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  • Unable to resolve user environment variable correctly

    - by Junaid
    I am trying to resolve %USERPROFILE% using WScript.Shell. When I create a vbs file and run directly from Windows, I get the correct path for the logged-in user C:\Documents and Settings\Administrator but it gets resolved to C:\Documents and Settings\Default User instead of logged-in user when I used it inside my classic ASP webapp running on the local machine on IIS. The code I used is as below var oShell = new ActiveXObject("Wscript.Shell"); var userPath = oShell.ExpandEnvironmentStrings("%USERPROFILE%"); Is there a permission/setting which I need to check to get correct value of USERPROFILE when retrieving value from the webapp? PS: I am using javascript to code.

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  • Iterate through a VB6 Dictionary

    - by Dinah
    I'm a non-VB6 person who had the misfortune of inheriting a buggy legacy VB6/Classic ASP project. There's a section where a lot of entries are put into a Dictionary and I want to see all it contains. I tried this (oParams is a Dictionary): Dim o As Object Dim sDicTempAggr As String sDicTempAggr = "" For Each o In oParams sDicTempAggr = sDicTempAggr & ", " & o Next Which returned: Object doesn't support this property or method : 438 Using Option Explicit, how do I iterate through a VB6 Dictionary to find out everything it contains?

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  • Call a subroutine/function in Global.asa from an ASP page?

    - by Don Zacharias
    Hi all, In Classic ASP, shouldn't a subroutine in global.asa be available to all .asp pages in the session? For some reason I am having trouble calling the sub. Before I look at whether something specific to my application is causing the problem I wanted to make sure I understood properly. global.asa: <SCRIPT LANGUAGE="VBScript" RUNAT="Server"> sub foo session("foo") = true end sub </SCRIPT> myinclude.inc, included in all pages: call foo I get 'Type Mismatch' runtime error referencing foo. Am I totally misunderstanding this?

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  • How to get SQL Server Date in its native format?

    - by RoguePlanetoid
    I need to get a Date from an SQL Server Database (SQL Server 2000), the date is stored as such: 2009-09-30 00:00:00.000 I want to pass this date into a Classic ASP function to use this date in the Database somewhere else, however when I get the date, it converts in my ASP code to a locale-dependant version, such as: 30/09/2009 I just want the date as-is as formatting the date so it is correct again seems unnecessary, although if this the only way then fine - is there any way to treat it as string data so it stays like that, so it can be inserted back into the database as the same date, without needing conversion?

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  • How to find ordinal position of an element in XML using VBScript & XPATH

    - by chazzuka
    I have an XML like this <response> <doc> <arr name="URL"><str>string</str></arr> <arr name="ID"><int>1</int></arr> </doc> <doc> <arr name="URL"><str>string</str></arr> <arr name="ID"><int>2</int></arr> </doc> <doc> <arr name="URL"><str>string</str></arr> <arr name="ID"><int>3</int></arr> </doc> </response> How to get the ordinal position of doc element which has element arr(1)/int text = 2 I am Using Classic ASP thanks

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  • How do I secure a folder used to let users upload files?

    - by Eduardo Molteni
    I have a folder in my web server used for the users to upload photos using an ASP page. Is it safe enough to give IUSR write permissions to the folder? Must I secure something else? I am afraid of hackers bypassing the ASP page and uploading content directly to the folder. I'm using ASP classic and IIS6 on Windows 2003 Server. The upload is through HTTP, not FTP. Edit: Changing the question for clarity and changing my answers as comments.

