00056c18 CFRunLoopRunInMode + 44 26 GraphicsServices 0x000041c0 GSEventRunModal + 188 27 UIKit 0x00003c28 -[UIApplication _run] + 552 28 UIKit 0x00002228 UIApplicationMain + 960 29 CEDIA10 0x00002e16 main (main.m:14) 30 CEDIA10 0x00002db8 start + 32 Any ideas on why the app is crashing?

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  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

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