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  • User management for google apps

    - by Ali
    Hi guys, I'm modifying our collaboration system so it can be listed on google applications. A small issue I'm facing is the registering of user details. By default whenever someone logs into their google Apps account they pretty much are logged into the application. For every action taken by a registered login in user I store the user ID of that signed in user whenever an update is made in the database. However the google apps user sign in process is different in this respect that there isn't anything visible as a user ID for me to work with. Any ideas?

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  • User management for custom application built on google apps

    - by Ali
    Hi guys, I'm modifying our collaboration system so it can be listed on google applications. A small issue I'm facing is the registering of user details. By default whenever someone logs into their google Apps account they pretty much are logged into the application. For every action taken by a registered login in user I store the user ID of that signed in user whenever an update is made in the database. However the google apps user sign in process is different in this respect that there isn't anything visible as a user ID for me to work with. Any ideas?

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  • SQL Server Management Studio Express 2005 has no Configuration Manager

    - by brohjoe
    Where is the configuration manager for SQL Express 2005? I need to configure SQL Server for TCP/IP but there is no configuration manager with the package. I see SQL Server Database Publishing Wizard, I see SQL Server Migration Assistant for Access, but no Configuration Manager. According to the MSDN, there should be one. I've even looked online for a download of the Configuration Manager for SQL Server 2005, but could not find one. Did I miss something in the download or should I just scrap SQL Server Express and download the full-blown SQL Server for Developers?

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  • Memory management in objective-c

    - by prathumca
    I have this code in one of my classes: - (void) processArray { NSMutableArray* array = [self getArray]; . . . [array release]; array = nil; } - (NSMutableArray*) getArray { //NO 1: NSMutableArray* array = [[NSMutableArray alloc]init]; //NO 2: NSMutableArray* array = [NSMutableArray array]; . . . return array; } NO 1: I create an array and return it. In the processArray method I release it. NO 2: I get an array by simply calling array. As I'm not owner of this, I don't need to release it in the processArray method. Which is the best alternative, NO 1 or NO 2? Or is there a better solution for this?

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  • Objective-C (iPhone) Memory Management

    - by Steven
    I'm sorry to ask such a simple question, but it's a specific question I've not been able to find an answer for. I'm not a native objective-c programmer, so I apologise if I use any C# terms! If I define an object in test.h @interface test : something { NSString *_testString; } Then initialise it in test.m -(id)init { _testString = [[NSString alloc] initWithString:@"hello"]; } Then I understand that I would release it in dealloc, as every init should have a release -(void)dealloc { [_testString release]; } However, what I need clarification on is what happens if in init, I use one of the shortcut methods for object creation, do I still release it in dealloc? Doesn't this break the "one release for one init" rule? e.g. -(id)init { _testString = [NSString stringWithString:@"hello"]; } Thanks for your helps, and if this has been answered somewhere else, I apologise!! Steven

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  • What Project Management Software should I use?

    - by Vecdid
    I am looking for either an MS tool like project or an open source equivalent. Yes I could google it, but I am looking for some insight from some people whp handle the end of the software I would as a programmer. The tool has to run using IIS as the webserver. What are some of the best features of your suggestion?

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  • Cocoa memory management

    - by silvio
    At various points during my application's workflow, I need so show a view. That view is quite memory intensive, so I want it to be deallocated when it gets discarded by the user. So, I wrote the following code: - (MyView *)myView { if (myView != nil) return myView; myView = [[UIView alloc] initWithFrame:CGRectZero]; // allocate memory if necessary. // further init here return myView; } - (void)discardView { [myView discard]; // the discard methods puts the view offscreen. [myView release]; // free memory! } - (void)showView { view = [self myView]; // more code that puts the view onscreen. } Unfortunately, this methods only works the first time. Subsequent requests to put the view onscreen result in "message sent to deallocated instance" errors. Apparently, a deallocated instance isn't the same thing as nil. I thought about putting an additional line after [myView release] that reads myView = nil. However, that could result in errors (any calls to myView after that line would probably yield errors). So, how can I solve this problem?