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  • SQL SELECT INSERTed data from Table

    - by Noam Smadja
    its in ASP Classic. MS-Access DB. i do: INSERT INTO Orders (userId) VALUES (123)" what i want to retrieve is orderNumber from that row. its an auto-increment number. so i did: SELECT orderNumber FROM Orders WHERE userId=123 but since it is on the same page, the SELECT returns: Either BOF or EOF is True, or the current record has been deleted. Requested operation requires a current record. i've seen somewhere RETURNING orderNumber as variable but it was for oracle and i dont know how to implement it into my asp :( set addOrder = Server.CreateObject("ADODB.Command") addOrder.ActiveConnection = MM_KerenDB_STRING addOrder.CommandText = "INSERT INTO Orders (userId) VALUES ("&userId&")" addOrder.CommandType = 1 addOrder.CommandTimeout = 0 addOrder.Prepared = true addOrder.Execute() Dim getOrderNumber Set getOrderNumber = Server.CreateObject("ADODB.Recordset") getOrderNumber.ActiveConnection = MM_KerenDB_STRING getOrderNumber.Source = "SELECT orderNumber FROM Orders WHERE userId=" & userId getOrderNumber.CursorType = 0 getOrderNumber.CursorLocation = 2 getOrderNumber.LockType = 1 getOrderNumber.Open() session("orderNumber") = getOrderNumber.Fields.Item("orderNumber").value

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  • ASP SaveToDisk method takes an incredible amount of time

    - by burnt_hand
    This is a method in ASP Classic that saves a file to disk. It takes a very long time but I'm not sure why. Normally, I wouldn't mind so much, but the files it handles are pretty large so need this needs to faster than 100kB a second save. Seriously slow. (old legacy system, band aid fix till it gets replaced...) Public Sub SaveToDisk(sPath) Dim oFS, oFile Dim nIndex If sPath = "" Or FileName = "" Then Exit Sub If Mid(sPath, Len(sPath)) <> "\" Then sPath = sPath & "\" '" Set oFS = Server.CreateObject("Scripting.FileSystemObject") If Not oFS.FolderExists(sPath) Then Exit Sub Set oFile = oFS.CreateTextFile(sPath & FileName, True) For nIndex = 1 to LenB(FileData) oFile.Write Chr(AscB(MidB(FileData,nIndex,1))) Next oFile.Close End Sub I'm asking because there are plenty of WTF's in this code so I'm fighting those fires while getting some help on these ones.

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  • Redirect issues

    - by pinniger
    Whoever wrote the navigation for the site I’m currently working on (classic asp) points the navigation links to a folder, then inside to folder has an index.asp file, so the urls will look something like this www.mysite.com/myfolder/mysubfolder Now, when watch the page load using httpfox, I notice that the first entry is a 302 redirect to the same address with a “/” on the end, so www.mysite.com/myfolder gets redirected to www.mysite.com/myfolder/ (note the / on the end). I’m not to worried that it’s a 302 since its in the admin section of the site, but when I forward the host headers from ISA server, for an https request, its being redirected from https://www.mysite.com/myfolder to http://www.mysite.com:443/myfolder/ and causing all kinds of problems. Anyway, I can’t seem to find any code making this redirect happen, so does IIS 6 do this because the url points to a folder? Or do I need to comb through the code more closely?

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  • UI design in flash games

    - by anon
    This question is more UI/Design-ish than hard-core programming is. Background: I've been coding in VIM/C++/OpenGL for a long time. I've come to realize that this (VIM/C++/OpenGL) isn't the way to learn about programming fancy/cool-looking/futuristic UIs; and that the design of such UIs belongs more so in the artistic/designer world of Flash. Anyway, I currently have a machine with MacOSX. What software should I install? What book should I read to learn about the artistic/design side of these futuristic UIs? [It's okay if the tools to design them are mouse clicking + graphical rather than coding based]. Question: what software packages + books to read to learn about creating fancy-looking / futuristic UIs in flash? Thanks! EDIT: PS these questions seem to get closed frequently. If you're going to vote to close for "duplicate question"; atleast provide a link to the question (with an answer).

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  • Compiling SDL Games on Mac

    - by dejai
    I have a mac and I am trying to compile my projects. The standard on the wiki: g++ sdl.cpp -lSDLmain -lSDL -framework Cocoa does not seem to be working it returns that it cannot find -lSDL and -lSDLmain. Any help would be greatly appreciated.

