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  • Getting a drop down box value with javascript?

    - by ritch
    I'm trying to get the value currently selected and I simply want to alert it. I current have this: <script type="text/javascript"> alert(forms.elements('sets').value); </script> HTML: <form> <select name="sets"> <option value="1">1 Set</option> <option value="2">2 Sets</option> <option value="F">3 Sets</option> </select> </form>

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  • Does jquery live slow down websites?

    - by chobo2
    Hi I have a problem I am using jquery U.I tabs that load everything with ajax. Now I have it right now everytime you click on a tab a partial view is loaded up into that tab. Now in this partial view their are javascript files that use jquery to bind all the events that are needed in that tab plus some jquery plugins I am using. Now every time that tab is loaded up all those scripts are loaded up. If it is clicked 10 times then those scripts are loaded 10times up meaing now each of say my buttons will now have 10 of the same events on it mean if someone clicks on that button 10 events will all fire off to and do the same thing. So I need to find some solution to either move all the script out and have it on the main page and use jquery.live or some other solution. I tried to do use jquery caching for the U.I tabs but this won't work since some things in say Tab A when changed effect Tab B meaning I need Tab B to be reloaded but the scripts can't reload otherwise I run into the same problem as now.

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  • Refactoring two methods down to one

    - by bflemi3
    I have two methods that almost do the same thing. They get a List<XmlNode> based on state OR state and schoolType and then return a distinct, ordered IEnumerable<KeyValuePair<string,string>>. I know they can be refactored but I'm struggling to determine what type the parameter should be for the linq statement in the return of the method (the last line of each method). I thank you for your help in advance. private IEnumerable<KeyValuePair<string, string>> getAreaDropDownDataSource() { StateInfoXmlDocument stateInfoXmlDocument = new StateInfoXmlDocument(); string schoolTypeXmlPath = string.Format(STATE_AND_SCHOOL_TYPE_XML_PATH, StateOfInterest, ConnectionsLearningSchoolType); var schoolNodes = new List<XmlNode>(stateInfoXmlDocument.SelectNodes(schoolTypeXmlPath).Cast<XmlNode>()); return schoolNodes.Select(x => new KeyValuePair<string, string>(x.Attributes["idLocation"].Value, x.Value)).OrderBy(x => x.Key).Distinct(); } private IEnumerable<KeyValuePair<string, string>> getStateOfInterestDropDownDataSource() { StateInfoXmlDocument stateInfoXmlDocument = new StateInfoXmlDocument(); string schoolTypeXmlPath = string.Format(SCHOOL_TYPE_XML_PATH, ConnectionsLearningSchoolType); var schoolNodes = new List<XmlNode>(stateInfoXmlDocument.SelectNodes(schoolTypeXmlPath).Cast<XmlNode>()); return schoolNodes.Select(x => new KeyValuePair<string, string>(x.Attributes["stateCode"].Value, x.Attributes["stateName"].Value)).OrderBy(x => x.Key).Distinct(); }

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  • Creating a Drop-Down Menu with Javascript

    - by iceteea
    Question about logics here: What's the most elegant way to make the menu appear/disappear onmouseover/onmouseout? See the following JsBin: http://jsbin.com/owayeb/edit#source The Menu is hidden by default. If the user moves his cursor above the Link the showme() function gets called. When the user moves his cursor away the hideme() functions gets called. How would I get the Menu to persist while the user moves his mouse away from the Link to above the Menu? Or is this all the wrong school of thought?

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  • get drop down value using dojo

    - by vetri
    I have struts code like <html:select property="ce"> <html:option value = "5">5</html:option> <html:option value = "10">10</html:option> <html:option value = "15">15</html:option> </html:select> <div id="dis"> <div> if a option is selected,dojo should get the valu and multiply by 10 and display that in the div?how to do that.

