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  • CSS highlight menu item based on page body tags

    - by Sai
    I have a menu, I would like to highlight the sub menu item based on the page they are in. Can I use a div tag with an id on the page, and in css if the id is there then highlight the item. in body <div id="doc3"></div> then in css #doc3 #menu li#subnav-5-1 a I tried this but dosent seem to work. How can I change the style of another element based on id in the page body? menu... <!-- Menu 5 --> <li id="nav-5"><a href="ssslate.do">Micro</a> <ul id="subnav-5"> <li class="subnav-5-1"><a href="asdf.do">Site & Visit</a></li> <li><a href="ss.do">MIC</a></li> <li><a href="ss.do">sss</a></li> </ul> </li> CSS body.nav-5-1 li.subnav-5-1 {background-color:red;} htmlbody <body id=nav-5-body class="nav-5-1"> Thanks

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  • CSS horizontal scrolling overflow with jQuery slider

    - by Jeffrey
    I'm trying to setup a full screen jquery slider. I've broken the project into two steps 1) css and 2) js. 1) CSS, below is a picture of what I'm shooting for (no fixed height) and below that is the code I have so far that doesn't work. <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <style type="text/css"> /* Positioning */ #container { width: 2500px; } .block { display: inline; } /* Styling */ .block img { padding: 5px; } </style> </head> <body> <div id="container"> <div class="block"><img src="http://i42.tinypic.com/1zp2poz.gif"></div> <div class="block"><img src="http://i42.tinypic.com/1zp2poz.gif"></div> <div class="block"><img src="http://i42.tinypic.com/1zp2poz.gif"></div> </div> </body> </html> 2) Javascript, using jquery I'd like the divs to slide left when clicked on them... like the jQuery Coda Slider if possible. Thanks, any help is appreciated.

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  • CSS/Javascript: multiple columns

    - by Patrick
    hi, I'm looking for a columnizer plugin (making columns of my small divs). It is very important it has the following features: 1) It has to be as light as possible (if it is only css would be great, but I guess it is difficult make it work on IE then...) 2) It has to be cross-browser (I don't need IE6... IE7 and IE8 compatibility is required). 3) The divs has not to be broken. In other terms, the nodes have to be moved to next block but not splitted in 2. The nodes are div elements, they might include other divs, images and text. 4) The column have to have a fixed width and fixed margin. This means that when I resize the browser, and new columns are created (become the window becomes wider), the new columns have to rigidly keep the same width and distance between them. (margin:20px) (width:200px) Would be great to have some css.. but I'm afraid I need some jQuery plugin because I need all 4 features being supported. I found several plugins and css styleshits with very good solutions, but I couldn't find a complete one. Thanks

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  • CSS - Positioning images next to text

    - by jpjoki
    Hi, I'm doing a site in which images need to presented next to textual content - a sort of pseudo two-column layout, as the images and text come from a single html source. I've found quite a simple way to do this by putting the images as their own paragraphs and floating them. Would there still be a more simpler way (in regards to html) to do this without these extra paragraphs and by only attributing extra css to images? If the floated image is in the same paragraph than the text, then paragraphs with and without images would be different in width. EDIT: Basically, I'm looking for as simple HTML markup as possible to position images like this. The CSS can be complex ;) CSS: p { width: 500px; } p.image { float: right; width: 900px; } Current HTML: <p class="image"><img src="image.jpg" /></p> <p>Some text here.</p> Is the above possible with this HTML? <p><img src="image.jpg" /></p>

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  • CSS Sprite for images which have vertical as well as horizontal repeats