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  • stack and heap issue for iPhone memory management

    - by Forrest
    From this post I got know that the Objective-C runtime does not allow objects to be instantiated on the stack, but only on the heap; this means that you don’t have “automatic objects”, nor things like auto_ptr objects to help you manage memory; Someone give one example in post Objective C: Memory Allocation on stack vs. heap NSString* str = @"hello"; but this NSString is also not allocated in stack. Feel odd that this str is static. (Who can explain this ? ) Question here is that why there is no heap ? even mixing c++ together with Object C ? /////////////////////////////// Clear my question /////////////////////////////// I am confused , so questions are not clear. Let me put in this way. 1) All Object C objects should be alloc in stack ? ( I think yes ) 2)In C++, there are stack for memory, so for iOS app, also have stack ? ( I think yes ) 3) for iOS app, if only use Object C, so what is the usage of stack ? what kind of objects should use stack then ?

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  • Best Practices for Setup and Management of an Open Source Project

    - by VirtuosiMedia
    Later this year I want to release a PHP framework that I've been working on as open source. I do use source control (SVN), but it's on an extremely limited basis. I'm self-taught, I develop by myself and don't have the experience of working with large teams. I have some ideas about what can help make a project successful, but I'm fuzzy on some of the details. Since it's not yet released, I want to do everything I can to set up the right infrastructure from the beginning. What do I need to know in order to setup and manage a successful project? Some ideas that I have to make it successful (beyond marketing it): Good documentation and tutorials Automated unit tests and builds to push update to the website A clear roadmap Bug Tracking integrated with the source control A style guide to keep the code consistent along with clear A forum for the community to get support, share ideas, etc. A good example application built with the framework A blog to keep the community informed Maintaining backwards compatibility wherever possible Some of my questions: How do I setup and automate a one step submit-test-commit-generate API docs-push update to website process? How do I handle (technically) submissions from other users? How can I ensure that those submissions must be approved before being integrated? What are some of the pitfalls that can be avoided in terms of the project community? I'd prefer to have it be as friendly and helpful as possible without a lot of drama. I'd love to learn from your experience on any of these points. If you think I'm missing anything big, please share that as well. Any resources (preferably geared toward a beginner) that you could point me towards would also be greatly appreciated.

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  • java memory management

    - by pavlos
    i have the following code snapshot: public void getResults( String expression, String collection ){ ReferenceList list; Vector lists = new Vector(); list = invertedIndex.get( 1 )//invertedIndex is class member lists.add(list); } when the method is finished, i supose that the local objects ( list, lists) are "destroyed". Can you tell if the memory occupied by list stored in invertedIndex is released as well? Or does java allocate new memory for list when assigning list = invertedIndex.get( 1 );

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  • Sql Server Compact - Schema Management

    - by Richard B
    I've been searching for some time for a good solution to implement the idea of managing schema on a Sql Server Compact 3.5 db. I know of several ways of managing schema on Sql Express/std/enterprise, but Compact Edition doesn't support the necessary tools required to use the same methodology. Any suggestions/tips? I should expand this to say that it is for 100+ clients with wrapperware software. As the system changes, I need to publish update scripts alongside the new binaries to the client. I was looking for a decent method by which to publish this without having to just hand the client a script file and say "Run this in SSMSE". Most clients are not capable of doing such a beast. A buddy of mine disclosed a partial script on how to handle the SQL Server piece of my task, but never worked on Compact Edition... It looks like I'll be on my own for this. What I think that I've decided to do, and it's going to need a "geek week" to accomplish, is that I'm going to write some sort of tool much like how WiX and nAnt works, so that I can just write an overzealous Xml document to handle the work. If I think that it is worthwhile, I'll publish it on CodePlex and/or CodeProject because I've used both sites a bit to gain better understanding of concepts for jobs I've done in the past, and I think it is probably worthwhile to give back a little.

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  • quick question about memory management in AS3

    - by TheDarkIn1978
    the following method will be called many times. i'm concerned the continuous call for new rectangles will add potentially unnecessary memory consumption, or is the memory used to produce the previous rectangle released/overwritten to accommodate another rectangle since it is assigned to the same instance variable? private function onDrag(evt:MouseEvent):void { this.startDrag(false, dragBounds()); } private function dragBounds():Rectangle { var stagebounds = new Rectangle(0 - swatchRect.x, 0 - swatchRect.y, stage.stageWidth - swatchRect.width, stage.stageHeight - swatchRect.height); return stagebounds; }

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  • How to save image drawn on a JPanel?