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  • Cutting down repeating code in c# Class

    - by Tom Gullen
    This is a wrapper for an API I'm working on, am I doing it sort of right? I'm not particularly fond of all the repeating code in the constructor, if someone can show me if I can reduce that it would be very helpful! public class WebWizForumVersion { // Properties of returned data public string Software { get; private set; } public string Version { get; private set; } public string APIVersion { get; private set; } public string Copyright { get; private set; } public string BoardName { get; private set; } public string URL { get; private set; } public string Email { get; private set; } public string Database { get; private set; } public string InstallationID { get; private set; } public bool NewsPad { get; private set; } public string NewsPadURL { get; private set; } public WebWizForumVersion(XmlReader Data) { try { Data.ReadToFollowing("Software"); this.Software = Data.ReadElementContentAsString(); Data.ReadToFollowing("Version"); this.Version = Data.ReadElementContentAsString(); Data.ReadToFollowing("ApiVersion"); this.APIVersion = Data.ReadElementContentAsString(); Data.ReadToFollowing("Copyright"); this.Copyright = Data.ReadElementContentAsString(); Data.ReadToFollowing("BoardName"); this.BoardName = Data.ReadElementContentAsString(); Data.ReadToFollowing("URL"); this.URL = Data.ReadElementContentAsString(); Data.ReadToFollowing("Email"); this.Email = Data.ReadElementContentAsString(); Data.ReadToFollowing("Database"); this.Database = Data.ReadElementContentAsString(); Data.ReadToFollowing("InstallID"); this.InstallationID = Data.ReadElementContentAsString(); Data.ReadToFollowing("NewsPad"); this.NewsPad = bool.Parse(Data.ReadElementContentAsString()); Data.ReadToFollowing("NewsPadURL"); this.NewsPadURL = Data.ReadElementContentAsString(); } catch (Exception e) { } } }

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  • HTML anchor #bottom, only going half-way down page

    - by RewbieNewbie
    http://www.planet-tolkien.com/board/44/621/0/poll-suggestions It's due to the multiple "bottom of the page" anchor links on each post to the anchor name at the bottom of the page. I tried to solve this by using a unique id and name for the attributes: <a href="#bottom" id="4656" name="4656"> But this hasn't worked. Suggestions? P.S. Don't use the URL bar, yes that works. Visit the page and click on a link in a post that says "Bottom of the page". This is where it isn't working.

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  • Embedded YouTube video slows down page load

    - by Tom S
    Hi, total newbie here - trying to figure out how to make a page load faster with 1 embedded YouTube video on it - a very modest page takes an extra 5 seconds to completely load with the YouTube player showing up. I'd either like the page to load first or to only load the video when user clicks on it - don't know how to do that.. Here is the YouTube video embed code: <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/kfZIIKVfJ1w&hl=en_US&fs=1&rel=0&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kfZIIKVfJ1w&hl=en_US&fs=1&rel=0&hd=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Thanks for your help!

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  • OSX: Programmatically added subviews not responding to mouse down events

    - by BigCola
    I have 3 subclasses: a Block class, a Row class and a Table class. All are subclasses of NSView. I have a Table added with IB which programmatically displays 8 rows, each of which displays 8 blocks. I overrode the mouseDown: method in Block to change the background color to red, but it doesn't work. Still if I add a block directly on top of the Table with IB it does work so I can't understand why it won't work in the first case. Here's the implementation code for Block and Row (Table's implementation works the same way as Row's): //block.m - (void)drawRect:(NSRect)dirtyRect { [color set]; [NSBezierPath fillRect:dirtyRect]; } -(void)mouseDown:(NSEvent *)theEvent { color = [NSColor redColor]; checked = YES; [self setNeedsDisplay:YES]; } //row.m - (void)drawRect:(NSRect)dirtyRect { [[NSColor blueColor] set]; [NSBezierPath fillRect:dirtyRect]; int x; for(x=0; x<8; x++){ int margin = x*2; NSRect rect = NSMakeRect(0, 50*x+margin, 50, 50); Block *block = [[Block alloc] initWithFrame:rect]; [self addSubview:block]; } }

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  • Drop down menu like the default iPad application menus

    - by Ryan French
    Hi Everyone, I'm currently working on my first iOS application to run on the iPad, and I've come across a problem. I have been asked to implement menu's similar to the ones in the default applications such as when you click on the "Calendars" button in the top left of the calendars app. Only issue is, I cant seem to find a standard UI object that looks like these, with the arrow connecting the menu to the button etc. Is this a standard UI component that I should be able to use, or will I have to imitate them by creating a custom object? Thanks for any help.