    - by Rachel
    I have four images, one of which has background repeat property in horizontal direction and three of which have background repeat in vertical direction. I have different CSS classes which currently uses this images as under: .sb_header_dropdown { background: url(images/shopping_dropdown_bg.gif) repeat-y top left; padding: 8px 3px 8px 15px; } .shopping_basket_dropdown .sb_body { background: url(images/shopping_dropdown_body_bg.png) repeat-y top left; margin: 0; padding: 5px 9px 5px 8px; position: relative; z-index: 99999; } .checkout_cart .co_header_left { background: url(images/bg.gif) repeat-x 0 -150px; overflow: hidden; padding-left: 3px; } .sb_dropdown_footer { background: url(images/shopping_dropdown_footer_bg.png) repeat-y top left; clear: both; height: 7px; font-size: 0; } So here am making 4 HTTP Request and I want to implement CSS Sprite for all 4 images such that I can reduce the number of HTTP Request from 4 to 1, also thing to keep in mind is that here we have background repeat for all 4 images, either on x-direction or on y-direction and so how should sprite be created and how it can be used in the CSS to reduce the number of HTTP request. I hope this question is clear.

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  • CSS H4 hover style

    - by user1750613
    I tried many css from other places and stackoverflow, but somehow I can not make it done. I'm very new to css, and using Joomla and a template. I'm using custom.css folder for certain customizations on style. Here is I want to do: I want to style h4 when it is a link. For example, I'm creating a custom html module, have a list in the content. And in the content I'm giving each, h5 style, and a link to it to a certain page in the site. What I want to achieve is to have this list with color blue. And when mouse over-hover to have underline and still the same color. And when clicked back to the original position with no underline and no color change. (the same color in every situation, just underline when you are over it.) I tried these h5, h5 a, h5 a: hover, h5 .contentheading a, and so on... In one instance, it was working with : h5 { font-family: arial, sans-serif; font-size: 1.3em; font-weight: bold; } h5 a { color: #0088CC; } h5 a: hover { color: #0088CC; text-decoration: underline; } As I read I should use 'a' when the heading is a link. But now something is overriding it, I'm completely lost now. I see a:hover style in the inspection. I want to use this h5 in several content (in custom modules) when I want to style a content as a list to links. And I thought it will be practical to have one heading with a certain style so that I can use it with flexibility. Thanks a lot, any help will be great : )

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  • Overriding CSS style 'display:none' in javascript

    - by jsarma
    I'm trying to add a checkbox toggle that hides and shows list elements by changing their style display attribute from "none" to "inline", but it's not working. I'm setting the attribute's style to "display:none" in the CSS file. Then I set it to "display:inline" in javascript when someone checks a box. The javascript is successfully changing the element's property to inline, but for some reason the element remains invisible. If I do the opposite, by setting the display to inline in the CSS and overriding it to none in the javascript, it works fine. I don't see why this would work one way but not the other. I'm using chrome. Here is the code. Any feedback is appreciated. CSS file: #tabmenu li[status='disabled'] a, a.active, #disabled { color: #777777; background: #DDDDDD; font: normal 1em Arial; border: 1px solid black; border-radius: inherit; padding: 0px 5px 0px 5px; margin: 0px; text-decoration: none; cursor:hand; display:none; } HTML: <ul id="tabmenu"> <li name='tab' id='tab1' selected='no' status='disabled'></li> </ul> JAVASCRIPT (from command line, or onchange of a checkbox) tab = document.getElementById('tab1'); tab.style.display = 'inline';

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  • Basic CSS question regarding background images for divs

    - by Mike
    I'm a programmer trying to learn some css and I've already run into a stumbling block. I have the following HTML: <div class="container"> <div class="span-24 last"> Header </div> <div class="span-4"> Left sidebar </div> <div class="span-16"> <div class="span-8"> Box1 </div> <div class="span-4"> Box2 </div> <div class="span-4 last"> Box3 </div> <div class="span-16 last"> Main content </div> </div> <div class="span-4 last"> Right sidebar </div> <div class="span-24 last"> Footer </div> </div> In my css I have the following: body { background-color:#FFFFFF; } div.container { background:url(/images/bck.jpg); } I just want to display an image for the background area for the container div but nothing shows up. If I remove the background section from the css and add background-color:#000000; then I see a black background for the container div. What am I overlooking?