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  • XNA Notes 002

    - by George Clingerman
    This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy.   Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio 3.1 http://blogs.msdn.com/b/xna/archive/2011/01/08/30-days-left-to-submit-xna-gs-3-1-games-to-app-hub.aspx Jeromy Walsh wants you to know his XNA 4.0 Winter Workshop starting soon, go get signed up! And the forum is now LIVE on GameDev.net http://gamedevelopedia.com/ http://tinyurl.com/4gg2cfv The XNA Team Per Nick Gravelyn, Aaron Stebner’s blog post is a must read for icons on Windows Phone http://forums.create.msdn.com/forums/p/72022/439597.aspx#439597 http://blogs.msdn.com/b/astebner/archive/2010/10/01/10070507.aspx Shawn Hargreaves writes about Sprite Billboards in a 3D world http://blogs.msdn.com/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx XNA MVPs Andy “The ZMan” Dunn wants YOU to come to the MVP Summit and run a 5K http://www.indiegameguy.com/blogs/zman/archive/2010/12/26/come-to-the-mvp-summit-and-run-a-5k-yes-you.aspx Jim Perry updates his forum signature just to make it clear that he’s not speaking for Microsoft or giving official information (LOL, thanks Jim, now if only people will take the time to read that...) XNA MVP | Please use the Forum Search and read the Forum FAQs | My posts are not official info http://forums.create.msdn.com/forums/p/70849/439613.aspx#439613 XNA Developers Robert Boyd (@werezombie) working hard at converting his RPG engine used to make Breath of Death VII and Chtulu Saves the World to XNA 4.0. If you haven’t done the upgrade yet yourself, might be useful to read back through his tweets and recent forum posts to see the problems/solutions he’s encountered. http://forums.create.msdn.com/forums/p/71834/438099.aspx#438099 http://www.twitter.com/werezompire SpynDoctorGames is in the final phase before the release of Your Doodles are Bugged for the PC! Going to be interesting to watch as more XNA game developers explore the PC game market for their games. http://twitter.com/SpynDoctorGames/statuses/24503173217521664 http://www.spyn-doctor.de @DrMistry shares some details of his next title YoYoYo http://www.mstargames.co.uk/mistryblogmain/35-genblog/177-a-new-year-a-new-game-and-maybe-a-new-approach.html Travis Woodward (@RabidLionGames) has a blog post coming this weekend on Farseer and Mario-like platformer movement. http://twitter.com/RabidLionGames/statuses/24992762021548032 http://www.rabidlion.com/ S4G Interview with Radiangames http://n4g.com/news/679492/s4g-interview-with-radiangames XBLAratings.com interviews Steve Flores (@DragonDivide) developer of Alpha Squad http://www.xblaratings.com/developer-qaa/3621-alpha-squad-developer-interview XBox LIVE Indie Games If you haven’t been reading the roundups on IndieGames by NaviFairy on GayGamer, you’ve been missing out! http://gaygamer.net/2011/01/xbox_indie_review_roundup_1112.html Armless Octopus posts the Top 20 Games of 2010 Part 1 http://www.armlessoctopus.com/2011/01/10/top-20-xbox-live-indie-games-of-2010-part-1/ Armless Octopus posts the Top 20 Games of 2010 Part 2 http://www.armlessoctopus.com/2011/01/12/top-20-xbox-live-indie-games-of-2010-%E2%80%93-part-2/ Xbox LIVE Indie Game Reviews http://www.gamemarx.com/ Don’t forget to be following @XboxHornet . That’s a great way to snag free copies of Xbox LIVE Indie Games http://twitter.com/XboxHornet/statuses/24471103808208896 http://www.xboxhornet.com/wordpress/ Xbox LIVE Indie Game Review posts the top 20 Xbox 360 LIVE Indie Games of 2010 http://www.xbox-360-community-games-reviews.com/top-20-best-xbox-360-live-indie-games-of-2010/ VVGtv to Stream #XBLIG Again! Help out if you can. http://vvgtv.com/2011/01/07/vvgtv-to-stream-xblig-again/ Indie Gamer Magazine Issue 14 has a look at the Xbox LIVE Winter Indie Game Uprisiing http://www.indiegamemag.com/issue14/ XNA Game Development Andrew Russell announced and asked for help in his development of ExEn: XNA for iPhone, Android and Silverlight http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight App Hub forums letting you down? Don’t forget about StackOverflow and the game development specific version gamedev.stackexchange http://stackoverflow.com/questions/tagged/xna http://gamedev.stackexchange.com/questions/tagged/xna Transmute gets an update from Aaron Foley (@slyprid) and you can now add and visually edit parallax layers to your 2D tile game. http://twitpic.com/3nudj0 http://twitter.com/slyprid/statuses/23418379574448128 http://forgottenstarstudios.com/Transmute/default.html Webcomics Weekly #75 touches on some feelings I’ve seen people try to express (myself included) when talking about game development and what types of games should be released for XBLIG http://www.pvponline.com/2011/01/05/webcomics-weekly-75-sour-oats/ Setting up a new PC for XNA development? Here’s a site that helps you quickly build a installer for all the most common applications developers use. http://ninite.com/ Fun wew thread on the XNA forums asking XBLIG/XNA developers just what their Top 10 favorite video games of all time are. http://forums.create.msdn.com/forums/107.aspx Christopher Hill (@Xalterax) stumbled across an entire community that does nothing but create box art. This is a great potential resource for Xbox LIVE Indie Game developers to get some awesome box art for their games. http://forums.create.msdn.com/forums/p/46582/441451.aspx#441451 http://www.vgboxart.com/browse/plat/360/ Don’t forget about the XNA Wiki, fantastic community resource (and roll up those sleeves and contribute already!) http://xnawiki.com/index.php?title=Main_Page