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  • Mysql slowing down my application

    - by user2985991
    my application is taking ages to load because of my database isnt located on my computer.. Anyone have any idea to how improve my performance? public Form1() { Splash splash = new Splash(); splash.Show(); InitializeComponent(); Load(); public void Load() { db.SelectTeam(); db.SelectMatches(); } On db.SelectTeam and SelectMatches I get everything I need from mysql and put into lists... Sorry if it's confusing, but I don't know what to do, and sorry for my bad english EDIT: Here are the querys string query = "SELECT * FROM teams ORDER BY name"; string query = "SELECT * FROM matches ORDER BY date ASC";

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  • Welcome to Jackstown

    - by fatherjack
    I live in a small town, the population count isn't that great but let me introduce you to some of the population. We'll start with Martin the Doc, he fixes up anything that gets poorly, so much so that he could be classed as the doctor, the vet and even the garage mechanic. He's got a reputation that he can fix anything and that hasn't been proved wrong yet. He's great friends with Brian (who gets called "Brains") the teacher who seems to have a sound understanding of any topic you care to pass his way. If he isn't sure he tells you and then goes to find out and comes back with a full answer real quick. Its good to have that sort of research capability close at hand. Brains is also great at encouraging anyone who needs a bit of support to get them up to speed and working on their jobs. Steve sees Brains regularly, that's because he is the librarian, he keeps all sorts of reading material and nowadays there's even video to watch about any topic you like. Steve keeps scouring all sorts of places to get the content that's needed and he keeps it in good order so that what ever is needed can be found quickly. He also has to make sure that old stuff gets marked as probably out of date so that anyone reading it wont get mislead. Over the road from him is Greg, he's the town crier. We don't have a newspaper here so Greg keeps us all informed of what's going on "out of town" - what new stuff we might make use of and what wont work in a small place like this. If we are interested he goes ahead and gets people in to demonstrate their products  and tell us about the details. Greg is pretty good at getting us discounts too. Now Greg's brother Ian works for the mayors office in the "waste management department" nowadays its all about the recycling but he still has to make sure that the stuff that cant be used any more gets disposed of properly. It depends on the type of waste he's dealing with that decides how it need to be treated and he has to know a lot about the different methods and when to use which ones. There are two people that keep the peace in town, Brent is the detective, investigating wrong doings and applying justice where necessary and Bart is the diplomat who smooths things over when any people have a dispute or disagreement. Brent is meticulous in his investigations and fair in the way he handles any situation he finds. Discretion is his byword. There's a rumour that Bart used to work for the United Nations but what ever his history there is no denying his ability to get apparently irreconcilable parties working together to their combined benefit. Someone who works closely with Bart is Brad, he is the translator in town. He has several languages that he can converse in but he can also explain things from someone's point of view or  and make it understandable to someone else. To keep things on the straight and narrow from a legal perspective is Ben the solicitor, making sure we all abide by the rules.Two people who make for an interesting evening's conversation if you get them together are Aaron and Grant, Aaron is the local planning inspector and Grant is an inventor of some reputation. Anything being constructed around here needs Aarons agreement. He's quite flexible in his rules though; if you can justify what you want to do with solid logic but he wont stand for any development going on without his inclusion. That gets a demolition notice and there's no argument. Grant as I mentioned is the inventor in town, if something can be improved or created then Grant is your man. He mainly works on his own but isnt averse to getting specific advice and assistance from specialist from out of town if they can help him finish his creations.There aren't too many people left for you to meet in the town, there's Rob, he's an ex professional sportsman. He played Hockey, Football, Cricket, you name it. He was in his element as goal keeper / wicket keeper and that shows in his personal life. He just goes about his business and people often don't even know that he's helped them. Really low profile, doesn't get any glory but saves people from lots of problems, even disasters on occasion. There goes Neil, he's a bit of an odd person, some people say he's gifted with special clairvoyant powers, personally I think he's got his ear to the ground and knows where to find out the important news as soon as its made public. Anyone getting a visit from Neil is best off to follow his advice though, he's usually spot on and you wont be caught by surprise if you follow his recommendations – wherever it comes from.Poor old Andrew is the last person to introduce you to. Andrew doesn't show himself too often but when he does it seems that people find a reason to blame him for their problems, whether he had anything to do with their predicament or not. In all honesty, without fail, and to his great credit, he takes it in good grace and never retaliates or gets annoyed when he's out and about.  It pays off too as its very often the case that those who were blaming him recently suddenly find they need his help and they readily forget the issues pretty rapidly.And then there's me, what do I do in town? Well, I'm just a DBA with a lot of hats. (Jackstown Pop. 1)

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  • 12.04 home encrypted and I have written down encryption passphrase. How to reset login password?