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  • Overriding CSS properties for iframe width

    - by user2898989
    I'm trying to put an iframe into a webpage, but no matter what I try to put in either the iframe properties or the custom CSS section of the website builder (or how many times I try to add !important to anything from width to right-margin), I can't get the iframe to extend rightward further than the page's preset width. Here's an example of the page and iframe that I'm working with: http://fmlcapitalinvestment.com/Search_Properties.html I need that script/iframe to be wide enough to show the search area. It seems pointless to copy and paste code and attributes I've tried setting, because nothing I do seems to have any effect, but just for showing how much I have no idea what I'm doing, here's my iframe code: <iframe id="idxFrame" style="padding:0; margin:0; padding-top: 0px; overflow-x:auto; width:1000px!important; border:0px solid transparent; background-color:transparent; max-width:none!important; right-margin:-200px!important" frameborder="0" scrolling="on" src="http://www.themls.com/IDXNET/Default.aspx?wid=8MSsp7Pf9eI55yjkDuB%2blX5awn7LnnVXh5PNYhq2ImAEQL" width="1200px" height="900px"></iframe> The "Website Builder" that I'm forced to use to make these kinds of pages is infuriating, but it does have a "Custom CSS" area where I can input additional CSS information. Is there something I could generically use to set iframes to their own widths?

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  • CSS: "AND" and + operator?

    - by de.vina
    I want to put a space after all the headers using CSS. Like this: if h1 = add a space after else if h1 + h2 = add a space after also but no space in between This is my HTML code <article> <h1>Title 1</h1> ... </article> <article> <h1>Title 1</h1> <h2>Title 2</h2> ... </article> For the CSS h1, h2 { padding-bottom: 20px; } The problem is, there is a space also between h1 and h2. I tried this code below but only those articles with h1 and h2 have a space after. h1 + h2 { padding-bottom: 20px;} Is there a way to do this? Or I should just use the h1 + h2 in CSS and add < br for h1 only?

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  • CSS div and image opacity effect

    - by user1704514
    The following code shows the image in the div tag. <div class='item'> <img class='img' src="image1.png" alt="" /> </div> I am using the following css to add effects to the html image code: img{ width:50px; height:50px; opacity:0.4; filter:alpha(opacity=40); } img:hover{ opacity:1.0; filter:alpha(opacity=100); } I am using this to have opacity effects in css. With this code, the opacity effect works well when I hover over the image itself. But how do I make it so that the opacity effect on the image occurs when I hover over the div tag instead. I want to be able to hover over any part of the item div which encapsulated the image, to get the change opacity effect on the image. NB effect on just the image not the entire div. Can this be done in css? If so how?

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  • Page specific CSS or a single css file when developing a mobile (webkit) based site?

    - by Mike
    I am working on a mobile site for webkit browsers. I have been trying to find information on using multiple style sheets versus a single css file. There is a lot of information on this topic, but it not a lot of information pertaining to mobile browsers. My site will have a bunch of pages that while have page specific css. For a non-mobile site, it seems like generally people say that a single file will be faster, but that multiple files are easier to develop. However, on a mobile site is that still the case? If you put everything in one file, that will get cached after load, but that will make the first load slower. If you had page specific files, the first page would get loaded quicker, but every other page would then take a hit while making the page specific css http request. Does anyone have any thoughts on this? It sounds like they are saying one file is better as long as its under 1 MB (which my files def will)? http://www.yuiblog.com/blog/2010/07/12/mobile-browser-cache-limits-revisited/

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  • CSS challenge: Two background images, centered column with fixed with, min-height 100%