    - by swift
    I have a panel with transparent background which i use to draw an image. now problem here is when i draw anything on panel and save the image as a JPEG file its saving the image with black background but i want it to be saved as same, as i draw on the panel. what should be done for this? plz guide me j Client.java public class Client extends Thread { static DatagramSocket datasocket; static DatagramSocket socket; Point point; Whiteboard board; Virtualboard virtualboard; JLayeredPane layerpane; BufferedImage image; public Client(DatagramSocket datasocket) { Client.datasocket=datasocket; } //This function is responsible to connect to the server public static void connect() { try { socket=new DatagramSocket (9000); //client connection socket port= 9000 datasocket=new DatagramSocket (9005); //client data socket port= 9002 ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); //this is to tell server that this is a connection request dos.writeChar('c'); dos.close(); byte[]data=baos.toByteArray(); //Server IP address InetAddress ip=InetAddress.getByName("10.123.97.154"); //create the UDP packet DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8000); socket.send(packet); Client client=new Client(datasocket); client.createFrame(); client.run(); } catch(Exception e) { e.printStackTrace(); } } //This function is to create the JFrame public void createFrame() { JFrame frame=new JFrame("Whiteboard"); frame.setVisible(true); frame.setBackground(Color.black); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(680,501); frame.addWindowListener(new WindowAdapter() { public void windowOpened(WindowEvent e) {} public void windowClosing(WindowEvent e) { close(); } }); layerpane=frame.getLayeredPane(); board= new Whiteboard(datasocket); image = new BufferedImage(590,463, BufferedImage.TYPE_INT_ARGB); board.setBounds(74,2,590,463); board.setImage(image); virtualboard=new Virtualboard(); virtualboard.setImage(image); virtualboard.setBounds(74,2,590,463); layerpane.add(virtualboard,new Integer(2));//Panel where remote user draws layerpane.add(board,new Integer(3)); layerpane.add(board.colourButtons(),new Integer(1)); layerpane.add(board.shapeButtons(),new Integer(0)); //frame.add(paper.addButtons(),BorderLayout.WEST); } /* * This function is overridden from the thread class * This function listens for incoming packets from the server * which contains the points drawn by the other client */ public void run () { while (true) { try { byte[] buffer = new byte[512]; DatagramPacket packet = new DatagramPacket(buffer, buffer.length); datasocket.receive(packet); InputStream in=new ByteArrayInputStream(packet.getData(), packet.getOffset(),packet.getLength()); DataInputStream din=new DataInputStream(in); int x=din.readInt(); int y=din.readInt(); String varname=din.readLine(); String var[]=varname.split("-",4); point=new Point(x,y); virtualboard.addPoint(point, var[0], var[1],var[2],var[3]); } catch (IOException ex) { ex.printStackTrace(); } } } //This function is to broadcast the newly drawn point to the server public void broadcast (Point p,String varname,String shape,String event, String color) { try { ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); dos.writeInt(p.x); dos.writeInt(p.y); dos.writeBytes(varname); dos.writeBytes("-"); dos.writeBytes(shape); dos.writeBytes("-"); dos.writeBytes(event); dos.writeBytes("-"); dos.writeBytes(color); dos.close(); byte[]data=baos.toByteArray(); InetAddress ip=InetAddress.getByName("10.123.97.154"); DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8002); datasocket.send(packet); } catch (Exception e) { e.printStackTrace(); } } //This function is to close the client's connection with the server public void close() { try { ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); //This is to tell server that this is request to remove the client dos.writeChar('r'); dos.close(); byte[]data=baos.toByteArray(); //Server IP address InetAddress ip=InetAddress.getByName("10.123.97.154"); DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8000); socket.send(packet); System.out.println("closed"); } catch(Exception