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  • Networking Multiplayer games in Cocoa?

    - by Conor Taylor
    I have made this game for Mac OS, but I realised that i need to make it better with multiplayer. Im an experienced Cocoa developer (so please, no RTFM's) but for some reason I never even touched on networking. I was wondering how I could send game date from com1 to com2, and vice versa, over different wifi networks. Cheers, Conor Edit: When I say different wifi networks, I mean no bonjour. I want to be able to play the game in the US with a guy in china!

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  • Preventing cheating in online chess games?

    - by gamedevv
    In many online chess lobbies, I've seen instances of 'engining', where a cheater would open a chess program at the same time as the main game window. He would then set it up so that the opponent's moves are relayed to the computer, then which he would copy the computer's moves, until he (almost always) wins. As a game developer and moderator, what is there to do about this situation?

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  • How to cheat on flash games using Cheat Engine

    - by Phenom
    There's a certain flash game I'm trying to hack. However one problem I've encountered is that I'll seem to track down a value using Cheat Engine, but then the program changes the locations where it stores the value. How do flash programs do this? I know its still possible to get around this, because I've seen someone do it before, but how is it done?

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  • Use command line to add application to gnome classic panel?

    - by dmd
    How can I add an application shortcut to a panel in gnome-classic, using the command line? I used dconf watch / to see what was happening when I did it by hand, but when I try reproducing that myself: dmd@rossum:~ $ dconf write '/org/gnome/gnome-panel/layout/objects/test1234/object-iid' 'PanelInternalFactory::Launcher' error: 0-1:unknown keyword I run into trouble right away. How can I add (e.g.) a terminal launcher icon to a panel using the command line?

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  • How does Blizzard manage to support Mac OS and Windows in their games?

    - by begray
    I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's pretty difficult to make something similar on other platforms (Mac OS to be exact). But Blizzard somehow managed to deliver Starcraft 2 for Mac OS, and Diablo 3 will be available for Mac too. So what I'm interested in is information about: what technologies are they using for their game engines? are they using one engine for both games (Starcraft 2 and Diablo 3)? Or develop custom for each game? what are they paying in terms of time and money for Mac OS support? Thanks

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  • XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

    - by Joe
    1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) Similarly, if I wanted a specific texture I could state something like var texture = Game.Assets.Image["backgrounds/sky_02"]; (where Game is the standard XNA Game class and Assets is some kind of content manager statically defined within Game). I know this is fairly simple to implement manually and have done such things in the past (static Dictionary defined within Game) except this only works for relatively small games where you can have all assets loaded at the start without much issue. How would you go about making this work for games where content is loaded and unloaded based on level / area? I'm not asking for the solution, just how you would go about this and what things you would have to be aware of. Thanks.