    - by laurent
    In a nutshell I need a CSS solution for the following requirements: Layout: One centered column with fixed width and a minimum height of 100% Two vertically repeated background images behind the centered column, one aligned to the left, one aligned to the right Cross browser compatibility A little more details Today a new requirement for my current web site project came up: A background image with gradients on the left and right side. The challenge is now to specify two different background images while keeping the rest of the layout spec. Unfortunately the (simple) layout somehow doesn't go with the two backgrounds. My layout is basically one centered column with fixed width: #main_container { margin: 0 auto; min-height: 100%; width: 800px; } Furthermore it's necessary to stretch the column to a minimum height of 100%, since there are quite some pages with only little content. The following CSS styles take care of that: html { height: 100%; } body { margin: 0; height: 100%; padding: 0; } So far so good - until the two background image issue arrived... I tried the following solutions Two absolute positioned divs behind the main container One image defined with the body, one with the html CSS class One image defined with the body, the other one with a large div begind the main container With either one of them, the dynamic height solution was ruined. Either the main container didn't stretch to 100% when it was too small, or the background remained at 100% when the content was actually longer

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  • How to occupy all the space in a div when working with min-height header / footer

    - by javacoder
    I believe this is a beginner's CSS question. I am utilizing the method described in http://www.xs4all.nl/~peterned/examples/csslayout1.html to fix a header to the top and a footer to the bottom. What I'd like to achieve now is two columns inside the content div. A left one of 200px and a right one that takes up the rest of the width. Unfortunately, I can't get the left and right divs to display correctly: they just don't grow vertically, and if I make the right div "width: 100%" it positions itself underneath the left one. What is the trick to make the left and right div take up all the space within the content div? The layout1.css is the original one. I just added two entries: #left and #right layout1.css: /** * 100% height layout with header and footer * ---------------------------------------------- * Feel free to copy/use/change/improve */ html,body { margin: 0; padding: 0; height: 100%; /* needed for container min-height */ background: gray; font-family: arial, sans-serif; font-size: small; color: #666; } h1 { font: 1.5em georgia, serif; margin: 0.5em 0; } h2 { font: 1.25em georgia, serif; margin: 0 0 0.5em; } h1,h2,a { color: orange; } p { line-height: 1.5; margin: 0 0 1em; } div#container { position: relative; /* needed for footer positioning*/ margin: 0 auto; /* center, not in IE5 */ width: 750px; background: #f0f0f0; height: auto !important; /* real browsers */ height: 100%; /* IE6: treaded as min-height*/ min-height: 100%; /* real browsers */ } div#header { padding: 1em; background: #ddd url("../csslayout.gif") 98% 10px no-repeat; border-bottom: 6px double gray; } div#header p { font-style: italic; font-size: 1.1em; margin: 0; } div#content { padding: 1em 1em 5em; /* bottom padding for footer */ } div#content p { text-align: justify; padding: 0 1em; } div#footer { position: absolute; width: 100%; bottom: 0; /* stick to bottom */ background: #ddd; border-top: 6px double gray; } div#footer p { padding: 1em; margin: 0; } // added the following: div#left { border: 1px solid red; width: 200px; float: left; min-height: 100%; height: 100%; padding-left: 10px; margin-right: 10px; } div#right { border: 1px solid blue; float: left; min-height: 100%; height: 100%; padding-left: 10px; margin-right: 10px; } layout.html: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>CSS Layout - 100% height</title> <link rel="stylesheet" type="text/css" href="layout1.css" /> </head> <body> <div id="container"> <div id="header"> <h1>header</h1> </div> <div id="content"> <div id="left"> left column </div> <div id="right"> right column </div> </div> <div id="footer"> <p> footer </p> </div> </div> </body>

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  • align div right with position fixed

    - by Pradyut Bhattacharya
    Hi i want to show a div which is always visible with the user as the user scrolls the page are there any javascript solutions?? i have used the css position:fixed; Now i want to show the div at the right hand corner of the parent div i used the css .test { position: fixed; text-align: right; } but that doesn't work with position:fixed; For that i used the css but i think nothing works on the top of postilion fixed My example page here the div i want to align is "test" under the parent class "parent" Is there any solution or any other javascript solution to this... thanks Pradyut India

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  • Forcing images to not wrap

    - by Mohammad
    I can't touch the html theme but I have access to the css files. <div class="photos"> <img src="a.jpg" alt="" align="left" /> <img src="b.jpg" alt="" align="left" /> <img src="c.jpg" alt="" align="left" /> //align makes the images wrap </div> Unfortunately I can't remove align="left" from the images otherwise this CSS snippet would have done the job .photos{ white-space: nowrap; } .photos img{ display: inline; vertical-align: top; } Any ideas? Is it even possible to make these images line-up horizontally without using the force of a table and only with CSS? Many Thank in advance!