e) { e.printStackTrace(); } } public static void main(String[] args) throws Exception { connect(); } } Whiteboard.java class Whiteboard extends JPanel implements MouseListener,MouseMotionListener,ActionListener,KeyListener { BufferedImage image; Boolean tooltip=false; int post; String shape; String selectedcolor="black"; Color color=Color.black; //Color color=Color.white; Point start; Point end; Point mp; Point tip; int keycode; String fillshape; Point fillstart=new Point(); Point fillend=new Point(); int noofside; Button r=new Button("rect"); Button rectangle=new Button("rect"); Button line=new Button("line"); Button roundrect=new Button("roundrect"); Button polygon=new Button("poly"); Button text=new Button("text"); JButton save=new JButton("Save"); Button elipse=new Button("elipse"); ImageIcon fillicon=new ImageIcon("images/fill.jpg"); JButton fill=new JButton(fillicon); ImageIcon erasericon=new ImageIcon("images/eraser.gif"); JButton erase=new JButton(erasericon); JButton[] colourbutton=new JButton[28]; String selected; Point label; String key=""; int ex,ey;//eraser DatagramSocket dataSocket; JButton button = new JButton("test"); Client client; Boolean first; int w,h; public Whiteboard(DatagramSocket dataSocket) { try { UIManager.setLookAndFeel( UIManager.getCrossPlatformLookAndFeelClassName()); } catch (Exception e) { e.printStackTrace(); } setLayout(null); setOpaque(false); setBackground(new Color(237,237,237)); this.dataSocket=dataSocket; client=new Client(dataSocket); addKeyListener(this); addMouseListener(this); addMouseMotionListener(this); setBorder(BorderFactory.createLineBorder(Color.black)); } public void paintComponent(Graphics g) { try { super.paintComponent(g); g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; if(color!=null) g2.setPaint(color); if(start!=null && end!=null) { if(selected==("elipse")) g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); else if(selected==("poly")) { g2.drawLine(start.x,start.y,end.x,end.y); client.broadcast(start, "start", "poly", "drag", selectedcolor); client.broadcast(end, "end", "poly", "drag", selectedcolor); } } if(tooltip==true) { System.out.println(selected); if(selected=="text") { g2.drawString("|", tip.x, tip.y-5); g2.drawString("Click to add text", tip.x+10, tip.y+23); g2.drawString("__", label.x+post, label.y); } if(selected=="erase") { g2.setPaint(new Color(237,237,237)); g2.fillRect(tip.x-10,tip.y-10,10,10); g2.setPaint(color); g2.drawRect(tip.x-10,tip.y-10,10,10); } } } catch(Exception e) {} } //Function to draw the shape on image public void draw() { Graphics2D g2 = (Graphics2D) image.createGraphics(); Font font=new Font("Times New Roman",Font.PLAIN,14); g2.setFont(font); g2.setPaint(color); if(start!=null && end!=null) { if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); else if(selected=="elipse") g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("poly")) { g2.drawLine(start.x,start.y,end.x,end.y); client.broadcast(start, "start", "poly", "release", selectedcolor); client.broadcast(end, "end", "poly", "release", selectedcolor); } fillstart=start; fillend=end; fillshape=selected; } if(selected!="poly") { start=null; end=null; } if(label!=null) { if(selected==("text")) { g2.drawString(key,label.x,label.y); client.broadcast(label, key, "text", "release", selectedcolor); } } repaint(); g2.dispose(); } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.createGraphics(); Color erasecolor=new Color(237,237,237); pic.setPaint(erasecolor); if(start!