    - by Stevie
    I set up a friend with 12.04 and he forgot his password. I encrypted his home directory and I have written down the encryption passphrase during the first boot. If he changed his password after I wrote down the encryption passphrase during the first boot is this original encryption passphrase of any use? What should I do to reset or recover his password and keep everything accessible and functionally intact with the encrypted home directory?

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  • XML Attributes or Element Nodes?

    - by Camsoft
    Example XML using element nodes: <?xml version="1.0" encoding="utf-8"?> <users> <user> <name>David Smith</name> <phone>0441 234443</phone> <email>[email protected]</email> <addresses> <address> <street>1 Some Street</street> <town>Toy Town</town> <country>UK</country> </address> <address> <street>5 New Street</street> <town>Lego City</town> <country>US</country> </address> </addresses> </user> </users> Example XML using attributes: <?xml version="1.0" encoding="utf-8"?> <users> <user name="David Smith" phone="0441 234443" email="[email protected]"> <addresses> <address street="1 Some Street" town="Toy Town" country="UK" /> <address street="5 New Street" town="Lego City" country="US" /> </addresses> </user> </users> I'm needing to build an XML file based on data from a relation database and can't work out whether I should use attributes or elements. What is best practice when building XML files?

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  • On Windows 7, how to Shut Down the computer without the Update?

    - by Jian Lin
    Sometimes when my Win 7 machine has programs that crashed, maybe Firefox, or IE, I would like to shut down the computer without installing any Windows update. That's because I worry that if IE or Firefox crashed, the system is not in a very stable state, so I would rather install the update later. But it seems I only have 2 choices: 1) Shut Down and it always will do any Update 2) Restart, and no update is done (these are 2 choices among the shut down / log off option) So is there a way to Shut Down without doing the Update? Or must I restart first, and then do the Updates, and then Shut Down?

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  • How to shut down the computer without the update on Windows 7?

    - by Jian Lin
    Sometimes when my Win 7 machine has programs that crashed, maybe Firefox, or IE, I would like to shut down the computer without installing any Windows update. That's because I worry that if IE or Firefox crashed, the system is not in a very stable state, so I would rather install the update later. But it seems I only have 2 choices: 1) Shut Down and it always will do any Update 2) Restart, and no update is done (these are 2 choices among the shut down / log off option) So is there a way to Shut Down without doing the Update? Or must I restart first, and then do the Updates, and then Shut Down?

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  • How to slow down a sprite that updates every frame?

    - by xiaohouzi79
    I am going through a Allegro 5 tutorial which has a game loop. There is also a variable "active" which determines if a key is being held down. Thus if the left key is being held down active is on and it begins looping through the row on the sprite sheet that corresponds to moving left. The problem is that this logic is checked everytime the loop is performed thus at approximately 60 fps the three images that are used to do the left walking animation cycle round super fast which means my character looks like it is in a rush. Total beginner question: so what is the correct way to slow down the transition between sprites so that the walking looks like it is done at a moderate pace. Here is the code used to transition across the sprite between the three different phases of the person walking: if (active) { sourceX += al_get_bitmap_width(player) / 3; } else { sourceX = 32; } if (sourceX >= al_get_bitmap_width(player)) { sourceX = 0; } I can kind of guess what it should be in plain English: update sourceX only every certain part of a second but I can't think of how to put this into code.

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  • LINQ to XML Cloning

    - by Sir Psycho
    Can anyone explain why the original address XElement street node changes? It looks like customer1 holds a reference to the address XElement but customer2 and customer3 have taken copies. Why did the original address change? (LINQPad example) var address = new XElement ("address", new XElement ("street", "Lawley St"), new XElement ("town", "North Beach") ); var customer1 = new XElement ("customer1", address); var customer2 = new XElement ("customer2", address); var customer3 = new XElement ("customer3", address); customer1.Element ("address").Element ("street").Value = "Another St"; Console.WriteLine (customer2.Element ("address").Element ("street").Value); Console.WriteLine (); address.Dump(); Console.WriteLine (); customer1.Dump(); Console.WriteLine (); customer2.Dump(); Console.WriteLine (); customer3.Dump(); OUTPUT Lawley St <address> <street>Another St</street> <town>North Beach</town> </address> <customer1> <address> <street>Another St</street> <town>North Beach</town> </address> </customer1> <customer2> <address> <street>Lawley St</street> <town>North Beach</town> </address> </customer2> <customer3> <address> <street>Lawley St</street> <town>North Beach</town> </address> </customer3>

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  • Mounting with Nautilus works but fstab gives "Host is down" error?