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  • Overlapping two divs and 'clearing' their parent div

    - by brady8
    My CSS-fu is letting me down here: What I'd like to do is position two child divs to be overlapping: Using position: absolute; top: 0px; left: 0px; is the only way I know how, with the parent set to position: relative. The problem with this is that the child divs are taken out of the layout as per the CSS spec, shrinking the parent div to height: 0px, so that I can't clear that div and put any content below. My amazing ASCII art below details what I'm going for... any ideas? As an aside, I need these divs to be overlapping exactly for jQuery fades, and maybe trying out some of the new Webkit transforms, a la Apple's cardflip demo: http://developer.apple.com/safari/library/samplecode/CardFlip/Introduction/Intro.html If there's another way to get them overlapped exactly in CSS, I'm all ears. Thanks! |-------------------------------------------------| | Parent div | | |-------------------------------------------| | | | | | | | DIVS 1 & 2 (overlapped) | | | | | | | |-------------------------------------------| | |-------------------------------------------------| ...more content below, after clearing the parent...

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  • Actor and Sprite, who should own these properties?

    - by Gerardo Marset
    I'm writing sort of a 2D game engine for making the process of creating games easier. It has two classes, Actor and Sprite. Actor is used for interactive elements (the player, enemies, bullets, a menu, an invisible instance that controls score, etc) and Sprite is used for animated (or not) images with transparency (or not). The actor may have an assigned sprite that represents it on the screen, which may change during the game. E.g. in a top-down action game you may have an actor with a sprite of a little guy that changes when attacking, walking, and facing different directions, etc. Currently the actor has x and y properties (its coordinates in the screen), while the sprite has an index property (the number of the frame currently being shown by the sprite). Since the sprite doesn't know which actor it belongs to (or if it belongs to an actor at all), the actor must pass its x and y coordinates when drawing the sprite. Also, since a actors may reset its sprite each frame (and usually do), the sprite's index property must be passed from the old to the new sprite like so (pseudocode): function change_sprite(new_sprite) old_index = my.sprite.index my.sprite = new_sprite() my.sprite.index = old_index % my.sprite.frames end I always thought this was kind of cumbersome, but it never was a big problem. Now I decided to add support for more properties. Namely a property to draw the sprite rotated, a property to draw it flipped, it a property draw it stretched, etc. These should probably belong to the sprite and not the actor, but if they do, the actor would have to pass them from the old to the new sprite each time it changes... On the other hand, if they belonged to the actor, the actor would have to pass each property to the sprite when drawing it (since the sprite doesn't know which actor it belongs to, and it shouldn't, since sprites aren't just meant to be used by actors, really). Another option I thought of would be having an extra class that owns all these properties (plus index, x and y) and links an actor with a sprite, but that doesn't come without drawbacks. So, what should I do with all these properties? Thanks!

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  • AS3 - At exactly 23 empty alpha channels, images below stop drawing

    - by user46851
    I noticed, while trying to draw large numbers of circles, that occasionally, there would be some kind of visual bug where some circles wouldn't draw properly. Well, I narrowed it down, and have noticed that if there is 23 or more objects with 00 for an alpha value on the same spot, then the objects below don't draw. It appears to be on a pixel-by-pixel basis, since parts of the image still draw. Originally, this problem was noticed with a class that inherited Sprite. It was confirmed to also be a problem with Sprites, and now Bitmaps, too. If anyone can find a lower-level class than Bitmap which doesn't have this problem, please speak up so we can try to find the origin of the problem. I prepared a small test class that demonstrates what I mean. You can change the integer value at line 20 in order to see the three tests I came up with to clearly show the problem. Is there any kind of workaround, or is this just a limit that I have to work with? Has anyone experienced this before? Is it possible I'm doing something wrong, despite the bare-bones implementation? package { import flash.display.Sprite; import flash.events.Event; import flash.display.Bitmap; import flash.display.BitmapData; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point Test(3); } private function Test(testInt:int):void { if(testInt==1){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var i:int = 0; i < 22; i++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } } if(testInt==2){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var j:int = 0; j < 23; j++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } } if(testInt==3){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var k:int = 0; k < 22; k++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } var M:Bitmap = new Bitmap(new BitmapData(100, 100, true, 0x00000000)); M.x += 50; M.y += 50; addChild(M); } } } }