=null) pic.fillRect(start.x-10, start.y-10, 10, 10); } //To set the size of the image public void setImage(BufferedImage image) { this.image = image; } //Function to add buttons into the panel, calling this function returns a panel public JPanel shapeButtons() { JPanel shape=new JPanel(); shape.setBackground(new Color(181, 197, 210)); shape.setLayout(new GridLayout(5,2,2,4)); shape.setBounds(0, 2, 74, 166); rectangle.addActionListener(this); rectangle.setToolTipText("Rectangle"); line.addActionListener( this); line.setToolTipText("Line"); erase.addActionListener(this); erase.setToolTipText("Eraser"); roundrect.addActionListener(this); roundrect.setToolTipText("Round edge Rectangle"); polygon.addActionListener(this); polygon.setToolTipText("Polygon"); text.addActionListener(this); text.setToolTipText("Text"); fill.addActionListener(this); fill.setToolTipText("Fill with colour"); elipse.addActionListener(this); elipse.setToolTipText("Elipse"); save.addActionListener(this); shape.add(elipse); shape.add(rectangle); shape.add(roundrect); shape.add(polygon); shape.add(line); shape.add(text); shape.add(fill); shape.add(erase); shape.add(save); return shape; } public JPanel colourButtons() { JPanel colourbox=new JPanel(); colourbox.setBackground(new Color(181, 197, 210)); colourbox.setLayout(new GridLayout(8,2,8,8)); colourbox.setBounds(0,323,70,140); //colourbox.add(empty); for(int i=0;i<16;i++) { colourbutton[i]=new JButton(); colourbox.add(colourbutton[i]); if(i==0) colourbutton[0].setBackground(Color.black); else if(i==1) colourbutton[1].setBackground(Color.white); else if(i==2) colourbutton[2].setBackground(Color.red); else if(i==3) colourbutton[3].setBackground(Color.orange); else if(i==4) colourbutton[4].setBackground(Color.blue); else if(i==5) colourbutton[5].setBackground(Color.green); else if(i==6) colourbutton[6].setBackground(Color.pink); else if(i==7) colourbutton[7].setBackground(Color.magenta); else if(i==8) colourbutton[8].setBackground(Color.cyan); else if(i==9) colourbutton[9].setBackground(Color.black); else if(i==10) colourbutton[10].setBackground(Color.yellow); else if(i==11) colourbutton[11].setBackground(new Color(131,168,43)); else if(i==12) colourbutton[12].setBackground(new Color(132,0,210)); else if(i==13) colourbutton[13].setBackground(new Color(193,17,92)); else if(i==14) colourbutton[14].setBackground(new Color(129,82,50)); else if(i==15) colourbutton[15].setBackground(new Color(64,128,128)); colourbutton[i].addActionListener(this); } return colourbox; } public void fill() { if(selected=="fill") { Graphics2D g2 = (Graphics2D) image.getGraphics(); g2.setPaint(color); System.out.println("Fill"); if(fillshape=="elipse") g2.fillOval(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y)); else if(fillshape=="rect") g2.fillRect(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y)); else if(fillshape==("rrect")) g2.fillRoundRect(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y),11,11); // else if(fillshape==("poly")) // g2.drawPolygon(x,y,2); } repaint(); } //To save the image drawn public void save() { try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(bos); JFileChooser fc = new JFileChooser(); fc.showSaveDialog(this); encoder.encode(image); byte[] jpgData = bos.toByteArray(); FileOutputStream fos = new FileOutputStream(fc.getSelectedFile()+".jpeg"); fos.write(jpgData); fos.close(); //add replce confirmation here } catch (IOException e) { System.out.println(e); } } public void mouseClicked(MouseEvent e) { } @Override public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent arg0) { } public void mousePressed(MouseEvent e) { if(selected=="line"||selected=="text") { start=e.getPoint(); client.broadcast(start,"start", selected,"press", selectedcolor); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") mp = e.getPoint(); else if(selected=="poly") { if(first==true) { start=e.getPoint(); //client.broadcast(start,"start", selected,"press", selectedcolor); } else if(first==false) { end=e.getPoint(); repaint(); //client.broadcast(end,"end", selected,"press", selectedcolor); } } else if(selected=="erase") { start=e.getPoint(); erase(); } } public void mouseReleased(MouseEvent e) { if(selected=="text") { System.out.println("Reset"); key=""; post=0; label=new Point(); label=e.getPoint(); grabFocus(); } if(start!=null && end!