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  • Is chess-like AI really inapplicable in turn-based strategy games?

    - by Joh
    Obviously, trying to apply the min-max algorithm on the complete tree of moves works only for small games (I apologize to all chess enthusiasts, by "small" I do not mean "simplistic"). For typical turn-based strategy games where the board is often wider than 100 tiles and all pieces in a side can move simultaneously, the min-max algorithm is inapplicable. I was wondering if a partial min-max algorithm which limits itself to N board configurations at each depth couldn't be good enough? Using a genetic algorithm, it might be possible to find a number of board configurations that are good wrt to the evaluation function. Hopefully, these configurations might also be good wrt to long-term goals. I would be surprised if this hasn't been thought of before and tried. Has it? How does it work?

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  • Artist, Looking to lean how to program games, where do I start? [on hold]

    - by Christopher Hindson
    I have bean an artist for many years now I am very comfortable with using Photoshop and Flash but I want to learn how to but together my own games, I bean doing my own research into this and at the moment I am at little bit stuck on witch direction to go down. So my question is witch programming language should I learn? I have already bean looking into this what i understand is that Gamemaker with its built in language (GML) is one of the most friendly to people who are new to the game making world. I have played around with this program and was pretty happy with it but I want more also you can use Unity with language such as C and javascript and then games built with Java witch looks interesting. One more thing before you send your answer in at this moment in time I would only be able to make 2D game but 3D isn't out of the picture.

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  • For 2D games, is there any reason NOT to use a 3D API like Direct3D or OpenGL?

    - by Eric Palakovich Carr
    I've been out of hobby Game Development for quite a while now. Back when I did it, most people used Direct Draw to create 2D games. By the time I stopped people were saying OpenGL or Direct3D with an orthogonal projection is just the way to go. I'm thinking about getting back into creating 2D games, in particular on mobile phone but maybe on the XNA platform as well. To make something using OpenGL I'd have a (hopefullly) small learning curve to acclimate myself to 3D development. Is there any reason to skip that and instead work with a 2D framework where I just have a Width x Height frame buffer I need to fill with pixels?

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  • Level design - Are games development degrees worth it? [on hold]

    - by Tristan
    I want to go into Level design or Environment design and wondering if degrees are at all worth it for this area, as long as you have a good portfolio. I'm currently on a "Computing and Games Development" course and I feel like dropping out because I am not enjoying it. It's mostly computer based, which I'm not doing that great at, and little games Dev. But I don't know what do to... I do already have some high level education with a "Level 3 extended diploma". Thanks.

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  • Displaying thumbnails in google search results for flash games?

    - by serg
    Some sites are somehow displaying video preview thumbnails for pages that contain flash games in google search results. For example search for: site:www.thorgaming.com game I see this only on small sites which makes me believe google is not very happy about it. How do they do it and is it ok with google? I assume they are submitting thumbnails through video sitemaps, but I can't find any information about using them with flash games. I also run a few such sites through rich snipped testing tool and it didn't detect any microdata tags on a page.

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  • What are the Crappy Code Games - Why should I attend?

    - by simonsabin
    This is part of a series on the Crappy Code Games The background Who can enter? What are the challenges? What are the prizes? Why should I attend? Tips on how to win Why should I attend? The crappy code games isn’t all about winning, its also about having a good time and learning about SQL Server. Even if you don’t want to enter the competition I think its valuable for you to come along to the heats and the final in Brighton as a chance to meat SQL Server bods and also to learn about SQL Server and...(read more)

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  • Scraping data from Flash (Games)

    - by awegawef
    I saw this video, and I am really curious how it was performed. Does anyone have any ideas? My intuition is that he scraped pixels from the screen (one per 'box'), and then fed that into some program to determine the next move. Is scraping pixel-by-pixel the way to do this, or is there a better way? I am looking to do something similar with either Java or Python. Thanks

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