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  • Why does my goblin only choose a walk direction once?

    - by Eogcloud
    I'm working on a simpe 2d canvas game that has a small goblin sprite who I want to get pathing around the screen. What I originally tried was a random roll that would choose a direction, the goblin would walk that direction. It didnt work effectively, he sort of wobbled in one spot. Here's my current apporach but he only runs in a rundom direction and doesnt change. What am I doing wrong? Here's all the relevant code to the goblin object and movement. var goblin = { speed: 100, pos: [0, 0], dir: 1, changeDir: true, stepCount: 0, stepTotal: 0, sprite: new Sprite( goblinImage, [0,0], [30,45], 6, [0,1,2,3,2,1], true) }; function getNewDir(){ goblin.dir = Math.floor(Math.random()*4)+1; }; function checkGoblinMovement(){ if(goblin.changeDir){ goblin.changeDir = false; goblin.stepCount = 0; goblin.stepTotal = Math.floor(Math.random*650)+1; getNewDir(); } else { if(goblin.stepCount === goblin.stepTotal){ goblin.changeDir = true; } } }; function update(delta){ healthCheck(); if(isGameOver){ gameOver(); } if(!isGameOver){ updateCharLevel(); keyboardInput(delta); moveGoblin(delta); checkGoblinMovement(); goblin.sprite.update(delta); //update sprites if(mainChar.kills!=0 && bloodReady){ for(var i=0; i<bloodArray.length; i++){ bloodArray[i].sprite.update(delta); } } //collision detection if(collision(mainChar, goblin)) { combatOutcome(combatEvent()); combatCleanup(); } } }; function main(){ var now = Date.now(); var delta = (now - then)/1000; if(!isGameOver){ update(delta); } draw(); then = now; }; function moveGoblin(delta){ goblin.stepCount++; if(goblin.dir === 1){ goblin.pos[1] -= goblin.speed * delta* 2; if(goblin.pos[1] <= 85){ goblin.pos[1] = 86; } } if(goblin.dir === 2){ goblin.pos[1] += goblin.speed * delta; if(goblin.pos[1] > 530){ goblin.pos[1] = 531; } } if(goblin.dir === 3){ goblin.pos[0] -= goblin.speed * delta; if(goblin.pos[0] < 0){ goblin.pos[0] = 1; } } if(goblin.dir === 4){ goblin.pos[0] += goblin.speed * delta* 2; if(goblin.pos[0] > 570){ goblin.pos[0] = 571; } } };

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  • The weirdest css issue I have ever seen