=null) { if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"release", selectedcolor); draw(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(end,"end", selected,"release", selectedcolor); draw(); } else if(selected=="poly") { draw(); first=false; start=end; end=null; } } } public void mouseDragged(MouseEvent e) { if(end==null) end = new Point(); if(start==null) start = new Point(); if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"drag", selectedcolor); } else if(selected=="erase") { start=e.getPoint(); erase(); client.broadcast(start,"start", selected,"drag", selectedcolor); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { start.x = Math.min(mp.x,e.getX()); start.y = Math.min(mp.y,e.getY()); end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(start,"start", selected,"drag", selectedcolor); client.broadcast(end,"end", selected,"drag", selectedcolor); } else if(selected=="poly") end=e.getPoint(); System.out.println(tooltip); if(tooltip==true) { if(selected=="erase") { Graphics2D g2=(Graphics2D) getGraphics(); tip=e.getPoint(); g2.drawRect(tip.x-10,tip.y-10,10,10); } } repaint(); } public void mouseMoved(MouseEvent e) { if(selected=="text" ||selected=="erase") { tip=new Point(); tip=e.getPoint(); tooltip=true; repaint(); } } public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; else if(e.getSource()==line) selected="line"; else if(e.getSource()==rectangle) selected="rect"; else if(e.getSource()==erase) { selected="erase"; tooltip=true; System.out.println(selected); erase(); } else if(e.getSource()==roundrect) selected="rrect"; else if(e.getSource()==polygon) { selected="poly"; first=true; start=null; } else if(e.getSource()==text) { selected="text"; tooltip=true; } else if(e.getSource()==fill) { selected="fill"; fill(); } else if(e.getSource()==save) save(); if(e.getSource()==colourbutton[0]) { color=Color.black; selectedcolor="black"; } else if(e.getSource()==colourbutton[1]) { color=Color.white; selectedcolor="white"; } else if(e.getSource()==colourbutton[2]) { color=Color.red; selectedcolor="red"; } else if(e.getSource()==colourbutton[3]) { color=Color.orange; selectedcolor="orange"; } else if(e.getSource()==colourbutton[4]) { selectedcolor="blue"; color=Color.blue; } else if(e.getSource()==colourbutton[5]) { selectedcolor="green"; color=Color.green; } else if(e.getSource()==colourbutton[6]) { selectedcolor="pink"; color=Color.pink; } else if(e.getSource()==colourbutton[7]) { selectedcolor="magenta"; color=Color.magenta; } else if(e.getSource()==colourbutton[8]) { selectedcolor="cyan"; color=Color.cyan; } } @Override public void keyPressed(KeyEvent e) { //System.out.println(e.getKeyChar()+" : "+e.getKeyCode()); if(label!=null) { if(e.getKeyCode()==10) //Check for Enter key { label.y=label.y+14; key=""; post=0; repaint(); } else if(e.getKeyCode()==8) //Backspace { try{ Graphics2D g2 = (Graphics2D) image.getGraphics(); g2.setPaint(new Color(237,237,237)); g2.fillRect(label.x+post-7, label.y-13, 14, 17); if(post>0) post=post-6; keycode=0; key=key.substring(0, key.length()-1); System.out.println(key.substring(0, key.length())); repaint(); Point broadcastlabel=new Point(); broadcastlabel.x=label.x+post-7; broadcastlabel.y=label.y-13; client.broadcast(broadcastlabel, key, "text", "backspace", selectedcolor); } catch(Exception ex) {} } //Block invalid keys else if(!(e.getKeyCode()>=16 && e.getKeyCode()<=20 || e.getKeyCode()>=112 && e.getKeyCode()<=123 || e.getKeyCode()>=33 && e.getKeyCode()<=40 || e.getKeyCode()>=144 && e.getKeyCode()<=145 || e.getKeyCode()>=524 && e.getKeyCode()<=525 ||e.getKeyCode()==27||e.getKeyCode()==155 ||e.getKeyCode()==127)) { key=key+e.getKeyChar(); post=post+6; draw(); } } } @Override public void keyReleased(KeyEvent e) { } @Override public void keyTyped(KeyEvent e) { } } class Button extends JButton { String name; int i; public Button(String name) { this.name=name; try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch (Exception e) { e.printStackTrace(); } } public Button(int i) { this.i=i; } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); //g2.setStroke(new BasicStroke(1.2f)); if (name == "line") g.drawLine(5,5,30,30); if (name == "elipse") g.drawOval(5,7,25,20); if (name== "rect") g.drawRect(5,5,25,23); if (name== "roundrect") g.drawRoundRect(5,5,25,23,10,10); int a[]=new int[]{20,9,20,23,20}; int b[]=new int[]{9,23,25,20,9}; if (name== "poly") g.drawPolyline(a, b, 5); if (name== "text") g.drawString("Text",8, 24); } }