    - by Annan
    I'm connecting to my university's VPN so I can connect to the network drive. The VPN seems to be working fine and I can connect to the drive by typing the address into Nautilus and entering my login details: smb://139.___.___.140/home However, this fstab entry doesn't work: //139.___.___.140/home /media/___ cifs domain=CS,username==___,password=___,uid=sai,gid=sai 0 0 Nor does manually mounting it: sudo mount -t cifs //139.___.___.140/home /media/___ -o domain=CS,username=___,password=___,uid=sai,gid=sai,user The only error it gives is: mount error(112): Host is down Refer to the mount.cifs(8) manual page (e.g. man mount.cifs) It's obvious the host isn't down since I can view the share from Nautilus. Why is Nautilus mounting it fine but not the normal mount command? What could cause this error?

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  • How to properly do weapon cool-down reload timer in multi-player laggy environment?

    - by John Murdoch
    I want to handle weapon cool-down timers in a fair and predictable way on both client on server. Situation: Multiple clients connected to server, which is doing hit detection / physics Clients have different latency for their connections to server ranging from 50ms to 500ms. They want to shoot weapons with fairly long reload/cool-down times (assume exactly 10 seconds) It is important that they get to shoot these weapons close to the cool-down time, as if some clients manage to shoot sooner than others (either because they are "early" or the others are "late") they gain a significant advantage. I need to show time remaining for reload on player's screen Clients can have clocks which are flat-out wrong (bad timezones, etc.) What I'm currently doing to deal with latency: Client collects server side state in a history, tagged with server timestamps Client assesses his time difference with server time: behindServerTimeNs = (behindServerTimeNs + (System.nanoTime() - receivedState.getServerTimeNs())) / 2 Client renders all state received from server 200 ms behind from his current time, adjusted by what he believes his time difference with server time is (whether due to wrong clocks, or lag). If he has server states on both sides of that calculated time, he (mostly LERP) interpolates between them, if not then he (LERP) extrapolates. No other client-side prediction of movement, e.g., to make his vehicle seem more responsive is done so far, but maybe will be added later So how do I properly add weapon reload timers? My first idea would be for the server to send each player the time when his reload will be done with each world state update, the client then adjusts it for the clock difference and thus can estimate when the reload will be finished in client-time (perhaps considering also for latency that the shoot message from client to server will take as well?), and if the user mashes the "shoot" button after (or perhaps even slightly before?) that time, send the shoot event. The server would get the shoot event and consider the time shot was made as the server time when it was received. It would then discard it if it is nowhere near reload time, execute it immediately if it is past reload time, and hold it for a few physics cycles until reload is done in case if it was received a bit early. It does all seem a bit convoluted, and I'm wondering whether it will work (e.g., whether it won't be the case that players with lower ping get better reload rates), and whether there are more elegant solutions to this problem.

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  • How do I detect if sprite should be going up or down?

    - by Geore Shg
    I use the following code to detect if a sprite should be going up or down: If (pos.Y + 100) >= Sprite.BottomY Then Going_up = True pos.Y = Sprite.BottomY - 130 End If If pos.Y <= Sprite.TopY Then Going_up = False pos.Y = Sprite.TopY - 1 Vel.Y = 3 End If Then my response code: If Going_up Then Vel.Y -= CSng(gameTime.ElapsedGameTime.TotalMilliseconds / 40) pos.Y -= Vel.Y Else Vel.Y += CSng(gameTime.ElapsedGameTime.TotalMilliseconds / 40) pos.Y += Vel.Y End If Sprite.velocity = Vel Sprite.position = pos But it's pretty terrible. It only works when the sprite starts at the top, and when I want to change the BottomY and TopY, it just starts glitching. What is a better to detect if the sprite should be going up or down?

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  • Rules of Holes #7: Some Will Look Down on You.

    - by ArnieRowland
    I've been extoling the Rules of Holes, hoping to give you both courage to get out of your Hole, and solace for having allowed yourself to get in a Hole in the first place. How about the others, the folks that see that you are up to your neck, the folks that could guide you out, the folks that are secretly glad that it is you down in the Hole instead of them. So this brings us to Rules of Holes #7: When you are in a hole, some will look down on you. Only a few will offer their hand, and of those,...(read more)

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