    - by jasondavis
    Below I have 2 css codes for a div, please note that the first one does not even have a div on the page or ANYTHING with it's name on it. I can also rename it to anything. Now where the weird part comes in. The second bit of code below has a width of 520px, the only way that the div on the page will be 520px is if I leave the css code thats above that one, the 1st one with no existing div on the page HAS to be on the page for the second css code to work, At first I thought it has to be a browser caching issue, so I clear my cache and that does nothing, I then try 2 other browsers and they all have the same result. I add the 1st bit of code into the page and the second bit works, I take the first bit away and the second bit does not work. AM i overlooking something here? .commentwrappsdfsde2{width:950px;margin:0 0;padding:0;} .commentwrapper{width:520px;margin-right:auto;margin-left:auto;} Here is the whole page code <style> <!-- css for user photos--> div.imageSub img.female { border-top: 1px solid #FF3399; } div.imageSub img.male { border-top: 1px solid #3399FF; } div.imageSub img { z-index: 1; margin: 0; display: block; } div.imageSub div { position: relative; margin: -15px 0 0; padding: 5px; height: 5px; line-height: 4px; text-align: center; overflow: hidden; font-family:Trebuchet MS,Helvetica,sans-serif; font-size:12px; font-weight: bold; } div.imageSub div.blackbg { z-index: 2; background-color: #000; -ms-filter: "progid:DXImageTransform.Microsoft.Alpha(Opacity=70)"; filter: alpha(opacity=70); opacity: 0.5; } div.imageSub div.label { z-index: 3; color: white; } <!-- end photo block--> /* Comments */ .commentwrappsdfsde2{width:950px;margin:0 0;padding:0;} .commentwrapper{width:520px;margin-right:auto;margin-left:auto;} #comments ol.commentlist li { list-style-type:none; padding:20px; background:none; } #comments ol.commentlist li.thread-even { background:#f6f6f6; border-top:1px solid #e3e3e3; border-bottom:1px solid #e3e3e3; } #comments ul.children li ul.children,#comments .commentlist{padding:0;} </style> <div class="commentwrapper"> <div id="comments"> <ol class="commentlist"> <li class="comment thread-even " > Comment 1 </li> </ol> </div> </div>

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  • How to set width of parent div in css

    - by Marcin Wiankowski
    I am using vaadin in combination with navigator7 addon. In header and footer there are spacings between conponents That i would not have. I tried to remove the spacings using setSpacing(false) for header and footer component but it is not working probably becouse of the addon. So i tried to solve this using css. The sample below i a test output html that vaadin generates: <!DOCTYPE html> <html> <head> <style type="text/css"> div div .footer-label, .footer-label{ color: green; width: 100px !important; } </style> </head> <body> <div class="my-footer"> <div> <div style="color: red; height: 20px; width: 482px; overflow: hidden; float: left; padding-left: 0px; padding-top: 0px; background-color:yellow;"> <div style="float: left; margin-left: 0px;"> <button class="footer-label" style="width: 400px;">Text</button> </div> </div> </div> </div> </div> </body> </html> There is a button inside div div. I would like to make the width of root div to have exact same width as the button. I ended with this css code but it does not work. The root div stays in its 482 pixels width. div div .footer-label, .footer-label{ color: green; width: 100px !important; } Is it possible to do something like that in css and how to do it? Or how to solve this using problem using Vaadin? Vaadin Code public class MyAppLevelWindow extends HeaderFooterFixedAppLevelWindow { @Override protected Component createHeader() { ... } @Override protected Component createFooter() { HorizontalLayout myFooter = new HorizontalLayout(); akmedFooter.setSpacing(false); akmedFooter.setStyleName("my-footer"); NativeButton sendProblemButton = new NativeButton("Button"); sendProblemButton.setStyleName("footer-label"); akmedFooter.addComponent(sendProblemButton); ..... return akmedFooter; } ............. } Answer .my-footer div div{ width: auto !important; }

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  • CSS menu items flickering in IE6