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  • What Content Management System do you use?

    - by Malfist
    For those of you who maintain your own website or domain and use a CMS, what do you use? What CMS do you use? What do you like about it? What do you not like about it? And, would you recommend it to others? A similar question that asks about what your workplace uses.

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  • Recommendations for project management software for Scrum

    - by Mendokusai
    We're using Scrum on our current project and we're very happy using our agile board and cards but reporting, burndown charts etc. are somewhat cumbersome to maintain. So, we're looking for good agile software to use instead. I'm keeping requirements deliberately vague but does anyone have any recommendations? The software would need to run on Windows.

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  • TDD and management

    - by Pierreten
    My manager is starting to get pretty pissed off that I'm devoting time to designing tests (he sees testing as something you do after the software is written.). His do I convince him otherwise?

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  • UINavigationController and memory management

    - by Dan Ray
    - (void)launchSearch { EventsSearchViewController *searchController = [[EventsSearchViewController alloc] initWithNibName:@"EventsSearchView" bundle:nil]; [self.navigationController pushViewController:searchController animated:YES]; //[searchController release]; } Notice the [searchController release] is commented out. I've understood that pushing searchController onto the navigation controller retains it, and I should release it from my code. I did just alloc/init it, after all, and if I don't free it, it'll leak. With that line commented out, navigation works great. With it NOT commented out, I can navigate INTO this view okay, but coming back UP a level crashes with a *** -[CFArray release]: message sent to deallocated instance 0x443a9e0 error. What's happening here? Is the NavigationController releasing it for me somehow when it goes out of view? The boilerplate that comes on a UINavigationController template in XCode has the newly-pushed controller getting released. But when I do it, it fails.

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  • Objective-c memory management

    - by Chris
    I have a method which runs this: Track* track = [[Track alloc] init:[obj objectForKey:@"PersistentID"] :[obj objectForKey:@"Name"] :[obj objectForKey:@"Artist"] :(NSInteger*)[obj objectForKey:@"Total Time"] :(NSInteger*)[obj objectForKey:@"Play Count"]]; [self setCurrentTrack:(Track*) track]; [track release]; Do I have to release track?

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  • Obj-C memory management: why doesn't this work?

    - by igul222
    Why doesn't the following code work? MyViewController *viewController = [[MyViewController alloc] init]; [myWindow addSubview:viewController.view]; [viewController release]; As I understand, myWindow should be retaining viewController.view for as long as the window needs it. So why does this cause my app to crash on launch? (commenting out the last line fixes the problem, as expected)

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  • Chaining animations and memory management

    - by bryan1967
    Hey Everyone, Got a question. I have a subclassed UIView that is acting as my background where I am scrolling the ground. The code is working really nice and according to the Instrumentation, I am not leaking nor is my created and still living Object allocation growing. I have discovered else where in my application that adding an animation to a UIImageView that is owned by my subclassed UIView seems to bump up my retain count and removing all animations when I am done drops it back down. My question is this, when you add an animation to a layer with a key, I am assuming that if there is already a used animation in that entry position in the backing dictionary that it is released and goes into the autorelease pool? For example: - (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag { NSString *keyValue = [theAnimation valueForKey:@"name"]; if ( [keyValue isEqual:@"step1"] && flag ) { groundImageView2.layer.position = endPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midEndPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-1" forKey:@"name"]; [groundImageView2.layer addAnimation:position forKey:@"positionAnimation"]; groundImageView1.layer.position = startPos; position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midStartPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-2" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } else if ( [keyValue isEqual:@"step2-2"] && flag ) { groundImageView1.layer.position = midStartPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:endPos]; position.duration = 12; position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step1" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } } This chains animations infinitely, and as I said one it is running the created and living object allocation doesn't change. I am assuming everytime I add an animation the one that exists in that key position is released. Just wondering I am correct. Also, I am relatively new to Core Animation. I tried to play around with re-using the animations but got a little impatient. Is it possible to reuse animations? Thanks! Bryan

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  • Optimizing processing and management of large Java data arrays

    - by mikera
    I'm writing some pretty CPU-intensive, concurrent numerical code that will process large amounts of data stored in Java arrays (e.g. lots of double[100000]s). Some of the algorithms might run millions of times over several days so getting maximum steady-state performance is a high priority. In essence, each algorithm is a Java object that has an method API something like: public double[] runMyAlgorithm(double[] inputData); or alternatively a reference could be passed to the array to store the output data: public runMyAlgorithm(double[] inputData, double[] outputData); Given this requirement, I'm trying to determine the optimal strategy for allocating / managing array space. Frequently the algorithms will need large amounts of temporary storage space. They will also take large arrays as input and create large arrays as output. Among the options I am considering are: Always allocate new arrays as local variables whenever they are needed (e.g. new double[100000]). Probably the simplest approach, but will produce a lot of garbage. Pre-allocate temporary arrays and store them as final fields in the algorithm object - big downside would be that this would mean that only one thread could run the algorithm at any one time. Keep pre-allocated temporary arrays in ThreadLocal storage, so that a thread can use a fixed amount of temporary array space whenever it needs it. ThreadLocal would be required since multiple threads will be running the same algorithm simultaneously. Pass around lots of arrays as parameters (including the temporary arrays for the algorithm to use). Not good since it will make the algorithm API extremely ugly if the caller has to be responsible for providing temporary array space.... Allocate extremely large arrays (e.g. double[10000000]) but also provide the algorithm with offsets into the array so that different threads will use a different area of the array independently. Will obviously require some code to manage the offsets and allocation of the array ranges. Any thoughts on which approach would be best (and why)?

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  • How to handle management trying to interfere with the project (including architecture decision)

    - by Zwei Steinen
    I feel this is not a very good question to post on SO, but I need some advice from experienced developers... (I'm a second year developer) I guess this is a problem to many, many projects, but in our case, it is getting intense. There were so much interference from people that don't know a bit about software development, that our development came to an almost complete stop. We had to literary escape to another location to get any useful job done. Now we were happily producing results, but then I get a request for a "meeting" and it's them again. I have a friendly relationship with them, but I feel very daunted at the thought of talking about non-sense all over again. Should I be firm and tell them to shut up and wait for our results? Or should I be diplomatic and create an illusion they are making a positive contribution or something?? My current urge is to be unfriendly and murmur some stuff so they will give up or something. What would you do if you were in this situation?

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  • Project management and bundling dependencies

    - by Joshua
    I've been looking for ways to learn about the right way to manage a software project, and I've stumbled upon the following blog post. I've learned some of the things mentioned the hard way, others make sense, and yet others are still unclear to me. To sum up, the author lists a bunch of features of a project and how much those features contribute to a project's 'suckiness' for a lack of a better term. You can find the full article here: http://spot.livejournal.com/308370.html In particular, I don't understand the author's stance on bundling dependencies with your project. These are: == Bundling == Your source only comes with other code projects that it depends on [ +20 points of FAIL ] Why is this a problem, (especially given the last point)? If your source code cannot be built without first building the bundled code bits [ +10 points of FAIL ] Doesn't this necessarily have to be the case for software built against 3rd party libs? Your code needs that other code to be compiled into its library before the linker can work? If you have modified those other bundled code bits [ +40 points of FAIL ] If this is necessary for your project, then it naturally follows that you've bundled said code with yours. If you want to customize a build of some lib,say WxWidgets, you'll have to edit that projects build scripts to bulid the library that you want. Subsequently, you'll have to publish those changes to people who wish to build your code, so why not use a high level make script with the params already written in, and distribute that? Furthermore, (especially in a windows env) if your code base is dependent on a particular version of a lib (that you also need to custom compile for your project) wouldn't it be easier to give the user the code yourself (because in this case, it is unlikely that the user will already have the correct version installed)? So how would you respond to these comments, and what points may I be failing to take into consideration? Would you agree or disagree with the author's take (or mine), and why?

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  • HTML default link color

    - by Semyon Perepelitsa
    I want to set color of some elements to default link color with CSS. <a href="/">That color</a> is the same as <span style="color: link;">that</span>. Any way to do that? This website don't change default browser's link color.

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