    - by Quick Joe Smith
    Edit #1: I have just discovered this flicker bug affects IE8 (and therefore most likely IE7) as well. I am putting together a pure-CSS dropdown menu (mostly a learning exercise) and have hit a point in IE where the submenu items are flickering as the mouse moves around within the <li> but outside the inner <a>. Source code is as follows: The included csshover3.htc is downloadable from Peter Nederlof's page for Whatever:hover <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>CSS Menu</title> <style type="text/css"> body { behavior: url("csshover3.htc"); } div#navbar { background-color:#333; font-size:1.4em; overflow:auto; } div#navbar ul { display:inline-block; /* ie6 float container bug */ list-style:none; margin:0px; padding:0px; } div#navbar ul.menu li { float:left; display:inline; /* ie6 double-margin bug */ } div#navbar ul.menu a { display:block; text-decoration:none; color:#fff; padding:5px 10px; } div#navbar ul li a:link, div#navbar ul li a:visited { text-decoration:none; } div#navbar ul li a:hover { color:#333; background-color:#f6c323; } div#navbar ul.menu ul { display:none; } div#navbar ul.menu li:hover ul { display:block; position:absolute; background-color:#333; } div#navbar ul.menu li:hover ul li { float:none; } div#navbar ul.menu li:hover ul ul { display:none; } div#navbar ul.menu li:hover li:hover { position:relative; } div#navbar ul.menu li:hover li:hover ul { display:block; position:absolute; left:100%; top:0; } </style> </head> <body> <h1>CSS Menu</h1> <div id="navbar"> <ul class="menu"> <li><a href="#">A</a></li> <li> <a>B</a> <ul> <li><a href="#">123</a></li> <li><a href="#">2</a></li> <li> <a>Tweee</a> <ul> <li><a href="#">Phwoar</a></li> <li><a href="#">Gr</a></li> </ul> </li> </ul> </li> <li><a href="#">C</a></li> </ul> </div> </body> </html> Live demo: http://jsfiddle.net/4q6Vw/ Any help is appreciated.

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  • Multiple Sprites using foreach Collison Detection in XNA (C#)

    - by Bradley Kreuger
    Back again from my last question. Now I was curious I use a foreach statement to use the same shot class. How would I go about doing collison detection. I used the tutorial here on how to shoot a fireball http://www.xnadevelopment.com/tutorials.shtml. I tried to put in several places a foreach to look at all of them to see if they have reached the borders of my sprite hero but doesn't seem to do anything. If again some one might know of a good site that has tutorials to explain collision detection a little bit better that would be appriecated.

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  • problem in array of shooter sprites which contain different colour bubbles

    - by prakash s
    everyone i am developing bubble shooter game in cocos2d I have placed shooter array which contain different color bubbles like this 00000000 it is 8 bubbles array if i tap the screen, first bubbles should move for shooting the target .png .And if i again tap the screen again 2nd position bubble should move for shooting the target.png bubbles,how it will possible for me because i have already created the array of target which contain different color bubbles, here i write the code : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { // Choose one of the touches to work with UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; // Set up initial location of projectile CGSize winSize = [[CCDirector sharedDirector] winSize]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png",@"6.png",@"7.png", @"8.png", nil]; for(int i = 0; i < images.count; ++i) { int index = (arc4random() % 8)+1; NSString *image = [NSString stringWithFormat:@"%d.png", index]; CCSprite*projectile = [CCSprite spriteWithFile:image]; //CCSprite *projectile = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0,256,256)]; [self addChild:projectile]; [movableSprites addObject:projectile]; float offsetFraction = ((float)(i+1))/(images.count+1); //projectile.position = ccp(20, winSize.height/2); //projectile.position = ccp(18,0 ); //projectile.position = ccp(350*offsetFraction, 20.0f); projectile.position = ccp(10/offsetFraction, 20.0f); // projectile.position = ccp(projectile.position.x,projectile.position.y); // Determine offset of location to projectile int offX = location.x - projectile.position.x; int offY = location.y - projectile.position.y; // Bail out if we are shooting down or backwards if (offX <= 0) return; // Ok to add now - we've double checked position //[self addChild:projectile]; // Determine where we wish to shoot the projectile to int realX = winSize.width + (projectile.contentSize.width/2); float ratio = (float) offY / (float) offX; int realY = (realX * ratio) + projectile.position.y; CGPoint realDest = ccp(realX, realY); // Determine the length of how far we're shooting int offRealX = realX - projectile.position.x; int offRealY = realY - projectile.position.y; float length = sqrtf((offRealX*offRealX)+(offRealY*offRealY)); float velocity = 480/1; // 480pixels/1sec float realMoveDuration = length/velocity; // Move projectile to actual endpoint [projectile runAction:[CCSequence actions: [CCMoveTo actionWithDuration:realMoveDuration position:realDest], [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]]; // Add to projectiles array projectile.tag = 1; [_projectiles addObject:projectile]; } }

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